The Risen Mists Is the Second of a Three Part Series That Began with Heart of the Wild
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Dragon Magazine #182
Issue #182 Vol. XVII, No. 1 SPECIAL ATTRACTIONS Dragons: the lords of fantasy June 1992 9 Our annual tribute to our namesakeslong may they live! Publisher Not Cheaper by the Dozen Spike Y. Jones James M. Ward 10 Twelve of the DRAGONLANCE® sagas most egg-citing creations. Editor The Vikings' Dragons Jean Rabe Roger E. Moore 17 Linnorms: the first of a two-part series on the Norse dragons. The Dragons Bestiary Gregory Detwiler Associate editor 25 unhealthy branches of the dragon family tree. Dale A. Donovan Fiction editor F ICTION Barbara G. Young The Dragonbone Flute fiction by Lois Tilton Editorial assistant 84 He was a shepherd who loved musicbut he loved his audience more. Wolfgang H. Baur Art director R EVIEWS Larry W. Smith The Role of Computers Hartley, Patricia, and Kirk Lesser 55 From Mars to the stars: two high-powered science-fiction games. Production staff Gaye O'Keefe Angelika Lokotz Role-playing Reviews Lester Smith Tracey Zamagne Mary Roath 96 Now you can be the smallest of creatures or the most powerful. Through the Looking Glass Robert Bigelow Subscriptions\t 112 A collection of draconic wonders, for gaming or display. Janet L. Winters U.S. advertising O THER FEATURES Roseann Schnering Novel Ideas James Lowder 34 Two new horrific novels, spawned in the mists of Ravenloft. U.K. correspondent The Voyage of the Princess Ark Bruce A. Heard and U.K. advertising 41 This month, the readers questions take center stage. Bronwen Livermore The Wild, Wild World of Dice Michael J. DAlfonsi 45 Okay, so how many six-sided dice do you own? Kings of the Caravans Ed Greenwood 48 A land like the Forgotten Realms requires tough merchants! Dragonslayers on the Screen Dorothy Slama 62 Some handy guidelines for letting your computer be your DM. -
Nither Man Nor Beast
Tablu of Contunts Introduction ................... ..2 Welcome to the Horror ...... ...2 Maintaining the Mystery ....... .....3 The Good Ship Sunset Empires. ..........4 The Good Ship Sunset Empires. ..........5 TheCrew .................. .....8 Life Under Sail. ... 10 Dr. Fran’s Island .... ... 17 Awakening ........ .17 A Tour of the Island. .... 18 Adventures in Paradise . ....23 Dr. Fran’s Manor. .......... ...28 Key to the Manor. ......... .... 28 The Members of the Household. > .33 Manor Life. ............... , .34 The Monastery of the Lost. .. ...45 Getting There ......... ....45 The Monastery ........ .... 45 The Brethren. ........... ....52 Reaching the Monastery ... ....55 Finale. ................. ...59 A Treachery Revealed. .. ....59 Akanga’s War ......... .... 59 Escape From the Island. .............. .63 Wrapping_- - Things- Up ..................64 Theshanty ........................ 12 The Broken Ones: A Quick Guide ......21 Markov’s Journal.. ................. .33Sample file The Order of the Guardians .......... .46 The History of Markovia ..............48 The Table of Life. ................... .51 Crudits TSR, Inc. TSR Ltd. Jeff Grubb Design: 20 1 Sheridan Springs-- 120 Church End, Editing: John D. Rateliff Lake Geneva Cherry Hinton Project Coordination: Harold Johnson 53147 Cambridge CBl 3LB Cover Art: Larry Elmore WI Interior Art: Valerie Valusek & Karolyn Guldan U.S.A United Kingdom Additional Art: Mark Nelson, Ned Dameron, & Stephan Fabian Bruce Zamjahn Art Direction: 9499 Cartography: Robin Raab & Roy M. Boholst Typesetting: Gaye O’Keefe & Tracey Isler ADVANCED DUNGEONS & DRAGONS, ADGD, DRAGONLANCE, and RAVENLOFT are registered trademarks owned by TSR, Inc. The TSR logo is a trademark owned by TSR, Inc. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc. 01995 TSR, Inc. All Rights Reserved. Made in the U.S.A. -
From Beyond the Veil from Beyond the Veil from Beyond the Veil from Beyond the Veil
FromFromFrom BeyondBeyondBeyond thethethe VeilVeilVeil Sample file 1 The Dark Powers lder than time itself, trapped within the conines the entities' categorization and coninement. While this did of the Amber Temple, and beyond the help to preemptively deter outside interference in their comprehension of most mortal minds, the Dark research, by effectively concentrating such a large number of Powers of the Ravenloft campaign setting are powerful dark forces in a single location, the society had the quintessential abstract evils of the Dungeons unintentionally created a beacon of sorts for these powers to and Dragons mulitiverse. Whereas devils have resonate further into the cosmos, drawing attention from Otheir contracts, and demons have their rampant power-hungry individuals from across the planes. violence, the Dark Powers, akin to some Gothic horror beyond the realm of possibility, are subdued, individualistic entities The Amber Sarcophagi that crave the corruption of souls, feasting off the slow decline of morality and hope of their chosen champions. In the years and decades following the creation of their As presented in their most recent iteration, 5th Edition's supposed haven for research, the society came to a number of delightfully macabre Curse of Stahd, the Dark Powers are conclusions regarding the entities in their possession, least of relatively minor encounters for the players, offering leeting which was not their unique ability to radiate negative emotion gifts in exchange for largely inconsequential detriments. This is unless contained within a vault of pure amber. This discovery not to say that they were written poorly within the conines of happened only too late for a number of their members, who, in the adventure, for their subdued nature allows players to focus close contact with their queries for days or weeks on end, were on their primary goal of defeating Strahd and freeing Barovia tainted with delusions of the power they could achieve with the from his grasp. -
Living Forgotten Realms Campaign Guide Explains How to Beyond
LIVING FORGOTTEN REALMS® CAMPAIGN GUIDE Version 2.5: August 4, 2011 (Next Update: January 2012) For a list of changes made from v2.0 of this document, please visit this thread on the LFR Community Forum. What is Living Forgotten Realms? Campaign Setting and Structure Living Forgotten Realms (LFR for short) is a worldwide Living The Living Forgotten Realms campaign is based on the setting Campaign that uses the 4th Edition DUNGEONS & DRAGONS® details found in the 4th Edition Forgotten Realms Campaign rules and the FORGOTTEN REALMS® campaign setting. Players Guide. Faerûn is constantly evolving. Game products from create characters using the core D&D rules and the Wizards of the Coast (such as the Neverwinter Campaign guidelines in this document, and can then play those Guide) offer new information about the world. New characters in any LFR adventure, anywhere in the world. As FORGOTTEN REALMS content appears regularly on D&D you play adventures, your character earns experience points, Insider. LFR adventures sometimes refer to events and gold, and magic items which stay with you from game to characters from the many fiction novels set in the Realms. game. There are dozens of new adventures to play each year! Most importantly, LFR characters themselves can and do change the world through their actions and decisions! How to Use This Guide Living Forgotten Realms adventures span the vastness of Faerûn's surface, the Underdark beneath, and the planes The Living Forgotten Realms Campaign Guide explains how to beyond. Your character might explore the jungles of Chult in create and advance characters. -
345058-Sample.Pdf
Sample file Foreword Welcome to Madam Eva’s Tarokka Deck of Friends, Contents Foes and Fortune, a supplemental product that uses a tarokka deck or standard set of playing cards to generate endless combinations of adventures to use Introduction 1 as they appear or merely act as inspiration! Using0 . 1 This Product ....................................................... 1 I want to call out the talented team who heard my somewhat impromptu sales pitch and decided to get High Card Deck Modifiers 5 involved, the full list of whom is in the credits. This Artifact ......................................................................... 5 product would be a fraction as entertaining and Beast............................................................................ 7 polished if it weren’t for those involved, and for that Broken One .................................................................. 7 they have my everlasting thanks. Dark Lord..................................................................... 7 Donjon ......................................................................... 8 My last thanks is to you: in picking up this product, Executioner .................................................................. 8 you’ve helped add value to the hours we’ve spent Ghost ........................................................................... 8 lovingly putting this all together. Hopefully there is Horseman..................................................................... 10 something deeply inspiring, that you and your party -
Consolidated Character Options List
CONSOLIDATED CHARACTER OPTIONS LIST KEY Player’s Handbook PHB Curse of Strahd COS Plane Shift: Innistrad PSI Dungeon Master’s Guide DMG Volo’s Guide to Monsters VGM Plane Shift: Kaladesh PSK Elemental Evil Supplement EES Adventurer’s League ALB Unearthed Arcana Articles UAA Sword Coast Adventurer’s Guide SCA Plane Shift: Zendikar PSZ DM’s Guild GLD Unearthed Arcana: http://dnd.wizards.com/articles-tags/unearthed-arcana Adventurer’s League PDFs: http://dndadventurersleague.org/downloads/ DM’s Guild: http://www.dmsguild.com/ RACES Aarakocra EES Goliath EES SPECIAL SUBRACES VGM PHB Aasimar Halfling These subraces can be applied to a Fallen VGM Ghostwise SCA number of the races named above. VGM PHB Protector Lightfoot Scourge VGM Stout PHB Revenant UAA PSK PHB Aetherborn Half-orc Aasimar, Dragonborn, Dwarf, Elf, VGM VGM Bugbear Hobgoblin Elf (Zendikar), Genasi, Gnome, UAA PHB Changeling Human Goblin (Zendikar), Halfling, PHB PSI Dragonborn Human (Innistrad) Human, Human (Innistrad), PHB PSI Dwarf Gavony Merfolk (Zendikar), Shifter, SCA PSI Gray (duergar) Kessig Tiefling PHB PSI Hill Nephalia Half-Spawn GLD PHB PSI Mountain Stensia Dwarf, Elf, Genasi, Gnome, PSK VGM Dwarf (Kaladesh) Kenku Goblin (Zendikar), Halfling, PHB VGM Elf Kobold Human, Human (Innistrad), PHB PSZ Dark (drow) Kor (Zendikar) Merfolk (Zendikar), Shifter DMG PSZ Eladrin Merfolk (Zendikar) PHB PSZ High Cosi PHB PSZ Wood Emeria PSK PSZ Elf (Kaladesh) Ula PSK UAA Bishtahar and Tirahar Minotaur (Krynn) PSK VGM Vahadar Orc PSZ UAA Elf (Zendikar) Shifter PSZ UAA Joraga Beasthide -
Sample File Searchers After Horror Haunt Strange, Far Places
Foreward TM Table of Contents Chapter One: The World of Ravenloft 3 Clusters 165 Why a New Edition? 5 The Frozen Reaches 170 How to Use This Book 5 The Shadowlands 174 The Gothic Mystique 6 The Verdurous Lands 178 The Realm of Dread 8 Islands of Terror 184 History 13 Chapter Five: Horrors of the Night 194 The Geography of Mists 21 Vampires 196 Lexicon 31 Ghosts 201 Chapter Two: Player Characters 33 Liches 208 Races 35 Lycanthropes 212 Classes Sample43 fileConstructs 217 New Prestige Classes 54 The Ancient Dead 221 Skills 59 Fiends 226 Feats 61 Hags 232 Faiths 63 The Vistani 236 Equipment 69 Chapter Six: The Ravenloft Campaign 244 Final Thoughts 72 Gothic Horror 246 Chapter Three: The Ways of the World 75 Gothic Themes 247 Fear, Horror and Madness 77 Gothic Adventure 248 Curses 89 The World of Ravenloft 251 Powers Checks 95 Recommended References 253 Altered Magic 105 Index and List of Tables 255 Chapter Four: The Dread Realms 124 Traveling the Dread Realms 126 The Core 129 2 The World of Ravenloft ChapterChapter One:One: TheThe WorldWorld ofof RavenloftRavenloft Sample file Searchers after horror haunt strange, far places. For them are the catacombs… and the carven mausolea of the nightmare countries. They climb to the moonlit tow- ers of ruined… castles and falter down black, cobwebbed steps beneath the scattered stones of forgotten cities…. The haunted wood and the desolate mountain are their shrines, and they linger around the sinister monoliths on uninhabited islands. —H. P. Lovecraft, “The Picture in the House” 3 Chapter One I am the Ancient, I am the Land. -
A Guide to Storm King's Thunder
In this .pdf, we are going to go over Storm King’s Thunder and discuss the things you need to know when running the adventure. This guide has a lot of stuff that should make your life easier. At the end, I have included a sample campaign so newer DMs can get an idea of how to put this adventure together. This guide grew out of my blog: Power Score RPG http://powerscorerpg.blogspot.com/ http://thecampaign20xx.blogspot.com/ When Does This Adventure Take Place? The timeline is kept purposely vague to suit your campaign. This adventure definitely takes place after Tyranny of Dragons. There is a sidebar on page 13 that says that this adventure is assumed to be set after the year 1485 DR. • The Spellplague hit in 1385 DR, which marked the beginning of 4th edition. • The Sundering occurred in either 1484 or 1485 DR and marked the beginning of the D&D Next playtest era. So, yeah, here we are. I'd say you should put in at least a year to account for Tyranny of Dragons, which occurs prior to this adventure. I think saying that there is one year of time between each adventure sounds good. Out of the Abyss could take a very long time in-game. So here’s what you do: • 1486 DR: Tyranny of Dragons Sample file • 1487 DR: Princes of the Apocalypse • 1488 DR: Out of the Abyss • 1489 DR: Curse of Strahd • 1490 DR: Storm King’s Thunder If This is Your First Campaign New DMs: If you are new to being a dungeon master, it is important to remember that you can do whatever you want with this book. -
Dragon Magazine #126
Magazine Issue #126 Vol. XII, No. 5 SPECIAL ATTRACTIONS October 1987 15 The Dead of Night: Not even the grave can keep some people down. Publisher Mike Cook 16 Hearts of Darkness Tom Moldvay Vampires are everywhere you can Count on it. Editor 26 Dead on Target David Howery Roger E. Moore Youll need more than a silver dagger against the enemies of the living. Assistant editor Fiction editor 28 A Touch of Evil Vince Garcia Robin Jenkins Patrick L. Price 31-derful flavors of terror from beyond the grave. OTHER FEATURES Editorial assistants Eileen Lucas Barbara G. Young 8 Role-playing Reviews Ken Rolston Georgia Moore Fantasy campaign supplements: lands of the living and the dead. 37 The Game Wizards Steve Winter Art director The second-edition AD&D® game, from the editors viewpoint. Roger Raupp 40 The Ecology of the Shade Dan Salas Production Staff Life without death, death without life, forever. Marilyn Favaro Gloria Habriga 44 Well Bottled at Slabs John Gregory Betancourt Colleen OMalley Our second visit to a remarkably . spirited tavern. Subscriptions Advertising 50 Bazaar of the Bizarre Gregory W. Detwiler Pat Schulz Mary Parkinson A strange and wonderful assortment of Oriental Adventures treasures. 52 A Ghastly Grimoire Dean Shomshak Creative editors Walking statues, earthquakes, the Yellow Sign, and the CALL OF CTHULHU® game. Ed Greenwood Jeff Grubb 60 The Dragons Bestiary John M. Maxstadt Its mutant round-up time in the lands of the GAMMA WORLD® game. Contributing artists Daniel Horne George Barr 66 There Are Ways of Making You Talk. Kevin Marzahl Richard Bennett Peter Botsis The TOP SECRET® games contact system: Reach out and interrogate someone. -
Analisando Um Processo De Tradução Amadora Colaborativa De Dungeons and Dragons, 5ª Edição
UNIVERSIDADE FEDERAL DE JUIZ DE FORA FACULDADE DE LETRAS MAIRON MORELLI SAMAGAIO ANALISANDO UM PROCESSO DE TRADUÇÃO AMADORA COLABORATIVA DE DUNGEONS AND DRAGONS, 5ª EDIÇÃO JUIZ DE FORA 2018 MAIRON MORELLI SAMAGAIO ANALISANDO UM PROCESSO DE TRADUÇÃO AMADORA DE DUNGEONS AND DRAGONS, 5ª EDIÇÃO Monografia submetida ao Departamento de Letras Estrangeiras Modernas da Faculdade de Letras, da Universidade Federal de Juiz Fora, como parte dos requisitos para a obtenção do grau de Bacharel em Letras: Ênfase em Tradução – Inglês. Orientadora: Prof.ª Dr.ª Carolina Alves Magaldi. JUIZ DE FORA 2018 MAIRON MORELLI SAMAGAIO ANALISANDO UM PROCESSO DE TRADUÇÃO AMADORA DE DUNGEONS AND DRAGONS, 5ª EDIÇÃO Monografia submetida ao Departamento de Letras Estrangeiras Modernas da Faculdade de Letras, da Universidade Federal de Juiz Fora, como parte dos requisitos para a obtenção do grau de Bacharel em Letras: Ênfase em Tradução – Inglês. Data de Aprovação: Juiz de Fora – MG, ______ de __________ de _________. BANCA EXAMINADORA _____________________________________________________ Prof.ª Dr.ª Carolina Alves Magaldi (Orientadora – Universidade Federal de Juiz de Fora) _____________________________________________________ Prof. Dr. Yuri Cerqueira dos Anjos (Coorientador – Universidade Federal de Juiz de Fora) _____________________________________________________ Dr. Leonardo Schabbach Oliveira (Universidade Federal do Rio de Janeiro) _____________________________________________________ Prof.ª Dr.ª Patrícia Fabiane Amaral da Cunha Lacerda (Universidade Federal de Juiz de Fora) AGRADECIMENTOS Gostaria de agradecer, primeiramente, a Deus e aos meus pais, Marcinei e Solange, que, com muito carinho, apoio e paciência, não mediram esforços para que eu chegasse até aqui. Obrigado por nunca me deixarem desistir, mesmo diante das dificuldades. Á minha irmã, Maísa, que, com doçura e carinho, foi companheira e amiga durante todos esses anos. -
Random Roads: Rotten Dreams
Random Roads: Rotten Dreams An adventure for characters on the road. Written by Neil Nolette Edited by Henry Wanat DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. Sample file Not for resale. Permission granted to print or photocopy this document for personal use only. Rotten_Dreams 1 Down a Random Road “It's a dangerous business, Frodo, going out your Since then, the land has lured in and consumed door. You step onto the road, and if you don't keep anyone seeking shelter in the old farm area. It hopes your feet, there's no knowing where you might be to be able to control the whole of the woods in time, swept off to.” but that is beyond the scope of this encounter. —J.R.R Tolkien The Fellowship of the Ring. -
180169-Sample.Pdf
Sample file Curse of Strahd DM’s Kit & Screen An expansion & supplement for CURSE OF STRAHD Credits Table of Contents Design: Tim Bannock (neuronphaser.com) Using the DM’s Kit & Screen 1 Layout/Graphic Elements: Elena Naylor The DM’s Kit 1 (elenanaylor.deviantart.com) The DM’s Screen 1 Curse of Strahd DM’s Kit 2 This product uses content and artwork from a variety Adventure Options 2 Factions 10 of community resources and stock art sources. Please Sergei & Ireena 14 consider supporting these amazing publishers and Tsolenka Pass 15 artists! The Lost Gem 16 Matthew Richmond Balance 17 Patrick E. Pullen Curse of Strahd DM’s Screen 19 David Revoy NPC Index 20 Aaron Lee Catacombs Area Index 21 Wizards of the Coast Vestiges Index 21 Barovia Areas by Level Index 21 Special Thanks DM Screen Panels – Portrait Layout 22 The creators of all versions of Ravenloft. DM Screen Panels – Landscape Layout 28 The folks who have purchased previous versions of Change Log this supplement. You deserve the best, and I hope I 4/11/2016 +Balance, Table of Contents keep making it better! 5/3/2016 +Portrait layout DM Screen, Movement rules on DM screen updated 7/28/2016 Major layout change; +Modified spell effects to DM screen 8/5/2016 Layout update, new cover 1/25/2018 Layout update DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.