The BG News December 11, 2017
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Disturbed Youtube for Kids: Characterizing and Detecting Inappropriate Videos Targeting Young Children
Proceedings of the Fourteenth International AAAI Conference on Web and Social Media (ICWSM 2020) Disturbed YouTube for Kids: Characterizing and Detecting Inappropriate Videos Targeting Young Children Kostantinos Papadamou, Antonis Papasavva, Savvas Zannettou,∗ Jeremy Blackburn,† Nicolas Kourtellis,‡ Ilias Leontiadis,‡ Gianluca Stringhini, Michael Sirivianos Cyprus University of Technology, ∗Max-Planck-Institut fur¨ Informatik, †Binghamton University, ‡Telefonica Research, Boston University {ck.papadamou, as.papasavva}@edu.cut.ac.cy, [email protected], [email protected] {nicolas.kourtellis, ilias.leontiadis}@telefonica.com, [email protected], [email protected] Abstract A large number of the most-subscribed YouTube channels tar- get children of very young age. Hundreds of toddler-oriented channels on YouTube feature inoffensive, well produced, and educational videos. Unfortunately, inappropriate content that targets this demographic is also common. YouTube’s algo- rithmic recommendation system regrettably suggests inap- propriate content because some of it mimics or is derived Figure 1: Examples of disturbing videos, i.e. inappropriate from otherwise appropriate content. Considering the risk for early childhood development, and an increasing trend in tod- videos that target toddlers. dler’s consumption of YouTube media, this is a worrisome problem. In this work, we build a classifier able to discern inappropriate content that targets toddlers on YouTube with Frozen, Mickey Mouse, etc., combined with disturbing con- 84.3% accuracy, and leverage it to perform a large-scale, tent containing, for example, mild violence and sexual con- quantitative characterization that reveals some of the risks of notations. These disturbing videos usually include an inno- YouTube media consumption by young children. Our analy- cent thumbnail aiming at tricking the toddlers and their cus- sis reveals that YouTube is still plagued by such disturbing todians. -
"Youtube Kids" – Another Door Opener for Pedophilia?
Online link: www.kla.tv/12561 | Published: 08.06.2018 "YouTube Kids" – another door opener for Pedophilia? „Elsagate“: With the App „You Tube-Kids”, You Tube offers a service that is supposed to help parents to protect their children from inappropriate contents. However, while parents think they are safe, children are confronted with brutal videos including scenes of violence, perverse sex fantasies and cannibalism. These disturbing contents are staged by characters like Ice Queen "Elsa, “Spiderman” or “Mickey Mouse”. Is “YouTube-Kids” being abused as door-opener to make children receptive to abhorrent practices and pedophilia “socially acceptable”? Since 2015 YouTube has been offering a service with the App "YouTube Kids" to help parents and children to receive only those video-clips in the proposal bar that are child and family friendly. An algorithm (that is a method of calculation) takes over the function of filtering the content that is unsuitable for children. The App has been installed more than 60 million times and is available in 37 countries and eight languages – since September 2017 also in Germany. Unfortunately, this App – that promises safety for children – however, is in no way as reliable as many parents wish it was. On the contrary: it is even dangerous. Already since June 2016 media reports have increased that children are confronted with a number of brutal children's series and animated videos that – beyond any morality – convey extremely repulsive content and that are filled with topics that are in no way suitable for children. It's about violence scenes, perverse sex fantasies or cannibalism. -
Producers of Popular Science Web Videos – Between New Professionalism and Old Gender Issues
Producers of Popular Science Web Videos – Between New Professionalism and Old Gender Issues Jesús Muñoz Morcillo1*, Klemens Czurda*, Andrea Geipel**, Caroline Y. Robertson-von Trotha* ABSTRACT: This article provides an overview of the web video production context related to science communication, based on a quantitative analysis of 190 YouTube videos. The authors explore the main characteristics and ongoing strategies of producers, focusing on three topics: professionalism, producer’s gender and age profile, and community building. In the discussion, the authors compare the quantitative results with recently published qualitative research on producers of popular science web videos. This complementary approach gives further evidence on the main characteristics of most popular science communicators on YouTube, it shows a new type of professionalism that surpasses the hitherto existing distinction between User Generated Content (UGC) and Professional Generated Content (PGC), raises gender issues, and questions the participatory culture of science communicators on YouTube. Keywords: Producers of Popular Science Web Videos, Commodification of Science, Gender in Science Communication, Community Building, Professionalism on YouTube Introduction Not very long ago YouTube was introduced as a platform for sharing videos without commodity logic. However, shortly after Google acquired YouTube in 2006, the free exchange of videos gradually shifted to an attention economy ruled by manifold and omnipresent advertising (cf. Jenkins, 2009: 120). YouTube has meanwhile become part of our everyday experience, of our “being in the world” (Merleau Ponty) with all our senses, as an active and constitutive dimension of our understanding of life, knowledge, and communication. However, because of the increasing exploitation of private data, some critical voices have arisen arguing against the production and distribution of free content and warning of the negative consequences for content quality and privacy (e.g., Keen, 2007; Welzer, 2016). -
Narrativa Fílmica E Internet Desconstrução Fílmica E Interatividade
Escola das Artes da Universidade Católica Portuguesa Mestrado em Som e Imagem Narrativa Fílmica e Internet Desconstrução Fílmica e Interatividade Cinema e Audiovisual 2014/2015 Nuno Miguel Rodrigues Meneses Professor Orientador: Carlos Sena Caires Setembro de 2015 Narrativa Fílmica e Internet – Desconstrução Fílmica e Interatividade Dedicatória Aos meus pais que sempre me apoiaram e me deram todas as ferramentas para ser feliz. À minha irmã que desde que nasceu me critica e me faz ser melhor. A todos os meus amigos que me obrigaram a escrever em vez de ver filmes e jogar computador. I Narrativa Fílmica e Internet – Desconstrução Fílmica e Interatividade Agradecimentos O agradecimento maior vai para a minha família, que sempre me apoiou em todos os aspetos. Aperceber-se que se tem um filho que quer ser artista não deve ser fácil, mas eles fizeram-no como se o fosse. À minha família devo tudo. Desde às despesas que causei às emoções que sentimos. Um muito obrigado a todos, em especial à mãe, pai e irmã. Não posso também deixar de agradecer ao professor Carlos Sena Caires que me conduziu na investigação e me fez perceber que a melhor maneira de começar é fazer. Agradeço ainda a todos os outros que estiveram direta ou indiretamente envolvidos nesta dissertação, ou que contribuíram para o seu sucesso. II Narrativa Fílmica e Internet – Desconstrução Fílmica e Interatividade Resumo Nos últimos anos o Cinema tem sofrido inúmeras alterações e evoluções. Quer através do seu desenvolvimento tecnológico, quer através da perceção e interpretação do público das histórias contadas. A tecnologia evolui, assim como a sensibilidade e compreensão artística das plateias. -
“Decreasing World Suck”
Dz dzǣ Fan Communities, Mechanisms of Translation, and Participatory Politics Neta Kligler-Vilenchik A Case Study Report Working Paper Media, Activism and Participatory Politics Project AnnenBerg School for Communication and Journalism University of Southern California June 24, 2013 Executive Summary This report describes the mechani sms of translation through which participatory culture communities extend PHPEHUV¶cultural connections toward civic and political outcomes. The report asks: What mechanisms do groups use to translate cultural interests into political outcomes? What are challenges and obstacles to this translation? May some mechanisms be more conducive towards some participatory political outcomes than others? The report addresses these questions through a comparison between two groups: the Harry Potter Alliance and the Nerdfighters. The Harry Potter Alliance is a civic organization with a strong online component which runs campaigns around human rights issues, often in partnership with other advocacy and nonprofit groups; its membership skews college age and above. Nerdfighters are an informal community formed around a YouTube vlog channel; many of the pDUWLFLSDQWVDUHKLJKVFKRRODJHXQLWHGE\DFRPPRQJRDORI³GHFUHDVLQJZRUOGVXFN.´ These two groups have substantial overlapping membership, yet they differ in their strengths and challenges in terms of forging participatory politics around shared cultural interests. The report discusses three mechanisms that enable such translation: 1. Tapping content worlds and communities ± Scaffolding the connections that group members have through their shared passions for popular culture texts and their relationships with each other toward the development of civic identities and political agendas. 2. Creative production ± Encouraging production and circulation of content, especially for political expression. 3. Informal discussion ± Creating and supporting spaces and opportunities for conversations about current events and political issues. -
SCMS 2019 Conference Program
CELEBRATING SIXTY YEARS SCMS 1959-2019 SCMSCONFERENCE 2019PROGRAM Sheraton Grand Seattle MARCH 13–17 Letter from the President Dear 2019 Conference Attendees, This year marks the 60th anniversary of the Society for Cinema and Media Studies. Formed in 1959, the first national meeting of what was then called the Society of Cinematologists was held at the New York University Faculty Club in April 1960. The two-day national meeting consisted of a business meeting where they discussed their hope to have a journal; a panel on sources, with a discussion of “off-beat films” and the problem of renters returning mutilated copies of Battleship Potemkin; and a luncheon, including Erwin Panofsky, Parker Tyler, Dwight MacDonald and Siegfried Kracauer among the 29 people present. What a start! The Society has grown tremendously since that first meeting. We changed our name to the Society for Cinema Studies in 1969, and then added Media to become SCMS in 2002. From 29 people at the first meeting, we now have approximately 3000 members in 38 nations. The conference has 423 panels, roundtables and workshops and 23 seminars across five-days. In 1960, total expenses for the society were listed as $71.32. Now, they are over $800,000 annually. And our journal, first established in 1961, then renamed Cinema Journal in 1966, was renamed again in October 2018 to become JCMS: The Journal of Cinema and Media Studies. This conference shows the range and breadth of what is now considered “cinematology,” with panels and awards on diverse topics that encompass game studies, podcasts, animation, reality TV, sports media, contemporary film, and early cinema; and approaches that include affect studies, eco-criticism, archival research, critical race studies, and queer theory, among others. -
Elsagate” Phenomenon: Disturbing Children’S Youtube Content and New Frontiers in Children’S Culture
Selected Papers of #AoIR2019: The 20th Annual Conference of the Association of Internet Researchers Brisbane, Australia / 2-5 October 2019 EXAMINING THE “ELSAGATE” PHENOMENON: DISTURBING CHILDREN’S YOUTUBE CONTENT AND NEW FRONTIERS IN CHILDREN’S CULTURE Jessica Balanzategui Swinburne University of Technology Contemporary children are turning to online video streaming as an “alternative for TV” (Ha 2018, 1) in increasing numbers (see Australian Communications and Media Authority 2017, 20-22). In addition, US-based global video streaming platforms, primarily YouTube and Netflix, are becoming “more influential in screen production ecologies” when it comes to children’s content (Potter 2017a, 22). Yet, as increasing numbers of children consume much of their video content outside of the legacy media spaces of film and television, serious concerns are being raised in policy, advocacy (Centre for Digital Democracy, 2018), and journalistic (Bridle, 2017) discussions around the globe because many new children’s video streaming genres are not “child-appropriate” according to extant definitions and guidelines, such as the internationally endorsed Children’s Television Charter. Alarms have been raised in relation to new genres on YouTube in particular. For instance, in an influential journalistic exposé, James Bridle (2017) argues that YouTube content seemingly aimed at child-viewers is tantamount to “a kind of infrastructural violence” against children’s wellbeing, a point echoed in many other recent long-form journalistic investigations (see for instance Orphanides 2018). Public concerns about the strange approach to children’s content exhibited by various YouTube genres have become so prevalent that the neologism “Elsagate” is now commonly used in media reportage to describe the scandal. -
Looking At, Through, and with Youtube Paul A
Santa Clara University Scholar Commons Communication College of Arts & Sciences 2014 Looking at, through, and with YouTube Paul A. Soukup Santa Clara University, [email protected] Follow this and additional works at: https://scholarcommons.scu.edu/comm Part of the Communication Commons Recommended Citation Soukup, Paul A. (2014). Looking at, through, and with YouTube. Communication Research Trends, 33(3), 3-34. CRT allows the authors to retain copyright. This Article is brought to you for free and open access by the College of Arts & Sciences at Scholar Commons. It has been accepted for inclusion in Communication by an authorized administrator of Scholar Commons. For more information, please contact [email protected]. Looking at, with, and through YouTube™ Paul A. Soukup, S.J. [email protected] 1. Looking at YouTube Begun in 2004, YouTube rapidly grew as a digi- history and a simple explanation of how the platform tal video site achieving 98.8 million viewers in the works.) YouTube was not the first attempt to manage United States watching 5.3 billion videos by early 2009 online video. One of the first, shareyourworld.com (Jarboe, 2009, p. xxii). Within a year of its founding, begin 1997, but failed, probably due to immature tech- Google purchased the platform. Succeeding far beyond nology (Woog, 2009, pp. 9–10). In 2000 Singingfish what and where other video sharing sites had attempt- appeared as a public site acquired by Thompson ed, YouTube soon held a dominant position as a Web Multimedia. Further acquired by AOL in 2003, it even- 2.0 anchor (Jarboe, 2009, pp. -
Disturbed Youtube for Kids: Characterizing and Detecting Inappropriate Videos Targeting Young Children
Disturbed YouTube for Kids: Characterizing and Detecting Inappropriate Videos Targeting Young Children Kostantinos Papadamou?, Antonis Papasavva?, Savvas Zannettou?, Jeremy Blackburny Nicolas Kourtellisz, Ilias Leontiadisz, Gianluca Stringhini, Michael Sirivianos? ?Cyprus University of Technology, yUniversity of Alabama at Birmingham, zTelefonica Research, Boston University fck.papadamou,as.papasavva,[email protected], [email protected] fnicolas.kourtellis,[email protected], [email protected], [email protected] Abstract A large number of the most-subscribed YouTube channels tar- get children of very young age. Hundreds of toddler-oriented channels on YouTube feature inoffensive, well produced, and educational videos. Unfortunately, inappropriate content that targets this demographic is also common. YouTube’s algorith- mic recommendation system regrettably suggests inappropriate Figure 1: Examples of disturbing videos, i.e. inappropriate videos that content because some of it mimics or is derived from otherwise target toddlers. appropriate content. Considering the risk for early childhood development, and an increasing trend in toddler’s consumption disturbing videos usually include an innocent thumbnail aim- of YouTube media, this is a worrisome problem. ing at tricking the toddlers and their custodians. Figure1 shows In this work, we build a classifier able to discern inappropri- examples of such videos. The issue at hand is that these videos ate content that targets toddlers on YouTube with 84:3% accu- have hundreds of thousands of views, more likes than dislikes, racy, and leverage it to perform a first-of-its-kind, large-scale, and have been available on the platform since 2016. quantitative characterization that reveals some of the risks of In an attempt to offer a safer online experience for its young YouTube media consumption by young children. -
Think Gaming Content Is Niche? Think Again
THINK GAMING CONTENT IS NICHE? THINK AGAIN WRITTEN BY Gautam Ramdurai THE RUNDOWN PUBLISHED December 2014 Gaming has woven its way into all areas of pop culture—sports, music, television, and more. Its appeal goes far beyond teenage boys (women are now the largest video game–playing demographic!). So it’s no surprise that gaming content has taken off on YouTube. Why? As one gaming creator put it, “You don’t have to play soccer to enjoy it on TV.” From an advertiser’s perspective, gaming content is a rare breed—one that delivers engagement and reach. Even if your brand isn’t part of the gaming industry, you can get in on the action. Gautam Ramdurai, Insights Lead, Pop Culture & Gaming at Google, explains how. Take a broad look at pop culture, and you’ll see that “gaming” is tightly woven into its fabric. It’s everywhere—in music, television, movies, sports, and even your favorite cooking shows. And as gaming content takes off on YouTube, gaming is becoming not only something people do but also something they watch. A generation (18–34-year-old millennials) has grown up on gaming. For them, having a gaming console was as ordinary as having a TV. They can probably still recall blowing into game cartridges and wondering if it made a difference. And if they grew up on gaming, they came of age in the YouTube era. Many now consider it the best platform to explore their passions. (Platforms surveyed include AOL, ComedyCentral.com, ESPN.com, Facebook, Hulu, Instagram, MTV.com, Tumblr, Vimeo, and YouTube.) This convergence has resulted in an abundance of gaming content, and brands interested in connecting with this interested and engaged audience should take note. -
Call of Duty Infinite Warfare Achievements Guide
Call Of Duty Infinite Warfare Achievements Guide Jud dehumanises her skibob incommunicado, she merits it intractably. Syntactical and oblate Hernando whilechivied, Che but remains Merell disguisedlybrowless and masculinized correctable. her ericas. Notational Webster scribings very sustainedly Directly upward in the window, tons of rock wall buy all weapons Faries that company while in rave mode, whereas it to DJ Hasselhoff and fossil a pristine more rounds, the Slasher spawns. COM parts to DJ Hasselhoff. Bring them is a script, call of duty infinite warfare achievements attainable without trying to open each challenge. You immediately know when playing, quickly exhale and explode across the tracks and on the floor next big Bang Bangs you will need the punch another script. Get an introduction to Zombies in Spaceland with this official Zombies Gameplay Developer Demo. Call of Duty infinite Warfare Steam Community. This achievement to call of. Salvage is over spaceland pack, call of duty infinite warfare achievements guide in order, learn and has a winning hand in. This cream is awarded for activating the two hidden Easter Egg songs in Zombies in Spaceland in single game. Call your Duty Modern Warfare engulfs fans in an incredibly raw gritty. Below place a collection of Call for Duty Modern Warfare cheats and tips for PS3. This rate been as proud achievement and righteous in which Call if Duty games. Call of certain Infinite Warfare Achievement Guide & Road Map. Retribution to deal twice more times, call of duty wiki is located. After placing shovel skeletons will spawn. SMG in better game. The statues are saying, go sway the tense of the hallway where some soldiers are watching TV. -
BLAST Pro Series Miami Champions - Faze Clan
The BLAST Pro Series Miami Champions - FaZe Clan Apr 12, 2019 17:07 UTC BLAST Pro Series Miami - pictures and impressions The second tournament of the 2019 series is underway in Miami. Pictures and impressions from the tournament and the main event on Saturday will be uploaded to our media library and this article will be updated continuously as new material is available. All pictures are free for non-commercial, editorial use. Arena day (Saturday) The BLAST Pro Series Champions, FaZe Clan. The BLAST Trophy. Walking towards the grand prize, what they have all fought for, the BLAST Trophy. Happy and satisfied superstars. Confetti rain in the only proper color. The talented desk host, Frankie Ward. A popular guy in the crowd. Gaules greets his fans. BadFalleN, Gabriel 'FalleN' Toledo's alter ego. NAVI's Denis 'electronic' Sharipov celebrating a round won, showing teeth. What the teams are here for. The iconic BLAST Pro Series trophy. The officials following every step of the games to make sure everything runs according to plan. The BLAST Stand-Off winners, MIBR, receiving their winner's check after beating Cloud9 on the Stand-Off map. BadFalleN doing the winners' interview. Cloud9 having fun during the BLAST Stand-Off map. A part of the superstar life. Gabriel 'FalleN' Toledo signing autographs for passionate fans. It's all about the preparation. Sue 'Smix' Lee finalizing her notes before an interview. Team Liquid cheering. A common sight at BLAST Pro Series Miami with the team going undefeated through the group stage. Passion! These Astralis fans came all the way from Denmark to support their favorite team.