Caesar 4 Manual
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A Chronological Particular Timeline of Near East and Europe History
Introduction This compilation was begun merely to be a synthesized, occasional source for other writings, primarily for familiarization with European world development. Gradually, however, it was forced to come to grips with the elephantine amount of historical detail in certain classical sources. Recording the numbers of reported war deaths in previous history (many thousands, here and there!) initially was done with little contemplation but eventually, with the near‐exponential number of Humankind battles (not just major ones; inter‐tribal, dynastic, and inter‐regional), mind was caused to pause and ask itself, “Why?” Awed by the numbers killed in battles over recorded time, one falls subject to believing the very occupation in war was a naturally occurring ancient inclination, no longer possessed by ‘enlightened’ Humankind. In our synthesized histories, however, details are confined to generals, geography, battle strategies and formations, victories and defeats, with precious little revealed of the highly complicated and combined subjective forces that generate and fuel war. Two territories of human existence are involved: material and psychological. Material includes land, resources, and freedom to maintain a life to which one feels entitled. It fuels war by emotions arising from either deprivation or conditioned expectations. Psychological embraces Egalitarian and Egoistical arenas. Egalitarian is fueled by emotions arising from either a need to improve conditions or defend what it has. To that category also belongs the individual for whom revenge becomes an end in itself. Egoistical is fueled by emotions arising from material possessiveness and self‐aggrandizations. To that category also belongs the individual for whom worldly power is an end in itself. -
Abstract the Goal of This Project Is Primarily to Establish a Collection of Video Games Developed by Companies Based Here In
Abstract The goal of this project is primarily to establish a collection of video games developed by companies based here in Massachusetts. In preparation for a proposal to the companies, information was collected from each company concerning how, when, where, and why they were founded. A proposal was then written and submitted to each company requesting copies of their games. With this special collection, both students and staff will be able to use them as tools for the IMGD program. 1 Introduction WPI has established relationships with Massachusetts game companies since the Interactive Media and Game Development (IMGD) program’s beginning in 2005. With the growing popularity of game development, and the ever increasing numbers of companies, it is difficult to establish and maintain solid relationships for each and every company. As part of this project, new relationships will be founded with a number of greater-Boston area companies in order to establish a repository of local video games. This project will not only bolster any previous relationships with companies, but establish new ones as well. With these donated materials, a special collection will be established at the WPI Library, and will include a number of retail video games. This collection should inspire more people to be interested in the IMGD program here at WPI. Knowing that there are many opportunities locally for graduates is an important part of deciding one’s major. I knew I wanted to do something with the library for this IQP, but I was not sure exactly what I wanted when I first went to establish a project. -
Medievaia Coinage
~) June 11, 1993 Classical Numismatic Group, Inc will sell at public and mail bid auction the exceptional collection of Greek Gold & Electrum assembled by George & Robert Stevenson This collection features ovel" 150 pieces. Pedigrees of the Ste\'enson coins r('ad like a "who's who" or great collectors durin!,: the past century, with coins from the collections of Pozzi, Virzi, Hrand, Garrell, Weber, Ryan, llaron Pennisi di'Floristella, Hauer, Bement, Castro Maya, Warren, Greenwell, N.wille, several museum collections and others In addition to the Stevenson Collection, this SOlie includes a sup erb ofrering of Greek silver and bronze, Roman including a collection of SeslerW, Byzantine. Medieval and Uritish coins. Classical Numismatic Group Auction XXVI In Conjunction with the 2nd Annual Spring New York International Friday June II, 1993 at 6PM Sheraton New York Hotcl & Towers Catalogues are available for $151£10 CLASSICAL NUMISMATIC GROUP, INC ~ Post Office Box 245 ~Quarryville, Pennsylvania 17566-0245 " • (717) 786-4013, FAX (717) 786-7954 • SEABY COINS ~ 7 Davies Street ~London, WIY ILL United Kingdom (071) 495-1888, FAX (071) 499-5916 INSIDE THE CELATOR ... Vol. 7, NO.5 FEATURES May 1993 6 A new distater of Alexander 'lJieCefatoT by Harlan J. Berk Publisher/Senior Editor 10 Slavery and coins Wayne G. Sayles in the Roman world Office Manager Janet Sayles by Marvin Tameanko Editor Page 6 18 The Scipio legend: Steven A. Sayles A new distater of Alexander A question of portraiture Marketi ng Director by Harlan J. Berk Stephanie Sayles by Todd Kirkby RCCLiaison J ames L. Meyer 32 The arms of Godfrey of Boullion and the Production Asst. -
Rome, Inc. Campaign Game Replay 27 BCE Scenario
Rome, Inc. Campaign Game Replay Caesar. Quiet turn, relatively speaking. Only one Barbarian leader arrives and with no matching War just sits in his With the rules for Rome, Inc. pretty much complete, I figured homeland. Money is low, so I don’t purchase new units, and I’d do a replay of the four-scenario campaign game. The keep my legions and Auxilia in place to put down empire starts out with Augustus as Caesar, and his friend insurgencies. I pick up Paulinus, who has a high military Agrippa as Consul. Only one War is on the map, an 8/1 (8 ability of 4. Paulinus takes over Hispania, but he can only land strength, 1 naval strength) Cantabrian War in Hispania. muster a -1 advantage over the War that had kicked Numerous provinces across the empire are in insurgency Claudius’ ass, and I don’t want to risk a repeat (negative die status, but legions and auxilia are stacked up against some roll modifiers benefit the player). of them, using the stick approach to make the provinces Turn 3 (9-1 BCE) loyal. As the game moves along, more barbarian wars and leaders will appear along the frontier, and statesmen will More Inflation, leaving the Treasury with just 12 Gold, and show up, some welcome, others not. Let the games begin! Plague. Legions have two levels – ordinary legions with one shield icon on its counter, and veteran legions with two shield icons on their reverse. The Plague Event flips one veteran in each command to its ordinary side, halving their 27 BCE Scenario strength, though they can be promoted back to veteran later, usually in a Triumph. -
Caesar IV Manual
TABLE OF CONTENTS WELCOME TO THE ROMAN EMPIRE . .3 Getting Started . .4 Installation . .4 System Requirements . .4 Starting a New Game . .4 The Control Panel . .5 ROMAN CITIES AND HOW TO BUILD THEM . .6 Controls . .6 Immigration . .6 Employment . .7 Social Classes . .7 Desirability . .8 Household Happiness & Evolution . .8 Crime . .9 Successful City Building: Advisors, Ratings & Overlays . .9 INFRASTRUCTURE . .12 Housing . .12 Water . .13 Roads . .14 Bridges . .15 Fire & Collapse . .16 Beautification and Decorative Items . .16 FOOD, FARMING & INDUSTRY . .17 Food . .17 Farms . .17 Raw Material Gathering & Farming . .18 Industry . .19 Warehouses & Granaries . .19 Mothballing . .20 MARKETS & TRADE . .20 Markets . .20 Trade . .22 Trade Depots & Ports . .22 CITY SERVICES . .23 Justice . .24 Education . .25 Religion . .25 Entertainment . .26 Healthcare . .27 GOVERNMENT . .28 Treasury & Wages . .28 Taxation . .28 Festivals . .29 Player Salary & Personal Savings . .29 MILITARY ACTIVITY . .30 Fortifications . .30 Military Buildings . .31 Solidiers . .32 CAESAR IV ONLINE . .34 THE SCENARIO EDITOR . .34 CREDITS . .35 2 WELCOME TO THE ROMAN EMPIRE Congratulations, Citizen! Caesar has called upon you to enter into service to Rome. The Emperor is eager to expand his settlements and is seeking qualified executors who can implement his will. The Roman Empire is so vast and growing so rapidly that even our divine Caesar cannot hope to rule it alone. He needs capable provincial governors, and that is where you come in. Your goal is to build a thriving Roman City—a bastion of culture and commerce that reflects the glory of Rome itself. As you begin your career, the lands you administer will be small, but Caesar rewards success with promotions and more challenging assignments. -
The Shakespeare Library. General Editor Professor I
THE SHAKESPEARE LIBRARY. GENERAL EDITOR PROFESSOR I. GOLLANCZ, Lxr'r.D. SHAKESPEARE'S PLUTARCH Thts S_ectal Edttton of' SHAXESrZ^xZ'S PLtrr^RCX_ ' ts hmtted to I ooo coptcs, o _'btcb 500 are reser,ved for .dmertca. THE LIVES OF THE NOBLE GRE- --. CLANS AND ROMANES, CO\IPARED t_,_ther b.: that Uaue learned "l>hu_I_.phcrand ] h,tortv_ra- "l'ranPate, domofCrcckcunol-rc_h_, I _.,,. _ A_._',,'_,_b_o_ofl_cllo_ane_ Bu,hopo! Aux.-'rre,om.of lh_.Mr_gl,mU', cotu_:',a_ ,, ,.:._ : Amn_.'r of 1_aualce,andout of l-r_nd, v_tuI.' gh;,,;,,. • ,--- ) lm_la Lon&l_hnn byV.V_"ThomaLV_ma'oulli$ ";_, 'i S HAKESPEAR E'S "_PLUTARCH :EDITED BY C. F. TUCKER BROOKE B.LiTT. : VOL. I. : CONTAI_INO THE MAIN SOURCES OF JULIUS CAESAR t _, I _ , NEW YORK DUFFIELD & COMPANY LONDON: CHATTO & WINDUS :9o9 / / , • f , E INDIANA UN'I_TBS_._I" lIBRARY All ri_t_ reler_¢d INTRODUCTION r_ THE influence of the writings of Plutarch of Chmronea on English literature might well be made the subject of one of the most interesting chapters in the long story of the debt of moderns to ancients. One of the most kindly and young spirited, he is also one of the most versatile of Greek writers, and his influence has worked by devious ways to the most varied results. His treatise on the Education of Children had the honour to be early translated into the gravely charming prose of Sir Thomas Elyot, and to be published in a black- letter quarto 'imprinted,' as the colophon tells us, 'in Fletestrete in the house of Thomas Berthelet.' The same work was drawn upon unreservedly by Lyly in the second part of Euphues, and its teachings reappear a little surprisingly in some of the later chapters of Pamela. -
FIRST CENTURY King of the North and King of the South by Floyd R
CODE 166 CODE 196 CODE 228 CODE 243 CODE 251 CODE 294 CODE 427 CODE 490 CODE 590 CODE 666 CODE 01010 CODE 1260 CODE1447 CODE 1900 CODE 1975 CODE 2300 CODE 6000 CODE 144000 FIRST CENTURY King of the North and King of the South by Floyd R. Cox (Revised 12-01-2015) Daniel 8: Alexander the Great (with four generals) captures Media and Persia. After 331 BC, he overturns other nations from Egypt all the way to India. After his death, one of his generals rules Syria as the “King of the North” (north of Jerusalem), and one general rules Egypt as the “King of the South”. The dates of these rulers fit into previous 251-year and 49-year patterns since Adam. Archbishop Usher’s date for the fall of Babel was 1757 years (251 x 7) after Adam. Adam to Abraham equals 2008 years (251 x 8). From Adam to Joseph, there were 2259 years (251 x 9). From Adam to [email protected] the exodus, there were 251 times 10, that is, if Abram’s second calling was in Haran, 427 years before http://code251.com/ the exodus (Acts 7:2-3; Ex 12:41). Solomon’s temple was founded in 968 BC, 427 sabbaticals after creation if it were actually in 3957 BC, not 3761. The Jewish date, 3761, is 196 years (4 jubilees) after the correct date, 3957 BC. Prospecting for other gems, other 251-year TABLE 1. Cropped from the 490 Years of Daniel 9 and sabbatical cycles, continues after Persia captured Babylon in 539 BC. -
College Caesar
College Caesar Latin Text with Facing Vocabulary and Commentary Geoffrey Steadman College Caesar Latin Text with Facing Vocabulary and Commentary First Edition © 2011 by Geoffrey D. Steadman All rights reserved. Subject to the exception immediately following, this book may not be reproduced, in whole or in part, in any form (beyond that copying permitted by Sections 107 and 108 of the U.S. Copyright Law and except by reviewers for the public press), without written permission from the publisher. The author has made an online version of this work available under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 License. The terms of the license can be accessed at creativecommons.org. Accordingly, you are free to copy, alter, and distribute this work under the following conditions: (1) You must attribute the work to the author (but not in any way that suggests that the author endorses your alterations to the work). (2) You may not use this work for commercial purposes. (3) If you alter, transform, or build upon this work, you may distribute the resulting work only under the same or similar license as this one. ISBN-13: 978-0-9843065-7-2 ISBN-10: 0-9843065-7-9 Published by Geoffrey Steadman Cover Design: David Steadman Fonts: Times New Roman [email protected] Table of Contents Pages 35 Lessons by Title…………………………………………………………………....v Preface to the Series……………………………………………………………..vii-viii Introduction…………………………………………………………………….......ix-x Outline of the Bellum Gallicum………………………………………………………xi Chronology of the Life of Julius -
Julius Caesar in Shakespeare………………………………………………………
This electronic thesis or dissertation has been downloaded from the King’s Research Portal at https://kclpure.kcl.ac.uk/portal/ Transcending Temporality a Study of the Reception of Julius Caesar’s Self-representation in Epic and Drama Dimitrova, Miryana Awarding institution: King's College London The copyright of this thesis rests with the author and no quotation from it or information derived from it may be published without proper acknowledgement. END USER LICENCE AGREEMENT Unless another licence is stated on the immediately following page this work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International licence. https://creativecommons.org/licenses/by-nc-nd/4.0/ You are free to copy, distribute and transmit the work Under the following conditions: Attribution: You must attribute the work in the manner specified by the author (but not in any way that suggests that they endorse you or your use of the work). Non Commercial: You may not use this work for commercial purposes. No Derivative Works - You may not alter, transform, or build upon this work. Any of these conditions can be waived if you receive permission from the author. Your fair dealings and other rights are in no way affected by the above. Take down policy If you believe that this document breaches copyright please contact [email protected] providing details, and we will remove access to the work immediately and investigate your claim. Download date: 02. Oct. 2021 This electronic theses or dissertation has been downloaded from the King’s Research Portal at https://kclpure.kcl.ac.uk/portal/ Title: Transcending Temporality – a Study of the Reception of Julius Caesar’s Self- representation in Epic and Drama Author: Miryana Dimitrova The copyright of this thesis rests with the author and no quotation from it or information derived from it may be published without proper acknowledgement. -
Universidade Federal Do Ceará Faculdade De Economia, Administração, Atuária E Contabilidade Departamento De Administração Curso De Administração
UNIVERSIDADE FEDERAL DO CEARÁ FACULDADE DE ECONOMIA, ADMINISTRAÇÃO, ATUÁRIA E CONTABILIDADE DEPARTAMENTO DE ADMINISTRAÇÃO CURSO DE ADMINISTRAÇÃO ANDRÉ GOMES PINHEIRO AVE CAESAR: ESTIMULO COGNITIVO ATRAVÉS DO SIMULADOR ADMINISTRATIVO CAESAR III EM UMA COMUNIDADE DE JOGADORES FORTALEZA 2013 ANDRÉ GOMES PINHEIRO AVE CAESAR: ESTIMULO COGNITIVO ATRAVÉS DO SIMULADOR ADMINISTRATIVO CAESAR III EM UMA COMUNIDADE DE JOGADORES Monografia apresentada ao curso de Administração do Departamento de Administração da Universidade Federal do Ceará – UFC, como requisito parcial para obtenção do título de Bacharel em Administração. Orientador: Prof. Luiz Carlos Murakami FORTALEZA 2013 ANDRÉ GOMES PINHEIRO AVE CAESAR: ESTIMULO COGNITIVO ATRAVÉS DO SIMULADOR ADMINISTRATIVO CAESAR III EM UMA COMUNIDADE DE JOGADORES Monografia apresentada ao curso de Administração do Departamento de Administração da Universidade Federal do Ceará – UFC, como requisito parcial para obtenção do título de Bacharel em Administração. Orientador: Prof. Luiz Carlos Murakami Aprovada em: __/__/__. BANCA EXAMINADORA Prof. Luiz Carlos Murakami (orientador) Universidade Federal do Ceará – UFC Prof. Hugo Osvaldo Acosta Universidade Federal do Ceará - UFC Prof. Guilherme Said Universidade Federal do Ceará - UFC AGRADECIMENTOS Gostaria de agradecer algumas pessoas que sempre me acompanharam durante toda a minha vida. Não acredito que alguém vai ler esses agradecimentos. Só estou escrevendo por mera formalidade, porque acredito que minha gratidão sempre foi expressa às pessoas que me auxiliaram. Gostaria de agradecer a minha família, por sempre me apoiarem onde possível, me proteger dos perigos do mundo e dar-me condições para que eu seja quem eu realmente sou. Ao meu grande amigo de infância, Paulo Pachelle, por sermos uma dupla cuja amizade rivalizou as ampulhetas do tempo. -
Poradnik Gry-Online Do Gry Caesar IV
Nieoficjalny poradnik GRY-OnLine do gry Caesar IV autor: Łukasz „Gajos” Gajewski Copyright © wydawnictwo GRY-OnLine S.A. Wszelkie prawa zastrzeżone. www.gry-online.pl Prawa do użytych w tej publikacji tytułów, nazw własnych, zdjęć, znaków towarowych i handlowych, itp. należą do ich prawowitych właścicieli. Caesar IV – Poradnik GRY-OnLine SPIS TREŚ CI Wstęp________________________________________________________________ 3 Interface _____________________________________________________________ 5 Budowa i zarządzanie miastem ____________________________________________ 6 Wprowadzenie _______________________________________________________ 6 Etap I – Rdzeń miasta _________________________________________________ 6 Planowanie ________________________________________________________ 10 Rozbudowa miasta – kolejność działań ___________________________________ 14 Ludność _____________________________________________________________ 15 Siła robocza ________________________________________________________ 16 Plebejusze _________________________________________________________ 17 Ekwici_____________________________________________________________ 18 Patrycjusze ________________________________________________________ 19 Gospodarka __________________________________________________________ 21 Żywność ___________________________________________________________ 21 Przemysł i Handel ___________________________________________________ 22 Transport __________________________________________________________ 25 Mury miejskie_______________________________________________________ -
Videogames and the Middle Ages
VIDEOGAMES AND THE MIDDLE AGES For Juanfri. who at the age of 10 enjoys ihese games as much as 1 do at 42 Date of reception: 12"' of May, 2009 Final date of acceptance: 28Ih of July, 2009 The advances iii technology and its application to the world of leisure have generated a new model of cultiiral expression: the videogame. Among the scripts chosen for these, there are those of a historical nature, or simulation of this past, but with special emphasis on the medieval period. This artide presents the reality of this phenomenon applied to the knowledge and divulgation that these games offer aboui the Middle Ages. Videogame. Middle Ages, Informaiion and Communications Tect~nology(ICT), Cultural leisure, Europea11 Union. ludus per uisum, Medium Aevum, Artes ad disquisiiionem et communicationem, Otium doctrinae deditum, Europea corninuniias. l. Start: Programmes This expressive way is the start for what 1 intend to be a first approach to the coi~iylcxand complele world of videogames by professionals and aficionados in medieval Iiistory. In many cases the contents will be known to some (1 suppose the younger amorig the readersj but others (certainly inany) will encounter for the first time a series of names and denominations that belong to the specific semantic field of videogames, constituting almost a slang. If you understand nothing in the following sentence, you belong to this second group: MTW 11, from the TW saga, is a TBS videogame, although the combats are RTS, that requires a minimum of a 1,800 MHz chipset, 512 Mb RAM, a graphic card with 128 Mb, DirectX 9 and Wiridows 20001 XP OS (although the truth is that you need a more powerful unit).