NCSOFT (036570 KS /Buy )
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In the United States District Court for The
IN THE UNITED STATES DISTRICT COURT FOR THE DISTRICT OF DELAWARE ) PARALLEL NETWORKS, LLC, ) ) Plaintiff, ) C.A. No.__________ ) v. ) JURY TRIAL DEMANDED ) NCSOFT WEST CORPORATION, ) ) Defendant. ) ) COMPLAINT FOR PATENT INFRINGEMENT Plaintiff Parallel Networks, LLC (“Parallel”) files this Complaint for patent infringement against Defendant NCSoft West Corporation (“NCSoft” or “Defendant”) and alleges as follows: PARTIES 1. Plaintiff Parallel Networks, LLC is a Delaware limited liability company having its principal place of business at 1105 N. Market St., Suite 300, Wilmington, Delaware 19801. 2. On information and belief, NCSoft West Corporation is a corporation organized under the laws of the State of Washington, and has a principal place of business at 1501 4th Ave. Ste. 2050, Seattle, Washington 98101, and/or is conducting business through an affiliate located at this address. JURISDICTION AND VENUE 3. This civil action for patent infringement arises under the Patent Laws of the United States, 35 U.S.C. §§ 1 et seq. This Court has jurisdiction over the claims presented herein pursuant to 28 U.S.C. §§ 1331 and 1338(a). 01:13887534.1 4. On information and belief, NCSoft makes, imports, sells, and/or offers for sale the Accused Instrumentalities (as defined below) within the United States, including this District, that infringe one or more claims of United States Patent No. 7,188,145 entitled “METHOD AND SYSTEM FOR DYNAMIC DISTRIBUTED DATA CACHING” (the “'145 Patent”). The '145 Patent was duly and legally issued by the United States Patent and Trademark Office on March 6, 2007. A true and correct copy of the '145 Patent is attached hereto as Exhibit 1. -
Nitro Games Signs Agreement with Netmarble EMEA
COMPANY RELEASE 29 July 2019 12:05 (EEST) Nitro Games signs Agreement with Netmarble EMEA Nitro Games & Netmarble EMEA have signed an Agreement to introduce Heroes of Warland to Arabic and Turkish speaking audiences. Nitro Games has signed a Game Distribution and Servicing Agreement with Netmarble EMEA, the regional office of Netmarble Games, a giant Korean games publisher and one of the fastest growing mobile gaming companies in the world today. The Agreement covers licensing of Nitro Games’ game ”Heroes of Warland” to Netmarble EMEA for publishing in Arabic and Turkish speaking countries. Terms overview: Period: 3 years from Commercial Launch Service Fees: 500.000,00 EUR, paid in installments to Nitro Games, tied to launch progression Royalties: Net 35% to Nitro Games Territories: Turkey, Middle-East, and Africa Target launch: H2 2019, starting with soft-launch Platforms: iOS and Android “Heroes of Warland has gone through a major overhaul during the first half of this year. We’re now proceeding to release this new version also with Netmarble EMEA, by introducing the game to Turkish and Arabic speaking audiences. The first step in the MEA region is a soft-launch that is starting soon.”, says Jussi Tähtinen, CEO & Co-Founder Nitro Games Plc. For more information: Jussi Tähtinen, CEO & Co-Founder Phone: +358 44 388 1071 Email: [email protected] Sverker Littorin, Board member, IR Advisor Phone: +46 70 875 53 09 Email: [email protected] This company announcement contains information that Nitro Games Plc is obliged to make public pursuant to the EU Market Abuse Regulation. The information was submitted for publication by aforementioned contact person on 29 July 2019 at 12:05 (EEST). -
Holdings-Report.Pdf
The Fund is a closed-end exchange traded management Investment company. This material is presented only to provide information and is not intended for trading purposes. Closed-end funds, unlike open-end funds are not continuously offered. After the initial public offering, shares are sold on the open market through a stock exchange. Changes to investment policies, current management fees, and other matters of interest to investors may be found in each closed-end fund's most recent report to shareholders. Holdings are subject to change daily. PORTFOLIO HOLDINGS FOR THE KOREA FUND as of July 31, 2021 *Note: Cash (including for these purposes cash equivalents) is not included. Security Description Shares/Par Value Base Market Value (USD) Percent of Base Market Value SAMSUNG ELECTRONICS CO 793,950 54,183,938.27 20.99 SK HYNIX INC COMMON 197,500 19,316,452.95 7.48 NAVER CORP COMMON STOCK 37,800 14,245,859.60 5.52 LG CHEM LTD COMMON STOCK 15,450 11,309,628.34 4.38 HANA FINANCIAL GROUP INC 225,900 8,533,236.25 3.31 SK INNOVATION CO LTD 38,200 8,402,173.44 3.26 KIA CORP COMMON STOCK 107,000 7,776,744.19 3.01 HYUNDAI MOBIS CO LTD 26,450 6,128,167.79 2.37 HYUNDAI MOTOR CO 66,700 6,030,688.98 2.34 NCSOFT CORP COMMON STOCK 8,100 5,802,564.66 2.25 SAMSUNG BIOLOGICS CO LTD 7,230 5,594,175.18 2.17 KB FINANCIAL GROUP INC 123,000 5,485,677.03 2.13 KAKAO CORP COMMON STOCK 42,700 5,456,987.61 2.11 HUGEL INC COMMON STOCK 24,900 5,169,415.34 2.00 SAMSUNG 29,900 4,990,915.02 1.93 SK TELECOM CO LTD COMMON 17,500 4,579,439.25 1.77 KOREA INVESTMENT 53,100 4,427,115.84 -
Arenanet & Keywords Qa
ARENANET & KEYWORDS QA: GROWING TOGETHER ArenaNet and Keywords Studios partner to facilitate QA vendor acquisition and service continuity. OVERVIEW For more than 20 years, international MMORPG developer and publisher ArenaNet has made acclaimed games infused with innovation, hand- crafted detail and creative passion. With the vision of giving their players starring roles in story-rich settings and making them the heroes of cinematic action scenes, ArenaNet partners with Keywords Functionality QA to help ensure optimal and immersive end-user experience. CASE STUDY ArenaNet faced the sudden and unexpected business closure of its main Seattle Game QA provider, Mobius. The vendor’s employees had extensive and irreplaceable experience of ArenaNet’s flagship titles, the hugely successful Guild Wars series. Despite the business dependency, ArenaNet was advised that services would stop and that the related project staff would be let go in 30 days. In parallel, ArenaNet was creating and releasing continuous live updates/seasons to its games and losing the vendor employees’ experience and knowledge would have caused extensive damage to the quality and efficiency its work, negatively impacting the development, engineering and release teams. As a result, ArenaNet’s release plan, forecasted revenues and reputation were at risk of being adversely affected. ArenaNet required seamless QA service continuity and approached Keywords Studios to provide a solution. CHALLENGES 01 02 03 2 ArenaNet faced the sudden closure of its Game cycle break Employee rotation Company risk main Game QA provider, Mobius. The vendor’s employees had irreplaceable Development teams The QA team had The loss meant needed the QA team to irreplaceable talent, built jeopardising releases, experience of the ArenaNet’s flagship titles. -
Korea Practice About O’Melveny & Myers
KOREA PRACTICE ABOUT O’MELVENY & MYERS For over a century, O’Melveny has been helping clients navigate the complex and competitive business landscape. What began as a two-man office in Los Angeles is now a leading international firm with significant resources in major financial and political centers around the world. Our clients include many of the world’s best- known brands in electronics, energy, manufacturing, software, finance and banking, and telecommunications. As businesses, governments, and individuals face ever-changing circumstances, O’Melveny is dedicated to providing innovative counseling that delivers practical results. Our commitment to our clients’ success reflects the Firm’s guiding principles of uncompromising excellence, distinctive leadership, and superior citizenship. We will continue to enhance O’Melveny’s internal resources to help overcome clients’ challenges: sophisticated legal technology, greater lawyer diversity, and professional development. We are optimistic about the future—for our clients, our communities, and our world. WHat MAKES O’Melveny & MYERS DIFFERENT? OUR VALUES Our Firm’s core values are excellence, leadership, and citizenship— and these values are the guiding light for all that we do. OUR APPROACH We strive to be trusted advisors for our clients, and recognize that the adept handling of creative transactions and high-stakes litigation is but one facet of the value we can offer to clients in pursuing their highest strategic objectives. OUR RELATIONSHIPS We seek to build lasting bonds with our clients, and take a long- term approach in the ways we can assist our clients in advancing their business objectives. OUR CoMMITMENT TO ASIA We have been a leader in the Asia market for nearly three decades. -
Take That, User-Generated Content!: Marvel Enterprises V. Ncsoft
Federal Communications Law Journal Volume 62 Issue 3 Article 2 6-2010 Thwack!! Take That, User-Generated Content!: Marvel Enterprises v. NCSoft Carl Michael Szabo Wildman, Harrold, Allen & Dixon Follow this and additional works at: https://www.repository.law.indiana.edu/fclj Part of the Administrative Law Commons, Communications Law Commons, Constitutional Law Commons, Intellectual Property Law Commons, Internet Law Commons, Legislation Commons, and the Litigation Commons Recommended Citation Szabo, Carl Michael (2010) "Thwack!! Take That, User-Generated Content!: Marvel Enterprises v. NCSoft," Federal Communications Law Journal: Vol. 62 : Iss. 3 , Article 2. Available at: https://www.repository.law.indiana.edu/fclj/vol62/iss3/2 This Article is brought to you for free and open access by the Law School Journals at Digital Repository @ Maurer Law. It has been accepted for inclusion in Federal Communications Law Journal by an authorized editor of Digital Repository @ Maurer Law. For more information, please contact [email protected]. Thwack!! Take That, User-Generated Content!: Marvel Enterprises v. NCSoft Carl Michael Szabo* I. INTRODUCTION ......................................................................... 542 II. THE GROWTH OF USER-GENERATED CONTENT ....................... 544 A. The Birth of User-GeneratedContent ............................. 544 B. User-GeneratedContent Develops .................................. 545 C. Two Types of UGC Emerge ............................................. 546 III. COPYRIGHT INFRINGEMENT DEGRADES -
NCSOFT / Arenanet Género: MMORG Formato: PC Idioma: Manual Y Textos En Castellano Fecha De Lanzamiento: 2012 Pegi: 12 + Web
Título: Guild Wars 2 Distribuidora: Koch Media Editor/Desarrollador: NCSOFT / Arenanet Género: MMORG Formato: PC Idioma: Manual y textos en castellano Fecha de Lanzamiento: 2012 Pegi: 12 + Web: www.guildwars2.com Descripción del juego Guild Wars 2 es un MMO visualmente impresionante, que ofrece a los jugadores la grandeza épica que rodea un juego de rol masivo combinado con un sistema de combate innovador, una experiencia dinámica de juego interactivo con historias personalizadas. En Guild Wars 2, ArenaNet incorpora un modo de juego innovador que permite a los usuarios jugar a su manera, pero manteniendo el desarrollo tradicional que Guild Wars mostró desde sus orígenes, y se mantiene, como en su anterior entrega, sin cuota de suscripción mensual. La saga original de Guild Wars ha vendido más de 6 millones de unidades en todo el mundo, y sigue disfrutando de una serie de jugadores activos y leales que esperan con impaciencia esta secuela. Características Las decisiones personales afectan al desarrollo del juego: Una experiencia dinámica de juego interactiva. Sus opciones y acciones generan un efecto real en el mundo que te rodea. ¿Los habitantes lucharán contra la arrasadora legión centauro o sucumbirán al ataque? ¡Tú decides! Sistema de eventos dinámicos: hace referencia a cualquier evento que ocurre en una zona persistente como resultado de la interacción de los personajes explorando el mundo. Son llamados dinámicos porque cambian constantemente en nuevos eventos, creando un efecto cascada. Una vez que el evento comience se desarrollará independientemente de si hay jugadores en la zona o no. Debido a esto, no existe un concepto real de fracaso o éxito, el resultado de cualquier evento simplemente causará un cambio en la zona. -
Ncsoft Earnings Release Q3, 2007 November 7, 2007
NCsoft Earnings Release Q3, 2007 November 7, 2007 NCsoft CORPORATION OK-san Bldg 157-33, Samsung-dong, Kangnam-gu, Seoul 135-090, KOREA | Tel: +82-2-2186-3300 Fax : +82-2-2186-3550 Copyright ⓒ NCsoft Corporation. All Rights Reserved WWW.NCSOFT.COM Global Online Game Publisher NCsoft Table of Contents 01.01 Disclaimer 02.02 Consolidated Company 03.03 Earnings Highlights | 01 04.04 User Statistics | 10 05.05 Appendix – Parent Earnings | 13 Global Online Game Publisher NCsoft Disclaimer Disclaimer The financial results for 3Q 2007 have been prepared on an un-audited basis, and may be subject to change during independent auditing process. Some of the information and data in the material have been prepared based on assumptions. There can be no assurance that the assumptions used by NCsoft are correct and even if they are, that the effect of such assumptions on NCsoft’s business and results of operations will be as projected. Therefore, NCsoft will not be responsible for individual investment decisions based solely on this material. Global Online Game Publisher NCsoft Consolidated Company The consolidated company NCsoftNCsoft (Controlling(Controlling Company)Company) ConsolidatedConsolidated SubsidiariesSubsidiaries EquityEquity MethodMethod AffiliatesAffiliates NCNC InteractiveInteractive (100%)(100%) OrionOrion SoftSoft (100%)(100%) ArenaNetArenaNet (100%) (100%) JJ InteractiveInteractive (100%)(100%) NCNC EuropeEurope (100%)(100%) NCRCNCRC (100%)(100%) NCNC JapanJapan (60%)(60%) NCsoftNCsoft JapanJapan (100%)(100%) NCNC TaiwanTaiwan (85%)(85%) -
Master Thesis Marlen Komorowski
Vrije Universiteit Brussel Marlen Komorowski Faculteit Letteren en Wijsbegeerte Study Area Communication Studies Revenue and Payment Models of Digital Games The Power of Innovative Revenue Models in the Media Industry taking the Example of Massively Multiplayer Online Role-Playing Games Thesis submitted to obtain the grade of Master of Communication Studies – New Media and Society in Europe Supervisors: Dr. Valérie-Anne Bleyen & Olivier Breat Academic Year: 2012-2013 39,882 ABSTRACT Marlen Komorowski Vrije Universiteit Brussel / 2012-2013 Title: Revenue and Payment Models of Digital Games The Power of Innovative Revenue Models in the Media Industry taking the Example of Massively Multiplayer Online Role-Playing Games Supervisors: Dr. Valérie-Anne Bleyen & Olivier Breat Our economy had changed significantly through digitization bringing new business opportunities but also threats which especially influences the media industry. One possibility to deal with these new circumstances is to implement innovative online revenue models. In order to find successful revenue models the youngest media industry, the digital game industry, is in a position to show meaningful findings. The integrated online revenue models of representative massively multiplayer online role-playing games (MMORPGs), revealed that the subscription model and free-to-play model, based on freemium and micro- transactions, are crucial in this segment. Trends can be identified expressing a strong shift to free-to-play and the importance of accessibility and social interaction in MMORPGs. The free-to-play model seems to be the future not only for MMORPGs but also the whole media industry. Key Words: disruptive innovations, media products, digital game industry, massively multiplayer online role-playing games, revenue model, payment model, sustainability, subscription, free-to-play, accessibility Words: 39,884 I TABLE OF CONTENTS ABSTRACT I TABLE OF CONTENTS II LIST OF TABLES AND FIGURES IV ABBREVIATIONS V ACKNOWLEDGEMENT VII PREFACE VIII Chapter 1: Introduction of the Research 1 1.1. -
Emotional Labor and Diversity
Emotional Labor and Diversity Jeremy Preacher Director of Client Services, Metafilter Communities Managed: ● Patrice Pike (Austin folk rock musician) ● Ncsoft (Lineage 1 and 2, Auto Assault, Dungeon Runners, Exteel) ● EA/Mythic (Ultima Online) ● Webwars/Electric Bat Studios (Weblings, Webwars) ● Undead Labs (Moonrise) ● Metafilter Metafilter ● Founded in 1999 ● 12k+ active monthly users ● 16k+ comments per week ● 24/7 coverage ●5 full-time, 2 part-time staff Demographics ●Average age: 36 ●Gender balance: 51% male, 43% female (4% other, 2% declined to state) ●This is a noticeable change from the 2010 data: 63% male, 35% female, 2% other/declined to state Kimberly Witten, “Sociolinguistic Variation and Enregisterment in an Online Community of Practice: A Case Study of MetaFilter.com” (PhD diss., University of York, 2014). Emotional Labor ● Emotional labor is the work done to keep relationships and groups running smoothly ● Often gendered (“women’s work”) ● Usually expected of marginalized people ● Online, it usually involves not reacting to provocation, justifying your argument or your existence The Troll Who Is Not a Troll ● Sincerity + tone-deafness = trouble ● This kind of person: ● Says unpopular things, or popular things badly ● Cannot predict the response of his audience ● Miscommunicates, mischaracterizes, misunderstands Ban Him! And Better Ideas ●“Don’t feed the troll” Ban Him! And Better Ideas ●“Don’t feed the troll” Ban Him! And Better Ideas ●“Don’t feed the troll” ● Offer a private channel Ban Him! And Better Ideas ●“Don’t feed -
Ncsoft(036570.Ks)
NCSOFT (036570.KS) Earnings to enter recovery phase from November With the launch of B&S2 having been pushed back to 1Q21 (vs the previous Company Note │ Oct 19, 2020 expectation of an end-2020 release), NCSOFT’s share price has been adjusting as of late. However, noting both that the specifics of the B&S2 Refer to page 2 for ESG index/event tables launch are to be announced in November and that subsidiaries are slated to roll out new titles by the end of this year, we expect to see an accompanying resurgence in NCSOFT’s earnings momentum. Buy (maintain) TP W1,220,000 (lower) CP (’20/10/16) W767,000 Set to release B&S2; subsidiaries rolling out new offerings as well Sector Game Kospi/Kosdaq 2,341.53 / 833.84 We reiterate a Buy rating on NCSOFT, continuing to suggest it as our sector top Market cap (common) US$14,732.02mn pick. The company’s share price has recently been undergoing adjustment due Outstanding shares (common) 22.0mn 52W high (’20/07/06) W995,000 to both concerns over the delayed release of Blade & Soul 2 (B&S2) and low (’19/12/03) W485,000 slowing sales of Lineage 2M. However, we point out that the pushing back of Average trading value (60D) US$90.03mn the B&S2 launch stems from merely a scheduling issue, not a development Dividend yield (2020E) 0.79% issue. The new title appears safely on track to be released in 1Q21, with specific Foreign ownership 48.8% information regarding the launch to be released next month. -
Esg Playbook
ESG PLAYBOOK . . NCSOFT ESG PLAYBOOK 2020 . * NCSOFT ESG PLAYBOOK 2020 . Contents NC Overview PLAY for Sustainability CEO 04 44 Who We Are 06 46 What We Create 07 48 Highlight ‘PUSH, PLAY’ 08 54 10 55 56 ESG Appendix ESG 14 60 , 16 ESG 61 28 GRI Standards Index 63 34SASB Index 75 383 76 NC Overview 2 01 Blade & Soul 2 NC Overview CEO 04 Who We Are 06 07 08 10 NC Overview PLAY for Sustainability CEO 4 CEO NC Overview CEO 5 “ .” . . . . 1997 . . . NC Overview Who We Are 6 Who We Are NC . ) 1997 3 11 NC West Holdings 2012.12 418 Publishing/DeVeLopment , NC Japan KK 2001.09 151 Publishing/DeVeLopment NC Taiwan Co., Ltd. 2003.08 83 Publishing/DeVeLopment 4,231 ) NC Vietnam Visual Studio Co., Ltd. 2020.01 103 Art Outsourcing NC Europe, Ltd. 2004.07 10 Core Value 1996.10 90 , NEVER ENDING INTEGRITY PASSION CHALLENGE 2009.04 151 2011.04 69 6 12 12 _ ) 2 NC Overview What We create 7 1998 & What We Create IP . PC · · 2 2 M 2M Lineage Lineage 2 GuiLd Wars 2 Lineage M Lineage2M UNIVERSE & H3 AION Blade & Soul FUSER Pro BasebalL H3 PURPLE BUFFTOON NC Overview Highlight ‘PUSH, PLAY’ 8 PUSH, Highlight NC . . NC NC . PC , PURPLE & Yeti AI AI , ‘VocGAN’