NCSOFT (036570.KS) Lineage 2M Enters Launch Phase

Total Page:16

File Type:pdf, Size:1020Kb

NCSOFT (036570.KS) Lineage 2M Enters Launch Phase NCSOFT (036570.KS) Lineage 2M enters launch phase Company Note │Aug 5, 2019 NCSOFT has recently announced that Lineage 2M will hit the market by year-end. We expect that as part of the firm’s pre-launch marketing, an exact launch date will be revealed. Buy (maintain) TP W750,000 (maintain) Enjoying new game momentum as non-cyclical play unaffected by CP (’19/08/02) W520,000 external variables Sector Game Kospi/Kosdaq 1,998.13 / 615.70 We maintain a Buy rating and TP of W750,000 on NCSOFT, our top pick in the Market cap (common) US$9,477.00mn game sector. With Lineage 2M’s 2019 launch plan having been officially Outstanding shares (common) 21.9mn announced, marketing activities should kick off in the near future, in turn 52W high (’19/04/30) W526,000 low (’18/08/13) W356,000 driving up expectations for the new game. Average trading value (60D) US$27.99mn Dividend yield (2019E) 1.16% As the games industry remains relatively insulated from external variables, Foreign ownership 50.4% Lineage 2M’s upcoming release positions NCSOFT as both a growth stock and Major shareholders a defensive play at the same time—factors which should warrant a strong NPS 12.6% valuation given recent domestic stock market uncertainties. TJ Kim & 8 others 12.0% Share perf 3M 6M 12M Anticipating a successful launch, NCSOFT is projecting that Lineage 2M sales Absolute (%) -0.4 9.7 40.5 will be similar to those enjoyed by Lineage M. In addition, NCSOFT’s Relative (%p) 10.3 21.0 59.7 expansion into foreign markets is to begin in earnest with Lineage 2M, with the 2018 2019E 2020F 2021F game’s global version slated for release in 1H20 after a 4Q19 domestic release. Sales 1,715 1,689 2,890 3,481 Chg -2.5 -1.5 71.1 20.4 OP 614.9 489.0 1,036 1,326 2Q19 review: Records earnings surprise Chg 5.1 -20.5 111.9 28.0 NCSOFT recorded 2Q19 sales of W410.8bn (-5.9% y-y, +14.5% q-q) and OP of OPM 35.9 29.0 35.8 38.1 W129.4bn (-18.9% y-y, +62.7% q-q), with OP beating consensus (W117.0bn). NP 418.2 408.7 808.7 1,030 EPS 19,061 18,623 36,848 46,928 Sales of mobile games totaled W223.8bn (+6.6% y-y, +12.6% q-q), showing a Chg -5.2 -2.3 97.9 27.4 return to growth, while sales of Lineage 1 reached W215.1bn (+6.2% q-q), P/E 24.5 27.9 14.1 11.1 maintaining a steady rise. Even two years after its launch, Lineage 1 is P/B 4.3 4.3 3.4 2.7 generating consistent user traffic and sales. We expect Lineage M to become EV/EBITDA 15.5 20.7 9.8 7.3 greatly contributing IP to the company’s earnings over the mid/long term. ROE 16.4 16.3 27.1 27.5 Debt/equity 23.6 26.7 22.5 18.4 Net debt -267.1 -443.5 -846.2 -1,450 Unit: Wbn, %, won, x Note 1: NP excludes minority interests Note 2: EPS, P/E, P/B, ROE based on NP (excl minority interests) Source: NH I&S Research Center estimates 2Q19 review (Unit: Wbn, %) 2Q19P 2Q18 3Q18 4Q18 1Q19 3Q19E Actual y-y q-q Estimate Consen Sales 436.5 403.8 399.7 358.8 410.8 -5.9 14.5 397.1 400.1 398.9 OP 159.5 139.0 112.6 79.5 129.4 -18.9 62.7 117.3 117.0 110.8 OPM 36.5 34.4 28.2 22.2 31.5 - - 29.5 29.3 27.8 Pre-tax profit 192.5 141.9 106.6 98.2 147.1 -23.6 49.8 128.3 144.2 123.0 NP (excl minority 139.9 92.9 66.6 74.2 116.4 -16.8 56.9 88.6 106.8 86.9 Jaemin Ahn, Analyst interests) 822)768-7647, [email protected] Note: K-IFRS consolidated basis Source: NCSOFT, FnGuide, NH I&S Research Center estimates NCSOFT www.nhqv.com If Lineage 2M sales In its recent conference call, NCSOFT stated that it expects Lineage 2M sales to reach match those of the level of Lineage M’s sales, indicating that the company has confidence in the new Lineage M… title. We believe that the firm’s positive outlook is warranted, considering NCSOFT’s two decades of business experience and outstanding MMORPG development capabilities. In the 12 months after its debut in Jun 2017, Lineage M displayed sales of W1.39tn. If Lineage 2M generates annual sales of over W1tn, NCSOFT’s earnings and share price are forecast to rise to the 2017 level. Of note, our earnings estimates for the firm reflect Lineage 2M’s first 12-month sales forecast of W961bn. Lineage 2M to Lineage 2M is likely to be well-received by both Korean gamers and global RPG fans, as perform well the MMORPG is a full-3D seamless open world experience that boasts graphics and overseas concurrent player count in line with current PC game standards. We expect that the title will fare well not only in Asia but also in North America and Europe, where RPGs have typically proved relatively less successful. We foresee that Lineage 2M will hit the domestic market in 4Q19, and then will be released in Asia in 1H20 and in North America and Europe in early 2021. Lineage M’s first 12-month sales vs Lineage 2M’s first 12-month sales forecast (Wbn) Lineage M's quarterly sales Lineage 2M's quarterly sales (Wbn) 700 Lineage M's first 12-month sales (RHS) Lineage 2M's first 12-month sales (RHS) 1,600 1,386 600 1,400 544 1,200 500 961 1,000 400 323 800 270 300 243 258 219 202 197 600 200 120 400 82 100 200 0 0 Q+1 Q+2 Q+3 Q+4 Q+5 Note: First 12-month sales on a weighted average basis Source: NH I&S Research Center 2 NCSOFT www.nhqv.com 2Q19 OP beats NCSOFT posted 2Q19 sales of W410.8bn (-5.9% y-y, +14.5% q-q) and OP of W129.4bn consensus (-18.9% y-y, +62.7% q-q), with OP beating the market projection of W117.0bn by a large margin. Such robust earnings are attributable to: 1) a jump in Lineage M sales; and 2) a rebound in Lineage 1 sales after a sluggish run-up to the launch of Lineage: Remastered. Mobile game sales came to W223.8bn (+6.6% y-y, +12.6% q-q), with Lineage M sales reaching W215.1bn (+6.2% q-q). Even two years after its release, Lineage M’s user traffic and sales remain solid. We foresee that as is the case with Lineage 1, Lineage M will contribute greatly to the company’s earnings over the mid/long term. Lineage 1 sales soared 141.8% q-q from W20.7bn in 1Q19 to W50.1bn in 2Q19. User traffic has more than doubled since the launch of Lineage: Remastered, and both user traffic and sales for the title should remain robust in 3Q19 and beyond. Of note, Lineage: Remastered’s new class (Fencer) was made available in July, and the firm plans to continue providing updates, a factor that should bolster sales growth. User traffic soaring following release of Lineage: Lineage: Remastered’s new class (Fencer) Remastered (minutes) Total playtime Portion out of MMORPGs 160,000 20% 140,000 18% 16% 120,000 Launch of Lineage Remastered 14% 100,000 12% 80,000 10% 60,000 8% 6% 40,000 4% 20,000 2% 0 0% '18.10 '18.12 '19.2 '19.4 '19.6 '19.8 Source: Gametrics, NH I&S Research Center Source: NCSOFT, NH I&S Research Center 3 NCSOFT www.nhqv.com Earnings forecasts (IFRS consolidated) (Unit: Wbn, x, won, %) 2018 2019E 2020F 2021F Sales - Revised 1,715 1,689 2,890 3,481 - Previous - 1,677 2,936 3,504 - Change - 0.7 -1.6 -0.7 OP - Revised 614.9 489.0 1,036 1,326 - Previous - 494.9 1,056 1,345 - Change - -1.2 -1.9 -1.4 OPM - Revised 35.9 28.9 35.8 38.1 EBITDA 642.8 530.9 1,077 1,375 NP (excl minority interests) 418.2 408.7 808.7 1,030 EPS - Revised 19,061 18,623 36,848 46,928 - Previous - 17,368 35,074 44,579 - Change - 7.2 5.1 5.3 P/E 24.5 27.9 14.1 11.1 P/B 4.3 4.3 3.4 2.7 EV/EBITDA 15.5 20.7 9.8 7.3 ROE 16.4 16.3 27.1 27.5 Note: EPS, P/E, P/B, and ROE based on NP (excluding minority interests) Source: NH I&S Research Center estimates Quarterly earnings forecasts (Unit: Wbn, %) 1Q18 2Q18 3Q18 4Q18 1Q19 2Q19P 3Q19E 4Q19F 2018 2019E 2020F Sales 475.2 436.5 403.8 399.7 358.8 410.8 398.9 520.7 1,715.1 1,689.1 2,889.8 Game 391.0 344.0 352.3 346.3 301.3 359.2 348.8 469.0 1,433.6 1,478.3 2,668.6 PC 126.9 134.1 135.8 123.5 102.6 135.4 130.7 122.6 520.3 491.2 554.6 Lineage 1 28.3 42.1 40.3 39.0 20.7 50.1 48.0 44.0 149.7 162.8 169.1 Lineage 2 14.2 13.3 15.6 20.7 21.6 21.2 20.4 20.1 63.9 83.2 76.0 Aion 18.8 15.6 16.4 12.7 12.3 12.4 12.7 11.6 63.4 49.0 44.3 B&S 33.9 30.6 30.1 25.0 23.3 21.1 23.5 22.2 119.6 90.1 83.0 Guild Wars 2 23.6 19.9 21.0 15.7 16.3 15.9 14.5 13.1 80.2 59.8 45.6 Mobile 264.1 209.9 216.5 222.8 198.8 223.8 218.1 346.4 913.3 987.1 2,114.1 Lineage RK 0.6 0.3 0.3 0.2 0.2 0.2 0.2 0.0 1.4 0.6 0.0 Final Blade 0.5 0.4 0.3 0.2 0.2 0.2 0.2 0.2 1.5 0.8 0.5 H2 3.2 4.7 3.9 4.7 5.2 5.4 3.5 5.2 16.5 19.4 19.9 Lineage M 258.0 202.4 210.1 215.3 191.6 215.1 212.0 200.8 885.9 819.6 730.5 Lineage 2M - - - - - - - 120.0 - 120.0 928.5 B&S S - - - - - - - 18.0 - 18.0 83.6 Royalties 84.2 92.4 51.6 53.4 57.4 51.6 50.1 51.8 281.6 210.8 221.2 Lineage 2:R 17.8 14.0 12.1 10.2 7.2 6.9 6.7 6.4 54.1 27.2 23.6 Lineage M Taiwan 34.4 17.3 17.2 17.3 13.4 12.7 12.1 11.5 86.2 49.7 40.5 Operating expenses 271.3 277.0 264.8 287.1 279.2 281.4 288.1 351.4 1,100.2 1,200.1 1,854.0 Labor costs 125.0 146.9 128.9 135.7 128.1 105.5 118.3 127.3 536.4 479.2 503.2 Marketing costs 10.8 15.0 16.5 15.9 19.0 24.2 27.2 33.8 58.2 104.2 123.4 OP 203.8 159.5 139.0 112.6 79.5 129.4 110.8 169.3 614.9 489.0 1,035.8 OPM 42.9 36.5 34.4 28.2 22.2 31.5 27.8 32.5 35.9 28.9 35.8 Pre-tax profit 196.4 192.5 141.9 106.6 98.2 147.1 123.0 182.4 637.3 550.7 1,100.1 NP 118.8 139.9 92.9 66.6 74.2 116.4 86.9 131.2 418.2 408.7 808.7 Source: NCSOFT, NH I&S Research Center 4 NCSOFT www.nhqv.com Game lineup Title Genre Developer Launch date Lineage 2: Blood Alliance MMORPG Snail Games Jul 28, 2016 Lineage RK RPG NCSOFT Dec 8, 2016 Final Blade Side-scrolling RPG Sky People Feb 14, 2017 Pro Baseball H2 Sports NTREEV Mar 30, 2017 Lineage M MMORPG NCSOFT Jun 21, 2017 B&S Mobile IP-based game Web game Tencent Aug 8, 2017 (B&S: Hongmoon Rising, China) Arami Puzzventure Puzzle NCSOFT Aug 17, 2017 PangYa Mobile (Southeast Asia) Sports Ntreev Feb
Recommended publications
  • In- and Out-Of-Character
    Florida State University Libraries 2016 In- and Out-of-Character: The Digital Literacy Practices and Emergent Information Worlds of Active Role-Players in a New Massively Multiplayer Online Role-Playing Game Jonathan Michael Hollister Follow this and additional works at the FSU Digital Library. For more information, please contact [email protected] FLORIDA STATE UNIVERSITY COLLEGE OF COMMUNICATION & INFORMATION IN- AND OUT-OF-CHARACTER: THE DIGITAL LITERACY PRACTICES AND EMERGENT INFORMATION WORLDS OF ACTIVE ROLE-PLAYERS IN A NEW MASSIVELY MULTIPLAYER ONLINE ROLE-PLAYING GAME By JONATHAN M. HOLLISTER A Dissertation submitted to the School of Information in partial fulfillment of the requirements for the degree of Doctor of Philosophy 2016 Jonathan M. Hollister defended this dissertation on March 28, 2016. The members of the supervisory committee were: Don Latham Professor Directing Dissertation Vanessa Dennen University Representative Gary Burnett Committee Member Shuyuan Mary Ho Committee Member The Graduate School has verified and approved the above-named committee members, and certifies that the dissertation has been approved in accordance with university requirements. ii For Grandpa Robert and Grandma Aggie. iii ACKNOWLEDGMENTS Thank you to my committee, for their infinite wisdom, sense of humor, and patience. Don has my eternal gratitude for being the best dissertation committee chair, mentor, and co- author out there—thank you for being my friend, too. Thanks to Shuyuan and Vanessa for their moral support and encouragement. I could not have asked for a better group of scholars (and people) to be on my committee. Thanks to the other members of 3 J’s and a G, Julia and Gary, for many great discussions about theory over many delectable beers.
    [Show full text]
  • In the United States District Court for The
    IN THE UNITED STATES DISTRICT COURT FOR THE DISTRICT OF DELAWARE ) PARALLEL NETWORKS, LLC, ) ) Plaintiff, ) C.A. No.__________ ) v. ) JURY TRIAL DEMANDED ) NCSOFT WEST CORPORATION, ) ) Defendant. ) ) COMPLAINT FOR PATENT INFRINGEMENT Plaintiff Parallel Networks, LLC (“Parallel”) files this Complaint for patent infringement against Defendant NCSoft West Corporation (“NCSoft” or “Defendant”) and alleges as follows: PARTIES 1. Plaintiff Parallel Networks, LLC is a Delaware limited liability company having its principal place of business at 1105 N. Market St., Suite 300, Wilmington, Delaware 19801. 2. On information and belief, NCSoft West Corporation is a corporation organized under the laws of the State of Washington, and has a principal place of business at 1501 4th Ave. Ste. 2050, Seattle, Washington 98101, and/or is conducting business through an affiliate located at this address. JURISDICTION AND VENUE 3. This civil action for patent infringement arises under the Patent Laws of the United States, 35 U.S.C. §§ 1 et seq. This Court has jurisdiction over the claims presented herein pursuant to 28 U.S.C. §§ 1331 and 1338(a). 01:13887534.1 4. On information and belief, NCSoft makes, imports, sells, and/or offers for sale the Accused Instrumentalities (as defined below) within the United States, including this District, that infringe one or more claims of United States Patent No. 7,188,145 entitled “METHOD AND SYSTEM FOR DYNAMIC DISTRIBUTED DATA CACHING” (the “'145 Patent”). The '145 Patent was duly and legally issued by the United States Patent and Trademark Office on March 6, 2007. A true and correct copy of the '145 Patent is attached hereto as Exhibit 1.
    [Show full text]
  • Acquisition of Innova Q4 Investor Presentation – February 2021 Eg7 in Short
    ACQUISITION OF INNOVA Q4 INVESTOR PRESENTATION – FEBRUARY 2021 EG7 IN SHORT 2,061 EG7 is a unique eco-system within the video games industry consisting of: SEKm REVENUE 1. An IP-portfolio consisting of world-class brands with both own IP’s such as P R O F O R M A 2 0 2 0 Everquest, PlanetSide, H1Z1 and My Singing Monsters, as well as licensed IP’s such as Lord of the Rings, DC Universe, Dungeons and Dragons and MechWarrior. o This Games-as-a-Service (“GaaS”) portfolio accounts for the majority of the revenues and profits with predictable monthly revenues. 2. Petrol, the number one gaming marketing agency. o That is why Activision, Embracer, Ubisoft among other repeat clients use 652 Petrol. SEKm ADJ. EBITDA 3. Sold Out, our publisher that has never had an unprofitable release. P R O F O R M A o That is why Frontier, Team17 and Rebellion among other repeat clients use 2 0 2 0 Sold Out. FY2020 PRO FORMA FINANCIALS (SEKm) CURRENT EG7 GROUP INNOVA TOTAL NEW GROUP 32% Revenue 1,721 340 2,061 ADJ. EBITDA MARGIN Adjusted EBITDA 512 140 652 Adjusted EBITDA margin 30% 41% 32% Number of employees 635 200 835 Net cash position 568 30 598 835 EMPLOYEES Total number of outstanding shares (million) 77 +10 87 EG7 PLATFORM VALUE CHAIN – WE CONTROL THE VALUE CHAIN DEVELOPING MARKETING PUBLISHING DISTRIBUTING WE TAKE THE COMPANIES WE ACQUIRE TO A NEW LEVEL PORTFOLIO OF WORLD-CLASS IP RELEASED 1999 RELEASED 2012 RELEASED 2015 RELEASED 2012 5 RELEASED 2007 RELEASED 2011 RELEASED 2006 RELEASED 2013 SELECTION OF GAME PIPELINE 10+ 40+ 5+ 10+ UNDISCLOSED MARKETING CAMPAIGNS REMASTERED / PROJECTS PROJECTS AND RELEASES NEW VERSIONS OF PORTFOLIO HISTORY & FINANCIALS +302% Revenue per Year SEK 2,061.0 (Pro-forma Revenue) Revenue Growth per Year +573% SEK 512.4m Contract worth Consulting in SEK 40m with (Pro-forma Revenue) Development Leyou +52% -3% +586% SEK 7.5m SEK 11.4m SEK 11.1m SEK 76.1m 2015-08 2016-08 2017-08 2018-121 2019-12 2020-12 1) Changed to calendar year.
    [Show full text]
  • Nitro Games Signs Agreement with Netmarble EMEA
    COMPANY RELEASE 29 July 2019 12:05 (EEST) Nitro Games signs Agreement with Netmarble EMEA Nitro Games & Netmarble EMEA have signed an Agreement to introduce Heroes of Warland to Arabic and Turkish speaking audiences. Nitro Games has signed a Game Distribution and Servicing Agreement with Netmarble EMEA, the regional office of Netmarble Games, a giant Korean games publisher and one of the fastest growing mobile gaming companies in the world today. The Agreement covers licensing of Nitro Games’ game ”Heroes of Warland” to Netmarble EMEA for publishing in Arabic and Turkish speaking countries. Terms overview: Period: 3 years from Commercial Launch Service Fees: 500.000,00 EUR, paid in installments to Nitro Games, tied to launch progression Royalties: Net 35% to Nitro Games Territories: Turkey, Middle-East, and Africa Target launch: H2 2019, starting with soft-launch Platforms: iOS and Android “Heroes of Warland has gone through a major overhaul during the first half of this year. We’re now proceeding to release this new version also with Netmarble EMEA, by introducing the game to Turkish and Arabic speaking audiences. The first step in the MEA region is a soft-launch that is starting soon.”, says Jussi Tähtinen, CEO & Co-Founder Nitro Games Plc. For more information: Jussi Tähtinen, CEO & Co-Founder Phone: +358 44 388 1071 Email: [email protected] Sverker Littorin, Board member, IR Advisor Phone: +46 70 875 53 09 Email: [email protected] This company announcement contains information that Nitro Games Plc is obliged to make public pursuant to the EU Market Abuse Regulation. The information was submitted for publication by aforementioned contact person on 29 July 2019 at 12:05 (EEST).
    [Show full text]
  • Dynamics in China's Online Game Industry
    CORE Metadata, citation and similar papers at core.ac.uk Provided by ScholarBank@NUS DYNAMICS OF ONLINE GAME INDUSTRY IN CHINA -- AN APPLICATION OF PORTER’S MODEL YUAN JIANGPING (PEGGY) A THESIS SUBMITTED FOR THE DEGREE OF MASTER OF ARTS COMMUNICATIONS AND NEW MEDIA PROGRAM NATIONAL UNIVERSITY OF SINGAPORE 2008 ACKNOWLEDGEMENTS This thesis is the end of my two-year journey for Master’s degree in communica- tions and new media. It is a pleasure to thank the many people who have helped me to make this thesis possible. Great gratitude should be extended to my supervisor, Dr. Chung Peichi. Her inspiration and efforts have made the data collection and thesis writing a fun experience. As a junior researcher, I am very grateful for her continuous encourage- ment, stimulating ideas, constructive feedback and generous sharing of her research experience in the research period. The numerous discussions with Dr. Chung were like an open brainstorming workshop to get half-baked initiatives either encouraged or challenged. I would have been lost without her close guidance. I am also indebted to my friends in Beijing, Shanghai and Singapore, Charles Wang, Desmond Lu, Eric He, Fang Jie, Guo Zhilei, Grace Zhao, Hu Taotao, Jami Proctor, Jane Cai, Jing Yang, Karen Zhang, Kevin Yao, Liu Li, May Kwok and Yu Gang. They are always ready to help. Their friendship, suggestions and kind support to me in the recruitment of interviewees have made the fieldwork in China smooth and successful. I would also like to thank the many people who have taught me methodology of doing communications research and kindly offered suggestions to start this research: Dr.
    [Show full text]
  • Holdings-Report.Pdf
    The Fund is a closed-end exchange traded management Investment company. This material is presented only to provide information and is not intended for trading purposes. Closed-end funds, unlike open-end funds are not continuously offered. After the initial public offering, shares are sold on the open market through a stock exchange. Changes to investment policies, current management fees, and other matters of interest to investors may be found in each closed-end fund's most recent report to shareholders. Holdings are subject to change daily. PORTFOLIO HOLDINGS FOR THE KOREA FUND as of July 31, 2021 *Note: Cash (including for these purposes cash equivalents) is not included. Security Description Shares/Par Value Base Market Value (USD) Percent of Base Market Value SAMSUNG ELECTRONICS CO 793,950 54,183,938.27 20.99 SK HYNIX INC COMMON 197,500 19,316,452.95 7.48 NAVER CORP COMMON STOCK 37,800 14,245,859.60 5.52 LG CHEM LTD COMMON STOCK 15,450 11,309,628.34 4.38 HANA FINANCIAL GROUP INC 225,900 8,533,236.25 3.31 SK INNOVATION CO LTD 38,200 8,402,173.44 3.26 KIA CORP COMMON STOCK 107,000 7,776,744.19 3.01 HYUNDAI MOBIS CO LTD 26,450 6,128,167.79 2.37 HYUNDAI MOTOR CO 66,700 6,030,688.98 2.34 NCSOFT CORP COMMON STOCK 8,100 5,802,564.66 2.25 SAMSUNG BIOLOGICS CO LTD 7,230 5,594,175.18 2.17 KB FINANCIAL GROUP INC 123,000 5,485,677.03 2.13 KAKAO CORP COMMON STOCK 42,700 5,456,987.61 2.11 HUGEL INC COMMON STOCK 24,900 5,169,415.34 2.00 SAMSUNG 29,900 4,990,915.02 1.93 SK TELECOM CO LTD COMMON 17,500 4,579,439.25 1.77 KOREA INVESTMENT 53,100 4,427,115.84
    [Show full text]
  • Arenanet & Keywords Qa
    ARENANET & KEYWORDS QA: GROWING TOGETHER ArenaNet and Keywords Studios partner to facilitate QA vendor acquisition and service continuity. OVERVIEW For more than 20 years, international MMORPG developer and publisher ArenaNet has made acclaimed games infused with innovation, hand- crafted detail and creative passion. With the vision of giving their players starring roles in story-rich settings and making them the heroes of cinematic action scenes, ArenaNet partners with Keywords Functionality QA to help ensure optimal and immersive end-user experience. CASE STUDY ArenaNet faced the sudden and unexpected business closure of its main Seattle Game QA provider, Mobius. The vendor’s employees had extensive and irreplaceable experience of ArenaNet’s flagship titles, the hugely successful Guild Wars series. Despite the business dependency, ArenaNet was advised that services would stop and that the related project staff would be let go in 30 days. In parallel, ArenaNet was creating and releasing continuous live updates/seasons to its games and losing the vendor employees’ experience and knowledge would have caused extensive damage to the quality and efficiency its work, negatively impacting the development, engineering and release teams. As a result, ArenaNet’s release plan, forecasted revenues and reputation were at risk of being adversely affected. ArenaNet required seamless QA service continuity and approached Keywords Studios to provide a solution. CHALLENGES 01 02 03 2 ArenaNet faced the sudden closure of its Game cycle break Employee rotation Company risk main Game QA provider, Mobius. The vendor’s employees had irreplaceable Development teams The QA team had The loss meant needed the QA team to irreplaceable talent, built jeopardising releases, experience of the ArenaNet’s flagship titles.
    [Show full text]
  • NCSOFT (036570 KS /Buy )
    NCSOFT (036570 KS /Buy ) Lineage M: Ready for launch Game NCsoft revealed official release date (June 21 st ) and key features of new mobile game Lineage M The game will seek to balance mobile-specific features with the advantages of the PC Issue Comment game Lineage May 17, 2017 Maintain Buy and TP of W500,000; expectations are running high for Lineage M st Mirae Asset Daewoo Co., Ltd. NCsoft’s much-anticipated mobile title Lineage M to come out June 21 [Internet/Game/Advertising ] NCsoft confirmed June 21 st as the official release date for its new mobile game, Lineage th M. The company launched a pre-character creation event at midnight on May 16 for Jee -hyun Moon four million of the game’s pre-registered users; a total of 100 servers of 10 different +822 -3774 -1640 types have been set up. We think yesterday’s Lineage M showcase revealed huge market [email protected] interest, as well as the company’s confidence in the game. NCsoft emphasized the game’s extensive content and incorporation of many of the successful features of the PC version, while also highlighting mobile-specific features, like convenience. Overall, we believe the showcase shed light on the game’s longevity and steady revenue potential. Figure 1. NCsoft’s shares have gained sharply recently on expectations for Lineage M (Max=100) (W'000) 100 "Lineage M" search index (L) 400 "Lineage Red Knights" search index (L) 80 "Lineage 2: Revolution" search index (L) 360 NCsoft stock price (R) 60 320 40 280 20 240 0 200 5/16 7/16 9/16 11/16 1/17 3/17 5/17 Source: NAVER Data Lab, Thomson Reuters, Mirae Asset Daewoo Research Table 1.
    [Show full text]
  • Lineage 2M Pre-Registration Faring Well
    NCSOFT (036570.KS) Lineage 2M pre-registration faring well Company Comment │ Sep 9, 2019 Pre-registration for NCSOFT’s Lineage 2M chalked up over 2mn subscribers within the first 18 hours. Large-scale marketing events for the title are scheduled for Oct 15, with an official launch expected in November. In light of strong expectations for Lineage 2M, we anticipate considerable earnings Buy (maintain) growth in 2020. TP W750,000 (maintain) CP (’19/09/09) W552,000 Sector Game Lineage 2M set to make domestic mobile game history Kospi/Kosdaq 2,009.13 / 631.15 Market cap (common) US$10,150.43mn We maintain a Buy rating on NCSOFT, our top pick in the game sector, with a Outstanding shares (common) 22.0mn TP of W750,000. Following a showcase for Lineage 2M and the initiation of 52W high (’19/09/06) W552,000 low (’18/09/06) W399,500 pre-registration for the title on Sep 5, preparations for the game’s official launch Average trading value (60D) US$27.89mn are now in the final stages. Large-scale marketing events are slated for Oct 15, Dividend yield (2019E) 1.10% with an official launch expected in November. With the success of Lineage 2M Foreign ownership 50.8% becoming more and more certain, expectations towards NCSOFT’s earnings Major shareholders should rise, in turn pumping the company’s share price. NPS 12.6% TJ Kim & 8 others 12.0% Pre-registration for Lineage 2M drew over 2mn subscribers in just the first 18 Share perf 3M 6M 12M hours, an incredible figure.
    [Show full text]
  • Ncsoft (036570 KS) Positive Momentum Abound in 1Q
    NCsoft (036570 KS) Positive momentum abound in 1Q Game Strong performances by Blade & Soul China and Guild Wars 2 in the US/Europe NCsoft’s 4Q revenue and operating profit climbed 23.7% and 84.7% QoQ to W210bn Results Comment and W56.7bn, respectively. Operating expenses jumped more than W14bn QoQ on February 14, 2014 contract payments for the company’s pro baseball team and year-end emplo yee bonuses. Regardless, overall earnings improved, boosted by royalty income from Blade & Soul China (estimated at W22bn) and stronger-than-expected revenue from Guild Wars (Maintain) Buy 2 in the US and Europe (W33.5bn in 4Q vs. W24.4bn in 3Q). The first royalty income from Blade & Soul China beat both ou r expectations and the Target Price (12M, W) 310,000 market’s, raising the outlook for 2014 earnings. We believe the sharp growth of Guild Wars 2 in the US and Europe is a testament to the company’s superior profit model and Share Price (02/13/14, W) 215,000 the extensive lifecycles of its games (as previously demonstrated by the success of Lineage in Korea). Expected Return 44% Positive momentum abound in 1Q14 We see a number of positive events and news on the horizon in 1Q14. Blade & Soul OP (13F, Wbn) 205 China will be officially released in 1Q14 following ongoing open beta testing (began Consensus OP (13F, Wbn) 202 November 28, 2013), and will feature additional levels of play and plenty of end-game EPS Growth (13F, %) 1.6 content. We expect to see another huge boost in user indicators after the game’s Market EPS Growth (13F, %) 3.3 official commercialization.
    [Show full text]
  • NCSOFT / Arenanet Género: MMORG Formato: PC Idioma: Manual Y Textos En Castellano Fecha De Lanzamiento: 2012 Pegi: 12 + Web
    Título: Guild Wars 2 Distribuidora: Koch Media Editor/Desarrollador: NCSOFT / Arenanet Género: MMORG Formato: PC Idioma: Manual y textos en castellano Fecha de Lanzamiento: 2012 Pegi: 12 + Web: www.guildwars2.com Descripción del juego Guild Wars 2 es un MMO visualmente impresionante, que ofrece a los jugadores la grandeza épica que rodea un juego de rol masivo combinado con un sistema de combate innovador, una experiencia dinámica de juego interactivo con historias personalizadas. En Guild Wars 2, ArenaNet incorpora un modo de juego innovador que permite a los usuarios jugar a su manera, pero manteniendo el desarrollo tradicional que Guild Wars mostró desde sus orígenes, y se mantiene, como en su anterior entrega, sin cuota de suscripción mensual. La saga original de Guild Wars ha vendido más de 6 millones de unidades en todo el mundo, y sigue disfrutando de una serie de jugadores activos y leales que esperan con impaciencia esta secuela. Características Las decisiones personales afectan al desarrollo del juego: Una experiencia dinámica de juego interactiva. Sus opciones y acciones generan un efecto real en el mundo que te rodea. ¿Los habitantes lucharán contra la arrasadora legión centauro o sucumbirán al ataque? ¡Tú decides! Sistema de eventos dinámicos: hace referencia a cualquier evento que ocurre en una zona persistente como resultado de la interacción de los personajes explorando el mundo. Son llamados dinámicos porque cambian constantemente en nuevos eventos, creando un efecto cascada. Una vez que el evento comience se desarrollará independientemente de si hay jugadores en la zona o no. Debido a esto, no existe un concepto real de fracaso o éxito, el resultado de cualquier evento simplemente causará un cambio en la zona.
    [Show full text]
  • Netmarble Games Corporation(251270 KS) Watch for Overseas Publishing and New Domestic Releases
    Netmarble Games Corporation(251270 KS) Watch for overseas publishing and new domestic releases Game 2Q17: First official earnings report; Expectations should be lowered For 2Q17, Netmarble Games reported that its revenue, operating profit, and net Results Comment profit grew 53%, 99%, and 140% YoY, respectively. The latest results showed a August 14, 2017 deceleration in revenue from Lineage II: Revolution, which was released in late 2016. Positives: Overseas revenue was up YoY and QoQ, boosted by the consolidation of (Downgrade) Trading Buy Kabam (acquired in February). Kabam is a well-recognized game developer, with its game Transformers: Forged to Fight winning the Best Game Award at the 2017 Target Price (12M, W) 150,000 Google Play Awards in May. Negatives: Domestic revenue slumped 45% QoQ, affected by softening traffic for Share Price (08/11/17, W) 127,500 key titles like Lineage II: Revolution and Seven Knights. Meanwhile, labor and advertising expenses increased 44% and 9% YoY, pushing up operating expenses. Expected Return 18% 2H17: Lineage II: Revolution overseas publishing and domestic MMORPG releases OP (17F, Wbn) 518 In 2H17, we believe Netmarble Games could potentially make up for its recent Consensus OP (17F, Wbn) 792 earnings weakness through new title releases. EPS Growth (17F, %) 59.4 Lineage II: Revolution: We believe domestic user metrics have been stabilizing Market EPS Growth (17F, %) 42.1 since June. As for overseas markets, the mobile title was launched in Southeast Asia P/E (17F, x) 31.2 on June 14th and is set for release in Japan on August 23rd and in North America, Market P/E (17F, x) 9.7 Europe, and China in 4Q17.
    [Show full text]