SY Programming

Total Page:16

File Type:pdf, Size:1020Kb

SY Programming SY Programming Herb ert Janen hejaneuroinformatikruhrunibochumde Version Contents Copyright Intro duction Synthesis Metho ds Additive Synthesis Fourier Synthesis Subtractive Synthesis Analog Synthesis Sample Playback PCM AWM AWM AI Frequency Mo dulation FM AFM RCM Realtime Convolution and Mo dulation Synthesis Phase Distortion PD and Interactive Phase Distortion iPD Waveshaping LA Linear Arithmetic Synthesis Ring Mo dulation Amplitude Mo dulation Vector Synthesis Wavetable Synthesis Wave Sequencing Linear Predictive Co ding LPC Granular Synthesis Physical Mo deling Synthesis KarplusStrong Synthesis FM Theory Simple FM Complex FM Basic FM Setups Some FM Terminology One Op erator Stack Stack in Long Feedback Lo ops CONTENTS Programming Techniques Timbral Characteristics Brass Bowed Strings Choir Realtime Convolution and Mo dulation RCM Plain RCM Lo op ed RCM Inverse RCM Fat Analog Sounds User Dened Algorithms Multisample Shifting Realtime Control of Detuning Velo city Sensitive Detuning Waveshaping Pulse Width Mo dulation More LFOs More Pitch Envelop es Resonance Mo dulation Amplitude Mo dulation Eects Programming Reverb Distortion Resonators Mo dulated FX Realtime Control Pitch Bend Breath Controller Panning Filter Control Eects Control Realtime SysEx Control Lesser known Facts SY Implementation AWM AFM DXto SY Conversion Mo dulation Index Bessel Function Table Pitch Shifting via LFO and PEG LFOFrequency Op erator Envelop es CONTENTS A MIDI Standard A MIDI Note Numbers A MIDI Controllers A Bit Controllers MSBLSB A Bit Controllers formerly switches A Channel Mo de Messages A Registered Parameters MSBLSB B General MIDI B GM Patch Map B GM Drum Map COPYRIGHT Copyright OK here we go Copyright c by Herb ert Janen all rights reserved This do cumentmay b e p osted to any USENET newsgroup online service or BBS as long as it is p osted in its entirety and includes this copyright statement This do cumentmay not b e distributed for nancial gain This do cumentmay not b e included in commercial collections or compilations without express p ermission from the author This do cumentisprovided as is without any express or implied warranties While quite some eort has been taken to ensure the accuracy of the information contained in this do cument the author assumes no resp onsibility for errors or omissions or for damages resulting from the use of the information contained herein The contents of this do cument reect my opinions only and not necessarily those of my employer Copying and distributing for noncommercial use is highly encouraged Any form of feedback is appreciated This text is available as an online WWW browsable hyp ertext do cument in HTML via httpwwwneuroinformatikruhrunibochumdeiniPEOPLEhejasyprogsyproghtml and as a p ostscript formatted zip compressed le at ftpneuroinformatikruhrunibochumde in puboutgoinghejasylistMISCsyprogzip Intro duction This text is a heterogeneous compilation of ideas ab out synthesis and SY programming that I wrote down over time mostly in a scratch pap er fashion It is also a fragment although it will hop efully increase in size and gain consistency in the future It is essentially ab out the SY since this is the only SY I really know but nearly everything is applicable to the SY and TG and afew things even to other synths The general approach istogiveanyb o dy who is interested a collection of information ab out synthesis and hints and ideas on how to program the SY to use its full p otential My motivation for doing this is that I myself was desp erately lo oking for any information on that matter for years now and have found only rudimentary sources so I contribute another fragment All this is my p ersonal view of things which is based on true dilletantism ie love of the sub ject of synthesis without any professional training or interest Thus I am very interested in any useful commentary on everything esp ecially omissions and errors which I know must be quite plentiful Many of the thoughts contained in this text are actually based on emails and p ostings or inspired by discussions with various net inhabitants as well as bynumerous articles and b o oks Thanks to all the p eople on the SYList and other places on the internet for sharing ideas information opinions and enthusiasm Let me name just a few p eople who denitely deserve credits Adam Mirowski for starting and administering the SYList Ab Wilson for a lot of excellent thoughts ab out FM and synthesis Ken Beesley for his very informative p osts ab out windcontrolled synthesis correcting errors in this do cument and other valuable help Christian Stiens and Argiris Kranidiotis for various details on the FM implementation and tips for voice synthesis Ulrich Kopping for collecting the SY frequently asked questions and answers le SYFAQ Je Harrington for all the microtunings Georg Muller for lots of miscellaneous help INTRODUCTION and Peter Gorges for a bunch of go o d articles on FM b efore he got more interested in General MIDI programming And a very very sp ecial thanks to Michael Neef our SysOp who provided disk space help ed with network and software problems and always has a friendly attitude towards providing free information and software SYNTHESIS METHODS Synthesis isnt about creating sounds its about creating instruments complete with their own expressive charac teristics and then playing these new instruments using the characteristics youve invented Ab Wilson Synthesis Metho ds A go o d background for trying to program a synthesizer is to know ab out the dierentsynthesis metho ds develop ed over the years I think the most imp ortant reason for knowing these is that they represent dierent paradigms of access to sound many timbres can be created with almost any of the synthesis metho ds discussed but each of them has its strong and weak p oints and requires its own way of thinking and playing which may b e useful to develop The most imp ortant dierence b etween the synthesis approaches is in my opinion not so much in the kind of sounds they are able to pro duce but in the programming and the available control parameters Below I have tried to list up the main synthesis approaches and their general prop erties The ability to automatically recreate or resynthesize a given sound Sampling is a sp ecial case here since it allows immediate playback with unsurpassed quality but do es not oer away to mo dulate the sampled timbre without sp ecial programming The ease of programming ie predictability ond power of the synthesis parameters in the hands of an exp erienced user The amount of data that is needed to describ e a certain patch Big amounts of data limit handling and accessibility The necessary hardware to implement this synthesis metho d The interactive control p ossibilities which should b e able to allowa musical relevant access to timbre via phrasing and sp ecial control parameters The sound versatility and quality A go o d measure for this is how natural an acoustical instrumentemulation will sound when played on the synthesizer The table shows that each metho d has sp ecic advantages and drawbacks For me this implies that hybrid resp ectively mo dular synthesis architectures are the way to go additive classical sample frequency.
Recommended publications
  • Vector Synthesis: a Media Archaeological Investigation Into Sound-Modulated Light
    VECTOR SYNTHESIS: A MEDIA ARCHAEOLOGICAL INVESTIGATION INTO SOUND-MODULATED LIGHT Submitted for the qualification Master of Arts in Sound in New Media, Department of Media, Aalto University, Helsinki FI April, 2019 Supervisor: Antti Ikonen Advisor: Marco Donnarumma DEREK HOLZER [BLANK PAGE] Aalto University, P.O. BOX 11000, 00076 AALTO www.aalto.fi Master of Arts thesis abstract Author Derek Holzer Title of thesis Vector Synthesis: a Media-Archaeological Investigation into Sound-Modulated Light Department Department of Media Degree programme Sound in New Media Year 2019 Number of pages 121 Language English Abstract Vector Synthesis is a computational art project inspired by theories of media archaeology, by the history of computer and video art, and by the use of discarded and obsolete technologies such as the Cathode Ray Tube monitor. This text explores the military and techno-scientific legacies at the birth of modern computing, and charts attempts by artists of the subsequent two decades to decouple these tools from their destructive origins. Using this history as a basis, the author then describes a media archaeological, real time performance system using audio synthesis and vector graphics display techniques to investigate direct, synesthetic relationships between sound and image. Key to this system, realized in the Pure Data programming environment, is a didactic, open source approach which encourages reuse and modification by other artists within the experimental audiovisual arts community. Keywords media art, media-archaeology, audiovisual performance, open source code, cathode- ray tubes, obsolete technology, synesthesia, vector graphics, audio synthesis, video art [BLANK PAGE] O22 ABSTRACT Vector Synthesis is a computational art project inspired by theories of media archaeology, by the history of computer and video art, and by the use of discarded and obsolete technologies such as the Cathode Ray Tube monitor.
    [Show full text]
  • Computer Sound Design : Synthesis Techniques and Programming
    Computer Sound Design Titles in the Series Acoustics and Psychoacoustics, 2nd edition (with website) David M. Howard and James Angus The Audio Workstation Handbook Francis Rumsey Composing Music with Computers (with CD-ROM) Eduardo Reck Miranda Digital Audio CD and Resource Pack Markus Erne (Digital Audio CD also available separately) Digital Sound Processing for Music and Multimedia (with website) Ross Kirk and Andy Hunt MIDI Systems and Control, 2nd edition Francis Rumsey Network Technology for Digital Audio Andrew Bailey Computer Sound Design: Synthesis techniques and programming, 2nd edition (with CD-ROM) Eduardo Reck Miranda Sound and Recording: An introduction, 4th edition Francis Rumsey and Tim McCormick Sound Synthesis and Sampling Martin Russ Sound Synthesis and Sampling CD-ROM Martin Russ Spatial Audio Francis Rumsey Computer Sound Design Synthesis techniques and programming Second edition Eduardo Reck Miranda Focal Press An imprint of Elsevier Science Linacre House, Jordan Hill, Oxford OX2 8DP 225 Wildwood Avenue, Woburn MA 01801-2041 First published as Computer Sound Synthesis for the Electronic Musician 1998 Second edition 2002 Copyright © 1998, 2002, Eduardo Reck Miranda. All rights reserved The right of Eduardo Reck Miranda to be identified as the author of this work has been asserted in accordance with the Copyright, Designs and Patents Act 1988 No part of this publication may be reproduced in any material form (including photocopying or storing in any medium by electronic means and whether or not transiently or incidentally to some other use of this publication) without the written permission of the copyright holder except in accordance with the provisions of the Copyright, Designs and Patents Act 1988 or under the terms of a licence issued by the Copyright Licensing Agency Ltd, 90 Tottenham Court Road, London, England W1T 4LP.
    [Show full text]
  • Pdf Nord Modular
    Table of Contents 1 Introduction 1.1 The Purpose of this Document 1.2 Acknowledgements 2 Oscillator Waveform Modification 2.1 Sync 2.2 Frequency Modulation Techniques 2.3 Wave Shaping 2.4 Vector Synthesis 2.5 Wave Sequencing 2.6 Audio-Rate Crossfading 2.7 Wave Terrain Synthesis 2.8 VOSIM 2.9 FOF Synthesis 2.10 Granular Synthesis 3 Filter Techniques 3.1 Resonant Filters as Oscillators 3.2 Serial and Parallel Filter Techniques 3.3 Audio-Rate Filter Cutoff Modulation 3.4 Adding Analog Feel 3.5 Wet Filters 4 Noise Generation 4.1 White Noise 4.2 Brown Noise 4.3 Pink Noise 4.4 Pitched Noise 5 Percussion 5.1 Bass Drum Synthesis 5.2 Snare Drum Synthesis 5.3 Synthesis of Gongs, Bells and Cymbals 5.4 Synthesis of Hand Claps 6 Additive Synthesis 6.1 What is Additive Synthesis? 6.2 Resynthesis 6.3 Group Additive Synthesis 6.4 Morphing 6.5 Transients 6.7 Which Oscillator to Use 7 Physical Modeling 7.1 Introduction to Physical Modeling 7.2 The Karplus-Strong Algorithm 7.3 Tuning of Delay Lines 7.4 Delay Line Details 7.5 Physical Modeling with Digital Waveguides 7.6 String Modeling 7.7 Woodwind Modeling 7.8 Related Links 8 Speech Synthesis and Processing 8.1 Vocoder Techniques 8.2 Speech Synthesis 8.3 Pitch Tracking 9 Using the Logic Modules 9.1 Complex Logic Functions 9.2 Flipflops, Counters other Sequential Elements 9.3 Asynchronous Elements 9.4 Arpeggiation 10 Algorithmic Composition 10.1 Chaos and Fractal Music 10.2 Cellular Automata 10.3 Cooking Noodles 11 Reverb and Echo Effects 11.1 Synthetic Echo and Reverb 11.2 Short-Time Reverb 11.3 Low-Fidelity
    [Show full text]
  • MTEC 474B Electronic Synthesizer Techniques S 2021
    Electronic Synthesizer Techniques, MTEC 474b Course Syllabus Spring 2021 Timo Preece E-mail: [email protected] Website: gravityterminal.com Mailbox: TMC G118 Office Hours: TBA Course Goals It is the goal of this course that each student—upon successful completion—gains a theoretical and practical understanding of intermediate electronic synthesizer and sampling techniques. These will include a working knowledge of electronic synthesizers, effect processors and the components of the synthesis process. To reach this goal, each student must successfully accomplish the objectives described below. Course Objectives • Using contemporary production techniques, demonstrate proficiency of fundamental concepts in sound theory by applying them to practical real-world examples • Create original presets, patches and recorded audio sound-sets using electronic synthesis including: subtractive, additive, physical modeling, frequency modulation, sample-based, wavetable and granular • Synthesize, process and catalog sounds for personal music libraries • Describe, explain, and demonstrate the process of making musical sounds with electronic synthesizers and various additional tools and technology • Create and produce musical compositions and arrangements with synthesized and processed sounds Requirements, Exams and Grading Information Student assessment in MTEC 474b will consist of exercises, mid-term, final project and a final exam. Unless otherwise noted, all exercises are due one week from the date assigned. All assignments are to be turned in to the class DropBox, accessed through Blackboard, and must carefully follow file naming conventions, file management and format guidelines. The final project will consist of a musical sound design sequence, 3 to 4 minutes in length. Students will document their workflow and explain it in a, no longer than 7 minute, screen capture.
    [Show full text]
  • Product Informations Product Informations
    Product Informations Product Informations A WORD ABOUT SYNTHESIS A - Substractive (or analog) synthesis (usually called “Analog” because it was the synthesis you could find on most of the first analog synthesizers). It starts out with a waveform rich in harmonics, such as a saw or square wave, and uses filters to make the finished sound. Here are the main substractive synthesis components : Oscillators: The device creating a soundwave is usually called an oscillator. The first synthesizers used analog electronic oscillator circuits to create waveforms. These units are called VCO's (Voltage Controlled Oscillator). More modern digital synthesizers use DCO's instead (Digitally Controlled Oscillators). A simple oscillator can create one or two basic waveforms - most often a sawtooth-wave - and a squarewave. Most synthesizers can also create a completely random waveform - a noise wave. These waveforms are very simple and completely artificial - they hardly ever appear in the nature. But you would be surprised to know how many different sounds can be achieved by only using and combining these waves. 2 / 17 Product Informations Filters: To be able to vary the basic waveforms to some extent, most synthesizers use filters. A filter is an electronic circuit, which works by smoothing out the "edges" of the original waveform. The Filter section of a synthesizer may be labled as VCF (Voltage Controlled Filter) or DCF (Digitally Controlled Filter). A Filter is used to remove frequencies from the waveform so as to alter the timbre. •Low-Pass Filters allows the lower frequencies to pass through unaffected and filters out (or blocks out) the higher frequencies.
    [Show full text]
  • The History of Musical Synthesis CCRMA Open House.Key
    A Brief History of Musical Synthesis Pat Scandalis CCRMA Open House 3/3/2017 03/03/2017 1 The Seminar Presentation http://www.moforte.com/ccrma-open-house-presentation-2017/ Or look in the blog section of moforte.com 03/03/2017 2 Overview • Synthesis in the Age of Radio. Tubes! • Synthesis Techniques • Modern Synth Instruments • The Future 03/03/2017 3 What is your First Impression of a Synthesizer? • People have always searched for new expressive ways to perform music and sound, ways to explore new timbres. • I believe that many people who are interested in synthesized sound, Jessica Seeley experience music with Synesthesia • My first impression was “Switched On Bach” - Wendy Carlos 1968 03/03/2017 4 Trick Question: What was the first subscription music service? 03/03/2017 5 The Telharmonium Mark II Thaddeus Cahill (1897 - 1912) • Tone Wheel additive synthesis like a Hammond Organ • … Except that it weighted 200 tons. • Looks like a steam punk data center • Telharmonium tones where sine waves. “Clear and pure”. • Subscription model. Broadcast to businesses and telephones. • Funded like a modern venture ($200k = $5M), pitching, patents, road show … • Cross talk with phone lines was a problem • No recordings. Last parts scrapped in 1962 03/03/2017 6 Early Electronic/Electro Mechanical Instruments from the Age of Radio • Telharmonium (1897) • Player Pianos (1900) • Theremin (1920) • Ondes Martenot (1928) • Trautonium (1929) • Hammond Organ (1935) • The Ondioline (1941) • Novachord (1939) • The Voder 03/03/2017 7 Player Pianos (1900 - Present) • Some designs as early as 1876 • Pianola and reproducing pianos. • Peaked in 1924, • Audio recordings are still made from reproducing rolls (Stravinsky, “Rite of Spring”) • QRS Documentary “Punching a Hole … Playing a Roll”.
    [Show full text]
  • Module Specification
    Module Specification Module Title: Sound Synthesis Project Module code: HFDSHR002 NQF level: 5 Credit value: 10 Semester of study: 2 Module type: Optional Pre-requisites: N/A Available to: FdA Music Production, FdA Electronic Music Production Module overview This module explores theoretical models of sound synthesis along with their practical considerations through both analogue and digital technologies. Models include subtractive, additive, granular, and physical modelling. Students will learn how to use synthesis to design sound for their original compositions using both hardware and software synthesizers. The sessions will involve tutor led practical demonstrations, followed by in class practical tasks. Although theoretical models need to be understood, this module is predominantly designed for practical and creative applications, and will allow students to apply synthesis to a variety of contemporary music genres. Areas of study could include: • Key Components of Synthesis and Synthesis theory • Analogue v. Digital interfaces • Additive Synthesis • Subtractive Synthesis • Granular Synthesis • Physical Modelling Synthesis • FM Synthesis • Wavetable Synthesis • Vector Synthesis • Spectral Synthesis • Sample Based Synthesis Aims This module is designed to deliver core concepts and methodologies of sound synthesis and will allow students to explore a range of sonic possibilities. Students will work with both analogue and digital technologies, and will be able to identify, and work with various forms of sound synthesis. Students will be encouraged to develop authenticity through synthesis in their practical work as part of their emerging artistic voice The module aims to: 1. Enable students to design sounds using sound synthesis. 2. Give students an understanding of sound synthesis methodologies. 3. Allow students to explore a variety of musical genres and their approach to sound synthesis.
    [Show full text]
  • Viewpoints on the History of Digital Synthesis∗
    Viewpoints on the History of Digital Synthesis∗ Julius O. Smith III Center for Computer Research in Music and Acoustics (CCRMA) Department of Music, Stanford University, Stanford, California 94305 USA December 28, 2005 1 Introduction In a highly stimulating Science article, Max Mathews painted an exciting vision of \the digital computer as a musical instrument" [7]. \Sound from numbers," it pointed out, was a completely general way to synthesize sound because the bandwidth and dynamic range of hearing are bounded: \any perceivable sound can be so produced." In The Technology of Computer Music [8], Mathews wrote \The two fundamental problems in sound synthesis are (1) the vast amount of data needed to specify a pressure function|hence the necessity of a very fast program|and (2) the need for a simple, powerful language in which to describe a complex sequence of sounds." Problem 1 has been solved to a large extent by the march of technology. Digital processor performance has increased at the rate of more than 40% per year for the past fifteen years, and the trend shows no sign of weakening. At present, multiple voices of many synthesis techniques can be sustained in real time on a personal computer. Problem 2 remains unsolved, and cannot, in principle, ever be completely solved. Since it takes millions of samples to make a sound, nobody has the time to type in every sample of sound for a musical piece. Therefore, sound samples must be synthesized algorithmically, or derived from recordings of natural phenomena. In any case, a large number of samples must be specified or manipulated according a much smaller set of numbers.
    [Show full text]
  • Soft Sound: a Guide to the Tools and Techniques of Software Synthesis
    California State University, Monterey Bay Digital Commons @ CSUMB Capstone Projects and Master's Theses Spring 5-20-2016 Soft Sound: A Guide to the Tools and Techniques of Software Synthesis Quinn Powell California State University, Monterey Bay Follow this and additional works at: https://digitalcommons.csumb.edu/caps_thes Part of the Other Music Commons Recommended Citation Powell, Quinn, "Soft Sound: A Guide to the Tools and Techniques of Software Synthesis" (2016). Capstone Projects and Master's Theses. 549. https://digitalcommons.csumb.edu/caps_thes/549 This Capstone Project is brought to you for free and open access by Digital Commons @ CSUMB. It has been accepted for inclusion in Capstone Projects and Master's Theses by an authorized administrator of Digital Commons @ CSUMB. Unless otherwise indicated, this project was conducted as practicum not subject to IRB review but conducted in keeping with applicable regulatory guidance for training purposes. For more information, please contact [email protected]. California State University, Monterey Bay Soft Sound: A Guide to the Tools and Techniques of Software Synthesis Quinn Powell Professor Sammons Senior Capstone Project 23 May 2016 Powell 2 Introduction Edgard Varèse once said: “To stubbornly conditioned ears, anything new in music has always been called noise. But after all, what is music but organized noises?” (18) In today’s musical climate there is one realm that overwhelmingly leads the revolution in new forms of organized noise: the realm of software synthesis. Although Varèse did not live long enough to see the digital revolution, it is likely he would have embraced computers as so many millions have and contributed to these new forms of noise.
    [Show full text]
  • Design and Implementation of a Software Sound Synthesizer
    HELSINKI UNIVERSITY OF TECHNOLOGY Department of Electrical and Communications Engineering Laboratory of Acoustics and Audio Signal Processing Jari Kleimola Design and Implementation of a Software Sound Synthesizer Master‘s Thesis submitted in partial fulfillment of the requirements for the degree of Master of Science in Technology. Espoo, August 31st, 2005 Supervisor and Instructor: Professor Vesa Välimäki HELSINKI UNIVERSITY ABSTRACT OF THE OF TECHNOLOGY MASTER‘S THESIS Author: Jari Kleimola Name of the Thesis: Design and Implementation of a Software Sound Synthesizer Date: August 31st, 2005 Number of Pages: 96+4 Department: Electrical and Communications Engineering Professorship: S-89 Acoustics and Audio Signal Processing Supervisor: Professor Vesa Välimäki Instructor: Professor Vesa Välimäki Increased processing power of personal computers has enabled their use as real-time virtual musical instruments. In this thesis, such a software sound synthesizer is designed and implemented, with the main objective being in the development of a composite synthesis architecture comprising several elementary synthesis techniques. First, a survey of sound synthesis, effects processing and modulation techniques was conducted, followed by an investigation to some existing implementations in hardware and software platforms. Next, a formal object-oriented design methodology was applied to capture the requirements of the implementation, and an architectural design phase was carried out to ensure that the requirements were fulfilled. Thereafter, the actual implementation work was divided between the reusable application framework library and the extended implementation packages. Finally, evaluation of the results was made in form of sound and source code analysis. As a conclusion, the composite synthesis architecture was found to be relatively intuitive and realizable.
    [Show full text]
  • Keyboard 61-Key: Natural Touch Semi Weighted 73-Key: RH3 (Real Weighted Hammer Action 3) 88-Key: RH3 (Real Weighted Hammer Actio
    61-key: Natural Touch Semi Weighted Keyboard 73-key: RH3 (Real Weighted Hammer Action 3) 88-key: RH3 (Real Weighted Hammer Action 3) System Kronos System Version 2.0 SGX-1 Premium Piano EP-1 MDS Electric Piano HD-1 High-Definition Synthesizer AL-1 Analog Synthesizer Synthesis Types CX-3 Tonewheel Organ STR-1 Plucked String MOD-7 Waveshaping VPM Synthesizer MS-20EX CMT Analog Modeling PolysixEX CMT Analog Modeling SGX-1: 100 voices (100 dual-stereo notes, 400 maximum) EP-1: 104 voices HD-1: 140 voices AL-1 : 80 voices Maximum Polyphony CX-3: 200 voices STR-1: 40 voices MOD-7: 52 voices MS-20EX: 40 voices PolysixEX: 180 voices 2,560 user memory programs (1,536 [768 HD-1+768 EXi] come preloaded) 1,792 user memory combinations Number of Programs / Combinations (480 come preloaded) / Drumkits 264 user memory drum kits (78 come preloaded) 256 GM Level2 preset programs+ 9 GM Level2 drum preset programs Preset PCM 314 MB (ROM 1,505 multi-samples, 1388 drum samples) EXs1 - ROM Expansion EXs2 - Concert Grand Piano EXs3 - Brass & Woodwinds EXs4 - Vintage Keyboards Built-in Expansion PCM Libraries EXs5 - ROM Expansion 2 EXs6 - SGX-1 German D Piano EXs7 - SGX-1 Japanese C Piano EXs8 - Rock Ambience Drums EXs9 - Jazz Ambience Drums Approx. 2GB (The memory available for RAM samples will change based on the use of Capacity of PCM RAM: Expansion PCM libraries. About 1,129MB is available when shipped from the factory —when loading the file named “PRELOAD.KSC.”) Wave Sequences 598 user memory, 165 [SGX-1 Program] Premium Piano EXs6 - SGX-1 German D Piano PCM EXs7 - SGX-1 Japanese C Piano EXs12 - SGX-1 Austrian Piano (Option Sound Libraries, DEMO Version is pre-installed) Piano Type 32 Oscillator Control Damper Resonance, Damper Noise, Mechanical Noise, Note Release [EP-1 Program] Tine and reed-type electric pianos powered by Multi-Dimensional Synthesis (MDS) and MDS Electric Piano vintage effects.
    [Show full text]
  • CM3106 Chapter 5: Digital Audio Synthesis
    CM3106 Chapter 5: Digital Audio Synthesis Prof David Marshall [email protected] and Dr Kirill Sidorov [email protected] www.facebook.com/kirill.sidorov School of Computer Science & Informatics Cardiff University, UK Digital Audio Synthesis Some Practical Multimedia Digital Audio Applications: Having considered the background theory to digital audio processing, let's consider some practical multimedia related examples: Digital Audio Synthesis | making some sounds Digital Audio Effects | changing sounds via some standard effects. MIDI | synthesis and effect control and compression Roadmap for Next Few Weeks of Lectures CM3106 Chapter 5: Audio Synthesis Digital Audio Synthesis 2 Digital Audio Synthesis We have talked a lot about synthesising sounds. Several Approaches: Subtractive synthesis Additive synthesis FM (Frequency Modulation) Synthesis Sample-based synthesis Wavetable synthesis Granular Synthesis Physical Modelling CM3106 Chapter 5: Audio Synthesis Digital Audio Synthesis 3 Subtractive Synthesis Basic Idea: Subtractive synthesis is a method of subtracting overtones from a sound via sound synthesis, characterised by the application of an audio filter to an audio signal. First Example: Vocoder | talking robot (1939). Popularised with Moog Synthesisers 1960-1970s CM3106 Chapter 5: Audio Synthesis Subtractive Synthesis 4 Subtractive synthesis: Simple Example Simulating a bowed string Take the output of a sawtooth generator Use a low-pass filter to dampen its higher partials generates a more natural approximation of a bowed string instrument than using a sawtooth generator alone. 0.5 0.3 0.4 0.2 0.3 0.1 0.2 0.1 0 0 −0.1 −0.1 −0.2 −0.2 −0.3 −0.3 −0.4 −0.5 −0.4 0 2 4 6 8 10 12 14 16 18 20 0 2 4 6 8 10 12 14 16 18 20 subtract synth.m MATLAB Code Example Here.
    [Show full text]