The Song of Aracos
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Campaign Information
Arak and Gwydion (Some Thoughts on the Shadow Elves' History) By R. Sweeney Gwydion isn't a 'real' demon, but rather a creature of great power from the plane of shadow. Gwydion's evil was his enslavement of the ShadowElves. His torment is his betrayal by Arak. Unlike Vecna, he was not on the prime and could only be 'trapped' because he was trying to follow the Shadow Elves into RL. (Presumably to kill them or re-enslave them). I wonder what Arak was thinking, however. Would there be anyplace he could take the Shadow elves into exile where Gwydion could not follow? Did he think he could hide from such a powerful creature? Gwydion must have had an enemy. A sibling perhaps. The Shadow Elves must have acted as some sort of armed forces for him. Arak must have believed that if Gwydion suddenly found himself without his Slaves, he would have been destroyed by his rivals. However, there other.. less satisfying, perhaps, ways of re-writing ShadowElf history. Gwydion, the shadow-being, falls 'in love' with an elf from some other world. They mate, bear children. Woman dies, Gwydion takes his children and their children as slaves. Millenia pass. Arak was Gwydion's favorite. Perhaps, Gwydion had mated with one of the Shadow elves of unsurpassed beauty and begat Arak. Thus, he set his son above all the other slaves. Arak, however, desired more than to be the head of the slaves. He managed to betray his father to his enemies. Arak had intended patricide. He was going to take away Gwydion's protective armed forces, leaving him vulnerable to attack by his other enemies. -
Consolidated Character Options List
CONSOLIDATED CHARACTER OPTIONS LIST KEY Player’s Handbook PHB Curse of Strahd COS Plane Shift: Innistrad PSI Dungeon Master’s Guide DMG Volo’s Guide to Monsters VGM Plane Shift: Kaladesh PSK Elemental Evil Supplement EES Adventurer’s League ALB Unearthed Arcana Articles UAA Sword Coast Adventurer’s Guide SCA Plane Shift: Zendikar PSZ DM’s Guild GLD Unearthed Arcana: http://dnd.wizards.com/articles-tags/unearthed-arcana Adventurer’s League PDFs: http://dndadventurersleague.org/downloads/ DM’s Guild: http://www.dmsguild.com/ RACES Aarakocra EES Goliath EES SPECIAL SUBRACES VGM PHB Aasimar Halfling These subraces can be applied to a Fallen VGM Ghostwise SCA number of the races named above. VGM PHB Protector Lightfoot Scourge VGM Stout PHB Revenant UAA PSK PHB Aetherborn Half-orc Aasimar, Dragonborn, Dwarf, Elf, VGM VGM Bugbear Hobgoblin Elf (Zendikar), Genasi, Gnome, UAA PHB Changeling Human Goblin (Zendikar), Halfling, PHB PSI Dragonborn Human (Innistrad) Human, Human (Innistrad), PHB PSI Dwarf Gavony Merfolk (Zendikar), Shifter, SCA PSI Gray (duergar) Kessig Tiefling PHB PSI Hill Nephalia Half-Spawn GLD PHB PSI Mountain Stensia Dwarf, Elf, Genasi, Gnome, PSK VGM Dwarf (Kaladesh) Kenku Goblin (Zendikar), Halfling, PHB VGM Elf Kobold Human, Human (Innistrad), PHB PSZ Dark (drow) Kor (Zendikar) Merfolk (Zendikar), Shifter DMG PSZ Eladrin Merfolk (Zendikar) PHB PSZ High Cosi PHB PSZ Wood Emeria PSK PSZ Elf (Kaladesh) Ula PSK UAA Bishtahar and Tirahar Minotaur (Krynn) PSK VGM Vahadar Orc PSZ UAA Elf (Zendikar) Shifter PSZ UAA Joraga Beasthide -
I6 Ravenloft
Ravenloft is a classic gothic horror story. Many mysteries surround Strahd, his castle Ravenloft, and the lands of Barovia. After entering Barovia, the TABLE OF CONTENTS PCs are trapped by a deadly fog. Their adventure can run in any direction, Page culminating in a fantastic vampire hunt. Count Strahd von Zarovich The dark forests of Barovia are filled with wolves and other creatures, Who he is and how to play him..............................................3 making travel there quite unsafe. Fortunes of Ravenloft The gypsy card reading that foretells the adventure.............4 In a clearing in the Svalich woods, lies a gypsy camp. Only Madam Eva Lands of Barovia and her troupe pass in and out of Barovia. There are rumors that Strahd The Count's domain ................................................................6 gave Madam Eva a potion that neutralizes the fog, but no one has ever Start of the Adventure actually seen the potion. It is well known that Madam Eva foretells the future with surprising accuracy. A desperate plea for help ........................................................7 Lands of Barovia Planned Encounters The village of Barovia is a sad place now. Most of the shops have been Meeting Strahd and his creatures ...........................................7 forced to close. The night, and its creatures, belong to Strahd. When the sun Svalich Woods sets, the people of Barovia barricade their homes, trembling in fear. Each Home of the worg wolves ...................................................... 7 night the attacks get worse. Village of Barovia Once a prosperous town, now without hope.........................8 The Burgomaster's mansion is the center of most attacks. For some reason, Strahd is after Ireena Kolyana, the Burgomaster's adopted daughter. -
A Guide to Storm King's Thunder
In this .pdf, we are going to go over Storm King’s Thunder and discuss the things you need to know when running the adventure. This guide has a lot of stuff that should make your life easier. At the end, I have included a sample campaign so newer DMs can get an idea of how to put this adventure together. This guide grew out of my blog: Power Score RPG http://powerscorerpg.blogspot.com/ http://thecampaign20xx.blogspot.com/ When Does This Adventure Take Place? The timeline is kept purposely vague to suit your campaign. This adventure definitely takes place after Tyranny of Dragons. There is a sidebar on page 13 that says that this adventure is assumed to be set after the year 1485 DR. • The Spellplague hit in 1385 DR, which marked the beginning of 4th edition. • The Sundering occurred in either 1484 or 1485 DR and marked the beginning of the D&D Next playtest era. So, yeah, here we are. I'd say you should put in at least a year to account for Tyranny of Dragons, which occurs prior to this adventure. I think saying that there is one year of time between each adventure sounds good. Out of the Abyss could take a very long time in-game. So here’s what you do: • 1486 DR: Tyranny of Dragons Sample file • 1487 DR: Princes of the Apocalypse • 1488 DR: Out of the Abyss • 1489 DR: Curse of Strahd • 1490 DR: Storm King’s Thunder If This is Your First Campaign New DMs: If you are new to being a dungeon master, it is important to remember that you can do whatever you want with this book. -
The Master of Ravenloft Is Having Guests for Dinner . . . and You Are Invited
The master of Ravenloft is having guests for dinner . and you are invited. A dark shape emerges from the shadow of Castle Ravenloft. A fl ash of lightning reveals the sneering countenance of Count Strahd von Zarovich. His eyes burn with eternal hunger and contempt for life. From a narrow balcony, he peers out into the drizzling twilight at the few sad lights of the village below and mutters a single name: “Ireena . .” The Expedition to Castle Ravenloft campaign adventure updates the original 1st Edition Ravenloft® module, retaining the Gothic fl avor and familiar elements while expanding and reimagining some of the locations to create a deeper, richer adventure experience. This campaign adventure is designed for characters of levels 6–10 and features a new, easy-to-use combat encounter format. This book also presents new magic items, feats, and prestige classes for player characters. BASED ON THE CLASSIC ADVENTURE BY Tracy and Laura Hickman For use with these DUNGEONS & DRAGONS® core books Player’s Handbook™ Dungeon Master’s Guide ® SampleMonster Manual ® file Visit our website at www.wizards.com/dnd ™ Sample file CREDITS DESIGNERS COVER ARTIST BRUCE R. CORDELL AND JAMES WYATT KEV WALKER BASED ON BY TRACY AND LAURA I6: RAVENLOFT INTERIOR ARTISTS HICKMAN DAVE ALLSOP, KALMAN ANDRASOFSKY, RALPH HORSLEY, WILLIAM O’CONNOR, LUCIO PARRILLO, DEVELOPMENT AND EDITING ANNE STOKES, EVA WIDERMANN JENNIFER CLARKE WILKES, BILL SLAVICSEK CARTOGRAPHERS EDITING MANAGER JASON ENGLE, KYLE HUNTER KIM MOHAN GRAPHIC DESIGNERS DESIGN MANAGER MARI KOLKOWSKY, TRISH YOCHUM, CHRISTOPHER PERKINS JENNIFER LATHROP DEVELOPMENT MANAGER JESSE DECKER GRAPHIC PRODUCTION SPECIALIST DIRECTOR OF RPG R&D ANGELIKA LOKOTZ BILL SLAVICSEK IMAGE TECHNICIAN SENIOR ART DIRECTOR D&D SVEN BOLEN STACY LONGSTREET PRODUCTION MANAGERS ART DIRECTORS JOSH FISCHER, RANDALL CREWS MARI KOLKOWSKY, KARIN JAQUES Some information in this book is taken from or derived from Domains of Dread by William W. -
Analisando Um Processo De Tradução Amadora Colaborativa De Dungeons and Dragons, 5ª Edição
UNIVERSIDADE FEDERAL DE JUIZ DE FORA FACULDADE DE LETRAS MAIRON MORELLI SAMAGAIO ANALISANDO UM PROCESSO DE TRADUÇÃO AMADORA COLABORATIVA DE DUNGEONS AND DRAGONS, 5ª EDIÇÃO JUIZ DE FORA 2018 MAIRON MORELLI SAMAGAIO ANALISANDO UM PROCESSO DE TRADUÇÃO AMADORA DE DUNGEONS AND DRAGONS, 5ª EDIÇÃO Monografia submetida ao Departamento de Letras Estrangeiras Modernas da Faculdade de Letras, da Universidade Federal de Juiz Fora, como parte dos requisitos para a obtenção do grau de Bacharel em Letras: Ênfase em Tradução – Inglês. Orientadora: Prof.ª Dr.ª Carolina Alves Magaldi. JUIZ DE FORA 2018 MAIRON MORELLI SAMAGAIO ANALISANDO UM PROCESSO DE TRADUÇÃO AMADORA DE DUNGEONS AND DRAGONS, 5ª EDIÇÃO Monografia submetida ao Departamento de Letras Estrangeiras Modernas da Faculdade de Letras, da Universidade Federal de Juiz Fora, como parte dos requisitos para a obtenção do grau de Bacharel em Letras: Ênfase em Tradução – Inglês. Data de Aprovação: Juiz de Fora – MG, ______ de __________ de _________. BANCA EXAMINADORA _____________________________________________________ Prof.ª Dr.ª Carolina Alves Magaldi (Orientadora – Universidade Federal de Juiz de Fora) _____________________________________________________ Prof. Dr. Yuri Cerqueira dos Anjos (Coorientador – Universidade Federal de Juiz de Fora) _____________________________________________________ Dr. Leonardo Schabbach Oliveira (Universidade Federal do Rio de Janeiro) _____________________________________________________ Prof.ª Dr.ª Patrícia Fabiane Amaral da Cunha Lacerda (Universidade Federal de Juiz de Fora) AGRADECIMENTOS Gostaria de agradecer, primeiramente, a Deus e aos meus pais, Marcinei e Solange, que, com muito carinho, apoio e paciência, não mediram esforços para que eu chegasse até aqui. Obrigado por nunca me deixarem desistir, mesmo diante das dificuldades. Á minha irmã, Maísa, que, com doçura e carinho, foi companheira e amiga durante todos esses anos. -
Strahd Von Zarovich
Strahd von Zarovich STATISTICS Armor Class 20 (Natural Armor, Mage Armor, Bracers of Defence, Cloak of Protection) Hit Points 250 hit points, +100 hp Heart of Sorrow Speed Medium vampire 30’, climb 30’, fly 30’; Tiny bat: 5 ‘, walk 30 ‘; Medium wolf 40 ‘; Large wolf 50 ‘; Medium mist 20 ‘ Str 20 (+5) Dex 20 (+5) Con 18 (+4) Wis 15 (+2) Int 20 (+5) Cha 18 (+4) Saving Throws Str +6, Dex +11, Con +5, Wis +8, Int +11, Cha +10 Skills Arcana +15, Perception +12 (expertise), Religion +10, Stealth +15 (expertise), Performance +9 Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacks Senses darkvision 120 ft., passive Perception 22 Languages Abyssal, Common, Draconic, Elvish, Giant, Infernal TRAITS Shapechanger If Strahd isn't in sun light or running water, he can use an Action, Bonus Action, or Legendary Action to polymorph into a Tiny bat, a Medium or Large wolf, a Medium cloud of invisible mist, or back into his true form. While in bat or wolf form, Strahd can't speak. His statistics, other than his size and speed, are unchanged. Anything he is wearing transforms with him, but nothing he is carrying does. He reverts to his true form if he dies. While in mist form, Strahd can't take any actions, speak, or manipulate objects. He is weightless, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and he can't pass through water. He has advantage on Strength, Dexterity, and Constitution saving throws, and he is immune to all nonmagical damage, except the damage he takes from sunlight. -
180169-Sample.Pdf
Sample file Curse of Strahd DM’s Kit & Screen An expansion & supplement for CURSE OF STRAHD Credits Table of Contents Design: Tim Bannock (neuronphaser.com) Using the DM’s Kit & Screen 1 Layout/Graphic Elements: Elena Naylor The DM’s Kit 1 (elenanaylor.deviantart.com) The DM’s Screen 1 Curse of Strahd DM’s Kit 2 This product uses content and artwork from a variety Adventure Options 2 Factions 10 of community resources and stock art sources. Please Sergei & Ireena 14 consider supporting these amazing publishers and Tsolenka Pass 15 artists! The Lost Gem 16 Matthew Richmond Balance 17 Patrick E. Pullen Curse of Strahd DM’s Screen 19 David Revoy NPC Index 20 Aaron Lee Catacombs Area Index 21 Wizards of the Coast Vestiges Index 21 Barovia Areas by Level Index 21 Special Thanks DM Screen Panels – Portrait Layout 22 The creators of all versions of Ravenloft. DM Screen Panels – Landscape Layout 28 The folks who have purchased previous versions of Change Log this supplement. You deserve the best, and I hope I 4/11/2016 +Balance, Table of Contents keep making it better! 5/3/2016 +Portrait layout DM Screen, Movement rules on DM screen updated 7/28/2016 Major layout change; +Modified spell effects to DM screen 8/5/2016 Layout update, new cover 1/25/2018 Layout update DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. -
RAVENLOFT Are Registered Trademarks Owned by TSR, Inc
FROM THE SHADOWS By Bruce Nesmith Reformatted & Brought to you by: [email protected] (Holy Gold Dragons, this one took a long time to reformat !) ADVANCED DUNGEONS G DRAGONS, ADGD, GREYHAWK, WORLD OF GREYHAWK, and RAVENLOFT are registered trademarks owned by TSR, Inc. The TSR logo is a trademark owned by TSR, Inc. @1992 TSR, Inc. All rights reserved. Printed in the CITS.A. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc. Random House and its affiliate companies have worldwide distribution rights in the book trade for English language products of TSR, Inc. Distributed to the toy and hobby trade by regional distributors. Distributed to the book and hobby trade in the United Kingdom by TSR, Ltd. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written consent of TSR, Inc. Table of Contents Getting Started Shadowy Beginnings Body and Soul Twisted Schemes Castle Avernus Culmination Book of Firan Zal'Honan Player Handouts Castle Ravenloft Record Sheet Credits Design: Bruce Nesmith Editing: Anne Brown Cover Art: Clyde Caldwell Black and White Art: Robert Klasnich Typography: Gaye O'Keefe Cartography: Dave Sutherland Getting Started The foreboding mists of Ravenloft open their clammy, sinister arms to the unwary traveler. Though you try to escape their cold embrace, it is not possible. The demiplane of dread plays its own game by its own rules. Strahd Von Zarovich, first lord of Ravenloft, spins his plots in distant Barovia. -
AD&D® 2Nd Edition Domains of Dread€- Ravenloft Campaign Setting
AD&D® 2nd Edition Domains of Dread - Ravenloft Campaign Setting file:///C|/WINDOWS/Desktop/downloads/domaindread/index.htm (1 of 2) [3/3/2001 1:11:06 PM] Domains of Dread - Credits Previous Next Cover Dedications For James and Amy Wyatt. Sometimes new friends are the best friends. - William W. Connors This book is dedicated to my friend Christian Rojas. Words cannot express my loss. - Cindi Rice Credits Designers: William W. Connors & Steve Miller First Edition Setting Designers: Andria Hayday & Bruce Nesmith Editors: Miranda Horner & Cindi Rice Cover Illustrators: David Martin & Henry Higginbotham Interior Illustrators: Marik Nelson, Arnie Swekel, Val Mayrik, Scott Johnson, Peter White & Paul Carrick Typographer: Angelika Lokotz Cartographer: Rob Lazzaretti Graphic Designer: Matt Adelsperger Creative Director: Thomas M. Reid Art Director: S. Daniele Proofreaders: Steven Brown, Michele Carter. David Eckelberry, Duane Maxwell, Kim Mohan,'Bill Olmesdahl, Jon Pickens, John D. Rateliff, Keith Francis Strohm, Sue Weinlein Cook, Skip Williams, & David Wise Special Thanks Steven Brown, Doug Carter, Scolt Douglas (and his RPGA Network thugs), David Gross. Harold Johnson, Steve Kurtz, Angelika Lokotz, Colin McComb, DawniMurin. John Rateliff. Thomas M. Reid, Lisa Smedman. Skip Wiltiams, Jeremy Winstanley, Steve Winter, David Wise. James Wyalt, slade, and countless others. Previous Next Up file:///C|/WINDOWS/Desktop/downloads/domaindread/dod00010.htm [3/3/2001 1:11:11 PM] Domains of Dread - Table of Contents Previous Next Cover Table of Contents -
The Strategic Strahd Guide
THE STRATEGIC STRAHD GUIDE Utilizing Strahd’s Full Capabilities Introduction: Strahd is a formidable opponent, but the level of interactions with the PCs can vary. This guideline will help you utilize all of Strahd’s capabilities as written, and includes a new list of spells which Strahd prepares before the final encounter A series of encounter guidelines for 3rd10th level characters by CHRISTOPHER LAMERE DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the Not for resale. Permission granted to print or photocopy this document for personal use only. TITLE 1 United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 980570707, USA. Manufactured by Hasbro SA, Rue EmileBoéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. Not for resale. Permission granted to print or photocopy this document for personal use only. TITLE 2 Playing against the Party “I have been so long master that I would be master still, or at least that none other should be master of me.” —Bram Stoker, Dracula Strahd as “god” There is a temptation to make Strahd the DM's direct hand in the world. -
A Guide to Storm King's Thunder
1 In this .pdf, we are going to go over Storm King’s Thunder and discuss the things you need to know when running the adventure. This guide has a lot of stuff that should make your life easier. At the end, I have included a sample campaign so newer DMs can get an idea of how to put this adventure together. This guide grew out of my blog: Power Score RPG http://powerscorerpg.blogspot.com/ http://thecampaign20xx.blogspot.com/ When Does This Adventure Take Place? The timeline is kept purposely vague to suit your campaign. This adventure definitely takes place after Tyranny of Dragons. There is a sidebar on page 13 that says that this adventure is assumed to be set after the year 1485 DR. • The Spellplague hit in 1385 DR, which marked the beginning of 4th edition. • The Sundering occurred in either 1484 or 1485 DR and marked the beginning of the D&D Next playtest era. So, yeah, here we are. I'd say you should put in at least a year to account for Tyranny of Dragons, which occurs prior to this adventure. I think saying that there is one year of time between each adventure sounds good. Out of the Abyss could take a very long time in-game. So here’s what you do: • 1486 DR: Tyranny of Dragons • 1487 DR: Princes of the Apocalypse • 1488 DR: Out of the Abyss • 1489 DR: Curse of Strahd • 1490 DR: Storm King’s Thunder If This is Your First Campaign New DMs: If you are new to being a dungeon master, it is important to remember that you can do whatever you want with this book.