Algorithms for Single Image Random Dot Stereograms
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Stereoscopic Vision, Stereoscope, Selection of Stereo Pair and Its Orientation
International Journal of Science and Research (IJSR) ISSN (Online): 2319-7064 Impact Factor (2012): 3.358 Stereoscopic Vision, Stereoscope, Selection of Stereo Pair and Its Orientation Sunita Devi Research Associate, Haryana Space Application Centre (HARSAC), Department of Science & Technology, Government of Haryana, CCS HAU Campus, Hisar – 125 004, India , Abstract: Stereoscope is to deflect normally converging lines of sight, so that each eye views a different image. For deriving maximum benefit from photographs they are normally studied stereoscopically. Instruments in use today for three dimensional studies of aerial photographs. If instead of looking at the original scene, we observe photos of that scene taken from two different viewpoints, we can under suitable conditions, obtain a three dimensional impression from the two dimensional photos. This impression may be very similar to the impression given by the original scene, but in practice this is rarely so. A pair of photograph taken from two cameras station but covering some common area constitutes and stereoscopic pair which when viewed in a certain manner gives an impression as if a three dimensional model of the common area is being seen. Keywords: Remote Sensing (RS), Aerial Photograph, Pocket or Lens Stereoscope, Mirror Stereoscope. Stereopair, Stere. pair’s orientation 1. Introduction characteristics. Two eyes must see two images, which are only slightly different in angle of view, orientation, colour, A stereoscope is a device for viewing a stereoscopic pair of brightness, shape and size. (Figure: 1) Human eyes, fixed on separate images, depicting left-eye and right-eye views of same object provide two points of observation which are the same scene, as a single three-dimensional image. -
Scalable Multi-View Stereo Camera Array for Real World Real-Time Image Capture and Three-Dimensional Displays
Scalable Multi-view Stereo Camera Array for Real World Real-Time Image Capture and Three-Dimensional Displays Samuel L. Hill B.S. Imaging and Photographic Technology Rochester Institute of Technology, 2000 M.S. Optical Sciences University of Arizona, 2002 Submitted to the Program in Media Arts and Sciences, School of Architecture and Planning in Partial Fulfillment of the Requirements for the Degree of Master of Science in Media Arts and Sciences at the Massachusetts Institute of Technology June 2004 © 2004 Massachusetts Institute of Technology. All Rights Reserved. Signature of Author:<_- Samuel L. Hill Program irlg edia Arts and Sciences May 2004 Certified by: / Dr. V. Michael Bove Jr. Principal Research Scientist Program in Media Arts and Sciences ZA Thesis Supervisor Accepted by: Andrew Lippman Chairperson Department Committee on Graduate Students MASSACHUSETTS INSTITUTE OF TECHNOLOGY Program in Media Arts and Sciences JUN 172 ROTCH LIBRARIES Scalable Multi-view Stereo Camera Array for Real World Real-Time Image Capture and Three-Dimensional Displays Samuel L. Hill Submitted to the Program in Media Arts and Sciences School of Architecture and Planning on May 7, 2004 in Partial Fulfillment of the Requirements for the Degree of Master of Science in Media Arts and Sciences Abstract The number of three-dimensional displays available is escalating and yet the capturing devices for multiple view content are focused on either single camera precision rigs that are limited to stationary objects or the use of synthetically created animations. In this work we will use the existence of inexpensive digital CMOS cameras to explore a multi- image capture paradigm and the gathering of real world real-time data of active and static scenes. -
CS 534: Computer Vision Stereo Imaging Outlines
CS 534 A. Elgammal Rutgers University CS 534: Computer Vision Stereo Imaging Ahmed Elgammal Dept of Computer Science Rutgers University CS 534 – Stereo Imaging - 1 Outlines • Depth Cues • Simple Stereo Geometry • Epipolar Geometry • Stereo correspondence problem • Algorithms CS 534 – Stereo Imaging - 2 1 CS 534 A. Elgammal Rutgers University Recovering the World From Images We know: • 2D Images are projections of 3D world. • A given image point is the projection of any world point on the line of sight • So how can we recover depth information CS 534 – Stereo Imaging - 3 Why to recover depth ? • Recover 3D structure, reconstruct 3D scene model, many computer graphics applications • Visual Robot Navigation • Aerial reconnaissance • Medical applications The Stanford Cart, H. Moravec, 1979. The INRIA Mobile Robot, 1990. CS 534 – Stereo Imaging - 4 2 CS 534 A. Elgammal Rutgers University CS 534 – Stereo Imaging - 5 CS 534 – Stereo Imaging - 6 3 CS 534 A. Elgammal Rutgers University Motion parallax CS 534 – Stereo Imaging - 7 Depth Cues • Monocular Cues – Occlusion – Interposition – Relative height: the object closer to the horizon is perceived as farther away, and the object further from the horizon is perceived as closer. – Familiar size: when an object is familiar to us, our brain compares the perceived size of the object to this expected size and thus acquires information about the distance of the object. – Texture Gradient: all surfaces have a texture, and as the surface goes into the distance, it becomes smoother and finer. – Shadows – Perspective – Focus • Motion Parallax (also Monocular) • Binocular Cues • In computer vision: large research on shape-from-X (should be called depth from X) CS 534 – Stereo Imaging - 8 4 CS 534 A. -
Interacting with Autostereograms
See discussions, stats, and author profiles for this publication at: https://www.researchgate.net/publication/336204498 Interacting with Autostereograms Conference Paper · October 2019 DOI: 10.1145/3338286.3340141 CITATIONS READS 0 39 5 authors, including: William Delamare Pourang Irani Kochi University of Technology University of Manitoba 14 PUBLICATIONS 55 CITATIONS 184 PUBLICATIONS 2,641 CITATIONS SEE PROFILE SEE PROFILE Xiangshi Ren Kochi University of Technology 182 PUBLICATIONS 1,280 CITATIONS SEE PROFILE Some of the authors of this publication are also working on these related projects: Color Perception in Augmented Reality HMDs View project Collaboration Meets Interactive Spaces: A Springer Book View project All content following this page was uploaded by William Delamare on 21 October 2019. The user has requested enhancement of the downloaded file. Interacting with Autostereograms William Delamare∗ Junhyeok Kim Kochi University of Technology University of Waterloo Kochi, Japan Ontario, Canada University of Manitoba University of Manitoba Winnipeg, Canada Winnipeg, Canada [email protected] [email protected] Daichi Harada Pourang Irani Xiangshi Ren Kochi University of Technology University of Manitoba Kochi University of Technology Kochi, Japan Winnipeg, Canada Kochi, Japan [email protected] [email protected] [email protected] Figure 1: Illustrative examples using autostereograms. a) Password input. b) Wearable e-mail notification. c) Private space in collaborative conditions. d) 3D video game. e) Bar gamified special menu. Black elements represent the hidden 3D scene content. ABSTRACT practice. This learning effect transfers across display devices Autostereograms are 2D images that can reveal 3D content (smartphone to desktop screen). when viewed with a specific eye convergence, without using CCS CONCEPTS extra-apparatus. -
Stereoscopic Label Placement
Linköping Studies in Science and Technology Dissertations, No. 1293 Stereoscopic Label Placement Reducing Distraction and Ambiguity in Visually Cluttered Displays Stephen Daniel Peterson Department of Science and Technology Linköping University SE-601 74 Norrköping, Sweden Norrköping, 2009 Stereoscopic Label Placement: Reducing Distraction and Ambiguity in Visually Cluttered Displays Copyright © 2009 Stephen D. Peterson [email protected] Division of Visual Information Technology and Applications (VITA) Department of Science and Technology, Linköping University SE-601 74 Norrköping, Sweden ISBN 978-91-7393-469-5 ISSN 0345-7524 This thesis is available online through Linköping University Electronic Press: www.ep.liu.se Printed by LiU-Tryck, Linköping, Sweden 2009 Abstract With increasing information density and complexity, computer displays may become visually cluttered, adversely affecting overall usability. Text labels can significantly add to visual clutter in graphical user interfaces, but are generally kept legible through specific label placement algorithms that seek visual separation of labels and other ob- jects in the 2D view plane. This work studies an alternative approach: can overlap- ping labels be visually segregated by distributing them in stereoscopic depth? The fact that we have two forward-looking eyes yields stereoscopic disparity: each eye has a slightly different perspective on objects in the visual field. Disparity is used for depth perception by the human visual system, and is therefore also provided by stereoscopic 3D displays to produce a sense of depth. This work has shown that a stereoscopic label placement algorithm yields user per- formance comparable with existing algorithms that separate labels in the view plane. At the same time, such stereoscopic label placement is subjectively rated significantly less disturbing than traditional methods. -
Stereopsis and Stereoblindness
Exp. Brain Res. 10, 380-388 (1970) Stereopsis and Stereoblindness WHITMAN RICHARDS Department of Psychology, Massachusetts Institute of Technology, Cambridge (USA) Received December 20, 1969 Summary. Psychophysical tests reveal three classes of wide-field disparity detectors in man, responding respectively to crossed (near), uncrossed (far), and zero disparities. The probability of lacking one of these classes of detectors is about 30% which means that 2.7% of the population possess no wide-field stereopsis in one hemisphere. This small percentage corresponds to the probability of squint among adults, suggesting that fusional mechanisms might be disrupted when stereopsis is absent in one hemisphere. Key Words: Stereopsis -- Squint -- Depth perception -- Visual perception Stereopsis was discovered in 1838, when Wheatstone invented the stereoscope. By presenting separate images to each eye, a three dimensional impression could be obtained from two pictures that differed only in the relative horizontal disparities of the components of the picture. Because the impression of depth from the two combined disparate images is unique and clearly not present when viewing each picture alone, the disparity cue to distance is presumably processed and interpreted by the visual system (Ogle, 1962). This conjecture by the psychophysicists has received recent support from microelectrode recordings, which show that a sizeable portion of the binocular units in the visual cortex of the cat are sensitive to horizontal disparities (Barlow et al., 1967; Pettigrew et al., 1968a). Thus, as expected, there in fact appears to be a physiological basis for stereopsis that involves the analysis of spatially disparate retinal signals from each eye. Without such an analysing mechanism, man would be unable to detect horizontal binocular disparities and would be "stereoblind". -
Visual Secret Sharing Scheme with Autostereogram*
Visual Secret Sharing Scheme with Autostereogram* Feng Yi, Daoshun Wang** and Yiqi Dai Department of Computer Science and Technology, Tsinghua University, Beijing, 100084, China Abstract. Visual secret sharing scheme (VSSS) is a secret sharing method which decodes the secret by using the contrast ability of the human visual system. Autostereogram is a single two dimensional (2D) image which becomes a virtual three dimensional (3D) image when viewed with proper eye convergence or divergence. Combing the two technologies via human vision, this paper presents a new visual secret sharing scheme called (k, n)-VSSS with autostereogram. In the scheme, each of the shares is an autostereogram. Stacking any k shares, the secret image is recovered visually without any equipment, but no secret information is obtained with less than k shares. Keywords: visual secret sharing scheme; visual cryptography; autostereogram 1. Introduction In 1979, Blakely and Shamir[1-2] independently invented a secret sharing scheme to construct robust key management scheme. A secret sharing scheme is a method of sharing a secret among a group of participants. In 1994, Naor and Shamir[3] firstly introduced visual secret sharing * Supported by National Natural Science Foundation of China (No. 90304014) ** E-mail address: [email protected] (D.S.Wang) 1 scheme in Eurocrypt’94’’ and constructed (k, n)-threshold visual secret sharing scheme which conceals the original data in n images called shares. The original data can be recovered from the overlap of any at least k shares through the human vision without any knowledge of cryptography or cryptographic computations. With the development of the field, Droste[4] provided a new (k, n)-VSSS algorithm and introduced a model to construct the (n, n)-combinational threshold scheme. -
Stereoscopic Therapy: Fun Or Remedy?
STEREOSCOPIC THERAPY: FUN OR REMEDY? SARA RAPOSO Abstract (INDEPENDENT SCHOLAR , PORTUGAL ) Once the material of playful gatherings, stereoscop ic photographs of cities, the moon, landscapes and fashion scenes are now cherished collectors’ items that keep on inspiring new generations of enthusiasts. Nevertheless, for a stereoblind observer, a stereoscopic photograph will merely be two similar images placed side by side. The perspective created by stereoscop ic fusion can only be experienced by those who have binocular vision, or stereopsis. There are several caus es of a lack of stereopsis. They include eye disorders such as strabismus with double vision. Interestingly, stereoscopy can be used as a therapy for that con dition. This paper approaches this kind of therapy through the exploration of North American collections of stereoscopic charts that were used for diagnosis and training purposes until recently. Keywords. binocular vision; strabismus; amblyopia; ste- reoscopic therapy; optometry. 48 1. Binocular vision and stone (18021875), which “seem to have access to the visual system at the same stereopsis escaped the attention of every philos time and form a unitary visual impres opher and artist” allowed the invention sion. According to the suppression the Vision and the process of forming im of a “simple instrument” (Wheatstone, ory, both similar and dissimilar images ages, is an issue that has challenged 1838): the stereoscope. Using pictures from the two eyes engage in alternat the most curious minds from the time of as a tool for his study (Figure 1) and in ing suppression at a low level of visual Aristotle and Euclid to the present day. -
Chromostereo.Pdf
ChromoStereoscopic Rendering for Trichromatic Displays Le¨ıla Schemali1;2 Elmar Eisemann3 1Telecom ParisTech CNRS LTCI 2XtremViz 3Delft University of Technology Figure 1: ChromaDepth R glasses act like a prism that disperses incoming light and induces a differing depth perception for different light wavelengths. As most displays are limited to mixing three primaries (RGB), the depth effect can be significantly reduced, when using the usual mapping of depth to hue. Our red to white to blue mapping and shading cues achieve a significant improvement. Abstract The chromostereopsis phenomenom leads to a differing depth per- ception of different color hues, e.g., red is perceived slightly in front of blue. In chromostereoscopic rendering 2D images are produced that encode depth in color. While the natural chromostereopsis of our human visual system is rather low, it can be enhanced via ChromaDepth R glasses, which induce chromatic aberrations in one Figure 2: Chromostereopsis can be due to: (a) longitunal chro- eye by refracting light of different wavelengths differently, hereby matic aberration, focus of blue shifts forward with respect to red, offsetting the projected position slightly in one eye. Although, it or (b) transverse chromatic aberration, blue shifts further toward might seem natural to map depth linearly to hue, which was also the the nasal part of the retina than red. (c) Shift in position leads to a basis of previous solutions, we demonstrate that such a mapping re- depth impression. duces the stereoscopic effect when using standard trichromatic dis- plays or printing systems. We propose an algorithm, which enables an improved stereoscopic experience with reduced artifacts. -
Binocular Vision
BINOCULAR VISION Rahul Bhola, MD Pediatric Ophthalmology Fellow The University of Iowa Department of Ophthalmology & Visual Sciences posted Jan. 18, 2006, updated Jan. 23, 2006 Binocular vision is one of the hallmarks of the human race that has bestowed on it the supremacy in the hierarchy of the animal kingdom. It is an asset with normal alignment of the two eyes, but becomes a liability when the alignment is lost. Binocular Single Vision may be defined as the state of simultaneous vision, which is achieved by the coordinated use of both eyes, so that separate and slightly dissimilar images arising in each eye are appreciated as a single image by the process of fusion. Thus binocular vision implies fusion, the blending of sight from the two eyes to form a single percept. Binocular Single Vision can be: 1. Normal – Binocular Single vision can be classified as normal when it is bifoveal and there is no manifest deviation. 2. Anomalous - Binocular Single vision is anomalous when the images of the fixated object are projected from the fovea of one eye and an extrafoveal area of the other eye i.e. when the visual direction of the retinal elements has changed. A small manifest strabismus is therefore always present in anomalous Binocular Single vision. Normal Binocular Single vision requires: 1. Clear Visual Axis leading to a reasonably clear vision in both eyes 2. The ability of the retino-cortical elements to function in association with each other to promote the fusion of two slightly dissimilar images i.e. Sensory fusion. 3. The precise co-ordination of the two eyes for all direction of gazes, so that corresponding retino-cortical element are placed in a position to deal with two images i.e. -
From Stereogram to Surface: How the Brain Sees the World in Depth
Spatial Vision, Vol. 22, No. 1, pp. 45–82 (2009) © Koninklijke Brill NV, Leiden, 2009. Also available online - www.brill.nl/sv From stereogram to surface: how the brain sees the world in depth LIANG FANG and STEPHEN GROSSBERG ∗ Department of Cognitive and Neural Systems, Center for Adaptive Systems and Center of Excellence for Learning in Education, Science, and Technology, Boston University, 677 Beacon St., Boston, MA 02215, USA Received 19 April 2007; accepted 31 August 2007 Abstract—When we look at a scene, how do we consciously see surfaces infused with lightness and color at the correct depths? Random-Dot Stereograms (RDS) probe how binocular disparity between the two eyes can generate such conscious surface percepts. Dense RDS do so despite the fact that they include multiple false binocular matches. Sparse stereograms do so even across large contrast-free regions with no binocular matches. Stereograms that define occluding and occluded surfaces lead to surface percepts wherein partially occluded textured surfaces are completed behind occluding textured surfaces at a spatial scale much larger than that of the texture elements themselves. Earlier models suggest how the brain detects binocular disparity, but not how RDS generate conscious percepts of 3D surfaces. This article proposes a neural network model that predicts how the layered circuits of visual cortex generate these 3D surface percepts using interactions between visual boundary and surface representations that obey complementary computational rules. The model clarifies how interactions between layers 4, 3B and 2/3A in V1 and V2 contribute to stereopsis, and proposes how 3D perceptual grouping laws in V2 interact with 3D surface filling-in operations in V1, V2 and V4 to generate 3D surface percepts in which figures are separated from their backgrounds. -
Design, Assembly, Calibration, and Measurement of an Augmented Reality Haploscope
Design, Assembly, Calibration, and Measurement of an Augmented Reality Haploscope Nate Phillips* Kristen Massey† Mohammed Safayet Arefin‡ J. Edward Swan II§ Mississippi State University Mississippi State University Mississippi State University Mississippi State University Figure 1: The Augmented Reality (AR) haploscope. (a) A front view of the AR haploscope with labeled components [10]. (b) A user participating in perceptual experiments. (c) The user’s view through the haploscope. With finely adjusted parameters such as brightness, binocular parallax, and focal demand, this object appears to have a definite spatial location. ABSTRACT This investment and development is stymied by an incomplete knowledge of key underlying research. Among this unfinished re- A haploscope is an optical system which produces a carefully con- search, our lab has focused on addressing questions of AR percep- trolled virtual image. Since the development of Wheatstone’s origi- tion; in order to accomplish the ambitious goals of business and nal stereoscope in 1838, haploscopes have been used to measure per- industry, a deeper understanding of the perceptual phenomena under- ceptual properties of human stereoscopic vision. This paper presents lying AR is needed [8]. All current commercial AR displays have an augmented reality (AR) haploscope, which allows the viewing certain limitations, including fixed focal distances, limited fields of of virtual objects superimposed against the real world. Our lab has view, non-adjustable optical designs, and limited luminance ranges, used generations of this device to make a careful series of perceptual among others. These limitations hinder the ability of our field to ask measurements of AR phenomena, which have been described in certain research questions, especially in the area of AR perception.