The First Part of the Research Will Deal with the Todays Implementation of Various Modes of Interaction Within Existing Buildin
Total Page:16
File Type:pdf, Size:1020Kb
Modes of Interaction in Computational Architecture by Dragana Čebzan Antić A dissertation Submitted for the degree of Doctor of Philosophy (Centre for Cultural Studies) Goldsmiths, University of London March 2012 1 I hereby declare that this thesis is entirely my work ______________________________________ Dragana Čebzan Antić March 2012 2 Abstract This thesis is an enquiry into the importance and influence of interaction in architecture, the importance of which is observed through different modes of interaction occurring in various aspects of architectural discourse and practice. Interaction is primarily observed through the different use of software within architectural practice and in the construction of buildings, façades and systems. In turn, the kind of influences software has on architecture is one of the underlying questions of this thesis. Four qualities: Concept, Materiality, Digitization and Interactivity, are proposed as a theoretical base for the analysis and assessment of different aspects of computational architecture. These four qualities permeate and connect the diverse areas of research discussed, including architecture, cybernetics, computer science, interaction design and new media studies, which in combination provide the theoretical background. The modalities of computational architecture analysed here are, digital interior spaces, digitized design processes and communicational exterior environments. The analysis is conducted through case studies: The Fun Palace, Generator Project, Water Pavilion, Tower of Winds, Institute du Monde Arabe, The KPN building, Aegis Hyposurface, BIX Façade, Galleria Department Store, Dexia Tower, and also E:cue, Microstation, Auto- Cad, Rhino, Top Solid and GenerativeComponents software. These are important for discussion because they present different architectural concepts and thoughts about interactivity within architecture. The analytical processes used in the research distinguished and refined, eight modes of interaction: (1) interaction as a participatory process; (2) cybernetic mutualism; (3) thematic interaction; (4) human- computer interaction during architectural design production; (5) interaction during digital fabrication; (6) parametric interaction; (7) kinetic interaction with dynamic architectural forms; and (8) interaction with façades. Out of these, cybernetic mutualism is the mode of interaction proposed by this thesis. Keywords: Interaction, architectural space, software, cybernetics, social interaction, mutualism, cybernetic architectural environment, participation, parametricism, digital fabrication. 3 Table of Contents Introduction ............................................................................................................... 11 Chapter Overview ..................................................................................................... 16 Chapter 1: Modes of Interaction – Identifying Physical and Digital …................ 21 1.1 Concept ….................................................................................................... 24 1.1.1 The Concept of Interaction Through Architectural Ideas …..... 28 1.1.1.1 The Futurists’ Technological Imagination ….................. 29 1.1.1.2 The Metabolist's Synthesis of Nature and Technology .. 30 1.1.1.3 Archigram's Concept of Mobility …................................ 32 1.2 Materiality …............................................................................................... 35 1.2.1 Materiality of the Façade ............................................................. 38 1.2.2 The New Materiality of Digitized Fabrication Processes …....... 41 1.2.3 Virtual Materiality and Smart Materials …................................ 44 1.2.4 Materiality of the Digitized Surface …......................................... 46 1.3 Digitization ….............................................................................................. 49 1.3.1 Customisation as Digitization Process .......................................... 53 1.3.2 Digitization of the Environment ................................................... 55 1.4 Interaction …............................................................................................... 58 1.3.1 Informed Participation as Interactive State ................................ 61 1.3.2 Architectural Interactive Modalities ........................................... 64 1.3.3 Interactive Relationships Between the Human Body and the Architectural Space ................................................................................. 66 1.3.4 Urban and Architectural Context for Interaction ….................. 70 Chapter 2: Cybernetic Environments – Interactions of the Digital and Physical 75 2.0.1 Development of Cybernetic Concepts …...................................... 75 2.0.1.1 Homeostasis …................................................................... 76 2.0.1.2 Reflexivity …...................................................................... 78 2.0.1.3 Virtuality …........................................................................ 82 2.1 Cybernetic Architectural Environments ….............................................. 85 2.1.1 Chronology of Cybernetic Architectural Environments …........ 87 4 2.1.2 Modes of Interaction in Cybernetic Environments .................... 89 2.1.3 Soft-Architecture …........................................................................ 92 2.2 Modes of Social Interaction in the Fun Palace Project …....................... 97 2.2.1 Fun Palace as Self-Organised System …...................................... 99 2.3 Interaction Through Self-Organisation ….............................................. 102 2.3.1 Form-Finding as Self-Organisational Process in Architecture 104 2.3.2 Simulation Systems in Architectural Design …......................... 107 2.4 Concept of Mutualism as Interactive Process ….................................... 111 2.4.1 Cybernetic Mutualism – Embedded Computer Systems …..... 113 2.5 Intelligent Environments and Smart Rooms …..................................... 117 2.5.1 Mutuality of Discrete Interaction …........................................... 119 2.6 Modes of Thematic Interaction in The Water Pavilion Project …........ 122 2.7 Conclusions …........................................................................................... 127 2.7.1 Interaction as Participatory Process …...................................... 127 2.7.2 Interaction as Cybernetic Mutualism ….................................... 130 2.7.3 Thematic Interaction …............................................................... 133 Chapter 3: Digitization of the Design Process – Incorporating Digital into Physical ...................................................................................................................................... 135 3.0.1 Aesthetic Expression …................................................................ 137 3.0.2 Architectural Dichotomy …......................................................... 139 3.0.3 Construction of the Architectural Drawing – Form-Giving Process in the Hand-Made Mode of Production ….......................................... 142 3.0.4 Modes of Interaction in the Digitized Architectural Design Process …................................................................................................................ 146 3.0.5 The Condition of Materiality ….................................................. 149 3.1 The Process of Traditional Fabrication: Technical Hand-Drawings …150 3.1.1 Drawing Production in the Concept Stage …............................. 152 3.2 The Process of Architectural Design Digitization: Computer Drawings …......................................................................................................................... 156 3.2.1 Important Concepts in Computer-aided Drawing Production .. 157 3.2.2 The Mode of Interaction with Software …................................. 159 3.2.3 Creative Approaches in Software Use ….................................... 162 5 3.3 From Digital to Physical: Software for Technical Drawing Production …......................................................................................................................... 164 3.3.1 An Early CAD Concept …........................................................... 165 3.3.2 Impact of CAD Software on Architectural Design …............... 167 3.4 Digital Fabrication of Physical Objects ….............................................. 170 3.4.1 CNC Process – Aesthetics of Cutting, Milling and Drilling …. 172 3.4.2 Rapid Prototyping Process – Materiality Refinement ….......... 175 3.5 Virtual Physicality: Software for Three-Dimensional Geometric Modelling …......................................................................................................181 3.5.1 Form Processing …....................................................................... 183 3.5.2 Implications of Curvilinearity: The Concept of Folding and Blob Forms ….................................................................................................. 186 3.5.3 Algorithmic Procedures in the Rendering Process – Development of Concepts …......................................................................................... 190 3.5.4 Architectural Aesthetic Expression in the Rendered Virtual Representation …................................................................................... 194 3.6 The Concept of Parametricism …............................................................