The Grimoire of Grimoires A Book of Spell Books and Rules For Spell Books Credits Design and Writing: Jeremiah McCoy Art: Jeremiah McCoy An OGL rulebook for useSample with Dungeons file and Dragons 5th edition fi nd more by the author at jeremiahmccoy.com Feel free to email the author at
[email protected] with any questions or corrections. 2 You have been admitted theSample library file staff here at Candlekeep. Congrat- Spell Book Rules ulations and welcome! It is possible In addition, we will be looking at I should off er condolences as well, some alternate rules for handling but you will need to come to that wizard spell books, and learn- conclusion on your own. I am Galia. ing spells. These are intended to I your guide and the keeper of the make spell books more important spell books here in the library. That in your game. is one of the most dangerous jobs for any librarian. I love spell books. They are fas- cinating bits of fantasy. Wizards are supposed to be wise. They got that way because of of what they learned. Books are where you store knowledge. The most arcane knowl- edge is stored in spell books. 3 The books themselves can often be dangerous. The book’s arcane lore could often drive one mad, and hold terrible truths about the universe. They can be a bane as well as a boon. With that in mind, I will present a few tomes of arcane power and lore. Some of these are dangerous to own and read.