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Scanning Slides, Negatives, Prints and APS Film Price List Valid To
Scanning Slides, Negatives, Prints and APS film Price List valid to December 2021 Scanning slides About us ... We are professional photographers based in Twickenham Scanning Negatives that take as much care with your images as we do our own. Photography is about creating the image on film, or digital media, and then making sure what is output meets your original vision. That is why were are published in 30 countries. Our images have been used in magazines, books, TV programmes, web sites, Corporate publications Scanning Prints as well as wedding albums and home wall art from our portrait sessions and stock photographs. We know that old photographs, negatives and slides do not last forever. They get blemishes, fade, scratch or simply get lost. In the modern digital world photo albums gather dust and slide projectors become too much of a chore to Scanning APS set up. By using our scanning services you can protect your images in he long term and make them easy to view now. This is because we supply you with two files: a high quality TIF for storage and further editing if you wish, plus a TV sized JPG file for easy viewing.. Returned to You Enjoy your photos on the big screen at home without the fuss of projectors or stacks of photo albums and have a master copy that does not fade. Screen Viewing Guide Table ofTable Contents 2 3 Why Us? Our tools What makes us different to most slide, negative or print We use industry standard hardware from Nikon and scanning services? We know we are not the cheapest, Epsom to scan your images, combined with software but we do believe we are good value because of what from Adobe, Lasersoft, DXO and Anthropics. -
Phil Lelyveld
Phil Lelyveld Program Manager, Consumer 3D Experience Lab, USC Entertainment Technology Center Entertainment Technology Research and Bus Dev Consultant www.etcenter.org www.PhilipLelyveld.com 1" How"does"3D"work?" • The"main"depth"cues"are"monocular" • Disparity"s@mulates"stereopsis" • Stereopsis"signals"only"rela@ve"depth" Source:"Dr."Jim"Sheedy,"Pacific"University’s"3D"and"Vision"Conf.,"6/1/11" Philip"Lelyveld"–"www.PhilipLelyveld.com" 2" Hype"Cycle" (Gartner)" Peak"of"inflated"expecta@ons" Plateau"of"produc@vity" Slope"of"enlightenment" Trough"of"disillusionment" Technology"trigger" Philip"Lelyveld"–"www.PhilipLelyveld.com" 3" 3D Cinema Number of 3D Feature Movies by Year 30 20 10 0 1953 1990 1970 2010 Film-based 3D Movie Titles Digital 3D Movie Titles Source: Digdia (www.Digdia.com), June, 2009 Report – Digital 3D Entertainment, From Theatre to the Home 5 Leading 3D cinema systems Dolby&(color&shi:)& RealD&(polarized)& MasterImage&(polarized)& XpanD&(ac)ve&shu/er)&6" 30,000+ 3D screens worldwide China = 6000+ 3D Screens US/Canada Dean, Beijing Film Academy China 4/27/12 France UK Germany Russia Mexico +50% CinemasSpain worldwide are now digital +50% DigitalJapan cinemas are now 3D capable (Source:"4"Reasons"3D"Movies"Aren’t"Just"a"Fad,"Mashable,"12/22/11)" hYp://www.studiodaily.com/main/news/headlines/StereoZ3DZSmartphoneZMarketZPoisedZtoZExplode_13567.html" Average"perZscreen"revenue" 3D"screens"versus"2D"screens" (Source:"4"Reasons"3D"Movies"Aren’t"Just"a"Fad,"Mashable,"12/22/11Philip"Lelyveld"–"www.PhilipLelyveld.com)"" 9" hYp://www.studiodaily.com/main/news/headlines/StereoZ3DZSmartphoneZMarketZPoisedZtoZExplode_13567.html" -
2019 13-Itcon-Hamzeh.Pdf
www.itcon.org - Journal of Information Technology in Construction - ISSN 1874-4753 3D VISUALIZATION TECHNIQUES IN THE AEC INDUSTRY: THE POSSIBLE USES OF HOLOGRAPHY SUBMITTED: April 2018 REVISED: April 2019 PUBLISHED: June 2019 at https://www.itcon.org/2019/13 EDITOR: Turk Ž. Farook Hamzeh, Assistant Professor, American University of Beirut; [email protected] Hisham Abou-Ibrahim, PhD Candidate, American University of Beirut; [email protected] Anthony Daou, Graduate Student, American University of Beirut; [email protected] Mazen Faloughi, Graduate Student, American University of Beirut; [email protected] Nadim Kawwa, Graduate Student, American University of Beirut; [email protected] SUMMARY: Different visualization techniques are used to display and communicate information in the architecture, engineering, and construction (AEC) industry. While 2D representations have been historically used to communicate designers’ intent, 3D representation technologies have been increasingly used in the AEC industry. In this regard, designers gained more flexibility to express their 3D designs on one hand, and to communicate their intent to involved stakeholders on the other. However, current 3D visualization tools still rely on different forms of screens as a communication interface between information stored in a computer and involved users which may affect the interpretability of modeled information. In this context, this study explores the use of holography to represent and share construction information in both the design and construction phases of AEC projects. This paper reviews the current state of art in holographic visualization, examines the various techniques used to create holograms, evaluates the potential use of holography in construction, and compares it to other physical and digital modeling methods currently in use. -
3. Digital 3D, Parallax Effects, and the Construction of Film Space In
3. Digital 3D, Parallax Effects, and the Construction of Film Space in Tangled 3D and Cave of Forgotten Dreams 3D Kristen Whissel Abstract This essay analyzes how parallax effects in Cave of Forgotten Dreams 3D (2010) and Tangled 3D (2010) effectively blur the boundaries between the past and present, sight and touch, and diegetic space and the space of reception in order to give form to themes concerning the dimensionality of the moving image. I show how these films function as ideal case studies for demonstrating digital 3D’s transformation of film space by organizing seeing, knowing, and feeling along the screen’s z-axis. Keywords: Digital 3D, parallax effects, affect, haptics, uncanny Since the release of Chicken Little 3D (Mark Dindal) in 2005, digital 3D cinema has had the odd historical status of being a ‘new’ medium that has returned to us from the past as a harbinger of cinema’s future. To be sure, digital 3D has transformed our understanding of the (pre-)history of the cinema itself, which now must include Charles Wheatstone’s invention of the stereoscope (1838) and Charles Babbage’s invention of the Analytical Engine (1837) in the first half of the 19th century. However long this history, the return of stereoscopic 3D as a digital medium demands a rethinking of film history to include the changing dimensionality of the moving image and, with it, transformations in the articulation of film space. Much as digital tools provide new means for organizing the image along and around the x- (horizontal) and y- (vertical) axes, they have also provided, as Stephen Prince has argued, new means for ‘choreographing’ story, character, and action along the z-axis—a continuum that stretches from the extreme Sæther, S.Ø. -
Patch's London Adventure 102 Dalmations
007: Racing 007: The World Is Not Enough 007: Tomorrow Never Dies 101 Dalmations 2: Patch's London Adventure 102 Dalmations: Puppies To The Rescue 1Xtreme 2002 FIFA World Cup 2Xtreme ok 360 3D Bouncing Ball Puzzle 3D Lemmings 3Xtreme ok 3D Baseball ok 3D Fighting School 3D Kakutou Tsukuru 40 Winks ok 4th Super Robot Wars Scramble 4X4 World Trophy 70's Robot Anime Geppy-X A A1 Games: Bowling A1 Games: Snowboarding A1 Games: Tennis A Bug's Life Abalaburn Ace Combat Ace Combat 2 ok Ace Combat 3: Electrosphere ok aces of the air ok Acid Aconcagua Action Bass Action Man: Operation Extreme ok Activision Classics Actua Golf Actua Golf 2 Actua Golf 3 Actua Ice Hockey Actua Soccer Actua Soccer 2 Actua Soccer 3 Adidas Power Soccer ok Adidas Power Soccer '98 ok Advan Racing Advanced Variable Geo Advanced Variable Geo 2 Adventure Of Little Ralph Adventure Of Monkey God Adventures Of Lomax In Lemming Land, The ok Adventure of Phix ok AFL '99 Afraid Gear Agent Armstrong Agile Warrior: F-111X ok Air Combat ok Air Grave Air Hockey ok Air Land Battle Air Race Championship Aironauts AIV Evolution Global Aizouban Houshinengi Akuji The Heartless ok Aladdin In Nasiria's Revenge Alexi Lalas International Soccer ok Alex Ferguson's Player Manager 2001 Alex Ferguson's Player Manager 2002 Alien Alien Resurrection ok Alien Trilogy ok All Japan Grand Touring Car Championship All Japan Pro Wrestling: King's Soul All Japan Women's Pro Wrestling All-Star Baseball '97 ok All-Star Racing ok All-Star Racing 2 ok All-Star Slammin' D-Ball ok All Star Tennis '99 Allied General -
3D-Con2017program.Pdf
There are 500 Stories at 3D-Con: This is One of Them I would like to welcome you to 3D-Con, a combined convention for the ISU and NSA. This is my second convention that I have been chairman for and fourth Southern California one that I have attended. Incidentally the first convention I chaired was the first one that used the moniker 3D-Con as suggested by Eric Kurland. This event has been harder to plan due to the absence of two friends who were movers and shakers from the last convention, David Washburn and Ray Zone. Both passed before their time soon after the last convention. I thought about both often when planning for this convention. The old police procedural movie the Naked City starts with the quote “There are eight million stories in the naked city; this has been one of them.” The same can be said of our interest in 3D. Everyone usually has an interesting and per- sonal reason that they migrated into this unusual hobby. In Figure 1 My Dad and his sister on a keystone view 1932. a talk I did at the last convention I mentioned how I got inter- ested in 3D. I was visiting the Getty Museum in southern Cali- fornia where they had a sequential viewer with 3D Civil War stereoviews, which I found fascinating. My wife then bought me some cards and a Holmes viewer for my birthday. When my family learned that I had a stereo viewer they sent me the only surviving photographs from my fa- ther’s childhood which happened to be stereoviews tak- en in 1932 in Norwalk, Ohio by the Keystone View Com- pany. -
3D-TV R&D Activities in Europe
408 IEEE TRANSACTIONS ON BROADCASTING, VOL. 57, NO. 2, JUNE 2011 3D-TV R&D Activities in Europe Oliver Grau, Member, IEEE, Thierry Borel, Peter Kauff, Aljoscha Smolic, and Ralf Tanger, Member, IEEE Abstract—3D-TV is a topic that has been studied for many years depth-based and model-based stereo representations. These rep- in Europe. Through the research frameworks of the European resentations allow for adjustments in post-production and at the Commission in particular, a number of long-term issues have been user side. Moreover, they enable usage of more advanced dis- addressed to overcome limitations of the traditional two-view stereoscopy. This article gives a brief overview of the goals and play techniques, in particular auto-stereoscopic and holographic achievements of some completed European projects starting in displays. the 1990s. It then reviews the topics related to 3D-TV in recent European research. Finally an overview with a selection of recent A. Scope projects is presented. This paper aims to give an overview of some of the research Index Terms—Digital video broadcasting, multimedia systems, and development (R&D) activities on subjects related to 3D-TV stereo vision, TV broadcasting. in Europe. Again, Europe has a long history of both research and implementation of these results by industry. However, such an overview can never be complete. We aim to give a brief overview I. INTRODUCTION of past research and a snap-shot of recent activities. The projects UROPE has a long history in three-dimensional television or working groups mentioned represent only a sample of the E (3D-TV), starting from the first demonstration of stereo- overall R&D effort and further literature is referenced where scopic television by Baird in 1928. -
Laval Virtual's Missions Are to Gather, Inspire and Valorize Involved in This Study
The VR/AR special edition #4 health Clinical VR Medicine Well Being #EDITORIAL How VR is changing the way women breast cancer is diagnosed, treated and managed LAURENT CHRÉTIEN DIRECTOR / LAVAL VIRTUAL ancer cells live in complex communities. They will then take all the information they Just like houses in a city, each cell in a collect about the cells in a tumour and use it tumour is different from its neighbour, to construct a 3D version that can be studied Cand relies on infrastructure to support using virtual reality. its existence. And we know that there are different neighbourhoods, some worse than Using virtual reality will allow scientists others. Where we have roads, tumours contain to immerse themselves in a tumour, blood vessels that deliver nutrients, and act meaning they can study patterns and other as highways for different cell types to move characteristics within it, in entirely new around. And when a tumour spreads, the can- ways that aren’t possible in 2D. It will also cer cells themselves use these blood ‘roads’ to allow multiple doctors and scientists to look migrate. at a tumour at the same time, meaning people at opposite ends of a country, and with different areas of expertise, can What the healthcare experts need is a Google Earth-like view work together to help diagnose and treat patients better. And of a tumour. If they could make a 3D map, they would find with the Covid19 crisis, the use of virtual reality to cooperate new targets for treatment and, eventually, could use this view remotely is even more obvious! to track what’s going on in real time, such as in response to treatment. -
The Hybrid Theatre
The Hybrid Theatre Ron Gillen Walt Disney Animation Studio, Burbank CA. USA; ABSTRACT Ever since the first movie picture house was opened, experiencing the unique cinematic experience has constantly evolved. Technological advances continually guarantee that more changes will happen to create the ultimate cinematic experience. Cinema has been reincarnated time after time, from the first hand cranked silent movie to the modern day Digital Cinema. The technology used to depict the story changes; along with that change is the human thirst for a better transformation, for a more enjoyable, more encompassing, more believable, more immersive, yet simultaneously a more bewitching, entertainment experience. “In this volatile business of ours, we can ill afford to rest on our laurels, even to pause in retrospect. Times and conditions change so rapidly that we must keep our aim constantly focused on the future.” —Walt Disney. 1 It has been said that “content is king”. By itself, that implies a disservice to the technology that supports it. Without the technology, the content could not exist. In today’s digital society; a movie can be downloaded to a handheld playback device the moment it is released. Offering these services at a cheap rate would enable studios to stay ahead of the curve, virtually eliminate video piracy and create the ability to deliver first class uncompromised content. It’s only a matter of time when new released movies would be distributed this way too and people are given the choice to view in the comfort of their own homes, hand held device or view at a local theatre. -
Camera Values for Everyone
CAMERA VALUES FOR EVERYONE THE NEW MO *EVERYTHING YOU WANT IN A GOOD CAMERA Yessiree! You CAN believe your eyes! Lafayette The UTILO camera features: Two View Finders, is offering a popular sized roll film camera brilliant reflecting waist level finder and direct. with genuine MEYER TRIOPLAN F:4.5 lens for vision metal frame finder; sturdy carnero body only $12.951 Here's on outstanding value if handsomely covered, leather carrying strap; there ever was one. This UTILO camera is a tripod bushings; drop-bed foot. sturdily built and attractively finished camera PH1597-Utilo Camera with Meyer Trioplan that has all the features you'd pay a whole lot f:4.5 lens in Vario shutter; speeds T à B, 1/25, more for elsewhere. It's simple enough for a 1/50, 1/100th sec. Shpg. wt. 4 lbs. child to handle, flexible enough for the experi- YOUR COST enced amateur to get the sort of pictures he SPECIAL $12.95 wants, and sturdy enough to serve os a "knock- PH1598-Utilo Camera as above but with Pron- about" camera for vacation trips, etc., because tor II shutter; speeds T & B, 1, /12 , 1/5, 1/(0, it can take hard usage. 1/25, 1/50, 1/100, 1/150th sec. and delayed action. Shpg. wt. 4 lbs. Takes 82 /14 )(3 /14 Inch Pictures YOUR COST, SPECIAL $15.95 Using the ever popular 120 or B2 size roll film PH9629 - Leather carrying case for either this Utilo takes 8 V/4x3 1/4" shots to o roll. -
UC Riverside UC Riverside Electronic Theses and Dissertations
UC Riverside UC Riverside Electronic Theses and Dissertations Title Eggleston, Christenberry, Divola: Color Photography Beyond the New York Reception Permalink https://escholarship.org/uc/item/3cb1w5rx Author Main, Reva Leigh Publication Date 2016 Peer reviewed|Thesis/dissertation eScholarship.org Powered by the California Digital Library University of California UNIVERSITY OF CALIFORNIA RIVERSIDE Eggleston, Christenberry, Divola: Color Photography Beyond the New York Reception A Thesis submitted in partial satisfaction of the requirements for the degree of Master of Arts in Art History by Reva Leigh Main June 2016 Dissertation Committee: Dr. Susan Laxton, Chairperson Dr. Jason Weems Dr. Liz Kotz Copyright by Reva Leigh Main 2016 The Dissertation of Reva Main is approved: Committee Chairperson University of California, Riverside Acknowledgments My deepest gratitude to all the U.C. Riverside Art History Department staff and faculty. Sincere thanks to Dr. Susan Laxton for advising and encouraging me throughout the many phases of this project. Your patience and support allowed me to complete this thesis while living 3,000 miles away and working full time—a true challenge. I would also like to thank Dr. Jason Weems and Dr. Liz Kotz for serving as members of my committee, pausing their own sabbaticals to provide me with incredibly helpful feedback; Leigh Gleason, Curator of Collections at the California Museum of Photography, for guiding me in my search to find balance between work and school; and Graduate Coordinator, Alesha Jaennette, for solving my many paperwork crises. I am forever grateful to all of you for your flexibility and understanding. Finally, thank you to my family, friends, and Princeton University Art Museum coworkers for sticking with me through the highs and many lows of this process. -
P27.Qxp Layout 1
Friday 27 Friday, February 22, 2019 Lifestyle | MixTape Film Review ‘Alita: Battle Angel’ By Aakash Bakaya have a fully intact human brain and decides to make it his pet project of sorts. He is Iron City’s best cyber surgeon which in uring the mid-2000’s I spent most of my free time tum- future means he will replace or fix your body up with electronics bling around various IMDB message boards. It was when (it’s easier I guess). Not long after, the female cyborg wakes up Dinternet message boards were in its hay-day and IMDB’s and she finds herself in a new body but with no memory of her blue texted grey backgrounds were a rite of passage for any past self or function. Ido proceeds to name her ‘Alita’ which we movie buff. Rumors and production delays were a dime a dozen later find out was his daughter’s name. His daughter’s death and there and for all the talk of Peter Jackson’s ‘Halo’ and Speilberg’s how his wife Chiren (Jennifer Conneelly) is connected to it is told return to ‘Jurassic Park’ - one film stood out from the rest. That in a vague, ridiculous flashback which just left me quite confused. film was James Cameron’s dream project ‘Battle Angel Alita’. Sudden flashbacks are used as a storytelling device on more Very little real information ever came out from it but when- than a couple of occasions and usually I don’t mind them. Here ever it did, the skeptics usually outmatched the optimists.