3D Television - Wikipedia
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The Perfect Mix Getting Engaged in College
05 07 10 | reportermag.com GETTING ENGAGED IN COLLEGE The other kind of RIT Rings. THE PERFECT MIX Remember: intro, rising action, climax, denouement and conclusion. ROADTRIP TO THE FUTURE Four men. Four cities. One mission. EDITOR’S NOTE TABLE OF CONTENTS 05 07 10 | VOLUME 59 | ISSUE 29 EDITOR IN CHIEF Madeleine Villavicencio | [email protected] My Innovative Mixtape MANAGING EDITOR Emily Mohlmann Every few weeks or so, I abandon the “shuffle play all” function on my MP3 player, turn off Genius on | [email protected] iTunes, and make a playlist. I spend hours listening to track after track, trimming down the set list and COPY EDITOR Laura Mandanas attempting to get the transitions just right. Sometimes, it just comes together; other times, I just can’t | [email protected] quite get it right. But one thing’s for certain: each mix is a reflection of who I am at the time of its creation. NEWS EDITOR Emily Bogle And if it’s good enough and means something, I’ll share it with someone special. | [email protected] LEISURE EDITOR Alex Rogala It crossed my mind to share a complete and perfected mix, but I decided that would take away from its | [email protected] original value. Instead, I’ve decided to share something unfinished and challenge you to help me find the FEATURES EDITOR John Howard perfect mix. Add or cut tracks as you please, and jumble them up as you see fit. And when you think you’ve | [email protected] got it, send that final track list my way. -
Phil Lelyveld
Phil Lelyveld Program Manager, Consumer 3D Experience Lab, USC Entertainment Technology Center Entertainment Technology Research and Bus Dev Consultant www.etcenter.org www.PhilipLelyveld.com 1" How"does"3D"work?" • The"main"depth"cues"are"monocular" • Disparity"s@mulates"stereopsis" • Stereopsis"signals"only"rela@ve"depth" Source:"Dr."Jim"Sheedy,"Pacific"University’s"3D"and"Vision"Conf.,"6/1/11" Philip"Lelyveld"–"www.PhilipLelyveld.com" 2" Hype"Cycle" (Gartner)" Peak"of"inflated"expecta@ons" Plateau"of"produc@vity" Slope"of"enlightenment" Trough"of"disillusionment" Technology"trigger" Philip"Lelyveld"–"www.PhilipLelyveld.com" 3" 3D Cinema Number of 3D Feature Movies by Year 30 20 10 0 1953 1990 1970 2010 Film-based 3D Movie Titles Digital 3D Movie Titles Source: Digdia (www.Digdia.com), June, 2009 Report – Digital 3D Entertainment, From Theatre to the Home 5 Leading 3D cinema systems Dolby&(color&shi:)& RealD&(polarized)& MasterImage&(polarized)& XpanD&(ac)ve&shu/er)&6" 30,000+ 3D screens worldwide China = 6000+ 3D Screens US/Canada Dean, Beijing Film Academy China 4/27/12 France UK Germany Russia Mexico +50% CinemasSpain worldwide are now digital +50% DigitalJapan cinemas are now 3D capable (Source:"4"Reasons"3D"Movies"Aren’t"Just"a"Fad,"Mashable,"12/22/11)" hYp://www.studiodaily.com/main/news/headlines/StereoZ3DZSmartphoneZMarketZPoisedZtoZExplode_13567.html" Average"perZscreen"revenue" 3D"screens"versus"2D"screens" (Source:"4"Reasons"3D"Movies"Aren’t"Just"a"Fad,"Mashable,"12/22/11Philip"Lelyveld"–"www.PhilipLelyveld.com)"" 9" hYp://www.studiodaily.com/main/news/headlines/StereoZ3DZSmartphoneZMarketZPoisedZtoZExplode_13567.html" -
Register of Journalists' Interests
REGISTER OF JOURNALISTS’ INTERESTS (As at 11 July 2018) INTRODUCTION Purpose and Form of the Register Pursuant to a Resolution made by the House of Commons on 17 December 1985, holders of photo- identity passes as lobby journalists accredited to the Parliamentary Press Gallery or for parliamentary broadcasting are required to register: ‘Any occupation or employment for which you receive over £770 from the same source in the course of a calendar year, if that occupation or employment is in any way advantaged by the privileged access to Parliament afforded by your pass.’ Administration and Inspection of the Register The Register is compiled and maintained by the Office of the Parliamentary Commissioner for Standards. Anyone whose details are entered on the Register is required to notify that office of any change in their registrable interests within 28 days of such a change arising. An updated edition of the Register is published approximately every 6 weeks when the House is sitting. Changes to the rules governing the Register are determined by the Committee on Standards in the House of Commons, although where such changes are substantial they are put by the Committee to the House for approval before being implemented. Complaints Complaints, whether from Members, the public or anyone else alleging that a journalist is in breach of the rules governing the Register, should in the first instance be sent to the Registrar of Members’ Financial Interests in the Office of the Parliamentary Commissioner for Standards. Where possible the Registrar will seek to resolve the complaint informally. In more serious cases the Parliamentary Commissioner for Standards may undertake a formal investigation and either rectify the matter or refer it to the Committee on Standards. -
Lec16, 3D Technologies, V1.00 Printfriendly.Pdf
Course Presentation Multimedia Systems 3D Technologies Mahdi Amiri May 2012 Sharif University of Technology Binocular Vision (Two Eyes) Advantages A spare eye in case one is damaged. A wider field of view (FOV). Maximum horizontal FOV of humans: ~200º (with two eyes) One binocular FOV (seen by both eyes): ~120º Two uniocular FOV (seen by only one eye): ~40º Binocular summation: The ability to detect faint objects is enhanced (neural summation). Perception of depth. Page 1 Multimedia Systems, Mahdi Amiri, 3D Technologies Depth Perception Cyclopean Image Cyclopean image is a single mental image of a scene created by the brain by combining two images received from the two eyes. The mythical Cyclops with a single eye Page 2 Multimedia Systems, Mahdi Amiri, 3D Technologies Depth Perception Cues (Cont.) Accommodation of the eyeball (eyeball focus) Focus by changing the curvature of the lens. Interposition Occlusion of one object by another Occlusion Page 3 Multimedia Systems, Mahdi Amiri, 3D Technologies Depth Perception Cues (Cont.) Linear perspective (convergence of parallel edges) Parallel lines such as railway lines converge with increasing distance. Page 4 Multimedia Systems, Mahdi Amiri, 3D Technologies Depth Perception Cues (Cont.) Familiar size and Relative size subtended visual angle of an object of known size A retinal image of a small car is also interpreted as a distant car. Page 5 Multimedia Systems, Mahdi Amiri, 3D Technologies Depth Perception Cues (Cont.) Aerial Perspective Vertical position (objects higher in the scene generally tend to be perceived as further away) Haze, desaturation, and a shift to bluishness Hight Shift to bluishness Haze Page 6 Multimedia Systems, Mahdi Amiri, 3D Technologies Depth Perception Cues (Cont.) Light and Shade Shadow Page 7 Multimedia Systems, Mahdi Amiri, 3D Technologies Depth Perception Cues (Cont.) Change in size of textured pattern detail. -
DICE Best Practice Guide.Pdf
BEST PRACTICE GUIDE Interactive Service, Frequency Social Business Migration, Policy & Platforms Acceptance Models Implementation Regulation & Business Opportunities BEST PRACTICE GUIDE FOREWORD As Lead Partner of DICE I am happy to present this We all want to reap the economic benefi ts of dig- best practice guide. Its contents are based on the ital convergence. The development and successful outputs of fi ve workgroups and countless discus- implementation of new services need extended sions in the course of the project and in conferences markets, however; markets which often have to be and workshops with the broad participation of in- larger than those of the individual member states. dustry representatives, broadcasters and political The sooner Europe moves towards digital switcho- institutions. ver the sooner the advantages of released spectrum can be realised. The DICE Project – Digital Innovation through Co- operation in Europe – is an interregional network We have to recognise that a pan-European telecom funded by the European Commission. INTERREG as and media industry is emerging. The search for an EU community initiative helps Europe’s regions economies of scale is driving the industry into busi- form partnerships to work together on common nesses outside their home country and to strategies projects. By sharing knowledge and experience, beyond their national market. these partnerships enable the regions involved to develop new solutions to economic, social and envi- It is therefore a pure necessity that regional political ronmental challenges. institutions look across the border and aim to learn from each other and develop a common under- DICE focuses on facilitating the exchange of experi- standing. -
Virtual Reality and Visual Perception by Jared Bendis
Virtual Reality and Visual Perception by Jared Bendis Introduction Goldstein (2002) defines perception as a “conscious sensory experience” (p. 6) and as scientists investigate how the human perceptual system works they also find themselves investigating how the human perceptual system doesn’t work and how that system can be fooled, exploited, and even circumvented. The pioneers in the ability to control the human perceptual system have been in the field of Virtual Realty. In Simulated and Virtual Realities – Elements of Perception, Carr (1995) defines Virtual Reality as “…the stimulation of human perceptual experience to create an impression of something which is not really there” (p. 5). Heilig (2001) refers to this form of “realism” as “experience” and in his 1955 article about “The Cinema of the Future” where he addresses the need to look carefully at perception and breaks down the precedence of perceptual attention as: Sight 70% Hearing 20% Smell 5% Touch 4% Taste 1% (p. 247) Not surprisingly sight is considered the most important of the senses as Leonardo da Vinci observed: “They eye deludes itself less than any of the other senses, because it sees by none other than the straight lines which compose a pyramid, the base of which is the object, and the lines conduct the object to the eye… But the ear is strongly subject to delusions about the location and distance of its objects because the images [of sound] do not reach it in straight lines, like those of the eye, but by tortuous and reflexive lines. … The sense of smells is even less able to locate the source of an odour. -
Evaluating Stereoacuity with 3D Shutter Glasses Technology Huang Wu1*, Han Jin2, Ying Sun3, Yang Wang1, Min Ge1, Yang Chen1 and Yunfeng Chi1
Wu et al. BMC Ophthalmology (2016) 16:45 DOI 10.1186/s12886-016-0223-3 RESEARCH ARTICLE Open Access Evaluating stereoacuity with 3D shutter glasses technology Huang Wu1*, Han Jin2, Ying Sun3, Yang Wang1, Min Ge1, Yang Chen1 and Yunfeng Chi1 Abstract Background: To determine the stereoacuity threshold with a 3D laptop equipped with 3D shutter glasses, and to evaluate the effect of different shape and size of test symbols and different type of disparities to stereoacuity. Methods: Thirty subjects with a visual acuity in each eye of at least 0 logMAR and a stereoacuity of at least 32 arcsec (as assessed in Fly Stereo Acuity Test) were recruited. Three target symbols—tumbling "E", tumbling "C", and "□"—were displayed, each with six different sizes representing a visual acuity ranging from 0.5 to 0 logMAR when tested at 4.1 m, and with both crossed and uncrossed disparities. Two test systems were designed - fixed distance of 4.1 m and one for variable distance. The former has disparities ranging from 10 to 1000 arcsec. Each subject completed 36 trials to investigate the effect of different symbol sizes and shapes, and disparity types on stereoacuity. In the variable distance system, each subject was tested 12 times for the same purposes, both proximally and distally (the point where the 3D effect just appears and where it just disappears respectively), and the mean value was calculated from the mean proximal and distal distances. Results: No significant difference was found among the groups in the fixed distance test system (Kruskal-Wallis test; Chi-square = 29.844, P = 0.715). -
Real-Time 2D to 3D Video Conversion Using Compressed Video Based on Depth-From Motion and Color Segmentation
International Journal of Latest Trends in Engineering and Technology (IJLTET) Real-Time 2D to 3D Video Conversion using Compressed Video based on Depth-From Motion and Color Segmentation N. Nivetha Research Scholar, Dept. of MCA, VELS University, Chennai. Dr.S.Prasanna, Asst. Prof, Dept. of MCA, VELS University, Chennai. Dr.A.Muthukumaravel, Professor & Head, Department of MCA, BHARATH University, Chennai. Abstract :- This paper provides the conversion of two dimensional (2D) to three dimensional (3D) video. Now-a-days the three dimensional video are becoming more popular, especially at home entertainment. For converting 2D to 3D, the conversion techniques are used so able to deliver the 3D videos efficiently and effectively. In this paper, block matching based depth from motion estimation and color segmentation is used for presenting the video conversion scheme i.e., automatic monoscopic video to stereoscopic 3D.To provide a good region boundary information the color based segmentation is used for fuse with block-based depth map for assigning good depth values in every segmented region and eliminating the staircase effect. The experimental results can achieve 3D stereoscopic video output is relatively high quality manner. Keywords - Depth from Motion, 3D-TV, Stereo vision, Color Segmentation. I. INTRODUCTION 3DTV is television that conveys depth perception to the viewer by employing techniques such as stereoscopic display, multiview display, 2D-plus depth, or any other form of 3D display. In 2010, 3DTV is widely regarded as one of the next big things and many well-known TV brands such as Sony and Samsung were released 3D- enabled TV sets using shutter glasses based 3D flat panel display technology. -
Sky Italia 1 Sky Italia
Sky Italia 1 Sky Italia Sky Italia S.r.l. Nazione Italia Tipologia Società a responsabilità limitata Fondazione 31 luglio 2003 Fondata da Rupert Murdoch Sede principale Milano, Roma Gruppo News Corporation Persone chiave • James Murdoch: Presidente • Andrea Zappia: Amministratore Delegato • Andrea Scrosati: Vicepresidente Settore Media Prodotti Pay TV [1] Fatturato 2,740 miliardi di € (2010) [1] Risultato operativo 176 milioni di € (2010) [2] Utile netto 439 milioni di € (2009) Dipendenti 5000 (2011) Slogan Liberi di... [3] Sito web www.sky.it Sky Italia S.r.l. è la piattaforma televisiva digitale italiana del gruppo News Corporation, nata il 31 Luglio 2003 dall’operazione di concentrazione che ha coinvolto le due precedenti piattaforme Stream TV e Telepiù. Sky svolge la propria attività nel settore delle Pay TV via satellite, offrendo ai propri abbonati una serie di servizi, anche interattivi, accessibili previa installazione di una parabola satellitare, mediante un ricevitore di decodifica del segnale ed una smart card, abilitata alla visione dei contenuti diffusi da Sky. Sky viene diffusa agli utenti via satellite dalla flotta di satelliti Hot Bird posizionata a 13° est (i satelliti normalmente utilizzati per i servizi televisivi destinati all'Italia) e via cavo con le piattaforme televisive commerciali IPTV: TV di Fastweb, IPTV di Telecom Italia e Infostrada TV. Sky Italia 2 Storia • 2003 • Marzo: la Commissione europea autorizza la fusione tra TELE+ e Stream, da cui nasce Sky Italia. • Luglio: il 31 luglio Sky Italia inizia ufficialmente a trasmettere. • 2004 • Aprile: Sky abbandona il sistema di codifica SECA per passare all'NDS, gestito da News Corporation. -
2019 13-Itcon-Hamzeh.Pdf
www.itcon.org - Journal of Information Technology in Construction - ISSN 1874-4753 3D VISUALIZATION TECHNIQUES IN THE AEC INDUSTRY: THE POSSIBLE USES OF HOLOGRAPHY SUBMITTED: April 2018 REVISED: April 2019 PUBLISHED: June 2019 at https://www.itcon.org/2019/13 EDITOR: Turk Ž. Farook Hamzeh, Assistant Professor, American University of Beirut; [email protected] Hisham Abou-Ibrahim, PhD Candidate, American University of Beirut; [email protected] Anthony Daou, Graduate Student, American University of Beirut; [email protected] Mazen Faloughi, Graduate Student, American University of Beirut; [email protected] Nadim Kawwa, Graduate Student, American University of Beirut; [email protected] SUMMARY: Different visualization techniques are used to display and communicate information in the architecture, engineering, and construction (AEC) industry. While 2D representations have been historically used to communicate designers’ intent, 3D representation technologies have been increasingly used in the AEC industry. In this regard, designers gained more flexibility to express their 3D designs on one hand, and to communicate their intent to involved stakeholders on the other. However, current 3D visualization tools still rely on different forms of screens as a communication interface between information stored in a computer and involved users which may affect the interpretability of modeled information. In this context, this study explores the use of holography to represent and share construction information in both the design and construction phases of AEC projects. This paper reviews the current state of art in holographic visualization, examines the various techniques used to create holograms, evaluates the potential use of holography in construction, and compares it to other physical and digital modeling methods currently in use. -
Important Notice
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Chromostereo.Pdf
ChromoStereoscopic Rendering for Trichromatic Displays Le¨ıla Schemali1;2 Elmar Eisemann3 1Telecom ParisTech CNRS LTCI 2XtremViz 3Delft University of Technology Figure 1: ChromaDepth R glasses act like a prism that disperses incoming light and induces a differing depth perception for different light wavelengths. As most displays are limited to mixing three primaries (RGB), the depth effect can be significantly reduced, when using the usual mapping of depth to hue. Our red to white to blue mapping and shading cues achieve a significant improvement. Abstract The chromostereopsis phenomenom leads to a differing depth per- ception of different color hues, e.g., red is perceived slightly in front of blue. In chromostereoscopic rendering 2D images are produced that encode depth in color. While the natural chromostereopsis of our human visual system is rather low, it can be enhanced via ChromaDepth R glasses, which induce chromatic aberrations in one Figure 2: Chromostereopsis can be due to: (a) longitunal chro- eye by refracting light of different wavelengths differently, hereby matic aberration, focus of blue shifts forward with respect to red, offsetting the projected position slightly in one eye. Although, it or (b) transverse chromatic aberration, blue shifts further toward might seem natural to map depth linearly to hue, which was also the the nasal part of the retina than red. (c) Shift in position leads to a basis of previous solutions, we demonstrate that such a mapping re- depth impression. duces the stereoscopic effect when using standard trichromatic dis- plays or printing systems. We propose an algorithm, which enables an improved stereoscopic experience with reduced artifacts.