Download the Star Trek Ascendancy Rulebook…

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Download the Star Trek Ascendancy Rulebook… The game map is made up of round System Discs connected Warp Tokens indicate how to other Systems via Space far your Starship can travel Lanes of different lengths. at Warp and indicate where Each Planetary System has your Starships entered Warp. a different capacity to hold Resource Nodes, shown as colored tabs next to the planet. The Space Lane Die is use to determine a Lane's length. Ascendancy Tokens track how dominant each Civilization is. Each Game Round, players The first player to compete for the Initiative. achieve 5 Ascendancy Turn Order Cards indicate wins the game. sequence of play. Command Console Cards include each Civilization's Rules, track Advancement Cards Weapon and Shield levels, and detail a variety of cultural have a place to put each player's and technological supply of tokens. achievements which can be completed. Each Fleet Cards hold groups of three Civilization has a unique or more Ships. Ships are placed Advancement deck. on a Fleet card and then the Fleet Markers show the Fleet's 1 position on the board. Starbases allow you to build Ships and Commission Fleets. Starbases also fight in Space Battles and make it more difficult for a rival to attempt Each Civilization has their own Starships Hegemony. Each which explore the Galaxy, attack rivals and Starbase you control defend their Systems. Control Nodes are also increases your placed on a System's planet to mark which Commands by 1. Civilization Controls the System. Command Tokens indicate how many orders you may issue on your turn. Each Civilization has three Trade As you explore the Galaxy, you'll Agreements they may give to encounter a wide variety of the other players to represent Player Turns are divided into discoveries, crises and strange peaceful commerce between Building and Command Phases. new civilizations. When you their Civilizations. Each Trade The two-sided Player Turn Cards discover a new Planetary System, Agreement you receive from list all the Building Costs on one draw an Exploration Card to see another player increases your side and all the Command what you've found. Production each turn. Options on the other. BORG EXPANSION STARBASE MODELS You can replace the Starbase tokens with models from Gale Force Nine. The Starbases for the three Civilizations from the basic game are shown here. Those for the expansions are Cube Spire Assimilation Node shown below. This set includes everything you need to add the Borg to your Note: instead of Starbases, the Vulcans have Ambassadors. games of Star Trek: Ascendancy. The set includes: • Borg Command Console Card & Cube Card • 5 Borg Cubes & 5 Borg Spires • 15 Borg Assimilation Nodes • 6 Resource Nodes Federation Klingon Romulan • 20 Borg Exploration Cards ANDORIAN EXPANSION • 7 Borg System Discs, including the Transwarp Hub • 20 Borg Tech Cards • 30 Borg Command Cards • 9 Borg Dice ADDING BORG TO YOUR GAME Ship Control Node Starbase The Borg are not controlled by a player, but are a threat to all This set includes everything you need to add the Andorians to the forces in the Galaxy. Their actions are controlled by the your games of Star Trek: Ascendancy. The set includes: game until they assimilate a player. • 10 New Exploration Cards To integrate the Borg into your games of Star Trek: Ascendancy, • 10 New Systems Discs, including Andor use the Borg rules at the end of this document. • 30 Andorian Ships with 3 Fleet Markers & Cards Adding the Borg also allows you to play games with one or two • 10 Andorian Control Nodes players using the rules in the Borg Assimilation rulebook. • 15 Andorian Advancements • 3 Andorian Trade Agreements BORG COMPONENTS • Andorian Turn Summary Card Borg Cubes are their equivalent of Starships. Monolithic, • Andorian Command Console with 2 Sliders geometric monstrosities capable of defeating fleets of starships, ADDING ANDORIANS TO YOUR GAME they are a force to be feared. Borg Spires mark Systems under To integrate the Andorians into your games of Star Trek: Borg control. Over the course of the game, Borg Spires will build Ascendancy, shuffle the 10 new Exploration Cards into the new Borg Cubes. Borg Assimilation Nodes are built around Exploration Cards from the core set and add the 9 System Discs Spires. Built Nodes indicate how close the Spire is to completing (other than Andor) into the mix of System Discs. a new Borg Cube and track that Borg World’s current Shield Modifier. Players claim Borg Tech Cards when they defeat Adding the Andorians to your game increases the number of the Borg in combat. The more Borg technology you acquire, possible players by one. Each additional player adds about an the better you will fare against the Borg. Borg Command hour to the game’s duration. The Andorian player begins with a Cards direct the Cubes’ movement during the Borg’s turn and fully-developed Home System with 3 Ships on it as normal. designate the type of System each Cube targets. CARDASSIAN EXPANSION ADDING FERENGI TO YOUR GAME To integrate the Ferengi into your games of Star Trek: Ascendancy, shuffle the 10 new Exploration Cards into your Exploration Deck and add the 9 System Discs (other than Ferenginar) into the mix of System Discs. Ship Control Node Starbase Adding the Ferengi to your game increases the number of This set includes everything you need to add the Cardassians to possible players by one. Each additional player adds about an your games of Star Trek: Ascendancy. The set includes: hour to the game’s duration. The Ferengi player begins with a • 10 New Exploration Cards fully-developed Home System with 3 Ships on it as normal. • 10 New Systems Discs, including Cardassia Prime • 30 Cardassian Ships with 3 Fleet Markers & Cards VULCAN EXPANSION • 10 Cardassian Control Nodes • 15 Cardassian Advancements • 3 Cardassian Trade Agreements • Cardassian Turn Summary Card • Cardassian Command Console with 2 Sliders Ship Control Node Ambassador This set includes everything you need to add the Vulcans to ADDING CARDASSIANS TO YOUR GAME your games of Star Trek: Ascendancy. The set includes: To integrate the Cardassians into your games of Star Trek: Ascendancy, shuffle the 10 new Exploration Cards into the • 10 New Exploration Cards Exploration Cards from the core set and add the 9 System Discs • 10 New Systems Discs, including Vulcan (other than Cardassia Prime) into the mix of System Discs. • 30 Vulcan Ships with 3 Fleet Markers & Cards • 5 Vulcan Ambassador Figures Adding the Cardassians to your game increases the number of • 10 Vulcan Control Nodes possible players by one. Each additional player adds about an • 15 Vulcan Advancements hour to the game’s duration. The Cardassian player begins with • 10 Vulcan Agendas a fully-developed Home System with 3 Ships on it as normal. • 3 Vulcan Trade Agreements • Vulcan Turn Summary Card FERENGI EXPANSION • Vulcan Command Console with 2 Sliders ADDING VULCANS TO YOUR GAME To integrate the Vulcans into your games of Star Trek: Ascendancy, shuffle the 10 new Exploration Cards into the Ship Control Node Starbase Exploration Cards from the core set and add the 9 System Discs This set includes everything you need to add the Ferengi to (other than Vulcan) into the mix of System Discs. your games of Star Trek: Ascendancy. The set includes: Adding the Vulcans to your game increases the number of • 10 New Exploration Cards possible players by one. Each additional player adds about an • 10 New Systems Discs, including Ferenginar hour to the game’s duration. • 30 Ferengi Ships with 3 Fleet Markers & Cards The Vulcan player begins with a fully-developed Home System • 10 Ferengi Control Nodes with 3 Ships on it as normal. In addition, the Vulcans start • 15 Ferengi Advancements with 3 Ascendancy. • 3 Ferengi Trade Agreements • Ferengi Turn Summary Card • Ferengi Command Console with 2 Sliders 5 COMMAND TOKENS Each player starts with 5 Command Tokens. Command Tokens should be Setting up a game of Star Trek: Ascendancy is straightforward. placed face up where all the players can Each player starts with their Home System, a few Starships and see them. Command Tokens are double some Resources. At the beginning of the game, no Civilization sided. The “Exhausted” side indicates has made First Contact and the whole of the Galaxy is yet to be that the Command has been used this discovered. On page 8, you can see an example of what a game turn. Starbases you Control increase your Commands by 1. looks like when it is set up and ready to play. Completing an Advancement which pictures a Command COMMAND CONSOLE & COMPONENTS Token also increases your Commands by 1. Any time you gain a Each player takes a Command Console for the Civilization Command, it starts play Exhausted and will be Refreshed at the they’re playing. Command Consoles track Weapon and Shield end of the Game Round. Levels. Your Weapons start at a Hit Roll of 5+, your Shield Modifier starts at 0. The bottom of the Command Console ADVANCEMENT DECKS Military has spaces for your Resource Token Reserves. Each Command Each Civilization begins with one Starting completed Advancement, marked Advancement Console also contains any Special Rules that apply to that Disruptor Civilization. “Starting Advancement” on the card. Place Technology this Starting Advancement apart from Your Rolls To Hit your Advancement Deck then shuffle your of 6 always Score a Hit, regardless of Advancement Deck. the Rival’s Shield Modifier. Over the course of the game, players will complete additional Advancements. Before an Advancement is complete, it is considered a Project. You may have a number of ongoing Projects equal to the Klingon Starting number of Research Nodes you Control.
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