Urdos Thunderhammer Stijn Chaotic Good NAME PLAYERNAME DEITY ALIGNMENT Darkvision (60'), Ftr4 Sor1 10000 Dwarf Medium 4' 4" 193 Lbs

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Urdos Thunderhammer Stijn Chaotic Good NAME PLAYERNAME DEITY ALIGNMENT Darkvision (60'), Ftr4 Sor1 10000 Dwarf Medium 4' 4 Urdos Thunderhammer Stijn Chaotic Good NAME PLAYERNAME DEITY ALIGNMENT Darkvision (60'), Ftr4 Sor1 10000 Dwarf Medium 4' 4" 193 lbs. Normal CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION 5 15000 52 Male , -1 Character Level NEXT LEVEL AGE GENDER EYES HAIR POINTS ABILITY BASE BASE ABILITY ABILITY TEMP TEMP WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED NAME SCORE MOD SCORE MOD SCORE MOD HP Walk 20 ft. STR hit points 37 Strength 14 +2 14 +2 14 +2 AC 17 : 14 : 13 = 10 + 4 + 0 + 3 + 0 + 0 + 0 10 -3 0 DEX 16 +3 16 +3 16 +3 armor class Dexterity TOTAL FLAT TOUCH BASE ARMOR SHIELD STAT SIZE NATURAL MISC MISS ARCANE ARMOR SPELL BONUS BONUS CHANCE SPELL CHECK RESIST CON FAILURE PENALTY Constitution 16 +3 16 +3 16 +3 INITIATIVE = + SKILLS MAX RANKS 8/4 modifier +3 +3 +0 KEY ABILITY SKILL ABILITY MISC INT 17 +3 17 +3 DEX MISC SKILL NAME MODIFIER MODIFIER RANKS MODIFIER Intelligence 17 +3 TOTAL MODIFIER MODIFIER ✓ BASE ATTACK Appraise INT 3 = 3 + + WIS 7 -2 7 -2 7 -2 ✓ Wisdom bonus +4 Balance DEX 2 = 3 + 2.0 + -3 ✓ CHA 13 +1 13 +1 Bluff CHA 1 = 1 + + Charisma 13 +1 ✓ Climb STR -1 = 2 + + -3 ✓ BASE ABILITY MAGIC MISC EPIC TEMP conditional modifiers Concentration CON 6 = 3 + 3.0 + SAVING THROWS TOTAL SAVE FORTITUDE Craft (Bowmaking) INT 4 = 3 + 1.0 + +7 = +4 + +3 + +0 + +0 + +0 + ✓ (constitution) Craft (Untrained) INT 3 = 3 + + REFLEX = + + + + + ✓ (dexterity) +4 +1 +3 +0 +0 +0 Diplomacy CHA 1 = 1 + + ✓ Disguise CHA 1 = 1 + + WILL +1 = +3 + -2 + +0 + +0 + +0 + (wisdom) ✓ Escape Artist DEX 0 = 3 + + -3 ✓ TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP Forgery INT 3 = 3 + + ✓ MELEE +6 = +4 + +2 + +0 + +0 + +0 + Gather Information CHA 1 = 1 + + attack bonus Handle Animal CHA 4 = 1 + 3.0 + RANGED +7 = +4 + +3 + +0 + +0 + +0 + ✓ attack bonus Heal WIS -2 = -2 + + ✓ = + + GRAPPLE +6 = +4 + +2 + +0 + +0 + +0 + Hide DEX 0 3 -3 attack bonus ✓ Intimidate CHA 1 = 1 + + ✓ UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL Jump STR -7 = 2 + + -9 +6 1d3+2 20/x2 ✓ Listen WIS 3 = -2 + 3.0 + 2 ✓ CURRENT HAND TYPE SIZE CRITICAL = + + (Composite/+1 (Enhancement Move Silently DEX 1 3 1.0 -3 *Longbow ✓ Both P M 20/x3 Ride DEX 6 = 3 + 3.0 + to Weapon or Ammunition)/Masterwork/+4) ✓ 30 ft. 110 ft. 220 ft. 330 ft. 440 ft. Search INT 3 = 3 + + ✓ To Hit +8 +7 +5 +3 +1 Sense Motive WIS -2 = -2 + + Dam 1d8+6 1d8+5 1d8+5 1d8+5 1d8+5 Spellcraft INT 5 = 3 + 2.0 + ✓ Special Properties STR bonus to damage Spot WIS 6 = -2 + 3.0 + 5 ✓ CURRENT HAND TYPE SIZE CRITICAL Survival WIS 1 = -2 + 3.0 + Warhammer ✓ Carried B M 20/x3 Swim STR -4 = 2 + + -6 To Hit Dam To Hit Dam Use Magic Device CHA 2 = 1 + 1.0 + 1H-P 2W-P-(OH) ✓ +6 1d8+2 +0 1d8+2 Use Rope DEX 3 = 3 + + 1H-O 2W-P-(OL) +2 1d8+1 +2 1d8+2 = + + 2H 2W-OH +6 1d8+3 -4 1d8+1 = + + Special Properties ✓ : can be used untrained. ✗ : exclusive skills *: weapon is equipped 1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand. ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE *Mithral Shirt Light +4 +6 +0 10 30hp/inch and 15 hardness Oct 23, 2005 5:54:36 PM PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill & Dekker. Page 1 Created using PCGen 5.9.3-Alpha For suggestions please post to [email protected] with "OS Suggestion" in the subject line. EQUIPMENT FEATS ITEM LOCATION QTY WT COST Point Blank Shot You get a +1 bonus on attack and damage rolls with Arrow Backpack 150 0.15 0.05 ranged weapons at ranges of up to 30 feet. ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ (22.5) (7.5) Precise Shot You can shoot or throw ranged weapons at an ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ opponent engaged in melee without taking the ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ standard -4 penalty on your attack roll. ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ Rapid Shot You can get one extra attack per round with a ranged ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ weapon. The attack is at your highest base attack ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ bonus, but each attack you make in that round takes a -2 penalty. You must use the full attack action to Quiver of Oph'tar 60 0.15 0.05 Arrow use this feat. (9.0) (3.0) ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ Weapon Focus (Longbow) You gain a +1 bonus on all attack rolls you make ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ using the selected weapon. ❏❏❏❏❏ ❏❏❏❏❏ Weapon Specialization You gain a +2 bonus on all damage rolls you make Backpack Carried 1 2.0 2.0 (Longbow) using the selected weapon. 31.5 lbs., 1 Oil (1 Pt. Flask), 1 Blanket (Winter), 1 Flint and Steel, 1 Rope (Silk/50 Ft.), 1 Signal Whistle, 5 Potion (Cure Light Armor Proficiency (Heavy) When you wear a type of armor with which you are Wounds), 150 Arrow, 1 Talons (Natural/Primary) proficient, the armor check penalty for that armor Bedroll Carried 1 5.0 0.1 applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble Blanket (Winter) Backpack 1 3.0 0.5 checks. Boots of the Winterlands Equipped 1 1.0 2500.0 Armor Proficiency (Light) When you wear a type of armor with which you are proficient, the armor check penalty for that armor Flint and Steel Backpack 1 0.0 1.0 applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble Longbow (Composite/+1 Equipped 1 3.0 2800.0 checks. (Enhancement to Weapon or Armor Proficiency (Medium) When you wear a type of armor with which you are Ammunition)/Masterwork/+4) proficient, the armor check penalty for that armor 0 lbs. applies only to Balance, Climb, Escape Artist, Hide, STR bonus to damage Jump, Move Silently, Pick Pocket, and Tumble Mithral Shirt Equipped 1 10.0 1100.0 checks. 30hp/inch and 15 hardness Martial Weapon Proficiency Choose a type of martial weapon. You understand Oil (1 Pt. Flask) Backpack 1 1.0 0.1 how to use that type of martial weapon in combat. Cold Weather Outfit Equipped 1 7.0 0.0 Shield Proficiency You can use a shield and take only the standard penalties. +5 circumstance bonus on Fort saves vs cold Potion of Cure Light Wounds Backpack 5 0.0 50.0 Simple Weapon Proficiency You make attack rolls with simple weapons normally. Tower Shield Proficiency You can use a tower shield and suffer only the ❏❏❏❏❏ (0.0) (250.0) standard penalties. Equipped 1 2.0 1800.0 Quiver of Oph'tar Alertness You get a +2 bonus on all Listen checks and Spot 14 lbs., 1 Warhammer, 60 Arrow checks. (Efficient Quiver) Rope (Silk/50 Ft.) Backpack 1 5.0 10.0 PROFICIENCIES Signal Whistle Backpack 1 0.0 0.8 Axe (Throwing), Battleaxe, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Warhammer Quiver of Oph'tar 1 5.0 12.0 Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Waterskin (Filled) Carried 1 4.0 1.0 Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, TOTAL WEIGHT CARRIED/VALUE 58.5 8488.0 Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, lbs. gp Sickle, Sling, Spear, Spells(Ray), Spiked Armor, Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Urgrosh (Dwarven), Waraxe (Dwarven/Exotic), WEIGHT ALLOWANCE Waraxe (Dwarven/Martial), Warhammer Light 58 Medium 116 Heavy 175 Lift over head 175 Lift off ground 350 Push / Drag 875 LANGUAGES Common, Dwarven MAGIC Quiver of Oph'tar (p265) Familiar: Occolo (Owl) Boots of the Winterlands (p250) HP: 18 AC: 18 INIT: +3 Mighty Composite Long Bow +1 (+4 STR bonus), blue glow Mithral Shirt FORT: +4 REF: +5 WILL: +5 Talons (Natural/Primary) +9 DAM: 1d4-3 CRIT: 20/x2 SPECIAL ABILITIES Special: Empathic Link, Improved Evasion (Ex), Share Spells +1 racial bonus on attack rolls against orcs and goblinoids +2 racial bonus on Appraise and Craft checks that are related to stone or metal. +2 racial bonus on saving throws against poison. +2 racial bonus on saving throws against spells and spell-like effects. +4 Dodge bonus to Armor Class against monsters of the giant type. Stability Stonecunning Summon Familiar Oct 23, 2005 5:54:36 PM PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill & Dekker. Page 2 Created using PCGen 5.9.3-Alpha For suggestions please post to [email protected] with "OS Suggestion" in the subject line. Sorcerer Spells LEVEL 0 1 2 3 4 5 6 7 8 9 KNOWN 4 2 0 0 0 0 0 0 0 0 PER DAY 5 4 0 0 0 0 0 0 0 0 LEVEL 0 Name DC Saving Throw Time Duration Range Comp. Spell Resistance School Source ❏❏❏❏❏Flare 11 Fortitude negates 1 Instantaneous Close (25 ft.) V Yes Evocation [Light] RSRD: SpellsF-G.rtf standard action Effect: Dazzles one creature [-1 on attack rolls]. Target: Burst of light ❏❏❏❏❏Mending 11 Will negates 1 Instantaneous 10 ft. V, S Yes (harmless, object) Transmutation RSRD: SpellsM-O.rtf (harmless, object) standard action Effect: Makes minor repairs on an object. Target: One object of up to 1 lb. ❏❏❏❏❏Ray of Frost 11 None 1 Instantaneous Close (25 ft.) V, S Yes Evocation [Cold] RSRD: SpellsP-R.rtf standard action Effect: Ray deals 1d3 cold damage.
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