Demetrius Angelo

Total Page:16

File Type:pdf, Size:1020Kb

Demetrius Angelo Demetrius Angelo Gender: Male Height: 5 ft. 10 in. Weight: 170 pounds Eyes: Brown Hair Length: Long Waist: 32 Inseam: 32 Shoe Size: 11 Physique: Athletic Coat/Dress Size: 42 Long Ethnicity: African American / Black, Latin/Hispanic, Mixed, Native American, Pacific Islander / Polynesian, Other Unique Traits: Goatee Photos Film Credits Bounty Warz; Nowhere to Run Xylus/Stunt Coordinator/Fight ASC Troopers Touch Nowhere to Hide Choreographer Entertainment/Demetrius Angelo/Demetrius Angelo Gross Underestimation 2; Sacred Tai/ Stunt Coordinator and Fight ASC Troopers Touch Vows Choreographer Entertainment/Demetrius Angelo/Demetrius Angelo Ikenhisu 2 Principle/ Featured Fighter and ASC Troopers Touch Fight Chorographer Entertainment/LaMard J Wingster/Demetrius Angelo S.E.A.L.S Domestic Warfare 2 Tre Lee/ Fight Choreographer ASC Troopers Touch Entertainment/LaMard J Wingster/Demetrius Angelo S.E.A.L.S Domestic Warfare Tre Lee/Fight Choreographer ASC Troopers Touch Entertainment/LaMard J Generated on 09/24/2021 03:16:02 pm Page 1 of 3 Wingster/Demetrius Angelo Gross Underestimation Combat Instructor/Fight ASC Troopers Touch Choreographer Entertainment/Demetrius Angelo/Demetrius Angelo The Retrievers Fire and Ice Executive Producer/Stunt ASC Troopers Touch Coordinator/Fight Choreographer Entertainment/Demetrius Angelo/Demetrius Angelo Ikenhisu; To Kill with One Blow Principle/ Fight Choreographer ASC Troopers Touch Entertainment/LaMard J Wingster/Demetrius Angelo 3 x Harder Tre Lee/ Fight Choreographer ASC Troopers Touch Entertainment/LaMard J Wingster/Demetrius Angelo Television Marvel's Luke Cage Featured Stunt Actor Netflix/ James Lew Commercial HBO China Town Principle/Featured Stunts HBO Stage Music Videos Motion Capture Guild Affiliations SAG / AFTRA Stunt Teams Stunt Skills Stunt Skills: Squibs, Fight-Guy/Gal - General, Martial Artist, Wire Work, Weapons ~ General, Certified Weapons Specialist, Motion Capture, Dialogue, Martial Arts: Jujitsu, Martial Arts: Kung Fu, Martial Arts: Karate, Martial Arts: Eskrima, Martial Arts: Judo, Martial Arts: Aikido, Martial Arts: Grappling, Weapons: Sword, Weapons: Guns, Weapons: Knife, Weapons: Staff, Weapons: Nunchaku, Weapons: Katana, Chinese Swords: Butterfly Sword, Chinese Swords: Guandao, Sword Master, Japanese Kendo, Martial Arts: Black Belt, Weapons: Dagger, Weapons: Broadsword, Weapons: Smallsword, Footfalls, Martial Arts: Kick Boxing, Weapons: Sword & Shield, Weapons: Pistol, Weapons: Rifle - AR-15, etc., Weapons: Shotgun, Martial Arts: Wing Chun, Martial Arts: Kali Unique Talents: Fight Choreographer, Martial Arts, Film making, Film Production Athletic Skills: Boxing , Football, Martial Arts, Swimming, Water Skiing, Weight Lifting, Waverunners, Tae Bo, Horse: English Generated on 09/24/2021 03:16:02 pm Page 2 of 3 Accents: Southern, West Indian, Cockney Spoken Languages: Dance: Training Awards References Stunt Skills Work History: Commercial, Film, Television Job Categories: Dialogue / Acting, Stunts, Fight Coordinator, Fight Choreographer Prior Job Title(s): Stunts / Stunt Performer, Fight Coordinator, Executive Producer, Stunt Actor / Fight Choreographer Are you willing to work Globally?: yes Authorized to work in United States?: yes What state are you considered a Local Hire?: New York What state are you considered a Local Hire?: New York Do you have a valid passport?: yes Generated on 09/24/2021 03:16:02 pm Page 3 of 3.
Recommended publications
  • Rules and Options
    Rules and Options The author has attempted to draw as much as possible from the guidelines provided in the 5th edition Players Handbooks and Dungeon Master's Guide. Statistics for weapons listed in the Dungeon Master's Guide were used to develop the damage scales used in this book. Interestingly, these scales correspond fairly well with the values listed in the d20 Modern books. Game masters should feel free to modify any of the statistics or optional rules in this book as necessary. It is important to remember that Dungeons and Dragons abstracts combat to a degree, and does so more than many other game systems, in the name of playability. For this reason, the subtle differences that exist between many firearms will often drop below what might be called a "horizon of granularity." In D&D, for example, two pistols that real world shooters could spend hours discussing, debating how a few extra ounces of weight or different barrel lengths might affect accuracy, or how different kinds of ammunition (soft-nosed, armor-piercing, etc.) might affect damage, may be, in game terms, almost identical. This is neither good nor bad; it is just the way Dungeons and Dragons handles such things. Who can use firearms? Firearms are assumed to be martial ranged weapons. Characters from worlds where firearms are common and who can use martial ranged weapons will be proficient in them. Anyone else will have to train to gain proficiency— the specifics are left to individual game masters. Optionally, the game master may also allow characters with individual weapon proficiencies to trade one proficiency for an equivalent one at the time of character creation (e.g., monks can trade shortswords for one specific martial melee weapon like a war scythe, rogues can trade hand crossbows for one kind of firearm like a Glock 17 pistol, etc.).
    [Show full text]
  • Download Heroic Grace: the Chinese Martial Arts Film Catalog (PDF)
    UCLA Film and Television Archive Hong Kong Economic and Trade Office in San Francisco HEROIC GRACE: THE CHINESE MARTIAL ARTS FILM February 28 - March 16, 2003 Los Angeles Front and inside cover: Lau Kar-fai (Gordon Liu Jiahui) in THE 36TH CHAMBER OF SHAOLIN (SHAOLIN SANSHILIU FANG ) present HEROIC GRACE: THE CHINESE MARTIAL ARTS FILM February 28 - March 16, 2003 Los Angeles Heroic Grace: The Chinese Martial Arts Film catalog (2003) is a publication of the UCLA Film and Television Archive, Los Angeles, USA. Editors: David Chute (Essay Section) Cheng-Sim Lim (Film Notes & Other Sections) Designer: Anne Coates Printed in Los Angeles by Foundation Press ii CONTENTS From the Presenter Tim Kittleson iv From the Presenting Sponsor Annie Tang v From the Chairman John Woo vi Acknowledgments vii Leaping into the Jiang Hu Cheng-Sim Lim 1 A Note on the Romanization of Chinese 3 ESSAYS Introduction David Chute 5 How to Watch a Martial Arts Movie David Bordwell 9 From Page to Screen: A Brief History of Wuxia Fiction Sam Ho 13 The Book, the Goddess and the Hero: Sexual Bérénice Reynaud 18 Aesthetics in the Chinese Martial Arts Film Crouching Tiger, Hidden Dragon—Passing Fad Stephen Teo 23 or Global Phenomenon? Selected Bibliography 27 FILM NOTES 31-49 PROGRAM INFORMATION Screening Schedule 51 Print & Tape Sources 52 UCLA Staff 53 iii FROM THE PRESENTER Heroic Grace: The Chinese Martial Arts Film ranks among the most ambitious programs mounted by the UCLA Film and Television Archive, taking five years to organize by our dedicated and intrepid Public Programming staff.
    [Show full text]
  • Lamka Shaolin Disciple's Union Www
    Lamka Shaolin Disciple's Union Who's Shifu Zhao Hui? Please try to understand that this is not a school or ordinary Kung Fu school, it is a place of Self- Realization training, Serenity, Insight Reflexion, so processes are not the same with other martial arts training center. Shifu Zhao Hui @ Shifu Khup Naulak, in short, secret disciples of 3 Shaolin Monks, learnt Shaolin Kung Fu at the age of 6 continuously for a period of 9 Years. Now, he's an instructor of Shaolin Kung Fu, Wing Chun, Kick Boxing, Muay Thai, Jeet Kune Do, Krav Maga, MMA (Mixed Martial Arts) or Ground Combats, Bando-Banshay [Burmese Martial Art], Taekwondo, Tai Chi and Qi Gong, Fitness Training and training involves in social and securities hand to hand and armed against unarmed, armed against armed all over the world and already train many special forces which can't be disclosed here due to security issues. Talk to him, he might tell you some of his success and failure stories in his personal and professional life, tournaments, military, self defense training and others if you’re a lucky one. Don't take the chance of falling to the level of half-hearted training; it is better to rise to the level of training that is always deadly serious. Training includes majority of the Chinese weapons like, Nun-Chaku, Gun (Long Stick), Short Stick, Dao like Broad Sword, Butterfly Sword, Flexible Sword, Tai Chi Sword, 3-Section Staff, 9-Section Whip, Animal Styles like Tanglang Quan (Praying Mantis), She Quan (Snake Style), Tiger and Crane Double Form, and etc.
    [Show full text]
  • Alternative Titles Index
    VHD Index - 02 9/29/04 4:43 PM Page 715 Alternative Titles Index While it's true that we couldn't include every Asian cult flick in this slim little vol- ume—heck, there's dozens being dug out of vaults and slapped onto video as you read this—the one you're looking for just might be in here under a title you didn't know about. Most of these films have been released under more than one title, and while we've done our best to use the one that's most likely to be familiar, that doesn't guarantee you aren't trying to find Crippled Avengers and don't know we've got it as The Return of the 5 Deadly Venoms. And so, we've gathered as many alternative titles as we can find, including their original language title(s), and arranged them in alphabetical order in this index to help you out. Remember, English language articles ("a", "an", "the") are ignored in the sort, but foreign articles are NOT ignored. Hey, my Japanese is a little rusty, and some languages just don't have articles. A Fei Zheng Chuan Aau Chin Adventure of Gargan- Ai Shang Wo Ba An Zhan See Days of Being Wild See Running out of tuas See Gimme Gimme See Running out of (1990) Time (1999) See War of the Gargan- (2001) Time (1999) tuas (1966) A Foo Aau Chin 2 Ai Yu Cheng An Zhan 2 See A Fighter’s Blues See Running out of Adventure of Shaolin See A War Named See Running out of (2000) Time 2 (2001) See Five Elements of Desire (2000) Time 2 (2001) Kung Fu (1978) A Gai Waak Ang Kwong Ang Aau Dut Air Battle of the Big See Project A (1983) Kwong Ying Ji Dut See The Longest Nite The Adventures of Cha- Monsters: Gamera vs.
    [Show full text]
  • Armsequipg.Pdf
    620_88159_001_A&E Guide2.qxd 1/10/03 12:44 PM Page 2 CONTENTS CONTENTS Cost of Hirelings. 61 Adventuring, Hirelings, and Hazard Pay . 61 Introduction . 3 Skill Level of Hirelings . 61 Incorporating Items into Your Campaign . 3 Craft and Profession Skills. 63 What’s in This Book . 3 Hiring Spellcasters . 64 Nonhuman Hirelings. 64 Chapter 1: Weapons and Armor. 4 Mercenaries . 65 Larger and Smaller Weapons . 4 Paying for Mercenaries . 65 New Weapons . 5 Mercenary Leaders . 67 Weapons and Technology. 11 Types of Mercenaries. 68 Weapon Equivalents . 11 Mercenary Statistics . 69 Weapon Materials. 12 Exotic Troops . 69 Special Weapon Materials . 12 Exotic Mounts for Mercenaries . 72 New Armor Types . 14 Companions, Pets, and Mounts . 72 Armor and Technology . 17 Intelligent Creatures . 72 Armor Equivalents . 18 Training . 72 New Armor Materials . 18 New Feat: [Creature Type] Trainer . 73 Pets . 73 Chapter 2: Adventuring Gear . 21 Guard Creatures . 74 New Equipment . 21 New Guard Creatures . 76 Adventuring in Low- or Mounts. 78 No-Magic Campaigns . 26 Care and Feeding. 78 Class Tools and Skill Kits. 28 New Equipment. 78 Outfits . 29 Magic Items. 79 Specific Clothing . 30 Other Animal Mounts . 80 Jewelry and Accessories. 30 Animal and Magical Beast Mounts . 81 Food and Drink . 30 New Mounts . 83 Unique Alcoholic Beverages . 30 Monster Mounts . 84 Alcohol and Intoxication . 32 New Magic Item: Amulet of Ooze Riding . 85 Special and Superior Items. 32 New Exotic Mounts . 87 Alchemical Items . 32 Vermin Mounts . 89 Alchemy or Magic? . 35 New Potion: Queen Pheromone Admixture 90 Superior Items. 35 Poisons . 36 Chapter 5: Magic Items . 92 New Poisons.
    [Show full text]
  • (Form) Practice Component of Wushu. Taolu Routines Comprise of a Continuously
    About Wushu: Taolu Taolu refers to the set routine (form) practice component of wushu. Taolu routines comprise of a continuously connected set of pre-determined techniques, choreographed according to certain principles and philosophies which incorporate techniques and stylistic principles of attack and defense. These include hand techniques, leg techniques, jumps, sweeps, stances & footwork, seizing, throwing & wrestling, balances etc. Traditionally, Taolu routines were originally compiled to preserve the techniques and tactics of a particular lineage or system, and would gradually improve a practitioner's flexibility, stamina, strength, speed, balance and co-ordination, and would "imprint" a tactical order into practitioners. Taolu routines include individual routines and group routines, as well as partner/duel routines with 2 or more practitioners involved. They have a rich and diverse content utilizing a wide variety of techniques and includes both bare-handed routines and those performed with weapons. Sport wushu has developed from traditional wushu and is presented to the world in the form of a modern Olympic sport with a perfect combination of ancient practices and modern sports principles. Athletes perform routines (barehanded or with weaponry) based on specific rules, highlighting their athletic strengths. Routines are appraised by a panel of judges who evaluate different aspects of a performance, namely quality of movements, overall performance and degree of difficulty, and award a score based on an athlete's performance. Individual taolu routines include optional routines, compulsory routines, choreographed duel/sparring routines and group routines. Taolu competition takes place in a specialized 8m x 8m arena, which comprises of high density foam covered by a low-static carpet.
    [Show full text]
  • Choosing Butterfly Swords by Jeffrey D
    Choosing Butterfly Swords By Jeffrey D. Modell, Esq. and Aaron Cantrell September 6, 2013 Many Chinese martial arts use “Butterfly Swords,” but they are the jewel of the Wing Chun system. Practitioners who reach their level of study are expected to practice intensely, thoughtfully and achieve an understanding that recursively improves their empty hand abilities. Butterfly Swords are a variety of Chinese saber with only one edge sharpened, a blade wider than that of the typical two- edged long sword and a specializeD-Guard. The single edge and wide blade categorize them firmly as “Dao” (“Do” in Cantonese), a term that commonly means knife. Below are a few different words you may want to take note of for the purposes of this article: Hudiedao – Butterfly Swords or Butterfly Knives Baat Jaam Do (& variations on spelling) – Wing Chun Butterfly Swords/Knives (Eight Slash/Cut Swords/Knives) Butterfly swords and especially Baat Jaam Do (“BJD”) are not a one size fits all item. Each style and lineage emphasizes different techniques. The swords must be designed to accommodate and facilitate those movements. Some schools require a weapon based on tradition regardless of whether or not it is appropriate for today’s usage. Individuals develop personal preferences, and each set of swords would ideally be fitted to the specific person’s body. There are a lot of low quality swords on the market. They are not, and do not behave, like the true weapons they seek to imitate. To gain proficiency and understanding of Wing Chun movements, you need BJD that have the weight and feel of the weapons your techniques are designed for.
    [Show full text]
  • Swords and Daggers
    Swords and Daggers Swords are weapons formed by a blade (the part intended for striking) and a hilt (from which the sword is held) [Fig. 1]. While there have been swords made of wood and stone, the more predominant and effective examples have been made of some sort of metal. Bronze was used in ancient times, followed by iron and then steel. Daggers are a more primitive, much smaller weapon which share many features with the sword. As a general rule, knives have a single edge. Blade The sword’s blade can be divided between the forte (third of the blade closer to the hilt) and the foible (third of the blade closer to the tip). This refers to how much strength the wielder can put into each area of the blade when used as a lever. The part of the blade that becomes narrow and goes into the grip is called the tang [Fig. 2]. The point of balance [Fig. 3] is the sword’s center of gravity, often found on the blade very close to the hilt, and influences the handling of the weapon. The center of percussion [Fig. 3] is the area of the blade that produces the least amount of vibration when striking a target, and thus is the ideal place with which to strike. The cross-section of the blade [Fig. 4] is the shape it has when cut at the guard. The fullers, incorrectly called blood grooves in modern times, were used to reduce the weight of the blade and give it structural strength.
    [Show full text]
  • 108 Swords, Polearms, & Other Sharp Things
    108 Swords, Polearms, & Other Sharp Things There is no single weapon that is better than all the fingers. Blade is 30 to 46 centimeters long, but others. The diversity of swords and other weapons bottom half is dull to allow for nonlethal has a lot to do with armor and a bit to do with strikes. Generally wielded in pairs, but cavalry: a sword that is good against unarmored sheathed in one scabbard to appear as one opponents may glance off plated armor, while one weapon. Also called “butterfly knives.” that is meant to pierce through gaps in armor or 5. Changdao: Chinese. Single-edged blade, two- crush it may be too slow to be totally effective handed grip. Blade is 80 to 90 centimeters long against opponents in light armor or none at all. and the grip is 110 to 122 centimeters long. Likewise, one must fight differently against Mostly employed by elite infantry. Name mounted and unmounted opponents, and from means “long knife” but has also been horseback and on foot. Having a sword with a translated as “saber-staff” and “long-handed longer reach is desirable, but it may be unwieldy for saber.” infantry. 6. Chokuto: Japanese. Single-edged blade, one- handed grip. Blade is 22 to 30 centimeters long Different types of weapons can complement each and the grip is 20 to 26 centimeters long. Hung other. Polearms are especially good at this, because from the waist. Name means “straight sword.” they can allow one to attack from the second or 7. Dao (Chinese): Chinese. Single-edged blade, third ranks while the front line uses other weapons.
    [Show full text]
  • Java Printing
    Temba Justin None None Lawful Good Character Name Player Name Deity Region Alignment Cleric 1 Human / Humanoid Medium / 5 ft. 6' 0" / 170 lbs. Normal CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION Black, Shortish, 1 (1/2) 0 / 2000 24 Male Brown Groomed Beard Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points ABILITY NAME BASE BASE ABILITY ABILITY TEMP TEMP WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED SCORE MOD SCORE MOD SCORE MOD HP 11 Walk 30 ft. STR 14 +2 14 +2 hit points Strength AC 14 : 13 : 11 = 10 + 2 + 1 + 1 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 DEX 12 +1 12 +1 armor class Dexterity TOTAL FLAT TOUCH BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE Morale Insight Sacred Profane MISC BONUS BONUS ARMOR TION CON 16 +3 16 +3 = + Constitution INITIATIVE +1 +1 +0 15 -1 0 modifier INT 13 +1 13 +1 TOTAL DEX MISC MISS Arcane ARMOR SPELL ACID COLD ELECT. FIRE Intelligence MODIFIER MODIFIER CHANCE Spell CHECK RESIST RESIST RESIST RESIST RESIST Failure PENALTY WIS 18 +4 18 +4 Encumbrance TOTAL SKILLPOINTS: 4 MAX RANKS: 1/1 Wisdom Light SKILLS KEY ABILITY SKILL ABILITY RANKS MISC SKILL NAME MODIFIER MODIFIER MODIFIER CHA 17 +3 17 +3 = + Charisma Acrobatics DEX 0 1 -1 SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP = SAVE Appraise INT 1 1 FORTITUDE +6 = +2 + +3 + +0 + +1 + +0 + Bluff CHA 3 = 3 (constitution) Climb STR 1 = 2 + -1 REFLEX +2 = +0 + +1 + +0 + +1 + +0 + Craft (Untrained) INT 1 = 1 (dexterity) Diplomacy CHA 3 = 3 = + + + + + WILL +7 +2 +4 +0 +1 +0 Disguise = (wisdom) CHA 3 3 Escape Artist DEX 0 = 1 + -1 Fly
    [Show full text]
  • O` M \Mod\G a Modno
    Wdg_ T\g`ion Tc` Cjhkg`o` M \mod\g A modno ]t Cjgdi Cc\kh\i Martial arts are an integral part of the superhero genre, particularly powerful kicks, as well as locks, throws, reflected in the combat training of many heroes, and sweeps. Dodging is the main defense. especially the Martial Art Heroes, those heroes deriving Favored Bonuses: Power Attack, Sweep. their mystical powers from the intense study and training of exotic combat forms. Unfortunately, when asked what martial arts their character has studied, it is almost inevitable that most Players fall back on the tired Bpmh\ old generic standbys of Kung Fu, Karate, or Ninjitsu. Bando Yawn. Modern military art with swift, brutal, unarmed fighting Well, with a world of strange martial arts out there, techniques largely targeting an opponent's limbs. The Players can now select martial arts that go beyond those head, knees, elbows, fists, and feet are all used to broad oft-used categories, and even beyond the realms attack, and grips, locks, and strangling techniques are of China and Japan. also incorporated. "Your Kung Fu may be strong, Grasshopper, but Favored Bonuses: Deadly Attack, Strangling. fear my Bhakti Negara fist!" Favored Bonuses: As discussed on page 30 of Wild Talents, characters with the Martial Arts skill select a bonus for each die in the skill. A pair of common Ccdi\ bonuses are listed for each martial art, though players are not restricted to these. An Ch'i Relies on the use of hidden thrown weapons, deception, Favored Weapons: Lists of favored weapons are and improvised weapons; even common household provided for the different martial arts where items can be used as viable weapons by masters of this appropriate, though these must still be learned art.
    [Show full text]
  • Dragon Fist, You Must first Create a Persona, Known As Your “Player Character” Or PC
    18 Chapter 2 CHARACTER CREATION CHARACTER Before you can enter the exciting world of Dragon Fist, you must first create a persona, known as your “player character” or PC. This is your alter ego in the world of Tianguo, and through him or her you’ll have adventures and explore the world, so be sure to come up with a character who appeals to you and who will be fun to play. Dragon Fist uses a class- and level-based system. Each character belongs to a “class,” such as fighter or wizard, that defines his or her abilities and what he or she is good at. The char- acter is then rated by “level,” a measure of experience. A character of level 1 is a neophyte, while one of level 10 is a master. Traditional AD&D games have characters start at 1st level, but in Dragon Fist you begin the game as a skilled and worthy martial artist of 3rd level. You play a member of one of the secret societies that are fighting to overthrow the emperor. Collectively, these secret societies are known as the World of Martial Arts. Your character is already far more dangerous than the average citizen in Tianguo. The road ahead is a hard one, however, and you will need much more powerful kung fu before you can challenge the emperor himself. Dragon Fist Characters Below is a step-by-step guide to character creation. Simply follow along, paying close attention to the examples, and you’ll be fighting the good fight before you know it.
    [Show full text]