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On the Uniqueness of Browser Extensions and Web Logins
To Extend or not to Extend: on the Uniqueness of Browser Extensions and Web Logins Gábor György Gulyás Dolière Francis Somé INRIA INRIA [email protected] [email protected] Nataliia Bielova Claude Castelluccia INRIA INRIA [email protected] [email protected] ABSTRACT shown that a user’s browser has a number of “physical” charac- Recent works showed that websites can detect browser extensions teristics that can be used to uniquely identify her browser and that users install and websites they are logged into. This poses sig- hence to track it across the Web. Fingerprinting of users’ devices is nificant privacy risks, since extensions and Web logins that reflect similar to physical biometric traits of people, where only physical user’s behavior, can be used to uniquely identify users on the Web. characteristics are studied. This paper reports on the first large-scale behavioral uniqueness Similar to previous demonstrations of user uniqueness based on study based on 16,393 users who visited our website. We test and their behavior [23, 50], behavioral characteristics, such as browser detect the presence of 16,743 Chrome extensions, covering 28% settings and the way people use their browsers can also help to of all free Chrome extensions. We also detect whether the user is uniquely identify Web users. For example, a user installs web connected to 60 different websites. browser extensions she prefers, such as AdBlock [1], LastPass [14] We analyze how unique users are based on their behavior, and find or Ghostery [8] to enrich her Web experience. Also, while brows- out that 54.86% of users that have installed at least one detectable ing the Web, she logs into her favorite social networks, such as extension are unique; 19.53% of users are unique among those who Gmail [13], Facebook [7] or LinkedIn [15]. -
21-0706-MEDALLIONS-Call for Entry Brochure.Pdf
ENTERYOURFINEST 2021 MEDALLIONENTER YOUR ENTERYOURAWARDS FINEST ENTERYOUR ENTERYOURFINEST ENTERYOURFINEST ENTERYOURFINEST ENTERYOURFINEST ENTERYOURFINEST ENTER YOUR PASSION ENTRY DETAILS WHO CAN ENTER The creative effort/concept must 2021 have originated from a community medallion or technical college or district or AWARDS state governing organization for two-year colleges. Entries may not be submitted through an ad YOu’VE DONE GReaT WORK. YOu’VE PUT IN EXTRA HOURS. agency; make submissions through a college, district or state govern- YOU DESERVE TO BE CELEBRATED FOR yoUR ACCOMPLISHMENTS. ing association only. In a time when creativity has been stretched to the limits, it’s WHAT TO ENTER important to take the time to reflect on your relentless pursuit of Entries must have been published, broadcast, displayed and used excellence. Show everyone the inspirational work you and your between July 1, 2020 and team have produced during one of the most challenging years June 30, 2021. in recent memory. Entries must be new designs or publications in the entry year; those that represent previously SPONSORED BY the National Council for RECOGNIZED AS the leading professional submitted work with minor Marketing & Public Relations (NCMPR), development organization for two-year modifications will be disqualified. the Medallion Awards recognize outstanding college communicators, NCMPR provides achievement in design and communication regional and national conferences, Entries must be original, creative at community and technical colleges webinars, a leadership institute, relevant work WITHOUT THE USE OF in each of seven districts. It’s the only information on emerging marketing TEMPLATES customized for regional competition of its kind that honors and PR trends, and connections to a individual college use. -
Youtube Comments As Media Heritage
YouTube comments as media heritage Acquisition, preservation and use cases for YouTube comments as media heritage records at The Netherlands Institute for Sound and Vision Archival studies (UvA) internship report by Jack O’Carroll YOUTUBE COMMENTS AS MEDIA HERITAGE Contents Introduction 4 Overview 4 Research question 4 Methods 4 Approach 5 Scope 5 Significance of this project 6 Chapter 1: Background 7 The Netherlands Institute for Sound and Vision 7 Web video collection at Sound and Vision 8 YouTube 9 YouTube comments 9 Comments as archival records 10 Chapter 2: Comments as audience reception 12 Audience reception theory 12 Literature review: Audience reception and social media 13 Conclusion 15 Chapter 3: Acquisition of comments via the YouTube API 16 YouTube’s Data API 16 Acquisition of comments via the YouTube API 17 YouTube API quotas 17 Calculating quota for full web video collection 18 Updating comments collection 19 Distributed archiving with YouTube API case study 19 Collecting 1.4 billion YouTube annotations 19 Conclusions 20 Chapter 4: YouTube comments within FRBR-style Sound and Vision information model 21 FRBR at Sound and Vision 21 YouTube comments 25 YouTube comments as derivative and aggregate works 25 Alternative approaches 26 Option 1: Collect comments and treat them as analogue for the time being 26 Option 2: CLARIAH Media Suite 27 Option 3: Host using an open third party 28 Chapter 5: Discussion 29 Conclusions summary 29 Discussion: Issue of use cases 29 Possible use cases 30 Audience reception use case 30 2 YOUTUBE -
Google Apps Premier Edition: Easy, Collaborative Workgroup Communication with Gmail and Google Calendar
Google Apps Premier Edition: easy, collaborative workgroup communication with Gmail and Google Calendar Messaging overview Google Apps Premier Edition messaging tools include email, calendar and instant messaging solutions that help employees communicate and stay connected, wherever and whenever they work. These web-based services can be securely accessed from any browser, work on mobile devices like BlackBerry and iPhone, and integrate with other popular email systems like Microsoft Outlook, Apple Mail, and more. What’s more, Google Apps’ SAML-based Single Sign-On (SSO) capability integrates seamlessly with existing enterprise security and authentication services. Google Apps deliver productivity and reduce IT workload with a hosted, 99.9% uptime solution that gets teams working together fast. Gmail Get control of spam Advanced filters keep spam from employees’ inboxes so they can focus on messages that matter, and IT admins can focus on other initiatives. Keep all your email 25 GB of storage per user means that inbox quotas and deletion schedules are a thing of the past. Integrated instant messaging Connect with contacts instantly without launching a separate application or leaving your inbox. No software required. Built-in voice and video chat Voice and video conversations, integrated into Gmail, make it easy to connect face-to-face with co-workers around the world. Find messages instantly Powerful Google search technology is built into Gmail, turning your inbox into your own private and secure Google search engine for email. Protect and secure sensitive information Additional spam filtering from Postini provides employees with an additional layer of protection and policy-enforced encryption between domains using standard TLS protocols. -
Blogger.Com User Guide
Blogger.com User Guide Version 4 Written by: Todd W. Jorns [email protected] Table of Contents Introduction ............................................................................................................................. 1 Create a Google Account ........................................................................................................ 2 Name Your Blog ....................................................................................................................... 3 Choose a Starter Template ..................................................................................................... 4 Posting Tab New Post ............................................................................................................................ 6 Edit Post ............................................................................................................................. 7 Published Successfully ....................................................................................................... 9 Settings Tab Basics ............................................................................................................................. 10 Publishing ........................................................................................................................ 11 Formatting ........................................................................................................................ 12 Design Tab Page Elements ............................................................................................................... -
Make a Mini Dance
OurStory: An American Story in Dance and Music Make a Mini Dance Parent Guide Read the “Directions” sheets for step-by-step instructions. SUMMARY In this activity children will watch two very short videos online, then create their own mini dances. WHY This activity will get children thinking about the ways their bodies move. They will think about how movements can represent shapes, such as letters in a word. TIME ■ 10–20 minutes RECOMMENDED AGE GROUP This activity will work best for children in kindergarten through 4th grade. GET READY ■ Read Ballet for Martha: Making Appalachian Spring together. Ballet for Martha tells the story of three artists who worked together to make a treasured work of American art. For tips on reading this book together, check out the Guided Reading Activity (http://americanhistory.si.edu/ourstory/pdf/dance/dance_reading.pdf). ■ Read the Step Back in Time sheets. YOU NEED ■ Directions sheets (attached) ■ Ballet for Martha book (optional) ■ Step Back in Time sheets (attached) ■ ThinkAbout sheet (attached) ■ Open space to move ■ Video camera (optional) ■ Computer with Internet and speakers/headphones More information at http://americanhistory.si.edu/ourstory/activities/dance/. OurStory: An American Story in Dance and Music Make a Mini Dance Directions, page 1 of 2 For adults and kids to follow together. 1. On May 11, 2011, the Internet search company Google celebrated Martha Graham’s birthday with a special “Google Doodle,” which spelled out G-o-o-g-l-e using a dancer’s movements. Take a look at the video (http://www.google.com/logos/2011/ graham.html). -
Picasa.Google.Com
in the classroom Get the tool: http://picasa.google.com What is it? Picasa is a free application that helps you instantly organize, edit, publish, and share all the pictures on your PC or Mac. With Picasa you can even create a collage or movie with an album or series of photos. Picasa also makes powerful photo editing simple. Picasa Web Albums allows photos from Picasa (or iPhoto via a plug-in, on a Mac) to be uploaded to the web quickly and easily. Why use it? Students can use Picasa to: ● Store, edit, and publish their photographic work. ● Create slideshows from a series of images. ● Create collages around a general or specific topic. ● Collaborate with other students on a photo album based upon a topic/theme. Teachers can use Picasa to: ● Create a repository of images for curricular use. ● Set up an album of school buildings so that students can use the photos for image textures in Google Sketchup. ● Make sure every student gets their face in the yearbook using Picasa’s face recognition feature to match names with faces. ● Post instructional videos. Expert Tip You can take full advantage of Picasa’s mobile integration. Photos can be posted to an album from a mobile device via email or your Android device. Instructional Ideas Elementary. Students can create a collage to represent a theme or concept, such as a collage of nouns. For Specially Designed Academic Instruction in English (SDAIE) students can tag images uploaded by the teacher and/or classmates. Middle School. Students can create a movie to digitally tell a story such as a Photo Five in which five sequential images are put together to tell a visual story. -
Copyright by Daniel Joseph Mauro 2020
Copyright by Daniel Joseph Mauro 2020 The Dissertation Committee for Daniel Joseph Mauro Certifies that this is the approved version of the following dissertation: Locating the Politics of Amateur Media Committee: Caroline Frick, Supervisor Michael Baskett Wenhong Chen Mary Celeste Kearney Shanti Kumar Locating the Politics of Amateur Media by Daniel Joseph Mauro Dissertation Presented to the Faculty of the Graduate School of The University of Texas at Austin in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy The University of Texas at Austin August 2020 Dedication For my parents and grandparents. Acknowledgements First and foremost, I thank my supervisor, Caroline Frick, for her patience, humor, guidance, inspiration, pragmatism, and support during my time at the University of Texas at Austin. This project has evolved greatly thanks to her insight and critique and would not have been possible without her wisdom and vision. Caroline has always supported my interest in a career in the museum field and has been a role model for me both personally and professionally. I also greatly appreciate the support and invaluable insights of my doctoral committee: Michael Baskett, Wenhong Chen, Mary Celeste Kearney, and Shanti Kumar. Many thanks for their time, encouragement, and thoughtful feedback throughout my graduate studies. Michael has been a mentor to me since my time at the University of Kansas and challenged me to become a better scholar and teacher. Wenhong broadened my perspective on the study of digital media and invited me to be a part of several exciting research projects. Mary has been an inspiration, from reading Girls Make Media, to seeing her admirable support of graduate students, to having many conversations about amateur media when drafting my dissertation proposal. -
Opensocial: from Social Networks to Social Ecosystem
2007 Inaugural IEEE International Conference on Digital Ecosystems and Technologies (IEEE DEST 2007) OpenSocial: From Social Networks to Social Ecosystem Juliana Mitchell-WongI, Ryszard Kowalczyk', Albena Rosheloval, Bruce Joy2 and Henry Tsai2 'Centre for Information Technology Research, Swinburne University, Hawthorn, VIC, Australia e-mail: (jmitchellwong, rkowalczyk, aroshelova)@ict.swin.edu.au 2Everyday Interactive Networks, Hawthorn, VIC, Australia, e-mail: (brucejoy, henrytsai)@ein.com.au ties to be managed using the one application. GAIM' and Abstract-Unlike the physical world where social ecosys- Trillian2 are two example applications for instant messaging tems are formed from the integrated and managed relation- communities. These applications however do not address ships between individuals and organisations, the online digital any of the fundamental issues: the independent and isolated world consists of many independent, isolated and incompatible nature of communities, the ignorance to overlapping rela- social networks established by organisations that have over- lapping and manually managed relationships. To bring the tionships in different communities, or the manual manage- online digital world in-line with the physical world, integration ment of relationships. of social networks, identification of overlapping relationships Communities on the other hand have moved towards in social networks, and automation of relationship manage- forming alliances with other communities to enable content ment in social networks are required. OpenSocial is a frame- search and retrieval between them by using common ontol- work that enables social networks to interlink and self- use common organise into a social ecosystem guided by the policies of indi- ogy [1]. The of ontology enables communities viduals and organisations. to interlink, but each of these communities assumes that their policies are agreeable by every community in the alli- Index Terms-social framework, self-organised, self- ance. -
Youtube 1 Youtube
YouTube 1 YouTube YouTube, LLC Type Subsidiary, limited liability company Founded February 2005 Founder Steve Chen Chad Hurley Jawed Karim Headquarters 901 Cherry Ave, San Bruno, California, United States Area served Worldwide Key people Salar Kamangar, CEO Chad Hurley, Advisor Owner Independent (2005–2006) Google Inc. (2006–present) Slogan Broadcast Yourself Website [youtube.com youtube.com] (see list of localized domain names) [1] Alexa rank 3 (February 2011) Type of site video hosting service Advertising Google AdSense Registration Optional (Only required for certain tasks such as viewing flagged videos, viewing flagged comments and uploading videos) [2] Available in 34 languages available through user interface Launched February 14, 2005 Current status Active YouTube is a video-sharing website on which users can upload, share, and view videos, created by three former PayPal employees in February 2005.[3] The company is based in San Bruno, California, and uses Adobe Flash Video and HTML5[4] technology to display a wide variety of user-generated video content, including movie clips, TV clips, and music videos, as well as amateur content such as video blogging and short original videos. Most of the content on YouTube has been uploaded by individuals, although media corporations including CBS, BBC, Vevo, Hulu and other organizations offer some of their material via the site, as part of the YouTube partnership program.[5] Unregistered users may watch videos, and registered users may upload an unlimited number of videos. Videos that are considered to contain potentially offensive content are available only to registered users 18 years old and older. In November 2006, YouTube, LLC was bought by Google Inc. -
Get Started with Hangouts
Get started with Hangouts All of the information below is directly from https://support.google.com/hangouts/answer/2944865?hl=en&ref_topic=63864 You can use Hangouts to: Start a chat conversation or video call. Make phone calls using Wi-Fi or data. Send text messages with your Google Voice or Google Fi phone number. Hangouts sync automatically across devices. If you start a Hangout on your computer, you can continue your chat on another device, like your phone. Use Hangouts on a Computer Hangouts can be used in: hangouts.google.com Gmail Hangouts Chrome extension Once you choose an app, learn how to sign in to Hangouts. 1. On your computer, go to hangouts.google.com or open Hangouts in Gmail. 2. Enter your Google Account information. 3. Click Sign in. In Gmail, on the left, click Sign in. To use Hangouts with multiple accounts at the same time, you can: Use a different browser for each account. Set up a separate Chrome profile for each account. You can switch between profiles in separate Chrome windows. Learn how to set up a Chrome profile. Install the Hangouts Chrome extension. Use Hangouts on Android Download and sign in to Hangouts 1. On your Android phone or tablet, download the Hangouts app . 2. Learn how to sign in on Hangouts. a. On your Android phone or tablet, open the Hangouts app . b. Select a Google Account, or sign in to another account. c. Tap Sign in. d. Follow these steps to verify your phone number and let people find you on Hangouts. -
The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator.