3D-TV R&D Activities in Europe
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Stereoscopic Vision, Stereoscope, Selection of Stereo Pair and Its Orientation
International Journal of Science and Research (IJSR) ISSN (Online): 2319-7064 Impact Factor (2012): 3.358 Stereoscopic Vision, Stereoscope, Selection of Stereo Pair and Its Orientation Sunita Devi Research Associate, Haryana Space Application Centre (HARSAC), Department of Science & Technology, Government of Haryana, CCS HAU Campus, Hisar – 125 004, India , Abstract: Stereoscope is to deflect normally converging lines of sight, so that each eye views a different image. For deriving maximum benefit from photographs they are normally studied stereoscopically. Instruments in use today for three dimensional studies of aerial photographs. If instead of looking at the original scene, we observe photos of that scene taken from two different viewpoints, we can under suitable conditions, obtain a three dimensional impression from the two dimensional photos. This impression may be very similar to the impression given by the original scene, but in practice this is rarely so. A pair of photograph taken from two cameras station but covering some common area constitutes and stereoscopic pair which when viewed in a certain manner gives an impression as if a three dimensional model of the common area is being seen. Keywords: Remote Sensing (RS), Aerial Photograph, Pocket or Lens Stereoscope, Mirror Stereoscope. Stereopair, Stere. pair’s orientation 1. Introduction characteristics. Two eyes must see two images, which are only slightly different in angle of view, orientation, colour, A stereoscope is a device for viewing a stereoscopic pair of brightness, shape and size. (Figure: 1) Human eyes, fixed on separate images, depicting left-eye and right-eye views of same object provide two points of observation which are the same scene, as a single three-dimensional image. -
Scalable Multi-View Stereo Camera Array for Real World Real-Time Image Capture and Three-Dimensional Displays
Scalable Multi-view Stereo Camera Array for Real World Real-Time Image Capture and Three-Dimensional Displays Samuel L. Hill B.S. Imaging and Photographic Technology Rochester Institute of Technology, 2000 M.S. Optical Sciences University of Arizona, 2002 Submitted to the Program in Media Arts and Sciences, School of Architecture and Planning in Partial Fulfillment of the Requirements for the Degree of Master of Science in Media Arts and Sciences at the Massachusetts Institute of Technology June 2004 © 2004 Massachusetts Institute of Technology. All Rights Reserved. Signature of Author:<_- Samuel L. Hill Program irlg edia Arts and Sciences May 2004 Certified by: / Dr. V. Michael Bove Jr. Principal Research Scientist Program in Media Arts and Sciences ZA Thesis Supervisor Accepted by: Andrew Lippman Chairperson Department Committee on Graduate Students MASSACHUSETTS INSTITUTE OF TECHNOLOGY Program in Media Arts and Sciences JUN 172 ROTCH LIBRARIES Scalable Multi-view Stereo Camera Array for Real World Real-Time Image Capture and Three-Dimensional Displays Samuel L. Hill Submitted to the Program in Media Arts and Sciences School of Architecture and Planning on May 7, 2004 in Partial Fulfillment of the Requirements for the Degree of Master of Science in Media Arts and Sciences Abstract The number of three-dimensional displays available is escalating and yet the capturing devices for multiple view content are focused on either single camera precision rigs that are limited to stationary objects or the use of synthetically created animations. In this work we will use the existence of inexpensive digital CMOS cameras to explore a multi- image capture paradigm and the gathering of real world real-time data of active and static scenes. -
Phil Lelyveld
Phil Lelyveld Program Manager, Consumer 3D Experience Lab, USC Entertainment Technology Center Entertainment Technology Research and Bus Dev Consultant www.etcenter.org www.PhilipLelyveld.com 1" How"does"3D"work?" • The"main"depth"cues"are"monocular" • Disparity"s@mulates"stereopsis" • Stereopsis"signals"only"rela@ve"depth" Source:"Dr."Jim"Sheedy,"Pacific"University’s"3D"and"Vision"Conf.,"6/1/11" Philip"Lelyveld"–"www.PhilipLelyveld.com" 2" Hype"Cycle" (Gartner)" Peak"of"inflated"expecta@ons" Plateau"of"produc@vity" Slope"of"enlightenment" Trough"of"disillusionment" Technology"trigger" Philip"Lelyveld"–"www.PhilipLelyveld.com" 3" 3D Cinema Number of 3D Feature Movies by Year 30 20 10 0 1953 1990 1970 2010 Film-based 3D Movie Titles Digital 3D Movie Titles Source: Digdia (www.Digdia.com), June, 2009 Report – Digital 3D Entertainment, From Theatre to the Home 5 Leading 3D cinema systems Dolby&(color&shi:)& RealD&(polarized)& MasterImage&(polarized)& XpanD&(ac)ve&shu/er)&6" 30,000+ 3D screens worldwide China = 6000+ 3D Screens US/Canada Dean, Beijing Film Academy China 4/27/12 France UK Germany Russia Mexico +50% CinemasSpain worldwide are now digital +50% DigitalJapan cinemas are now 3D capable (Source:"4"Reasons"3D"Movies"Aren’t"Just"a"Fad,"Mashable,"12/22/11)" hYp://www.studiodaily.com/main/news/headlines/StereoZ3DZSmartphoneZMarketZPoisedZtoZExplode_13567.html" Average"perZscreen"revenue" 3D"screens"versus"2D"screens" (Source:"4"Reasons"3D"Movies"Aren’t"Just"a"Fad,"Mashable,"12/22/11Philip"Lelyveld"–"www.PhilipLelyveld.com)"" 9" hYp://www.studiodaily.com/main/news/headlines/StereoZ3DZSmartphoneZMarketZPoisedZtoZExplode_13567.html" -
Algorithms for Single Image Random Dot Stereograms
Displaying 3D Images: Algorithms for Single Image Random Dot Stereograms Harold W. Thimbleby,† Stuart Inglis,‡ and Ian H. Witten§* Abstract This paper describes how to generate a single image which, when viewed in the appropriate way, appears to the brain as a 3D scene. The image is a stereogram composed of seemingly random dots. A new, simple and symmetric algorithm for generating such images from a solid model is given, along with the design parameters and their influence on the display. The algorithm improves on previously-described ones in several ways: it is symmetric and hence free from directional (right-to-left or left-to-right) bias, it corrects a slight distortion in the rendering of depth, it removes hidden parts of surfaces, and it also eliminates a type of artifact that we call an “echo”. Random dot stereograms have one remaining problem: difficulty of initial viewing. If a computer screen rather than paper is used for output, the problem can be ameliorated by shimmering, or time-multiplexing of pixel values. We also describe a simple computational technique for determining what is present in a stereogram so that, if viewing is difficult, one can ascertain what to look for. Keywords: Single image random dot stereograms, SIRDS, autostereograms, stereoscopic pictures, optical illusions † Department of Psychology, University of Stirling, Stirling, Scotland. Phone (+44) 786–467679; fax 786–467641; email [email protected] ‡ Department of Computer Science, University of Waikato, Hamilton, New Zealand. Phone (+64 7) 856–2889; fax 838–4155; email [email protected]. § Department of Computer Science, University of Waikato, Hamilton, New Zealand. -
Stereoscopic Therapy: Fun Or Remedy?
STEREOSCOPIC THERAPY: FUN OR REMEDY? SARA RAPOSO Abstract (INDEPENDENT SCHOLAR , PORTUGAL ) Once the material of playful gatherings, stereoscop ic photographs of cities, the moon, landscapes and fashion scenes are now cherished collectors’ items that keep on inspiring new generations of enthusiasts. Nevertheless, for a stereoblind observer, a stereoscopic photograph will merely be two similar images placed side by side. The perspective created by stereoscop ic fusion can only be experienced by those who have binocular vision, or stereopsis. There are several caus es of a lack of stereopsis. They include eye disorders such as strabismus with double vision. Interestingly, stereoscopy can be used as a therapy for that con dition. This paper approaches this kind of therapy through the exploration of North American collections of stereoscopic charts that were used for diagnosis and training purposes until recently. Keywords. binocular vision; strabismus; amblyopia; ste- reoscopic therapy; optometry. 48 1. Binocular vision and stone (18021875), which “seem to have access to the visual system at the same stereopsis escaped the attention of every philos time and form a unitary visual impres opher and artist” allowed the invention sion. According to the suppression the Vision and the process of forming im of a “simple instrument” (Wheatstone, ory, both similar and dissimilar images ages, is an issue that has challenged 1838): the stereoscope. Using pictures from the two eyes engage in alternat the most curious minds from the time of as a tool for his study (Figure 1) and in ing suppression at a low level of visual Aristotle and Euclid to the present day. -
2019 13-Itcon-Hamzeh.Pdf
www.itcon.org - Journal of Information Technology in Construction - ISSN 1874-4753 3D VISUALIZATION TECHNIQUES IN THE AEC INDUSTRY: THE POSSIBLE USES OF HOLOGRAPHY SUBMITTED: April 2018 REVISED: April 2019 PUBLISHED: June 2019 at https://www.itcon.org/2019/13 EDITOR: Turk Ž. Farook Hamzeh, Assistant Professor, American University of Beirut; [email protected] Hisham Abou-Ibrahim, PhD Candidate, American University of Beirut; [email protected] Anthony Daou, Graduate Student, American University of Beirut; [email protected] Mazen Faloughi, Graduate Student, American University of Beirut; [email protected] Nadim Kawwa, Graduate Student, American University of Beirut; [email protected] SUMMARY: Different visualization techniques are used to display and communicate information in the architecture, engineering, and construction (AEC) industry. While 2D representations have been historically used to communicate designers’ intent, 3D representation technologies have been increasingly used in the AEC industry. In this regard, designers gained more flexibility to express their 3D designs on one hand, and to communicate their intent to involved stakeholders on the other. However, current 3D visualization tools still rely on different forms of screens as a communication interface between information stored in a computer and involved users which may affect the interpretability of modeled information. In this context, this study explores the use of holography to represent and share construction information in both the design and construction phases of AEC projects. This paper reviews the current state of art in holographic visualization, examines the various techniques used to create holograms, evaluates the potential use of holography in construction, and compares it to other physical and digital modeling methods currently in use. -
3. Digital 3D, Parallax Effects, and the Construction of Film Space In
3. Digital 3D, Parallax Effects, and the Construction of Film Space in Tangled 3D and Cave of Forgotten Dreams 3D Kristen Whissel Abstract This essay analyzes how parallax effects in Cave of Forgotten Dreams 3D (2010) and Tangled 3D (2010) effectively blur the boundaries between the past and present, sight and touch, and diegetic space and the space of reception in order to give form to themes concerning the dimensionality of the moving image. I show how these films function as ideal case studies for demonstrating digital 3D’s transformation of film space by organizing seeing, knowing, and feeling along the screen’s z-axis. Keywords: Digital 3D, parallax effects, affect, haptics, uncanny Since the release of Chicken Little 3D (Mark Dindal) in 2005, digital 3D cinema has had the odd historical status of being a ‘new’ medium that has returned to us from the past as a harbinger of cinema’s future. To be sure, digital 3D has transformed our understanding of the (pre-)history of the cinema itself, which now must include Charles Wheatstone’s invention of the stereoscope (1838) and Charles Babbage’s invention of the Analytical Engine (1837) in the first half of the 19th century. However long this history, the return of stereoscopic 3D as a digital medium demands a rethinking of film history to include the changing dimensionality of the moving image and, with it, transformations in the articulation of film space. Much as digital tools provide new means for organizing the image along and around the x- (horizontal) and y- (vertical) axes, they have also provided, as Stephen Prince has argued, new means for ‘choreographing’ story, character, and action along the z-axis—a continuum that stretches from the extreme Sæther, S.Ø. -
Design, Assembly, Calibration, and Measurement of an Augmented Reality Haploscope
Design, Assembly, Calibration, and Measurement of an Augmented Reality Haploscope Nate Phillips* Kristen Massey† Mohammed Safayet Arefin‡ J. Edward Swan II§ Mississippi State University Mississippi State University Mississippi State University Mississippi State University Figure 1: The Augmented Reality (AR) haploscope. (a) A front view of the AR haploscope with labeled components [10]. (b) A user participating in perceptual experiments. (c) The user’s view through the haploscope. With finely adjusted parameters such as brightness, binocular parallax, and focal demand, this object appears to have a definite spatial location. ABSTRACT This investment and development is stymied by an incomplete knowledge of key underlying research. Among this unfinished re- A haploscope is an optical system which produces a carefully con- search, our lab has focused on addressing questions of AR percep- trolled virtual image. Since the development of Wheatstone’s origi- tion; in order to accomplish the ambitious goals of business and nal stereoscope in 1838, haploscopes have been used to measure per- industry, a deeper understanding of the perceptual phenomena under- ceptual properties of human stereoscopic vision. This paper presents lying AR is needed [8]. All current commercial AR displays have an augmented reality (AR) haploscope, which allows the viewing certain limitations, including fixed focal distances, limited fields of of virtual objects superimposed against the real world. Our lab has view, non-adjustable optical designs, and limited luminance ranges, used generations of this device to make a careful series of perceptual among others. These limitations hinder the ability of our field to ask measurements of AR phenomena, which have been described in certain research questions, especially in the area of AR perception. -
History Through the Stereoscope: Stereoscopy and Virtual Travel
History through the Stereoscope: Stereoscopy and Virtual Travel By: Lisa Spiro History through the Stereoscope: Stereoscopy and Virtual Travel By: Lisa Spiro Online: < http://cnx.org/content/col10371/1.3/ > CONNEXIONS Rice University, Houston, Texas This selection and arrangement of content as a collection is copyrighted by Lisa Spiro. It is licensed under the Creative Commons Attribution 2.0 license (http://creativecommons.org/licenses/by/2.0/). Collection structure revised: October 30, 2006 PDF generated: October 26, 2012 For copyright and attribution information for the modules contained in this collection, see p. 22. Table of Contents 1 A Brief History of Stereographs and Stereoscopes .............................................1 2 Major US Stereograph Publishers ...............................................................7 3 Egypt through the Stereoscope: Stereography and Virtual Travel ..........................11 4 Strategies and Resources for Studying Stereographs .........................................17 Index ................................................................................................21 Attributions .........................................................................................22 iv Available for free at Connexions <http://cnx.org/content/col10371/1.3> Chapter 1 A Brief History of Stereographs and Stereoscopes1 Stereographs (also know as stereograms, stereoviews and stereocards) present three-dimensional (3D) views of their subjects, enabling armchair tourists to have a you are there experience. The term stereo is derived from the Greek word for solid, so a stereograph is a picture that depicts its subject so that it appears solid. Stereographs feature two photographs or printed images positioned side by side about two and half inches apart, one for the left eye and one for the right. When a viewer uses a stereoscope, a device for viewing stereographs, these two at images are combined into a single image that gives the illusion of depth. -
3D-Con2017program.Pdf
There are 500 Stories at 3D-Con: This is One of Them I would like to welcome you to 3D-Con, a combined convention for the ISU and NSA. This is my second convention that I have been chairman for and fourth Southern California one that I have attended. Incidentally the first convention I chaired was the first one that used the moniker 3D-Con as suggested by Eric Kurland. This event has been harder to plan due to the absence of two friends who were movers and shakers from the last convention, David Washburn and Ray Zone. Both passed before their time soon after the last convention. I thought about both often when planning for this convention. The old police procedural movie the Naked City starts with the quote “There are eight million stories in the naked city; this has been one of them.” The same can be said of our interest in 3D. Everyone usually has an interesting and per- sonal reason that they migrated into this unusual hobby. In Figure 1 My Dad and his sister on a keystone view 1932. a talk I did at the last convention I mentioned how I got inter- ested in 3D. I was visiting the Getty Museum in southern Cali- fornia where they had a sequential viewer with 3D Civil War stereoviews, which I found fascinating. My wife then bought me some cards and a Holmes viewer for my birthday. When my family learned that I had a stereo viewer they sent me the only surviving photographs from my fa- ther’s childhood which happened to be stereoviews tak- en in 1932 in Norwalk, Ohio by the Keystone View Com- pany. -
A History and Future of Stereoscopy in Education
A History and Future of Stereoscopy in Education Jared E. Bendis [email protected] Creative Director of New Media http://www.case.edu/its/itac/nms/ Instructional Technology & Academic Computing Case Western Reserve University Introduction pre-1850 and, by 1854, stereoscopic cameras were commercially available (Darrah, World of Stereographs p.3). As I started to research the uses of stereoscopic imagery in education I came across a book of reprinted articles about The popularity of stereoscopic images during the 1850s is stereoscopy. The book cites three reasons for the importance of staggering. In the first two years of production, the London reprinting the articles, follows: Stereoscopic Company sold more than 500,000 Brewster Stereoscopes, and by 1858 over 100,000 images were available (1) To show the utter absurdity of many wide-spread for purchase (Darrah, World of Stereographs p.3-4). misconceptions, as, for instance, that stereoscopic photographs are of importance mainly as a means for The psychological (and educational) impact of these images did amusement and entertainment rather than for not go unnoticed. Dr. Holmes observes that: education. By means of these two different views of an object, (2) To give an example of intelligent appreciation of the mind, as it were, feels round it and get in idea of stereoscopic views as well as their possibilities to a solidity, We clasp an object with our eyes as with our person who does appreciate them. arms, or with our hands, or with our thumb and finger, and then we know it to be something more than a (3) To show, what few people know, - the correct way surface. -
Compiling Stereoscopic 3D Animations from 2D Video Sequences and Virtual Computer Models Exploiting Open Source Software
Compiling Stereoscopic 3D Animations from 2D Video Sequences and Virtual Computer Models Exploiting Open Source Software Guenter POMASKA University of Applied Sciences Bielefeld, Faculty of Architecture and Civil Engineering Artilleriestr. 9, 38179 Minden, Germany [email protected] Keywords Stereoscopy, 3D animation, 2D to 3D conversion, video cutting, script programming Abstract The year 2010 should see the breakthrough for 3D television. All major manufacturers in the computer and entertainment industry presented 3D products. Polarization still competes with shutter technology; auto- stereoscopic systems are furthermore under development. Due to the HDMI interface PC, TV and data- projection are connected together. This contribution covers the principles of current developments in hardware for recording and playback of stereoscopic animations. There is a demand for content creation in 3D formats. Software tools for the conversion from 2D to 3D video sequences are presented. Particular computer models are suitable for presentations as stereoscopic 3D animations. Attention is given to the modeling of a stereo camera rig for creating left and right animations and mounting them together for stereoscopic presentation. 1. INTRODUCTION The development of the stereoscope began in 1830 already. Viewing stereo cards was a popular pastime at the end of the 19th century. 1897 the Kaiserpanorama became an attraction in Germany. Further development caused today to auto stereoscopic video displays or virtual reality environments like caves and workbenches. Stereoscopy is used in photogrammetry and computer vision for applications in science and technology. Automatic matching algorithms generate depth maps for image based 3D modeling. The entertainment industry is reinventing stereoscopy from time to time in cinema, print media or game industry.