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In the United States District Court for The
IN THE UNITED STATES DISTRICT COURT FOR THE DISTRICT OF DELAWARE ) PARALLEL NETWORKS, LLC, ) ) Plaintiff, ) C.A. No.__________ ) v. ) JURY TRIAL DEMANDED ) NCSOFT WEST CORPORATION, ) ) Defendant. ) ) COMPLAINT FOR PATENT INFRINGEMENT Plaintiff Parallel Networks, LLC (“Parallel”) files this Complaint for patent infringement against Defendant NCSoft West Corporation (“NCSoft” or “Defendant”) and alleges as follows: PARTIES 1. Plaintiff Parallel Networks, LLC is a Delaware limited liability company having its principal place of business at 1105 N. Market St., Suite 300, Wilmington, Delaware 19801. 2. On information and belief, NCSoft West Corporation is a corporation organized under the laws of the State of Washington, and has a principal place of business at 1501 4th Ave. Ste. 2050, Seattle, Washington 98101, and/or is conducting business through an affiliate located at this address. JURISDICTION AND VENUE 3. This civil action for patent infringement arises under the Patent Laws of the United States, 35 U.S.C. §§ 1 et seq. This Court has jurisdiction over the claims presented herein pursuant to 28 U.S.C. §§ 1331 and 1338(a). 01:13887534.1 4. On information and belief, NCSoft makes, imports, sells, and/or offers for sale the Accused Instrumentalities (as defined below) within the United States, including this District, that infringe one or more claims of United States Patent No. 7,188,145 entitled “METHOD AND SYSTEM FOR DYNAMIC DISTRIBUTED DATA CACHING” (the “'145 Patent”). The '145 Patent was duly and legally issued by the United States Patent and Trademark Office on March 6, 2007. A true and correct copy of the '145 Patent is attached hereto as Exhibit 1. -
2014 ESG Integrated Ratings of Public Companies in Korea
2014 ESG Integrated Ratings of public companies in Korea Korea Corporate Governance Service(KCGS) annouced 2014 ESG ratings for public companies in Korea on Aug 13. With the ESG ratings, investors may figure out the level of ESG risks that companies face and use them in making investment decision. KCGS provides four ratings for each company which consist of Environmental, Social, Governance and Integrated rating. ESG ratings by KCGS are graded into seven levels: S, A+, A, B+, B, C, D. 'S' rating means that a company has all the system and practices that the code of best practices requires and there hardly exists a possibility of damaging shareholder value due to ESG risks. 'D' rating means that there is a high possibility of damaging shareholder value due to ESG risks. Company ESG Integrated Company Name Code Rating 010950 S-Oil Corporation A+ 009150 Samsung Electro-Mechanics Co., Ltd. A+ 000150 DOOSAN CORPORATION A 000210 Daelim Industrial Co., Ltd. A 000810 Samsung Fire & Marine Insurance Co., Ltd. A 001300 Cheil Industries Inc. A 001450 Hyundai Marine&Fire Insurance Co., Ltd. A 005490 POSCO. A 006360 GS Engineering & Construction Corp. A 006400 SAMSUNG SDI Co., Ltd. A 010620 Hyundai Mipo Dockyard Co., Ltd. A 011070 LG Innotek Co., Ltd. A 011170 LOTTE CHEMICAL CORPORATION A 011790 SKC Co., Ltd. A 012330 HYUNDAI MOBIS A 012450 Samsung Techwin Co., Ltd. A 023530 Lotte Shopping Co., Ltd. A 028050 Samsung Engineering Co., Ltd. (SECL) A 033780 KT&G Corporation A 034020 Doosan Heavy Industries & Construction Co., Ltd. A 034220 LG Display Co., Ltd. -
Nitro Games Signs Agreement with Netmarble EMEA
COMPANY RELEASE 29 July 2019 12:05 (EEST) Nitro Games signs Agreement with Netmarble EMEA Nitro Games & Netmarble EMEA have signed an Agreement to introduce Heroes of Warland to Arabic and Turkish speaking audiences. Nitro Games has signed a Game Distribution and Servicing Agreement with Netmarble EMEA, the regional office of Netmarble Games, a giant Korean games publisher and one of the fastest growing mobile gaming companies in the world today. The Agreement covers licensing of Nitro Games’ game ”Heroes of Warland” to Netmarble EMEA for publishing in Arabic and Turkish speaking countries. Terms overview: Period: 3 years from Commercial Launch Service Fees: 500.000,00 EUR, paid in installments to Nitro Games, tied to launch progression Royalties: Net 35% to Nitro Games Territories: Turkey, Middle-East, and Africa Target launch: H2 2019, starting with soft-launch Platforms: iOS and Android “Heroes of Warland has gone through a major overhaul during the first half of this year. We’re now proceeding to release this new version also with Netmarble EMEA, by introducing the game to Turkish and Arabic speaking audiences. The first step in the MEA region is a soft-launch that is starting soon.”, says Jussi Tähtinen, CEO & Co-Founder Nitro Games Plc. For more information: Jussi Tähtinen, CEO & Co-Founder Phone: +358 44 388 1071 Email: [email protected] Sverker Littorin, Board member, IR Advisor Phone: +46 70 875 53 09 Email: [email protected] This company announcement contains information that Nitro Games Plc is obliged to make public pursuant to the EU Market Abuse Regulation. The information was submitted for publication by aforementioned contact person on 29 July 2019 at 12:05 (EEST). -
We Know Leadership Kumho Petrochemical Annual Report 2011
01 We know leadership Kumho Petrochemical Annual Report 2011 Annual Report 2011 01 01 We Know Leadership 03 Narratives 21 Financial Highlights 22 Chairman’s Message 24 Presidents’ Message We know 28 Vision 2020 29 Leadership Knows... 02 leadership Management Review 43 Corporate Governance 44 Key Executives 46 Shareholder Value 49 Research & Business Development 54 Risk Management 03 Corporate Citizenship 57 Business Ethics 58 Environmental Management 60 Social Responsibility 04 Review of Operations 63 2011 Overview 64 Synthetic Rubbers 68 Synthetic Resins 72 Other Businesses 76 The Year Ahead 05 Financial Review 78 Independent Auditors’ Report 80 Consolidated Statements of Financial Position 82 Consolidated Statements of Income 83 Consolidated Statements of Comprehensive Income 84 Consolidated Statements of Changes in Equity 86 Consolidated Statements of Cash Flows 88 Independent Auditors’ Report 90 Separate Statements of Financial Position 92 Separate Statements of Income At Kumho Petrochemical Co., Ltd. (KKPC), we have grown along with our customers 93 Separate Statements of Comprehensive Income since our founding in 1970 by providing innovative petrochemical solutions and customer- 94 Separate Statements of Changes in Equity 96 Separate Statements of Cash Flows focused service. Today as a trusted partner and the world’s largest and most competitive producer of synthetic rubbers with world-class technology and products in the fields of phenol derivatives, synthetic resins, specialty chemicals, electronic materials, and 98 Corporate History building materials, we are now expanding into the fields of energy and advanced materials 100 Chemical Affiliates 101 Global Partnerships to drive future growth as we pursue our vision of being the flagship of a global leading 102 Global Network chemical group. -
Holdings-Report.Pdf
The Fund is a closed-end exchange traded management Investment company. This material is presented only to provide information and is not intended for trading purposes. Closed-end funds, unlike open-end funds are not continuously offered. After the initial public offering, shares are sold on the open market through a stock exchange. Changes to investment policies, current management fees, and other matters of interest to investors may be found in each closed-end fund's most recent report to shareholders. Holdings are subject to change daily. PORTFOLIO HOLDINGS FOR THE KOREA FUND as of July 31, 2021 *Note: Cash (including for these purposes cash equivalents) is not included. Security Description Shares/Par Value Base Market Value (USD) Percent of Base Market Value SAMSUNG ELECTRONICS CO 793,950 54,183,938.27 20.99 SK HYNIX INC COMMON 197,500 19,316,452.95 7.48 NAVER CORP COMMON STOCK 37,800 14,245,859.60 5.52 LG CHEM LTD COMMON STOCK 15,450 11,309,628.34 4.38 HANA FINANCIAL GROUP INC 225,900 8,533,236.25 3.31 SK INNOVATION CO LTD 38,200 8,402,173.44 3.26 KIA CORP COMMON STOCK 107,000 7,776,744.19 3.01 HYUNDAI MOBIS CO LTD 26,450 6,128,167.79 2.37 HYUNDAI MOTOR CO 66,700 6,030,688.98 2.34 NCSOFT CORP COMMON STOCK 8,100 5,802,564.66 2.25 SAMSUNG BIOLOGICS CO LTD 7,230 5,594,175.18 2.17 KB FINANCIAL GROUP INC 123,000 5,485,677.03 2.13 KAKAO CORP COMMON STOCK 42,700 5,456,987.61 2.11 HUGEL INC COMMON STOCK 24,900 5,169,415.34 2.00 SAMSUNG 29,900 4,990,915.02 1.93 SK TELECOM CO LTD COMMON 17,500 4,579,439.25 1.77 KOREA INVESTMENT 53,100 4,427,115.84 -
Arenanet & Keywords Qa
ARENANET & KEYWORDS QA: GROWING TOGETHER ArenaNet and Keywords Studios partner to facilitate QA vendor acquisition and service continuity. OVERVIEW For more than 20 years, international MMORPG developer and publisher ArenaNet has made acclaimed games infused with innovation, hand- crafted detail and creative passion. With the vision of giving their players starring roles in story-rich settings and making them the heroes of cinematic action scenes, ArenaNet partners with Keywords Functionality QA to help ensure optimal and immersive end-user experience. CASE STUDY ArenaNet faced the sudden and unexpected business closure of its main Seattle Game QA provider, Mobius. The vendor’s employees had extensive and irreplaceable experience of ArenaNet’s flagship titles, the hugely successful Guild Wars series. Despite the business dependency, ArenaNet was advised that services would stop and that the related project staff would be let go in 30 days. In parallel, ArenaNet was creating and releasing continuous live updates/seasons to its games and losing the vendor employees’ experience and knowledge would have caused extensive damage to the quality and efficiency its work, negatively impacting the development, engineering and release teams. As a result, ArenaNet’s release plan, forecasted revenues and reputation were at risk of being adversely affected. ArenaNet required seamless QA service continuity and approached Keywords Studios to provide a solution. CHALLENGES 01 02 03 2 ArenaNet faced the sudden closure of its Game cycle break Employee rotation Company risk main Game QA provider, Mobius. The vendor’s employees had irreplaceable Development teams The QA team had The loss meant needed the QA team to irreplaceable talent, built jeopardising releases, experience of the ArenaNet’s flagship titles. -
NCSOFT (036570 KS /Buy )
NCSOFT (036570 KS /Buy ) Lineage M: Ready for launch Game NCsoft revealed official release date (June 21 st ) and key features of new mobile game Lineage M The game will seek to balance mobile-specific features with the advantages of the PC Issue Comment game Lineage May 17, 2017 Maintain Buy and TP of W500,000; expectations are running high for Lineage M st Mirae Asset Daewoo Co., Ltd. NCsoft’s much-anticipated mobile title Lineage M to come out June 21 [Internet/Game/Advertising ] NCsoft confirmed June 21 st as the official release date for its new mobile game, Lineage th M. The company launched a pre-character creation event at midnight on May 16 for Jee -hyun Moon four million of the game’s pre-registered users; a total of 100 servers of 10 different +822 -3774 -1640 types have been set up. We think yesterday’s Lineage M showcase revealed huge market [email protected] interest, as well as the company’s confidence in the game. NCsoft emphasized the game’s extensive content and incorporation of many of the successful features of the PC version, while also highlighting mobile-specific features, like convenience. Overall, we believe the showcase shed light on the game’s longevity and steady revenue potential. Figure 1. NCsoft’s shares have gained sharply recently on expectations for Lineage M (Max=100) (W'000) 100 "Lineage M" search index (L) 400 "Lineage Red Knights" search index (L) 80 "Lineage 2: Revolution" search index (L) 360 NCsoft stock price (R) 60 320 40 280 20 240 0 200 5/16 7/16 9/16 11/16 1/17 3/17 5/17 Source: NAVER Data Lab, Thomson Reuters, Mirae Asset Daewoo Research Table 1. -
Take That, User-Generated Content!: Marvel Enterprises V. Ncsoft
Federal Communications Law Journal Volume 62 Issue 3 Article 2 6-2010 Thwack!! Take That, User-Generated Content!: Marvel Enterprises v. NCSoft Carl Michael Szabo Wildman, Harrold, Allen & Dixon Follow this and additional works at: https://www.repository.law.indiana.edu/fclj Part of the Administrative Law Commons, Communications Law Commons, Constitutional Law Commons, Intellectual Property Law Commons, Internet Law Commons, Legislation Commons, and the Litigation Commons Recommended Citation Szabo, Carl Michael (2010) "Thwack!! Take That, User-Generated Content!: Marvel Enterprises v. NCSoft," Federal Communications Law Journal: Vol. 62 : Iss. 3 , Article 2. Available at: https://www.repository.law.indiana.edu/fclj/vol62/iss3/2 This Article is brought to you for free and open access by the Law School Journals at Digital Repository @ Maurer Law. It has been accepted for inclusion in Federal Communications Law Journal by an authorized editor of Digital Repository @ Maurer Law. For more information, please contact [email protected]. Thwack!! Take That, User-Generated Content!: Marvel Enterprises v. NCSoft Carl Michael Szabo* I. INTRODUCTION ......................................................................... 542 II. THE GROWTH OF USER-GENERATED CONTENT ....................... 544 A. The Birth of User-GeneratedContent ............................. 544 B. User-GeneratedContent Develops .................................. 545 C. Two Types of UGC Emerge ............................................. 546 III. COPYRIGHT INFRINGEMENT DEGRADES -
Korea Equity Strategy Focus on Stocks with Solid Earnings Momentum
May 4, 2021 Korea Equity Strategy Focus on stocks with solid earnings momentum Mirae Asset Securities Co., Ltd. Myoung -gan Yoo [email protected] Hayeon Son [email protected] Model portfolio strategy Focus on stocks with strong earnings momentum Companies characterized by significant differentials between average and top estimates are more likely to see continued upward revisions after releasing positive results. May model portfolio overweight sectors: Chemicals, steel, energy, IT appliances, and semiconductors May model portfolio underweight sectors: Software, utilities, telecom services, healthcare, and consumer staples Key stocks in overweight sectors: Kumho Petrochemical, POSCO, SK Innovation, Samsung SDI, and Samsung Electronics (SEC) Global and domestic economic Continued supply chain disruptions in developed markets to benefit East Asia n exports conditions and industrial production Developed countries continue to face supply chain disruptions and restocking pressures amid the ongoing normalization of the global economy. Meanwhile, East Asian countries, which have faced fewer supply chain disruptions, are exhibiting healthier exports and industrial production than developed economies. Korea’s April exports were up 41.1% YoY, the highest rate of growth since Jan. 2011. Exports to developed markets registered strong growth. Korea’s 1Q21 GDP was stronger than expected, growing 1.6% QoQ and 1.8% YoY. Domestic policy updates Household debt management plan and securities lending overhaul for retail investors The Korean government has announced a medium-term (2021-23) plan aimed at reining in growing household debt. Detailed measures include the reintroduction of the household debt growth target scheme and the implementation of a borrower-based debt service ratio (DSR) rule. -
NCSOFT / Arenanet Género: MMORG Formato: PC Idioma: Manual Y Textos En Castellano Fecha De Lanzamiento: 2012 Pegi: 12 + Web
Título: Guild Wars 2 Distribuidora: Koch Media Editor/Desarrollador: NCSOFT / Arenanet Género: MMORG Formato: PC Idioma: Manual y textos en castellano Fecha de Lanzamiento: 2012 Pegi: 12 + Web: www.guildwars2.com Descripción del juego Guild Wars 2 es un MMO visualmente impresionante, que ofrece a los jugadores la grandeza épica que rodea un juego de rol masivo combinado con un sistema de combate innovador, una experiencia dinámica de juego interactivo con historias personalizadas. En Guild Wars 2, ArenaNet incorpora un modo de juego innovador que permite a los usuarios jugar a su manera, pero manteniendo el desarrollo tradicional que Guild Wars mostró desde sus orígenes, y se mantiene, como en su anterior entrega, sin cuota de suscripción mensual. La saga original de Guild Wars ha vendido más de 6 millones de unidades en todo el mundo, y sigue disfrutando de una serie de jugadores activos y leales que esperan con impaciencia esta secuela. Características Las decisiones personales afectan al desarrollo del juego: Una experiencia dinámica de juego interactiva. Sus opciones y acciones generan un efecto real en el mundo que te rodea. ¿Los habitantes lucharán contra la arrasadora legión centauro o sucumbirán al ataque? ¡Tú decides! Sistema de eventos dinámicos: hace referencia a cualquier evento que ocurre en una zona persistente como resultado de la interacción de los personajes explorando el mundo. Son llamados dinámicos porque cambian constantemente en nuevos eventos, creando un efecto cascada. Una vez que el evento comience se desarrollará independientemente de si hay jugadores en la zona o no. Debido a esto, no existe un concepto real de fracaso o éxito, el resultado de cualquier evento simplemente causará un cambio en la zona. -
Ncsoft Earnings Release Q3, 2007 November 7, 2007
NCsoft Earnings Release Q3, 2007 November 7, 2007 NCsoft CORPORATION OK-san Bldg 157-33, Samsung-dong, Kangnam-gu, Seoul 135-090, KOREA | Tel: +82-2-2186-3300 Fax : +82-2-2186-3550 Copyright ⓒ NCsoft Corporation. All Rights Reserved WWW.NCSOFT.COM Global Online Game Publisher NCsoft Table of Contents 01.01 Disclaimer 02.02 Consolidated Company 03.03 Earnings Highlights | 01 04.04 User Statistics | 10 05.05 Appendix – Parent Earnings | 13 Global Online Game Publisher NCsoft Disclaimer Disclaimer The financial results for 3Q 2007 have been prepared on an un-audited basis, and may be subject to change during independent auditing process. Some of the information and data in the material have been prepared based on assumptions. There can be no assurance that the assumptions used by NCsoft are correct and even if they are, that the effect of such assumptions on NCsoft’s business and results of operations will be as projected. Therefore, NCsoft will not be responsible for individual investment decisions based solely on this material. Global Online Game Publisher NCsoft Consolidated Company The consolidated company NCsoftNCsoft (Controlling(Controlling Company)Company) ConsolidatedConsolidated SubsidiariesSubsidiaries EquityEquity MethodMethod AffiliatesAffiliates NCNC InteractiveInteractive (100%)(100%) OrionOrion SoftSoft (100%)(100%) ArenaNetArenaNet (100%) (100%) JJ InteractiveInteractive (100%)(100%) NCNC EuropeEurope (100%)(100%) NCRCNCRC (100%)(100%) NCNC JapanJapan (60%)(60%) NCsoftNCsoft JapanJapan (100%)(100%) NCNC TaiwanTaiwan (85%)(85%) -
Master Thesis Marlen Komorowski
Vrije Universiteit Brussel Marlen Komorowski Faculteit Letteren en Wijsbegeerte Study Area Communication Studies Revenue and Payment Models of Digital Games The Power of Innovative Revenue Models in the Media Industry taking the Example of Massively Multiplayer Online Role-Playing Games Thesis submitted to obtain the grade of Master of Communication Studies – New Media and Society in Europe Supervisors: Dr. Valérie-Anne Bleyen & Olivier Breat Academic Year: 2012-2013 39,882 ABSTRACT Marlen Komorowski Vrije Universiteit Brussel / 2012-2013 Title: Revenue and Payment Models of Digital Games The Power of Innovative Revenue Models in the Media Industry taking the Example of Massively Multiplayer Online Role-Playing Games Supervisors: Dr. Valérie-Anne Bleyen & Olivier Breat Our economy had changed significantly through digitization bringing new business opportunities but also threats which especially influences the media industry. One possibility to deal with these new circumstances is to implement innovative online revenue models. In order to find successful revenue models the youngest media industry, the digital game industry, is in a position to show meaningful findings. The integrated online revenue models of representative massively multiplayer online role-playing games (MMORPGs), revealed that the subscription model and free-to-play model, based on freemium and micro- transactions, are crucial in this segment. Trends can be identified expressing a strong shift to free-to-play and the importance of accessibility and social interaction in MMORPGs. The free-to-play model seems to be the future not only for MMORPGs but also the whole media industry. Key Words: disruptive innovations, media products, digital game industry, massively multiplayer online role-playing games, revenue model, payment model, sustainability, subscription, free-to-play, accessibility Words: 39,884 I TABLE OF CONTENTS ABSTRACT I TABLE OF CONTENTS II LIST OF TABLES AND FIGURES IV ABBREVIATIONS V ACKNOWLEDGEMENT VII PREFACE VIII Chapter 1: Introduction of the Research 1 1.1.