Terror in Krezk
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Arak and Gwydion (Some Thoughts on the Shadow Elves' History) By R. Sweeney Gwydion isn't a 'real' demon, but rather a creature of great power from the plane of shadow. Gwydion's evil was his enslavement of the ShadowElves. His torment is his betrayal by Arak. Unlike Vecna, he was not on the prime and could only be 'trapped' because he was trying to follow the Shadow Elves into RL. (Presumably to kill them or re-enslave them). I wonder what Arak was thinking, however. Would there be anyplace he could take the Shadow elves into exile where Gwydion could not follow? Did he think he could hide from such a powerful creature? Gwydion must have had an enemy. A sibling perhaps. The Shadow Elves must have acted as some sort of armed forces for him. Arak must have believed that if Gwydion suddenly found himself without his Slaves, he would have been destroyed by his rivals. However, there other.. less satisfying, perhaps, ways of re-writing ShadowElf history. Gwydion, the shadow-being, falls 'in love' with an elf from some other world. They mate, bear children. Woman dies, Gwydion takes his children and their children as slaves. Millenia pass. Arak was Gwydion's favorite. Perhaps, Gwydion had mated with one of the Shadow elves of unsurpassed beauty and begat Arak. Thus, he set his son above all the other slaves. Arak, however, desired more than to be the head of the slaves. He managed to betray his father to his enemies. Arak had intended patricide. He was going to take away Gwydion's protective armed forces, leaving him vulnerable to attack by his other enemies. -
I6 Ravenloft
Ravenloft is a classic gothic horror story. Many mysteries surround Strahd, his castle Ravenloft, and the lands of Barovia. After entering Barovia, the TABLE OF CONTENTS PCs are trapped by a deadly fog. Their adventure can run in any direction, Page culminating in a fantastic vampire hunt. Count Strahd von Zarovich The dark forests of Barovia are filled with wolves and other creatures, Who he is and how to play him..............................................3 making travel there quite unsafe. Fortunes of Ravenloft The gypsy card reading that foretells the adventure.............4 In a clearing in the Svalich woods, lies a gypsy camp. Only Madam Eva Lands of Barovia and her troupe pass in and out of Barovia. There are rumors that Strahd The Count's domain ................................................................6 gave Madam Eva a potion that neutralizes the fog, but no one has ever Start of the Adventure actually seen the potion. It is well known that Madam Eva foretells the future with surprising accuracy. A desperate plea for help ........................................................7 Lands of Barovia Planned Encounters The village of Barovia is a sad place now. Most of the shops have been Meeting Strahd and his creatures ...........................................7 forced to close. The night, and its creatures, belong to Strahd. When the sun Svalich Woods sets, the people of Barovia barricade their homes, trembling in fear. Each Home of the worg wolves ...................................................... 7 night the attacks get worse. Village of Barovia Once a prosperous town, now without hope.........................8 The Burgomaster's mansion is the center of most attacks. For some reason, Strahd is after Ireena Kolyana, the Burgomaster's adopted daughter. -
The Master of Ravenloft Is Having Guests for Dinner . . . and You Are Invited
The master of Ravenloft is having guests for dinner . and you are invited. A dark shape emerges from the shadow of Castle Ravenloft. A fl ash of lightning reveals the sneering countenance of Count Strahd von Zarovich. His eyes burn with eternal hunger and contempt for life. From a narrow balcony, he peers out into the drizzling twilight at the few sad lights of the village below and mutters a single name: “Ireena . .” The Expedition to Castle Ravenloft campaign adventure updates the original 1st Edition Ravenloft® module, retaining the Gothic fl avor and familiar elements while expanding and reimagining some of the locations to create a deeper, richer adventure experience. This campaign adventure is designed for characters of levels 6–10 and features a new, easy-to-use combat encounter format. This book also presents new magic items, feats, and prestige classes for player characters. BASED ON THE CLASSIC ADVENTURE BY Tracy and Laura Hickman For use with these DUNGEONS & DRAGONS® core books Player’s Handbook™ Dungeon Master’s Guide ® SampleMonster Manual ® file Visit our website at www.wizards.com/dnd ™ Sample file CREDITS DESIGNERS COVER ARTIST BRUCE R. CORDELL AND JAMES WYATT KEV WALKER BASED ON BY TRACY AND LAURA I6: RAVENLOFT INTERIOR ARTISTS HICKMAN DAVE ALLSOP, KALMAN ANDRASOFSKY, RALPH HORSLEY, WILLIAM O’CONNOR, LUCIO PARRILLO, DEVELOPMENT AND EDITING ANNE STOKES, EVA WIDERMANN JENNIFER CLARKE WILKES, BILL SLAVICSEK CARTOGRAPHERS EDITING MANAGER JASON ENGLE, KYLE HUNTER KIM MOHAN GRAPHIC DESIGNERS DESIGN MANAGER MARI KOLKOWSKY, TRISH YOCHUM, CHRISTOPHER PERKINS JENNIFER LATHROP DEVELOPMENT MANAGER JESSE DECKER GRAPHIC PRODUCTION SPECIALIST DIRECTOR OF RPG R&D ANGELIKA LOKOTZ BILL SLAVICSEK IMAGE TECHNICIAN SENIOR ART DIRECTOR D&D SVEN BOLEN STACY LONGSTREET PRODUCTION MANAGERS ART DIRECTORS JOSH FISCHER, RANDALL CREWS MARI KOLKOWSKY, KARIN JAQUES Some information in this book is taken from or derived from Domains of Dread by William W. -
Strahd Von Zarovich
Strahd von Zarovich STATISTICS Armor Class 20 (Natural Armor, Mage Armor, Bracers of Defence, Cloak of Protection) Hit Points 250 hit points, +100 hp Heart of Sorrow Speed Medium vampire 30’, climb 30’, fly 30’; Tiny bat: 5 ‘, walk 30 ‘; Medium wolf 40 ‘; Large wolf 50 ‘; Medium mist 20 ‘ Str 20 (+5) Dex 20 (+5) Con 18 (+4) Wis 15 (+2) Int 20 (+5) Cha 18 (+4) Saving Throws Str +6, Dex +11, Con +5, Wis +8, Int +11, Cha +10 Skills Arcana +15, Perception +12 (expertise), Religion +10, Stealth +15 (expertise), Performance +9 Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacks Senses darkvision 120 ft., passive Perception 22 Languages Abyssal, Common, Draconic, Elvish, Giant, Infernal TRAITS Shapechanger If Strahd isn't in sun light or running water, he can use an Action, Bonus Action, or Legendary Action to polymorph into a Tiny bat, a Medium or Large wolf, a Medium cloud of invisible mist, or back into his true form. While in bat or wolf form, Strahd can't speak. His statistics, other than his size and speed, are unchanged. Anything he is wearing transforms with him, but nothing he is carrying does. He reverts to his true form if he dies. While in mist form, Strahd can't take any actions, speak, or manipulate objects. He is weightless, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and he can't pass through water. He has advantage on Strength, Dexterity, and Constitution saving throws, and he is immune to all nonmagical damage, except the damage he takes from sunlight. -
RAVENLOFT Are Registered Trademarks Owned by TSR, Inc
FROM THE SHADOWS By Bruce Nesmith Reformatted & Brought to you by: [email protected] (Holy Gold Dragons, this one took a long time to reformat !) ADVANCED DUNGEONS G DRAGONS, ADGD, GREYHAWK, WORLD OF GREYHAWK, and RAVENLOFT are registered trademarks owned by TSR, Inc. The TSR logo is a trademark owned by TSR, Inc. @1992 TSR, Inc. All rights reserved. Printed in the CITS.A. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc. Random House and its affiliate companies have worldwide distribution rights in the book trade for English language products of TSR, Inc. Distributed to the toy and hobby trade by regional distributors. Distributed to the book and hobby trade in the United Kingdom by TSR, Ltd. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written consent of TSR, Inc. Table of Contents Getting Started Shadowy Beginnings Body and Soul Twisted Schemes Castle Avernus Culmination Book of Firan Zal'Honan Player Handouts Castle Ravenloft Record Sheet Credits Design: Bruce Nesmith Editing: Anne Brown Cover Art: Clyde Caldwell Black and White Art: Robert Klasnich Typography: Gaye O'Keefe Cartography: Dave Sutherland Getting Started The foreboding mists of Ravenloft open their clammy, sinister arms to the unwary traveler. Though you try to escape their cold embrace, it is not possible. The demiplane of dread plays its own game by its own rules. Strahd Von Zarovich, first lord of Ravenloft, spins his plots in distant Barovia. -
AD&D® 2Nd Edition Domains of Dread€- Ravenloft Campaign Setting
AD&D® 2nd Edition Domains of Dread - Ravenloft Campaign Setting file:///C|/WINDOWS/Desktop/downloads/domaindread/index.htm (1 of 2) [3/3/2001 1:11:06 PM] Domains of Dread - Credits Previous Next Cover Dedications For James and Amy Wyatt. Sometimes new friends are the best friends. - William W. Connors This book is dedicated to my friend Christian Rojas. Words cannot express my loss. - Cindi Rice Credits Designers: William W. Connors & Steve Miller First Edition Setting Designers: Andria Hayday & Bruce Nesmith Editors: Miranda Horner & Cindi Rice Cover Illustrators: David Martin & Henry Higginbotham Interior Illustrators: Marik Nelson, Arnie Swekel, Val Mayrik, Scott Johnson, Peter White & Paul Carrick Typographer: Angelika Lokotz Cartographer: Rob Lazzaretti Graphic Designer: Matt Adelsperger Creative Director: Thomas M. Reid Art Director: S. Daniele Proofreaders: Steven Brown, Michele Carter. David Eckelberry, Duane Maxwell, Kim Mohan,'Bill Olmesdahl, Jon Pickens, John D. Rateliff, Keith Francis Strohm, Sue Weinlein Cook, Skip Williams, & David Wise Special Thanks Steven Brown, Doug Carter, Scolt Douglas (and his RPGA Network thugs), David Gross. Harold Johnson, Steve Kurtz, Angelika Lokotz, Colin McComb, DawniMurin. John Rateliff. Thomas M. Reid, Lisa Smedman. Skip Wiltiams, Jeremy Winstanley, Steve Winter, David Wise. James Wyalt, slade, and countless others. Previous Next Up file:///C|/WINDOWS/Desktop/downloads/domaindread/dod00010.htm [3/3/2001 1:11:11 PM] Domains of Dread - Table of Contents Previous Next Cover Table of Contents -
The Strategic Strahd Guide
THE STRATEGIC STRAHD GUIDE Utilizing Strahd’s Full Capabilities Introduction: Strahd is a formidable opponent, but the level of interactions with the PCs can vary. This guideline will help you utilize all of Strahd’s capabilities as written, and includes a new list of spells which Strahd prepares before the final encounter A series of encounter guidelines for 3rd10th level characters by CHRISTOPHER LAMERE DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the Not for resale. Permission granted to print or photocopy this document for personal use only. TITLE 1 United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 980570707, USA. Manufactured by Hasbro SA, Rue EmileBoéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. Not for resale. Permission granted to print or photocopy this document for personal use only. TITLE 2 Playing against the Party “I have been so long master that I would be master still, or at least that none other should be master of me.” —Bram Stoker, Dracula Strahd as “god” There is a temptation to make Strahd the DM's direct hand in the world. -
Baldur's Gate
Content Catalogue Version 9.02 Baldur’s Gate Descent into Avernus Credits D&D Organized Play: Christopher Lindsay D&D Adventurers League Administrators: LaTia Bryant, Ma’at Crook, Will Doyle, Amy Lynn Dzura, Claire Hoffman, Greg Marks, Shawn Merwin, Alan Patrick, Travis Woodall Effective Date 17 September 2019 DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2018 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. D&D Adventurers League Catalogue IT WAS OGHMA, THE GOD OF KNOWLEDGE. Although I can’t really say that I met him, I suppose, as he was drunk and fast asleep in Cousin Roffler’s back lawn – or perhaps I should say ON Cousin Roffler’s back lawn. He was a giant of an avatar, sprawled out and snoring. I wonder how you get a god drunk? —Jan, a thief, to Minsc, a barbarian What is This? The Dungeons and Dragons Adventurers League has been around for a few years now, and a lot of content has been created during that time. -
MISTS of RAVENLOFT an Adventure for Characters of 1St Level
MISTS OF RAVENLOFT An Adventure for Characters of 1st Level A mysterious mist fills the forest, and the characters find themselves in a land not their own—fighting alongside the Vistani against the servants of the dread vampire Strahd von Zarovich. ™ Wizards of the Coast, Dungeons & Dragons, Idle Champions of the Forgotten Realms, and their respective logos are trademarks of Wizards of the Coast LLC. © 2020 Wizards. All Rights Reserved. All other trademarks are the property of their respective owners. elcome to Mists of Ravenloft—an adven- ture that you can now play in either Idle Mists of Ravenloft Credits Champions of the Forgotten Realms, or Writing and Design: Scott Fitzgerald Gray, Chris Dupuis in a game of Dungeons & Dragons with Wyour friends! This tabletop version of Mists Idle Champions Credits of Ravenloft is designed to be used as an introductory Lead Game Designer: Justin Stocks adventure for characters playing a Curse of Strahd cam- Game Designers: Chris Dupuis, David Whittaker paign. The adventure sees a party of 1st-level characters Lead Developer/Project Manager: David Whittaker drawn into the mysterious land of Barovia, setting them Senior Game Developers: Mark Bavis, Peter Minter on a path that will see them eventually stand against the Game Developers: Max Loy, Jarret Kobler, Jacob Smith dread vampire Strahd von Zarovich. Junior Game Developers: Aiden Bull, Michael Demone, The encounters in this adventure are balanced for five Mason Gordon, Graham Stewart characters of 1st level. Each encounter offers instructions Art Director: Adam Kosh Katherine Crane, Cory Harrison, Georgia Hewitt, for running it with a 2nd-level party. -
Sample File Elven Tower Presents
Sample file Elven Tower presents Curse of Strahd DMs Guide Author Derek Ruiz Cover Artist: SampleJack Holliday file Illustrations authors/ artists: Strahd CR17 Stat Block - James Plunkett (dave2008@enworld) Derek Ruiz – All the other illustrations, maps and pictures DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile- Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. All other original content material in this work is copyright (2016) by Derek Ruiz and published under the community Content Agreement for Dungeon Masters Guild Page 2 Table of Contents -All About Strahd I Bio and personality 5 II Dinner Invitation 9 III Fighting Tactics and Strategy 12 Chapter 1 – Introduction to Ravenloft 19 Chapter 2 – Lands of Barovia 22 Chapter 3 – Village of Barovia 25 Chapter 4 – Castle Ravenloft -
Dragon Magazine #245
Dwarves Features Issue #245 Volume XXII, No. 8 The Heart of the Forge . 22 March 1998 Wolfgang Baur The secrets of dwarven craft—and of dwarven life itself— begin at the forge. Departments Mindstalkers . 36 Bruce R. Cordell Wyrms of the North .............. 50 No denizens of the Underdark are more awful than the Ed Greenwood illithids . and no warriors more deadly than those dwarves Lhammaruntosz, the “Claws of the coast,” is a who hunt them. bronze dragon with an eye for business. Little Rascals . 44 Rogues Gallery ..................... 65 Steve Berman Troy Denning Four new rogue kits for your dwarven PCs, including the From the pages of Crucible: The Trial of Cyric the delver, the hoardsacker, the scurr, and the talebearer. Mad, here are three powerful new characters for your campaign. Fiction: “Honest and True” . 56 Troy Denning Bazaar of the Bizarre . 70 The seraph of lies must find a publisher before Cyric the Kevin Melka Mad enforces the most literal of deadlines. Not all artifacts are magical, but no less precious are these “Dwarven Relics.” Best Behavior . 82 Christopher Perkins Ecology of the Steeder .............. 76 Dwarven etiquette? Yes, there is such a thing and here is Johnathan M. Richards the definitive guide on its finer points. A clever Wizard applies his knowledge of the four sphinxes to gain a Iittle profit. Columns About the Cover The Wyrm’s Turn™ . 4 We first noticed Matt Wilson’s stunning artwork on cards for D-Mail™ . 6 Magic: the Gathering and on the cover of The Duelist #20. Forum . 10 Here he shows us what might have been had Saint George been a trifle shorter. -
The Song of Aracos
The Song of Aracos a Ravenloft adventure for Dungeons and Dragons 5th Edition by Lucas Curell Edited by: Rebecca Curell and Chance Kemp Cover Art: Monica Marie Doss Playtesters: Addison Spear, Chris Erskine, Daniel Kay, Matt Boettcher The Song of Aracos © 2016 Embers Design Studios, LLC Embers Design Studios, LLC P.O. Box 361 Freeland, MI, 48623 http://www.embersds.com Embers Design Studios, City of Brass, the Embers Design Studios logo and the City of Brass logo are trademarks of Embers Design Studios, LLC. Sample file DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Curse of Strahd, Barovia, Strahd von Zarovich, the dragon ampersand, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright 2016 by Embers Design Studios, LLC and published under the Community Content Agreement for Dungeon Masters Guild. Additional Art Credits Publisher’s Choice Quality Stock Art © Rick Hershey / Fat Goblin Games - Contents - Introduction 6 The Reading 8 Scene 1: Getting Started 12 Scene 2: Vistani 13 Scene 3: Mangy Mongrel 14 Scene 4: Talaitha 16 Scene 5: Finding Vasha 17 Scene 6: Tarin Nightingale 19 Scene 7: Vasha Moldova 20 Sample file Scene 8: Endings 22 Death at the Mangy Mongrel 23 Aracos Drowns 24 A New Bride 25 Hope Blossoms 26 Escape for Some 26 Scene 9: Song of Aracos 27 Special Events 28 Rewards 28 Introduction The Song of Aracos is a ghost story that follows a child where he determined to effect change in the only way named Talaitha as she struggles to reunite with her he knew how: through music.