Game Design Based on Micro-Transactions in Online Games
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Special Report Internet Portal Sites in Korea
www.ica.or.kr March~April 2006 (ISSUE 18) Special Report Internet Portal Sites in Korea Review Korea Mobile Communications in 2005 Marketing & Strategy Focus on LBS Industry Hwiyoung Chae International Cooperation NHN CEO Agency for Korea IT Publisher’s Column IT Korea journal March~April 2006 1 Booming Internet Portals Soon to Go Global That Korea is the world’s broadband leader is organized into sections by media types. The video no longer an arguable fact. The internet wave, search, a feature that has recently been added on, is sweeping across Korea since the 1990s, has made it generating a tremendous buzz, and setting a whole- into the world’s most networked nation. Korea’s new trend in the worldwide search market. reputation is especially peerless in online gaming. Korea’s state-of-the-art mobile infrastructure Needless to say, this amazing internet boom could technology provides its search portals yet another not have been possible without Korea’s advanced platform with a potentially vast market. The wide Sunbae Kim broadband environment. Meanwhile, Korean penetration of mobile phone, PDA and other wire- ICA President internet users, savvier than their counterparts else- less devices in the country has been accelerating where in the world, are also more demanding growth in its wireless portal market in recent years. when it comes to service quality. Korea’s hard-to- Many Korean portals, judging the time now ripe for please consumers were indeed instrumental in overseas expansion, are laying out the game plan. taking the country’s internet industry to its present Heavyweights like Naver and SK Communications heyday, providing sticks as well as carrots to spur have already opened or are in the process of R&D and force innovations in businesses. -
Dynamics in China's Online Game Industry
CORE Metadata, citation and similar papers at core.ac.uk Provided by ScholarBank@NUS DYNAMICS OF ONLINE GAME INDUSTRY IN CHINA -- AN APPLICATION OF PORTER’S MODEL YUAN JIANGPING (PEGGY) A THESIS SUBMITTED FOR THE DEGREE OF MASTER OF ARTS COMMUNICATIONS AND NEW MEDIA PROGRAM NATIONAL UNIVERSITY OF SINGAPORE 2008 ACKNOWLEDGEMENTS This thesis is the end of my two-year journey for Master’s degree in communica- tions and new media. It is a pleasure to thank the many people who have helped me to make this thesis possible. Great gratitude should be extended to my supervisor, Dr. Chung Peichi. Her inspiration and efforts have made the data collection and thesis writing a fun experience. As a junior researcher, I am very grateful for her continuous encourage- ment, stimulating ideas, constructive feedback and generous sharing of her research experience in the research period. The numerous discussions with Dr. Chung were like an open brainstorming workshop to get half-baked initiatives either encouraged or challenged. I would have been lost without her close guidance. I am also indebted to my friends in Beijing, Shanghai and Singapore, Charles Wang, Desmond Lu, Eric He, Fang Jie, Guo Zhilei, Grace Zhao, Hu Taotao, Jami Proctor, Jane Cai, Jing Yang, Karen Zhang, Kevin Yao, Liu Li, May Kwok and Yu Gang. They are always ready to help. Their friendship, suggestions and kind support to me in the recruitment of interviewees have made the fieldwork in China smooth and successful. I would also like to thank the many people who have taught me methodology of doing communications research and kindly offered suggestions to start this research: Dr. -
Download Grand Chase Offline Pc
1 / 2 Download Grand Chase Offline Pc 86:30120 Offline. FiveM crashes when ... FiveM is a modification to the popular Grand Theft Auto Five game developed by RockStar games. 0, time stamp: ... Just Download FiveM Apk Latest Version For PC Windows 7,8,10 and Laptop Now! ... Camera offset - offsets chase camera target towards its velocity vector. Résolu .... Re: [Release]Making A Grand Chase Private/Offline Server. Eh...when I download this what I need to do?. Download Elsword offline PC 2013. Hai lagi visitor kali ini saya mau share game Elsword offline game nya sama kayak grandchase cuma kalo .... Kalahkan KazeAaze dengan membentuk tim pasukan elit Grand Chase yang dipilih langsung ... 15 Game Perang Offline untuk Android & PC, Download di Sini!. 0 Mod RQ Download Grand Summoners Apk Mod latest for Android/iOS Grand ... war android no root mod apk cheat mod offline Reroll is a visual 9 Apr 2020 Embed Tweet. ... 6 fivem hack, fivem cheat, fivem, gta v pc, gta5 pc mod, gta 5 rp fivem, gta 5 online pc mod ... As you did in 2016, enjoy Grand Chase M in 2017!. Get great PC and Mac games on Origin. ... D: Register Download Elsword for free and become a manga hero - in three easy steps!elsword, ... GrandChase, Dimensional Chaser, GrandChase Philippines, Official Homepage, ... You're offline.. Kategori PC mid-high (8 Game): RAM yang kamu butuhkan adalah 4 GB dan maksimal 16 GB ... Rilis: 1999; Download: Website Resmi ... Grand Chase Reborn ... Grand Chase é um dos games de luta mais jogados do Brasil. Você tem à sua disposição diversos personagens carismáticos, cada um com ataques e poderes ... -
Lineage 2M Pre-Registration Faring Well
NCSOFT (036570.KS) Lineage 2M pre-registration faring well Company Comment │ Sep 9, 2019 Pre-registration for NCSOFT’s Lineage 2M chalked up over 2mn subscribers within the first 18 hours. Large-scale marketing events for the title are scheduled for Oct 15, with an official launch expected in November. In light of strong expectations for Lineage 2M, we anticipate considerable earnings Buy (maintain) growth in 2020. TP W750,000 (maintain) CP (’19/09/09) W552,000 Sector Game Lineage 2M set to make domestic mobile game history Kospi/Kosdaq 2,009.13 / 631.15 Market cap (common) US$10,150.43mn We maintain a Buy rating on NCSOFT, our top pick in the game sector, with a Outstanding shares (common) 22.0mn TP of W750,000. Following a showcase for Lineage 2M and the initiation of 52W high (’19/09/06) W552,000 low (’18/09/06) W399,500 pre-registration for the title on Sep 5, preparations for the game’s official launch Average trading value (60D) US$27.89mn are now in the final stages. Large-scale marketing events are slated for Oct 15, Dividend yield (2019E) 1.10% with an official launch expected in November. With the success of Lineage 2M Foreign ownership 50.8% becoming more and more certain, expectations towards NCSOFT’s earnings Major shareholders should rise, in turn pumping the company’s share price. NPS 12.6% TJ Kim & 8 others 12.0% Pre-registration for Lineage 2M drew over 2mn subscribers in just the first 18 Share perf 3M 6M 12M hours, an incredible figure. -
Disruptive Innovation and Internationalization Strategies: the Case of the Videogame Industry Par Shoma Patnaik
HEC MONTRÉAL Disruptive Innovation and Internationalization Strategies: The Case of the Videogame Industry par Shoma Patnaik Sciences de la gestion (Option International Business) Mémoire présenté en vue de l’obtention du grade de maîtrise ès sciences en gestion (M. Sc.) Décembre 2017 © Shoma Patnaik, 2017 Résumé Ce mémoire a pour objectif une analyse des deux tendances très pertinentes dans le milieu du commerce d'aujourd'hui – l'innovation de rupture et l'internationalisation. L'innovation de rupture (en anglais, « disruptive innovation ») est particulièrement devenue un mot à la mode. Cependant, cela n'est pas assez étudié dans la recherche académique, surtout dans le contexte des affaires internationales. De plus, la théorie de l'innovation de rupture est fréquemment incomprise et mal-appliquée. Ce mémoire vise donc à combler ces lacunes, non seulement en examinant en détail la théorie de l'innovation de rupture, ses antécédents théoriques et ses liens avec l'internationalisation, mais en outre, en situant l'étude dans l'industrie des jeux vidéo, il découvre de nouvelles tendances industrielles et pratiques en examinant le mouvement ascendant des jeux mobiles et jeux en lignes. Le mémoire commence par un dessein des liens entre l'innovation de rupture et l'internationalisation, sur le fondement que la recherche de nouveaux débouchés est un élément critique dans la théorie de l'innovation de rupture. En formulant des propositions tirées de la littérature académique, je postule que les entreprises « disruptives » auront une vitesse d'internationalisation plus élevée que celle des entreprises traditionnelles. De plus, elles auront plus de facilité à franchir l'obstacle de la distance entre des marchés et pénétreront dans des domaines inconnus et inexploités. -
Top Pick Top Pick 2
201 6. 6. 7 2016년 하반기 Top Pick 2 리노공업 (058470) Buy(Maintain) IT 시대적 흐름에 동행 표지 기업분석 / 엔씨소프트(036570) 엔씨소프트 (036570) 2H16 ~ 1H17 황금 일정을 보라 목표주가 380,000원 유지. Buy 유지. 2H16 - 1H17 인터넷주 Top Pick 제시 2016년 하반기부터 2017년 상반기까지 다수의 모바일게임 신작 론칭일정이 집중되어 있다는 점과 2017년 상반기 MXM, 리니지이터널 등 PC게임 기대신작이 론칭된다는 점을 감안할 때 동사를 2H16 - 1H17 인터넷주 Top Pick 으로 꼽지 않을 수 없다. 우선 모바일게임의 경우 Lineage Red Knights, Lineage On Mobile, 리니지2 레전드, 리니지2 모바일 한국(가칭. 넷마블게임즈 개발, 퍼블리싱), 리니지2 모바일 중국(가칭. 스네일게임즈 개발, 퍼블리싱), 아이온 레기온스 등 동 사 본사가 개발한 Big 4 블록버스터 PC게임 IP를 활용한 신작들이 3Q16 - 1Q17 집중 론칭되는 바, 이 중 최소한 1-2개 정도는 히트할 가능성은 충분하다고 판단한다. 그리고, PC게임의 경우 동사 본사가 개발하는 5번째 블록버스터 PC게임 신작 리니지이터널의 글로벌 매출은 지금 까지 동사 본사가 개발한 Big 4 PC게임 중 유일하게 북미/유럽 시장 히트를 시현한 블레이드앤소울 글로벌 매출을 능가할 가능성이 크다고 판단한다. 리니지이터널은 개발단계부터 한국은 물론 글로벌 시장을 겨냥하여 개발했다는 점, 한국 및 글로벌 주요 국가간 큰 시차 없이 글로벌 론칭을 단행한다는 점 등을 감안할 때 지금까지의 본사 개발 Big 4 PC게임 타이틀을 크게 능가하는 Great Hit를 시현할 가능성도 충분하다고 판단한다. 그리고, PC게임 신작 MXM, 리니지이터널 등은 모두 글로벌 시장을 겨냥한 모바일게임도 개발할 계획이라는 점도 주목할 필요가 있다. 2Q16-3Q16 숨고르기 전망. 단기 대응 고민? 근본적으로는 2H16-1H17 황금일정을 보라 동사 분기별 실적은 2Q16-3Q16은 잠시 숨을 고른 다음 4Q16부터는 가파르게 상승하고 2017년은 매 분기 고성 장이 지속될 것으로 전망한다. 단기대응 측면에선 2Q16 - 3Q16 실적 숨고르기 가능성을 어느 정도 감안하는 전 략도 투자자의 성향에 따라선 의사결정의 옵션일 수도 있다. -
An Interpretive Phenomenological Study of the Meaning of Video Games In
1 “It feels more real”: An Interpretive Phenomenological Study of the Meaning of Video Games in Adolescent Lives Susan R. Forsyth, PhD, RN Assistant Adjunct Professor, Social & Behavioral Sciences University of California, San Francisco Assistant Professor School of Nursing, Samuel Merritt University, Oakland, CA Catherine A. Chesla, RN, PhD, FAAN Professor and Interim Chair, Family Health Care Nursing University of California, San Francisco Roberta S. Rehm, PhD, RN, FAAN Professor, Family Health Care Nursing University of California, San Francisco Ruth E. Malone, PhD, RN, FAAN Professor and Chair, Department of Social & Behavioral Sciences School of Nursing University of California, San Francisco Corresponding author: Susan R. Forsyth Department of Social and Behavioral Sciences 3333 California Street, LHts-455, Box 0612 San Francisco, CA 94118 [email protected] 2 510.512-8290 Acknowledgements: We thank Quinn Grundy, Kate Horton and Leslie Dubbin for their invaluable feedback. Declarations of Conflicting Interests The authors declare no potential conflicts of interest with respect to the research, authorship and/or publication of this article. Funding The authors disclosed the receipt of the following financial support for the research, authorship and/or publication of this article. Susan Forsyth is funded by a dissertation award from the Tobacco-Related Disease Research Program (TRDRP), grant #22DT- 0003. Published in Advances in Nursing Science, October 4, 2017 http://journals.lww.com/advancesinnursingscience/toc/publishahead 3 Abstract The pervasiveness of video gaming among adolescents today suggests a need to understand how gaming affects identity formation. We interviewed 20 adolescents about their experiences of playing, asking them to describe how they used games and how game playing affected their real-world selves. -
Ncsoft(036570.Ks)
NCSOFT (036570.KS) Earnings to enter recovery phase from November With the launch of B&S2 having been pushed back to 1Q21 (vs the previous Company Note │ Oct 19, 2020 expectation of an end-2020 release), NCSOFT’s share price has been adjusting as of late. However, noting both that the specifics of the B&S2 Refer to page 2 for ESG index/event tables launch are to be announced in November and that subsidiaries are slated to roll out new titles by the end of this year, we expect to see an accompanying resurgence in NCSOFT’s earnings momentum. Buy (maintain) TP W1,220,000 (lower) CP (’20/10/16) W767,000 Set to release B&S2; subsidiaries rolling out new offerings as well Sector Game Kospi/Kosdaq 2,341.53 / 833.84 We reiterate a Buy rating on NCSOFT, continuing to suggest it as our sector top Market cap (common) US$14,732.02mn pick. The company’s share price has recently been undergoing adjustment due Outstanding shares (common) 22.0mn 52W high (’20/07/06) W995,000 to both concerns over the delayed release of Blade & Soul 2 (B&S2) and low (’19/12/03) W485,000 slowing sales of Lineage 2M. However, we point out that the pushing back of Average trading value (60D) US$90.03mn the B&S2 launch stems from merely a scheduling issue, not a development Dividend yield (2020E) 0.79% issue. The new title appears safely on track to be released in 1Q21, with specific Foreign ownership 48.8% information regarding the launch to be released next month. -
Asiasoft Corporation PLC. (AS)
Asiasoft Corporation PLC. (AS) Asiasoft Talk 2014 3rd March 2014 DisclaimerAgenda . The information contained in this presentation is for information purposes only and does not constitute an offer or invitation to sell or the solicitation of an offer or invitation to purchase or subscribe for shares of Asiasoft Corporation Pcl. (“Asiasoft”) in any jurisdiction nor should it or any part of it form the basis of, or be relied upon in any connection with, any contract or commitment whatsoever. This presentation may include information which is forward-looking in nature. Forward-looking information involve known and unknown risks, uncertainties and other factors which may impact on the actual outcomes, including economic conditions in the markets in which Asiasoft operates and general achievement of Asiasoft business forecasts, which will cause the actual results, performance or achievements of Asiasoft to differ, perhaps materially, from the results, performance or achievements expressed or implied in this presentation . This presentation has been prepared by Asiasoft. The information in this presentation has not been independently verified. No representation, warranty, express or implied, is made as to, and no reliance should be placed on, the fairness, accuracy, completeness or correctness of the information and opinions in this presentation. None of Asiasoft or any of its agents or advisers, or any of their respective affiliates, advisers or representatives, shall have any liability (in negligence or otherwise) for any loss howsoever arising from any use of this presentation or its contents or otherwise arising in connection with this presentation . This presentation is made, furnished and distributed for information purposes only. -
16Th Annual Securities Report
[These documents are based on the Company's Annual Securities Report (Japanese only) prepared following the Financial Instruments and Exchange Act for the purpose of providing accurate financial information and other information in a manner that is easy to understand. In the event of any discrepancy between these translated documents and the Japanese originals, the originals shall prevail. The Company assumes no responsibility for this translation or for direct, indirect or any other forms of damages arising from the translations.] Annual Securities Report (The 16th Fiscal Year) From January 1, 2017 to December 31, 2017 NEXON Co., Ltd Table of Contents Page Annual Securities Report for the 16th Fiscal Year 【Cover】 ··················································································································· 1 Part I 【Information on the Company】 ················································································ 2 I. 【Overview of the Company】 ···················································································· 2 1 【Changes in Key Management Indicators】 ································································ 2 2 【History】 ······································································································· 5 3 【Description of Business】 ··················································································· 9 4 【Group Companies】 ·························································································· 17 5 【Employees】 ··································································································· -
Video Game History & Genres
Video Game History & Genres A Brief History of Video Game httpp//://www. games pot.com /games pot /features /video /hov /i ndex.html 456340-1 Fa ll 2009 9/14/2009 Kyoung Shin Park Multimedia Engineering Dankook University 2 Before the Games: 1889-1970 Before the Games: 1889-1970 1889 1951 FjiFusajiro YhiblihhYamauchi establishes the MfkMarufuku Company to RlhBRalph Baer, an engiineer w ith Lora l, a company tha t deve lops an d manufacture and distribute Hanafuda (flower cards), Japanese manufactures complex military airborne electronics, is instructed playing cards. 1951 – Changes name to The Nintendo Playing Card to "build the best TV set in the world." Baer suggests they add Company. "Nintendo" means "leave luck to heaven." some kind of interactive game to the TV set to distinguish it from other companies' TVs, but management ignores the idea. 1954 Former US Korean War veteran David Rosen starts Service Games to export coin-op machines to Japan. In the 1960s, Rosen made his own coin-oppgerated games, so he p urchases a Tok yjyo jukebox and slot-machine company. 1947 The name SEGA, short for "SErvice GAmes," is stamped on the games . Akio Morita and Masaru Ibuka establish Tokyo Telecommunications Engineering Company. Licensed transistor from Bell Labs in 1952. The transistor radio is a success in Japan, and Ibuka and Morita begggin looking at marketing gp their products in the United States and Europe. Sony was born (from Latin word sonus (sound)). 3 4 Before the Games: 1889-1970 Before the Games: 1889-1970 1958 1962 BkhNtilLbhiitBrookhaven National Lab physicist WillWilly HiHigi in bo tham NlNolan Bus hne ll enrolls in engi ineer ing sc hoo l at t he Un ivers ity o f invents interactive table-tennis-like game on an Utah, where he is first exposed to Russell's Spacewar. -
Puzzle & Dragons
FY2019 Financial Results Briefing GungHo Online Entertainment, Inc. 2020.2.13 (Tokyo Stock Exchange First Section-3765) Table of Contents 1 Creation of New Values 2 Partner Publishing 3 Maximization of Existing Values 4 Subsidiary’s Business 5 Summary of Results for FY2019 © GungHo Online Entertainment, Inc. All Rights Reserved. 1 Table of Contents 1 Creation of New Values 2 Partner Publishing 3 Maximization of Existing Values 4 Subsidiary’s Business 5 Summary of Results for FY2019 © GungHo Online Entertainment, Inc. All Rights Reserved. 2 “Puzzle & Dragons GOLD” © GungHo© GungHo Online Online Entertainment, Entertainment, Inc. Inc. All AllRights Rights Reserved. Reserved. © GungHo Online Entertainment, Inc. / Puzzle & Dragons Project 2019, TV Tokyo © ガンホー・オンライン・エンターテイメント/パズドラプロジェクト2019・テレビ東京 The Nintendo Switch logo and Nintendo Switch are trademark of Nintendo. Nintendo Switchのロゴ・Nintendo Switchは任天堂の商標です。 © GungHo Online Entertainment, Inc. All Rights Reserved. 3 The Latest Entry in the Puzzle & Dragons Series ”Puzzle & Dragons GOLD” “Puzzle & Dragons GOLD” for Nintendo SwitchTM has been released Exhilarating puzzle action Spectacular 3D characters Title : Puzzle & Dragons GOLD Release date : January 15, 2020 Category : Battle Puzzle Action Platform : Nintendo SwitchTM Three elements that can be enjoyed by all levels, Price : JPY 1,500 (tax included) from beginners to advanced players © GungHo Online Entertainment, Inc. All Rights Reserved. © ガンホー・オンライン・エンターテイメント/パズドラプロジェクト2019・テレビ東京 With “Puzzle & Dragons GOLD,” we will bring in young