Magical Burst Is a Dark Magical Girl RPG
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International Journal on Recent and Innovation Trends in Computing and Communication ISSN: 2321-8169 Volume: 4 Issue: 6 494 - 497 ____________________________________________________________________________________________________________________ Study of Manga, Animation and Anime as an Art Form Steena. J. Mathews Department of Master Of Computer Application(MCA) University Of Mumbai Dr.G.D.Pol Foundation YMT College of Management Sector-4 Kharghar, Navi Mumbai-410210, India [email protected] ne 1 (of Affiliation): dept. name of organization Abstract—Manga is from Japanese for comics or whimsical images. Manga grow from combining of Ukiyo-e and from Western style drawing and it’s currently soon after World War II. Part from Manga's covers which is usually issued in black and white. But it is usual to find introductions to chapters to be in color and is read from top to bottom and then right to left, alike to the layout of a Japanese basic text. Anime relates to the animation style developed in Japan. It is characterized by particular characters and backgrounds which are hand drawn or computer generated that visually and confined set it apart from other forms of animation. Plots may include a variety of imaginary or ancient characters, events and settings. Anime is a complex art form that includes various themes, animation styles, messages, and aspects of Japanese culture. Each member will understand the differences in theme, style, animation, and cultural influences between Anime, Manga and American animation. As mass- produced art, anime has a stature and recognition even American animated films, long accepted as a respectable style of film making, have yet to achieve. -
Script Variation in Japanese Comics
Language in Society 49, 357–378. doi:10.1017/S0047404519000794 Script variation as audience design: Imagining readership and community in Japanese yuri comics HANNAH E. DAHLBERG-DODD The Ohio State University, USA ABSTRACT Building on recent work supporting a sociolinguistic approach to orthograph- ic choice, this study engages with paratextual language use in yuri, a subgenre of Japanese shōjo manga ‘girls’ comics’ that centers on same-sex romantic and/or erotic relationships between female characters. The comic magazine Comic Yuri Hime has been the dominant, if not only, yuri-oriented published magazine in Japan since its inception in 2005. Though both written and consumed by a primarily female audience, the magazine has undergone nu- merous attempts to rebrand and refocus the target audience as a means to broaden the magazine’s readership. This change in target demographic is reflected in the stylistic representation of paratextual occurrences of the second-person pronoun anata, indicating the role of the textual landscape in reflecting, and reifying, an imagined target audience. (Script variation, manga, popular media, Japan, yuri manga) INTRODUCTION Building on recent work supporting a sociolinguistic approach to orthographic choice (e.g. Miyake 2007; Bender 2008; Sebba 2009, 2012; Jaffe 2012; Robertson 2017), this study analyzes the indexical potentialities of script variation in Japanese mass media discourse. The stylistic and visual resources that construct the speaking ‘voice’ are many, ranging from aural features such as voice quality (e.g. Teshigawara 2007; Redmond 2016) and structural ones like syntax and semantics (e.g. Sadanobu 2011) to more content-oriented ones like lexical variation (e.g. -
The Origins of the Magical Girl Genre Note: This First Chapter Is an Almost
The origins of the magical girl genre Note: this first chapter is an almost verbatim copy of the excellent introduction from the BESM: Sailor Moon Role-Playing Game and Resource Book by Mark C. MacKinnon et al. I took the liberty of changing a few names according to official translations and contemporary transliterations. It focuses on the traditional magical girls “for girls”, and ignores very very early works like Go Nagai's Cutie Honey, which essentially created a market more oriented towards the male audience; we shall deal with such things in the next chapter. Once upon a time, an American live-action sitcom called Bewitched, came to the Land of the Rising Sun... The magical girl genre has a rather long and important history in Japan. The magical girls of manga and Japanese animation (or anime) are a rather unique group of characters. They defy easy classification, and yet contain elements from many of the best loved fairy tales and children's stories throughout the world. Many countries have imported these stories for their children to enjoy (most notably France, Italy and Spain) but the traditional format of this particular genre of manga and anime still remains mostly unknown to much of the English-speaking world. The very first magical girl seen on television was created about fifty years ago. Mahoutsukai Sally (or “Sally the Witch”) began airing on Japanese television in 1966, in black and white. The first season of the show proved to be so popular that it was renewed for a second year, moving into the era of color television in 1967. -
Imagined Identity and Cross-Cultural Communication in Yuri!!! on ICE Tien-Yi Chao National Taiwan University
ISSN: 2519-1268 Issue 9 (Summer 2019), pp. 59-87 DOI: 10.6667/interface.9.2019.86 Russia/Russians on Ice: Imagined Identity and Cross-cultural Communication in Yuri!!! on ICE tien-yi chao National Taiwan University Abstract Yuri!!! on ICE (2016; 2017) is a Japanese TV anime featuring multinational figure skaters com- peting in the ISU Grand Prix of Figure Skating Series. The three protagonists, including two Russian skaters Victor Nikiforov, and Yuri Purisetsuki (Юрий Плисецкий), and one Japanese skater Yuri Katsuki (勝生勇利), engage in extensive cross-cultural discourses. This paper aims to explore the ways in which Russian cultures, life style, and people are ‘glocalised’ in the anime, not only for the Japanese audience but also for fans around the world. It is followed by a brief study of Russian fans’ response to YOI’s display of Russian memes and Taiwanese YOI fan books relating to Russia and Russians in YOI. My reading of the above materials suggests that the imagined Russian identity in both the official anime production and the fan works can be regarded as an intriguing case of cross-cultural communication and cultural hybridisation. Keywords: Yuri!!! on ICE, Japanese ACG (animation/anime, comics, games), anime, cross-cul- tural communication, cultural hybridisation © Tien-Yi Chao This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. http://interface.ntu.edu.tw/ 59 Russia/Russians on Ice: Imagined Identity and Cross-cultural Communication in Yuri!!! on ICE Yuri!!! on ICE (ユーリ!!! on ICE; hereinafter referred to as YOI)1 is a TV anime2 broadcast in Japan between 5 October and 21 December 2016, featuring male figure skaters of various nationalities. -
Chuubo's Miraculous Arcs
The Chuubo’s Marvelous Wish-Granting Engine RPG – Miraculous Arcs Bindings (Blue): You’re connected to sealed, bound powers or wicked, dangerous things. Gatekeeper* (Immortality): You stand between humanity and harmful, malevolent, and/or alien “others.” As befitting such a guardian, you can hunt them, trap them, and draw upon their power as potent magical tools and weapons. Renegade* (Frantic): You’re a clever schemer, perhaps a dabbler in dark arts, who plots from the shadows. You excel at ferreting out secrets, finding ways to fix problems (or make them worse!), and fooling people. It’s all part of your plan! Wounded Angel (Sickly): You tried to be good and perfect and awesome, but it failed. Now there’s a blasphemy within you, a dark Fate – but you can wound yourself and bind the pain into any miraculous power you can imagine. Knight (Orange): There’s some role that you’re meant to take on, but it’ll be challenging. Allegory* (Immortality): You’re the embodiment of a concept, emotion, or ideal – a character straight out of a passion play. You are probably sneaky and a good fighter, and can animate the objects, animals, and world around you. Become Somebody (Frantic): You are fallible and imperfect, but you were meant to be this. Whatever this role is, it belongs to you – you can see yourself in others, bind them to (or away from) the role, and command the masses. Reality Syndrome (Sickly): You have some special power, like a cheat code for life. Maybe your wishes come true, or you can steal the identity and powers of others, or you can travel in time. -
Revue De Recherche En Civilisation Américaine, 6
Revue de recherche en civilisation américaine 6 | 2016 Les femmes et la bande dessinée: autorialités et représentations Women and Comics, Authorships and Representations Édition électronique URL : http://journals.openedition.org/rrca/723 ISSN : 2101-048X Éditeur David Diallo Référence électronique Revue de recherche en civilisation américaine, 6 | 2016, « Les femmes et la bande dessinée: autorialités et représentations » [En ligne], mis en ligne le 19 décembre 2016, consulté le 16 mars 2020. URL : http://journals.openedition.org/rrca/723 Ce document a été généré automatiquement le 16 mars 2020. © Tous droits réservés 1 SOMMAIRE Editorial Amélie Junqua et Céline Mansanti Women Comics Authors in France and Belgium Before the 1970s: Making Them Invisible Jessica Kohn L’autoreprésentation féminine dans la bande dessinée pornographique Irène Le Roy Ladurie Empowered et le pouvoir du fan service Alexandra Aïn Women W.a.R.P.ing Gender in Comics: Wendy Pini’s Elfquest as mixed power fantasy Isabelle L. Guillaume A 21st Century British Comics Community that Ensures Gender Balance Nicola Streeten Hors thème Book review Sabbagh, Daniel. L’égalité par le droit, les paradoxes de la discrimination positive aux Etats- Unis Paris, Economica, collection « Etudes Politiques », 2003 [2007], 458 p. Laure Gillot-Assayag Revue de recherche en civilisation américaine, 6 | 2016 2 Editorial Amélie Junqua and Céline Mansanti 1 Aux Etats-Unis, les utilisatrices de Facebook représentent aujourd’hui 53% des utilisateurs de Facebook qui lisent de la bande dessinée, 40% de plus qu’il y a trois ans. Pourtant, moins de 30% des personnages et des écrivains de BD sont des femmes, même si ces chiffres progressent également (http://www.ozy.com/acumen/the-rise-of-the- woman-comic-buyer/63314). -
“Why So Serious?” Comics, Film and Politics, Or the Comic Book Film As the Answer to the Question of Identity and Narrative in a Post-9/11 World
ABSTRACT “WHY SO SERIOUS?” COMICS, FILM AND POLITICS, OR THE COMIC BOOK FILM AS THE ANSWER TO THE QUESTION OF IDENTITY AND NARRATIVE IN A POST-9/11 WORLD by Kyle Andrew Moody This thesis analyzes a trend in a subgenre of motion pictures that are designed to not only entertain, but also provide a message for the modern world after the terrorist attacks of September 11, 2001. The analysis provides a critical look at three different films as artifacts of post-9/11 culture, showing how the integration of certain elements made them allegorical works regarding the status of the United States in the aftermath of the attacks. Jean Baudrillard‟s postmodern theory of simulation and simulacra was utilized to provide a context for the films that tap into themes reflecting post-9/11 reality. The results were analyzed by critically examining the source material, with a cultural criticism emerging regarding the progression of this subgenre of motion pictures as meaningful work. “WHY SO SERIOUS?” COMICS, FILM AND POLITICS, OR THE COMIC BOOK FILM AS THE ANSWER TO THE QUESTION OF IDENTITY AND NARRATIVE IN A POST-9/11 WORLD A Thesis Submitted to the Faculty of Miami University in partial fulfillment of the requirements for the degree of Master of Arts Department of Communications Mass Communications Area by Kyle Andrew Moody Miami University Oxford, Ohio 2009 Advisor ___________________ Dr. Bruce Drushel Reader ___________________ Dr. Ronald Scott Reader ___________________ Dr. David Sholle TABLE OF CONTENTS ACKNOWLEDGMENTS .......................................................................................................................... III CHAPTER ONE: COMIC BOOK MOVIES AND THE REAL WORLD ............................................. 1 PURPOSE OF STUDY ................................................................................................................................... -
A Dark, Uncertain Fate: Homophobia, Graphic Novels, and Queer
A DARK, UNCERTAIN FATE: HOMOPHOBIA, GRAPHIC NOVELS, AND QUEER IDENTITY By Michael Buso A Thesis Submitted to the Faculty of The Dorothy F. Schmidt College of Arts and Letters In Partial Fulfillment of the Requirements for the Degree of Master of Arts Florida Atlantic University Boca Raton, Florida May 2010 ACKNOWLEDGMENTS This thesis would not have been possible without the fundamental assistance of Barclay Barrios, the hours of office discourse with Eric Berlatsky, and the intellectual analysis of Don Adams. The candidate would also like to thank Robert Wertz III and Susan Carter for their patience and support throughout the writing of this thesis. iii ABSTRACT Author: Michael Buso Title: A Dark, Uncertain Fate: Homophobia, Graphic Novels, and Queer Identity Institution: Florida Atlantic University Thesis Advisor: Dr. Barclay Barrios Degree: Master of Arts Year: 2010 This thesis focuses primarily on homophobia and how it plays a role in the construction of queer identities, specifically in graphic novels and comic books. The primary texts being analyzed are Alan Moore’s Lost Girls, Frank Miller’s Batman: The Dark Knight Returns, and Michael Chabon’s prose novel The Amazing Adventures of Kavalier and Clay. Throughout these and many other comics, queer identities reflect homophobic stereotypes rather than resisting them. However, this thesis argues that, despite the homophobic tendencies of these texts, the very nature of comics (their visual aspects, panel structures, and blank gutters) allows for an alternative space for positive queer identities. iv A DARK, UNCERTAIN FATE: HOMOPHOBIA, GRAPHIC NOVELS, AND QUEER IDENTITY TABLE OF FIGURES ....................................................................................................... vi I. INTRODUCTION ................................................................................................... 1 Theoretical Framework .................................................................................................. -
International Journal of Asia Digital Art and Design
ISSN 1738-8074 International Journal of Asia Digital Art and Design Vol.21 No.02 2017 Asia Digital Art and Design Association Contents categories name title Original Article Motegi, Ryuta A Study on Playful Attributes of Mobile Messenger 81 Guo Wenjun Garden Aqua: Tangible user interface study using levitation 89 Art Paper Mansoor, Alvanov Media Façade and the design identity of buildings based on 97 Zpalanzani visual density Categories for paper ・Original Article A paper in this category has to be a logical and empirical report of the study, the review and the proposal by the author on the issue of digital art and design based on media technology. It also has to include the novelty and academic values which can be shared with ADADA members or the people who study digital art and design. Number of pages: 6 -10 ・Art Paper A paper in this category has to consist of the author’s practice, result and expository writing on the field of digital art and design. It also has to have the originality in its concepts, methods, expression techniques and making process, and the result should have some values which can be shared with ADADA members or the people who study digital art and design. Number of pages: 6 -10 Received May 30, 2017; Accepted June 14, 2017 ROBOT CHARACTER DESIGN SIMULATION SYSTEM USING 3D PARTS MODELS MOTEGI, RYUTA. TSUJI, SHOTA. Tokyo MetropolitAn University and Tokyo University oF TecHnology Tokyo University oF TecHnology [email protected] [email protected] KANEMATSU, YOSHIHISA. MIKAMI, KOJI. KONDO, KUNIO. Tokyo MetropolitAn University Tokyo University oF TecHnology Tokyo University oF TecHnology [email protected] [email protected] [email protected] Abstract The purpose of this research is the design support for robot on animation. -
Exploring the Magical Girl Transformation Sequence with Flash Animation
Georgia State University ScholarWorks @ Georgia State University Art and Design Theses Ernest G. Welch School of Art and Design 5-10-2014 Releasing The Power Within: Exploring The Magical Girl Transformation Sequence With Flash Animation Danielle Z. Yarbrough Follow this and additional works at: https://scholarworks.gsu.edu/art_design_theses Recommended Citation Yarbrough, Danielle Z., "Releasing The Power Within: Exploring The Magical Girl Transformation Sequence With Flash Animation." Thesis, Georgia State University, 2014. https://scholarworks.gsu.edu/art_design_theses/158 This Thesis is brought to you for free and open access by the Ernest G. Welch School of Art and Design at ScholarWorks @ Georgia State University. It has been accepted for inclusion in Art and Design Theses by an authorized administrator of ScholarWorks @ Georgia State University. For more information, please contact [email protected]. RELEASING THE POWER WITHIN: EXPLORING THE MAGICAL GIRL TRANSFORMATION SEQUENCE WITH FLASH ANIMATION by DANIELLE Z. YARBROUGH Under the Direction of Dr. Melanie Davenport ABSTRACT This studio-based thesis explores the universal theme of transformation within the Magical Girl genre of Animation. My research incorporates the viewing and analysis of Japanese animations and discusses the symbolism behind transformation sequences. In addition, this study discusses how this theme can be created using Flash software for animation and discusses its value as a teaching resource in the art classroom. INDEX WORDS: Adobe Flash, Tradigital Animation, Thematic Instruction, Magical Girl Genre, Transformation Sequence RELEASING THE POWER WITHIN: EXPLORING THE MAGICAL GIRL TRANSFORMATION SEQUENCE WITH FLASH ANIMATION by DANIELLE Z. YARBROUGH A Thesis Submitted in Partial Fulfillment of the Requirements for the Degree of Master of Art Education In the College of Arts and Sciences Georgia State University 2014 Copyright by Danielle Z. -
Jamie Anderson V. Taylor Williams
Jamie Anderson v. Taylor Williams Michigan High School Mock Trial Tournament 2011 Materials 2011 Michigan High School Mock Trial Tournament CASE MATERIALS Page 1 Introduction This Mock Trial case was developed for the 2011Michigan High School Mock Trial Tournament. For information about the MHSMTT Rules or information about Mock Trial in general, contact the Michigan Center for Civic Education at [email protected]. The 2011 mock trial case was initially drafted by the Illinois State Bar Association as a criminal case. It was substantially re-written to be a civil case for use in Pennsylvania by Jonathan A. Grode, a third year student at Temple University James Beasley School of Law and Jane Meyer, Esq., of the Pennsylvania State Bar Young Lawyers’ Division Mock Trial Committee and the National High School Mock Trial Championship Board of Directors. The case problem was again substantially re-written for use in New Mexico by Shannon L. Donahue, Esq., of Shannon L. Donahue, PC, Michelle Giger, President and CEO of Center for Civic Values, and Karl Johnson, Esq., of Luebben, Johnson & Barnhouse, LLP. Next, the case was adapted for use in Arizona by Dewain D. Fox, Esq., Fennemore Craig, PC; Lance R. Broberg, Esq., Tiffany & Bosco, PA; and Tiffany F. Broberg, Esq., Ridenour, Hienton, Kelhoffer & Lewis, PLLC. We extend sincere thanks to the Arizona, New Mexico, Pennsylvania, and Illinois mock trial programs for granting permission to adapt this case for use in Michigan. Summary: The plaintiff is Jamie Anderson, a high school senior, who used the school’s chat room as a means to stay on top of her/his academic pursuit of the highly coveted valedictorian scholarship. -
The Iafor Journal of Media, Communication & Film
the iafor journal of media, communication & film Volume 3 – Issue 1 – Spring 2016 Editor: James Rowlins ISSN: 2187-0667 The IAFOR Journal of Media, Communication & Film Volume 3 – Issue – I IAFOR Publications Executive Editor: Joseph Haldane The International Academic Forum IAFOR Journal of Media, Communication & Film Editor: James Rowlins, Singapore University of Technology and Design, Singapore Associate Editor: Celia Lam, University of Notre Dame Australia, Australia Assistant Editor: Anna Krivoruchko, Singapore University of Technology and Design, Singapore Advisory Editor: Jecheol Park, National University of Singapore, Singapore Published by The International Academic Forum (IAFOR), Japan Executive Editor: Joseph Haldane Editorial Assistance: Rachel Dyer IAFOR Publications. Sakae 1-16-26-201, Naka-ward, Aichi, Japan 460-0008 IAFOR Journal of Media, Communication & Film Volume 3 – Issue 1 – Spring 2016 IAFOR Publications © Copyright 2016 ISSN: 2187-0667 Online: JOMCF.iafor.org Cover photograph: Harajuku, James Rowlins IAFOR Journal of Media, Communication & Film Volume 3 – Issue 1 – Spring 2016 Edited by James Rowlins Table of Contents Notes on Contributors 1 Introduction 3 Editor, James Rowlins Interview with Martin Wood: A Filmmaker’s Journey into Research 5 Questions by James Rowlins Theorizing Subjectivity and Community Through Film 15 Jakub Morawski Sinophone Queerness and Female Auteurship in Zero Chou’s Drifting Flowers 22 Zoran Lee Pecic On Using Machinima as “Found” in Animation Production 36 Jifeng Huang A Story in the Making: Storytelling in the Digital Marketing of 53 Independent Films Nico Meissner Film Festivals and Cinematic Events Bridging the Gap between the Individual 63 and the Community: Cinema and Social Function in Conflict Resolution Elisa Costa Villaverde Semiotic Approach to Media Language 77 Michael Ejstrup and Bjarne le Fevre Jakobsen Revitalising Indigenous Resistance and Dissent through Online Media 90 Elizabeth Burrows IAFOR Journal of Media, Communicaion & Film Volume 3 – Issue 1 – Spring 2016 Notes on Contributors Dr.