The Ritual of Amber
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Consolidated Character Options List
CONSOLIDATED CHARACTER OPTIONS LIST KEY Player’s Handbook PHB Curse of Strahd COS Plane Shift: Innistrad PSI Dungeon Master’s Guide DMG Volo’s Guide to Monsters VGM Plane Shift: Kaladesh PSK Elemental Evil Supplement EES Adventurer’s League ALB Unearthed Arcana Articles UAA Sword Coast Adventurer’s Guide SCA Plane Shift: Zendikar PSZ DM’s Guild GLD Unearthed Arcana: http://dnd.wizards.com/articles-tags/unearthed-arcana Adventurer’s League PDFs: http://dndadventurersleague.org/downloads/ DM’s Guild: http://www.dmsguild.com/ RACES Aarakocra EES Goliath EES SPECIAL SUBRACES VGM PHB Aasimar Halfling These subraces can be applied to a Fallen VGM Ghostwise SCA number of the races named above. VGM PHB Protector Lightfoot Scourge VGM Stout PHB Revenant UAA PSK PHB Aetherborn Half-orc Aasimar, Dragonborn, Dwarf, Elf, VGM VGM Bugbear Hobgoblin Elf (Zendikar), Genasi, Gnome, UAA PHB Changeling Human Goblin (Zendikar), Halfling, PHB PSI Dragonborn Human (Innistrad) Human, Human (Innistrad), PHB PSI Dwarf Gavony Merfolk (Zendikar), Shifter, SCA PSI Gray (duergar) Kessig Tiefling PHB PSI Hill Nephalia Half-Spawn GLD PHB PSI Mountain Stensia Dwarf, Elf, Genasi, Gnome, PSK VGM Dwarf (Kaladesh) Kenku Goblin (Zendikar), Halfling, PHB VGM Elf Kobold Human, Human (Innistrad), PHB PSZ Dark (drow) Kor (Zendikar) Merfolk (Zendikar), Shifter DMG PSZ Eladrin Merfolk (Zendikar) PHB PSZ High Cosi PHB PSZ Wood Emeria PSK PSZ Elf (Kaladesh) Ula PSK UAA Bishtahar and Tirahar Minotaur (Krynn) PSK VGM Vahadar Orc PSZ UAA Elf (Zendikar) Shifter PSZ UAA Joraga Beasthide -
A Guide to Storm King's Thunder
In this .pdf, we are going to go over Storm King’s Thunder and discuss the things you need to know when running the adventure. This guide has a lot of stuff that should make your life easier. At the end, I have included a sample campaign so newer DMs can get an idea of how to put this adventure together. This guide grew out of my blog: Power Score RPG http://powerscorerpg.blogspot.com/ http://thecampaign20xx.blogspot.com/ When Does This Adventure Take Place? The timeline is kept purposely vague to suit your campaign. This adventure definitely takes place after Tyranny of Dragons. There is a sidebar on page 13 that says that this adventure is assumed to be set after the year 1485 DR. • The Spellplague hit in 1385 DR, which marked the beginning of 4th edition. • The Sundering occurred in either 1484 or 1485 DR and marked the beginning of the D&D Next playtest era. So, yeah, here we are. I'd say you should put in at least a year to account for Tyranny of Dragons, which occurs prior to this adventure. I think saying that there is one year of time between each adventure sounds good. Out of the Abyss could take a very long time in-game. So here’s what you do: • 1486 DR: Tyranny of Dragons Sample file • 1487 DR: Princes of the Apocalypse • 1488 DR: Out of the Abyss • 1489 DR: Curse of Strahd • 1490 DR: Storm King’s Thunder If This is Your First Campaign New DMs: If you are new to being a dungeon master, it is important to remember that you can do whatever you want with this book. -
Analisando Um Processo De Tradução Amadora Colaborativa De Dungeons and Dragons, 5ª Edição
UNIVERSIDADE FEDERAL DE JUIZ DE FORA FACULDADE DE LETRAS MAIRON MORELLI SAMAGAIO ANALISANDO UM PROCESSO DE TRADUÇÃO AMADORA COLABORATIVA DE DUNGEONS AND DRAGONS, 5ª EDIÇÃO JUIZ DE FORA 2018 MAIRON MORELLI SAMAGAIO ANALISANDO UM PROCESSO DE TRADUÇÃO AMADORA DE DUNGEONS AND DRAGONS, 5ª EDIÇÃO Monografia submetida ao Departamento de Letras Estrangeiras Modernas da Faculdade de Letras, da Universidade Federal de Juiz Fora, como parte dos requisitos para a obtenção do grau de Bacharel em Letras: Ênfase em Tradução – Inglês. Orientadora: Prof.ª Dr.ª Carolina Alves Magaldi. JUIZ DE FORA 2018 MAIRON MORELLI SAMAGAIO ANALISANDO UM PROCESSO DE TRADUÇÃO AMADORA DE DUNGEONS AND DRAGONS, 5ª EDIÇÃO Monografia submetida ao Departamento de Letras Estrangeiras Modernas da Faculdade de Letras, da Universidade Federal de Juiz Fora, como parte dos requisitos para a obtenção do grau de Bacharel em Letras: Ênfase em Tradução – Inglês. Data de Aprovação: Juiz de Fora – MG, ______ de __________ de _________. BANCA EXAMINADORA _____________________________________________________ Prof.ª Dr.ª Carolina Alves Magaldi (Orientadora – Universidade Federal de Juiz de Fora) _____________________________________________________ Prof. Dr. Yuri Cerqueira dos Anjos (Coorientador – Universidade Federal de Juiz de Fora) _____________________________________________________ Dr. Leonardo Schabbach Oliveira (Universidade Federal do Rio de Janeiro) _____________________________________________________ Prof.ª Dr.ª Patrícia Fabiane Amaral da Cunha Lacerda (Universidade Federal de Juiz de Fora) AGRADECIMENTOS Gostaria de agradecer, primeiramente, a Deus e aos meus pais, Marcinei e Solange, que, com muito carinho, apoio e paciência, não mediram esforços para que eu chegasse até aqui. Obrigado por nunca me deixarem desistir, mesmo diante das dificuldades. Á minha irmã, Maísa, que, com doçura e carinho, foi companheira e amiga durante todos esses anos. -
180169-Sample.Pdf
Sample file Curse of Strahd DM’s Kit & Screen An expansion & supplement for CURSE OF STRAHD Credits Table of Contents Design: Tim Bannock (neuronphaser.com) Using the DM’s Kit & Screen 1 Layout/Graphic Elements: Elena Naylor The DM’s Kit 1 (elenanaylor.deviantart.com) The DM’s Screen 1 Curse of Strahd DM’s Kit 2 This product uses content and artwork from a variety Adventure Options 2 Factions 10 of community resources and stock art sources. Please Sergei & Ireena 14 consider supporting these amazing publishers and Tsolenka Pass 15 artists! The Lost Gem 16 Matthew Richmond Balance 17 Patrick E. Pullen Curse of Strahd DM’s Screen 19 David Revoy NPC Index 20 Aaron Lee Catacombs Area Index 21 Wizards of the Coast Vestiges Index 21 Barovia Areas by Level Index 21 Special Thanks DM Screen Panels – Portrait Layout 22 The creators of all versions of Ravenloft. DM Screen Panels – Landscape Layout 28 The folks who have purchased previous versions of Change Log this supplement. You deserve the best, and I hope I 4/11/2016 +Balance, Table of Contents keep making it better! 5/3/2016 +Portrait layout DM Screen, Movement rules on DM screen updated 7/28/2016 Major layout change; +Modified spell effects to DM screen 8/5/2016 Layout update, new cover 1/25/2018 Layout update DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. -
A Guide to Storm King's Thunder
1 In this .pdf, we are going to go over Storm King’s Thunder and discuss the things you need to know when running the adventure. This guide has a lot of stuff that should make your life easier. At the end, I have included a sample campaign so newer DMs can get an idea of how to put this adventure together. This guide grew out of my blog: Power Score RPG http://powerscorerpg.blogspot.com/ http://thecampaign20xx.blogspot.com/ When Does This Adventure Take Place? The timeline is kept purposely vague to suit your campaign. This adventure definitely takes place after Tyranny of Dragons. There is a sidebar on page 13 that says that this adventure is assumed to be set after the year 1485 DR. • The Spellplague hit in 1385 DR, which marked the beginning of 4th edition. • The Sundering occurred in either 1484 or 1485 DR and marked the beginning of the D&D Next playtest era. So, yeah, here we are. I'd say you should put in at least a year to account for Tyranny of Dragons, which occurs prior to this adventure. I think saying that there is one year of time between each adventure sounds good. Out of the Abyss could take a very long time in-game. So here’s what you do: • 1486 DR: Tyranny of Dragons • 1487 DR: Princes of the Apocalypse • 1488 DR: Out of the Abyss • 1489 DR: Curse of Strahd • 1490 DR: Storm King’s Thunder If This is Your First Campaign New DMs: If you are new to being a dungeon master, it is important to remember that you can do whatever you want with this book. -
Adventurers League Content Catalog
Adventurers League Content Catalog D&D AL Admins … and you! Version: 7.05 April 2018 Maintenance: [email protected] Organized Play: Chris Lindsay D&D Adventurers League Wizards Team: Adam Lee, Chris Lindsay, Mike Mearls, Matt Sernett D&D Adventurers League Administrators: Alan Patrick, Bill Benham, Travis Woodall, Claire Hoffman, Greg Marks, Lysa Chen Art: all art used with permission of Wizards of the Coast DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. Not for resale. Permission granted to print or photocopy this document for personal use only. D&D Adventurers League Content Catalog 1 D&D Adventurers League Catalogue IT WAS OGHMA, THE GOD OF KNOWLEDGE. Although I can’t really say that I met him, I suppose, as he was drunk and fast asleep in Cousin Roffler’s back lawn – or perhaps I should say ON Cousin Roffler’s back lawn. -
1540355802564.Pdf
OCTOBER 23rd 2018 Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Sorry for the inconvenience. Others are encoded but have a working hyperlink underneath. Some are Spoonerisms or even written backwards, Enjoy! ss, @SS or $$ is Send Spaace, m3g@ is Megaa, <d0t> is a period or dot as in dot com, etc. -
Player's Guide
Player’s Guide Version 4.0 Curse of Strahd Edition: March 4, 2016, to August 25, 2016 Credits D&D Organized Play: Christopher Lindsay D&D Adventurers League Wizards Team: Christopher Lindsay, Mike Mearls D&D Adventurers League Administrators: Robert Adducci, Bill Benham, Claire Hoffman, Greg Marks, Alan Patrick, Travis Woodall Editing and Layout: Scott Fitzgerald Gray DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. Not for resale. Permission granted to print and photocopy this document for personal use only. What is the D&D D&D Adventurers League Mission Adventurers League? D&D Adventurers League events must: • Be inclusive of players of all backgrounds The D&D Adventurers League is an ongoing official • Foster a welcoming atmosphere focused on fun organized play campaign for Dungeons & Dragons®. -
Fleshing out Curse of Strahd: Player P
FleshingFleshingFleshing OutOutOut CurseCurseCurse ofofof Strahd:Strahd:Strahd: PlayerPlayerPlayer PrimerPrimerPrimer his character chronicler was designed to inspire the creation of player characters with depth and verisimilitude. Since the publication of The Explorer’s Guide to Wildemount in 3 March 2020, a couple different player primers have been published to help players integrate The Planes of Existence .............................................3 Ttheir characters into campaign settings. Most notably, we've seen the Heroic Chronicle: Sword Coast and 4 the North, which helps integrate characters generally into the Sword Coast, and the Player Primer: Icewind Dale, which Using This Primer ............................................................4 helps develop characters specifically for the Icewind Dale: Rime of the Frostmaiden adventure module. Backstory ................................................................................5 This primer was designed specifically for the Curse of Hometown ...................................................................................5 Strahd campaign, to similarly assist in the character creation Family ...........................................................................................5 process. It reflects ideas and tables found in the previously Fateful Relations ........................................................................7 mentioned work, but all rewritten to better suit the Ravenloft setting. Personality ............................................................................8 -
The Song of Aracos
The Song of Aracos a Ravenloft adventure for Dungeons and Dragons 5th Edition by Lucas Curell Edited by: Rebecca Curell and Chance Kemp Cover Art: Monica Marie Doss Playtesters: Addison Spear, Chris Erskine, Daniel Kay, Matt Boettcher The Song of Aracos © 2016 Embers Design Studios, LLC Embers Design Studios, LLC P.O. Box 361 Freeland, MI, 48623 http://www.embersds.com Embers Design Studios, City of Brass, the Embers Design Studios logo and the City of Brass logo are trademarks of Embers Design Studios, LLC. Sample file DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Curse of Strahd, Barovia, Strahd von Zarovich, the dragon ampersand, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright 2016 by Embers Design Studios, LLC and published under the Community Content Agreement for Dungeon Masters Guild. Additional Art Credits Publisher’s Choice Quality Stock Art © Rick Hershey / Fat Goblin Games - Contents - Introduction 6 The Reading 8 Scene 1: Getting Started 12 Scene 2: Vistani 13 Scene 3: Mangy Mongrel 14 Scene 4: Talaitha 16 Scene 5: Finding Vasha 17 Scene 6: Tarin Nightingale 19 Scene 7: Vasha Moldova 20 Sample file Scene 8: Endings 22 Death at the Mangy Mongrel 23 Aracos Drowns 24 A New Bride 25 Hope Blossoms 26 Escape for Some 26 Scene 9: Song of Aracos 27 Special Events 28 Rewards 28 Introduction The Song of Aracos is a ghost story that follows a child where he determined to effect change in the only way named Talaitha as she struggles to reunite with her he knew how: through music. -
Plane Shift: Innistrad
PLANE SHIFT: INNISTRAD ©2016 Wizards of the Coast LLC. MAGIC: THE GATHER- ING, DUNGEONS & DRAGONS, their respective logos, Magic, Innistrad, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D, Curse of Strahd, Raven- loft, WUBRG, and characters’ distinctive likenesses are property of Wizards of the Coast LLC in the USA and other countries. All rights reserved. www.MagicTheGathering.com Written by James Wyatt Cover art by Adam Paquette The stories, characters, and incidents mentioned in this publication are entirely fictional. This book is protected under the copyright laws of the Unit- ed States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast LLC. First Printing: August 2016 Contents Contact Us at Wizards.com/CustomerService The World of Innistrad Wizards of the Coast LLC PO Box 707 Life on Innistrad Renton, WA 98057-0707 USA USA & Canada: (800) 324-6496 or (425) 204-8069 Creatures of the Night Europe: +32(0) 70 233 277 The Coming of Emrakul Curse of Innistrad Humble the Brute Daarken Introduction Clouds of purple and red shroud the sky above the for- bidding mountains of the Geier Reach, never allowing the sun’s full light to shine on the ground below. The jagged spires of Maurer Estate jut up from the peaks, keeping silent watch over the isolated valley. Stoic and enduring, the people of Stensia huddle in their stone-crafted villages—Shadowgrange, Krezk, Lam- mas—built against the mountainsides. Wisps of thick fog twine amid the trunks of black pines in the Som- berwald, thick bogs suck dead trees slowly down into their murky depths, and dusky pastureland provides scant sustenance to flocks of scrawny sheep. -
D&D 5E Apprentice Character Update Apprentice Character
4/6/2016 D&D 5e Apprentice Character Update | Tribality (http://tribality.com/) (http://tribality.com/2014/10/05/dd5eapprenticecharacterupdate/) D&D 5e Apprentice Character Update POSTED BY MICHAEL LONG (HTTP://TRIBALITY.COM/AUTHOR/MICHAEL/) ON OCTOBER 5, 2014 (HTTP://TRIBALITY.COM/2014/10/05/DD-5E-APPRENTICE-CHARACTER-UPDATE/) POSTED IN THOUGHTS & THINGS (HTTP://TRIBALITY.COM/CATEGORY/COLUMNS/THOUGHTS-THINGS/) So, I’ve been play testing and starting off each new player with an Apprentice (level 0) character. Everyone thinks it is running awesome, and it’s cool to start the character at level 0, and only have the background. But they didn’t like finalizing the personality, and there was some people upset about Class weapon proficiency. So I made some updates. Thanks to everyone for helping me and my players on this. I put together a short Level 0 adventure just for fun. Let me know what you like/dislike. http://tribality.Acom/2p014/10p/05/ddr5eeapprnenticetchiarcactereupda te/Character 1/17 4/6/2016 D&D 5e Apprentice Character Update | Tribality Apprentice Character Character Generation 1. Race. Choose a Race and get your racial skills, proficiencies, special abilities 2. Details. Choose a name, alignment, physical details, starting age. This is not necessarily the youngest for the races age, as you may have just started a life of adventuring at an older age 3. Ability Scores. Standard Array, Roll random, or Point Buy. Then add in your racial bonuses as normal 4. Class. Choose Class that you are thinking of being an apprentice.