Talith Dan STR 10 +0 DEX 10 +0 CON 10 +0 INT 19 +4 WIS 13 +1 CHA

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Talith Dan STR 10 +0 DEX 10 +0 CON 10 +0 INT 19 +4 WIS 13 +1 CHA Talith Dan Cayden Cailean None Lawful Neutral CHARACTER NAME PLAYER NAME DEITY REGION ALIGNMENT Summoner 3 Human Medium / 5 ft. 5' 11" 185 lbs. Normal CLASS RACE SIZE / FACE HEIGHT WEIGHT VISION 3 / 2 5000 / 9000 20 Male Brown Brown 25 Character Level / CR EXP / NEXT LEVEL AGE GENDER EYES HAIR POINTS ABILITY EQUIPPED ABILITY ABILITY WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED ABILITY NAME SCORE SCORE MODIFIER DAMAGE PENALTY HP Walk 30 ft. STR hit points 14 Strength 10 +0 AC 10 : 10 : 10 = 10 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 0 +0 0 DEX armor class Dexterity 10 +0 TOTAL FLAT TOUCH BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE MISC MISS ARCANE ARMOR SPELL BONUS BONUS ARMOR TION CHANCE SPELL CHECK RESIST CON FAILURE PENALTY Constitution 10 +0 INITIATIVE +0 = +0 + +0 TOTAL SKILLPOINTS: 21 SKILLS MAX RANKS: 3/3 INT modifier KEY ABILITY SKILL ABILITY RANKS MISC 19 +4 SKILL NAME MODIFIER MODIFIER MODIFIER Intelligence TOTAL DEX MISC MODIFIER MODIFIER ✓ WIS 13 +1 Acrobatics DEX 0 = 0 Wisdom BASE ATTACK ✓ bonus +2 Appraise INT 4 = 4 CHA ✓ Bluff Charisma 16 +3 CHA 6 = 3 + 3 ✓ Bluff (Potentially Sexually Attracted) CHA 7 = 3 + [3] + 1 SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP Conditional Modifiers ✓ SAVE Climb STR 0 = 0 ✓ FORTITUDE +1 = +1 + +0 + +0 + +0 + +0 + Craft (Untrained) INT 4 = 4 (constitution) ✓ Diplomacy CHA 6 = 3 + 3 REFLEX +1 = +1 + +0 + +0 + +0 + +0 + ✓ (dexterity) Diplomacy (Potentially Sexually Attracted) CHA 7 = 3 + [3] + 1 ✓ Disguise WILL +4 = +3 + +1 + +0 + +0 + +0 + CHA 3 = 3 (wisdom) ✓ Escape Artist DEX 0 = 0 ✓ TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP Fly DEX 6 = 0 + 3 + 3 MELEE +2 = +2 + +0 + +0 + +0 + +0 + Handle Animal CHA 7 = 3 + 1 + 3 attack bonus ✓ Heal WIS 2 = 1 + 1 RANGED +2 = +2 + +0 + +0 + +0 + +0 + ✓ attack bonus Intimidate CHA 3 = 3 Knowledge (Arcana) INT 9 = 4 + 2 + 3 CMB +2 = +2 + +0 + +0 + +0 + + attack bonus ✓ Perception BULL WIS 1 = 1 GRAPPLE TRIP DISARM SUNDER RUSHOVERRUN ✓ Perform (Untrained) CHA 3 = 3 Offense +2 +2 +2 +2 ✓ +2 +2 Ride DEX 6 = 0 + 3 + 3 ✓ Defense 12 12 12 12 12 12 Sense Motive WIS 4 = 1 + 3 Spellcraft INT 10 = 4 + 3 + 3 HAND TYPE SIZE CRITICAL REACH ✓ *Javelin of Lightning Stealth DEX 0 = 0 Primary P M 20/x2 5 ft. ✓ 30 ft. 60 ft. 90 ft. 120 ft. 150 ft. Survival WIS 1 = 1 ✓ TH +2 +0 -2 -4 -6 Swim STR 0 = 0 Dam 1d6 1d6 1d6 1d6 1d6 = + + Special Properties Becomes a 5d6 Lightning Bolt when thrown = + + ✓: can be used untrained. ✗: exclusive skills. *: Skill Mastery. *: weapon is equipped 1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand. Summon Monster ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE Uses per day ❏❏❏❏❏ ❏ Summon Monster (Sp):You can cast Summon Monster 2 as a spell-like ability 6 times per day as a standard action and the creatures remain for 3 minutes (instead of 3 rounds). Drawing upon this ability uses up the same power you use to call your eidolon. As a result, you can only use this ability when your eidolon is not summoned. [Paizo Inc. - Advanced Player's Guide] Character: Talith PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:3 (CR:2) Player: Dan Created using PCGen6.02.1 on Mar 20, 2014 at 1:40:41 PM Page 1 EQUIPMENT Special Qualities ITEM LOCATION QTY WT COST Bond Senses (Su) [Paizo Inc. - Advanced Javelin of Lightning Equipped 1 2 1,500 Player's Guide] Becomes a 5d6 Lightning Bolt when thrown As a standard action, share the senses of your eidolon, hearing, seeing, smelling, tasting, and touching everything your eidolon does. You can use this ability 3 rounds Equipped 1 6 5 Scholar's Outfit per day. There is no range to this effect, but your eidolon and you must be on the Slippers Equipped 1 0 0 same plane. You can end this effect as a free action. Bonus Eidolon Hit Point (2x) [Paizo Inc. - Advanced Backpack, Masterwork Equipped 1 4 50 Player's Guide] 0 lbs. Add +1 hit point to the summoner's eidolon. Everburning Torch Carried 1 1 110 Bonus Eidolon Skill Rank [Paizo Inc. - Advanced Bright Illumination: 20 ft., Duration: Permanent, Shadowy Player's Guide] Illumination: 40 ft. Add +1 skill rank to the summoner's eidolon. Wand of Color Spray Carried 1 0.1 750 Bonus Feat [Paizo Inc. - Core ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ Rulebook, p.27] ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ Humans select one extra feat at 1st level. TOTAL WEIGHT CARRIED/VALUE 13.06 / 2,415 Cantrips [Paizo Inc. - Advanced lbs. gp Player's Guide] You have learned a number of cantrips, or 0-level spells. These spells are cast like WEIGHT ALLOWANCE any other spells, but they do not consume any slots and may be used again. Light 38 Medium 76 Heavy 115 Eidolon (Ex) [Paizo Inc. - Advanced Player's Guide] Lift over head 115 Lift off ground 230 Push / Drag 575 You possess the ability to summon a powerful outsider called an eidolon. You always summon an aspect of the same creature. Your eidolon has your alignment LANGUAGES and can speak all of your languages. Your eidolon is treated as a summoned Abyssal, Aquan, Celestial, Common, Drow creature, except that it is not sent back to its home plane until reduced to a number of negative hit points equal to or greater than its Constitution score. In addition, due to Traits its tie to you, your eidolon can touch and attack creatures warded by protection from Caretaker [Paizo Inc. - Advanced evil and similar effects that prevent contact with summoned creatures. You can Player's Guide, p.328] summon your eidolon in a ritual that takes 1 minute to perform. When summoned in As the child of an herbalist or an assistant in a temple infirmary, you often had to this way, your eidolon's hit points are unchanged from the last time it was assist in tending to the sick and wounded. You gain a +1 trait bonus on Heal checks, summoned. The only exception to this is if your eidolon was slain, in which case it and Heal is always a class skill for you. returns with half its normal hit points. Your eidolon remains until dismissed (a standard action). If your eidolon is sent back to its home plane due to damage, it Charming [Paizo Inc. - Advanced cannot be summoned again until the following day. Your eidolon cannot be sent back Player's Guide, p.330] to its home plane by means of dispel magic, but spells such as dismissal and Blessed with good looks, you've come to depend on the fact that others find you banishment work normally. attractive. You gain a +1 trait bonus when you use Bluff or Diplomacy on a character Life Link (Su) [Paizo Inc. - Advanced that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of Player's Guide] any language-dependent spell you cast on such characters or creatures. A close bond is formed with your eidolon. Whenever your eidolon takes enough damage to send it back to its home plane, you can, as a free action, sacrifice any number of hit points. Each hit point sacrificed in this way prevents 1 point of damage done to your eidolon. This can prevent your eidolon from being sent back to its home plane. In addition, you and your eidolon must remain within 100 feet of one another for your eidolon to remain at full strength. If your eidolon is beyond 100 feet but closer than 1,000 feet, its current and maximum hit point totals are reduced by 50%. If your eidolon is more than 1,000 feet away but closer than 10,000 feet, its current and maximum hit point totals are reduced by 75%. If your eidolon is more than 10,000 feet away, it is immediately returned to its home plane. Current hit points lost in this way are not restored when your eidolon gets closer to you, but its maximum hit point total does return to normal. Skilled [Paizo Inc. - Core Rulebook, p.27] Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. Summon Monster (Sp) [Paizo Inc. - Advanced Player's Guide] You can cast Summon Monster 2 as a spell-like ability 6 times per day as a standard action and the creatures remain for 3 minutes (instead of 3 rounds). Drawing upon this ability uses up the same power you use to call your eidolon. As a result, you can only use this ability when your eidolon is not summoned. Feats Coordinated Maneuvers [Paizo Inc. - Advanced Player's Guide, p.156] Whenever you are adjacent to an ally who also has this feat, you receive a +2 competence bonus on all combat maneuver checks. This bonus increases to +4 when attempting to break free from a grapple. Improved Familiar [Core Rulebook, p.127] When choosing a familiar, the creatures listed below are also available to you (see the Pathfinder RPG Bestiary for statistics on these creatures). You may choose a familiar with an alignment up to one step away on each alignment axis (lawful through chaotic, good through evil).
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