Tracking and Annotating a Chess Game
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
PGN/AN Verification for Legal Chess Gameplay
PGN/AN Verification for Legal Chess Gameplay Neil Shah Guru Prashanth [email protected] [email protected] May 10, 2015 Abstract Chess has been widely regarded as one of the world's most popular games through the past several centuries. One of the modern ways in which chess games are recorded for analysis is through the PGN/AN (Portable Game Notation/Algebraic Notation) standard, which enforces a strict set of rules for denoting moves made by each player. In this work, we examine the use of PGN/AN to record and describe moves with the intent of building a system to verify PGN/AN in order to check for validity and legality of chess games. To do so, we formally outline the abstract syntax of PGN/AN movetext and subsequently define denotational state-transition and associated termination semantics of this notation. 1 Introduction Chess is a two-player strategy board game which is played on an eight-by-eight checkered board with 64 squares. There are two players (playing with white and black pieces, respectively), which move in alternating fashion. Each player starts the game with a total of 16 pieces: one king, one queen, two rooks, two knights, two bishops and eight pawns. Each of the pieces moves in a different fashion. The game ends when one player checkmates the opponents' king by placing it under threat of capture, with no defensive moves left playable by the losing player. Games can also end with a player's resignation or mutual stalemate/draw. We examine the particulars of piece movements later in this paper. -
ANALYSIS and IMPLEMENTATION of the GAME ARIMAA Christ-Jan
ANALYSIS AND IMPLEMENTATION OF THE GAME ARIMAA Christ-Jan Cox Master Thesis MICC-IKAT 06-05 THESIS SUBMITTED IN PARTIAL FULFILMENT OF THE REQUIREMENTS FOR THE DEGREE OF MASTER OF SCIENCE OF KNOWLEDGE ENGINEERING IN THE FACULTY OF GENERAL SCIENCES OF THE UNIVERSITEIT MAASTRICHT Thesis committee: prof. dr. H.J. van den Herik dr. ir. J.W.H.M. Uiterwijk dr. ir. P.H.M. Spronck dr. ir. H.H.L.M. Donkers Universiteit Maastricht Maastricht ICT Competence Centre Institute for Knowledge and Agent Technology Maastricht, The Netherlands March 2006 II Preface The title of my M.Sc. thesis is Analysis and Implementation of the Game Arimaa. The research was performed at the research institute IKAT (Institute for Knowledge and Agent Technology). The subject of research is the implementation of AI techniques for the rising game Arimaa, a two-player zero-sum board game with perfect information. Arimaa is a challenging game, too complex to be solved with present means. It was developed with the aim of creating a game in which humans can excel, but which is too difficult for computers. I wish to thank various people for helping me to bring this thesis to a good end and to support me during the actual research. First of all, I want to thank my supervisors, Prof. dr. H.J. van den Herik for reading my thesis and commenting on its readability, and my daily advisor dr. ir. J.W.H.M. Uiterwijk, without whom this thesis would not have been reached the current level and the “accompanying” depth. The other committee members are also recognised for their time and effort in reading this thesis. -
Chess-Training-Guide.Pdf
Q Chess Training Guide K for Teachers and Parents Created by Grandmaster Susan Polgar U.S. Chess Hall of Fame Inductee President and Founder of the Susan Polgar Foundation Director of SPICE (Susan Polgar Institute for Chess Excellence) at Webster University FIDE Senior Chess Trainer 2006 Women’s World Chess Cup Champion Winner of 4 Women’s World Chess Championships The only World Champion in history to win the Triple-Crown (Blitz, Rapid and Classical) 12 Olympic Medals (5 Gold, 4 Silver, 3 Bronze) 3-time US Open Blitz Champion #1 ranked woman player in the United States Ranked #1 in the world at age 15 and in the top 3 for about 25 consecutive years 1st woman in history to qualify for the Men’s World Championship 1st woman in history to earn the Grandmaster title 1st woman in history to coach a Men's Division I team to 7 consecutive Final Four Championships 1st woman in history to coach the #1 ranked Men's Division I team in the nation pnlrqk KQRLNP Get Smart! Play Chess! www.ChessDailyNews.com www.twitter.com/SusanPolgar www.facebook.com/SusanPolgarChess www.instagram.com/SusanPolgarChess www.SusanPolgar.com www.SusanPolgarFoundation.org SPF Chess Training Program for Teachers © Page 1 7/2/2019 Lesson 1 Lesson goals: Excite kids about the fun game of chess Relate the cool history of chess Incorporate chess with education: Learning about India and Persia Incorporate chess with education: Learning about the chess board and its coordinates Who invented chess and why? Talk about India / Persia – connects to Geography Tell the story of “seed”. -
Pembukaan Catur
Buku Pintar Catur-Pedia Kursus Kilat Teori & Praktik Fienso Suharsono Buku Pintar Catur-Pedia Kursus Kilat Teori & Praktik UU RI No. 19/2002 tentang Hak Cipta Lingkup Hak Cipta Pasal 2: 1. Hak Cipta merupakan hak eksklusif bagi Pencipta atau Pemegang Hak Cipta untuk mengumumkan atau memperbanyak Ciptaannya, yang timbul secara otomatis setelah suatu ciptaan dilahirkan tanpa mengurangi pembatasan menurut peraturan perundang-undangan yang berlaku. Ketentuan Pidana Pasal 72: 1. Barangsiapa dengan sengaja atau tanpa hak melakukan perbuatan sebagaimana dimaksud dalam pasal 2 ayat (1) atau pasal 49 ayat (1) dan ayat (2) dipidana dengan pidana penjara masing-masing paling singkat 1 (satu) bulan dan/atau denda paling sedikit Rp I.000.000,00 (satu juta rupiah), atau pidana penjara paling lama 7 (tujuh) tahun dan/atau denda paling banyak Rp 5.000.000.000,00 (lima milyar rupiah). 2. Barangsiapa dengan sengaja menyiarkan, memamerkan, mengedarkan, atau menjual kepada umum suatu ciptaan atau barang hasil pelanggaran Hak Cipta atau Hak Terkait sebagaimana dimaksud pada ayat (1), dipidana dengan pidana penjara paling lama 5 (lima) tahun dan/atau denda paling banyak Rp 500.000.000,00 (lima ratus juta rupiah). Buku Pintar Catur-Pedia How to Get Rich Kursus Kilat Teori dan Praktik FIENSO SUHARSONO BUKU PINTAR CATUR-PEDIA: KURSUS KILAT TEORI DAN PRAKTIK Fienso Suharsono Copyright © Fienso Suharsono Hak Penerbitan ada pada © 2007 Penerbit ... Hak cipta dilindungi Undang-Undang Penyunting: Tim? Editor: Tim? Tata Letak: Tim? Desain & Ilustrasi Sampul: Tim? Cetakan 1 2 3 4 5 6 7 8 9 10 09 08 07 p. cm. Penerbit ... ISBN 979-XXX-XX-X KDT 1. -
Chess Basics
NEWSLETTER Library: Jan-2003 Morals of Chess Feb-2003 Humor in Chess Feb 15th SCC Guidelines March 2003 The History of Chess Notation by Robert John McCrary The number of books on chess is greater the number of books on all other games combined. Yet, chess books would be few and far between if there were not an efficient way to record the moves of games. Chess notation is thus the special written" language" of chess players, making it possible for a single book to contain hundreds of games by great players, or thousands of opening variations. Surprisingly, however, chess notation was slow to evolve. As late as the early nineteenth century, many chess books simply wrote out moves in full sentences! As a result, very few of those early games before the 1800's were recorded and preserved in print, and published analysis was correspondingly limited. In Shakespeare's day, for example, the standard English chess book gave the move 2.Qf3 as follows: " Then the black king for his second draught brings forth his queene, and placest her in the third house, in front of his bishop's pawne." Can we imagine recording a full 40-move game with each move written out like that! Nevertheless, the great 18th century player and author Andre Philidor, in his highly influential chess treatise published in 1747, continued to write out moves as full sentences. One move might read, "The bishop takes the bishop, checking." Or the move e5 would appear as "King's pawn to adverse 4th." Occasionally Philidor would abbreviate something, but generally he liked to spell everything out. -
Portable Game Notation Specification and Implementation Guide
11.10.2020 Standard: Portable Game Notation Specification and Implementation Guide Standard: Portable Game Notation Specification and Implementation Guide Authors: Interested readers of the Internet newsgroup rec.games.chess Coordinator: Steven J. Edwards (send comments to [email protected]) Table of Contents Colophon 0: Preface 1: Introduction 2: Chess data representation 2.1: Data interchange incompatibility 2.2: Specification goals 2.3: A sample PGN game 3: Formats: import and export 3.1: Import format allows for manually prepared data 3.2: Export format used for program generated output 3.2.1: Byte equivalence 3.2.2: Archival storage and the newline character 3.2.3: Speed of processing 3.2.4: Reduced export format 4: Lexicographical issues 4.1: Character codes 4.2: Tab characters 4.3: Line lengths 5: Commentary 6: Escape mechanism 7: Tokens 8: Parsing games 8.1: Tag pair section 8.1.1: Seven Tag Roster 8.2: Movetext section 8.2.1: Movetext line justification 8.2.2: Movetext move number indications 8.2.3: Movetext SAN (Standard Algebraic Notation) 8.2.4: Movetext NAG (Numeric Annotation Glyph) 8.2.5: Movetext RAV (Recursive Annotation Variation) 8.2.6: Game Termination Markers 9: Supplemental tag names 9.1: Player related information www.saremba.de/chessgml/standards/pgn/pgn-complete.htm 1/56 11.10.2020 Standard: Portable Game Notation Specification and Implementation Guide 9.1.1: Tags: WhiteTitle, BlackTitle 9.1.2: Tags: WhiteElo, BlackElo 9.1.3: Tags: WhiteUSCF, BlackUSCF 9.1.4: Tags: WhiteNA, BlackNA 9.1.5: Tags: WhiteType, BlackType -
Determining If You Should Use Fritz, Chessbase, Or Both Author: Mark Kaprielian Revised: 2015-04-06
Determining if you should use Fritz, ChessBase, or both Author: Mark Kaprielian Revised: 2015-04-06 Table of Contents I. Overview .................................................................................................................................................. 1 II. Not Discussed .......................................................................................................................................... 1 III. New information since previous versions of this document .................................................................... 1 IV. Chess Engines .......................................................................................................................................... 1 V. Why most ChessBase owners will want to purchase Fritz as well. ......................................................... 2 VI. Comparing the features ............................................................................................................................ 3 VII. Recommendations .................................................................................................................................... 4 VIII. Additional resources ................................................................................................................................ 4 End of Table of Contents I. Overview Fritz and ChessBase are software programs from the same company. Each has a specific focus, but overlap in some functionality. Both programs can be considered specialized interfaces that sit on top a -
How to Read and Write Algebraic Chess Notation
How to Read and Write Algebraic Chess Notation Algebraic notation (or AN) is a method for recording and describing the moves in a game of chess. It is now standard among all chess organizations and most books, magazines, and newspapers. Each square of the chessboard is identified by a unique coordinate pair consisting of a letter and a number. The vertical rows of squares (called files) from White's left (the queenside) to his right (the kingside) are labeled a through h. The horizontal rows of squares (called ranks) are numbered 1 to 8 starting from White's side of the board. Thus, each square has a unique identification of file letter followed by rank number. (For example, the white king starts the game on square e1, while the black knight on b8 can move to open squares a6 or c6.) Each type of piece (other than pawns) is identified by an uppercase letter, usually the first letter in the name of the piece in whatever language is spoken by the player recording. English- speaking players use K for king, Q for queen, R for rook, B for bishop, and N for knight (since K is already used). Pawns are not indicated by a letter, but rather by the absence of any letter—it is not necessary to distinguish between pawns for moves, since only one pawn can move to a given square. Each move of a piece is indicated by the piece's uppercase letter, plus the coordinate of the destination square. For example, Be5 (move a bishop to e5), Nf3 (move a knight to f3), c5 (move a pawn to c5—no piece letter in the case of pawn moves). -
Developing Chess Talent
Karel van Delft and Merijn van Delft Developing Chess Talent KVDC © 2010 Karel van Delft, Merijn van Delft First Dutch edition 2008 First English edition 2010 ISBN 978-90-79760-02-2 'Developing Chess Talent' is a translation of the Dutch book 'Schaaktalent ontwikkelen', a publication by KVDC KVDC is situated in Apeldoorn, The Netherlands, and can be reached via www.kvdc.nl Cover photo: Training session Youth Meets Masters by grandmaster Artur Yusupov. Photo Fred Lucas: www.fredlucas.eu Translation: Peter Boel Layout: Henk Vinkes Printing: Wbhrmann Print Service, Zutphen CONTENTS Foreword by Artur Yusupov Introduction A - COACHING Al Top-class sport Al.1 Educational value 17 Al.2 Time investment 17 Al.3 Performance ability 18 A1.4 Talent 18 Al. 5 Motivation 18 A2 Social environment A2.1 Psychology 19 A2.2 Personal development 20 A2.3 Coach 20 A2.4 Role of parents 21 A3 Techniques A3.1 Goal setting 24 A3.2 Training programme 25 A3.3 Chess diary 27 A3.4 Analysis questionnaire 27 A3.5 A cunning plan! 28 A3.6 Experiments 29 A3.7 Insights through games 30 A3.8 Rules of thumb and mnemonics 31 A4 Skills A4.1 Self-management 31 A4.2 Mental training 33 A4.3 Physical factors 34 A4.4 Chess thinking 35 A4.5 Creativity 36 A4.6 Concentration 39 A4.7 Flow 40 A4.8 Tension 40 A4.9 Time management 41 A4.10 Objectivity 44 A4.11 Psychological tricks 44 A4.12 Development process 45 A4.13 Avoiding blunders 46 A4.14 Non-verbal behaviour 46 3 AS Miscellaneous A5.1 Chess as a subject in primary school 47 A5.2 Youth with adults 48 A5.3 Women's chess 48 A5.4 Biographies -
Glossary of Chess
Glossary of chess See also: Glossary of chess problems, Index of chess • X articles and Outline of chess • This page explains commonly used terms in chess in al- • Z phabetical order. Some of these have their own pages, • References like fork and pin. For a list of unorthodox chess pieces, see Fairy chess piece; for a list of terms specific to chess problems, see Glossary of chess problems; for a list of chess-related games, see Chess variants. 1 A Contents : absolute pin A pin against the king is called absolute since the pinned piece cannot legally move (as mov- ing it would expose the king to check). Cf. relative • A pin. • B active 1. Describes a piece that controls a number of • C squares, or a piece that has a number of squares available for its next move. • D 2. An “active defense” is a defense employing threat(s) • E or counterattack(s). Antonym: passive. • F • G • H • I • J • K • L • M • N • O • P Envelope used for the adjournment of a match game Efim Geller • Q vs. Bent Larsen, Copenhagen 1966 • R adjournment Suspension of a chess game with the in- • S tention to finish it later. It was once very common in high-level competition, often occurring soon af- • T ter the first time control, but the practice has been • U abandoned due to the advent of computer analysis. See sealed move. • V adjudication Decision by a strong chess player (the ad- • W judicator) on the outcome of an unfinished game. 1 2 2 B This practice is now uncommon in over-the-board are often pawn moves; since pawns cannot move events, but does happen in online chess when one backwards to return to squares they have left, their player refuses to continue after an adjournment. -
FIDE LAWS of CHESS
E.I.01 FIDE LAWS of CHESS Contents: PREFACE page 2 BASIC RULES OF PLAY Article 1: The nature and objectives of the game of chess page 2 Article 2: The initial position of the pieces on the chessboard page 3 Article 3: The moves of the pieces page 4 Article 4: The act of moving the pieces page 7 Article 5: The completion of the game page 8 COMPETITION RULES Article 6: The chess clock page 9 Article 7: Irregularities page 11 Article 8: The recording of the moves page 11 Article 9: The drawn game page 12 Article 10: Quickplay finish page 13 Article 11: Points page 14 Article 12: The conduct of the players page 14 Article 13: The role of the arbiter (see Preface) page 15 Article 14: FIDE page 16 Appendices: A. Rapidplay page 17 B. Blitz page 17 C. Algebraic notation page 18 D. Quickplay finishes where no arbiter is present in the venue page 20 E. Rules for play with Blind and Visually Handicapped page 20 F. Chess960 rules page 22 Guidelines in case a game needs to be adjourned page 24 1 FIDE Laws of Chess cover over-the-board play. The English text is the authentic version of the Laws of Chess, which was adopted at the 79th FIDE Congress at Dresden (Germany), November 2008, coming into force on 1 July 2009. In these Laws the words ‘he’, ‘him’ and ‘his’ include ‘she’ and ‘her’. PREFACE The Laws of Chess cannot cover all possible situations that may arise during a game, nor can they regulate all administrative questions. -
Shogi Download Pc
Shogi download pc click here to download It is a Shogi - Japanese Chess - game made in Java, where you can play against one of 3 AI's of your choice. Japanese Chess. I agree to receive these communications from www.doorway.ru From Gene Davis Software: Shogi is a version of Chess, or Chess is a version of Shogi. They both come from the same game invented many centuries ago. Shogi is different from Chess in several ways, but the biggest is that pieces that are captured are used by the player who captured them. So "end. Shogi PC Software. Shogi Master KB This game has 6 levels of difficulty. The Computer AI is not as good as Sekita Shogi, but the interface is very good. This is currently my favourite Shogi program. It is Abandonware. These are games that can be played on "Shogi Master". From the books -: 4 Great Games, files. 8KB. Download this game from Microsoft Store for Windows 10, Windows , Windows 10 Mobile, Windows Phone , Windows Phone 8, Windows 10 Team (Surface Hub). See screenshots, read the latest customer reviews, and compare ratings for Hasami Shogi. Available on. PC. Mobile device. By GamesNostalgia: Shogi Master is a computer version of the board game of shōgi, for one player (against the computer), or two players (against each other). Read this review about the best free computer Shogi (Japanese chess). See what our top pick is. You will also find many more freeware reviews in countless categories at Gizmo's. List of Shogi (Japanese Chess) software and equipment providers.