pathfinder player companion agents of evil pdf free download Book AmbiguousVids. Download Free: Space Carrier Avalon (Castle Federation Book 1) by Glynn Stewart PDF. Read or Download Space Carrier Avalon (Castle Federation Book 1) Book by Glynn Stewart. It is one of the best seller books in this month. Avaliable format in PDF, EPUB, MOBI, KINDLE, E-BOOK and AUDIOBOOK. Space Carrier Avalon (Castle Federation Book 1) by Glynn Stewart. Category: eBooks Binding: Kindle Edition Author: Glynn Stewart Number of Pages: Amazon.com Price : $2.99 Lowest Price : $2.99 Total Offers : 1 Rating: 4.5 Total Reviews: 457. Space Carrier Avalon (Castle Federation Book 1) is big ebook you must read. You can download any ebooks you wanted like Space Carrier Avalon (Castle Federation Book 1) in simple step and you can get it now. Best ebook you must read is Space Carrier Avalon (Castle Federation Book 1). We are promise you will love the Space Carrier Avalon (Castle Federation Book 1). You can download it to your laptop with light steps. Results for Space Carrier Avalon (Castle Federation Book 1) by Glynn Stewart. Read or Download Space Carrier Avalon (Castle Federation Book 1) Book by Glynn Stewart. This awesome book ready for download, you can get this book now for FREE. All your favorite books and authors in one place! PDF, ePubs, MOBI, eMagazines, ePaper, eJournal and more. Space Carrier Avalon (Castle Federation Book 1) by Glynn Stewart accessibility Books LIbrary as well as its powerful features, including thousands and thousands of title from favorite author, along with the capability to read or download hundreds of boos on your pc or smartphone in minutes. PCGen v.6.08.00 RC6 Released! The PCGen Team is pleased to announce that PCGen v.6.08.00 RC6has been released. We believe this to be a stable version for the next 6.08.00 Production Release. The Mac developer is currently working on getting a dmg released. This page will be updated when it’s available.! What’s new for v6.08.00RC6. PCGen v6.08.00RC6 is released as a RELEASE CANDIDATE from our development branch. This is the culmination release that we believe will be the next production release. This is a Stable release. Please give it a shot and let us know how it works for you. Some notable changes in the 6.08.00RC6 release are listed below. Notable Changes. Numerous Data & Code issues resolved + RC6 Added 40 Resolved Issues DATA-3769 – [PF] Races from Advanced Race Guide cannot be selected as Adoptive Race with the Adopted trait DATA-3828 – [Starfinder] Weapons missing damage type DATA-3832 – [Starfinder] Weapons missing damage type in all source books DATA-3834 – Some Drawbacks do not check var: BypassDrawbackRestriction DATA- 3836 – Archaeologist Uncanny Dodge does not stack with Rogue/Barbarian Uncanny Dodge correctly. DATA-3840 – Gunslinger not granted a Weapon from their initial choice DATA-3843 – [Pathfinder] Eldritch Scion Magus doesn’t present Bloodrager Bloodline choice DATA-3850 – Ultimate Psionics Astral Skin not functioning DATA-3854 – PF – Armor Specialization Failure DATA-3856 – PF – Armiger Fighter Archetype & Hellknight cause unreachable 2nd order selection. Need to prevent 2nd selection. DATA-3857 – Hexcrafter Magus archetype is able to select Hex-related feats but not Major Hex-related feats DATA-3860 – Brawler’s Flurry shows wrong damage amount DATA-3869 – Pathfinder Inquisitor and Cleric Domains not combining correctly. DATA-3882 – Magical Knack doesn’t apply correctly for ACG classes DATA-3884 – Sorcerer Metamagic Adept ability does not show number of uses for Wildblooded Sage. DATA-3893 – Swashbuckler panache and Gunslinger grit do not pool DATA-3901 – No Greensting Scorpion familiar for the Sorcerer Bloodline Familiar Archetype DATA-3907 – Mammoth rider prestige class requirement “var: AnimalCompanionLVL at least 6” not being completed even with a level 9 Emissary Cavalier with a full level mount DATA-3908 – Weapon Modification Razor Sharp: daily uses calculated/displayed wrong DATA-3909 – Improved Spell Capacity does not grant spell slots DATA-3910 – [Starfinder] Uplifted Bear stats incorrect. DATA-3912 – pathfinder has CMD/CMB_DirtyTrick and CMD/CMB_DirtyTricks DATA-3915 – Pathfinder Discovery Mutagen not granting Mutagen class feature DATA-3916 – Stingchuck (AA) is wrong category DATA-3917 – Investigator Sleuth Archetype Should not have Spell Casting DATA-3918 – Pathfinder Inquisitor Sin Eater Archetype should only replace the 6th Level Teamwork Feat DATA-3919 – Archetype listing incorrect requirements DATA-3921 – Armor Master’s Handbook Feat Errors DATA-3922 – Dispelling Bomb alchemist discovery is available too early DATA-3923 – Trox minor issues DATA-3925 – Bloodline Racial traits DATA-3926 – PF – Pistolero Gunslinger archetype does not get Pistol Training in “Guns Everywhere” DATA-3928 – Eldritch Scion (Magus Archetype) doesn’t get to select a bloodrager bloodline. DATA-3930 – Starfinder – Melee Striker Gear Boost doesn’t appear to be adding the bonus DATA-3932 – Handaxe not working properly on a Monk D&D 5e DATA-3933 – [STARFINDER] Additional Weapon Profs in supplements missing DATA-3934 – Bestiary 1: Dire Wolf kit has “Weapon Focus (Claw)” and it should have “Weapon Focus (Bite)” DATA-3935 – Tiefling Racial Traits Pathfinder DATA-3936 – Vigilante Cabalist Archetype Spellcasting is Not Implemented DATA-3913 – Shocking Robe does not change Caster Level for Electricity spells or add electricity resistance. Please add. [4 Winds Fantasy Gaming] Book of Arcane Magic (PFRPG) [] Pathfinder Chronicles: Faction Guide [Paizo] Bestiary 4 [Paizo] Pathfinder Player Companion: Advanced Class Origins Pathfinder Player Companion: Giant Hunter’s Handbook (PFRPG) [Paizo] Ultimate Intrigue [Paizo] Occult Adventures Pathfinder Beginner Box – GM Guide [Ascension Games] Path of Shadows [Paizo] Pathfinder Player Companion: Dragonslayer’s Handbook Pathfinder Player Companion: Familiar Folio PAIZO 9459 – Dirty Tactics Toolbox PAIZO 9456 – Heroes of the Wild Paizo 9432 – Kobolds of Golarion PAIZO 9444 – Undead Slayer’s Handbook PAIZO 9435 – Pathfinder Society Primer PAIZO 9280 Inner Sea Races PAIZO 9255 – Chronicle of the Righteous PAIZO 9290 – Inner Sea Faiths Sagaborn [Paizo] Armor Master’s Handbook Heroes of the Street PZO9466 – Blood of Shadows Blood of the Beast [Legendary] Treasury of the Pharaohs PZO9441 – People of the Sands Pathfinder Player Companion: Monster Summoner’s Handbook [Paizo] Pathfinder Chronicles: Classic Treasures Revisited People of the River Cities of Golarion Ironfang Invasion Adventure Path Player’s Guide Pathfinder Adventure Path #115: Trail of the Hunted (Ironfang Invasion 1 of 6) Pathfinder Adventure Path #116: Fangs of War (Ironfang Invasion 2 of 6) Pathfinder Adventure Path #117: Assault on Longshadow (Ironfang Invasion 3 of 6) Pathfinder Adventure Path #118: Siege of Stone (Ironfang Invasion 4 of 6) Adventurer’s Armory 2 Legacy of Dragons Aquatic_Adventures Everyman Gaming Kitsune Compendium Adventurer’s Guide Artifacts & Legends Starfinder RPG Pathfinder Player Companion: Divine Anthology Pathfinder Player Companion: Healer’s Handbook Elemental Master’s Handbook Inner Sea Intrigue Ultimate Wilderness Monster Codex Andoran, Birthplace of Liberty [TPK Games (Total Party Kill Games)] Feats of Legend: 20 Alcohol Feats Bestiary 5 [LPJ] Infinite Space Themes: The Outlaw Crew PZO9469 – Spymaster’s Handbook [Paizo] Starfinder: Pact Worlds Player’s Companion: Harrow Handbook [Starfinder] Alien Archive Implement Wrath of the Righteous AP [Paizo] Beastiary 6 [Paizo] Dungeons of Golarion Divine Favor: The Cleric by Kobold Press Pathfinder Player Companion: Cohorts and Companions Pathfinder Campaign Setting: Rival Guide [Pathfinder] Horror Adventure Strange Aeons AP Players Guide PF – Occult Origins New Source – Inner Sea Temples Pathfinder Player Companion: Legacy of the First World [Starfinder] Starfinder Armory Pathfinder: Magic Tactics Toolbox Pathfinder AP: Ruins of Azlant Players Guide Pathfinder Player Companion: Inner Sea Taverns [Starfinder] Alien Archive 2 Everyman Gaming: Kitsune Kineticist Options Pathfinder Player’s Companion: Monster Hunter’s Handbook Pathfinder Companion: Mythic Origins Pathfinder Player’s Companion: Black Markets [PZO9462] [d20pfsrd] Blood & Steel – The Ninja Player Companion: Agents of Evil [PZO9464] Haunted Heroes Handbook. For the full detail on all changes made in this release, check out the release notes here: Prerequisites: Java 11 aka Java 55 aka 18.09 or 18.10. (Including OpenJDK 11 variants) PCGEN 6.08.00 RC6 is not compatible with Java 10 (or earlier) and it is NOT SUPPORTED. To get the latest version of Java, go to AdoptOpenJDK. PCGen has been tested with OpenJDK and AdoptOpenJDK Java 11 (including the JRE). We decided to use Java 11 as this is a 3-year supported (Long Term Support), Java 8 is no longer updated. Be aware that due to Oracle’s new Licensing, and lack of availability of the Java 11 JRE public releases, we are recommending OpenJDK alternative. AdoptOpenJDK also have JREs (Normal Java) for the end users that is not installed and may take an extra couple of steps to make work. If this is not something you want to worry about, then please use the WINDOWS INSTALLER version of PCGen, as this comes with embedded JREs for both x86 and x64 Windows OS’s. For those that want to do the manual installation, please see below for the ‘How to Install’ links below for your Operating System. You can download the Oracle Java 11 JDK but that will be a much bigger download. Note: To use the BAT file, you need to have the System Variables for JAVA_HOME set to the root folder of the Java 11 (Has the bin folder in it), and then the System Variables ‘path’ have ‘%JAVA_HOME%\bin’ included. You can either set this manually, or install Chocolately and then run ‘choco install openjdk’ in your command prompt window or powershell. Interesting side note, you can install JDK 11 from oracle running ‘choco install jdk11’. LINKS: HELP! The .exe doesn’t work for me with OpenJDK. If you have it installed correctly, you can use http://johann.loefflmann.net/en/software/jarfix/index.html to reset association for the .jar file, and that works. NOTE: The specific files for loading PCGen are as follows: pcgen.exe (Main Executable for Windows) pcgen.bat (Command Line Executable for Windows) pcgen.sh (Command Line Executable for Linux / Mac) pcgen,jar (Java Executable file – Mac users) Please direct all help inquires to our new Media Channels: 16 Comments on “ PCGen v.6.08.00 RC6 Released! ” would it be possible to get the book quintessential cleric 2 book by mongoose publishing i have looked everywhere to find a pcc file for it use but i cannot. Assuming you are the same bo that posted in the discord channel this was replied to there. If not, no volunteer has picked this up to make. There are video tutorials to help people make their own data, and you can come in and ask questions if you get stuck. I installed this (upgrading from 6.04.01). Overall 6.08.00 RC6 is vastly superior. BUT – after displaying the character sheet, then going to another tab, and then trying to display the character sheet again – it never refreshes. The only solution I’ve found is to exit and restart pcgen. A slow process if the DM is waiting for info from you. Any fix for this? This is being caused by the style of preview char sheet, change to one of the other ones before switching characters. is there any way to get monkey grip, counter attack, robilars gambit. to the 3.0 gen? could we get ‘people of the wastes?” Hey is there any chance of getting the sphere walker prestige class added it’s in the skinsaw murders adventure path. Please note the Feat: Skill focus should only be giving a flat +3 to the skill chosen, regardless of ranks. Instead, it’s acting like the Pathfinder feat which adds an extra +3 (for a total of +6) to skills with 10 ranks or more. Please note that the Starfinder Feat: Skill Focus should only give a +3 bonus to the skill chosen, regardless of ranks. Instead, the skill is acting like the Pathfinder feat with gives an extra +3 (for a total of +6) to skills with 10 ranks or more. Thank you. Inquisitor Sactified Slayer archetype is not correctly applying studied target bonues (has a flat 2 instead of the appropriate scaling) and does not allow for slayer talents to be selected as they should be. Insinuator. Between the selfless nobility of paladins and the chaotic menace of antipaladins, there exists a path of dedicated self-interest. Shunning the ties that bind them to a single deity, insinuators embrace whatever forces help them achieve their own agenda and glory, borrowing power to emulate divine warriors. Prerequisites. Alignment : Any evil. Code of Conduct. An insinuator must always work toward his own self-interest, enrichment, or glory, and must also abide by the moral strictures of whatever outsider they have chosen to invoke that day (see invocation below). If the insinuator breaks an invoked outsider’s code, he cannot invoke outsiders of that same alignment until he seeks atonement, although outsiders of other alignments may still heed his call. Class Features. All of the following are class features of the insinuator. Invocation (Ex) At the start of each day, an insinuator can meditate for 10 minutes to contact and barter with an outsider to empower him for a day. An insinuator can freely invoke an outsider of his own alignment. He can instead invoke an outsider within one step of his own alignment by succeeding at a Diplomacy or Knowledge (religion) skill check (DC = 15 + the insinuator’s antipaladin level). While invoking the power of an outsider, the insinuator radiates an alignment aura that matches that of the outsider’s, and becomes vulnerable to alignment-based effects that target that outsider’s alignment (such as smite evil or chaos hammer). None of an insinuator’s supernatural or spell-like class abilities function unless he has invoked the power of an outsider, and the alignment of the being invoked may affect how some abilities function. This ability replaces aura of evil. Detect Balance (Sp) At will, an insinuator can detect strong moral leanings. This functions as detect evil or detect good, but does not actually reveal the target’s alignment, only whether the target is neutral (rather than good or evil) and the relative strength of that aura. This ability alters detect good. Smite Impudence (Su) Once per day, an insinuator can beseech the forces empowering him to punish their shared enemies. As a swift action, the insinuator chooses one target within sight to smite. An insinuator cannot use smite against a target that shares an alignment with the outsider he has invoked for the day. The insinuator adds his Charisma bonus on his attack rolls and half his insinuator level on all damage rolls made against the target of his smite. If the target is an outsider, dragon, or divine spellcaster with an alignment opposed to that of the outsider he has invoked for the day, the bonus damage on the first successful attack increases to 1 point of damage per antipaladin level the insinuator has. Regardless of the target, the smite attack automatically bypasses any damage reduction the creature might possess. In addition, each time the insinuator declares a smite, he gains a number of temporary hit points equal to his antipaladin level. The smite effect remains until the target is defeated or the next time the insinuator rests and regains his uses of this ability. At 4th level and at every 3 levels thereafter, the insinuator can use smite one additional time per day, to a maximum of seven times per day at 19th level. This ability replaces smite good. Selfish Healing (Su) Beginning at 2nd level, an insinuator can heal his wounds by touch. This is treated exactly like the paladin’s lay on hands class feature, except it can be used only to heal the insinuator and cannot be used on other creatures. This ability replaces touch of corruption. Aura of Ego (Su) At 3rd level, an insinuator radiates an aura that bolsters allies and deters enemies. Each ally within 10 feet gains a +2 morale bonus on saving throws against fear effects. Enemies within 10 feet take a –2 penalty on saving throws against fear effects. This ability functions only while the insinuator is conscious, not if he is unconscious or dead. This ability replaces aura of cowardice. Stubborn Health (Ex) At 3rd level, an insinuator takes only half damage from diseases and poisons, and none of his ability scores can be reduced below 1 by these effects. This ability replaces plague bringer. Greeds (Su) Beginning at 3rd level, an insinuator can heal himself of certain conditions. This functions as the mercy paladin class ability, but these mercies can only be applied to the insinuator himself. This ability replaces cruelty. Channel Energy (Su) At 4th level, an insinuator can channel negative energy, treating his antipaladin level as his effective cleric level. If he invokes a neutral outsider for the day, he may instead chose during the invocation to channel positive energy, but treats his effective cleric level as half his antipaladin level. Using this ability consumes two uses of his selfish healing ability. This is a Charisma-based ability. Bonus Feats. At 4th level, an insinuator gains one bonus feat, which must be selected from the list of combat feats or Skill Focus. At 7th level and every 3 antipaladin levels thereafter, the insinuator gains one additional combat or Skill Focus feat. This ability replaces antipaladin spells. Ambitious Bond (Sp) At 5th level, an insinuator gains a divine bond with either a bonded weapon or an outsider servant. This functions as the antipaladin’s fiendish boon with the following modifications. Bonded Weapon : This functions as the antipaladin ability, except the first special ability added to a weapon must correspond to the alignment of the outsider the insinuator has invoked for that day: anarchic (chaos), axiomatic (law), or unholy (evil). Additional special abilities may be applied if any equivalent bonus remains. Outsider Servant : This functions as the antipaladin ability, except the insinuator gains a new outsider servant each day, whose alignment must match the alignment of the outsider invoked for the day. The outsider servant functions as much as an agent for the patron invoked by the insinuator as an ally of the insinuator himself, and may turn against him if he violates his patron’s alignment or interests. Aura of Ambition (Su) At 8th level, enemies within 10 feet of an insinuator take a –1 penalty on all saving throws. All allies within 10 feet gain a +1 bonus on all saving throws. This penalty does not stack with the penalty from aura of the crusader. This ability functions only while the insinuator is conscious, not if he is unconscious or dead. This ability replaces aura of despair. Aura of Glory (Su) At 11th level, an insinuator can expend two uses of his smite impudence ability to grant the ability to smite impudence to all allies within 10 feet, using his bonuses. Allies must use this smite impudence ability before the start of the insinuator’s next turn, and the bonuses last for 1 minute. Using this ability is a free action. This ability replaces aura of vengeance. Aura of Belief (Su) At 14th level, an insinuator’s weapons are treated as chaos-aligned while he invokes a chaotic outsider, law-aligned when he invokes a lawful outsider, or evil-aligned while he invokes an evil outsider. If he invokes an outsider with more than one alignment aura, the insinuator must choose during the initial invocation which alignment his weapon radiates. This ability replaces aura of sin. Aura of Indomitability (Su) At 17th level, an insinuator gains DR 10 that is bypassed by the alignment opposite of the outsider he has invoked for the day, or DR 5/— while invoking a neutral outsider. This ability replaces aura of depravity. Personal Champion (Su) At 20th level, an insinuator becomes a living embodiment of his selfish desires. His damage reduction from aura of indomitability increases to 15 (or 10 while invoking a neutral outsider). Whenever he uses smite impudence, he adds twice his full Charisma bonus to the attack roll and doubles his effective bonus damage gained from the smite. In addition, he can invoke a new outsider patron by meditating for 10 minutes. This ability replaces unholy champion. Ex-Insinuators. An insinuator who willfully commits self less acts or engages in violence that doesn’t further his own ends loses all class features (including his outsider servant, but not bonus feats or weapon, armor, and shield proficiencies). He can’t progress any further in levels as an insinuator. He regains his abilities and advancement potential if he atones for his faltering ambition (see the atonement spell). If he violates the code of conduct of his invoked outsider patron, he must similarly seek atonement from outsiders of that alignment again. Article Elemental Evil Player’s Companion. In the adventure Princes of the Apocalypse, the cosmic threat of Elemental Evil reaches the . This supplement provides new options for player characters in that epic campaign. Chapter 1: Races. This chapter presents three new races to supplement those in the Player’s Handbook : aarakocra, genasi, and goliaths. A gnome subrace—the deep gnome—is also included. These new options are available when you make a character, provided that your DM allows them in your campaign. Aarakocra. Sequestered in high mountains atop tall trees, the aarakocra, sometimes called birdfolk, evoke fear and wonder. Many aarakocra aren’t even native to the Material Plane. They hail from a world beyond—from the boundless vistas of the Elemental Plane of Air. They are immigrants, refugees, scouts, and explorers, their outposts functioning as footholds in a world both strange and alien. Deep Gnome. Forest gnomes and rock gnomes are the gnomes most commonly encountered in the lands of the surface world. There is another subrace of gnomes rarely seen by any surface-dweller: deep gnomes, also known as svirfneblin. Guarded, and suspicious of outsiders, svirfneblin are cunning and taciturn, but can be just as kind-hearted, loyal, and compassionate as their surface cousins. Genasi. Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an accident of birth, carry the power of the planes in their blood. The genasi are one such people, the offspring of genies and mortals. Goliath. At the highest mountain peaks—far above the slopes where trees grow and where the air is thin and the frigid winds howl—dwell the reclusive goliaths. Few folk can claim to have seen a goliath, and fewer still can claim friendship with them. Goliaths wander a bleak realm of rock, wind, and cold. Their bodies look as if they are carved from mountain stone and give them great physical power. Their spirits take after the wandering wind, making them nomads who wander from peak to peak. Their hearts are infused with the cold regard of their frigid realm, leaving each goliath with the responsibility to earn a place in the tribe or die trying. Chapter 2: Spells. This chapter offers new spells for many of the classes in the Player’s Handbook . The spells provide various ways to harness the power of the four elements. Your DM determines whether these spells are available at character creation, whether they are discovered in a treasure trove, or whether you stumble upon them in an ancient library or other storehouse of magical knowledge. Player’s Companion Elemental Evil. In the adventure Princes of the Apocalypse , the cosmic threat of Elemental Evil reaches the Forgotten Realms. This supplement provides new options for player characters in that epic campaign. Not inherently evil, elemental power can be mastered by those with both malevolent and benign intentions. The Elemental Evil Player’s Companion provides everything players need to build a character that is tied directly into the Elemental Evil storyline. New race options include the aarakocra, deep gnome, genasi, and goliath. Additionally, a plethora of new spells put the elements directly at your command. Item details. Release Date: 16 April, 2015 Format: Softcover Color Book. Current Story Icewind Dale: Rime of the Frostmaiden. Feel the cold touch of death in this adventure for the world’s greatest roleplaying game.