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Temba Justin None None Lawful Good Character Name Player Name Deity Region Alignment Cleric 1 Human / Humanoid Medium / 5 ft. 6' 0" / 170 lbs. Normal CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION Black, Shortish, 1 (1/2) 0 / 2000 24 Male Brown Groomed Beard Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points ABILITY NAME BASE BASE ABILITY ABILITY TEMP TEMP WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED SCORE MOD SCORE MOD SCORE MOD HP 11 Walk 30 ft. STR 14 +2 14 +2 hit points Strength AC 14 : 13 : 11 = 10 + 2 + 1 + 1 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 DEX 12 +1 12 +1 armor class Dexterity TOTAL FLAT TOUCH BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE Morale Insight Sacred Profane MISC BONUS BONUS ARMOR TION CON 16 +3 16 +3 = + Constitution INITIATIVE +1 +1 +0 15 -1 0 modifier INT 13 +1 13 +1 TOTAL DEX MISC MISS Arcane ARMOR SPELL ACID COLD ELECT. FIRE Intelligence MODIFIER MODIFIER CHANCE Spell CHECK RESIST RESIST RESIST RESIST RESIST Failure PENALTY WIS 18 +4 18 +4 Encumbrance TOTAL SKILLPOINTS: 4 MAX RANKS: 1/1 Wisdom Light SKILLS KEY ABILITY SKILL ABILITY RANKS MISC SKILL NAME MODIFIER MODIFIER MODIFIER CHA 17 +3 17 +3 = + Charisma Acrobatics DEX 0 1 -1 SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP = SAVE Appraise INT 1 1 FORTITUDE +6 = +2 + +3 + +0 + +1 + +0 + Bluff CHA 3 = 3 (constitution) Climb STR 1 = 2 + -1 REFLEX +2 = +0 + +1 + +0 + +1 + +0 + Craft (Untrained) INT 1 = 1 (dexterity) Diplomacy CHA 3 = 3 = + + + + + WILL +7 +2 +4 +0 +1 +0 Disguise = (wisdom) CHA 3 3 Escape Artist DEX 0 = 1 + -1 Fly DEX 0 = 1 + -1 TOTAL TEMP BASE ATTACK BONUS STAT SIZE MISC EPIC Heal = +2 = +0 + +2 + +0 + +0 + 0 + WIS 4 4 MELEE = attack bonus Intimidate CHA 3 3 RANGED +1 = +0 + +1 + +0 + +0 + 0 + Linguistics(Infernal) INT 5 = 1 + 1 + 3 attack bonus Perception WIS 4 = 4 CMB +2 = +0 + +2 + +0 + + + Perform (Untrained) CHA 3 = 3 attack bonus = + + BULL Profession (Cook) WIS 8 4 1 3 GRAPPLE TRIP DISARM SUNDER RUSH OVERRUN Ride DEX 0 = 1 + -1 CMB +2 +2 +2 +2 +2 +2 Sense Motive WIS 8 = 4 + 1 + 3 CMD 13 13 13 13 13 13 Spellcraft INT 5 = 1 + 1 + 3 Stealth DEX 0 = 1 + -1 TOTAL ATTACK BONUS DAMAGE CRITICAL REACH UNARMED Survival WIS 5 = 4 + 1 (nonlethal only) +2 1d3+2 20/x2 5 ft. Swim STR 2 = 2 + 1 + -1 *Morningstar HAND TYPE SIZE CRITICAL REACH = + + Primary BP M 20/x2 5 ft. = + + To Hit Dam To Hit Dam : can be used untrained. : exclusive skills. *: Skill Mastery. 1H-P +2 1d8+2 2W-P-(OH) -4 1d8+2 1H-O -2 1d8+1 2W-P-(OL) -2 1d8+2 Channel Positive Energy 2H +2 1d8+3 2W-OH -8 1d8+1 Uses per day *: weapon is equipped Channel Positive Energy (Su):You can unleash a wave of positive energy. You must choose to deal 1d6 1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off points of positive energy damage to undead creatures or to heal living creatures of 1d6 points of damage. hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand. Creatures that take damage from channeled energy receive a DC 13 Will save to halve the damage. You can use this ability 6 times per day. [Paizo Inc. - Core Rulebook, p.40] ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE *Leather Light +2 +6 +0 10 Rebuke Death *Buckler Shield +1 -1 5 Applies a -1 to hit to Two-Handed Weapon, or Off-hand held weapon. Uses per Day Rebuke Death (Sp):You can touch a living creature as a standard action, healing it of 1d4 points of damage. You can only use this ability on a creature that is below 0 hit points. You can use this ability 7 times per day. [Paizo Inc. - Core Rulebook, p.44] Resistant Touch Uses per Day Resistant Touch (Sp):As a standard action, you can touch an ally and grant them your +1 resistance bonus for 1 minute. When you use this ability, you lose your resistance bonus granted by the Protection domain for 1 minute. You can use this ability 7 times per day. [Paizo Inc. - Core Rulebook, p.46] Character: Temba PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:1 (CR:1/2) Player: Justin Created using PCGen v6.06.01 on Sep 25, 2017 at 4:16:33 PM Page 1 EQUIPMENT Spontaneous Casting [Paizo Inc. - Core Rulebook, p.41] ITEM LOCATION QTY WT / COST You can channel stored spell energy into healing spells that you did not prepare Morningstar Equipped 1 6/8 ahead of time. You can "lose" any prepared spell that is not an orison or domain spell Vestments (Cleric's) Equipped 1 6/0 in order to cast any cure spell of the same spell level or lower (a cure spell is any spell Leather Equipped 1 15 / 10 with "Cure" in its name). Buckler Equipped 1 5/5 Applies a -1 to hit to Two-Handed Weapon, or Off-hand held weapon. Feats Backpack Equipped 1 2/2 Diehard [Paizo Inc. - Core Bedroll Equipped 1 5 / 0.1 Rulebook, p.122] Flask (Empty) Equipped 1 1.5 / 0 You are especially hard to kill. Not only do your wounds automatically stabilize when grievously injured, but you can remain conscious and continue to act even at death's Flint and Steel Equipped 1 0/1 door. Holy Symbol (Silver) Equipped 1 1/25 When your hit point total is below 0, but you are not dead, you automatically stabilize. Holy Symbol (Wooden) Equipped 1 0/1 You do not need to make a Constitution check each round to avoid losing additional Ink (1 oz. Vial) Equipped 1 0/8 hit points. You may choose to act as if you were disabled, rather than dying. You must Inkpen Equipped 1 0 / 0.1 make this decision as soon as you are reduced to negative hit points (even if it isn't your turn). If you do not choose to act as if you were disabled, you immediately fall Parchment (Sheet) Equipped 5 0 (0) / 0.2 (1) unconscious. When using this feat, you are staggered. You can take a move action Rations (Trail/Per Day) Equipped 3 1 (3) / 0.5 (1.5) without further injuring yourself, but if you perform any standard action (or any other action deemed as strenuous, including some free actions, such as casting a quickened TOTAL WEIGHT CARRIED/VALUE 44.5 lbs. 62.7gp spell) you take 1 point of damage after completing the act. If your negative hit points are equal to or greater than your Constitution score, you immediately die. WEIGHT ALLOWANCE Endurance [Paizo Inc. - Core Light 58 Medium 116 Heavy 175 Rulebook, p.112] Lift over head 175 Lift off ground 350 Push / Drag 875 Harsh conditions or long exertions do not easily tire you. You gain a +4 bonus on the following checks and saves: Swim checks made to resist MONEY nonlethal damage from exhaustion; Constitution checks made to continue running; Total= 0 gp [Unspent Funds = 777.27 gp] Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage MAGIC from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation. You Languages may sleep in light or medium armor without becoming fatigued. Celestial, Common, Infernal Domains Other Companions Healing Your touch staves off pain and death, and your healing magic is particularly vital and Traits potent. Focused Mind [Paizo Inc. - Advanced Protection Player's Guide, p.329] Your faith is your greatest source of protection, and you can use that faith to defend Your childhood was either dominated by lessons of some sort (be they musical others. In addition, you receive a +1 resistance bonus on saving throws. This bonus or academic) or by a horrible home life that encouraged your ability to block out increases by 1 for every 5 levels you possess. distractions to focus on the immediate task at hand. You gain a +2 trait bonus on concentration checks. Proficiencies Poverty-Stricken [Paizo Inc. - Advanced Atlatl, Axe (Orc Double), Axe (Throwing), Bardiche, Battleaxe, Bayonet, Bec de Player's Guide, p.330] Corbin, Bill, Blowgun, Blunderbuss, Bo Staff, Bolas, Bomb, Boomerang, Broadsword Your childhood was tough, and your parents had to make every copper piece count. (Nine Ring), Buckler Gun, Butterfly Sword, Cestus, Chain (Spiked), Chakram, Hunger was your constant companion, and you often had to live off the land or sleep in Club, Crossbow (Double), Crossbow (Hand), Crossbow (Heavy), Crossbow (Light), the wild. You gain a +1 trait bonus on Survival checks, and Survival is always a class Crossbow (Repeating Heavy), Crossbow (Repeating Light), Culverin, Curve Blade skill for you. (Elven), Dagger, Dagger (Punching), Dagger (Swordbreaker), Dan Bong, Dart, Double Chicken Saber, Double Hackbut, Emei Piercer, Falcata, Falchion, Fighting Special Attacks Fan, Fire Lance, Flail, Flail (Dire), Flail (Heavy), Flurry of Blows, Flying Blade, Channel Positive Energy (Su) [Paizo Inc. - Core Gauntlet, Gauntlet (Spiked), Glaive, Glaive-Guisarme, Grapple, Greataxe, Greatclub, Rulebook, p.40] Greatsword, Guisarme, Halberd, Hammer (Gnome Hooked), Hammer (Light), Handaxe, Harpoon, Hooked Axe, Hooked Lance, Improvised Weapon, Iron Brush, You can unleash a wave of positive energy.