The Pennsylvania State University

Total Page:16

File Type:pdf, Size:1020Kb

The Pennsylvania State University The Pennsylvania State University The Graduate School Donald P. Bellisario College of Communications GROWING UP GAMERS: FEMALE LEISURE IN DIGITAL GAMES CULTURE A Dissertation in Mass Communications by Stephanie Orme 2018 Stephanie Orme Submitted in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy May 2018 The dissertation of Stephanie was reviewed and approved* by the following: Matthew P. McAllister Professor of Communications Chair of Graduate Programs Dissertation Advisor Chair of Committee Michelle Rodino-Colocino Associate Professor of Communications Patrick R. Parsons Professor of Communications Camilla J. Hodge Assistant Professor of Recreation, Park, and Tourism Management *Signatures are on file in the Graduate School iii ABSTRACT This dissertation explores possible explanations and complexities surrounding women’s relationship with leisure and video games. One of my objectives with this study is to understand how women players view their relationship with gaming: how they become involved with video games, how gaming fits into their adult lives (specifically, as wives, mothers, etc.), and the reasons they play games. Primarily, I am interested in how women’s reported experiences with games affirm or challenge dominant narratives about their experiences. After surveying more than 3,000 women players and conducting 21 follow-up interviews, I discuss trends in women’s video game play, including their genre and play style preferences, motivations for playing games, the extent that they consider themselves “gamers,” and how their relationships with gaming have evolved over the course of the lives. Specifically, I investigate how gendered constraints on women’s access to and enjoyment of leisure time influence the reported trends in women’s gaming experience. I argue that such trends, which are often framed as “natural” gender-based affinities for certain types of games or ways of experiencing games, might be influenced by broader social contexts such as gender socialization, the nature of women’s leisure time, constraints placed upon their play such as physical and virtual spaces that restrict access based on gender, and the ambivalent relationship many women players have with the games industry. Scholars interested in gender-based motivations and preferences in digital games should continue to explore the various constraints that are imposed on players of different gender identities. I believe the key to understanding the complexities of how gaming decisions are made relies on researchers’ ability to examine the interplay of multiple, sometimes competing constraints. iv TABLE OF CONTENTS List of Tables ........................................................................................................................... vi Acknowledgements .................................................................................................................. vii Chapter 1 Hitting Reset on Gender-based Gaming Assumptions ............................................ 1 Theoretical and Practical Implications ............................................................................. 5 Research Questions .......................................................................................................... 8 Chapter Breakdown .......................................................................................................... 9 Chapter 2 Femininity, FPS, and free time: A review of literature on gender, leisure, and gaming .............................................................................................................................. 12 Literature Review ............................................................................................................. 13 Gender and technology ............................................................................................. 13 Gaming and Motivations .......................................................................................... 17 Gendered leisure constraints .................................................................................... 22 Types of gendered constraints .................................................................................. 25 Human development and influences on women’s leisure ........................................ 27 Female leisure constraints and digital gaming ......................................................... 29 Feminizing games, niche audiences, and #Gamergate ............................................. 34 Conclusion ....................................................................................................................... 38 Chapter 3 Mapping the Landscape of Female Players: A Survey ........................................... 40 Methods ............................................................................................................................ 41 Participants and recruitment ..................................................................................... 41 Instrument ................................................................................................................ 42 Procedure .................................................................................................................. 45 Security considerations ............................................................................................ 48 Findings ............................................................................................................................ 48 Introduction to gaming ............................................................................................. 49 Devices ..................................................................................................................... 51 Genre ........................................................................................................................ 61 Getting into gaming .................................................................................................. 73 Parenting as a player ................................................................................................ 77 Leisure time and gaming .......................................................................................... 81 Gamer Identity.......................................................................................................... 86 Conclusion ....................................................................................................................... 94 Chapter 4 Deeper Into the Dungeon: Interviews with Women Players ................................... 99 Methods ............................................................................................................................ 100 v Participants and recruitment ..................................................................................... 100 Instrument ................................................................................................................ 100 Procedure .................................................................................................................. 102 Findings ............................................................................................................................ 103 Introduction to gaming ............................................................................................. 104 Devices ..................................................................................................................... 114 Genre & motivations ................................................................................................ 117 Leisure time and gaming .......................................................................................... 126 Parental attitudes toward gaming ............................................................................. 132 Gamer identity .......................................................................................................... 138 Conclusion ....................................................................................................................... 144 Chapter 5 The Endgame for Female Players and Games as Leisure ....................................... 150 Implications ...................................................................................................................... 154 Limitations ....................................................................................................................... 157 Future Research ................................................................................................................ 159 References ................................................................................................................................ 161 Appendix A IRB Correspondence Letter ........................................................................ 182 Appendix B Survey Questions ........................................................................................ 183 Appendix C Recruitment Card ........................................................................................ 185 Appendix D Recruitment Flyer ....................................................................................... 186 Appendix E Interview Recruitment Letter ...................................................................... 187 Appendix F Interview Questions .................................................................................... 188 vi LIST OF TABLES Table 3.1 Average Age, Starting
Recommended publications
  • Working the Math and the Magic
    Bob Pittman WORKING THE MATH AND THE MAGIC rom his days of programming the nation’s #1 radio station in his early 20s to reinventing the nation’s #1 broadcasting company into today’s premier media company, Bob Pittman has had a spectacular career,” says Republic chieftain Monte Lipman. “Bob’s motivation and fearless- ness to always sail into uncharted waters is unprecedented.” Monte makes a valid point—and that includes piloting his jet to the Burning Man festival every year. From his wunderkind days holding court at the NBC commissary to his current reign atop iHeartMedia, the Mississippi native has always been zooming forward. Name a game-changing media moment during the last 35 years, and chances are Bob Pittman’s fingerprints were all over it. After getting his start in radio, he moved to television as a founder of MTV, which became the first profitable cable network as well as reenergizing the record business. Pittman was on hand when Warner Bros. merged with Time Inc., and after serving as CEO of Six Flags and Century 21, he became COO of AOL and held the same post following the 2000 mega- Fmerger that created AOL Tim Warner. Since 2010, Pittman has become “ 143 ever more deeply involved with iHeart- national cable networks, I’ve been an the iHeartRadio Fest in 2011. Radio Media, which bore the Clear Channel advertiser,” Pittman told CNN in 2013. Ink magazine named him the Most nameplate when he arrived. His duties as “[Late Time Warner boss] Steve Ross Powerful Man in Radio in 2011; he has Chairman/CEO have notably included taught me to take chances—don’t ever yet to relinquish the title.
    [Show full text]
  • Fmcg & Covid-19
    Guest Edited by Kai D. Wright, Lecturer, Columbia University Global Consulting Partner, Ogilvy © Copyright WARC 2020. All rights reserved. WARC GUIDE Beginning as a hashtag in 2013, Although three women for racial equity is long overdue. #blacklivesmatter has slowly created the hashtag This Guide helps underscore galvanized consumers #blacklivesmatter in 2013, that diversity, equity, and it wasn’t until 2020 that a tidal inclusion represent business wave of public sentiment, growth opportunities, with 90% media attention, and brand of US population growth in the Consumers want brands to act support evolved the next thirty years coming from against racial injustice in ways movement into global, current minority audiences, that go far beyond donations mainstream, mass including Black households. and social media posts mobilization. From the streets to boardrooms, Black Lives This Guide offers research, Matter has unified consumers inspiration, and advice on and employees in fighting how to exercise brand racial inequity, demanding accountability. Ultimately, For too long, brands have failed more accountability from it is a quick-start foundation for to focus on essential diversity, CEOs, organizations, and ethically activating Black Lives equity and inclusion (DEI) work; brands themselves. Matter to be relevant among, here’s what to do now and resonate with, diverse While the pace of change communities by creating a new during 2020 has been dizzying growth imperative based on – pandemic-induced their empowerment. Marketing and communications e-commerce, work-from- work that recognizes and home, and politics – the time Kai D. Wright, Guest Editor exemplifies diversity resonates © Copyright WARC 2020. All rights reserved. © Copyright WARC 2020.
    [Show full text]
  • Moment of Truth the 12Th Annual Adcolor Conference & Awards Partnership Guide
    MOMENT OF TRUTH THE 12TH ANNUAL ADCOLOR CONFERENCE & AWARDS PARTNERSHIP GUIDE PARTNERSHIP GUIDE 1 TABLE OF CONTENTS ABOUT US . ..............................................................1 OUR MANIFESTO....................................................... 2 WHAT IT MEANS TO BE OUR PARTNER . 3 ADCOLOR PARTNERS THROUGH THE YEARS............................4 WORDS FROM OUR PARTNERS ......................................... 5 WORDS FROM OUR PEOPLE . 6 OUR AUDIENCE......................................................... 7 DIVERSITY STATISTICS...................................................8 PARTNERSHIP LEVELS . 9 HOW TO GET INVOLVED . 11 CONTACT US............................................................12 PARTNERSHIP GUIDE 3 ABOUT US ADCOLOR’s mission is to champion diversity industry. ADCOLOR seeks to fulfill its mission Raton, Florida, to New York City, ADCOLOR and inclusion in the creative industries. Our by offering several turnkey programs, among has been hosted in five different cities and will process is twofold. First, we help individuals them the ADCOLOR Live! Summer event, be in Los Angeles for 2018. and organizations RISE UP, letting their the ADCOLOR Awards, the ADCOLOR Since 2007, we’ve featured and honored such accomplishments and ideas shine. Then we Conference, ADCOLOR University, talent as Queen Latifah, George Lopez, Nick teach these new leaders and would-be mentors ADCOLOR Diversity Summit and the Cannon, Soledad O’Brien and MC Lyte. how to REACH BACK and find others who ADCOLOR FUTURES program. Through all of Our social media impression reaches 6,000+ deserve to be noticed and promoted. Our ADCOLOR’s pillars, we reflect our motto that Facebook, 5,000+ Twitter and 3,000+ LinkedIn goal is to create a community of diverse as we rise up we must reach back. followers and 180 YouTube subscribers (with professionals who are here to support and ADCOLOR is the largest and most recognized 100K YouTube views).
    [Show full text]
  • The Parkland Shooting.” It Too Can Be Understood As a Form of Civic Engagement
    FROM THE INSTRUCTOR When the shooting broke out in Parkland, Florida, last February 14, Miranda was already underway with research for an essay about A Beautiful Mind, a 2001 film about the schizophrenic mathematician John Nash. Continuing with that worthy project would’ve been the easiest way for her complete the assignment. But in the wake of Parkland, Miranda’s motivation to understand the power of media representations of mental illness gave her the courage to change her approach midstream and to dive into a controversial political issue. Her choice paid off with the compelling and timely essay you are about to read. In Miranda’s words, “It is possible to start somewhere and then end up in a completely different place, and that is sometimes the best way to develop a project.” On March 24, as students across the country gathered for the March for Our Lives, Miranda was making the last round of revisions to her prizewinning essay “Representations of Mental Illness Within FOX and CNN: The Parkland Shooting.” It too can be understood as a form of civic engagement. In this paper, Miranda presents new data she collected about news coverage of the Parkland school shooting and uses the kind of critical information literacy skills that are essential to responsible citizenship. In doing so, she contributes to both scholarly and public conversations about gun violence and mental illness. Her portfolio makes the connection between scholarly and public discourse explicit when she describes how she drew on knowledge from her research to respond to an acquaintance’s Instagram post blaming gun violence on mentally ill people in especially derogatory terms.
    [Show full text]
  • View / Open Final Thesis-Summers.Pdf
    WHAT DO WE SAY NOW? AN ANALYSIS OF MASS COMMUNICATION AND ADVERTISING FOR THE PREVENTION OF SEXUAL ASSAULT by JESSE SUMMERS A THESIS Presented to the School of Journalism and Communication and the Robert D. Clark Honors College in partial fulfillment of the requirements for the degree of Bachelor of Arts June 2016 An Abstract of the Thesis of Jesse Summers for the degree of Bachelor of Arts in the School of Journalism and Communication to be taken June 2017 Title: What Do We Say Now? An Analysis of Mass Communication and Advertising for the Prevention of Sexual Assault Approved: ~ ~ a--r1.._ Kim Sheehan Sexual assault has become a prevalent issue in recent years. From university campuses to the White House, the issue is being discussed and addressed in many different ways. This thesis specifically discusses the It's On Us and No More campaigns as well as two pieces of popular media used to spread awareness of the issue of sexual assault. The Transtheoretical Model of Change, a social health model used to understand an individual's willingness to change their behavior, is used as a basis for analyzing the videos produced for these campaigns and categorizing them based on their potential to influence a viewer's behavior. Semiotic analysis is used to analyze specific content in each video and associate the videos with stages in the Transtheoretical Model of Change. Initial results showed that many of the current videos focus on creating awareness and are associated with the pre-contemplation or contemplation stages. However, analyzing specific links between the videos and other campaign content such as websites shows potential for viewers to move beyond the early stages of the model.
    [Show full text]
  • 2014 Media Kit Covers.Indd
    2014 MEDIA KIT PRINT | DIGITAL | EVENTS ABOUT THE VOICE OF MEDIA VOL. LV NO. 1 JANUARY 6-12, 2014 Merger MVPs LOOK WHO’S TALKING Thanks to the Internet of Things, we’ve fi nally arrived at the Jetsons age—and we’ll see it all at CES 00_0106_COVER_LO [P].indd 2 1/2/14 6:04 PM MUTUALLYU ASSURED THE VOICE OF MEDIA VOL. LIV NO. 40 NOVEMBER 11-17, 2013 5 353 s YYearsear Online streaming services are threatening to take down LASTNAME N: LINCOLN AGNEWLINCOLN N: SURVIVAL? T the bloated cable model. But success could lead them to IO FIRS kill their primary source of content. How will it all end? : By Sam Thielman ILLUSTRAT PHOTO 1 MONTH ##, #### | ADWEEK ADWEEK | MONTH ##, #### RonRon BergerBerger, formerlyformerly ofof EuroEuro RRSCG,SCG, aandnd hhisis ssonsons CCoryory BergerBerger ((l.)l.) ooff PPereiraereira & OO’Dell’Dell aandnd RRyanyan BBergererger ooff tthehe BBergererger SShop.hop. The Familyy In ccelebratioelebra n of our 35th anniversary, a pportfortfolioio of industry veterans and the sons and ddaughtersaugh to whom they’re passing the torch. THE VOICE OF MEDIA Updated: 6/16/14 PRINT Before you take the deep dive, here’s a peek at what’s ahead in the pages of the magazine First Mover Data Points Portrait The innovators, game changers, decision The latest in media, marketing and A close-up on the new generation of makers on their new jobs and how they got technology through the lens of data. advertising and media stars. from here to there. Trending Topics Accounts in Review Information Diet The hottest trends shaping the world of A weekly roundup of major accounts up Celebrities come clean on their media media, advertising and technology.
    [Show full text]
  • The Impact of Corporate Newsroom Culture on News Workers & Community Reporting
    Portland State University PDXScholar Dissertations and Theses Dissertations and Theses Spring 6-5-2018 News Work: the Impact of Corporate Newsroom Culture on News Workers & Community Reporting Carey Lynne Higgins-Dobney Portland State University Follow this and additional works at: https://pdxscholar.library.pdx.edu/open_access_etds Part of the Broadcast and Video Studies Commons, Journalism Studies Commons, and the Mass Communication Commons Let us know how access to this document benefits ou.y Recommended Citation Higgins-Dobney, Carey Lynne, "News Work: the Impact of Corporate Newsroom Culture on News Workers & Community Reporting" (2018). Dissertations and Theses. Paper 4410. https://doi.org/10.15760/etd.6307 This Dissertation is brought to you for free and open access. It has been accepted for inclusion in Dissertations and Theses by an authorized administrator of PDXScholar. Please contact us if we can make this document more accessible: [email protected]. News Work: The Impact of Corporate Newsroom Culture on News Workers & Community Reporting by Carey Lynne Higgins-Dobney A dissertation submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Urban Studies Dissertation Committee: Gerald Sussman, Chair Greg Schrock Priya Kapoor José Padín Portland State University 2018 © 2018 Carey Lynne Higgins-Dobney News Work i Abstract By virtue of their broadcast licenses, local television stations in the United States are bound to serve in the public interest of their community audiences. As federal regulations of those stations loosen and fewer owners increase their holdings across the country, however, local community needs are subjugated by corporate fiduciary responsibilities. Business practices reveal rampant consolidation of ownership, newsroom job description convergence, skilled human labor replaced by computer automation, and economically-driven downsizings, all in the name of profit.
    [Show full text]
  • Come Together the 11Th Annual Adcolor Conference & Awards Partnership Guide
    COME TOGETHER THE 11TH ANNUAL ADCOLOR CONFERENCE & AWARDS PARTNERSHIP GUIDE PARTNERSHIP GUIDE 1 TABLE OF CONTENTS ABOUT US . ..............................................................1 OUR MANIFESTO....................................................... 2 WHAT IT MEANS TO BE OUR PARTNER . 3 ADCOLOR PARTNERS THROUGH THE YEARS............................4 WORDS FROM OUR PARTNERS ......................................... 5 WORDS FROM OUR PEOPLE . 6 OUR AUDIENCE......................................................... 7 DIVERSITY STATISTICS...................................................8 PARTNERSHIP LEVELS . 9 HOW TO GET INVOLVED . 11 CONTACT US............................................................12 PARTNERSHIP GUIDE 3 ABOUT US ADCOLOR’s mission is to champion diversity industry. ADCOLOR seeks to fulfill its mission Raton, Florida, to New York City, ADCOLOR and inclusion in the creative industries. Our by offering several turnkey programs, among has been hosted in five different cities and will process is twofold. First, we help individuals them the ADCOLOR Live! Summer event, be returning to Los Angeles for 2017. and organizations RISE UP, letting their the ADCOLOR Awards, the ADCOLOR Since 2007, we’ve featured and honored such accomplishments and ideas shine. Then we Conference, ADCOLOR University, talent as Queen Latifah, George Lopez, Nick teach these new leaders and would-be mentors ADCOLOR Diversity Summit and the Cannon, Soledad O’Brien and MC Lyte. how to REACH BACK and find others who ADCOLOR FUTURES program. Through all of Our social media impression reaches 6,000+ deserve to be noticed and promoted. Our ADCOLOR’s pillars, we reflect our motto that Facebook, 5,000+ Twitter and 3,000+ LinkedIn goal is to create a community of diverse as we rise up we must reach back. followers and 180 YouTube subscribers (with professionals who are here to support and ADCOLOR is the largest and most recognized 100K YouTube views).
    [Show full text]
  • EXHIBIT 8 Programming Interests Held by Time Warner Cable Inc
    EXHIBIT 8 Programming Interests Held by Time Warner Cable Inc. or Affiliated Companies (some offered in both SD and HD versions; some also offered via Local On Demand) Attributable Interests in National Programming Services iN Demand MLB Network Wholly Owned Regional and Local Channels (by state or region) A. Regional Sports Networks (Carrying Professional Sports) California/Nevada Time Warner Cable Channel 858 (Spanish language) Time Warner Cable Deportes (Spanish language) Time Warner Cable SportsNet Canal de Tejas (North - Dallas, Waco, El Paso; South - Austin, San Antonio, Corpus, RGV, Laredo) (Spanish language) B. Other Regional Sports Networks (With No Professional Sports) Hawaii oc 12 Kansas/Missouri Time Warner Cable SportsChannel (KC)1 Nebraska Time Warner Cable SportsChannel (Nebraska) New York Time Warner Cable SportsChannel (Albany) Time Warner Cable SportsChannel (Buffalo) Time Warner Cable SportsChannel (Rochester) Time Warner Cable SportsChannel (Syracusei Time Warner Cable SportsChannel (Cincinnati/Dayton) Time Warner Cable SportsChannel (Cleveland/Akron) Time Warner Cable SportsChannel (Columbusffoledo) Customers also receive Time Warner Cable SportsChannel 2 (KC), which carries overflow programming from Time Warner Cable SportsChannel (KC). 2 Customers also receive Time Warner Cable SportsChannel2 (Syracuse), which carries overflow programming from Time Warner Cable SportsChannel (Syracuse). Time Warner Cable SportsChannel (North- Dallas, El Paso; South - Austin, San Antonio, Corpus, RGV) Wisconsin Time Warner Cable SportsChannel
    [Show full text]
  • Adweek | April 18, 2016 | Vol
    DITCHING THE PARTIES | Q&A WITH SAMANTHA BEE | BROADCAST SCHEDULERS THE VOICE OF MEDIA | APRIL 18, 2016 UPFRONT PREVIEW TheNew Guard TURNER’S DAVID LEVY, DONNA SPECIALE AND KEVIN REILLY REINVENT THE ENTERTAINMENT NETWORKS’ PROGRAM SLATES AND AD LOADS. BY JASON LYNCH SNAP IT! REAL-TIME UPFRONT COVERAGE PROGRAMMING #1 DESTINATION FOR ORIGINAL PROGRAMMING #1 SHOW ON TELEVISION THE WALKING DEAD #1 LATE NIGHT SHOW ON TELEVISION TALKING DEAD TOP 3 PREMIERES IN CABLE HISTORY FEAR THE WALKING DEAD, INTO THE BADLANDS, BETTER CALL SAUL ©2016AMCNetworkEntertainmentLLC.AllRightsReserved.Source:NMR.CY’15,Prime.A18-49,C3.#1Destination:OriginalProgramAvgamongBroadcast&Cablenets,exclsports,specialsandrepeats.#1Show:A18-49,C3.RankamongPrimeprograms,exclsports, specials & repeats for CY’12-CY’15. #1 Late Night: A18-49, C3. Rank among all talk show format programs, excl repeats for CY’12-CY’15. Top 3 Premieres: A18-49, C3. Top premieres: Historical ratings through CY’15, C3 data available ’07 to current, Prime Cable Series Premiere t/c. ADWEEK | APRIL 18, 2016 | VOL. LVII | NO. 14 UPFRONT CntsTHE WEEK 4 Facebook’s 10-year plan; Crackle on demand; Advertising Week Europe. TRENDING 8 Upfront extravaganzas are so done; VR’s next wave; inside agency hackathons. VOICE 14 Grey’s Per Pedersen on why creative awards matter. DATA POINTS 16 How millennials consume streaming music. MOVER 18 Bloomberg’s Scott Havens. FACETIME 19 THR hits NYC. PERSPECTIVE BRAND NAME 39 The dream of nurturing a newborn thanks to American Girl dolls and accessories. SWIPE 41 COVER STORY Livestreaming camera; app-connected Moleskine notebook; UnderArmourfitness Turner kit. PORTRAIT 43 Blaine Lifton’s Time Hyperbolous.
    [Show full text]
  • Ipad Specifications
    Digital specifications iPad Specifications All print advertisements will be included in the iPad edition unless you opt-out. Options include: ► Straight from print (SFP) with the repurposing of static print PDF, hyperlinks possible ► Designed for tablet (DFT), see DFT page 2 ► Enhanced for tablet (EFT), see EFT page 3 Please refer to 2013 Digital Rate Card for additional iPad edition space rates Flash is not supported on all devices. Avoid any links that attempt to run Flash. Materials are due 8 business days prior to issue date. Insertion orders must accompany material. Contact: Cindee Weiss, Production Manager ADWEEK (212) 493-4233 [email protected] 770 Broadway, 7th Floor Or Eileen Cotto, Assoc. Production Manager New York, NY 10003-9595 (212) 493-4228 [email protected] (212) 493-4233 Updated: 1/4/13 Digital specifications Designed for Tablet (DFT) These are non-interactive ads designed to fit 4:3 tablet devices; DFTs can have only one URL link on the creative for web-activation. Important: On the tablet device ADWEEK will run portrait only. GUIDELINES ► Ad must be designed to specs to fit perfectly within 4:3 tablet. ► A web-element/URL is accepted and will be displayed through an in-app browser. Ad can have only one web-element/URL that should be designed within safety zones. ► All working images in InDesign layouts should be 300 DPI or vector art. ► Ad converted to DFT must be consistent with print and have the same brand, product messaging, and image content in the creative. ► A spread ad can be re-designed to perfectly fit tablet in portrait orientation or can be kept as a scrollable spread.
    [Show full text]
  • Fox News Settles Lawsuit Over 9/11 Photo
    (http://www.adweek.com/tvnewser/) Advertisement Foley, AL: Residents Born Between 1936 and 1966 Should Check This Out American drivers that never knew that age affected their insurance rates are surprised. Drivers over 50 years of age should read this... (http://www.adweek.com/tvnewser/jose-diaz-balart-chuck-todd-to-moderate-msnbc-democratic-town-hall/284843) (http://www.adweek.com/tvnewser/cnn-adds-brynn-gingras-as-correspondent/284854) FOX NEWS (/TVNEWSER/CATEGORY/FOX-NEWS) Fox News Settles Lawsuit Over 9/11 Photo By Mark Joyella (http://www.adweek.com/tvnewser/author/markjoyella) on Feb. 16, 2016 - 9:36 AM Comment (http://www.adweek.com/tvnewser/fox-news-settles-suit-over-911-photo/284849#fbcomments) Fox News has settled a lawsuit over an iconic photo (https://en.wikipedia.org/wiki/Raising_the_Flag_at_Ground_Zero#/media/File:Ground_Zero_Spirit.jpg) of three firefighters raising an American flag at the World Trade Center site on September 11, 2001. The case had been expected to go to trial beginning Tuesday in a federal courtroom in Manhattan. The photo, which was reproduced around the world, was also posted to the Facebook pages of Fox News’ Bret Baier and Jeanine Pirro to mark the anniversary of the 9/11 attacks. North Jersey Media Group, which operates two newspapers, sued Fox News, claiming copyright violation, since the photo had been taken by a photographer working for North Jersey Media. Fox News countersued, citing fair use– setting up a potentially significant legal fight over fair use and photography in social media. The photo was made into a stamp (https://en.wikipedia.org/wiki/Raising_the_Flag_at_Ground_Zero#/media/File:Franklin- bergen.jpg)–and became the subject of some intrigue as the flag shown in the picture is believed to have disappeared.
    [Show full text]