미래에셋 게임트렌드 Korea / Game Software & Service

Total Page:16

File Type:pdf, Size:1020Kb

미래에셋 게임트렌드 Korea / Game Software & Service Weekly 미래에셋 게임트렌드 Korea / Game Software & Service 4 월 4 주차 주간동향 27 April 2015 1. 2015 년 글로벌 게임시장 규모 약 100 조 원(+9% YoY) 게임시장 조사업체 뉴주(Newzoo)에 따르면, 2015 년 글로벌 게임시장 규모는 전년 대비 9% 성장한 915 억달러(약 100 조원)로 예상됨. 플랫폼 별로는 PC 온라인게임 37%, 모바일게임 33%, 비디오게임 30%가 될 것으로 추정됨.(뉴주 데이터 재분류) 2014 년 시장조사 결과를 보면 글로벌 상위 25 개 기업이 약 59 조원의 매출을 올리 Stocks under coverage 면서 전체 시장의 65%를 차지했음. 미국, 중국, 일본, 한국 등 주요시장의 성장률 Company Rating Price Target price 둔화와 시장간 국경이 사라지면서, 상위기업들의 시장독식 현상은 더욱 심화될 것임. 선데이토즈 (123420 KS) BUY 13,850 17,000 (주: 4 월 24 일 종가 기준) 2014 년 기준 상위 25 개 게임 기업에 속한 한국 게임사는 넥슨(13 위)과 엔씨소프트 (21 위)임. 2015 년 글로벌 게임시장 스크린별 점유율 Floating 2. 넥슨 vs. 엔씨소프트 2 라운드는 모바일게임 대결 screen 13% 엔씨소프트의 최대주주인 넥슨의 경영참여 선언으로 붉어졌던 양사 간 갈등은 엔씨 Computer screen 소프트와 넷마블게임즈의 지분교환 및 공동사업 추진 선언으로 일단락된 듯 보이지 37% Personal Global market screen 만, 여전히 분쟁의 씨앗은 남아있음. 엔씨소프트의 약점으로 지적됐던 모바일게임 23% US$91.5bn in 2015E 사업 성과가 가시화되면서, 이제는 양사가 명분보다는 실적에 따른 경영능력을 증명 해야 하는 단계로 접어들었음. 엔씨소프트는 자회사 엔트리브소프트를 통해 지난 21 Entertainm 일 모바일게임 ‘소환사가되고싶어 for Kakao’를 출시했으며, 3 월말 출시한 ‘프로야 ent screen 27% 구 6:30 for Kakao’가 국내 구글플레이 매출순위 20 위권에 진입하면서 양호한 성과 자료: Newzoo, 미래에셋증권 리서치센터 를 보여주고 있음. 넥슨은 국내에서는 ‘탑오브탱커 for Kakao’, 해외에서는 주: Computer screen: Web/PC/MMO games ‘DomiNations’을 통해 본격적인 모바일 게임시장 공략에 나섰음. 현재 ‘탑오브탱커’ Entertainment screen: TV, Consoles & VR Personal screen: Smartphone & watches 는 국내 구글플레이 매출순위 10 위 내에 진입했고, ‘DomiNations’는 미국과 유럽을 Floating screen: Tablets & Handhelds 중심으로 매출순위가 상승 중에 있음. 텐센트에 따르면, 엔씨소프트의 차기 온라인 넥슨과 엔씨소프트 주가 추이 게임 ‘MxM’과 넥슨의 ‘던전앤파이터즈 모바일(Dungeon & Fighters mobile)’이 텐센 (JPY) (KRW) 트와 퍼블리싱 계약을 맺어 중국 출시를 준비하고 있으며, 최근 엔씨소프트가 국내 NEXON (LHS) NCSoft (RHS) 1,700 260,000 외 소규모 게임개발사 투자에 적극적으로 나서면서 국내뿐만 아니라 글로벌 시장에 1,600 240,000 서 양사 간의 경쟁은 더욱 치열해질 전망임. 1,500 220,000 1,400 1,300 200,000 3. 구조조정과 자금조달 1,200 180,000 최근 국내 게임사들의 구조조정 및 자금조달 관련한 이슈가 상당수 있었음. 위메이 1,100 160,000 1,000 드는 온라인게임 사업권을 와이디온라인에 넘기고, CS(Customer service) 관련 인 140,000 900 력을 네시삼십삼분의 CS 전문 자회사인 큐로드로 보내는 등 구조조정을 시작한 것으 800 120,000 700 100,000 로 알려짐. 위메이드의 이번 구조조정은 모바일게임 사업에 더욱 집중하기 위한 것 Jan-14 May-14 Sep-14 Jan-15 자료: WISEfn, 미래에셋증권 리서치센터 으로 판단됨. 드래곤플라이, 와이디온라인, 소프트맥스는 최근 운영자금(개발비 등) 확보를 위한 자금조달에 나섰음. 드래곤플라이는 150 억원(CB 100 억원/EB 50 억원), 와이디온라인은 30 억원(CB), 소프트맥스는 85 억원(CB)의 자금을 조달해 개발비용 등으로 사용할 예정임. 국내 게임시장의 중심추가 모바일게임으로 이동하면서, 모바 고훈, Analyst 일게임에서 성과가 부진한 기업들의 자금조달 이슈는 지속 발생할 것으로 예상됨. 3774 3733 [email protected] See the last page of this report for important disclosures 고훈, Analyst, 3774 3733, [email protected] 게임소프트웨어와 서비스 Figure 1 Global Top 25 game companies # Rank Chg. Company Country 2014 Revenue (US$ m) YoY growth 1 - Tencent China 7,211 37% 2 ▲1 Sony+ Japan 6,040 27% 3 ▽1 Microsoft+ United States 5,023 3% 4 ▲1 EA United States 4,453 22% 5 ▽1 Activision Blizzard United States 4,409 (4%) 6 ▲2 Apple+ United States 3,199 35% 7 ▲6 Google+ United States 2,623 89% 8 New King Digital Entertainment United Kingdom 2,260 20% 9 ▽2 Nintendo Japan 2,092 (13%) 10 ▲4 Ubisoft France 1,806 33% 11 ▲1 NetEase China 1,586 11% 12 ▽2 GungHo Entertainment Japan 1,447 (7%) 13 ▽2 Nexon Korea 1,446 (2%) 14 ▲2 Disney United States 1,280 9% 15 ▽6 DeNA Japan 998 (38%) 16 ▽10 Take Two Interactive United States 978 (60%) 17 ▲1 Facebook+ United States 974 10% 18 ▲2 Square Enix Japan 949 13% 19 ▽4 GREE Japan 883 (34%) 20 ▽3 Konami Japan 841 (18%) 21 ▲3 NCSoft Korea 769 7% 22 - Changyou China 755 2% 23 - Sega Japan 735 0% 24 ▽5 Zynga United States 692 (21%) 25 ▽4 Bandai Namco Japan 681 (16%) 자료: Newzoo, 미래에셋증권 리서치센터 주: Sony, Microsoft, Apple, Google, Facebook 매출은 Newzoo 가 추정한 게임부문 매출 Figure 2 넥슨과 엔씨소프트 주가추이 (YTD) (JPY) NEXON (LHS) NCSoft (RHS) (KRW) 1,700 260,000 1,600 240,000 1,500 220,000 1,400 1,300 200,000 1,200 180,000 1,100 160,000 1,000 140,000 900 800 120,000 700 100,000 Jan-14 Mar-14 May-14 Jul-14 Sep-14 Nov-14 Jan-15 Mar-15 자료: WISEfn, 미래에셋증권 리서치센터 2 Mirae Asset Securities 2 고훈, Analyst, 3774 3733, [email protected] 게임소프트웨어와 서비스 Figure 3 엔씨소프트 주주구성 Figure 4 엔씨소프트 모바일게임 성과: 한국 구글플레이 순위 (#) ProBaseball 6:30 (Grossing) WBS (Download) WBS (Grossing) Nexon 15% 0 5 NPS 10 8% 15 20 etc. Kim, TJ 25 58% 10% 30 Netmarble 35 Games 40 9% 45 50 Mar-15 Apr-15 자료: 엔씨소프트, 미래에셋증권 리서치센터 자료: App Annie, 미래에셋증권 리서치센터 주: WBS-Wannabe a Summoner (소환사가 되고 싶어) Figure 5 2015 년 넥슨과 엔씨소프트의 모바일게임 라인업 Figure 6 넥슨의 DomiNations iOS 매출순위 추이 Nexon NCSoft (#) France Germany US 0 탑오브탱커 프로야구 6:30 (Ntreev) 10 DomiNations 소환사가 되고 싶어 (Ntreev) 20 광개토태왕 Blade & Soul mobile 30 Super Fantasy War Aion Legions 40 Mabinogi Duel Fashion Street 50 TLBB(천룡팔부) Pangya mobile 60 야생의 땅 듀랑고 70 80 카트라이더 모바일 90 영웅의군단: Raid 100 Apr-15 자료: 각 사, 미래에셋증권 리서치센터 자료: App Annie, 미래에셋증권 리서치센터 Figure 7 최근 상장 게임사들의 자금조달 (2014 년 이후) Code Company Date of disclosure Converting start from Amount Method Purpose 181710 KS NHN엔터테인먼트 7 Jan. 2015 - 2,700억원 유상증자 신사업 추진 047080 KS 한빛소프트 28 Feb. 2014 - 20억원 유상증자 운영자금 14 Apr. 2016 (CB) 100억원 CB 030350 KS 드래곤플라이 9 Apr. 2015 운영자금 14 May 2015 (EB) 50억원 EB 052770 KS 와이디온라인 23 Apr. 2015 27 Apr. 2016 30억원 CB 운영자금 052190 KS 소프트맥스 23 Apr. 2015 25 Apr. 2016 85억원 CB 운영자금 24 Mar. 2015 25 Mar. 2016 40억원 CB 운영자금 037340 KS 네오아레나 27 Mar. 2014 28 Mar. 2015 35억원 CB 운영자금 10 Feb. 2014 13 Feb. 2015 19억원 CB 운영자금 3 Feb. 2015 - 55억원 유상증자 035620 KS 바른손이앤에이 23 Dec. 2014 - 18억원 유상증자 운영자금 2 Apr. 2014 - 100억원 유상증자 023770 KS 플레이위드 30 April. 2014 - 19억원 유상증자 운영자금 자료: 전자공시(Dart), 미래에셋증권 리서치센터 3 Mirae Asset Securities 3 고훈, Analyst, 3774 3733, [email protected] 게임소프트웨어와 서비스 국내외 게임시장 동향 Figure 8 주간 동향 Week Operating profit (KRW bn) Bloomberg Mkt.cap Company return Weekly comment Week ticker (KRW bn) 1Q14 2Q14 3Q14 4Q14 1Q15E (%) Chg. ▶ 모바일게임 소환사가 되고 싶어 for Kakao 출시 (4/21) 036570 KS NCSoft 4,517.4 11.4 44.5 65.0 81.3 87.4 64.1 (1.3) ▶ 1Q15 Earnings release on 13 May 078340 KS Com2uS 1,837.8 2.7 ▶ 1Q15 Earnings release on 12 May 2.0 17.3 46.0 36.0 44.6 0.2 NHN 181710 KS 1,279.6 (6.6) ▶ 1Q15 Earnings release on 8 May 22.3 (7.3) (6.2) 3.1 (19.3) (2.8) Entertainment 069080 KS Webzen 1,451.3 6.8 ▶ 모바일게임 MU Origin 출시 예정 (4/28) 0.4 (1.2) 10.9 4.1 19.2 0.0 ▶ 모바일게임 Dungeon Link 글로벌 원빌드 출시 (4/22) 063080 KS Gamevil 789.2 0.6 3.8 2.2 3.5 2.0 6.5 (3.0) ▶ 1Q15 Earnings release on 12 May ▶ D4 Games(연결 손자회사)가 개발한 비행기사단 for Kakao 출시 (4/21) ▶ Icarus, 미르의전설2 등 온라인게임 사업권을 와이디온라인에 양도협의 중 112040 KS WeMade 668.6 8.6 (10.5) (5.2) (5.2) (10.6) (2.3) 3.7 ▶ CS운영인력을 네시삼십삼분 CS전문 자회사 큐로드로 이전 추진 중 ▶ 온라인게임 Icarus의 일본 OBT 시작 (4/24) ▶ 1Q15 Earnings release on 8 May 041140 KS Nexon GT 518.2 (4.6) 8.5 4.0 3.8 4.3 ▶ 온라인 FPS게임, 블랙스쿼드, 현지 퍼블리셔 KREON 통한 095660 KS Neowiz Games 475.6 (5.2) 17.0 4.5 2.9 5.1 5.8 (14.5) 동남아시장 진출 추진 중 123420 KS SundayToz 446.7 (2.8) 17.5 17.9 13.5 12.1 11.0 0.0 194480 KS Devsisters 386.6 (4.7) 15.2 5.6 1.0 2.5 0.0 052790 KS ActozSoft 353.9 (3.7) (0.5) (5.4) (2.8) (4.6) 067000 KS Joycity 348.8 (2.2) 0.8 2.1 1.2 1.5 9.7 0.0 067160 KS Afreeca TV 247.1 (13.5) (0.6) (0.5) 0.1 1.9 ▶ 와이지엔터테인먼트 아티스트들을 활용해 리듬게임 047080 KS Hanbit Soft 292.7 8.1 (0.6) (0.5) (0.9) 0.4 오디션의 모바일버전 제작 추진 발표 101730 KS Joymax 223.3 (0.4) ▶ 1Q15 Earnings release on 8 May 1.9 1.2 1.6 0.9 047560 KS EstSoft 246.7 14.1 (0.9) (1.0) (1.5) (1.3) 194510 KS Pati Games 194.7 (1.9) 030350 KS Dragonfly 169.0 (3.2) 0.5 2.1 0.6 (0.5) ▶ 위메이드의 온라인게임 사업권 인수 추진설 052770 KS YD Online 140.1 22.0 (1.1) (1.1) (1.5) (1.4) ▶ 개발비 등 운영자금 조달 위한 CB 30억원 발행 058630 KS Mgame 128.0 17.3 ▶ 2분기에 다수 게임 중국 출시 예정이란 분석에 강세 0.5 (1.2) (0.7) (1.8) 037340 KS NeoArena 94.6 (9.2) 2.0 0.5 0.0 0.0 052190 KS Softmax 90.1 (8.5) ▶ CB 85억원 규모 발행.
Recommended publications
  • Dynamics in China's Online Game Industry
    CORE Metadata, citation and similar papers at core.ac.uk Provided by ScholarBank@NUS DYNAMICS OF ONLINE GAME INDUSTRY IN CHINA -- AN APPLICATION OF PORTER’S MODEL YUAN JIANGPING (PEGGY) A THESIS SUBMITTED FOR THE DEGREE OF MASTER OF ARTS COMMUNICATIONS AND NEW MEDIA PROGRAM NATIONAL UNIVERSITY OF SINGAPORE 2008 ACKNOWLEDGEMENTS This thesis is the end of my two-year journey for Master’s degree in communica- tions and new media. It is a pleasure to thank the many people who have helped me to make this thesis possible. Great gratitude should be extended to my supervisor, Dr. Chung Peichi. Her inspiration and efforts have made the data collection and thesis writing a fun experience. As a junior researcher, I am very grateful for her continuous encourage- ment, stimulating ideas, constructive feedback and generous sharing of her research experience in the research period. The numerous discussions with Dr. Chung were like an open brainstorming workshop to get half-baked initiatives either encouraged or challenged. I would have been lost without her close guidance. I am also indebted to my friends in Beijing, Shanghai and Singapore, Charles Wang, Desmond Lu, Eric He, Fang Jie, Guo Zhilei, Grace Zhao, Hu Taotao, Jami Proctor, Jane Cai, Jing Yang, Karen Zhang, Kevin Yao, Liu Li, May Kwok and Yu Gang. They are always ready to help. Their friendship, suggestions and kind support to me in the recruitment of interviewees have made the fieldwork in China smooth and successful. I would also like to thank the many people who have taught me methodology of doing communications research and kindly offered suggestions to start this research: Dr.
    [Show full text]
  • Lineage 2M Pre-Registration Faring Well
    NCSOFT (036570.KS) Lineage 2M pre-registration faring well Company Comment │ Sep 9, 2019 Pre-registration for NCSOFT’s Lineage 2M chalked up over 2mn subscribers within the first 18 hours. Large-scale marketing events for the title are scheduled for Oct 15, with an official launch expected in November. In light of strong expectations for Lineage 2M, we anticipate considerable earnings Buy (maintain) growth in 2020. TP W750,000 (maintain) CP (’19/09/09) W552,000 Sector Game Lineage 2M set to make domestic mobile game history Kospi/Kosdaq 2,009.13 / 631.15 Market cap (common) US$10,150.43mn We maintain a Buy rating on NCSOFT, our top pick in the game sector, with a Outstanding shares (common) 22.0mn TP of W750,000. Following a showcase for Lineage 2M and the initiation of 52W high (’19/09/06) W552,000 low (’18/09/06) W399,500 pre-registration for the title on Sep 5, preparations for the game’s official launch Average trading value (60D) US$27.89mn are now in the final stages. Large-scale marketing events are slated for Oct 15, Dividend yield (2019E) 1.10% with an official launch expected in November. With the success of Lineage 2M Foreign ownership 50.8% becoming more and more certain, expectations towards NCSOFT’s earnings Major shareholders should rise, in turn pumping the company’s share price. NPS 12.6% TJ Kim & 8 others 12.0% Pre-registration for Lineage 2M drew over 2mn subscribers in just the first 18 Share perf 3M 6M 12M hours, an incredible figure.
    [Show full text]
  • Top Pick Top Pick 2
    201 6. 6. 7 2016년 하반기 Top Pick 2 리노공업 (058470) Buy(Maintain) IT 시대적 흐름에 동행 표지 기업분석 / 엔씨소프트(036570) 엔씨소프트 (036570) 2H16 ~ 1H17 황금 일정을 보라 목표주가 380,000원 유지. Buy 유지. 2H16 - 1H17 인터넷주 Top Pick 제시 2016년 하반기부터 2017년 상반기까지 다수의 모바일게임 신작 론칭일정이 집중되어 있다는 점과 2017년 상반기 MXM, 리니지이터널 등 PC게임 기대신작이 론칭된다는 점을 감안할 때 동사를 2H16 - 1H17 인터넷주 Top Pick 으로 꼽지 않을 수 없다. 우선 모바일게임의 경우 Lineage Red Knights, Lineage On Mobile, 리니지2 레전드, 리니지2 모바일 한국(가칭. 넷마블게임즈 개발, 퍼블리싱), 리니지2 모바일 중국(가칭. 스네일게임즈 개발, 퍼블리싱), 아이온 레기온스 등 동 사 본사가 개발한 Big 4 블록버스터 PC게임 IP를 활용한 신작들이 3Q16 - 1Q17 집중 론칭되는 바, 이 중 최소한 1-2개 정도는 히트할 가능성은 충분하다고 판단한다. 그리고, PC게임의 경우 동사 본사가 개발하는 5번째 블록버스터 PC게임 신작 리니지이터널의 글로벌 매출은 지금 까지 동사 본사가 개발한 Big 4 PC게임 중 유일하게 북미/유럽 시장 히트를 시현한 블레이드앤소울 글로벌 매출을 능가할 가능성이 크다고 판단한다. 리니지이터널은 개발단계부터 한국은 물론 글로벌 시장을 겨냥하여 개발했다는 점, 한국 및 글로벌 주요 국가간 큰 시차 없이 글로벌 론칭을 단행한다는 점 등을 감안할 때 지금까지의 본사 개발 Big 4 PC게임 타이틀을 크게 능가하는 Great Hit를 시현할 가능성도 충분하다고 판단한다. 그리고, PC게임 신작 MXM, 리니지이터널 등은 모두 글로벌 시장을 겨냥한 모바일게임도 개발할 계획이라는 점도 주목할 필요가 있다. 2Q16-3Q16 숨고르기 전망. 단기 대응 고민? 근본적으로는 2H16-1H17 황금일정을 보라 동사 분기별 실적은 2Q16-3Q16은 잠시 숨을 고른 다음 4Q16부터는 가파르게 상승하고 2017년은 매 분기 고성 장이 지속될 것으로 전망한다. 단기대응 측면에선 2Q16 - 3Q16 실적 숨고르기 가능성을 어느 정도 감안하는 전 략도 투자자의 성향에 따라선 의사결정의 옵션일 수도 있다.
    [Show full text]
  • Ncsoft(036570.Ks)
    NCSOFT (036570.KS) Earnings to enter recovery phase from November With the launch of B&S2 having been pushed back to 1Q21 (vs the previous Company Note │ Oct 19, 2020 expectation of an end-2020 release), NCSOFT’s share price has been adjusting as of late. However, noting both that the specifics of the B&S2 Refer to page 2 for ESG index/event tables launch are to be announced in November and that subsidiaries are slated to roll out new titles by the end of this year, we expect to see an accompanying resurgence in NCSOFT’s earnings momentum. Buy (maintain) TP W1,220,000 (lower) CP (’20/10/16) W767,000 Set to release B&S2; subsidiaries rolling out new offerings as well Sector Game Kospi/Kosdaq 2,341.53 / 833.84 We reiterate a Buy rating on NCSOFT, continuing to suggest it as our sector top Market cap (common) US$14,732.02mn pick. The company’s share price has recently been undergoing adjustment due Outstanding shares (common) 22.0mn 52W high (’20/07/06) W995,000 to both concerns over the delayed release of Blade & Soul 2 (B&S2) and low (’19/12/03) W485,000 slowing sales of Lineage 2M. However, we point out that the pushing back of Average trading value (60D) US$90.03mn the B&S2 launch stems from merely a scheduling issue, not a development Dividend yield (2020E) 0.79% issue. The new title appears safely on track to be released in 1Q21, with specific Foreign ownership 48.8% information regarding the launch to be released next month.
    [Show full text]
  • VW Master List Online Posting
    NAME ACTIVE? KEYWORD URL 2 Moons Yes MMORPG http://2moons.acclaim.com/ 2029 Online Yes MMORPG http://2029.igg.com/main.php 3B Yes http://3b.net/browser/newhome.html 3D City Yes Virtual world http://www.3d-city.net/ 3D Planets No Virtual world http://www.3dplanets.com/ 3Dee Virtual Reality Yes Virtual world http://www.funsites.com/in-virtu.html 3Di OpenSim Yes Virtual world http://3di.jp/en/ 3DXplorer Yes Virtual world http://www.3dxplorer.com/ 3rd Rock Grid Yes Virtual world http://www.3rdrockgrid.com/ 4story Online Yes MMORPG http://global.4story.com/ 4th Coming, The No MMORPG http://www.t4cv2.com/ 5Street Yes MMOG http://www.5st.us/Default.aspx 8D World Yes Virtual world http://www.8dworld.com/ 9Dragons Yes MMORPG http://9dragons.acclaim.com/ Absolute Terror Yes MMORPG http://www.absoluteterror.net/ Abyss Museum of Ocean Science Yes Virtual world http://slurl.com/secondlife/Gun/55/42/82 Ace Online Yes MMOG http://ace.subagames.com/ Action AllStars Yes Virtual world http://www.actionallstars.com/reg/ ActionJetz Yes Virtual world http://www.actionjetz.com/ Active Worlds Yes Virtual world http://www.activeworlds.com/ Active Worlds Educational Universe Yes Virtual world http://www.activeworlds.com/edu/awedu.asp Adellion Yes MMORPG http://www.adellion.com/ Virtual world, Adventure Rock Yes Online world http://www.bbc.co.uk/cbbc/adventurerock/ AdventureQuest Worlds Yes MMORPG http://www.aqworlds.com/ Aerrevan Yes MMORPG http://www.aerrevan.com/ NAME ACTIVE? KEYWORD URL Virtual world, Afterworld Yes MMOG http://www.afterworld.ru/ Agape World
    [Show full text]
  • Ncsoft (036570)
    Company Note April 3, 2017 NCsoft (036570) 12M rating BUY (Maintain) NDR takeaways – Mobile MMORPG shortage compared to demand 12M TP W370,000 from W370,000 Up/downside +21% Successful mobile game market entry Stock Data We conducted an NDR in the US with NCsoft, and met with 15 institutional investors over three days starting from March 28. While falling Lineage 1 sales KOSPI (Mar 31, pt) 2,160 fueled some concerns, the focus was mostly on the mobile game strategy, Stock price (Mar 31, KRW) 305,000 Market cap (USD mn) 5,980 including Lineage M. Going forward, management plans to focus on growing its Shares outstanding (mn) 22 exposure to mobile MMORPG, which has higher average revenue per paying user 52-Week high/low (KRW) 316,000/218,000 (ARPPU) than PC-based games. Meanwhile, expectations for NCsoft’s mobile 6M avg. daily turnover (USD mn) 41.1 capabilities have grown following the sustained success of Lineage Revolution, Free float / Foreign ownership (%) 84.3/42.2 Lineage RK and Final Blade (publishing game). Given a low weighting of China Major shareholders (%) NPS 12.5 sales and low expectations for Lineage RK, we believe the ongoing THAAD Taek-Jin Kim and 7 others 12.0 controversy will have only a limited impact. Performance Mobile MMORPG supply falling short of demand 1M 6M 12M Absolute (%) 11.3 3.2 20.3 By reflecting mobile MMORPG market trends, e.g., auto gameplay, in addition to Relative to KOSPI (%p) 8.0 (2.5) 12.1 sophisticated graphics utilizing the Unreal 4 engine, Lineage Revolution has become the leading domestic mobile MMORPG.
    [Show full text]
  • Ncsoft (036570)
    NCsoft (036570) New Title Launches to Resume with Trickster M Danny Lee Yonghyun Choi Internet & Games / Media Research Associate May 10, 2021 +822-6114-2960 [email protected] +822-2-6114-2915 [email protected] Maintain BUY; Revise down TP to We maintain BUY and revise down our TP by 4.5% to KRW1,100,000 for NCsoft. We have KRW1,100,000 revised down 2021E revenue and OP by 8.8% and 15.8%, respectively, to reflect sluggish results for mobile games in 1Q21, as well as delays in the rollouts of key game titles (e.g., Blade & Soul 2, Aion 2). We have also revised our valuation method from P/E to DCF model in order to better reflect the company’s long-term growth potential. Our revised TP implies 12m fwd P/E of 24.1x. Earnings shock attributable to NCsoft reported 1Q21 revenue of KRW512.5bn (-8.7% QoQ, -29.9% YoY) and OP of sluggish mobile game revenue and KRW56.7bn (-63.8% QoQ, -76.5% YoY), with OP missing the market consensus increase in labor expenses (KRW125.8bn) by 54.9%. We attribute the QoQ decline in revenue to lower revenues for Lineage M and Lineage 2M (-18.4% and -8.7% QoQ, respectively). The shock to OP came on the back of: (1) an increase in labor expenses upon wage hikes and one-off incentive payments (+25.8% QoQ to KRW232.5bn); and (2) higher marketing expenses due to new game rollouts (+22.6% QoQ to KRW55.0bn). Delays in new title launches New game rollouts will begin, starting with the release of Trickster M on May 20, but disappointing, but revenue forecast schedules for other key titles have been pushed back.
    [Show full text]
  • Internet/Game/Advertising Market Changes Spurring Shifts in Business Strategy
    2018 Outlook Internet/Game/Advertising Market changes spurring shifts in business strategy Jee-hyun Moon +822-3774-1640 [email protected] Analysts who prepared this report are registered as research analysts in Korea but not in any other jurisdiction, including the U.S. PLEASE SEE ANALYST CERTIFICATIONS AND IMPORTANT DISCLOSURES & DISCLAIMERS IN APPENDIX 1 AT THE END OF REPORT. Contents [Summary] 3 I. 2017 review 4 II. 2018 outlook 7 III. [Internet] Commerce, voice interface, cloud 12 - NAVER, Kakao, NHN Entertainment, Interpark IV. [Game] Overseas revenue growth, new titles 101 - NCsoft, Netmarble Games, Com2uS, Pearl Abyss, Webzen V. [Advertising] Inorganic growth, stable affiliate billings 144 - Cheil Worldwide, INNOCEAN Worldwide, Nasmedia [Conclusion] 162 [Summary] Shifts in business strategy coming into focus Market changes call for strategic shifts; Only those that are able to adapt and create new markets will survive Shifts in strategy [Internet] Online commerce [Game] New titles based on existing intellectual [Advertising] Strengthening ties property (IP), global expansion with affiliates, M&As Source: Mirae Asset Daewoo Research Source: Mirae Asset Daewoo Research 3 | 2018 Outlook [Internet/Game/Advertising] Mirae Asset Daewoo Research I. 2017 review In 2017, game stocks and • In 2017, game stocks and Kakao delivered robust share performances among internet/game/advertising plays. Kakao delivered robust • Kakao: Recovery in ad revenue and expectations for expansion in the value of subsidiaries share performances • Game:
    [Show full text]
  • VW Master List
    NAME ACTIVE? KEYWORD URL 2 Moons Yes MMORPG http://2moons.acclaim.com/ 2029 Online Yes MMORPG http://2029.igg.com/main.php 3B Yes http://3b.net/browser/newhome.html 3D City Yes Virtual world http://www.3d-city.net/ 3D Planets No Virtual world http://www.3dplanets.com/ 3Dee Virtual Reality Yes Virtual world http://www.funsites.com/in-virtu.html 3Di OpenSim Yes Virtual world http://3di.jp/en/ 3DXplorer Yes Virtual world http://www.3dxplorer.com/ 3rd Rock Grid Yes Virtual world http://www.3rdrockgrid.com/ 4story Online Yes MMORPG http://global.4story.com/ 4th Coming, The No MMORPG http://www.t4cv2.com/ 5Street Yes MMOG http://www.5st.us/Default.aspx 8D World Yes Virtual world http://www.8dworld.com/ 9Dragons Yes MMORPG http://9dragons.acclaim.com/ Absolute Terror Yes MMORPG http://www.absoluteterror.net/ Abyss Museum of Ocean Science Yes Virtual world http://slurl.com/secondlife/Gun/55/42/82 Ace Online Yes MMOG http://ace.subagames.com/ Action AllStars Yes Virtual world http://www.actionallstars.com/reg/ ActionJetz Yes Virtual world http://www.actionjetz.com/ Active Worlds Yes Virtual world http://www.activeworlds.com/ Active Worlds Educational Universe Yes Virtual world http://www.activeworlds.com/edu/awedu.asp Adellion Yes MMORPG http://www.adellion.com/ Virtual world, Adventure Rock Yes Online world http://www.bbc.co.uk/cbbc/adventurerock/ AdventureQuest Worlds Yes MMORPG http://www.aqworlds.com/ Aerrevan Yes MMORPG http://www.aerrevan.com/ NAME ACTIVE? KEYWORD URL Virtual world, Afterworld Yes MMOG http://www.afterworld.ru/ Agape World
    [Show full text]
  • 2008‐2009 Casual Games White Paper
    2008‐2009 Casual Games White Paper A Project of the Casual Games SIG of the IGDA Find out more at www.igda.org/casual Contents Contents .......................................................................................................................................... 2 Introduction ..................................................................................................................................... 6 Understanding Casual Games ......................................................................................................... 8 The Market for Casual Games ..................................................................................................... 8 Overview of Casual Game Business Models .............................................................................. 10 The Casual Game Audience ....................................................................................................... 14 Global Design Principles ............................................................................................................ 16 Art Style ..................................................................................................................................... 26 Audio in Casual Games .............................................................................................................. 32 Are Writers Needed For Casual Games? ................................................................................... 39 Characters and Narrative .........................................................................................................
    [Show full text]
  • Game Design Based on Micro-Transactions in Online Games
    Game Design Based on Micro-Transactions in Online Games Feb. 22, 2008 Gyuhwan Oh ([email protected]) Ajou University (assistant professor), Nexon Inc (technical advisor) Taiyoung Ryu ([email protected] ) Interactive Media Division, USC Cinematic Arts Table of Contents • Introduction • Payment System for Online Games – Subscription Model – Micro-transaction Model • Game Survey – Various online games of various genre and the payment models • Game Design Methodologies – Analysis of micro-transaction based payment models – Case Studies : “KartRider”, “Grand Chase”, “Maple Story”, “Special Force”, “Take Down –the First Mission” – Integration of micro-transactions into an online game • Conclusions 2 1 Introduction • Purpose – Insight into micro-transactions in online games – Exploration of techniques in incorporating micro-transactions into the economic design of online games • Detailed description – Concept of two main payment models in online games – Surveys of micro-transaction based online games in Korea – Review of the design of several profitable micro-transaction games – Game design issues to efficiently accommodate micro- transactions in online games 3 Payment Systems for Online Games • Two main payment models – Subscription Model – Micro-transaction 4 2 Subscription Model • Description – Prepaid method for a limited term of service in exchange for a set payment – Commonly used by most MMORPGs “Final Fantasy 11” (Japan) 1,280 JPY “Lineage” (Korea) “World of Warcraft” (Korea) 29,700 KRW 19,800 KRW “Eve Online” (Worldwide) 14.95 USD (Note : 940 KRW ≒ 1 USD, 1 Billion KRW ≒ 1.06 Million USD) 5 Micro-transaction • Description – Paying per items or game assets – Commonly used by casual-style online games • Examples: “KartRider”, “Maple Story”, “Special Force” – MMORPGs, recently.
    [Show full text]
  • NCSOFT (036570.KS) Lineage 2M Enters Launch Phase
    NCSOFT (036570.KS) Lineage 2M enters launch phase Company Note │Aug 5, 2019 NCSOFT has recently announced that Lineage 2M will hit the market by year-end. We expect that as part of the firm’s pre-launch marketing, an exact launch date will be revealed. Buy (maintain) TP W750,000 (maintain) Enjoying new game momentum as non-cyclical play unaffected by CP (’19/08/02) W520,000 external variables Sector Game Kospi/Kosdaq 1,998.13 / 615.70 We maintain a Buy rating and TP of W750,000 on NCSOFT, our top pick in the Market cap (common) US$9,477.00mn game sector. With Lineage 2M’s 2019 launch plan having been officially Outstanding shares (common) 21.9mn announced, marketing activities should kick off in the near future, in turn 52W high (’19/04/30) W526,000 low (’18/08/13) W356,000 driving up expectations for the new game. Average trading value (60D) US$27.99mn Dividend yield (2019E) 1.16% As the games industry remains relatively insulated from external variables, Foreign ownership 50.4% Lineage 2M’s upcoming release positions NCSOFT as both a growth stock and Major shareholders a defensive play at the same time—factors which should warrant a strong NPS 12.6% valuation given recent domestic stock market uncertainties. TJ Kim & 8 others 12.0% Share perf 3M 6M 12M Anticipating a successful launch, NCSOFT is projecting that Lineage 2M sales Absolute (%) -0.4 9.7 40.5 will be similar to those enjoyed by Lineage M. In addition, NCSOFT’s Relative (%p) 10.3 21.0 59.7 expansion into foreign markets is to begin in earnest with Lineage 2M, with the 2018 2019E 2020F 2021F game’s global version slated for release in 1H20 after a 4Q19 domestic release.
    [Show full text]