The Executioner
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Dragon Magazine #182
Issue #182 Vol. XVII, No. 1 SPECIAL ATTRACTIONS Dragons: the lords of fantasy June 1992 9 Our annual tribute to our namesakeslong may they live! Publisher Not Cheaper by the Dozen Spike Y. Jones James M. Ward 10 Twelve of the DRAGONLANCE® sagas most egg-citing creations. Editor The Vikings' Dragons Jean Rabe Roger E. Moore 17 Linnorms: the first of a two-part series on the Norse dragons. The Dragons Bestiary Gregory Detwiler Associate editor 25 unhealthy branches of the dragon family tree. Dale A. Donovan Fiction editor F ICTION Barbara G. Young The Dragonbone Flute fiction by Lois Tilton Editorial assistant 84 He was a shepherd who loved musicbut he loved his audience more. Wolfgang H. Baur Art director R EVIEWS Larry W. Smith The Role of Computers Hartley, Patricia, and Kirk Lesser 55 From Mars to the stars: two high-powered science-fiction games. Production staff Gaye O'Keefe Angelika Lokotz Role-playing Reviews Lester Smith Tracey Zamagne Mary Roath 96 Now you can be the smallest of creatures or the most powerful. Through the Looking Glass Robert Bigelow Subscriptions\t 112 A collection of draconic wonders, for gaming or display. Janet L. Winters U.S. advertising O THER FEATURES Roseann Schnering Novel Ideas James Lowder 34 Two new horrific novels, spawned in the mists of Ravenloft. U.K. correspondent The Voyage of the Princess Ark Bruce A. Heard and U.K. advertising 41 This month, the readers questions take center stage. Bronwen Livermore The Wild, Wild World of Dice Michael J. DAlfonsi 45 Okay, so how many six-sided dice do you own? Kings of the Caravans Ed Greenwood 48 A land like the Forgotten Realms requires tough merchants! Dragonslayers on the Screen Dorothy Slama 62 Some handy guidelines for letting your computer be your DM. -
The Executioner's Face Is Always Well-Hidden: the Role of Counsel And
digitalcommons.nyls.edu Faculty Scholarship Articles & Chapters 1996 The Executioner’s Face is Always Well-Hidden: The Role of Counsel and the Courts in Determining Who Dies Michael L. Perlin New York Law School, [email protected] Follow this and additional works at: https://digitalcommons.nyls.edu/fac_articles_chapters Part of the Jurisprudence Commons, and the Law and Psychology Commons Recommended Citation New York Law School Law Review, Vol. 41, Issue 1 (1996), pp. 201-236 This Article is brought to you for free and open access by the Faculty Scholarship at DigitalCommons@NYLS. It has been accepted for inclusion in Articles & Chapters by an authorized administrator of DigitalCommons@NYLS. "THE EXECUTIONER'S FACE IS ALWAYS WELL-HIDDEN'": THE ROLE OF COUNSEL AND THE COURTS IN DETERMINING WHO DIES MICHAEL L. PERLIN* I. INTRODUCTION The common wisdom is that death penalty cases play out on a landscape that pits the forces of retribution and punishment against the forces of abolition and rehabilitation. Supporters, or so the simplified version goes, applaud the death penalty for insuring that the perpetrators of the most wanton and vilest murders receive the ultimate penalty. Opponents, again oversimplifying, argue both that the penalty is immoral (that the state does not have the moral authority to take the life of another, no matter how depraved the crime) and inherently inequitable (that for a combination of racial, class, and political biases, it is impossible to create a system in which only the truly worst-of-the-worst capital defendants are subject to a death sentence). Arguments, both pro and con, vacillate between high-end theory and street anecdote. -
Marvel Magic Race Human (0 CP): Good Old Homo Sapiens. Much The
Marvel Magic Race Human (0 CP): Good old homo sapiens. Much the same as they are on pretty much everywhere. Individually they are rather insignificant physically and are generally nothing too impressive mentally or magically either, but earth and humanity play many pivotal roles on both the universal and multiversal scale, often ending up center stage – or right in the eye of the storm. And just because most of them are nothing impressive doesn’t mean that none of them are, as some humans are incredibly formidable even amongst the powerful beings of this world. Demon (200 CP): Demon isn’t a term meant to describe one uniform group of beings. Rather, it encompasses an incredibly diverse range of magical beings. Your appearance is largely up to you, allowing you to appear as anything from living flame to a classical demon with horns and bat wings to basically human or even something more bizarre such as a multi-headed snake. The only restriction is your base size must be between that of a squirrel and an average car. Your nature means that you’re likely to be at least several times stronger than a human as well as having natural talent with magic and more personal power to call on than humans. If you wish, you may instead choose to be the offspring of a demon and a human, with your natural form appearing to be a human but possessing the ability to take on more demoniac features when calling on your power or feeling anger. God (400): Perhaps the decadent gods of Olympus, the fierce warrior deities of Asgard, or perhaps completely alien gods worshipped by beings on other worlds. -
Nither Man Nor Beast
Tablu of Contunts Introduction ................... ..2 Welcome to the Horror ...... ...2 Maintaining the Mystery ....... .....3 The Good Ship Sunset Empires. ..........4 The Good Ship Sunset Empires. ..........5 TheCrew .................. .....8 Life Under Sail. ... 10 Dr. Fran’s Island .... ... 17 Awakening ........ .17 A Tour of the Island. .... 18 Adventures in Paradise . ....23 Dr. Fran’s Manor. .......... ...28 Key to the Manor. ......... .... 28 The Members of the Household. > .33 Manor Life. ............... , .34 The Monastery of the Lost. .. ...45 Getting There ......... ....45 The Monastery ........ .... 45 The Brethren. ........... ....52 Reaching the Monastery ... ....55 Finale. ................. ...59 A Treachery Revealed. .. ....59 Akanga’s War ......... .... 59 Escape From the Island. .............. .63 Wrapping_- - Things- Up ..................64 Theshanty ........................ 12 The Broken Ones: A Quick Guide ......21 Markov’s Journal.. ................. .33Sample file The Order of the Guardians .......... .46 The History of Markovia ..............48 The Table of Life. ................... .51 Crudits TSR, Inc. TSR Ltd. Jeff Grubb Design: 20 1 Sheridan Springs-- 120 Church End, Editing: John D. Rateliff Lake Geneva Cherry Hinton Project Coordination: Harold Johnson 53147 Cambridge CBl 3LB Cover Art: Larry Elmore WI Interior Art: Valerie Valusek & Karolyn Guldan U.S.A United Kingdom Additional Art: Mark Nelson, Ned Dameron, & Stephan Fabian Bruce Zamjahn Art Direction: 9499 Cartography: Robin Raab & Roy M. Boholst Typesetting: Gaye O’Keefe & Tracey Isler ADVANCED DUNGEONS & DRAGONS, ADGD, DRAGONLANCE, and RAVENLOFT are registered trademarks owned by TSR, Inc. The TSR logo is a trademark owned by TSR, Inc. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc. 01995 TSR, Inc. All Rights Reserved. Made in the U.S.A. -
Fantastic Four Compendium
MA4 6889 Advanced Game Official Accessory The FANTASTIC FOUR™ Compendium by David E. Martin All Marvel characters and the distinctive likenesses thereof The names of characters used herein are fictitious and do are trademarks of the Marvel Entertainment Group, Inc. not refer to any person living or dead. Any descriptions MARVEL SUPER HEROES and MARVEL SUPER VILLAINS including similarities to persons living or dead are merely co- are trademarks of the Marvel Entertainment Group, Inc. incidental. PRODUCTS OF YOUR IMAGINATION and the ©Copyright 1987 Marvel Entertainment Group, Inc. All TSR logo are trademarks owned by TSR, Inc. Game Design Rights Reserved. Printed in USA. PDF version 1.0, 2000. ©1987 TSR, Inc. All Rights Reserved. Table of Contents Introduction . 2 A Brief History of the FANTASTIC FOUR . 2 The Fantastic Four . 3 Friends of the FF. 11 Races and Organizations . 25 Fiends and Foes . 38 Travel Guide . 76 Vehicles . 93 “From The Beginning Comes the End!” — A Fantastic Four Adventure . 96 Index. 102 This book is protected under the copyright laws of the United States of America. Any reproduction or other unauthorized use of the material or artwork contained herein is prohibited without the express written consent of TSR, Inc., and Marvel Entertainment Group, Inc. Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random House of Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. All characters appearing in this gamebook and the distinctive likenesses thereof are trademarks of the Marvel Entertainment Group, Inc. MARVEL SUPER HEROES and MARVEL SUPER VILLAINS are trademarks of the Marvel Entertainment Group, Inc. -
Read It Here
Case 5:13-cv-05570-JLS Document 64 Filed 03/11/14 Page 1 of 30 UNITED STATES DISTRICT COURT EASTERN DISTRICT OF PENNSYLVANIA DISNEY ENTERPRISES, INC., et al., Plaintiffs, Case No: 5:13-cv-05570 (JSL) VS. ENTERTAINMENT THEATRE GROUP d/b/a AMERICAN MUSIC THEATRE; JAMES D. MARTIN; FREDERICK W. STEUDLER, JR.; and DWIGHT H. BRUBAKER, Defendants, and STAN LEE MEDIA, INC., Defendant / Intervenor. ENTERTAINMENT THEATRE GROUP d/b/a AMERICAN MUSIC THEATRE, Counterclaim-Plaintiff, and Case No: 5:13-cv-05570 (JSL) STAN LEE MEDIA, INC. Counterclaim-Plaintiff/Intervenor, -against- DISNEY ENTERPRISES, INC.; and MARVEL CHARACTERS, INC., Deadline.comCounterclaim-Defendants. DEFENDANTS' OPPOSITION IN RESPONSE TO PLAINTIFFS' MOTION TO DISMISS AMENDED COUNTERCLAIMS AND INTERVENOR COMPLAINT AND TO STRIKE AMENDED AFFIRMATIVE DEFENSES Case 5:13-cv-05570-JLS Document 64 Filed 03/11/14 Page 2 of 30 Table of Contents Page I. INTRODUCTION 1 II. BACKGROUND 3 III. ARGUMENT 6 A. Legal Standard 6 B. Res Judicata Does Not Bar AMT's Counterclaims And Affirmative Defenses As The Causes Of Action At Issue In This Litigation Are Not The Same Causes Of Action At Issue In The Prior SLMI-Related Litigations. 7 1. The Present Litigation Does Not Involve The Same Cause Of Action As The Prior SLMI-Related Litigations. 8 2. AMT Is Not In Privity With SLMI Or The Abadin Plaintiffs And, Thus, AMT Cannot Be Bound By The Decisions Reached In The Prior SLMI-Related Litigations. 12 C. Collateral Estoppel Or Issue Preclusion Does Not Bar AMT's Counterclaims As Identical Issues Are Not Present And The Issue Of Ownership Has Never Been Actually Litigated 15 D. -
From Beyond the Veil from Beyond the Veil from Beyond the Veil from Beyond the Veil
FromFromFrom BeyondBeyondBeyond thethethe VeilVeilVeil Sample file 1 The Dark Powers lder than time itself, trapped within the conines the entities' categorization and coninement. While this did of the Amber Temple, and beyond the help to preemptively deter outside interference in their comprehension of most mortal minds, the Dark research, by effectively concentrating such a large number of Powers of the Ravenloft campaign setting are powerful dark forces in a single location, the society had the quintessential abstract evils of the Dungeons unintentionally created a beacon of sorts for these powers to and Dragons mulitiverse. Whereas devils have resonate further into the cosmos, drawing attention from Otheir contracts, and demons have their rampant power-hungry individuals from across the planes. violence, the Dark Powers, akin to some Gothic horror beyond the realm of possibility, are subdued, individualistic entities The Amber Sarcophagi that crave the corruption of souls, feasting off the slow decline of morality and hope of their chosen champions. In the years and decades following the creation of their As presented in their most recent iteration, 5th Edition's supposed haven for research, the society came to a number of delightfully macabre Curse of Stahd, the Dark Powers are conclusions regarding the entities in their possession, least of relatively minor encounters for the players, offering leeting which was not their unique ability to radiate negative emotion gifts in exchange for largely inconsequential detriments. This is unless contained within a vault of pure amber. This discovery not to say that they were written poorly within the conines of happened only too late for a number of their members, who, in the adventure, for their subdued nature allows players to focus close contact with their queries for days or weeks on end, were on their primary goal of defeating Strahd and freeing Barovia tainted with delusions of the power they could achieve with the from his grasp. -
345058-Sample.Pdf
Sample file Foreword Welcome to Madam Eva’s Tarokka Deck of Friends, Contents Foes and Fortune, a supplemental product that uses a tarokka deck or standard set of playing cards to generate endless combinations of adventures to use Introduction 1 as they appear or merely act as inspiration! Using0 . 1 This Product ....................................................... 1 I want to call out the talented team who heard my somewhat impromptu sales pitch and decided to get High Card Deck Modifiers 5 involved, the full list of whom is in the credits. This Artifact ......................................................................... 5 product would be a fraction as entertaining and Beast............................................................................ 7 polished if it weren’t for those involved, and for that Broken One .................................................................. 7 they have my everlasting thanks. Dark Lord..................................................................... 7 Donjon ......................................................................... 8 My last thanks is to you: in picking up this product, Executioner .................................................................. 8 you’ve helped add value to the hours we’ve spent Ghost ........................................................................... 8 lovingly putting this all together. Hopefully there is Horseman..................................................................... 10 something deeply inspiring, that you and your party -
Consolidated Character Options List
CONSOLIDATED CHARACTER OPTIONS LIST KEY Player’s Handbook PHB Curse of Strahd COS Plane Shift: Innistrad PSI Dungeon Master’s Guide DMG Volo’s Guide to Monsters VGM Plane Shift: Kaladesh PSK Elemental Evil Supplement EES Adventurer’s League ALB Unearthed Arcana Articles UAA Sword Coast Adventurer’s Guide SCA Plane Shift: Zendikar PSZ DM’s Guild GLD Unearthed Arcana: http://dnd.wizards.com/articles-tags/unearthed-arcana Adventurer’s League PDFs: http://dndadventurersleague.org/downloads/ DM’s Guild: http://www.dmsguild.com/ RACES Aarakocra EES Goliath EES SPECIAL SUBRACES VGM PHB Aasimar Halfling These subraces can be applied to a Fallen VGM Ghostwise SCA number of the races named above. VGM PHB Protector Lightfoot Scourge VGM Stout PHB Revenant UAA PSK PHB Aetherborn Half-orc Aasimar, Dragonborn, Dwarf, Elf, VGM VGM Bugbear Hobgoblin Elf (Zendikar), Genasi, Gnome, UAA PHB Changeling Human Goblin (Zendikar), Halfling, PHB PSI Dragonborn Human (Innistrad) Human, Human (Innistrad), PHB PSI Dwarf Gavony Merfolk (Zendikar), Shifter, SCA PSI Gray (duergar) Kessig Tiefling PHB PSI Hill Nephalia Half-Spawn GLD PHB PSI Mountain Stensia Dwarf, Elf, Genasi, Gnome, PSK VGM Dwarf (Kaladesh) Kenku Goblin (Zendikar), Halfling, PHB VGM Elf Kobold Human, Human (Innistrad), PHB PSZ Dark (drow) Kor (Zendikar) Merfolk (Zendikar), Shifter DMG PSZ Eladrin Merfolk (Zendikar) PHB PSZ High Cosi PHB PSZ Wood Emeria PSK PSZ Elf (Kaladesh) Ula PSK UAA Bishtahar and Tirahar Minotaur (Krynn) PSK VGM Vahadar Orc PSZ UAA Elf (Zendikar) Shifter PSZ UAA Joraga Beasthide -
Brief of Amici Curiae Former Corrections Officials Supporting Petitioner
No. 17-8151 IN THE RUSSELL BUCKLEW, Petitioner, v. ANNE L. PRECYTHE, DIRECTOR, MISSOURI DEPARTMENT OF CORRECTIONS, et al., Respondents. On Writ of Certiorari to the United States Court of Appeals for the Eighth Circuit BRIEF OF AMICI CURIAE FORMER CORRECTIONS OFFICIALS SUPPORTING PETITIONER Tejinder Singh Counsel of Record Erica Oleszczuk Evans GOLDSTEIN & RUSSELL, P.C. 7475 Wisconsin Ave. Suite 850 Bethesda, MD 20814 202.362.0636 [email protected] Counsel for Amici Curiae TABLE OF CONTENTS TABLE OF AUTHORITIES ........................................ ii INTEREST OF THE AMICI CURIAE ....................... 1 SUMMARY OF ARGUMENT ..................................... 3 ARGUMENT ................................................................ 4 CONCLUSION .......................................................... 10 ii TABLE OF AUTHORITIES Constitutional Provisions U.S. Const. amend. VIII ........................................ 4, 10 Rules Sup. Ct. R. 37.6 ............................................................ 1 Other Authorities Allen Ault, Ordering Death in Georgia Prisons, Newsweek (Sept. 25, 2011), https://www.newsweek.com/ordering-death- georgia-prisons-67483 .............................................. 5 Patrick Beach, What Ever Happened to . Walls Unit Warden Jim Willett, Austin American-Statesman (Feb. 23, 2013), https://www.statesman.com/news/local/what- ever-happened-walls-unit-warden-jim-willett/ p7rgr6qSfOTBszGgS28TnN/ ................................... 7 Lauren M. De Lilly, Note, “Antithetical to Human Dignity”: -
Sample File Searchers After Horror Haunt Strange, Far Places
Foreward TM Table of Contents Chapter One: The World of Ravenloft 3 Clusters 165 Why a New Edition? 5 The Frozen Reaches 170 How to Use This Book 5 The Shadowlands 174 The Gothic Mystique 6 The Verdurous Lands 178 The Realm of Dread 8 Islands of Terror 184 History 13 Chapter Five: Horrors of the Night 194 The Geography of Mists 21 Vampires 196 Lexicon 31 Ghosts 201 Chapter Two: Player Characters 33 Liches 208 Races 35 Lycanthropes 212 Classes Sample43 fileConstructs 217 New Prestige Classes 54 The Ancient Dead 221 Skills 59 Fiends 226 Feats 61 Hags 232 Faiths 63 The Vistani 236 Equipment 69 Chapter Six: The Ravenloft Campaign 244 Final Thoughts 72 Gothic Horror 246 Chapter Three: The Ways of the World 75 Gothic Themes 247 Fear, Horror and Madness 77 Gothic Adventure 248 Curses 89 The World of Ravenloft 251 Powers Checks 95 Recommended References 253 Altered Magic 105 Index and List of Tables 255 Chapter Four: The Dread Realms 124 Traveling the Dread Realms 126 The Core 129 2 The World of Ravenloft ChapterChapter One:One: TheThe WorldWorld ofof RavenloftRavenloft Sample file Searchers after horror haunt strange, far places. For them are the catacombs… and the carven mausolea of the nightmare countries. They climb to the moonlit tow- ers of ruined… castles and falter down black, cobwebbed steps beneath the scattered stones of forgotten cities…. The haunted wood and the desolate mountain are their shrines, and they linger around the sinister monoliths on uninhabited islands. —H. P. Lovecraft, “The Picture in the House” 3 Chapter One I am the Ancient, I am the Land. -
A Guide to Storm King's Thunder
In this .pdf, we are going to go over Storm King’s Thunder and discuss the things you need to know when running the adventure. This guide has a lot of stuff that should make your life easier. At the end, I have included a sample campaign so newer DMs can get an idea of how to put this adventure together. This guide grew out of my blog: Power Score RPG http://powerscorerpg.blogspot.com/ http://thecampaign20xx.blogspot.com/ When Does This Adventure Take Place? The timeline is kept purposely vague to suit your campaign. This adventure definitely takes place after Tyranny of Dragons. There is a sidebar on page 13 that says that this adventure is assumed to be set after the year 1485 DR. • The Spellplague hit in 1385 DR, which marked the beginning of 4th edition. • The Sundering occurred in either 1484 or 1485 DR and marked the beginning of the D&D Next playtest era. So, yeah, here we are. I'd say you should put in at least a year to account for Tyranny of Dragons, which occurs prior to this adventure. I think saying that there is one year of time between each adventure sounds good. Out of the Abyss could take a very long time in-game. So here’s what you do: • 1486 DR: Tyranny of Dragons Sample file • 1487 DR: Princes of the Apocalypse • 1488 DR: Out of the Abyss • 1489 DR: Curse of Strahd • 1490 DR: Storm King’s Thunder If This is Your First Campaign New DMs: If you are new to being a dungeon master, it is important to remember that you can do whatever you want with this book.