Oldskull Knights

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Oldskull Knights Sample file P a g e | 2 THE MYTHIC WORLD OF OLDSKULL Book II: Oldskull Knights A Basic / Expert / Advanced Classic Rules Supplement For Fantasy Role-Playing Games V1.0 Created By Kent David Kelly With Inspiration From David Lance Arneson and E. Gary Gygax & Poul Anderson, David Cook, Sir Arthur Conan Doyle, Lord Dunsany, John Eric Holmes, Robert E. Howard, Rob Kuntz, Len Lakofka, Fritz Leiber, Theron Kuntz, H. P. Lovecraft, Steve Marsh, Abraham Merritt, Tom Moldvay, Michael Moorcock, Erol Otus, Paul Reiche III, Margaret St. Clair, Lawrence Schick, David A. Trampier, Jack Vance, James Ward, and H. G. Wells Cover Art By Jack Holliday Interior Illustrations By Edwin Austin Abbey, Dave Allsop (Ironhead Arts), John Bauer, Ivan Bibilin, Jeff Brown, Gustave Dore, Albrecht Durer, Matt Forsyth, Felipe Gaona, Rick Hershey, Jack Holliday, Forrest Imel, Edward Burne Jones, Kimagu, Theodor Kittelsen, Aaron Lee, Joyce Maureira, William McAusland, Bradley K. McDevitt, Howard Pyle, Arthur Rackham, Tan Ho Sim, John William Waterhouse, N. C. Wyeth, Et Alii Some Artwork Copyright William McAusland, Used with Permission Publisher’s Choice Quality Stock Art © Rick Hershey / Fat Goblin Games Wonderland Imprints © 2020 SampleOnly the Finest Works of Fantasy file P a g e | 3 OSR The Old School Renaissance New Innovations, Classic Games Sample file P a g e | 4 Sample file P a g e | 5 Table of Contents Pg. 1 ~ Front Cover Pg. 2 ~ Title Page Pg. 5 ~ Table of Contents Pg. 8 ~ Chapter I: Description Pg. 10 ~ Chapter II: The Cavalier Class Pg. 10 ~ Overview of the Cavalier Class Pg. 10 ~ Becoming a Cavalier Pg. 12 ~ Archetypal Considerations for the Cavalier Pg. 14 ~ Cavalier Progression Pg. 20 ~ Powers and Advantages of the Cavalier Class Pg. 38 ~ Honorable Weapons of Choice Pg. 43 ~ Limitations and Disadvantages for the Cavalier Class Pg. 53 ~ Special Considerations for Elven and Half-Elven Cavaliers Pg. 55 ~ Special Considerations for Drowic Cavaliers Pg. 59 ~ Chapter III: The Code of Chivalry Pg. 59 ~ The Nature of Chivalry Pg. 59 ~ The Precepts of Chivalry Pg. 62 ~ The Pronouncement of Chivalry Pg. 65 ~ Chivalry and Battle Valor Pg. 66 ~ Temptation and Violations of Chivalry Pg. 67 ~ Neutral Cavaliers and Chivalry Pg. 69 ~ Evil Cavaliers and Chivalry Sample file P a g e | 6 Pg. 71 ~ Chapter IV: Warhorses and Other Mounts Pg. 71 ~ Overview of Equine Steeds Pg. 71 ~ Horse Breeds and Classifications Pg. 75 ~ Warhorse Barding Pg. 77 ~ Special Barding Considerations Pg. 79 ~ Chapter V: The Chaos Knight Sub-Class Pg. 79 ~ A Word of Warning Pg. 80 ~ Arguments for and Against the Concept of the Anti-Paladin Pg. 83 ~ Overview of the Chaos Knight Class Pg. 85 ~ Becoming a Chaos Knight Pg. 86 ~ Archetypal Considerations for the Chaos Knight Pg. 87 ~ Chaos Knight Progression Pg. 90 ~ Powers and Advantages of the Chaos Knight Class Pg. 106 ~ Limitations and Disadvantages for the Chaos Knight Class Pg. 116 ~ Role-Playing the Chaos Knight Pg. 118 ~ Chaos Knights in the World of Oldskull Pg. 124 ~ The Stricken Names: Chaos Knights of the Arthurian Age Pg. 126 ~ Chaos Knight Orders and the Worship of the Great Old Ones Pg. 127 ~ Chaos Knights and the Knights of Saigoth Pg. 132 ~ Chapter VI: The Paladin Sub-Class Pg. 132 ~ Overview of the Paladin Class Pg. 133 ~ Becoming a Paladin Pg. 134 ~ Archetypal Considerations for the Paladin Pg. 135 ~ Paladin Progression Pg. 137 ~ Powers and Advantages of the Paladin Class Pg. 147Sample ~ Limitations and Disadvantages for the Paladin Class file P a g e | 7 Pg. 151 ~ Lawful Good Alignment and Role-Play of the Paladin Pg. 157 ~ Chapter VII: The Templar Sub-Class Pg. 157 ~ Overview of the Templar Class Pg. 160 ~ Becoming a Templar Pg. 160 ~ Archetypal Considerations for the Templar Pg. 161 ~ Templar Progression Pg. 165 ~ Powers and Advantages of the Templar Class Pg. 168 ~ Limitations and Disadvantages of the Templar Class Pg. 170 ~ The Rise of Evil and the Origins of the Templar Order Pg. 174 ~ Chapter VIII: Oldskull Orders of Knighthood Pg. 174 ~ The Nature of Knightly Orders Pg. 194 ~ About the Author Pg. 195 ~ Other Play Aids in the Castle Oldskull Supplement Series Pg. 197 ~ Legal Sample file P a g e | 8 Chapter I: Description Wonderland Imprints is proud to present the second volume in the Mythic World of Oldskull series, providing the advanced modular rules developed for author Kent David Kelly’s epic campaign adventure game. These volumes are designed to integrate perfectly with one another if you collect them all, or to stand alone if you prefer to pick and choose aspects from the Oldskull campaign that you’re personally intrigued by. If you’re looking for universal and directly compatible old school materials to bridge the original game editions created by Arneson and Gygax (1974-1985), Holmes (1977), Moldvay and Cook (1981), Mentzer (1983-1986), and other luminaries of TSR (1974-1989) into a single refined system, you’ve come to the right place. This second supplement in the series provides a full examination of the labyrinthine rules for cavaliers and paladin-cavaliers, in addition to many other features. You will find six fully realized and refined classes of the knight archetype herein: the chivalric cavalier proper (with fuller, more sympathetic, and fairer rules advocating player free agency), the elven cavalier (complete with stag mounts and bows of course), the drowic cavalier, the paladin (replete with role-playing advice and a detailed coverage of alignment challenges), the anti-paladin Chaos Knight, and the mysterious demon-slaying Knight Templar. All classes have been fully integrated with world mythology, folklore, weird fiction, and detailed campaign notes from the author’s campaign that will bring your knighted characters alive in the World of Oldskull. All of the classes and rules have been reimagined and updated throughout with extensive sagely advice along with out-of-print magazine and newszine errata, supplemented by notes and musings derived from E. Gary Gygax in accordance with his vision for his never-attained Advanced Second Edition. Twenty-four of the new elements and systems you will find herein include: extensive themes and evocative level titles for all classes; clearer and more internally consistent rules for Yeoman and Noble Cavaliers; a rebalancing of strength of will vs. fear and mind attacks; detailed rules for equine and non-equine mounts (including the Templars’ dungeon-prowling war beasts); parrying rules that make sense; pennon of glory advantages; cavalier henchman and squire details by level; errata-driven rules for weapons of choice; clarified lance usage guidelines; more reasonable systems for exemplary and dishonorable armor; elven and dark elven lore templates; the drowic Riding Lizards of Chthon; a fuller and fairer review of chivalry (it’s not mind control, it’s choice); details for Black Knights; more types of warhorses; more barding; the Chaos Knight class; cultural paladins by mythos; paladin aura of protection errata; better rules for palatine warhorses; disease curing clarifications; a Gygaxian treatise on the meaning and play potential of Lawful Good; the Templar class; twenty unique knightly orders for your campaign; and lots and lots of lore from the World of Oldskull. I hope you enjoy this celebration of the old school TSR tradition. Be sure to watch for future volumes in this series which will detail the full array of character classes, new classes and races, adventuring rules, campaign setting details, and much more. Another fine gaming supplement from Kent David Kelly and Wonderland Imprints, Only the Finest Works of Fantasy. (200 pages, 60,000 words.) Sample file P a g e | 9 Sample file P a g e | 10 Chapter II: The Cavalier Class Overview of the Cavalier Class Description: A cavalier is a noble-born knight horseman who follows a code of chivalry. They are martial champions, empowered by deities, archangelic powers, or the light of the sacred will. They are radiant exemplars of honor, valor, terrible wrath, and divine mercy. All such knights begin their lifelong crusade as vanguards of good and righteousness, standing – sometimes alone amongst the slain – against the rising tides of Evil, the Chaos Plague, the King in Yellow, and the imminent Apocalypse. Despite their great power they are mortal men and women, and endless ages of warfare against the maddening dark exact a brutal toll. Those who at last fall prey to darkness either ascend as spirits of glory or rise again as Chaos Knights, empowered by arch-devils, demon lords, Orcus, the Great Old Ones … or worse. As a matter of play style, cavaliers are enjoyed by those players who wish to adopt the role of a flawed hero that others rely on and look to for leadership. But that role comes with a price, because the cavalier’s station endures only through honor and adherence to reverence toward a deific power, a liege lord, an order of knightly brothers and sisters, and fulfillment of exemplary traditions in the name of heroic chivalry.1 Cavaliers of Renown: Famous cavaliers from history in the World of Oldskull include the Knights of the Round Table (although many are more properly deemed paladins or Templars), Edward the Black Prince, the warlord El Cid (Rodrigo Diaz de Vivar of Castile), King Richard the Lionheart, Sir Wilfred of Ivanhoe, and Sir William Wallace (the Brave-Hearted) of Caledonia. Immortal Cavaliers: While feudal knighthood is primarily a medieval institution, there are earlier martial orders – such as the Cataphracts, the Clibinarii, and Alexander the Great’s Macedonian cavalry – that reveal to us that even from a medieval perspective, the cavaliers have fought and served for nearly two thousand years. Therefore any deity of both war and justice has cavalier aspects of a deific nature.
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