Immersive Storytelling in Cinematic, Artistic and Theatrical Virtual Reality Works

Total Page:16

File Type:pdf, Size:1020Kb

Immersive Storytelling in Cinematic, Artistic and Theatrical Virtual Reality Works Master’s Degree in European, American and Postcolonial Languages and Literatures Final Thesis Immersive Storytelling in cinematic, artistic and theatrical virtual reality works Supervisor Prof. Shaul Bassi Assistant Supervisor Prof. Pia Masiero Graduand Sofia Morandini Matriculation number 877474 Academic Year 2019 / 2020 Abstract Within the domain of immersive storytelling, the present study aims to explore and discuss the potential of virtual reality devices as a means to convey engaging and interactive narratives and stories. Through a comparative analysis of traditional narrative theories encompassing the domains of literature, theatre and cinema, a theory of narration for virtual reality is formulated in light of interaction, immersion, and user-centred plots. Based on the virtual reality narrative theory provided, efficient storytelling patterns are described with respect to the narrative aspects inherent to the specific technology, the main ones being the visual property and the interactive approach. After the elaboration of a language for virtual reality storytelling, the history and features of this immersive technology are illustrated in functional connection with the user experience of the digital device and its components (immersion, presence, embodiment, interactivity, binaural audio). Given these theoretical premises, the study considers a variety of cases that comprehend selected cinematic, artistic and theatrical pieces produced by utilising virtual reality technology. Taking into consideration the user experience of this medium, the case studies are examined from different viewpoints and techniques in order to point at the elaboration of compelling storytelling patterns. The diverse stylistic approaches adopted, depending on whether it is a cinematic experience, an art installation or a theatrical piece, are considered as part of the discussion on the pros and cons of this innovative type of storytelling. Furthermore, various readings from the ecocritical to the political and literary perspectives are proposed with respect to the different virtual reality installations. Through a parallel with the narrative and expressive patterns of literature, theatre and cinema, virtual reality is displayed as an unprecedented medium of storytelling, yet replete with aspects and elements recalling the other domains. This exceptional commingling of sectors places virtual reality technology within the context of an intersectoral communication. Table of Contents 1. Introduction ..................................................................... 1 2. The Art of Storytelling ..................................................... 4 2.1. The origins ............................................................................. 4 2.2. Narration: a brief review of narrative theories from Aristotle to contemporary perspectives ..................................................... 6 2.2.1. Authorial models ................................................................................... 7 2.2.2.1. Narrative as a representation................................................................................... 7 2.2.2.2. Narrative as a structure ............................................................................................ 8 2.2.3. Character-based models ...................................................................... 9 2.2.3.1. Narrative as a process ............................................................................................. 9 2.2.3.2. Interactive narrative ............................................................................................... 10 3. Virtual Reality Storytelling ............................................ 19 3.1. Visual Narration ................................................................... 22 3.2. Three categories of virtual reality storytelling ................... 27 3.2.1. The passive approach and the ‘Swayze Effect’: virtual reality cinema with an invisible interaction............................................................ 27 3.2.1.1. Cinematic virtual reality: observational engagement ............................................. 29 3.2.2. The active approach: virtual reality art with a medium level of interaction ....................................................................................................... 33 3.2.2.1. Virtual reality art ..................................................................................................... 38 3.2.3. The mixed approach and the multisensory experience: virtual reality theatre with a high level of interaction............................................ 41 3.2.3.1. Virtual reality immersive theatre ............................................................................ 43 4. An overview of Virtual Reality: history and components ....................................................................... 46 4.1. An Overview ......................................................................... 46 4.2. User Experience and Experiential Fidelity ......................... 49 4.2.1. Immersivity ........................................................................................... 54 4.2.2. Presence ............................................................................................... 57 4.2.3. Embodiment ......................................................................................... 58 4.2.4. Interactivity ........................................................................................... 60 4.2.5. Binaural Audio ..................................................................................... 61 5. Case Studies .................................................................. 63 4.1. The Canadian Phi Centre .................................................. 63 5.1.1. Phi Immersive: Theatre of Virtuality – Venice ................................. 64 5.2. Felix & Paul Studios ............................................................ 66 5.2.1. Roger Ross Williams’ Traveling While Black – the issue of racism .......................................................................................................................... 66 5.2.2. The Space Explorers Series – the documentary mode .................. 72 5.2.2.1. A New Dawn (2017) – first episode ....................................................................... 74 5.2.2.2. Taking Flight (2018) – second episode.................................................................. 75 5.3. Acute Art .............................................................................. 79 5.3.1. Antony Gormley and Priyamvada Natarajan’s Lunatick (2019) – an Art-Meets-Science project ............................................................................ 79 5.3.2. Marina Abramović’s Rising (2018) – the issue of climate change 83 5.3.3. Anish Kapoor’s Into Yourself, Fall (2018) – A penetrating vision . 87 5.3.4. Nathalie Djurberg and Hans Berg’s It Will End in Stars (2018) – a journey through the unconscious ............................................................... 90 5.4. Punchdrunk International ................................................... 94 5.4.1. Punchdrunk & Samsung Electronics America’s Believe Your Eyes (2016) – blurring the lines between virtual and reality.............................. 95 6. Conclusion................................................................... 103 7. References ................................................................... 108 8. List of Figures ............................................................. 117 1. Introduction While virtual reality technology has become increasingly widespread and advanced in specific fields, especially in entertainment with VR games, as well as in the industry of design, medicine, architecture, training and education, its application in the artistic sphere is still quite recent and almost unexplored. In recent years, several contemporary artists and VR producers have accepted the challenge of employing this technology as an artistic and narrative medium through which they can deliver their creation, alongside other narrative forms such as theatre, literature or cinema. The present study attempts to discuss virtual reality as an unprecedented means of storytelling in artistic, cinematic and theatrical 21st century works, emphasising the hybrid and intersectoral quality of this new art form and focusing on the core aspects that enhance the narrative power of the VR tool. The first chapter of the dissertation illustrates several traditional narrative theories that can be connected to the definition of useful features for virtual reality storytelling. The narrative elements that stand out are the mimetic approach through which the story is conceived as a representation, the macro-structural method, which provides interpretative keys to narration, and eventually the processual and interactive property of stories where the user conquers the scene. The mimetic approach establishes the importance of visuality within storytelling, while the structuralist theories convey significance to the roles assumed by different characters, especially the protagonist and antagonist, ultimately the considerations on process and interaction explain the relevance of users in virtual reality experiences as they can play a fundamental part in the unfolding of the story, distancing from the predominance of the authorial perspective. On these theoretical grounds, the present study formulates three levels of interactivity, ranging from low to high, in accordance
Recommended publications
  • ANNUAL REPORT Academic Year 2019-2020
    ANNUAL REPORT Academic Year 2019-2020 International Space University The International Space University, founded in 1987 in Massachusetts, US, and now headquartered in Stras- bourg, France, is the world’s premier international space education institution. It is supported by major space agencies and aerospace organizations from around the world. The graduate level programs offered by ISU are dedicated to promoting international, interdisciplinary and intercultural cooperation in space activities. ISU offers the Master of Science in Space Studies program at its Central Campus in Strasbourg. Since the summer of 1988, ISU conducts the two-month Space Studies Program at different host institutions in locations spanning the globe; more recently the Southern Hemisphere Space Studies Program; and the online Interactive Space Program. ISU programs are delivered by over 100 ISU faculty members in concert with invited industry and agency experts from institutions around the world. Since its founding, more than 5000 students from 110 countries graduated from ISU. Contact Info: 1 rue Jean-Dominique Cassini Parc d’Innovation 67400 Illkirch-Graffenstaden, France [email protected] Phone: +33-3-88-65-54-30 Fax: +33-3-88-65-54-47 Table of Contents INTRODUCTION Page 1 1. Summary and Key Figures Page 3 2. Master of Space Studies - MSS20 Page 4 3. Interactive Space Program - ISP20 in lieu of SSP20 Page 9 4. Southern Hemisphere Space Studies Program - SHSSP20 Page 12 5. Commercial Space Course - CSP20 Page 15 6. Short Courses Page 17 7. Research and Publications Page 19 8. Space start-up Incubator Page 23 9. Alumni Affairs Page 24 10. Faculty and Executive Appointments Page 27 11.
    [Show full text]
  • PBS and Time Inc. Announce BEYOND a YEAR in SPACE
    PBS and Time Inc. Announce BEYOND A YEAR IN SPACE Part Two of the A YEAR IN SPACE Specials Premieres November 2017 PASADENA, CA; January 15, 2017 – PBS President and CEO Paula A. Kerger announced today at the Television Critics Association Winter Press Tour that BEYOND A YEAR IN SPACE, a follow-up documentary to 2016’s A YEAR IN SPACE special, is scheduled to premiere on PBS in November 2017 (watch a clip). The two specials, adapted from TIME’s original digital video series about astronaut Scott Kelly’s 12-month stay on the International Space Station (ISS), explore the human limitations for space travel and what a mission to Mars will require. BEYOND A YEAR IN SPACE picks up where the first film Top image: Astronaut Scott Kelly. left off: Scott Kelly’s last day in space and return to Earth. The final Credit: Andrey Alistratov. Middle installment also introduces viewers to the next generation of astronauts image: Mars. Credit: Space City Films. training to leave Earth’s orbit and travel into deep space. Bottom image: Astronauts Jessica Meir and Victor Glover. Credit: Lauren Harnett. BEYOND A YEAR IN SPACE tracks Scott Kelly’s homecoming after a historic year in space – the longest space mission in American history. In addition to seeing Scott’s long-awaited reunion with his family and friends at home in Texas, the film follows Scott and his identical twin brother, and fellow astronaut, Mark Kelly, as they undergo testing for NASA’s twin study. The twin study hopes to identify precisely what changes Scott underwent after 12 months aboard the ISS by comparing him to Mark, who spent the year on Earth.
    [Show full text]
  • The Oregon Chapter of the American Meteorological Society 28Th Annual
    The Oregon Chapter of the American Meteorological Society 28th annual “Winter Weather Forecast Conference" Since the last meeting… 2020 NASA Astronauts Make History with 1st All-Woman Spacewalk October 2019 Astronauts Christina Koch and Jessica Meir complete the first spacewalk with an all-women team. Mercury Transit November 11, 2019 NASA's Solar Dynamics Observatory (SDO) NASA Starliner Dec 20 – 22, 2019 2020 is Leap Year A tropical year, also known as a solar year, an astronomical year, or an equinoctial year, is, on average, approximately 365 days, 5 hours, 48 minutes and 45 seconds long (365.24219 days). Although a common year has 365 days in today's Gregorian calendar, we add a leap day nearly every four years to stay in sync with the tropical year. Satellites show devastating toll of Australian wildfires on wildlife and human populations January 2020 The Wolf Moon penumbral lunar eclipse Jan 10, 2020 Credit: Ali Balikci NASA astronaut Christina Koch returns to Earth after record-breaking spaceflight Feb 6, 2020 NASA astronaut Christina Koch lands back on Earth after 328 days in space, breaking the record for the longest-ever single spaceflight by a woman. Katherine Johnson, pioneering NASA mathematician of 'Hidden Figures' fame, dies at 101 Feb 24, 2020 Coronavirus Oregon Gov. Kate Brown’s executive order March, 2020 Self-Isolation Tips From Scott Kelly, the NASA Astronaut Who Lived a Year in Space March 2020 ✓ Follow a schedule ✓ Pace yourself ✓ Go outside ✓ Get a hobby ✓ Keep a journal ✓ Take time to connect ✓ Listen to experts
    [Show full text]
  • Roundup Fall 2015
    National Aeronautics and Space Administration Roundup LYNDON B. JOHNSON SPACE CENTER Fall | 2015 Global (and cosmic) expansion Expansión global (y cósmica) In this edition… Guest Column 3 ISS Science Corner 4 Veteran explorers slated for future commercial crew flights 5 All aboard the education I’M WRITING THIS COLUMN having only been on the job for about two station! weeks, so I’m still learning the duties of a deputy director. While I have 6 White House lands at the been to the ninth floor of Building 1 many times, it is interesting how I house of human spaceflight have begun to see the center differently as I take on this new role. to praise our Commitment to I was the Orion Program manager for nearly eight years. During that Action for Hispanic education time, I experienced many transitions in NASA leadership and policy. 8 ‘Leaf’ it to NASA to grow Some of these were difficult for the team to weather, but they met the lettuce on space station challenge. I believe these experiences taught me how to anticipate, adapt and lead a team through change. It is my hope that these 9 It’s complicated: New Pluto experiences will provide me the insight to help Ellen lead the center images from NASA’s New into NASA’s next chapters of human spaceflight. Horizons offer many surprises I know that the other programs and directorates at JSC are faced 10 Meet Delene Sedillo, with their own specific, dynamic environments. In the coming weeks, NASA/PHOTO Associate Director, Office of I’ll be taking some time to get an understanding of the strategies and Mark Geyer Procurement challenges involving all of the organizations here at JSC.
    [Show full text]
  • Evaluating Performance Benefits of Head Tracking in Modern Video
    Evaluating Performance Benefits of Head Tracking in Modern Video Games Arun Kulshreshth Joseph J. LaViola Jr. Department of EECS Department of EECS University of Central Florida University of Central Florida 4000 Central Florida Blvd 4000 Central Florida Blvd Orlando, FL 32816, USA Orlando, FL 32816, USA [email protected] [email protected] ABSTRACT PlayStation Move, TrackIR 5) that support 3D spatial in- teraction have been implemented and made available to con- We present a study that investigates user performance ben- sumers. Head tracking is one example of an interaction tech- efits of using head tracking in modern video games. We nique, commonly used in the virtual and augmented reality explored four di↵erent carefully chosen commercial games communities [2, 7, 9], that has potential to be a useful ap- with tasks which can potentially benefit from head tracking. proach for controlling certain gaming tasks. Recent work on For each game, quantitative and qualitative measures were head tracking and video games has shown some potential taken to determine if users performed better and learned for this type of gaming interface. For example, Sko et al. faster in the experimental group (with head tracking) than [10] proposed a taxonomy of head gestures for first person in the control group (without head tracking). A game ex- shooter (FPS) games and showed that some of their tech- pertise pre-questionnaire was used to classify participants niques (peering, zooming, iron-sighting and spinning) are into casual and expert categories to analyze a possible im- useful in games. In addition, previous studies [13, 14] have pact on performance di↵erences.
    [Show full text]
  • Revista Feminista Cubana
    revista feminista cubana alastensas alas tensas | no. 4 | pág. 1 Alas Tensas revista feminista cubana No. 4 junio 2017 Directora: Ileana Álvarez VOZ-OTRAS DIÁLOGOS contenido Editor: Francis Sánchez ¿Cuándo vas a parir? • Irela Casañas /3 La palabra en el corazón de Maricruz Patiño • Diseñador: Yaudel Estenoz Representación social y espacio privado desde los imagi- Francis Sánchez / 63 narios femeninos en tres documentales de la TV Serrana • Consejo de redacción: Juventina Soler, Juventina Soler Palomino /6 AFILADEROS /73 Agnes Koleman, Silvia Padrón, Martha Núñez, Mercedes del Llano. El Día de la Mujer ¿festivo? | Machismo a la VIDAS cubana | Astronauta afroamericana | Lo que Imagen de cubierta: Ángeles Santos Magín, sencillamente • Ileana Álvarez /15 oculta una valla | Lente feminista | Opiniones Magín: “Nunca dejes de sentirte estrella” • Dossier /25 recibidas Dirección: Calle Martí, 352, e/ Estrada y Chicho ESCRITURAS Torres, Ciego de Ávila, Cuba, AUTORES /85 La poesía cubana actual escrita por mujer: rebeldía a través CP. 65200 del etnos y la orientación sexual (Primera parte) • Silvia Pa- [email protected] drón Jomet /43 www.alastensas.wordpress.com Sobre “País de pólvora” • Maya Islas /49 Facebook: @AlasTensasCuba País de pólvora • Maya Islas /51 Twitter: @AlasTensas Eva • Georgina Herrera /56 MATRIAS “Las mujeres de la clase ínfima” • José Abreu Cardet /58 ¿Cuándo vas voz-otras a parir? Por: Irela Casañas A veces la curiosidad de los otros sobre la vida ajena no tiene límites. Con razón existe el oficio de paparazzi y las revistas del corazón tienen tantos consumidores. Pero yo no soy famosa, soy una mujer que trata de llegar al día siguiente sin que tal cosa afecte las ganas de crear.
    [Show full text]
  • Space Girls Katrien Van Der Heyden
    Dia 1 Space girls Katrien Van der Heyden Dia 2 • Geslacht: biologische verschillen tussen mannen en vrouwen Het belangrijkste is te beseffen dat geslacht en gender GEEN synoniemen zijn, want vaak worden ze wel zo gebruikt in de media en in onderzoek. Terwijl geslacht verwijst naar de biologische verschillen zoals borsten, geslachtsdelen, verwijst gender naar de verschillen die cultureel werden opgebouwd. Zo dragen mannen in onze cultuur nooit een rok, maar in Schotland vormt dit geen probleem. Dat wil zeggen dat er naast de biologische verschillen ook een maatschappelijke invulling is van wat mannelijkheid en vrouwelijkheid op een bepaald moment in een bepaalde cultuur betekent. Dit kan gaan over uiterlijke kenmerken zoals rok en broek, maar ook over karaktereigenschappen zoals competitiviteit, assertiviteit, leiderschap (worden als mannelijk gezien) en emotionaliteit, zorgzaamheid, zachtaardigheid (worden als vrouwelijk gezien). Zowel mannen als vrouwen worden (in)direct in de richting geduwd die overeenstemt met het stereotype beeld van hun geslacht. Zo wordt een man die zich emotioneel gedraagt een ‘watje’ genoemd en afgekeurd en een vrouw die assertief is, wordt al snel een ‘bitch’ genoemd. Toch zijn al deze eigenschappen niet mannelijk of vrouwelijk, ze zijn menselijk. (En voor diegenen die nog twijfelen of mannen emotioneel kunnen zijn: Ga eens naar een voetbalmatch kijken). Dat wil dus zeggen dat bij jongens bepaalde eigenschappen worden gestimuleerd en bij meisjes andere. Indien ze zich dan zo gaan gedragen, vergeten we dat dit aangeleerd gedrag is en gaan we snel denken dat het een biologische oorsprong heeft. Dia 3 • Gender: culturele geconstrueerde verschillen tussen mannen en vrouwen Dia 4 Mannen hebben Does size matter? gemiddeld een groter hoofd dan vrouwen: dus, ze zijn intelligenter? Wetenschappelijk onderzoek in de 19e eeuw toonde aan dat mannen gemiddeld een groter hoofd hebben dan vrouwen.
    [Show full text]
  • November 1, 2019
    Defense Advisory Committee on Women in the Services Articles of Interest 1 November 2019 RECRUITMENT & RETENTION 1. Army chief: New talent management will start with officers, then go to enlisted (15 Oct) Army Times, By Kyle Rempfer The Army is starting to roll out new talent management initiatives, like an assessment for battalion commanders, but the focus on officers is not the final stop, Army Chief of Staff Gen. James McConville said Tuesday. 2. Eight-second attention span? The Army of the future needs you. (15 Oct) Army Times, By Todd South Army recruiters are looking to the gaming world and trying to reach the emerging, “Generation Z” population that’s on the heels of millennials as they build a force to fight in 2035. 3. Army will stop treating troops as ‘interchangeable parts’: Gen. McConville (15 Oct) Breaking Defense, By Sydney J. Freedberg Jr. “I know it’s almost blasphemous to think the Army would actually consider someone’s preferences,” the new Army chief of staff said this afternoon. “But if we know where they want to go and what they want to do, we believe we’ll get the right person, in the right job at the right time, and we will have a better Army and more committed soldiers and families.” 4. Video: Army leaderships talk recruiting through gaming (15 Oct) Defense News Video Army leaders, including the Vice Chief of Staff, see gaming as a way to connect with potential recruits. 5. Army ROTC must find more officers than it has in years, and here’s how it’s happening (16 Oct) Army Times, By Todd South The demand for Army officers is higher than it has been in years and most of those officers will come not from West Point or other military schools but instead from the swath of colleges and universities across the country through the Reserve Officer Training Corps.
    [Show full text]
  • Human Spaceflight in Social Media: Promoting Space Exploration Through Twitter
    Human Spaceflight in Social Media: Promoting Space Exploration Through Twitter Pierre J. Bertrand,1 Savannah L. Niles,2 and Dava J. Newman1,3 turn back now would be to deny our history, our capabilities,’’ said James Michener.1 The aerospace industry has successfully 1 Man-Vehicle Laboratory, Department of Aeronautics and Astro- commercialized Earth applications for space technologies, but nautics; 2Media Lab, Department of Media Arts and Sciences; and 3 human space exploration seems to lack support from both fi- Department of Engineering Systems, Massachusetts Institute of nancial and human public interest perspectives. Space agencies Technology, Cambridge, Massachusetts. no longer enjoy the political support and public enthusiasm that historically drove the human spaceflight programs. If one uses ABSTRACT constant year dollars, the $16B National Aeronautics and While space-based technologies for Earth applications are flourish- Space Administration (NASA) budget dedicated for human ing, space exploration activities suffer from a lack of public aware- spaceflight in the Apollo era has fallen to $7.9B in 2014, of ness as well as decreasing budgets. However, space exploration which 41% is dedicated to operations covering the Internati- benefits are numerous and include significant science, technological onal Space Station (ISS), the Space Launch System (SLS) and development, socioeconomic benefits, education, and leadership Orion, and commercial crew programs.2 The European Space contributions. Recent robotic exploration missions have
    [Show full text]
  • SATELLITE DATA for Weather Forecasting
    VOL. 98 NO. 3 MAR 2017 Mars 2020 Mission Earth Science Jobs: Seven Projections Earth & Space Science News Landsat Archive of Greenland Glaciers SATELLITE DATA for Weather Forecasting Earth & Space Science News Contents MARCH 2017 VOLUME 98, ISSUE 3 PROJECT UPDATE 20 Using LANDSAT to Take the Long View on Greenland Glaciers A new web-based data portal gives scientists access to more than 40 years of satellite imagery, providing seasonal to long-term insights into outflows from Greenland’s ice sheet. PROJECT UPDATE 32 Seeking Signs of Life and More: NASA’s Mars 2020 Mission The next Mars rover will be able to land near rugged terrain, giving scientists access to diverse landscapes. It will also cache core samples, a first step in the quest 26 to return samples to Earth. COVER OPINION Transforming Satellite Data Seven Projections 14 for Earth and Space into Weather Forecasts Science Jobs What do recent political changes mean A NASA project spans the gap between research and operations, for the job market? In the short term, not introducing new composites of satellite imagery to weather much. But long term, expect privatization, forecasters. contract employment, and more. Earth & Space Science News Eos.org // 1 Contents DEPARTMENTS Editor in Chief Barbara T. Richman: AGU, Washington, D. C., USA; eos_ [email protected] Editors Christina M. S. Cohen Wendy S. Gordon Carol A. Stein California Institute Ecologia Consulting, Department of Earth and of Technology, Pasadena, Austin, Texas, USA; Environmental Sciences, Calif., USA; wendy@ecologiaconsulting University of Illinois at cohen@srl .caltech.edu .com Chicago, Chicago, Ill., José D.
    [Show full text]
  • NASA Bumps Astronaut Off Space Station Flight in Rare Move 19 January 2018, by Marcia Dunn
    NASA bumps astronaut off space station flight in rare move 19 January 2018, by Marcia Dunn Epps is returning to Houston from Russia, where she'd been training to fly to the space station with a German and Russian. NASA spokeswoman Brandi Dean said Friday it was a decision by NASA, not the Russian Space Agency. African-American astronauts have visited the space station, but Epps would have been the first to live there. Space station crews typically stay for five to six months. NASA assigned her to the flight a year ago. In this Sept. 16, 2014 photo provided by NASA, astronaut Jeanette Epps participates in a spacewalk training session at the Johnson Space Center in Houston. In June 2018, Epps was supposed to be the first African-American to live on the International Space Station, but on Thursday, Jan. 18, 2018, NASA announced it was pulling her off the mission for undisclosed reasons. (Robert Markowitz/NASA via AP) NASA has bumped an astronaut off an upcoming spaceflight, a rare move for the space agency so close to launch. Astronaut Jeanette Epps was supposed to rocket away in early June, and would have been the first African-American to live on the International Space Station. Late Thursday, NASA announced it was pulling Epps off the mission but didn't disclose why. Astronauts have been removed from missions in the past, mostly for health reasons. Epps, an engineer, will be considered for future space missions, according to NASA. She's been replaced by her backup, Serena Aunon- Chancellor, a doctor.
    [Show full text]
  • Motion Tracking in Field Sports Using GPS And
    Motion tracking in field sports using GPS and IMU M. Roobeek Master of Science Thesis Delft Center for Systems and Control Motion tracking in field sports using GPS and IMU Master of Science Thesis For the degree of Master of Science in Systems & Control at Delft University of Technology M. Roobeek February 16, 2017 Faculty of Mechanical, Maritime and Materials Engineering (3mE) · Delft University of Technology The work in this thesis was conducted on behalf of, and carried out in cooperation with JOHAN Sports. Their cooperation is hereby gratefully acknowledged. Copyright c Delft Center for Systems and Control (DCSC) All rights reserved. Abstract Injuries are a sportsman’s worst nightmare: They withhold players from playing, they weaken teams and they force clubs to buy a bench-full of substitutes. On top of that, injuries can cause an awful lot of pain. Regulating match and training intensity can drastically decrease the risk of getting injured. Furthermore, it can optimally prepare players for matchday. To enable player load regulation, accurate measurements of player positions, velocities and especially accelerations are required. To measure these quantities, JOHAN Sports develops a sports player motion tracking system. The device that is used for motion tracking contains a 9-DoF MEMS Inertial Measurement Unit (IMU) and a GPS receiver. These low-cost MEMS sensors are combined via sensor fusion. The challenge in this filtering problem lies in the limited and low-quality sensor measurements combined with the high-dynamic player motion consisting of rapid orientation changes and sensed impacts in every step. Being able to overcome these challenges paves the way for injury prevention, saving sports clubs, teams and players a lot of misery.
    [Show full text]