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124276-Sample.Pdf

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2 This book is dedicated to Isaac Ludwig, with whom I fought my first giant. May your final plane be a holy one. -Adam Crockett

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3 Compatibility with the Roleplaying Game requires the Pathfinder Roleplaying Game from Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product.

Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license.

Copyright 2012 ICOSA Entertainment, LLC All rights reserved Pure SteamTM is a registered trademark of ICOSA Entertainment, LLC

Product Identity: The following items are hereby identified as Product Identity, as defined in the 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, etc.), dialogue, plots, storylines, locations, characters, artworks, and trade dress. (Elements that have previously been designated as Open Game Content are not included in this declaration.)

Open Content: Except for material designated as Product Identity (see above), the game mechanics of this ICOSA Entertainment, LLC game product are Open Game Content, as defined in the Open Game License version 1.0a Section 1(d). No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission.

CREDITS

Creative Director / Founder: Adam Crockett Lead Designer: Brennan Ashby Designers / Creative Developers: Davin Perry and L. James Wright Creative Input: Paul Crockett

Cover Artist: Mates Laurentiu (Avatar Art)

Editing and Development: Adam Crockett, Brennan Ashby, Benton Spiker, Davin Perry, and L. James Wright

Maps: Alyssa Faden and Robert Altbauer Interior Artwork: Mates Laurentiu (Avatar Art), Alejandro Lee, and Chris DeHart SampleOriginal Layout & Design: Jameson McMaster file

4 Table of Contents

RACES 7 Barbarian 48 Constructing a Contraption 86 Dwarf 7 Civil Bedlamite 48 Schematics 88 Dwarf, Brey 7 Bard 49 Dwarf, Drague 8 Gypsy 49 TECHNOLOGY 103 9 Fighter 50 Technological Arms and Shields 105 Elf, Amber 9 Pugilist 50 Technological Weapons 107 Elf, Jade 10 Ructioneer 52 Revolutionary Technology 110 Gnome Monk 53 Technological Item Creation 114 Gnome, Gentry 11 Widowman 53 Gnome, Sharper 12 Ranger 55 VEHICLES 117 Half-Elf 12 Blockade Runner 55 Half-Elf, Loci 12 Rogue 56 ULLERA 122 Half- 13 Clydesman 56 The Bastion 130 Half-Orc, Avus 13 Grease 57 Five Points 134 Half-Orc, Borndrin 14 Variant Rule: Class AC Bonus 59 Nivens’ Outlook 132 15 Harmonia 139 Halfling, Leatherfoot 15 FEATS 60 Charton 144 Halfling, Tenderfoot 16 Keystone 146 Human 17 EQUIPMENT 65 Galvanite City 156 Human, Mezoqua 17 Wealth 65 Sunderland 159 Human, Rauschite 17 Firearms in Pure Steam 65 Blackburn 165 Human, Ulleran 18 Weapons 65 Leacher’s Vale 167 Orc 18 Armor 71 Paddlewheel Bend 169 Orc, Jonnish 18 Special Materials 71 Beyond Ullera 172 Goods and Services 73 Monument 172 CLASSES 20 Manufacturing Signatures 73 FACTIONS Chaplain 26 Adventuring Gear 75 178 The Gatekeepers 33 Tools and Skill Kits 80 Trefoil Laurels 34 MONSTERS Clothing and Apparel 81 183 Magistracy 35 Wondrous Armature Construction 189 Transport 82 Gearhead 37 Accessories 82 Pneumatic Engineer 42 TROUBLE IN GRASSY SPUR 202 Communication 83 Electrical Engineer 44 Entertainment 83 Physicist 44 Periodicals 83

ARCHETYPES 45 SCIENCE 84 Alchemist 45 Sample Fields of Science 84 file Fumigant 45 Contraptions 85 Moonshiner 46

5 . . . Then there is the case of how long we can sustain such a boom of populace without expanding our borders. Ullera seems locked into a fixed tract of land. The Kingdom of Rausch across Great River is unlikely to cede any territories to Ullera’s west. And the noble Breymen to the north are as settled to their national borders as any of their type may be to dry land. Would the vile Goblinoids retreat from their northwest territories without a conflict more bloody than the Abolition ? Certainly not! It seems our fate, then, to populate this land more densely every year. History has shown us that when a species overcrowds a region, one of three things happens: it either consumes all its food supply, it simply spurs the increase in its predator’s population, or it spawns new diseases with which to thin its ranks. If you classify warfare as a disease, then these three hold true to humanity. Many academics fear we are a few years from a massive outbreak or similar population thinning. Our barbaric past would lead one to believe we are to suffer the same fate of all defunct species. Historically, there are two fields in which men have always excelled: finding more efficient ways to travel and devising more creative contraptions with which to kill his brethren. Recent technological advances prove that our society has focused more on the latter than the former. This is evidenced by Goran Holdings production of not less than five new firearm models this year (and only introducing one measly boiler innovation). But mankind has taught himself science, which is no small trait. With the Scholarly Method, great minds are destined to find a way to continue our superiority on this earth. Surely I do not endorse my contemporaries in the field of Eugenics to solve population concerns. The vile field of study has gotten more positive press than it deserves. (How can one call himself an Ulleran and legislate segregation and sterilization of entire species or classes?) No, I intend to use the Method to solve our concerns on pollution, population, and more. Truly there must be a better way to power society’s marvels than simply heating water. Lately, the marketplace’s greatest innovation in the realm of power generation has been replacing coal burners with oil. (That is not to discount my friends, the Barrondorfs, and their long if not fruitless work in the field of gyroscopic motion generation.) We can do better! I am convinced there is something better out there in the aether. Could we capture the sparks in the clouds? Or harness the Great Inferno at the center of the earth? Perhaps we may discover a new way to arrange the materials of this rock to burn clean, true, and eternally. This ‘pure steam,’ for lack of a more eloquent term, could bring light to the dark places of this earth. I imagine it would propel our world into a Grand Enlightenment. Whatever it may be, I will Sampledevote my life to its discovery. file Taken from one of the journals of Viktor Renz Etrau, in his home, after his disappearance. Written approximately 162 E.A.

6 Races

DWARVES marines of the Drague Empire, using their strength and The dwarves that populate Ullera are descendants of seafarers. speed to bash gates and overrun ramparts. To this day there Geographically, the race originated in the subarctic where their is no greater threat on land than a charging company of Brey squat stature preserved bodily warmth. Additionally, living soldiers. through long seasons of darkness has enhanced their vision. The limited amount of arable land shaped dwarves into a race Relations: While they may make exceptions for individuals, of coastal fishers, explorers, raiders, and conquerors. These few individuals enjoy the company of a group of Brey. They dwarven sailors crafted a coastal empire encircling the Great revere the Drague as honorable kin. They have a curious Span. Dwarven inhabitants of the land north of Ullera formed attitude towards the smaller races, surprised such beings an alliance with freedom-seeking humans and spilled much have lived so long in such an unforgiving world. They view blood in the Abolition War. Together with gnomes, humans, elves with contempt, claiming the fairer race stole their and , dwarves founded the Republic of Ullera and homelands and forced them into permanent wandering. political autonomy. Alignment and Religion: Brey society as a whole BREY DWARF embraces a free-spirited philosophy in both action and The Brey are a proud people trained from an early age thought., valuing freedom and accepting of change. This in hunting, fighting, and tracking skills and are usually philosophical attitude can often lead to rebellious, selfish, described as boisterous, determined, and strong. As a race, unpredictable, or even maniacal behavior in an individual, they prize individual glory, self-reliance, and pragmatism but when it comes to a cause or strong belief, however, Brey are zealous, determined, and dedicated. born from their early struggles surviving in the subarctic. The Brey partnered with the Drague in empire building Adventurers: Brey tend not to settle down, always moving long ago and have fought countless battles against and about looking for new jobs and excitement. As such, their goblinoids to establish the nation of Drom Gol on Ulleran roving spirits make natural adventurers. They tend to take soil and spearheaded the conflict with the Dominion in the the brunt of punishment, and deal it right back out, in Keystone Region. The Brey are the backbone of the Drom combat. Gol Marines and now the Ulleran Army as well. Many work as craftsmen, traders, and scouts throughout Ullera. ALTERNATE RACIAL TRAITS The following racial traits may be selected instead of the Physical Description: The Brey are stout, with shorter standard dwarf racial traits and are recommended when torsos than their Drague cousins. They stand a full foot playing the Pure Steam . Consult your shorter than humans. They crop their brown and red hair GM before selecting any of these new options. and beards shorter than other dwarves, but otherwise leave them unkempt. Relentless: Brey Dwarves are skilled at pushing their way through a battlefield, tossing aside lesser foes with ease. Brey Society: Brey culture is largely tied to that of the Drague, Dwarves receive a +2 bonus on combat maneuver checks made andSample they have no nation of their own. The Brey come from to bull rush or overrun an opponent. file This bonus only applies the westernmost isles of Glacut, and were discovered by while both the dwarf and his opponent are standing on the the seafaring Drague hundreds of years ago. The Brey are ground. This racial trait replaces the defensive training trait.

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