Crumpled Shinbone Nernums STR 3 -4 DEX 1 -5 CON 3 -4 INT 20 +

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Crumpled Shinbone Nernums STR 3 -4 DEX 1 -5 CON 3 -4 INT 20 + Crumpled Shinbone Nernums Cayden Cailean None Chaotic Good CHARACTER NAME PLAYER NAME DEITY REGION ALIGNMENT Transmuter 5 Gnome Small / 5 ft. 3' 8" 43 lbs. Low-Light Vision CLASS RACE SIZE / FACE HEIGHT WEIGHT VISION white, balding with little tufts dotting the scalp 5 / 4 15000 / 23000 287 Male with big beard 20 Character Level / CR EXP / NEXT LEVEL AGE GENDER EYES HAIR POINTS ABILITY EQUIPPED ABILITY ABILITY WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED ABILITY NAME SCORE SCORE MODIFIER DAMAGE PENALTY HP Walk 20 ft. STR hit points 11 Strength 3 -4 AC 6 : 6 : 6 = 10 + 0 + 0 + -5 + 1 + 0 + 0 + 0 + 0 0 +0 0 DEX armor class Dexterity 1 -5 TOTAL FLAT TOUCH BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE MISC MISS ARCANE ARMOR SPELL BONUS BONUS ARMOR TION CHANCE SPELL CHECK RESIST CON FAILURE PENALTY Constitution 3 -4 INITIATIVE -5 = -5 + +0 TOTAL SKILLPOINTS: 35 SKILLS MAX RANKS: 5/5 INT modifier KEY ABILITY SKILL ABILITY RANKS MISC 20 +5 SKILL NAME MODIFIER MODIFIER MODIFIER Intelligence TOTAL DEX MISC MODIFIER MODIFIER ✓ WIS 14 +2 Acrobatics DEX -5 = -5 Wisdom BASE ATTACK ✓ bonus +2 Acrobatics (Jump) DEX -9 = -5 + -4 CHA ✓ Appraise Charisma 23 +6 INT 13 = 5 + 5 + 3 ✓ Bluff CHA 12 = 6 + 5 + 1 SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP Conditional Modifiers ✓ SAVE +2 vs. illusion spells or Climb STR -4 = -4 effects ✓ FORTITUDE -3 = +1 + -4 + +0 + +0 + +0 + Craft (Untrained) INT 5 = 5 (constitution) ✓ Diplomacy CHA 12 = 6 + 5 + 1 REFLEX -4 = +1 + -5 + +0 + +0 + +0 + ✓ (dexterity) Disguise CHA 13 = 6 + 5 + 2 ✓ Escape Artist WILL +6 = +4 + +2 + +0 + +0 + +0 + DEX -5 = -5 (wisdom) ✓ Fly DEX -3 = -5 + 2 ✓ TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP Heal WIS 2 = 2 ✓ MELEE -1 = +2 + -4 + +1 + +0 + +0 + Intimidate CHA 11 = 6 + 5 attack bonus ✓ Perception WIS 4 = 2 + 2 RANGED -2 = +2 + -5 + +1 + +0 + +0 + ✓ attack bonus Perform (Untrained) CHA 6 = 6 Profession (Gambler) WIS 12 = 2 + 5 + 5 CMB -3 = +2 + -4 + +0 + -1 + + attack bonus ✓ Ride BULL DEX -5 = -5 GRAPPLE TRIP DISARM SUNDER RUSHOVERRUN ✓ Sense Motive WIS 2 = 2 Offense -3 -3 -3 -3 -3 -3 Spellcraft INT 13 = 5 + 5 + 3 ✓ Defense 2 2 2 2 2 2 Stealth DEX -1 = -5 + 4 ✓ Survival WIS 2 = 2 HAND TYPE SIZE CRITICAL REACH ✓ Dagger (Small/Sawback) Swim STR -4 = -4 Carried PS S 19-20/x2 5 ft. TOTAL ATTACK BONUS DAMAGE = + + -1 1d3-4 = + + 10 ft. 20 ft. 30 ft. 40 ft. 50 ft. ✓: can be used untrained. ✗: exclusive skills. *: Skill Mastery. TH -2 -4 -6 -8 -10 Dam 1d3-4 1d3-4 1d3-4 1d3-4 1d3-4 Telekinetic Fist Special Properties This is a modification to any light or heavy blade rather than a unique weapon type. The Uses per day ❏❏❏❏❏ ❏❏❏ saw blade on the back of the sword lets you use it to perform crude carpentry. Telekinetic Fist (Sp):As a standard action you can strike with a telekinetic fist, targeting any foe within 30 HAND TYPE SIZE CRITICAL REACH feet as a ranged touch attack. The telekinetic fist deals 1d4+2 points of bludgeoning damage. You can use Nunchaku (Metal/Small) this ability 8 times per day. [Paizo Publishing, LLC - Core Rulebook, p.82] Carried B S 20/x2 5 ft. TOTAL ATTACK BONUS DAMAGE -5 1d4-4 Special Properties Bonus to disarm an enemy (pg. 144), May be used to perform a flurry of blows (pg. 145) *: weapon is equipped 1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand. ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE Character: Crumpled Shinbone PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:5 (CR:4) Player: Nernums Created using PCGen6.02.00 on 27-Mar-2014 at 11:49:07 PM Page 1 EQUIPMENT Special Qualities ITEM LOCATION QTY WT COST Arcane Bond (Su) [Paizo Publishing, LLC - Ring of Sustenance Equipped 1 0 2,500 Core Rulebook, p.78] This ring continually provides its wearer with life-sustaining You have selected to establish a powerful arcane bond with a creature. nourishment. Bonus Feats [Paizo Publishing, LLC - Heavyload Belt Equipped 1 3 2,000 Core Rulebook] At 5th, 10th, 15th, and 20th level, a wizard gains a bonus feat. At each such Quickchange Cloak Equipped 1 1 1,500 opportunity, he can choose a metamagic feat, an item creation feat, or Spell Mastery. Barbed Vest (Small) Equipped 1 1 10 The wizard must still meet all prerequisites for a bonus feat, including caster level minimums. These bonus feats are in addition to the feats that a character of any Any creature that injures you with a natural or unarmed attack must make a DC 15 Reflex save or take 1 point of damage. If a class gets from advancing levels. The wizard is not limited to the categories of item creature swallows you, it takes 1 point of damage each round creation feats, metamagic feats, or Spell Mastery when choosing those feats. until it either spits you up, you escape, or you die. The vest can only be worn over light armor or no armor. Cantrips [Paizo Publishing, LLC - Outfit (Noble's/Small) Equipped 1 2.5 75 Core Rulebook, p.79] You can prepare a number of cantrips, or 0-level spells, each day. These spells are Spellbook, Compact Equipped 1 1 50 cast like any other spell, but they are not expended when cast and may be used again. You can prepare a cantrip from a prohibited school, but it uses up two of your Equipped 2 1.5 (3) 30 (60) Absinthe (Bottle) available slots. Bedroll (Small) Equipped 1 1.2 0.1 Divination Opposition School [Paizo Publishing, LLC - Core Rulebook, p.78] Candle Equipped 15 0 (0) 0 (0.2) You have chosen divination spells as an opposition school. Preparing an divination Increases light level (5') for 1 hr.Duration: 1 hr., Increases light spell takes up two spell slots of the same level. You take a -4 penalty on any skill level by one step: 5 ft. ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ checks made when crafting a magic item that has an divination spell as a prerequisite. Candle Lamp Equipped 1 1 5 Enchantment Opposition School [Paizo Publishing, LLC - A small lanternlike device with glass panels and a slot to hold a Core Rulebook, p.78] candle. It protects the candle from drafts and catches wax drippings. Provides the same light as a candle, but can be You have chosen enchantment spells as an opposition school. Preparing an shuttered such that it only illuminates 1 to 3 adjacent squares. enchanment spell takes up two spell slots of the same level. You take a -4 penalty on You can use a candle lamp to keep your hands warm. any skill checks made when crafting a magic item that has an enchantment spell as a Chalk (1 Piece) Equipped 5 0 (0) 0 (0) prerequisite. Crossword (Common) Equipped 50 0 (0) 0 (0.5) Familiar [Paizo Publishing, LLC - Core Rulebook, p.82] Disguise Kit (Small) Equipped 1 2 50 A familiar grants special abilities to its master. These special abilities apply only ❏❏❏❏❏ ❏❏❏❏❏ when the master and familiar are within 1 mile of each other. Flint and Steel Equipped 1 0 1 Gift of Tongues [Paizo Publishing, LLC - Advanced Player's Guide, Inkpen Equipped 2 0 (0) 0.1 (0.2) p.15] Equipped 1 1 750 Gnomes love languages and learning about those they meet. Gnomes with this Iron Rope racial trait gain a +1 bonus on Bluff and Diplomacy checks, and they learn one ❏ additional language every time they put a rank in the Linguistics skill. This racial trait Dagger (Small/Sawback) Carried 1 0.5 7 replaces the defensive training and hatred racial traits. This is a modification to any light or heavy blade rather than a Gnome Magic (Sp) [Paizo Publishing, LLC - unique weapon type. The saw blade on the back of the sword Core Rulebook, p.23] lets you use it to perform crude carpentry. Gnomes add +1 to the DC of any saving throws against illusion spells that they Nunchaku (Metal/Small) Carried 1 1 2 cast. Gnomes with a Charisma of 11 or higher also gain spell-like abilities. Bonus to disarm an enemy (pg. 144), May be used to perform a Illusion Resistance (Ex) [Paizo Publishing, LLC - flurry of blows (pg. 145) Core Rulebook, p.23] TOTAL WEIGHT CARRIED/VALUE 19.59 / 7,011 Gnomes get a +2 racial saving throw bonus against illusion spells or effects. lbs. gp Keen Senses (Ex) [Paizo Publishing, LLC - Core Rulebook, p.23] WEIGHT ALLOWANCE Gnomes receive a +2 bonus on Perception skill checks. Light 37 Medium 75 Heavy 112 Low-Light Vision (Ex) [Bestiary] Lift over head 112 Lift off ground 225 Push / Drag 562 You can see x2 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal MONEY in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can Coin (Gold Piece): 2[Equipped] read a scroll as long as even the tiniest candle flame is next to her as a source of Coin (Silver Piece): 15[Equipped] light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.
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