Crumpled Shinbone Nernums Cayden Cailean None Chaotic Good CHARACTER NAME PLAYER NAME DEITY REGION ALIGNMENT Transmuter 5 Gnome Small / 5 ft. 3' 8" 43 lbs. Low-Light Vision CLASS RACE SIZE / FACE HEIGHT WEIGHT VISION white, balding with little tufts dotting the scalp 5 / 4 15000 / 23000 287 Male with big beard 20 Character Level / CR EXP / NEXT LEVEL AGE GENDER EYES HAIR POINTS ABILITY EQUIPPED ABILITY ABILITY WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED ABILITY NAME SCORE SCORE MODIFIER DAMAGE PENALTY HP Walk 20 ft. STR hit points 11 Strength 3 -4 AC 6 : 6 : 6 = 10 + 0 + 0 + -5 + 1 + 0 + 0 + 0 + 0 0 +0 0 DEX armor class Dexterity 1 -5 TOTAL FLAT TOUCH BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE MISC MISS ARCANE ARMOR SPELL BONUS BONUS ARMOR TION CHANCE SPELL CHECK RESIST CON FAILURE PENALTY Constitution 3 -4 INITIATIVE -5 = -5 + +0 TOTAL SKILLPOINTS: 35 SKILLS MAX RANKS: 5/5 INT modifier KEY ABILITY SKILL ABILITY RANKS MISC 20 +5 SKILL NAME MODIFIER MODIFIER MODIFIER Intelligence TOTAL DEX MISC MODIFIER MODIFIER ✓ WIS 14 +2 Acrobatics DEX -5 = -5 Wisdom BASE ATTACK ✓ bonus +2 Acrobatics (Jump) DEX -9 = -5 + -4 CHA ✓ Appraise Charisma 23 +6 INT 13 = 5 + 5 + 3 ✓ Bluff CHA 12 = 6 + 5 + 1 SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP Conditional Modifiers ✓ SAVE +2 vs. illusion spells or Climb STR -4 = -4 effects ✓ FORTITUDE -3 = +1 + -4 + +0 + +0 + +0 + Craft (Untrained) INT 5 = 5 (constitution) ✓ Diplomacy CHA 12 = 6 + 5 + 1 REFLEX -4 = +1 + -5 + +0 + +0 + +0 + ✓ (dexterity) Disguise CHA 13 = 6 + 5 + 2 ✓ Escape Artist WILL +6 = +4 + +2 + +0 + +0 + +0 + DEX -5 = -5 (wisdom) ✓ Fly DEX -3 = -5 + 2 ✓ TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP Heal WIS 2 = 2 ✓ MELEE -1 = +2 + -4 + +1 + +0 + +0 + Intimidate CHA 11 = 6 + 5 attack bonus ✓ Perception WIS 4 = 2 + 2 RANGED -2 = +2 + -5 + +1 + +0 + +0 + ✓ attack bonus Perform (Untrained) CHA 6 = 6 Profession (Gambler) WIS 12 = 2 + 5 + 5 CMB -3 = +2 + -4 + +0 + -1 + + attack bonus ✓ Ride BULL DEX -5 = -5 GRAPPLE TRIP DISARM SUNDER RUSHOVERRUN ✓ Sense Motive WIS 2 = 2 Offense -3 -3 -3 -3 -3 -3 Spellcraft INT 13 = 5 + 5 + 3 ✓ Defense 2 2 2 2 2 2 Stealth DEX -1 = -5 + 4 ✓ Survival WIS 2 = 2 HAND TYPE SIZE CRITICAL REACH ✓ Dagger (Small/Sawback) Swim STR -4 = -4 Carried PS S 19-20/x2 5 ft. TOTAL ATTACK BONUS DAMAGE = + + -1 1d3-4 = + + 10 ft. 20 ft. 30 ft. 40 ft. 50 ft. ✓: can be used untrained. ✗: exclusive skills. *: Skill Mastery. TH -2 -4 -6 -8 -10 Dam 1d3-4 1d3-4 1d3-4 1d3-4 1d3-4 Telekinetic Fist Special Properties This is a modification to any light or heavy blade rather than a unique weapon type. The Uses per day ❏❏❏❏❏ ❏❏❏ saw blade on the back of the sword lets you use it to perform crude carpentry. Telekinetic Fist (Sp):As a standard action you can strike with a telekinetic fist, targeting any foe within 30 HAND TYPE SIZE CRITICAL REACH feet as a ranged touch attack. The telekinetic fist deals 1d4+2 points of bludgeoning damage. You can use Nunchaku (Metal/Small) this ability 8 times per day. [ Publishing, LLC - Core Rulebook, p.82] Carried B S 20/x2 5 ft. TOTAL ATTACK BONUS DAMAGE -5 1d4-4 Special Properties Bonus to disarm an enemy (pg. 144), May be used to perform a flurry of blows (pg. 145)

*: weapon is equipped 1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE

Character: Crumpled Shinbone PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:5 (CR:4) Player: Nernums Created using PCGen6.02.00 on 27-Mar-2014 at 11:49:07 PM Page 1 EQUIPMENT Special Qualities ITEM LOCATION QTY WT COST Arcane Bond (Su) [Paizo Publishing, LLC - Ring of Sustenance Equipped 1 0 2,500 Core Rulebook, p.78] This ring continually provides its wearer with life-sustaining You have selected to establish a powerful arcane bond with a creature. nourishment. Bonus Feats [Paizo Publishing, LLC - Heavyload Belt Equipped 1 3 2,000 Core Rulebook] At 5th, 10th, 15th, and 20th level, a wizard gains a bonus feat. At each such Quickchange Cloak Equipped 1 1 1,500 opportunity, he can choose a metamagic feat, an item creation feat, or Spell Mastery. Barbed Vest (Small) Equipped 1 1 10 The wizard must still meet all prerequisites for a bonus feat, including caster level minimums. These bonus feats are in addition to the feats that a character of any Any creature that injures you with a natural or unarmed attack must make a DC 15 Reflex save or take 1 point of damage. If a class gets from advancing levels. The wizard is not limited to the categories of item creature swallows you, it takes 1 point of damage each round creation feats, metamagic feats, or Spell Mastery when choosing those feats. until it either spits you up, you escape, or you die. The vest can only be worn over light armor or no armor. Cantrips [Paizo Publishing, LLC - Outfit (Noble's/Small) Equipped 1 2.5 75 Core Rulebook, p.79] You can prepare a number of cantrips, or 0-level spells, each day. These spells are Spellbook, Compact Equipped 1 1 50 cast like any other spell, but they are not expended when cast and may be used again. You can prepare a cantrip from a prohibited school, but it uses up two of your Equipped 2 1.5 (3) 30 (60) Absinthe (Bottle) available slots. Bedroll (Small) Equipped 1 1.2 0.1 Divination Opposition School [Paizo Publishing, LLC - Core Rulebook, p.78] Candle Equipped 15 0 (0) 0 (0.2) You have chosen divination spells as an opposition school. Preparing an divination Increases light level (5') for 1 hr.Duration: 1 hr., Increases light spell takes up two spell slots of the same level. You take a -4 penalty on any skill level by one step: 5 ft. ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ checks made when crafting a magic item that has an divination spell as a prerequisite. Candle Lamp Equipped 1 1 5 Enchantment Opposition School [Paizo Publishing, LLC - A small lanternlike device with glass panels and a slot to hold a Core Rulebook, p.78] candle. It protects the candle from drafts and catches wax drippings. Provides the same light as a candle, but can be You have chosen enchantment spells as an opposition school. Preparing an shuttered such that it only illuminates 1 to 3 adjacent squares. enchanment spell takes up two spell slots of the same level. You take a -4 penalty on You can use a candle lamp to keep your hands warm. any skill checks made when crafting a magic item that has an enchantment spell as a Chalk (1 Piece) Equipped 5 0 (0) 0 (0) prerequisite. Crossword (Common) Equipped 50 0 (0) 0 (0.5) Familiar [Paizo Publishing, LLC - Core Rulebook, p.82] Disguise Kit (Small) Equipped 1 2 50 A familiar grants special abilities to its master. These special abilities apply only ❏❏❏❏❏ ❏❏❏❏❏ when the master and familiar are within 1 mile of each other. Flint and Steel Equipped 1 0 1 Gift of Tongues [Paizo Publishing, LLC - Advanced Player's Guide, Inkpen Equipped 2 0 (0) 0.1 (0.2) p.15] Equipped 1 1 750 Gnomes love languages and learning about those they meet. Gnomes with this Iron Rope racial trait gain a +1 bonus on Bluff and Diplomacy checks, and they learn one ❏ additional language every time they put a rank in the Linguistics skill. This racial trait Dagger (Small/Sawback) Carried 1 0.5 7 replaces the defensive training and hatred racial traits. This is a modification to any light or heavy blade rather than a Gnome Magic (Sp) [Paizo Publishing, LLC - unique weapon type. The saw blade on the back of the sword Core Rulebook, p.23] lets you use it to perform crude carpentry. Gnomes add +1 to the DC of any saving throws against illusion spells that they Nunchaku (Metal/Small) Carried 1 1 2 cast. Gnomes with a Charisma of 11 or higher also gain spell-like abilities. Bonus to disarm an enemy (pg. 144), May be used to perform a Illusion Resistance (Ex) [Paizo Publishing, LLC - flurry of blows (pg. 145) Core Rulebook, p.23] TOTAL WEIGHT CARRIED/VALUE 19.59 / 7,011 Gnomes get a +2 racial saving throw bonus against illusion spells or effects. lbs. gp Keen Senses (Ex) [Paizo Publishing, LLC - Core Rulebook, p.23] WEIGHT ALLOWANCE Gnomes receive a +2 bonus on Perception skill checks. Light 37 Medium 75 Heavy 112 Low-Light Vision (Ex) [Bestiary] Lift over head 112 Lift off ground 225 Push / Drag 562 You can see x2 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal MONEY in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can Coin (Gold Piece): 2[Equipped] read a scroll as long as even the tiniest candle flame is next to her as a source of Coin (Silver Piece): 15[Equipped] light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day. Coin (Copper Piece): 50[Equipped] Total = 4 gp Obsessive (Ex) [Paizo Publishing, LLC - Core Rulebook, p.23] LANGUAGES Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice. Physical Enhancement (Su) [Paizo Publishing, LLC - Common, Draconic, Giant, Gnome, , Sylvan Core Rulebook, p.82] You gain a +2 enhancement bonus to one physical ability score (Strength, Traits Dexterity, or Constitution). You can change this bonus to a new ability score when Gifted Adept (Beast Shape I) [Paizo Publishing, LLC - you prepare spells. Advanced Player's Guide, Transmutation School [Paizo Publishing, LLC - p.329] Core Rulebook, p.82] Your interest in magic was inspired by witnessing a spell being cast in a particularly You have chosen to specialize in transmutation spells. dramatic method, perhaps even one that affected you physically or spiritually. Weapon and Armor Proficiency [Paizo Publishing, LLC - Whenever you cast Beast Shape I, its effects manifest at +1 caster level. Core Rulebook] Natural-Born Leader [Paizo Publishing, LLC - Wizards are proficient with the club, dagger, heavy crossbow, light crossbow, and Advanced Player's Guide, quarterstaff, but not with any type of armor or shield. Armor of any type interferes p.330] with a wizard's movements, which can cause her spells with somatic components to You've always found yourself in positions where others look up to you as a leader, fail. and you can distinctly remember an event from your early childhood where you led Weapon Familiarity (Ex) [Paizo Publishing, LLC - several other children to accomplish a goal that each of you individually could not. All Core Rulebook, p.23] cohorts, followers, or summoned creatures under your leadership gain a +1 morale bonus on Will saves to avoid mind-affecting effects. If you ever take the Leadership Gnomes treat any weapon with the word "gnome" in its name as a martial weapon. feat, you gain a +1 trait bonus to your Leadership score.

Special Attacks Telekinetic Fist (Sp) [Paizo Publishing, LLC - Core Rulebook, p.82] As a standard action you can strike with a telekinetic fist, targeting any foe within 30 feet as a ranged touch attack. The telekinetic fist deals 1d4+2 points of bludgeoning damage. You can use this ability 8 times per day.

Character: Crumpled Shinbone PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:5 (CR:4) Player: Nernums Created using PCGen6.02.00 on 27-Mar-2014 at 11:49:07 PM Page 2 Feats Discovery (Fast Study) [Paizo Publishing, LLC - Ultimate Magic, p.86] Normally, a wizard spends 1 hour preparing all of his spells for the day, or proportionately less if he only prepares some spells, with a minimum of 15 minutes of preparation. Thanks to mental discipline and clever mnemonics, you can prepare all of your spells in only 15 minutes, and your minimum preparation time is only 1 minute. Eschew Materials [Paizo Publishing, LLC - Core Rulebook, p.123] You can cast any spell with a material component costing 1 gp or less without needing that component. The casting of the spell still provokes attacks of opportunity as normal. If the spell requires a material component that costs more than 1 gp, you must have the material component on hand to cast the spell, as normal. Evolved Familiar [Paizo Publishing, LLC - Ultimate Magic, p.149] Select an evolution from the list of 1-point evolutions available to a summoner's eidolon. Your familiar has this evolution. The familiar must conform to any limitations of the evolution. For instance, no familiars can benefit from the mount evolution and only familiars with wings can take the wing buffet evolution. If you gain a new familiar, your old familiar loses all evolutions, and you can select a new 1-point evolution for the new familiar. Improved Familiar [Paizo Publishing, LLC - Core Rulebook, p.127] When choosing a familiar, the creatures listed below are also available to you (see the Pathfinder RPG Bestiary for statistics on these creatures). You may choose a familiar with an alignment up to one step away on each alignment axis (lawful through chaotic, good through evil). Scribe Scroll [Paizo Publishing, LLC - Core Rulebook, p.132] You can create a scroll of any spell that you know. Scribing a scroll takes 2 hours if its base price is 250 gp or less, otherwise scribing a scroll takes 1 day for each 1,000 gp in its base price. To scribe a scroll, you must use up raw materials costing half of this base price. See the magic item creation rules in Chapter 15 for more information.

PROFICIENCIES Club, Crossbow (Heavy), Crossbow (Light), Dagger, Quarterstaff, Spells (Ray), Spells (Touch), Unarmed Strike

TEMPLATES

Character: Crumpled Shinbone PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:5 (CR:4) Player: Nernums Created using PCGen6.02.00 on 27-Mar-2014 at 11:49:07 PM Page 3 Innate Racial Spells Name Save Information Time Duration Range Comp. Source ❏ Dancing Lights 1 standard action 1 minute [D] Medium (150 ft.) V, S CR: p.263 School: Evocation [Light] SR: No Target: Up to four lights, all within a 10-ft.-radius area Caster Level:5 Concentration:+5 Effect: You create up to four lights that resemble lanterns or torches. ❏ Ghost Sound DC: 16, Will disbelief 1 standard action 5 rounds [D] Close (35 ft.) V, S, M CR: p.289 School: Illusion (Figment) SR: No Target: Illusory sounds Caster Level:5 Concentration:+5 Effect: Ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place. ❏ Prestidigitation DC: 16, See text 1 standard action 1 hour 10 ft. V, S CR: p.325 School: Universal SR: No Target: See text Caster Level:5 Concentration:+5 Effect: Prestidigitations are minor tricks that novice spellcasters use for practice. ❏ Speak with Animals 1 standard action 5 minutes Personal V, S CR: p.346 School: Divination SR: Target: You Caster Level:5 Concentration:+5 Effect: You can ask questions of and receive answers from animals, but the spell doesn't make them any more friendly than normal. * =Domain/Speciality Spell

Character: Crumpled Shinbone PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:5 (CR:4) Player: Nernums Created using PCGen6.02.00 on 27-Mar-2014 at 11:49:07 PM Page 4 Wizard Spells

LEVEL 0 1 2 3 4 5 6 7 8 9 PER DAY 4+0 5+1 3+1 2+1 — — — — — — Concentration +10 LEVEL 0 Name Save Information Time Duration Range Comp. Source ❏❏❏❏❏Acid Splash 1 standard action Instantaneous Close (35 ft.) V, S CR: p.239 School: Conjuration, EarthSchool (Creation) [Acid] SR: No Target: One missile of acid Caster Level:5 Concentration:+10 Effect: You fire a small orb of acid at the target dealing 1d3 points of acid damage. ❏❏❏❏❏Arcane Mark 1 standard action Permanent Touch V, S CR: p.244 School: Universal SR: No Target: One personal rune or mark, all of which must fit within 1 sq. ft. Caster Level:5 Concentration:+10 Effect: This spell allows you to inscribe your personal rune or mark. ❏❏❏❏❏Bleed DC: 15, Will negates 1 standard action Instantaneous Close (35 ft.) V, S CR: p.249 School: Necromancy SR: Yes Target: One living creature Caster Level:5 Concentration:+10 Effect: You cause a living creature that is below 0 hit points but stabilized to resume dying. ❏❏❏❏❏Dancing Lights 1 standard action 1 minute [D] Medium (150 ft.) V, S CR: p.263 School: Evocation [Light] SR: No Target: Up to four lights, all within a 10-ft.-radius area Caster Level:5 Concentration:+10 Effect: You create up to four lights that resemble lanterns or torches. ❏❏❏❏❏Daze DC: 15, Will negates 1 standard action 1 round Close (35 ft.) V, S, M CR: p.264 School: Enchantment (Compulsion) [Mind-Affecting] SR: Yes Target: One humanoid creature of 4 HD or less Caster Level:5 Concentration:+10 Effect: This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. ❏❏❏❏❏Detect Magic 1 standard action Concentration, up to 5 minutes [D] 60 ft. V, S CR: p.267 School: Divination SR: No Target: Cone-shaped emanation Caster Level:5 Concentration:+10 Effect: You detect magical auras. ❏❏❏❏❏Detect Poison 1 standard action Instantaneous Close (35 ft.) V, S CR: p.268 School: Divination SR: No Target: Or Area one creature, one object, or a 5-ft. cube Caster Level:5 Concentration:+10 Effect: You determine whether a creature, object, or area has been poisoned or is poisonous. ❏❏❏❏❏Disrupt Undead 1 standard action Instantaneous Close (35 ft.) V, S CR: p.273 School: Necromancy SR: Yes Target: Ray Caster Level:5 Concentration:+10 Effect: You direct a ray of positive energy dealing 1d6 points of damage to Undead. ❏❏❏❏❏Flare DC: 15, Fortitude negates 1 standard action Instantaneous Close (35 ft.) V CR: p.284 School: Evocation [Light] SR: Yes Target: Burst of light Caster Level:5 Concentration:+10 Effect: This cantrip creates a burst of light. ❏❏❏❏❏Ghost Sound DC: 16, Will disbelief 1 standard action 5 rounds [D] Close (35 ft.) V, S, M CR: p.289 School: Illusion (Figment) SR: No Target: Illusory sounds Caster Level:5 Concentration:+10 Effect: Ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place. ❏❏❏❏❏Haunted Fey Aspect 1 standard action 5 rounds [D] Personal S UC: p.230 School: Illusion (Glamer) SR: Target: You Caster Level:5 Concentration:+10 Effect: You surround yourself with disturbing illusions. ❏❏❏❏❏Light 1 standard action 50 minutes Touch V, M/DF CR: p.304 School: Evocation [Light, WoodSchool] SR: No Target: Object touched Caster Level:5 Concentration:+10 Effect: This spell causes a touched object to glow like a torch. ❏❏❏❏❏*Mage Hand 1 standard action Concentration Close (35 ft.) V, S CR: p.306 School: Transmutation SR: No Target: One nonmagical, unattended object weighing up to 5 lbs. Caster Level:5 Concentration:+10 Effect: You point your finger at an object and can lift it and move it at will from a distance. ❏❏❏❏❏*Mending DC: 15, Will negates (harmless, object) 10 minutes Instantaneous 10 ft. V, S CR: p.312 School: Transmutation [MetalSchool] SR: Yes (harmless, object) Target: One object of up to 5 lb. Caster Level:5 Concentration:+10 Effect: This spell repairs damaged objects, restoring 1d4 hit points to the object. ❏❏❏❏❏*Message 1 standard action 50 minutes Medium (150 ft.) V, S, F CR: p.313 School: Transmutation, AirSchool [Language-Dependent] SR: No Target: 5 creatures Caster Level:5 Concentration:+10 Effect: You can whisper messages and receive whispered replies. ❏❏❏❏❏*Open/Close DC: 15, Will negates (object) 1 standard action Instantaneous Close (35 ft.) V, S, F CR: p.317 School: Transmutation SR: Yes (object) Target: Object weighing up to 30 lbs. or portal that can be opened or closed Caster Level:5 Concentration:+10 Effect: You can open or close [your choice] a door, chest, box, window, bag, pouch, bottle, barrel, or other container. ❏❏❏❏❏Prestidigitation DC: 15, See text 1 standard action 1 hour 10 ft. V, S CR: p.325 School: Universal SR: No Target: See text Caster Level:5 Concentration:+10 Effect: Prestidigitations are minor tricks that novice spellcasters use for practice. ❏❏❏❏❏Ray of Frost 1 standard action Instantaneous Close (35 ft.) V, S CR: p.330 School: Evocation, WaterSchool [Cold] SR: Yes Target: Ray Caster Level:5 Concentration:+10 Effect: A ray of freezing air and ice projects from your pointing finger dealing 1d3 points of cold damage. ❏❏❏❏❏Read Magic 1 standard action 50 minutes Personal V, S, F CR: p.330 School: Divination SR: Target: You Caster Level:5 Concentration:+10 Effect: You can decipher magical inscriptions on objects--books, scrolls, weapons, and the like--that would otherwise be unintelligible. ❏❏❏❏❏Resistance DC: 15, Will negates (harmless) 1 standard action 1 minute Touch V, S, M/DF CR: p.334 School: Abjuration SR: Yes (harmless) Target: Creature touched Caster Level:5 Concentration:+10 Effect: You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves. ❏❏❏❏❏Spark DC: 15, Fortitude negates (object) 1 standard action Instantaneous Close (35 ft.) V or S APG: p.246 School: Evocation, FireSchool [Fire] SR: Yes (object) Target: one Fine object Caster Level:5 Concentration:+10 Effect: Ignites flammable objects. ❏❏❏❏❏Touch of Fatigue DC: 15, Fortitude negates 1 standard action 5 rounds Touch V, S, M CR: p.360 School: Necromancy SR: Yes Target: Creature touched Caster Level:5 Concentration:+10 Effect: You channel negative energy through your touch, fatiguing the target. LEVEL 1 Name Save Information Time Duration Range Comp. Source ❏❏❏❏❏*Expeditious Retreat 1 standard action 5 minutes [D] Personal V, S CR: p.279 School: Transmutation SR: Target: You Caster Level:5 Concentration:+10 Effect: This spell increases your base land speed by 30 feet. ❏❏❏❏❏Hydraulic Push 1 standard action Instantaneous Close (35 ft.) V, S APG: p.228 School: Evocation, WaterSchool [Water] SR: Yes Target: one creature or object Caster Level:5 Concentration:+10 Effect: Wave of water bull rushes an enemy. ❏❏❏❏❏*Jury-Rig DC: 16, Will negates (harmless, object) 1 standard action 5 rounds Touch UC: p.233 School: Transmutation SR: Yes (harmless, object) Target: one broken object of up to 10 lbs. Caster Level:5 Concentration:+10 Effect: Removes the broken condition from the targeted object. ❏❏❏❏❏*Reduce Person DC: 16, Fortitude negates 1 round 5 minutes [D] Close (35 ft.) V, S, M CR: p.330 School: Transmutation SR: Yes Target: One humanoid creature Caster Level:5 Concentration:+10 Effect: This spell causes instant diminution of a humanoid creature, halving its height, length, and width and dividing its weight by 8. ❏❏❏❏❏Vanish DC: 17, Will negates (harmless) 1 standard action 5 rounds [D] Touch V, S APG: p.253 School: Illusion (Glamer) SR: Yes (harmless) Target: creature touched Caster Level:5 Concentration:+10 Effect: This spell functions like invisibility. Like invisibility, the spell immediately ends if the subject attacks any creature. ❏❏❏❏❏*Youthful Appearance 1 standard action 5 hours Touch V, S UM: p.249 School: Transmutation (Polymorph) SR: Target: Creature touched Caster Level:5 Concentration:+10 Effect: Target appears younger. * =Domain/Speciality Spell

Character: Crumpled Shinbone PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:5 (CR:4) Player: Nernums Created using PCGen6.02.00 on 27-Mar-2014 at 11:49:07 PM Page 5 Wizard Spells LEVEL 2 Name Save Information Time Duration Range Comp. Source ❏❏❏❏❏Blindness/Deafness DC: 17, Fortitude negates 1 standard action Permanent [D] Medium (150 ft.) V CR: p.250 School: Necromancy [Curse] SR: Yes Target: One living creature Caster Level:5 Concentration:+10 Effect: You call upon the powers of unlife to render the subject blinded or deafened, as you choose. ❏❏❏❏❏False Life 1 standard action 5 hours or until discharged; see text Personal V, S, M CR: p.280 School: Necromancy SR: Target: You Caster Level:5 Concentration:+10 Effect: You harness the power of unlife to grant yourself a limited ability to avoid death. ❏❏❏❏❏Invisibility DC: 18, Will negates (harmless) or Will 1 standard action 5 minutes [D] Personal or touch V, S, M/DF CR: p.301 negates (harmless, object) School: Illusion (Glamer) SR: Yes (harmless) or yes (harmless, object) Target: You or a creature or object weighing no more than 500 lbs. Caster Level:5 Concentration:+10 Effect: The creature or object touched becomes invisible. ❏❏❏❏❏Spontaneous Immolation DC: 17, Fortitude half and Reflex (see 1 standard action instantaneous Medium (150 ft.) V, S, M (pinch of UC: p.245 description) saltpeter) School: Evocation [Fire] SR: Yes Target: one creature Caster Level:5 Concentration:+10 Effect: Target takes 3d6 points of fire damage and catches on fire. LEVEL 3 Name Save Information Time Duration Range Comp. Source ❏❏❏❏❏*Beast Shape I 1 standard action 6 minutes [D] Personal V, S, M CR: p.247 School: Transmutation (Polymorph) SR: Target: You Caster Level:6 Concentration:+11 Effect: When you cast this spell, you can assume the form of any Small or Medium creature of the animal type. ❏❏❏❏❏Fireball DC: 18, Reflex half 1 standard action Instantaneous Long (600 ft.) V, S, M CR: p.283 School: Evocation, FireSchool [Fire] SR: Yes Target: 20-ft.-radius spread Caster Level:5 Concentration:+10 Effect: A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 5d6 points of fire damage to every creature within the area. ❏❏❏❏❏*Shrink Item DC: 18, Will negates (object) 1 standard action 5 days; see text Touch V, S CR: p.342 School: Transmutation SR: Yes (object) Target: One touched object of up to 10 cu. ft. Caster Level:5 Concentration:+10 Effect: You are able to shrink one nonmagical item to 1/16 of its normal size in each dimension. * =Domain/Speciality Spell

Character: Crumpled Shinbone PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:5 (CR:4) Player: Nernums Created using PCGen6.02.00 on 27-Mar-2014 at 11:49:07 PM Page 6 Innate ❏Dancing Lights (DC:) ❏Ghost Sound (DC:16) ❏Prestidigitation (DC:16) ❏Speak with Animals (DC:)

Character: Crumpled Shinbone PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:5 (CR:4) Player: Nernums Created using PCGen6.02.00 on 27-Mar-2014 at 11:49:07 PM Page 7 Crumpled Shinbone Gnome RACE 287 AGE Male GENDER Low-Light Vision VISION Chaotic Good ALIGNMENT Right DOMINANT HAND 3' 8" HEIGHT 43 lbs. WEIGHT

EYE COLOUR sickly pale wrinkly skin SKIN COLOUR white, balding with little tufts dotting the scalp with big beard HAIR

PHOBIAS , PERSONALITY TRAITS

INTERESTS , SPOKEN STYLE / CATCH PHRASE

RESIDENCE

LOCATION None REGION

Description: Biography: Long since retired adventurer who often recalls events that may or may not have have happened.

Character: Crumpled Shinbone PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:5 (CR:4) Player: Nernums Created using PCGen6.02.00 on 27-Mar-2014 at 11:49:07 PM Page 8