This Is an Author's Accepted Manuscript of an Article Published
Total Page:16
File Type:pdf, Size:1020Kb

Load more
Recommended publications
-
Stereoscopic Vision, Stereoscope, Selection of Stereo Pair and Its Orientation
International Journal of Science and Research (IJSR) ISSN (Online): 2319-7064 Impact Factor (2012): 3.358 Stereoscopic Vision, Stereoscope, Selection of Stereo Pair and Its Orientation Sunita Devi Research Associate, Haryana Space Application Centre (HARSAC), Department of Science & Technology, Government of Haryana, CCS HAU Campus, Hisar – 125 004, India , Abstract: Stereoscope is to deflect normally converging lines of sight, so that each eye views a different image. For deriving maximum benefit from photographs they are normally studied stereoscopically. Instruments in use today for three dimensional studies of aerial photographs. If instead of looking at the original scene, we observe photos of that scene taken from two different viewpoints, we can under suitable conditions, obtain a three dimensional impression from the two dimensional photos. This impression may be very similar to the impression given by the original scene, but in practice this is rarely so. A pair of photograph taken from two cameras station but covering some common area constitutes and stereoscopic pair which when viewed in a certain manner gives an impression as if a three dimensional model of the common area is being seen. Keywords: Remote Sensing (RS), Aerial Photograph, Pocket or Lens Stereoscope, Mirror Stereoscope. Stereopair, Stere. pair’s orientation 1. Introduction characteristics. Two eyes must see two images, which are only slightly different in angle of view, orientation, colour, A stereoscope is a device for viewing a stereoscopic pair of brightness, shape and size. (Figure: 1) Human eyes, fixed on separate images, depicting left-eye and right-eye views of same object provide two points of observation which are the same scene, as a single three-dimensional image. -
Scalable Multi-View Stereo Camera Array for Real World Real-Time Image Capture and Three-Dimensional Displays
Scalable Multi-view Stereo Camera Array for Real World Real-Time Image Capture and Three-Dimensional Displays Samuel L. Hill B.S. Imaging and Photographic Technology Rochester Institute of Technology, 2000 M.S. Optical Sciences University of Arizona, 2002 Submitted to the Program in Media Arts and Sciences, School of Architecture and Planning in Partial Fulfillment of the Requirements for the Degree of Master of Science in Media Arts and Sciences at the Massachusetts Institute of Technology June 2004 © 2004 Massachusetts Institute of Technology. All Rights Reserved. Signature of Author:<_- Samuel L. Hill Program irlg edia Arts and Sciences May 2004 Certified by: / Dr. V. Michael Bove Jr. Principal Research Scientist Program in Media Arts and Sciences ZA Thesis Supervisor Accepted by: Andrew Lippman Chairperson Department Committee on Graduate Students MASSACHUSETTS INSTITUTE OF TECHNOLOGY Program in Media Arts and Sciences JUN 172 ROTCH LIBRARIES Scalable Multi-view Stereo Camera Array for Real World Real-Time Image Capture and Three-Dimensional Displays Samuel L. Hill Submitted to the Program in Media Arts and Sciences School of Architecture and Planning on May 7, 2004 in Partial Fulfillment of the Requirements for the Degree of Master of Science in Media Arts and Sciences Abstract The number of three-dimensional displays available is escalating and yet the capturing devices for multiple view content are focused on either single camera precision rigs that are limited to stationary objects or the use of synthetically created animations. In this work we will use the existence of inexpensive digital CMOS cameras to explore a multi- image capture paradigm and the gathering of real world real-time data of active and static scenes. -
Phil Lelyveld
Phil Lelyveld Program Manager, Consumer 3D Experience Lab, USC Entertainment Technology Center Entertainment Technology Research and Bus Dev Consultant www.etcenter.org www.PhilipLelyveld.com 1" How"does"3D"work?" • The"main"depth"cues"are"monocular" • Disparity"s@mulates"stereopsis" • Stereopsis"signals"only"rela@ve"depth" Source:"Dr."Jim"Sheedy,"Pacific"University’s"3D"and"Vision"Conf.,"6/1/11" Philip"Lelyveld"–"www.PhilipLelyveld.com" 2" Hype"Cycle" (Gartner)" Peak"of"inflated"expecta@ons" Plateau"of"produc@vity" Slope"of"enlightenment" Trough"of"disillusionment" Technology"trigger" Philip"Lelyveld"–"www.PhilipLelyveld.com" 3" 3D Cinema Number of 3D Feature Movies by Year 30 20 10 0 1953 1990 1970 2010 Film-based 3D Movie Titles Digital 3D Movie Titles Source: Digdia (www.Digdia.com), June, 2009 Report – Digital 3D Entertainment, From Theatre to the Home 5 Leading 3D cinema systems Dolby&(color&shi:)& RealD&(polarized)& MasterImage&(polarized)& XpanD&(ac)ve&shu/er)&6" 30,000+ 3D screens worldwide China = 6000+ 3D Screens US/Canada Dean, Beijing Film Academy China 4/27/12 France UK Germany Russia Mexico +50% CinemasSpain worldwide are now digital +50% DigitalJapan cinemas are now 3D capable (Source:"4"Reasons"3D"Movies"Aren’t"Just"a"Fad,"Mashable,"12/22/11)" hYp://www.studiodaily.com/main/news/headlines/StereoZ3DZSmartphoneZMarketZPoisedZtoZExplode_13567.html" Average"perZscreen"revenue" 3D"screens"versus"2D"screens" (Source:"4"Reasons"3D"Movies"Aren’t"Just"a"Fad,"Mashable,"12/22/11Philip"Lelyveld"–"www.PhilipLelyveld.com)"" 9" hYp://www.studiodaily.com/main/news/headlines/StereoZ3DZSmartphoneZMarketZPoisedZtoZExplode_13567.html" -
Sky Italia 1 Sky Italia
Sky Italia 1 Sky Italia Sky Italia S.r.l. Nazione Italia Tipologia Società a responsabilità limitata Fondazione 31 luglio 2003 Fondata da Rupert Murdoch Sede principale Milano, Roma Gruppo News Corporation Persone chiave • James Murdoch: Presidente • Andrea Zappia: Amministratore Delegato • Andrea Scrosati: Vicepresidente Settore Media Prodotti Pay TV [1] Fatturato 2,740 miliardi di € (2010) [1] Risultato operativo 176 milioni di € (2010) [2] Utile netto 439 milioni di € (2009) Dipendenti 5000 (2011) Slogan Liberi di... [3] Sito web www.sky.it Sky Italia S.r.l. è la piattaforma televisiva digitale italiana del gruppo News Corporation, nata il 31 Luglio 2003 dall’operazione di concentrazione che ha coinvolto le due precedenti piattaforme Stream TV e Telepiù. Sky svolge la propria attività nel settore delle Pay TV via satellite, offrendo ai propri abbonati una serie di servizi, anche interattivi, accessibili previa installazione di una parabola satellitare, mediante un ricevitore di decodifica del segnale ed una smart card, abilitata alla visione dei contenuti diffusi da Sky. Sky viene diffusa agli utenti via satellite dalla flotta di satelliti Hot Bird posizionata a 13° est (i satelliti normalmente utilizzati per i servizi televisivi destinati all'Italia) e via cavo con le piattaforme televisive commerciali IPTV: TV di Fastweb, IPTV di Telecom Italia e Infostrada TV. Sky Italia 2 Storia • 2003 • Marzo: la Commissione europea autorizza la fusione tra TELE+ e Stream, da cui nasce Sky Italia. • Luglio: il 31 luglio Sky Italia inizia ufficialmente a trasmettere. • 2004 • Aprile: Sky abbandona il sistema di codifica SECA per passare all'NDS, gestito da News Corporation. -
Algorithms for Single Image Random Dot Stereograms
Displaying 3D Images: Algorithms for Single Image Random Dot Stereograms Harold W. Thimbleby,† Stuart Inglis,‡ and Ian H. Witten§* Abstract This paper describes how to generate a single image which, when viewed in the appropriate way, appears to the brain as a 3D scene. The image is a stereogram composed of seemingly random dots. A new, simple and symmetric algorithm for generating such images from a solid model is given, along with the design parameters and their influence on the display. The algorithm improves on previously-described ones in several ways: it is symmetric and hence free from directional (right-to-left or left-to-right) bias, it corrects a slight distortion in the rendering of depth, it removes hidden parts of surfaces, and it also eliminates a type of artifact that we call an “echo”. Random dot stereograms have one remaining problem: difficulty of initial viewing. If a computer screen rather than paper is used for output, the problem can be ameliorated by shimmering, or time-multiplexing of pixel values. We also describe a simple computational technique for determining what is present in a stereogram so that, if viewing is difficult, one can ascertain what to look for. Keywords: Single image random dot stereograms, SIRDS, autostereograms, stereoscopic pictures, optical illusions † Department of Psychology, University of Stirling, Stirling, Scotland. Phone (+44) 786–467679; fax 786–467641; email [email protected] ‡ Department of Computer Science, University of Waikato, Hamilton, New Zealand. Phone (+64 7) 856–2889; fax 838–4155; email [email protected]. § Department of Computer Science, University of Waikato, Hamilton, New Zealand. -
Stereoscopic Therapy: Fun Or Remedy?
STEREOSCOPIC THERAPY: FUN OR REMEDY? SARA RAPOSO Abstract (INDEPENDENT SCHOLAR , PORTUGAL ) Once the material of playful gatherings, stereoscop ic photographs of cities, the moon, landscapes and fashion scenes are now cherished collectors’ items that keep on inspiring new generations of enthusiasts. Nevertheless, for a stereoblind observer, a stereoscopic photograph will merely be two similar images placed side by side. The perspective created by stereoscop ic fusion can only be experienced by those who have binocular vision, or stereopsis. There are several caus es of a lack of stereopsis. They include eye disorders such as strabismus with double vision. Interestingly, stereoscopy can be used as a therapy for that con dition. This paper approaches this kind of therapy through the exploration of North American collections of stereoscopic charts that were used for diagnosis and training purposes until recently. Keywords. binocular vision; strabismus; amblyopia; ste- reoscopic therapy; optometry. 48 1. Binocular vision and stone (18021875), which “seem to have access to the visual system at the same stereopsis escaped the attention of every philos time and form a unitary visual impres opher and artist” allowed the invention sion. According to the suppression the Vision and the process of forming im of a “simple instrument” (Wheatstone, ory, both similar and dissimilar images ages, is an issue that has challenged 1838): the stereoscope. Using pictures from the two eyes engage in alternat the most curious minds from the time of as a tool for his study (Figure 1) and in ing suppression at a low level of visual Aristotle and Euclid to the present day. -
2019 13-Itcon-Hamzeh.Pdf
www.itcon.org - Journal of Information Technology in Construction - ISSN 1874-4753 3D VISUALIZATION TECHNIQUES IN THE AEC INDUSTRY: THE POSSIBLE USES OF HOLOGRAPHY SUBMITTED: April 2018 REVISED: April 2019 PUBLISHED: June 2019 at https://www.itcon.org/2019/13 EDITOR: Turk Ž. Farook Hamzeh, Assistant Professor, American University of Beirut; [email protected] Hisham Abou-Ibrahim, PhD Candidate, American University of Beirut; [email protected] Anthony Daou, Graduate Student, American University of Beirut; [email protected] Mazen Faloughi, Graduate Student, American University of Beirut; [email protected] Nadim Kawwa, Graduate Student, American University of Beirut; [email protected] SUMMARY: Different visualization techniques are used to display and communicate information in the architecture, engineering, and construction (AEC) industry. While 2D representations have been historically used to communicate designers’ intent, 3D representation technologies have been increasingly used in the AEC industry. In this regard, designers gained more flexibility to express their 3D designs on one hand, and to communicate their intent to involved stakeholders on the other. However, current 3D visualization tools still rely on different forms of screens as a communication interface between information stored in a computer and involved users which may affect the interpretability of modeled information. In this context, this study explores the use of holography to represent and share construction information in both the design and construction phases of AEC projects. This paper reviews the current state of art in holographic visualization, examines the various techniques used to create holograms, evaluates the potential use of holography in construction, and compares it to other physical and digital modeling methods currently in use. -
Important Notice
IMPORTANT NOTICE THIS OFFERING IS AVAILABLE ONLY TO INVESTORS WHO ARE NON-U.S. PERSONS (AS DEFINED IN REGULATION S UNDER THE UNITED STATES SECURITIES ACT OF 1933 (THE “SECURITIES ACT”) (“REGULATION S”)) LOCATED OUTSIDE OF THE UNITED STATES. IMPORTANT: You must read the following before continuing. The following applies to the attached document (the “document”) and you are therefore advised to read this carefully before reading, accessing or making any other use of the document. In accessing the document, you agree to be bound by the following terms and conditions, including any modifications to them any time you receive any information from Sky plc (formerly known as British Sky Broadcasting Group plc) (the “Issuer”), Sky Group Finance plc (formerly known as BSkyB Finance UK plc), Sky UK Limited (formerly known as British Sky Broadcasting Limited), Sky Subscribers Services Limited or Sky Telecommunications Services Limited (formerly known as BSkyB Telecommunications Services Limited) (together, the “Guarantors”) or Barclays Bank PLC or Société Générale (together, the “Joint Lead Managers”) as a result of such access. NOTHING IN THIS ELECTRONIC TRANSMISSION CONSTITUTES AN OFFER OF SECURITIES FOR SALE IN THE UNITED STATES OR ANY OTHER JURISDICTION WHERE IT IS UNLAWFUL TO DO SO. THE SECURITIES AND THE GUARANTEES HAVE NOT BEEN, AND WILL NOT BE, REGISTERED UNDER THE SECURITIES ACT, OR THE SECURITIES LAWS OF ANY STATE OF THE UNITED STATES OR OTHER JURISDICTION AND THE SECURITIES AND THE GUARANTEES MAY NOT BE OFFERED OR SOLD, DIRECTLY OR INDIRECTLY, WITHIN THE UNITED STATES OR TO, OR FOR THE ACCOUNT OR BENEFIT OF, U.S. -
Download Our Documentary 2017/2022
Entertain your brain 2021-2022 DOCUMENTARY CATALOGUE Nexo Digital Entertain your Brain A leading player in international sales and distribution of cinematic documentaries and 4k native con- tents to portray Art, narrate History and experience Music pop icons and Sport legends. Since 2017 we are also involved in production. Nexo+ is the newest art & culture OTT platform to entertain your brain. Our catalogue also includes Stories to tell of Disability and Inclusion, Expedition one-offs specials as well as mini factual series. Nexo Digital has also been producing cinematic documentaries with important partners like The Hermitage, The Prado, The Vatican Museums, The Uffizi Gallery - prestigious mu- seums, important exhibitions - stories narrated by Oscar winners such as Jeremy Irons and Helen Mirren. SERIES DELIVERY: SPRING 2022 PILOT AVAILABLE: JULY 2021 The Grand Egyptian Museum Collection A brand new original 13x 26’ series on the collections from the biggest Archaeological Museum in the World to be inaugurated in 2022 NEXO DIGITAL KICKS OFF PRESALES MOOD TEASER >> EGYPT NEW NEW NEW YESTERDAY AND TOMORROW INDEX >> 1 TUTANKHAMUN ONCE UPON A TIME ROOTS OF EGYPT THE THROBBING RED SEA THE EGYPTIAN THE LAST EXHIBITION IN EGYPT SERIES DESERT THE HERITAGE OF THE PHARAOHS SERIES ICONS TO NEW NEW NEW DISABILITY NEW NEW CELEBRATE AND >> INCLUSION >> FRIDA MARIA MONTESSORI FREUD 2.0 PELÉ FERRARI 312B ROBERTO BOLLE BECAUSE OF MY DON’T BE AFRAID IF VIVA LA VIDA THE VISIONARY THE LAST SHOW WHERE THE THE ART OF DANCE BODY I HUG YOU EDUCATOR REVOLUTION -
3. Digital 3D, Parallax Effects, and the Construction of Film Space In
3. Digital 3D, Parallax Effects, and the Construction of Film Space in Tangled 3D and Cave of Forgotten Dreams 3D Kristen Whissel Abstract This essay analyzes how parallax effects in Cave of Forgotten Dreams 3D (2010) and Tangled 3D (2010) effectively blur the boundaries between the past and present, sight and touch, and diegetic space and the space of reception in order to give form to themes concerning the dimensionality of the moving image. I show how these films function as ideal case studies for demonstrating digital 3D’s transformation of film space by organizing seeing, knowing, and feeling along the screen’s z-axis. Keywords: Digital 3D, parallax effects, affect, haptics, uncanny Since the release of Chicken Little 3D (Mark Dindal) in 2005, digital 3D cinema has had the odd historical status of being a ‘new’ medium that has returned to us from the past as a harbinger of cinema’s future. To be sure, digital 3D has transformed our understanding of the (pre-)history of the cinema itself, which now must include Charles Wheatstone’s invention of the stereoscope (1838) and Charles Babbage’s invention of the Analytical Engine (1837) in the first half of the 19th century. However long this history, the return of stereoscopic 3D as a digital medium demands a rethinking of film history to include the changing dimensionality of the moving image and, with it, transformations in the articulation of film space. Much as digital tools provide new means for organizing the image along and around the x- (horizontal) and y- (vertical) axes, they have also provided, as Stephen Prince has argued, new means for ‘choreographing’ story, character, and action along the z-axis—a continuum that stretches from the extreme Sæther, S.Ø. -
Sky Chooses Vizrt for Stereo 3D Channel
Sky Chooses Vizrt for Stereo 3D Channel Bergen, Norway, March 23, 2010. Vizrt Ltd. (Oslo Main List: VIZ) Sky Sports today announced that it has chosen Vizrt as the core graphics platform for its 3DTV channel, due to launch in April. Darren Long, Sky Sports’ Director of Operations described his reasons for the decision, “We have worked with Vizrt for more than ten years. They have supported us with excellent graphics for our SD sports coverage, then later for HD and now they will do so again for 3D. Vizrt has always been a real-time 3D system and this meant it was easy for our designers to convert Sky Sports’ current HD designs to their stereo 3D equivalents. The results are stunning and the graphics drew special attention from viewers when we recently ran our world’s first stereo 3D football match trial. I am sure that Vizrt’s graphics will enhance our new 3D channel, just as they do for all our other channels.” The stereoscopic Vizrt system uses a Viz Trio CG operator interface, controlling a Viz render engine PC. This powerful graphics engine uses two graphics cards and the separately rendered HD channels for each eye are synchronised by a new application developed for the process. The stereoscopic convergence point and depth are also adjustable on the fly to allow for changing camera views. The system can also be driven by GPI triggers from the vision- mixing desk. Vizrt UK’s Managing Director, Rex Jenkins added, “Sky Sports demands the highest quality from its graphics systems and we are glad to meet their needs. -
Dynamic Accommodative Response to Different Visual Stimuli
Ophthalmic & Physiological Optics ISSN 0275-5408 Dynamic accommodative response to different visual stimuli (2D vs 3D) while watching television and while playing Nintendo 3DS Console Sı´lvia Oliveira, Jorge Jorge and Jose ´ M Gonza ´ lez-Me ´ ijome Clinical and Experimental Optometry Research Lab, Centre of Physics (Optometry), School of Sciences, University of Minho, Braga, Portugal Citation information: Oliveira S, Jorge J & Gonza ´ lez-Me ´ijome JM. Dynamic accommodative response to different visual stimuli (2D vs 3D) while watching television and while playing Nintendo 3DS Console. Ophthalmic Physiol Opt 2012, 32 , 383–389. doi: 10.1111/j.1475-1313.2012.00934.x Keywords: 3D television, accommodative Abstract response, Nintendo 3DS, three dimensions Purpose: The aim of the present study was to compare the accommodative Correspondence : Sı´lvia Oliveira response to the same visual content presented in two dimensions (2D) and ste- E-mail address: [email protected] reoscopically in three dimensions (3D) while participants were either watching a television (TV) or Nintendo 3DS console. Received: 06 January 2012; Accepted: 18 July Methods: Twenty-two university students, with a mean age of 20.3 ± 2.0 years 2012 (mean ± S.D.), were recruited to participate in the TV experiment and fifteen, with a mean age of 20.1 ± 1.5 years took part in the Nintendo 3DS console study. The accommodative response was measured using a Grand Seiko WAM 5500 autorefractor. In the TV experiment, three conditions were used initially: the film was viewed in 2D mode (TV2D without glasses), the same sequence was watched in 2D whilst shutter-glasses were worn (TV2D with glasses) and the sequence was viewed in 3D mode (TV3D).