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Mythic: Dynamic Role-Playing
TM Create dynamic role-playing adventures without preparation For use as a stand-alone game or as a supplement for other systems TM Adventure Generator Role Playing System by Tom Pigeon Published by Word Mill Publishing Credits “To help, to continually help and share, that is the sum of all knowledge; that is the meaning of art.” Eleonora Duse The author extends his heartfelt thanks to those friendly souls who helped make this book come true. Without contributors, playtesters, friends, helpful advice, guidance and criticism, there would be no Mythic. ARTISTS MORAL SUPPORT RyK Productions My wife, Jennifer, who believes all things are possible. To contact RyK, you can send email to [email protected], or visit Also, my daughter Ally, just because she’s so darn cute. their webpage at www.ryk.nl RyK Productions is responsible for artwork on pages: 12, 16, TECHNICAL SUPPORT 28, 37, 64, 70, 77, 87, 89, 95, 96, 97, 99, & 119 Apple, for making such an insanely great computer. Karl Nordman OTHER FORMS OF SUPPORT To contact Karl, send email to [email protected]. View Word Mill Publishing, my daytime job. his work on the web at www.angelfire.com/art/xxtremelygraphic/ Karl North is responsible for artwork on pages: 8, 19, 32, 34, 41, 47, 50, 57, 60 PRINTING W RDS Printing in Ontario, California. Thanks to Bob for his W guidance and for investing in technology that allows for the production of digital print-on-demand products. Word Mill Publishing 5005 LaMart Dr. #204 • Riverside, CA 92507 PLAYTESTERS [email protected] • www.mythic.wordpr.com A host of online and real-time gamers whose names are lost Mythic © Copyright 2003 by Tom Pigeon and Word Mill Publishing. -
In This Day of 3D Graphics, What Lets a Game Like ADOM Not Only Survive
Ross Hensley STS 145 Case Study 3-18-02 Ancient Domains of Mystery and Rougelike Games The epic quest begins in the city of Terinyo. A Quake 3 deathmatch might begin with a player materializing in a complex, graphically intense 3D environment, grabbing a few powerups and weapons, and fragging another player with a shotgun. Instantly blown up by a rocket launcher, he quickly respawns. Elapsed time: 30 seconds. By contrast, a player’s first foray into the ASCII-illustrated world of Ancient Domains of Mystery (ADOM) would last a bit longer—but probably not by very much. After a complex process of character creation, the intrepid adventurer hesitantly ventures into a dark cave—only to walk into a fireball trap, killing her. But a perished ADOM character, represented by an “@” symbol, does not fare as well as one in Quake: Once killed, past saved games are erased. Instead, she joins what is no doubt a rapidly growing graveyard of failed characters. In a day when most games feature high-quality 3D graphics, intricate storylines, or both, how do games like ADOM not only survive but thrive, supporting a large and active community of fans? How can a game design seemingly premised on frustrating players through continual failure prove so successful—and so addictive? 2 The Development of the Roguelike Sub-Genre ADOM is a recent—and especially popular—example of a sub-genre of Role Playing Games (RPGs). Games of this sort are typically called “Roguelike,” after the founding game of the sub-genre, Rogue. Inspired by text adventure games like Adventure, two students at UC Santa Cruz, Michael Toy and Glenn Whichman, decided to create a graphical dungeon-delving adventure, using ASCII characters to illustrate the dungeon environments. -
Med20 Character Creation Rules
MIDDLE -EARTH D20 CHARACTER CREATION RULES To create characters for this campaign, o +4 racial bonus on any Craft skill of the players will use 25 points to purchase abilities player's choice — it should be noted that according to the Purchase rules on pages 15-16 Ñoldor were legendary for their work with of the Pathfinder Roleplaying Game Core precious metals and jewelry. Rulebook . Then, character creation proceeds as o +2 racial bonus on any Perform (Sing) described in the Pathfinder Roleplaying Game checks. Core Rulebook . Additionally, players will create o +2 racial bonus on saves vs. fire. a 2 nd -level character, but the 1 st -level must be a o +2 racial bonus on saves vs. poison. basic NPC class ! Players may use the Pathfinder o Immune to Aging: Ñoldor Elves are Roleplaying Game Advanced Player’s Guide , immortal unless killed. Pathfinder Roleplaying Game Ultimate Combat , o Ñoldor Elves do not sleep, meditating and Pathfinder Roleplaying Game Ultimate Magic instead for about three hours every day. to create their characters. For all sources, use o Immune to natural cold. the following rules modifications. In addition, o Immune to disease, mundane or magical. the Variant Rules for Armor as Damage o Immune to scarring. Reduction, Called Shots, Piecemeal Armor, o Movement unimpeded by snow or wooded and Wounds and Vigor from Pathfinder terrain. Roleplaying Game Ultimate Combat (pp. 191-207) o Immune to any fear effects caused by are being utilized. Please note that these rules undead. are subject to change at any time without prior o Cannot be turned into undead. -
The Software Life Cycle Applied to the Development of the Avnul RPG
Running head: ANVUL RPG 1 The Software Life Cycle Applied to the Development of the Avnul RPG Character Creation Program James Carlyle Rogers III A Senior Thesis submitted in partial fulfillment of the requirements for graduation in the Honors Program Liberty University Spring 2013 ANVUL RPG 2 Acceptance of Senior Honors Thesis This Senior Honors Thesis is accepted in partial fulfillment of the requirements for graduation from the Honors Program of Liberty University. ______________________________ Mark Shaneck, Ph.D. Thesis Chair ______________________________ Terry Metzgar, Ph.D. Committee Member ______________________________ Mark Harris, Ph.D. Committee Member ______________________________ James H. Nutter, D.A. Honors Director ______________________________ Date ANVUL RPG 3 Abstract This project will endeavor to replicate the "cradle-to-grave" software engineering life cycle development process. This process takes a software project through many stages of existence, from requirements gathering to software design, coding, testing, and maintenance. In this thesis we apply this process to a character creation program, which will be constructed for a client to facilitate the design of his tabletop roleplaying game. Over the course of developing this software, contact was maintained with the client, but difficulties were encountered in the form of shifting requirements as he refined and modified his as-yet unfinished game rules. Without regular communication, these changes would not have been adequately reflected in the final work. It was also observed that while testing is often an afterthought tacked onto the end of the development process, keeping it in mind during early stages of development makes its final implementation much easier. Due to technical difficulties in combination with the aforementioned shifting requirements, the software itself remains in development. -
Living Forgotten Realms Campaign Guide Explains How to Beyond
LIVING FORGOTTEN REALMS® CAMPAIGN GUIDE Version 2.5: August 4, 2011 (Next Update: January 2012) For a list of changes made from v2.0 of this document, please visit this thread on the LFR Community Forum. What is Living Forgotten Realms? Campaign Setting and Structure Living Forgotten Realms (LFR for short) is a worldwide Living The Living Forgotten Realms campaign is based on the setting Campaign that uses the 4th Edition DUNGEONS & DRAGONS® details found in the 4th Edition Forgotten Realms Campaign rules and the FORGOTTEN REALMS® campaign setting. Players Guide. Faerûn is constantly evolving. Game products from create characters using the core D&D rules and the Wizards of the Coast (such as the Neverwinter Campaign guidelines in this document, and can then play those Guide) offer new information about the world. New characters in any LFR adventure, anywhere in the world. As FORGOTTEN REALMS content appears regularly on D&D you play adventures, your character earns experience points, Insider. LFR adventures sometimes refer to events and gold, and magic items which stay with you from game to characters from the many fiction novels set in the Realms. game. There are dozens of new adventures to play each year! Most importantly, LFR characters themselves can and do change the world through their actions and decisions! How to Use This Guide Living Forgotten Realms adventures span the vastness of Faerûn's surface, the Underdark beneath, and the planes The Living Forgotten Realms Campaign Guide explains how to beyond. Your character might explore the jungles of Chult in create and advance characters. -
Last Children of the Gods
Last Children of The Gods Adventures in a fantastic world broken by the Gods By Xar [email protected] Version: alpha 9 Portals of Convenience Portals of Convenience 1 List of Tables 3 List of Figures 4 1 Childrens Stories 5 1.1 Core Mechanic ............................................... 5 1.2 Attributes.................................................. 6 1.3 Approaches................................................. 6 1.4 Drives.................................................... 7 1.5 Considerations ............................................... 8 2 A Saga of Heroes 9 2.1 Character Creation............................................. 9 2.2 Player Races ................................................ 9 2.3 Talents.................................................... 11 2.4 Class..................................................... 13 2.5 Secondary Characteristics......................................... 14 2.6 Bringing the character to life ....................................... 14 2.7 Considerations ............................................... 14 3 Grimoire 16 3.1 Defining Mages............................................... 16 3.2 The Shadow Weave............................................. 16 3.3 Elemental Magic .............................................. 16 3.4 Rune Magic................................................. 16 3.5 True Name Magic.............................................. 16 3.6 Blood Magic ................................................ 17 3.7 Folklore .................................................. -
Telos Amilcar Pierre STR 23 +6 23 +6 23 +6 DEX 13
Telos Amilcar Pierre Lawful Neutral NAME PLAYERNAME DEITY ALIGNMENT Ftr10 52900 Human Medium 6' 0" 190 lbs. CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION 10 55000 16 Male , 0 Character Level NEXT LEVEL AGE GENDER EYES HAIR POINTS ABILITY NAME BASE BASE ABILITY ABILITY TEMP TEMP WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED SCORE MOD SCORE MOD SCORE MOD HP Walk 30 ft. STR hit points 111 Strength 23 +6 23 +6 23 +6 AC 11 : 10 : 11 = 10 + 0 + 0 + 1 + 0 + 0 + 0 + 0 0 +0 0 DEX 13 +1 13 +1 13 +1 armor class Dexterity TOTAL FLAT TOUCH BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- MISC MISS ARCANE ARMOR SPELL BONUS BONUS ARMOR TION CHANCE SPELL CHECK RESIST CON FAILURE PENALTY Constitution 19 +4 19 +4 19 +4 INITIATIVE = + SKILLS MAX RANKS 13/6.5 modifier +1 +1 +0 KEY ABILITY SKILL ABILITY RANKS MISC INT 11 +0 11 +0 DEX MISC SKILL NAME MODIFIER MODIFIER MODIFIER Intelligence 11 +0 TOTAL MODIFIER MODIFIER ✓ Appraise INT 0 = 0 + + WIS 10 +0 10 +0 10 +0 BASE ATTACK ✓ Wisdom bonus +10/+5 Balance DEX 2 = 1 + + 1 ✓ CHA 8 -1 8 -1 Bluff CHA -1 = -1 + + Charisma 8 -1 ✓ Climb STR 16 = 6 +10.0+ ✓ SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP conditional modifiers Concentration CON 4 = 4 + + SAVE ✓ Craft (Untrained) INT 0 = 0 + + FORTITUDE +13 = +7 + +4 + +0 + +2 + +0 + ✓ (constitution) Diplomacy CHA -1 = -1 + + ✓ REFLEX +4 = +3 + +1 + +0 + +0 + +0 + Disguise CHA -1 = -1 + + (dexterity) ✓ Escape Artist DEX 1 = 1 + + WILL = + + + + + ✓ (wisdom) +5 +3 +0 +0 +2 +0 Forgery INT 0 = 0 + + ✓ Gather Information CHA -1 = -1 + + TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP Handle Animal CHA 4 = -1 + 5.0 + MELEE +16/+11 = +10/+5 + +6 + +0 + +0 + +0 + ✓ attack bonus Heal WIS 0 = 0 + + ✓ = + + RANGED +11/+6 = +10/+5 + +1 + +0 + +0 + +0 + Hide DEX 1 1 attack bonus ✓ Intimidate CHA -1 = -1 + + ✓ GRAPPLE +16/+11 = +10/+5 + +6 + +0 + +0 + +0 + = + + attack bonus Jump STR 16 6 10.0 ✓ Listen WIS 0 = 0 + + UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH ✓ +16/+11 1d3+6 20/x2 5 ft. -
A Player's Guide to Tabletop Role-Playing Games in Libraries
Western University Scholarship@Western FIMS Publications Information & Media Studies (FIMS) Faculty 2019 Roll for Initiative: A Player’s Guide to Tabletop Role-Playing Games in Libraries Carlie Forsythe University of Western Ontario, [email protected] Follow this and additional works at: https://ir.lib.uwo.ca/fimspub Part of the Library and Information Science Commons Citation of this paper: Forsythe, Carlie, "Roll for Initiative: A Player’s Guide to Tabletop Role-Playing Games in Libraries" (2019). FIMS Publications. 343. https://ir.lib.uwo.ca/fimspub/343 Running head: ROLL FOR INITIATIVE: A PLAYER’S GUIDE TO TTRPGS IN LIBRARIES 1 Roll for Initiative: A Player’s Guide to Tabletop Role-Playing Games in Libraries Submitted by Carlie Forsythe Supervised by Dr. Heather Hill LIS 9410: Independent Study Submitted: August 9, 2019 Updated: February 4, 2020 ROLL FOR INITIATIVE: A PLAYER’S GUIDE TO TTRPGS IN LIBRARIES 2 INTRODUCTION GM: You see a creepy subterranean creature hanging onto the side of a pillar. It is peering at you with one large, green eye. What do you do? Ranger: I’m going to drink this invisibility potion and cross this bridge to get a closer look. I’m also going to nock an arrow and hold my attack in case it notices me. Cleric: One large green eye. Where have I seen this before? Wait, I think that’s a Nothic. Bard Can I try talking to it? GM: Sure, make a persuasion check. Bard: I rolled a 7, plus my modifier is a 3, so a 10. What does that do? GM: The Nothic notices you and you can feel its gaze penetrating your soul. -
Last Children of the Gods
Last Children of The Gods Adventures in a fantastic world broken by the Gods By Xar [email protected] Version: alpha 7 Portals of Convenience Portals of Convenience 1 List of Tables 5 List of Figures 6 1 Childrens Stories 7 1.1 Core Mechanic .............................................. 7 Flavor Dice................................................ 7 Complex tests............................................... 7 Team rolls................................................. 7 1.2 Attributes................................................. 7 Combat .................................................. 7 Magic ................................................... 7 Strength.................................................. 7 Toughness................................................. 8 Dexterity ................................................. 8 Intellect.................................................. 8 Willpower................................................. 8 Fellowship................................................. 8 1.3 Approaches................................................ 8 Aggression................................................. 8 Defense .................................................. 8 Finesse................................................... 8 Leadership................................................. 8 Perception................................................. 9 Skulduggery................................................ 9 Survival.................................................. 9 Using Attributes and Approaches................................... -
Seven Chunks of Character Creation: Examining Acceptance of Ranges for Attributes in Role-Playing Games
Seven Chunks of Character Creation: Examining Acceptance of Ranges for Attributes in Role-Playing Games Faculty of Department of Game Design Author(s): Malm, Karl Bachelor’s Thesis in Game Design, 15 hp Program: Game Design and Programming Supervisor: Magnus Johansson Examiner: Henrik Warpefelt June 2018 Abstract Digital game developers often struggle with creating games that are challenging but inviting towards new audiences. One of these challenges revolves around the complexity of character creation, specifically in Role-Playing Games. Presenting and utilizing statistics that a player can alter is done at a critical moment of play, often before a player has begun playing the main portion of the game. A risk therefore exists of confusing or alienating those who have adopted the game with too much information that has a significant effect on later experiences with said game. This paper sought to determine which player demographics seek or may avoid specific numerical complexity within digital games and suggests which range of decisions they would accept when presented with a new gaming experience, focusing specifically on character attributes (also known as statistics). Keywords: Character Creation, Role-Playing Games, Cognitive Psychology, Flow Abstrakt (Swedish) Digitala spelutvecklare måste ofta kämpa med att skapa spel som både lockar nya spelare men samtidigt är svåra nog att klara för att vara utmanande. En utmaning kopplad till detta är skapandet av karaktärer, specifikt i rollspel. Presentationen av karaktärsattribut som spelare kan ändra sker vid ett kritiskt moment av spelande (dess början), oftast innan en spelare har börjat spela huvuddelen av ett spel. Det existerar därför en risk av att förvirra eller skrämma bort de som införskaffat spelet, då de överväldigas av för mycket information om spelelement som har markant effekt, speciellt senare i det nämnda spelets delar. -
Shin Megami Tensei Persona: the Tabletop Roleplaying Game (Production Bible) V
Shin Megami Tensei Persona: The Tabletop Roleplaying Game (Production Bible) v. 0.5 (Beta 1 Hotfix) Principal Author: Will Canady. Supplementary Authors: breadotop, Sebastian Sung, Chris Robichaux, Daina Changelog: - Known Issues: [UNDER CONSTRUCTION] Chapter # - Character Creation [PLEASE WEAR A HARD HAT] Table of Contents [Under Construction] Forward What Kind of Game is This? What is Shin Megami Tensei? What is Persona? What Can You Expect? Character Creation What IS Persona: the RPG? Character Creation Checklist The Basics Dice System Jargon Pathos Classes? The Attributes Attribute Generation Attributes in Detail Muscle Finesse Intellect Charm Magic Power Aegis Background Persona Mechanics and the Major Arcana 2 [UNDER CONSTRUCTION] Chapter # - Character Creation [PLEASE WEAR A HARD HAT] CHARACTER CREATION “Elizabeth! We have a new group of users. They must have intriguing stories to tell…” -Igor, to a new party. Creating a character in Persona may seem daunting at first, especially if this is your first tabletop role-playing game. The sheer complexity of the rules can turn off newcomers to the genre. The jargon may seem incomprehensible and downright inane. That sentiment is totally understandable – tabletop is not for everyone. While a game like Persona is innately complex and due to a complex system, every effort will be made to make sure that character creation is made as simple as possible, and easy enough for anyone to pick up. Why? To give the prospective players, both old and new, an ease of access to the system, without being threatened with jargon and vague bullshit. To begin, let’s outline what Persona: the RPG is. -
Blue Team Field Manual Pdf
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