16Th Annual Securities Report
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Special Report Internet Portal Sites in Korea
www.ica.or.kr March~April 2006 (ISSUE 18) Special Report Internet Portal Sites in Korea Review Korea Mobile Communications in 2005 Marketing & Strategy Focus on LBS Industry Hwiyoung Chae International Cooperation NHN CEO Agency for Korea IT Publisher’s Column IT Korea journal March~April 2006 1 Booming Internet Portals Soon to Go Global That Korea is the world’s broadband leader is organized into sections by media types. The video no longer an arguable fact. The internet wave, search, a feature that has recently been added on, is sweeping across Korea since the 1990s, has made it generating a tremendous buzz, and setting a whole- into the world’s most networked nation. Korea’s new trend in the worldwide search market. reputation is especially peerless in online gaming. Korea’s state-of-the-art mobile infrastructure Needless to say, this amazing internet boom could technology provides its search portals yet another not have been possible without Korea’s advanced platform with a potentially vast market. The wide Sunbae Kim broadband environment. Meanwhile, Korean penetration of mobile phone, PDA and other wire- ICA President internet users, savvier than their counterparts else- less devices in the country has been accelerating where in the world, are also more demanding growth in its wireless portal market in recent years. when it comes to service quality. Korea’s hard-to- Many Korean portals, judging the time now ripe for please consumers were indeed instrumental in overseas expansion, are laying out the game plan. taking the country’s internet industry to its present Heavyweights like Naver and SK Communications heyday, providing sticks as well as carrots to spur have already opened or are in the process of R&D and force innovations in businesses. -
UNO Template
13 July 2016 Asia Pacific/Japan Equity Research Internet Nexon (3659 / 3659 JT) Rating OUTPERFORM* Price (12 Jul 16, ¥) 1,444 INITIATION Target price (¥) 1,900¹ Chg to TP (%) 31.6 Market cap. (¥ bn) 629.93 (US$ 6.10) Initiating at OUTPERFORM due to stability Enterprise value (¥ bn) 440.12 Number of shares (mn) 436.24 from new titles, diverse portfolio Free float (%) 35.0 52-week price range 2,065 - 1,401 ■ Action: We initiate coverage of Nexon with an OUTPERFORM rating and a *Stock ratings are relative to the coverage universe in each ¥1,900 target price (potential return 31.6%). analyst's or each team's respective sector. ¹Target price is for 12 months. ■ Investment case: Impairment for consolidated subsidiary gloops has now Research Analysts been fully booked, greatly reducing future impairment risk. Amortization is Keiichi Yoneshima also down following the full amortization of IP for Dungeon Fighter Online 81 3 4550 9740 (Arad Senki) in August 2015, which had been ¥700mn/month. Looking at [email protected] revenues, existing games are doing well, and Nexon is preparing to release game iterations under existing strong brand titles. Even though the rising yen is negative for earnings, we think Nexon’s foundations in online gaming make its earnings quite reliable, and we rate the shares OUTPERFORM. ■ Catalysts/risk: Potential catalysts include new title launch dates, and new title earnings contributions. Risks include earnings deterioration in existing titles, especially in China and Korea, and a stronger yen. In addition, results of the investigation by Korean prosecutors announced on 12 July may weigh on the share price. -
Disruptive Innovation and Internationalization Strategies: the Case of the Videogame Industry Par Shoma Patnaik
HEC MONTRÉAL Disruptive Innovation and Internationalization Strategies: The Case of the Videogame Industry par Shoma Patnaik Sciences de la gestion (Option International Business) Mémoire présenté en vue de l’obtention du grade de maîtrise ès sciences en gestion (M. Sc.) Décembre 2017 © Shoma Patnaik, 2017 Résumé Ce mémoire a pour objectif une analyse des deux tendances très pertinentes dans le milieu du commerce d'aujourd'hui – l'innovation de rupture et l'internationalisation. L'innovation de rupture (en anglais, « disruptive innovation ») est particulièrement devenue un mot à la mode. Cependant, cela n'est pas assez étudié dans la recherche académique, surtout dans le contexte des affaires internationales. De plus, la théorie de l'innovation de rupture est fréquemment incomprise et mal-appliquée. Ce mémoire vise donc à combler ces lacunes, non seulement en examinant en détail la théorie de l'innovation de rupture, ses antécédents théoriques et ses liens avec l'internationalisation, mais en outre, en situant l'étude dans l'industrie des jeux vidéo, il découvre de nouvelles tendances industrielles et pratiques en examinant le mouvement ascendant des jeux mobiles et jeux en lignes. Le mémoire commence par un dessein des liens entre l'innovation de rupture et l'internationalisation, sur le fondement que la recherche de nouveaux débouchés est un élément critique dans la théorie de l'innovation de rupture. En formulant des propositions tirées de la littérature académique, je postule que les entreprises « disruptives » auront une vitesse d'internationalisation plus élevée que celle des entreprises traditionnelles. De plus, elles auront plus de facilité à franchir l'obstacle de la distance entre des marchés et pénétreront dans des domaines inconnus et inexploités. -
Impact of Diversifying Media Content on Country's Economic Potential: Case Study of South Korea Authorship Introduction
IMPACT OF DIVERSIFYING MEDIA CONTENT ON COUNTRY'S ECONOMIC POTENTIAL: CASE STUDY OF SOUTH KOREA AUTHORSHIP INTRODUCTION Alina Vitalievna Fadeeva The relevance of this study is determined by Saint-Petersburg State University, St. Petersburg, Russia. the fact that the products of media production ORCID: https://orcid.org/0000-0003-4219-888X in the Republic of Korea are rapidly gaining E-mail: [email protected] popularity all over the world. This Daria Anatolevna Puiu phenomenon should be considered within the Saint-Petersburg State University, St. Petersburg, Russia. framework of the "soft power" concept, as a special semiotic system influencing the ORCID: https://orcid.org/0000-0003-1915-9647 E-mail: [email protected] formation of the consumer culture of a modern Pavel Yurievich Gurushkin person. In particular, such a musical trend as K- pop is the most in-demand and dynamically Saint-Petersburg State University, St. Petersburg, Russia. developing segment of the modern ORCID: https://orcid.org/0000-0001-6980-0573 entertainment industry. The central place in E-mail: [email protected] this process is held by the mass media as the Sergey Borisovich Nikonov main instrument of promotion. It should be Saint-Petersburg State University, St. Petersburg, Russia. noted that with the development of IT technologies, the popularity of Korean media ORCID: https://orcid.org/0000-0002-8340-1541 E-mail: [email protected] products is only increasing. The largest conglomerates, cosmetic industries and Iuliia Valerievna Puiu production centers use the latest technologies Herzen State Pedagogical University of Russia, St. Petersburg, (social networks and mobile applications), Russia. modernizing their approach to shaping the ORCID: https://orcid.org/0000-0002-7216-8924 E-mail: [email protected] image of South Korean brands in the area. -
Digital Gaming and Language Learning: Autonomy and Community
Language Learning & Technology June 2014, Volume 18, Number 2 http://llt.msu.edu/issues/june2014/chik.pdf pp. 85–100 DIGITAL GAMING AND LANGUAGE LEARNING: AUTONOMY AND COMMUNITY Alice Chik, City University of Hong Kong The relationship between digital game play and second language (L2) learning is a particularly tricky issue in East Asia. Though there is an emerging presence of Chinese online games, many more young people are playing the English- or Japanese-language versions of the most popular commercial off-the-shelf (COTS) video games. In other words, most Chinese gamers are playing L2 digital games in their leisure time. Informed by research on out-of-class L2 learning, this paper discusses findings from an exploratory study investigating L2 gaming and learning practices in young people’s everyday lives. Drawing on rich data from gaming sessions, stimulated recall, focus group discussion, individual interviews and online discussion forums, this paper argues that gamers exercise autonomy by managing their gameplay both as leisure and learning practices in different dimensions (location, formality, locus of control, pedagogy and trajectory). At the same time, gameplay-as-learning practices are supported by wider communities of digital gamers who take on roles as language teachers and advisers. The paper suggests that activities in these dimensions mediated learning autonomously and from community, and discusses the research and pedagogical implications for L2 gaming and learning. Keywords: Learner Autonomy, Second Language Acquisition, Computer-Assisted Language Learning APA Citation: Chik, A. (2014). Digital gaming and language learning: Autonomy and community. Language Learning & Technology 18(2), 85–100. Retrieved from http://llt.msu.edu/issues/june2014/chik.pdf Received: March 4, 2013; Accepted: February 17, 2014; Published: June, 1, 2014 Copyright: © Alice Chik INTRODUCTION Many of the most popular commercial off-the-shelf (COTS) games played in China, Hong Kong and Taiwan are developed and published by Japanese and American game developers. -
NXC Corporation and Subsidiaries Consolidated Financial Statements December 31, 2014 and 2013 NXC Corporation and Subsidiaries Index December 31, 2014 and 2013
NXC Corporation and Subsidiaries Consolidated Financial Statements December 31, 2014 and 2013 NXC Corporation and Subsidiaries Index December 31, 2014 and 2013 Page(s) Independent Auditor’s Report ·········································································· 1 – 2 Consolidated Financial Statements Consolidated Statements of Financial Position ······················································ 3 – 4 Consolidated Statements of Comprehensive Income ·············································· 5 Consolidated Statements of Changes in Equity ···················································· 6 Consolidated Statements of Cash Flows ······························································ 7 Notes to the Consolidated Financial Statements······················································ 8 – 69 Independent Auditor’s Report (English Translation of a Report Originally Issued in Korean) To the Shareholder and Board of Directors of NXC Corporation We have audited the accompanying consolidated financial statements of NXC Corporation and its subsidiaries (collectively “the Group”), which comprise the consolidated statements of financial position as of December 31, 2014 and 2013, and the consolidated statements of comprehensive income, changes in equity and cash flows for the years then ended, and notes, comprising a summary of significant accounting policies and other explanatory information. Management’s responsibility for the financial statements Management is responsible for the preparation and fair presentation of these -
Beijing 56 Shanghai 60 Conclusion 68
37257 POSTINDUSTRIAL Public Disclosure Authorized Public Disclosure Authorized Public Disclosure Authorized Public Disclosure Authorized Shahid Yusuf andKaoruNabeshima Shahid Yusuf EAST ASIANCITIES Innovation forGrowth POSTINDUSTRIAL EAST ASIAN CITIES POSTINDUSTRIAL EAST ASIAN CITIES Innovation for Growth SHAHID YUSUF KAORU NABESHIMA A COPUBLICATION OF STANFORD ECONOMICS AND FINANCE, AN IMPRINT OF STANFORD UNIVERSITY PRESS, AND THE WORLD BANK © 2006 The International Bank for Reconstruction and Development/The World Bank 1818 H Street NW Washington DC 20433 Telephone: 202-473-1000 Internet: www.worldbank.org E-mail: [email protected] All rights reserved 123409080706 A copublication of Stanford Economics and Finance, an imprint of Stanford University Press, and the World Bank. Stanford University Press The World Bank 1450 Page Mill Road 1818 H Sreet NW Palo Alto CA 94304 Washington DC 20433 The findings, interpretations, and conclusions expressed herein are those of the author(s) and do not necessarily reflect the views of the Executive Directors of the International Bank for Reconstruction and Development/The World Bank or the governments they represent. The World Bank does not guarantee the accuracy of the data included in this work. The boundaries, colors, denominations, and other information shown on any map in this work do not imply any judge- ment on the part of The World Bank concerning the legal status of any territory or the endorsement or acceptance of such boundaries. Rights and Permissions The material in this publication is copyrighted. Copying and/or transmitting portions or all of this work without permission may be a violation of applicable law. The International Bank for Reconstruction and Development/The World Bank encourages dissemination of its work and will normally grant permis- sion to reproduce portions of the work promptly. -
Notice of Annual General Meeting of Shareholders
Securities code: 3659 March 11, 2013 To Shareholders with Voting Rights 2-3-1 Shinkawa, Chuo-ku, Tokyo NEXON Co., Ltd. Representative Director/President Seungwoo Choi Notice of the 11th Ordinary General Meeting of Shareholders Dear Shareholders: You are cordially invited to attend the 11th Ordinary General Meeting of Shareholders. The meeting details and agenda are as outlined below. If you are unable to attend the meeting, you may exercise your voting rights in writing. Please review the General Shareholders Meeting agenda described below and return the Voting Rights Exercise Form with your vote by 7pm on Monday, March 25, 2013. Notice 1. Date &Time: 10:00 a.m., Tuesday, March 26, 2013 2. Location: Tokyo Sankei Building At Otemachi Sankei Plaza on 4th Floor 1-7-2, Otemachi, Chiyoda-ku, Tokyo (Please be aware that this is a different location from the last year and refer to the location map on the last page of this document) 3. Agenda: Matters to be reported: 1) Business Report and Consolidated Financial Statements for the 11th fiscal year (from January 1, 2012 to December 31, 2012), and audit results on the Consolidated financial statements by the Independent Auditors and the Board of Statutory Auditors. 2) Non-consolidated Financial Statements for the 11th fiscal year (from January 1, 2012 to December 31, 2012). Proposals to be voted on: Proposal No. 1: Selection and appointment of six (6) directors Proposal No. 2: Issuance of subscription rights to shares as stock options to the Company’s directors and employees Proposal No. 3: Amount of directors’ remuneration in the form of equity-based compensation stock options and the decision on the contents ········································································································································· If attending the meeting in person, please submit the enclosed Voting Rights Exercise Form to the receptionist. -
Game Design Based on Micro-Transactions in Online Games
Game Design Based on Micro-Transactions in Online Games Feb. 22, 2008 Gyuhwan Oh ([email protected]) Ajou University (assistant professor), Nexon Inc (technical advisor) Taiyoung Ryu ([email protected] ) Interactive Media Division, USC Cinematic Arts Table of Contents • Introduction • Payment System for Online Games – Subscription Model – Micro-transaction Model • Game Survey – Various online games of various genre and the payment models • Game Design Methodologies – Analysis of micro-transaction based payment models – Case Studies : “KartRider”, “Grand Chase”, “Maple Story”, “Special Force”, “Take Down –the First Mission” – Integration of micro-transactions into an online game • Conclusions 2 1 Introduction • Purpose – Insight into micro-transactions in online games – Exploration of techniques in incorporating micro-transactions into the economic design of online games • Detailed description – Concept of two main payment models in online games – Surveys of micro-transaction based online games in Korea – Review of the design of several profitable micro-transaction games – Game design issues to efficiently accommodate micro- transactions in online games 3 Payment Systems for Online Games • Two main payment models – Subscription Model – Micro-transaction 4 2 Subscription Model • Description – Prepaid method for a limited term of service in exchange for a set payment – Commonly used by most MMORPGs “Final Fantasy 11” (Japan) 1,280 JPY “Lineage” (Korea) “World of Warcraft” (Korea) 29,700 KRW 19,800 KRW “Eve Online” (Worldwide) 14.95 USD (Note : 940 KRW ≒ 1 USD, 1 Billion KRW ≒ 1.06 Million USD) 5 Micro-transaction • Description – Paying per items or game assets – Commonly used by casual-style online games • Examples: “KartRider”, “Maple Story”, “Special Force” – MMORPGs, recently. -
Annual Securities Report
[These documents are based on the Company's Annual Securities Report (Japanese only) prepared following the Financial Instruments and Exchange Act for the purpose of providing accurate financial information and other information in a manner that is easy to understand. In the event of any discrepancy between these translated documents and the Japanese originals, the originals shall prevail. The Company assumes no responsibility for this translation or for direct, indirect or any other forms of damages arising from the translations.] Annual Securities Report (The 17th Fiscal Year) From January 1, 2018 to December 31, 2018 NEXON Co., Ltd Table of Contents Page Annual Securities Report for the 17th Fiscal Year 【Cover】 ··················································································································· 1 Part I 【Information on the Company】 ················································································ 2 I. 【Overview of the Company】 ···················································································· 2 1 【Changes in Key Management Indicators】 ································································ 2 2 【History】 ······································································································· 6 3 【Description of Business】 ··················································································· 10 4 【Group Companies】 ·························································································· 18 5 【Employees】 ··································································································· -
NXC Corporation and Subsidiaries Consolidated Financial Statements December 31, 2015 and 2014 NXC Corporation and Subsidiaries Index December 31, 2015 and 2014
NXC Corporation and Subsidiaries Consolidated Financial Statements December 31, 2015 and 2014 NXC Corporation and Subsidiaries Index December 31, 2015 and 2014 Page(s) Independent Auditor’s Report ·········································································· 1 – 2 Consolidated Financial Statements Consolidated Statements of Financial Position ······················································ 3 – 4 Consolidated Statements of Comprehensive Income ·············································· 5 Consolidated Statements of Changes in Equity ···················································· 6 Consolidated Statements of Cash Flows ······························································ 7 Notes to the Consolidated Financial Statements······················································ 8 – 67 Independent Auditor’s Report (English Translation of a Report Originally Issued in Korean) To the Shareholder and Board of Directors of NXC Corporation We have audited the accompanying consolidated financial statements of NXC Corporation and its subsidiaries (collectively “the Group”), which comprise the consolidated statements of financial position as of December 31, 2015 and 2014, and the consolidated statements of comprehensive income, changes in equity and cash flows for the years then ended, and notes, comprising a summary of significant accounting policies and other explanatory information. Management’s responsibility for the financial statements Management is responsible for the preparation and fair presentation of these -
Annual Securities Report
[These documents are based on the Company's Annual Securities Report (Japanese only) prepared following the Financial Instruments and Exchange Act for the purpose of providing accurate financial information and other information in a manner that is easy to understand. In the event of any discrepancy between these translated documents and the Japanese originals, the originals shall prevail. The Company assumes no responsibility for this translation or for direct, indirect or any other forms of damages arising from the translations.] Annual Securities Report (The 19th Fiscal Year) From January 1, 2020 to December 31, 2020 NEXON Co., Ltd Table of Contents Page Annual Securities Report for the 19th Fiscal Year 【Cover】 ···················································································································· 1 Part I 【Information on the Company】 ················································································· 2 I. 【Overview of the Company】 ····················································································· 2 1 【Changes in Key Management Indicators】 ································································ 2 2 【History】 ······································································································· 6 3 【Description of Business】 ···················································································· 10 4 【Group Companies】··························································································· 18 5 【Employees】 ···································································································