Star Control 1 Table of Contents
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Spyro Reignited Trilogy Brings the Heat to Nintendo Switch and Steam This September!
Spyro Reignited Trilogy Brings the Heat to Nintendo Switch and Steam This September! August 28, 2019 Lead Developer Toys for Bob Celebrates New Platforms Arrival with a Special Live Stream for Fans on Sept. 3 The Beloved Purple Dragon Celebrates The New Platforms Launch By Also Debuting In The Next Crash Team Racing Nitro-Fueled Grand Prix! SANTA MONICA, Calif.--(BUSINESS WIRE)--Aug. 28, 2019-- Spyro is spreading his wings this year by giving fans more ways to experience the fun of Spyro™ Reignited Trilogy. The remastered videogame that made gamers fall in love with “the purple dragon from the ‘90s” all over again lands on Nintendo Switch™and PC via Steam worldwide on September 3. Already available on PlayStation® 4 and Xbox One, this September will mark the very first time that all three original games – Spyro™ the Dragon, Spyro™ 2: Ripto’s Rage! and Spyro™: Year of the Dragon – will be playable on these new platforms with the Spyro Reignited Trilogy. This press release features multimedia. View the full release here: https://www.businesswire.com/news/home/20190828005200/en/ No matter how you like to play, Spyro has players covered. Gamers looking for an on-the-go gaming experience can take Spyro Reignited Trilogy with them on their next adventure via the Nintendo Switch in handheld mode. The remastered trilogy also gives players on PC via Steam something to look forward to this year with the ability to play with up to 4K graphics and uncapped framerate capability on supporting systems. To celebrate Spyro’s 21 years of saving the Dragon Realms with a remastered twist, lead developer Toys For Bob is inviting fans to tune in to a special live stream on Games Done Quick’s Twitch Channel at 10 a.m. -
Accolade-Catalog2
Introduction • • Jack Nicklaus Golf & Course • Design: Signature Edition'" • AI Michaels Announces ~ • HardBall III'" • T • Road & Track®Presents Grand Prix Unlimited'" • • Science Fiction Role-Playing: • Star Control II'" • ® SNOOPY's Game Club'" • • Accolade in Motion • • Sports: Mike Ditka Ultimate • Footbalr & Winter Challenge • • Driving: A Test Drive III: The Passion'" 1 L 0 Role Playing: Elvira®Mistress (J • of the Dark'" & Elvira II the ~ • Jaws of Cerberus'" Graphic Adventure: Les Manley in: Lost in LA'" Science Fiction: Hoverforce'" & Star Contror o Ordering Information Macintosh Titles All Time Favorites Product Availability s 1 Accolade In Motion •••••• From the moment hen it comes to entertainment software, you'll find a game IS Accolade in motion creating the finest and most conceived imaginative computer games on the market today. through design, Whether your favorite genre is sports, driving, role-playing, science fiction or graphic adventure, Accolade has a great ... production, game for you. and meticulous From the soaring drives of Jack Nicklaus to the towering home testing, we runs of HardBall 111- from the blazingly fast Formula One work hard to cars of Grand Prix Unlimited to the white-hot space combat of Star Control 11- Accolade pours on the excitement. produce the We pour out our hearts, too, with children's games like our very finest warm and funny SNOOPY's Game Club. games Accolade is proud that so many of the titles in our constantly possible. growing library have won critical acclaim for their realistic simulations, graphic excellence and absorbing gameplay. Yet it is our minds in motion - the creativity and dedication of our Accolade staff - that is our greatest pride. -
Case History
Page 1 of 15 Case History: Yinjie Soon STS 145, Winter 2002 Page 2 of 15 Yinjie Soon STS145: History of Computer Game Design Final Paper 12 February 2002 Case History Star Control II: The Ur-Quan Masters In July 1990, the two partners who formed the software company Toys for Bob released their first game, Star Control, under game publisher Accolade for the personal computer system. These two men – Paul Reiche III and Fred Ford – were big fans of science fiction, and in Reiche’s case, fantasy role playing games (especially Dungeons and Dragons). Unsurprisingly, the game had a strong science fiction theme and heavy doses of traditional role-playing elements, wherein the player controlled one of two sides in an effort to either take over the universe as the marauding conquerors of the Ur-Quan Hierarchy, or save the universe as the brave defenders of the Alliance of Free Stars. Star Control effectively interleaved elements of strategy and action; the player tried to outwit the opposing forces in various turn-based inter-planetary strategic scenarios, and subsequently engaged enemy ships in real-time “space melee” one-on-one spaceship dogfights, similar in style to Spacewar, the earliest of video games (Derrenbacker). Many of the sequel’s most interesting elements, such as the unique characteristics of each race’s ships and behaviors, were established in this game and would carry on to Star Control 2. Figures 1a and 1b show some scenes from Star Control, illustrating how advanced some of the graphics from the game were for the time (figure 1a is also an early manifestation of the creators’ sense of humor – the ship shown in the middle of the picture is the flagship of an all-female race of humanoids; the explanation behind the visual is left to the reader’s imagination.). -
Sega Enterprises LTD. V. Accolade, Inc.: What's So Fair About Reverse Engineering?
Loyola of Los Angeles Entertainment Law Review Volume 14 Number 3 Article 3 3-1-1994 Sega Enterprises LTD. v. Accolade, Inc.: What's so Fair about Reverse Engineering? David C. MacCulloch Follow this and additional works at: https://digitalcommons.lmu.edu/elr Part of the Law Commons Recommended Citation David C. MacCulloch, Sega Enterprises LTD. v. Accolade, Inc.: What's so Fair about Reverse Engineering?, 14 Loy. L.A. Ent. L. Rev. 465 (1994). Available at: https://digitalcommons.lmu.edu/elr/vol14/iss3/3 This Notes and Comments is brought to you for free and open access by the Law Reviews at Digital Commons @ Loyola Marymount University and Loyola Law School. It has been accepted for inclusion in Loyola of Los Angeles Entertainment Law Review by an authorized administrator of Digital Commons@Loyola Marymount University and Loyola Law School. For more information, please contact [email protected]. NOTES SEGA ENTERPRISES LTD. v. ACCOLADE, INC.: WHAT'S SO FAIR ABOUT REVERSE ENGINEERING? I. INTRODUCTION You are the president of a major corporation that develops and distributes computer video game cartridges and the consoles on which the games can be played. Your company has maintained a majority of the market share by remaining at the forefront of the game cartridges field. Your company's ability to be the first to incorporate all the latest enhance- ments is due to the efforts of one man-your chief designer of game concepts. If he were to leave, your company's position as number one in the industry would be jeopardized. One day, your chief designer demands that if he is not made an executive vice-president and equity shareholder in the company he will resign and take with him a new concept he has been privately developing at home that will take video game technology to the next level. -
Spyro Reignited Trilogy
Produktbeschreibung: Spyro Reignited Trilogy Spyro ist wieder da und brennt auf neue Abenteuer! Der Meister der Flammen ist zurück! Wie immer ist er Feuer und Flamme, und jetzt brennt er auf neue Abenteuer in atemberaubendem HD. In der Spielesammlung Spyro™ Reignited Trilogy heizt Spyro seinen Gegnern ein wie nie zuvor. Lass die Spannung der drei Originalspiele Spyro™ the Dragon, Spyro™ 2: Ripto's Rage! und Spyro™: Year of the Dragon wieder aufflammen. Erkunde riesige Reiche und triff die hitzigen Persönlichkeiten des Abenteuers in vollständig neu gemasterter Pracht wieder. Denn es gibt nur einen Drachen, der gerufen wird, wann immer ein Reich in Gefahr ist. Spyro™ the Dragon Gnasty Gnorc ist aus dem Exil zurückgekehrt. Er hat finstere Magie in den Drachenreichen entfesselt, die Drachen in Kristalle eingesperrt und eine Armee von Gnorcs aufgestellt. Spyro kann als einziger Drache zusammen mit seinem Libellenfreund Sparx die sechs Heimatwelten durchqueren, die Drachen befreien und den Tag retten. Reise mit Spyro durch die Drachenreiche, röste seine schillernden Gegner mit seinem feurigen Atem und entdecke dabei unzählige Rätsel und Abenteuer. Spyro™ 2: Ripto's Rage! Spyro wurde in das Land Avalar gebracht, um den bösen Zauberer Ripto zu besiegen, der einen Konflikt in Avalars Heimatwelten entfacht hat. Sämtliche Heimatwelten werden von Ripto und seinen Schergen gefangen gehalten und es liegt an Spyro, sie zu besiegen und für Frieden in Avalar zu sorgen. In diesem Abenteuer bahnt sich Sypro mit seinen Machtflammen, Superschüssen und Kopfstößen einen Weg durch seine Gegner und schließt zugleich einzigartige Herausforderungen ab. So treibt er zum Beispiel seltsame Kreaturen zusammen, macht Zielübungen und besiegt wilde Dinosaurier. -
January 2010
SPECIAL FEATURE: 2009 FRONT LINE AWARDS VOL17NO1JANUARY2010 THE LEADING GAME INDUSTRY MAGAZINE 1001gd_cover_vIjf.indd 1 12/17/09 9:18:09 PM CONTENTS.0110 VOLUME 17 NUMBER 1 POSTMORTEM DEPARTMENTS 20 NCSOFT'S AION 2 GAME PLAN By Brandon Sheffield [EDITORIAL] AION is NCsoft's next big subscription MMORPG, originating from Going Through the Motions the company's home base in South Korea. In our first-ever Korean postmortem, the team discusses how AION survived worker 4 HEADS UP DISPLAY [NEWS] fatigue, stock drops, and real money traders, providing budget and Open Source Space Games, new NES music engine, and demographics information along the way. Gamma IV contest announcement. By NCsoft South Korean team 34 TOOL BOX By Chris DeLeon [REVIEW] FEATURES Unity Technologies' Unity 2.6 7 2009 FRONT LINE AWARDS 38 THE INNER PRODUCT By Jake Cannell [PROGRAMMING] We're happy to present our 12th annual tools awards, representing Brick by Brick the best in game industry software, across engines, middleware, production tools, audio tools, and beyond, as voted by the Game 42 PIXEL PUSHER By Steve Theodore [ART] Developer audience. Tilin'? Stylin'! By Eric Arnold, Alex Bethke, Rachel Cordone, Sjoerd De Jong, Richard Jacques, Rodrigue Pralier, and Brian Thomas. 46 DESIGN OF THE TIMES By Damion Schubert [DESIGN] Get Real 15 RETHINKING USER INTERFACE Thinking of making a game for multitouch-based platforms? This 48 AURAL FIXATION By Jesse Harlin [SOUND] article offers a look at the UI considerations when moving to this sort of Dethroned interface, including specific advice for touch offset, and more. By Brian Robbins 50 GOOD JOB! [CAREER] Konami sound team mass exodus, Kim Swift interview, 27 CENTER OF MASS and who went where. -
Organization of Computer Programs Organization of Computer Programs
Organization of Computer Programs Organization of Computer Programs Hardware Organization of Computer Programs Operating System Hardware Organization of Computer Programs Application Application Program Program Operating System Hardware Interoperability Application Application Program Program Operating System Hardware Interoperability Application Application Program Program Operating System Hardware Interoperability Strategy #1 (e.g., Microsoft, Apple) Borland Microsoft Free access Microsoft Dell Interoperability Strategy #2 (e.g., Sega, Nintendo) Licensee Nintendo License fees Nintendo Nintendo Interoperability Strategy #3 (e.g., MAI Systems Corp.) MAI MAI No licenses MAI MAI Sega (CA9 1992) Licensed Sega Games Games License fees TMSS Sega Genesis III Sega (CA9 1992) Licensed Sega Games Games Accolade Games License fees TMSS Lock-out Sega Genesis III Sega (CA9 1992) Microcode (copied by Accolade) Licensed Sega Games Games Accolade Games License fees TMSS Lock-out Sega Genesis III Sega (CA9 1992) Licensed Sega Games Games Accolade Games License fees TMSS TMSS initialization Lock-out code Sega Genesis III Sega (CA9 1992) Licensed Sega Games Games Accolade Games License fees TMSS Sega Genesis III Reverse Engineering for Interoperability • Courts finding this to be fair use: – CAFC (Atari 1992 [dictum]; Bowers 2003 [dictum]) – CA5 (DSC Communications 1996) – CA 9 (Sega 1992; Sony 2000) – CA11 (Bateman 1996) • EC Directive 91/250, Art. 6, takes same position Fair Use Doctrine • Purpose and Character of the Use – commercial use – transformative uses – parody – propriety of defendant’s conduct • Nature of the Copyrighted Work – fictional works/factual works – unpublished/published • Amount of the portion used • Impact on Potential Market – rival definitions of “market” – only substitution effects are cognizable Fair Use Doctrine -- as applied in Sega • Purpose and Character of the Use – commercial use: purpose of A’s copying was “study” (noncom) – transformative uses: concede no transformative use – parody: n.a. -
Vintage Game Consoles: an INSIDE LOOK at APPLE, ATARI
Vintage Game Consoles Bound to Create You are a creator. Whatever your form of expression — photography, filmmaking, animation, games, audio, media communication, web design, or theatre — you simply want to create without limitation. Bound by nothing except your own creativity and determination. Focal Press can help. For over 75 years Focal has published books that support your creative goals. Our founder, Andor Kraszna-Krausz, established Focal in 1938 so you could have access to leading-edge expert knowledge, techniques, and tools that allow you to create without constraint. We strive to create exceptional, engaging, and practical content that helps you master your passion. Focal Press and you. Bound to create. We’d love to hear how we’ve helped you create. Share your experience: www.focalpress.com/boundtocreate Vintage Game Consoles AN INSIDE LOOK AT APPLE, ATARI, COMMODORE, NINTENDO, AND THE GREATEST GAMING PLATFORMS OF ALL TIME Bill Loguidice and Matt Barton First published 2014 by Focal Press 70 Blanchard Road, Suite 402, Burlington, MA 01803 and by Focal Press 2 Park Square, Milton Park, Abingdon, Oxon OX14 4RN Focal Press is an imprint of the Taylor & Francis Group, an informa business © 2014 Taylor & Francis The right of Bill Loguidice and Matt Barton to be identified as the authors of this work has been asserted by them in accordance with sections 77 and 78 of the Copyright, Designs and Patents Act 1988. All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. -
Instruction Booklet Please Carefully Read the Nintendo 3Dstm Operations Manual Before Using Your System, Game Card Or Accessory
INSTRUCTION BOOKLET PLEASE CAREFULLY READ THE NINTENDO 3DSTM OPERATIONS MANUAL BEFORE USING YOUR SYSTEM, GAME CARD OR ACCESSORY. THIS MANUAL CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES. WARNING - 3D FEATURE ONLY FOR CHILDREN 7 AND OVER Viewing of 3D images by children 6 and under may cause vision damage. Use the Parental Control feature to restrict the display of 3D images for children 6 and under. See the Parental Controls section in the Nintendo 3DS Operations Manual for more information. WARNING - SEIZURES • Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, and this may occur while they are watching TV or playing video games, even if they have never had a seizure before. • Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game. • Parents should watch their children play video games. Stop playing and consult a doctor if you or your child has any of the following symptoms: Convulsions Eye or muscle twitching Loss of awareness Altered vision Involuntary movements Disorientation To reduce the likelihood of a seizure when playing video games: 1. Sit or stand as far from the screen as possible. 4. Play in a well-lit room. 2. Play video games on the smallest available television screen. 5. Take a 10 to 15 minute break every hour. 3. Do not play if you are tired or need sleep. WARNING - EYESTRAIN AND MOTION SICKNESS Playing video games can result in eyestrain after a sustained period of time, and perhaps sooner if using the 3D feature. -
Dragon Magazine
Blastoff! The STAR FRONTIERS™ game pro- The STAR FRONTIERS set includes: The work ject was ambitious from the start. The A 16-page Basic Game rule book problems that appear when designing A 64-page Expanded Game rule three complete and detailed alien cul- book tures, a huge frontier area, futuristic is done — A 32-page introductory module, equipment and weapons, and the game Crash on Volturnus rules that make all these elements work now comes 2 full-color maps, 23” x 35” together, were impossible to predict and 10¾" by 17" and not easy to overcome. But the dif- A sheet of 285 full-color counters the fun ficulties were resolved, and the result is a game that lets players enter a truly wide-open space society and explore, The races wander, fight, trade, or adventure A quartet of intelligent, starfaring by Steve Winter through it in the best science-fiction races inhabit the STAR FRONTIERS tradition. rules. New player characters can be D RAGON 7 members of any one of these groups: The adventure ple who had never played a wargame or a Humans (basically just like you With the frontier as its background, role-playing game before. In order to tap and me) the action in a STAR FRONTIERS game this huge market, TSR decided to re- Vrusk (insect-like creatures with focuses on exploring new worlds, dis- structure the STAR FRONTIERS game 10 limbs) covering alien secrets or unearthing an- so it would appeal to people who had Yazirians (ape-like humanoids cient cultures. The rule book includes never seen this type of game. -
How to Install Star Control
X14 SR Manual 5/6/96 1:44 PM Page 1 STAR CONTROL 1 TABLE OF CONTENTS Introduction 3 Credits 5 How to install Star Control 6 System Requirements 6 Installation for a Hard Drive System 6 Starting the Game 7 Configuration: Setting Graphics, Sound, and Other Options 7 Player Controls 9 Menus 9 Keyboard Ship Controls 10 Joystick Ship Controls 10 Other Special Controls 10 Earth’s Treaty of Alliance with the Free Stars 10 Article One 11 Article Two 11 Article Three 11 Special Clauses 11 Playing the Game 12 The Main Activity Menu 12 Setting Player Options 12 Control Options 13 Using Options 13 Bulletin from ComSim Central 13 Practice 14 Flying Ships in Combat 14 Melee 16 Full Game 31 Selecting a Scenario 31 Loading a Saved Game 31 Fleet Command View 31 The Rotating Starfield 33 Going to Combat 35 X14 SR Manual 5/6/96 1:44 PM Page 2 STAR CONTROL 2 Precursor Relics 37 Strategic Ship Powers 38 Winning the Game 38 Saving a Game in Progress 39 Appendix One: Scenario Descriptions 39 Appendix Two: Utilities 40 Keyboard Configuration Utility 40 Scenario Editor 41 Author Biographies 45 Troubleshooting Guide 46 Legal Mumbo Jumbo 49 X14 SR Manual 5/6/96 1:44 PM Page 3 STAR CONTROL 3 Introduction... CONTACT WITH ALIEN BEINGS REPORTED! Rumor of Stellar Threat Confirmed. TheInternational Press-Dispatch, March 12, 2612. By Le-Quo Garibaldi, Press-Dispatch Interstellar Correspondent. Rumors of a hostile stellar threat th toe earth and its surroundigs were confirmed yesterday in an extraordinary meeting between a Star Control scout ship and a Chenjesu vessel near the Ceres base. -
Sega Enterprises Ltd. V. Accolade Inc. 977 F.2D 1510 (9Th Cir
Sega Enterprises Ltd. v. Accolade Inc. 977 F.2d 1510 (9th Cir. 1992) REINHARDT, Circuit Judge: This case presents several difficult questions of first impression involving our copyright and trademark laws.1 We are asked to determine, first, whether the Copyright Act permits persons who are neither copyright holders nor licensees to disassemble a copyrighted computer program in order to gain an understanding of the unprotected functional elements of the program. In light of the public policies underlying the Act, we conclude that, when the person seeking the understanding has a legitimate reason for doing so and when no other means of access to the unprotected elements exists, such disassembly is as a matter of law a fair use of the copyrighted work. Second, we must decide the legal consequences under the Lanham Trademark Act of a computer manufacturer's use of a security system that affords access to its computers to software cartridges that include an initialization code which triggers a screen display of the computer manufacturer's trademark. The computer manufacturer also manufactures software cartridges; those cartridges all contain the initialization code. The question is whether the computer manufacturer may enjoin competing cartridge manufacturers from gaining access to its computers through the use of the code on the ground that such use will result in the display of a "false" trademark. Again, our holding is based on the public policies underlying the statute. We hold that when there is no other method of access to the computer that is known or readily available to rival cartridge manufacturers, the use of the initialization code by a rival does not violate the Act even though that use triggers a misleading trademark display.