Depth Sensitivity Investigation on Multi-View Glasses-Free 3D Display
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Phil Lelyveld
Phil Lelyveld Program Manager, Consumer 3D Experience Lab, USC Entertainment Technology Center Entertainment Technology Research and Bus Dev Consultant www.etcenter.org www.PhilipLelyveld.com 1" How"does"3D"work?" • The"main"depth"cues"are"monocular" • Disparity"s@mulates"stereopsis" • Stereopsis"signals"only"rela@ve"depth" Source:"Dr."Jim"Sheedy,"Pacific"University’s"3D"and"Vision"Conf.,"6/1/11" Philip"Lelyveld"–"www.PhilipLelyveld.com" 2" Hype"Cycle" (Gartner)" Peak"of"inflated"expecta@ons" Plateau"of"produc@vity" Slope"of"enlightenment" Trough"of"disillusionment" Technology"trigger" Philip"Lelyveld"–"www.PhilipLelyveld.com" 3" 3D Cinema Number of 3D Feature Movies by Year 30 20 10 0 1953 1990 1970 2010 Film-based 3D Movie Titles Digital 3D Movie Titles Source: Digdia (www.Digdia.com), June, 2009 Report – Digital 3D Entertainment, From Theatre to the Home 5 Leading 3D cinema systems Dolby&(color&shi:)& RealD&(polarized)& MasterImage&(polarized)& XpanD&(ac)ve&shu/er)&6" 30,000+ 3D screens worldwide China = 6000+ 3D Screens US/Canada Dean, Beijing Film Academy China 4/27/12 France UK Germany Russia Mexico +50% CinemasSpain worldwide are now digital +50% DigitalJapan cinemas are now 3D capable (Source:"4"Reasons"3D"Movies"Aren’t"Just"a"Fad,"Mashable,"12/22/11)" hYp://www.studiodaily.com/main/news/headlines/StereoZ3DZSmartphoneZMarketZPoisedZtoZExplode_13567.html" Average"perZscreen"revenue" 3D"screens"versus"2D"screens" (Source:"4"Reasons"3D"Movies"Aren’t"Just"a"Fad,"Mashable,"12/22/11Philip"Lelyveld"–"www.PhilipLelyveld.com)"" 9" hYp://www.studiodaily.com/main/news/headlines/StereoZ3DZSmartphoneZMarketZPoisedZtoZExplode_13567.html" -
3D Computational Modeling and Perceptual Analysis of Kinetic Depth Effects
Computational Visual Media DOI 10.1007/s41095-xxx-xxxx-x Vol. x, No. x, month year, xx–xx Research Article 3D Computational Modeling and Perceptual Analysis of Kinetic Depth Effects Meng-Yao Cui1, Shao-Ping Lu1( ), Miao Wang2, Yong-Liang Yang3, Yu-Kun Lai4, and Paul L. Rosin4 c The Author(s) 2020. This article is published with open access at Springerlink.com Abstract Humans have the ability to perceive 3D shapes from 2D projections of rotating 3D objects, which is called Kinetic Depth Effects. This process is based on a variety of visual cues such as lighting and shading effects. However, when such cues are weakened or missing, perception can become faulty, as demonstrated by the famous silhouette illusion example – the Spinning Dancer. Inspired by this, we establish objective and subjective evaluation models of rotated 3D objects by taking their projected 2D images as input. We investigate five different cues: ambient Fig. 1 The Spinning Dancer. Due to the lack of visual cues, it confuses humans luminance, shading, rotation speed, perspective, and color as to whether rotation is clockwise or counterclockwise. Here we show 3 of 34 difference between the objects and background. In the frames from the original animation [21]. Image courtesy of Nobuyuki Kayahara. objective evaluation model, we first apply 3D reconstruction algorithms to obtain an objective reconstruction quality 1 Introduction metric, and then use a quadratic stepwise regression analysis method to determine the weights among depth cues to The human perception mechanism of the 3D world has represent the reconstruction quality. In the subjective long been studied. -
Interacting with Autostereograms
See discussions, stats, and author profiles for this publication at: https://www.researchgate.net/publication/336204498 Interacting with Autostereograms Conference Paper · October 2019 DOI: 10.1145/3338286.3340141 CITATIONS READS 0 39 5 authors, including: William Delamare Pourang Irani Kochi University of Technology University of Manitoba 14 PUBLICATIONS 55 CITATIONS 184 PUBLICATIONS 2,641 CITATIONS SEE PROFILE SEE PROFILE Xiangshi Ren Kochi University of Technology 182 PUBLICATIONS 1,280 CITATIONS SEE PROFILE Some of the authors of this publication are also working on these related projects: Color Perception in Augmented Reality HMDs View project Collaboration Meets Interactive Spaces: A Springer Book View project All content following this page was uploaded by William Delamare on 21 October 2019. The user has requested enhancement of the downloaded file. Interacting with Autostereograms William Delamare∗ Junhyeok Kim Kochi University of Technology University of Waterloo Kochi, Japan Ontario, Canada University of Manitoba University of Manitoba Winnipeg, Canada Winnipeg, Canada [email protected] [email protected] Daichi Harada Pourang Irani Xiangshi Ren Kochi University of Technology University of Manitoba Kochi University of Technology Kochi, Japan Winnipeg, Canada Kochi, Japan [email protected] [email protected] [email protected] Figure 1: Illustrative examples using autostereograms. a) Password input. b) Wearable e-mail notification. c) Private space in collaborative conditions. d) 3D video game. e) Bar gamified special menu. Black elements represent the hidden 3D scene content. ABSTRACT practice. This learning effect transfers across display devices Autostereograms are 2D images that can reveal 3D content (smartphone to desktop screen). when viewed with a specific eye convergence, without using CCS CONCEPTS extra-apparatus. -
Stereopsis and Stereoblindness
Exp. Brain Res. 10, 380-388 (1970) Stereopsis and Stereoblindness WHITMAN RICHARDS Department of Psychology, Massachusetts Institute of Technology, Cambridge (USA) Received December 20, 1969 Summary. Psychophysical tests reveal three classes of wide-field disparity detectors in man, responding respectively to crossed (near), uncrossed (far), and zero disparities. The probability of lacking one of these classes of detectors is about 30% which means that 2.7% of the population possess no wide-field stereopsis in one hemisphere. This small percentage corresponds to the probability of squint among adults, suggesting that fusional mechanisms might be disrupted when stereopsis is absent in one hemisphere. Key Words: Stereopsis -- Squint -- Depth perception -- Visual perception Stereopsis was discovered in 1838, when Wheatstone invented the stereoscope. By presenting separate images to each eye, a three dimensional impression could be obtained from two pictures that differed only in the relative horizontal disparities of the components of the picture. Because the impression of depth from the two combined disparate images is unique and clearly not present when viewing each picture alone, the disparity cue to distance is presumably processed and interpreted by the visual system (Ogle, 1962). This conjecture by the psychophysicists has received recent support from microelectrode recordings, which show that a sizeable portion of the binocular units in the visual cortex of the cat are sensitive to horizontal disparities (Barlow et al., 1967; Pettigrew et al., 1968a). Thus, as expected, there in fact appears to be a physiological basis for stereopsis that involves the analysis of spatially disparate retinal signals from each eye. Without such an analysing mechanism, man would be unable to detect horizontal binocular disparities and would be "stereoblind". -
Algorithms for Single Image Random Dot Stereograms
Displaying 3D Images: Algorithms for Single Image Random Dot Stereograms Harold W. Thimbleby,† Stuart Inglis,‡ and Ian H. Witten§* Abstract This paper describes how to generate a single image which, when viewed in the appropriate way, appears to the brain as a 3D scene. The image is a stereogram composed of seemingly random dots. A new, simple and symmetric algorithm for generating such images from a solid model is given, along with the design parameters and their influence on the display. The algorithm improves on previously-described ones in several ways: it is symmetric and hence free from directional (right-to-left or left-to-right) bias, it corrects a slight distortion in the rendering of depth, it removes hidden parts of surfaces, and it also eliminates a type of artifact that we call an “echo”. Random dot stereograms have one remaining problem: difficulty of initial viewing. If a computer screen rather than paper is used for output, the problem can be ameliorated by shimmering, or time-multiplexing of pixel values. We also describe a simple computational technique for determining what is present in a stereogram so that, if viewing is difficult, one can ascertain what to look for. Keywords: Single image random dot stereograms, SIRDS, autostereograms, stereoscopic pictures, optical illusions † Department of Psychology, University of Stirling, Stirling, Scotland. Phone (+44) 786–467679; fax 786–467641; email [email protected] ‡ Department of Computer Science, University of Waikato, Hamilton, New Zealand. Phone (+64 7) 856–2889; fax 838–4155; email [email protected]. § Department of Computer Science, University of Waikato, Hamilton, New Zealand. -
2019 13-Itcon-Hamzeh.Pdf
www.itcon.org - Journal of Information Technology in Construction - ISSN 1874-4753 3D VISUALIZATION TECHNIQUES IN THE AEC INDUSTRY: THE POSSIBLE USES OF HOLOGRAPHY SUBMITTED: April 2018 REVISED: April 2019 PUBLISHED: June 2019 at https://www.itcon.org/2019/13 EDITOR: Turk Ž. Farook Hamzeh, Assistant Professor, American University of Beirut; [email protected] Hisham Abou-Ibrahim, PhD Candidate, American University of Beirut; [email protected] Anthony Daou, Graduate Student, American University of Beirut; [email protected] Mazen Faloughi, Graduate Student, American University of Beirut; [email protected] Nadim Kawwa, Graduate Student, American University of Beirut; [email protected] SUMMARY: Different visualization techniques are used to display and communicate information in the architecture, engineering, and construction (AEC) industry. While 2D representations have been historically used to communicate designers’ intent, 3D representation technologies have been increasingly used in the AEC industry. In this regard, designers gained more flexibility to express their 3D designs on one hand, and to communicate their intent to involved stakeholders on the other. However, current 3D visualization tools still rely on different forms of screens as a communication interface between information stored in a computer and involved users which may affect the interpretability of modeled information. In this context, this study explores the use of holography to represent and share construction information in both the design and construction phases of AEC projects. This paper reviews the current state of art in holographic visualization, examines the various techniques used to create holograms, evaluates the potential use of holography in construction, and compares it to other physical and digital modeling methods currently in use. -
Relative Importance of Binocular Disparity and Motion Parallax for Depth Estimation: a Computer Vision Approach
remote sensing Article Relative Importance of Binocular Disparity and Motion Parallax for Depth Estimation: A Computer Vision Approach Mostafa Mansour 1,2 , Pavel Davidson 1,* , Oleg Stepanov 2 and Robert Piché 1 1 Faculty of Information Technology and Communication Sciences, Tampere University, 33720 Tampere, Finland 2 Department of Information and Navigation Systems, ITMO University, 197101 St. Petersburg, Russia * Correspondence: pavel.davidson@tuni.fi Received: 4 July 2019; Accepted: 20 August 2019; Published: 23 August 2019 Abstract: Binocular disparity and motion parallax are the most important cues for depth estimation in human and computer vision. Here, we present an experimental study to evaluate the accuracy of these two cues in depth estimation to stationary objects in a static environment. Depth estimation via binocular disparity is most commonly implemented using stereo vision, which uses images from two or more cameras to triangulate and estimate distances. We use a commercial stereo camera mounted on a wheeled robot to create a depth map of the environment. The sequence of images obtained by one of these two cameras as well as the camera motion parameters serve as the input to our motion parallax-based depth estimation algorithm. The measured camera motion parameters include translational and angular velocities. Reference distance to the tracked features is provided by a LiDAR. Overall, our results show that at short distances stereo vision is more accurate, but at large distances the combination of parallax and camera motion provide better depth estimation. Therefore, by combining the two cues, one obtains depth estimation with greater range than is possible using either cue individually. -
Chromostereo.Pdf
ChromoStereoscopic Rendering for Trichromatic Displays Le¨ıla Schemali1;2 Elmar Eisemann3 1Telecom ParisTech CNRS LTCI 2XtremViz 3Delft University of Technology Figure 1: ChromaDepth R glasses act like a prism that disperses incoming light and induces a differing depth perception for different light wavelengths. As most displays are limited to mixing three primaries (RGB), the depth effect can be significantly reduced, when using the usual mapping of depth to hue. Our red to white to blue mapping and shading cues achieve a significant improvement. Abstract The chromostereopsis phenomenom leads to a differing depth per- ception of different color hues, e.g., red is perceived slightly in front of blue. In chromostereoscopic rendering 2D images are produced that encode depth in color. While the natural chromostereopsis of our human visual system is rather low, it can be enhanced via ChromaDepth R glasses, which induce chromatic aberrations in one Figure 2: Chromostereopsis can be due to: (a) longitunal chro- eye by refracting light of different wavelengths differently, hereby matic aberration, focus of blue shifts forward with respect to red, offsetting the projected position slightly in one eye. Although, it or (b) transverse chromatic aberration, blue shifts further toward might seem natural to map depth linearly to hue, which was also the the nasal part of the retina than red. (c) Shift in position leads to a basis of previous solutions, we demonstrate that such a mapping re- depth impression. duces the stereoscopic effect when using standard trichromatic dis- plays or printing systems. We propose an algorithm, which enables an improved stereoscopic experience with reduced artifacts. -
Two Eyes See More Than One Human Beings Have Two Eyes Located About 6 Cm (About 2.4 In.) Apart
ivi act ty 2 TTwowo EyesEyes SeeSee MoreMore ThanThan OneOne OBJECTIVES 1 straw 1 card, index (cut in half widthwise) Students discover how having two eyes helps us see in three dimensions and 3 pennies* increases our field of vision. 1 ruler, metric* The students For the class discover that each eye sees objects from a 1 roll string slightly different viewpoint to give us depth 1 roll tape, masking perception 1 pair scissors* observe that depth perception decreases *provided by the teacher with the use of just one eye measure their field of vision observe that their field of vision decreases PREPARATION with the use of just one eye Session I 1 Make a copy of Activity Sheet 2, Part A, for each student. SCHEDULE 2 Each team of two will need a metric ruler, Session I About 30 minutes three paper cups, and three pennies. Session II About 40 minutes Students will either close or cover their eyes, or you may use blindfolds. (Students should use their own blindfold—a bandanna or long strip VOCABULARY of cloth brought from home and stored in their science journals for use—in this depth perception and other activities.) field of vision peripheral vision Session II 1 Make a copy of Activity Sheet 2, Part B, for each student. MATERIALS 2 For each team, cut a length of string 50 cm (about 20 in.) long. Cut enough index For each student cards in half (widthwise) to give each team 1 Activity Sheet 2, Parts A and B half a card. Snip the corners of the cards to eliminate sharp edges. -
3. Digital 3D, Parallax Effects, and the Construction of Film Space In
3. Digital 3D, Parallax Effects, and the Construction of Film Space in Tangled 3D and Cave of Forgotten Dreams 3D Kristen Whissel Abstract This essay analyzes how parallax effects in Cave of Forgotten Dreams 3D (2010) and Tangled 3D (2010) effectively blur the boundaries between the past and present, sight and touch, and diegetic space and the space of reception in order to give form to themes concerning the dimensionality of the moving image. I show how these films function as ideal case studies for demonstrating digital 3D’s transformation of film space by organizing seeing, knowing, and feeling along the screen’s z-axis. Keywords: Digital 3D, parallax effects, affect, haptics, uncanny Since the release of Chicken Little 3D (Mark Dindal) in 2005, digital 3D cinema has had the odd historical status of being a ‘new’ medium that has returned to us from the past as a harbinger of cinema’s future. To be sure, digital 3D has transformed our understanding of the (pre-)history of the cinema itself, which now must include Charles Wheatstone’s invention of the stereoscope (1838) and Charles Babbage’s invention of the Analytical Engine (1837) in the first half of the 19th century. However long this history, the return of stereoscopic 3D as a digital medium demands a rethinking of film history to include the changing dimensionality of the moving image and, with it, transformations in the articulation of film space. Much as digital tools provide new means for organizing the image along and around the x- (horizontal) and y- (vertical) axes, they have also provided, as Stephen Prince has argued, new means for ‘choreographing’ story, character, and action along the z-axis—a continuum that stretches from the extreme Sæther, S.Ø. -
Motion-In-Depth Perception and Prey Capture in the Praying Mantis Sphodromantis Lineola
© 2019. Published by The Company of Biologists Ltd | Journal of Experimental Biology (2019) 222, jeb198614. doi:10.1242/jeb.198614 RESEARCH ARTICLE Motion-in-depth perception and prey capture in the praying mantis Sphodromantis lineola Vivek Nityananda1,*, Coline Joubier1,2, Jerry Tan1, Ghaith Tarawneh1 and Jenny C. A. Read1 ABSTRACT prey as they come near. Just as with depth perception, several cues Perceiving motion-in-depth is essential to detecting approaching could contribute to the perception of motion-in-depth. or receding objects, predators and prey. This can be achieved Two of the motion-in-depth cues that have received the most using several cues, including binocular stereoscopic cues such attention in humans are binocular: changing disparity and as changing disparity and interocular velocity differences, and interocular velocity differences (IOVDs) (Cormack et al., 2017). monocular cues such as looming. Although these have been Stereoscopic disparity refers to the difference in the position of an studied in detail in humans, only looming responses have been well object as seen by the two eyes. This disparity reflects the distance to characterized in insects and we know nothing about the role of an object. Thus as an object approaches, the disparity between the stereoscopic cues and how they might interact with looming cues. We two views changes. This changing disparity cue suffices to create a used our 3D insect cinema in a series of experiments to investigate perception of motion-in-depth for human observers, even in the the role of the stereoscopic cues mentioned above, as well as absence of other cues (Cumming and Parker, 1994). -
3D-Con2017program.Pdf
There are 500 Stories at 3D-Con: This is One of Them I would like to welcome you to 3D-Con, a combined convention for the ISU and NSA. This is my second convention that I have been chairman for and fourth Southern California one that I have attended. Incidentally the first convention I chaired was the first one that used the moniker 3D-Con as suggested by Eric Kurland. This event has been harder to plan due to the absence of two friends who were movers and shakers from the last convention, David Washburn and Ray Zone. Both passed before their time soon after the last convention. I thought about both often when planning for this convention. The old police procedural movie the Naked City starts with the quote “There are eight million stories in the naked city; this has been one of them.” The same can be said of our interest in 3D. Everyone usually has an interesting and per- sonal reason that they migrated into this unusual hobby. In Figure 1 My Dad and his sister on a keystone view 1932. a talk I did at the last convention I mentioned how I got inter- ested in 3D. I was visiting the Getty Museum in southern Cali- fornia where they had a sequential viewer with 3D Civil War stereoviews, which I found fascinating. My wife then bought me some cards and a Holmes viewer for my birthday. When my family learned that I had a stereo viewer they sent me the only surviving photographs from my fa- ther’s childhood which happened to be stereoviews tak- en in 1932 in Norwalk, Ohio by the Keystone View Com- pany.