The SSDF Rating List, 2019-07
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Chess Tests: Basic Suite, Positions 16-20
Chess Tests: Basic Suite, Positions 16-20 (c) Valentin Albillo, 2020 Last update: 14/01/98 See the Notes on Problem Solving 16.- Z. Franco vs. J. Gil FEN: rbb1N1k1/pp1n1ppp/8/2Pp4/3P4/4P3/P1Q2PPq/R1BR1K2/ b Black to play and win: 1. ... Nd7xc5 2. Qc5 Qh1+ 3. Ke2 Bg4+ 4. f3 Results Program CPU/Mhz Hash table Move Value Plys/Max Time Notes Chess Genius 1.0 P100 320 Kb Nd7xc5 +0.39 5/17 00:00:17 sees little value Chess Genius 1.0 P100 320 Kb Nd7xc5 +1.72 7/19 00:04:49 sees to 4. f3 Pentium Pro 200 MHz 24 Mb + 16 Mb Nd7xc5 +2.14 10/19 00:01:20 seen at 14s Crafty 12.6 P6 ? Nd7xc5 +1.181 11/17 00:01:46 see notes Crafty 13.3 Pentium Pro 200 Mhz ? Nd7xc5 +2.46 9 00:03:05 Chess Master 5500 Pentium Pro 200 Mhz 10 Mb Nd7xc5 +2.65 6 00:01:24 seen at 0:00, +0.00 MChess Pro 5.0 Notes: Using Chess Genius 1.0, both searches find the correct Knight's sacrifice. The 5-ply one, however, does not see it's full value, while the 7-ply search, though 16 times slower, correctly predicts the next 6 plies of the actual game, finding the move nearly two pawns worth. Crafty 12.6 finds the correct sacrifice too, though it needs to search to 10 ply, instead of the 7 plies required by CG1.0, but its better hardware makes for the shortest time. -
Draft – Not for Circulation
A Gross Miscarriage of Justice in Computer Chess by Dr. Søren Riis Introduction In June 2011 it was widely reported in the global media that the International Computer Games Association (ICGA) had found chess programmer International Master Vasik Rajlich in breach of the ICGA‟s annual World Computer Chess Championship (WCCC) tournament rule related to program originality. In the ICGA‟s accompanying report it was asserted that Rajlich‟s chess program Rybka contained “plagiarized” code from Fruit, a program authored by Fabien Letouzey of France. Some of the headlines reporting the charges and ruling in the media were “Computer Chess Champion Caught Injecting Performance-Enhancing Code”, “Computer Chess Reels from Biggest Sporting Scandal Since Ben Johnson” and “Czech Mate, Mr. Cheat”, accompanied by a photo of Rajlich and his wife at their wedding. In response, Rajlich claimed complete innocence and made it clear that he found the ICGA‟s investigatory process and conclusions to be biased and unprofessional, and the charges baseless and unworthy. He refused to be drawn into a protracted dispute with his accusers or mount a comprehensive defense. This article re-examines the case. With the support of an extensive technical report by Ed Schröder, author of chess program Rebel (World Computer Chess champion in 1991 and 1992) as well as support in the form of unpublished notes from chess programmer Sven Schüle, I argue that the ICGA‟s findings were misleading and its ruling lacked any sense of proportion. The purpose of this paper is to defend the reputation of Vasik Rajlich, whose innovative and influential program Rybka was in the vanguard of a mid-decade paradigm change within the computer chess community. -
The SSDF Chess Engine Rating List, 2019-02
The SSDF Chess Engine Rating List, 2019-02 Article Accepted Version The SSDF report Sandin, L. and Haworth, G. (2019) The SSDF Chess Engine Rating List, 2019-02. ICGA Journal, 41 (2). 113. ISSN 1389- 6911 doi: https://doi.org/10.3233/ICG-190107 Available at http://centaur.reading.ac.uk/82675/ It is advisable to refer to the publisher’s version if you intend to cite from the work. See Guidance on citing . Published version at: https://doi.org/10.3233/ICG-190085 To link to this article DOI: http://dx.doi.org/10.3233/ICG-190107 Publisher: The International Computer Games Association All outputs in CentAUR are protected by Intellectual Property Rights law, including copyright law. Copyright and IPR is retained by the creators or other copyright holders. Terms and conditions for use of this material are defined in the End User Agreement . www.reading.ac.uk/centaur CentAUR Central Archive at the University of Reading Reading’s research outputs online THE SSDF RATING LIST 2019-02-28 148673 games played by 377 computers Rating + - Games Won Oppo ------ --- --- ----- --- ---- 1 Stockfish 9 x64 1800X 3.6 GHz 3494 32 -30 642 74% 3308 2 Komodo 12.3 x64 1800X 3.6 GHz 3456 30 -28 640 68% 3321 3 Stockfish 9 x64 Q6600 2.4 GHz 3446 50 -48 200 57% 3396 4 Stockfish 8 x64 1800X 3.6 GHz 3432 26 -24 1059 77% 3217 5 Stockfish 8 x64 Q6600 2.4 GHz 3418 38 -35 440 72% 3251 6 Komodo 11.01 x64 1800X 3.6 GHz 3397 23 -22 1134 72% 3229 7 Deep Shredder 13 x64 1800X 3.6 GHz 3360 25 -24 830 66% 3246 8 Booot 6.3.1 x64 1800X 3.6 GHz 3352 29 -29 560 54% 3319 9 Komodo 9.1 -
Extended Null-Move Reductions
Extended Null-Move Reductions Omid David-Tabibi1 and Nathan S. Netanyahu1,2 1 Department of Computer Science, Bar-Ilan University, Ramat-Gan 52900, Israel [email protected], [email protected] 2 Center for Automation Research, University of Maryland, College Park, MD 20742, USA [email protected] Abstract. In this paper we review the conventional versions of null- move pruning, and present our enhancements which allow for a deeper search with greater accuracy. While the conventional versions of null- move pruning use reduction values of R ≤ 3, we use an aggressive re- duction value of R = 4 within a verified adaptive configuration which maximizes the benefit from the more aggressive pruning, while limiting its tactical liabilities. Our experimental results using our grandmaster- level chess program, Falcon, show that our null-move reductions (NMR) outperform the conventional methods, with the tactical benefits of the deeper search dominating the deficiencies. Moreover, unlike standard null-move pruning, which fails badly in zugzwang positions, NMR is impervious to zugzwangs. Finally, the implementation of NMR in any program already using null-move pruning requires a modification of only a few lines of code. 1 Introduction Chess programs trying to search the same way humans think by generating “plausible” moves dominated until the mid-1970s. By using extensive chess knowledge at each node, these programs selected a few moves which they consid- ered plausible, and thus pruned large parts of the search tree. However, plausible- move generating programs had serious tactical shortcomings, and as soon as brute-force search programs such as Tech [17] and Chess 4.x [29] managed to reach depths of 5 plies and more, plausible-move generating programs fre- quently lost to brute-force searchers due to their tactical weaknesses. -
Deep Hiarcs 14 Uci Chess Engine Download
Deep Hiarcs 14 Uci Chess Engine Download Deep Hiarcs 14 Uci Chess Engine Download 1 / 3 14, Arics (WB), Vladimir Fadeev, Belarus, SD, 0,08, no ?? ... 22, Ifrit (UCI), Бренкман Андрей (Brenkman Andrey), Russia, 0,04, no, 2200, B1_6 B1_7 B1_9 ... 1. deep hiarcs 14 uci chess engine download 2. deep hiarcs chess explorer download o Deep HIARCS 14 WCSC (available with the Deep HIARCS Chess Explorer ... Please note you can add other UCI chess engines including third party UCI ... publisher is "Applied Computer Concepts Ltd.", do not trust the download if it is not ... deep hiarcs 14 uci chess engine download deep hiarcs 14 uci chess engine download, deep hiarcs chess explorer, deep hiarcs chess explorer download, deep hiarcs chess explorer for mac Red Giant VFX Suite 1.0.4 With Crack [Latest] Free download deep hiarcs 14 uci engine torrent Files at Software Informer. HIARCS 12 MP UCI - a chess program that can do more than .... See my blog for more information and download instructions. ... UCI parameters When an engine runs through a chess GUI, it communicates all the settings ... HIARCS14 (HIARCS book), TC 15sec; +8 -5 =7 First test with Lc0-v0. inf. exe (only ... AlphaZero; Deep Learning; Deus X; Leela Chess Zero; Forum Posts 2019. call of duty black ops crack indir oyuncehennemi multi.flash.kit.2.10.30 free download deep hiarcs chess explorer download Pinegrow Web Editor Crack 5.91 With keygen Free Download 2020 It connects a UCI chess engine to an xboard interface such as ... the AlphaZero-style Monte Carlo Tree Search and deep neural networks a flexible, .. -
Move Similarity Analysis in Chess Programs
Move similarity analysis in chess programs D. Dailey, A. Hair, M. Watkins Abstract In June 2011, the International Computer Games Association (ICGA) disqual- ified Vasik Rajlich and his Rybka chess program for plagiarism and breaking their rules on originality in their events from 2006-10. One primary basis for this came from a painstaking code comparison, using the source code of Fruit and the object code of Rybka, which found the selection of evaluation features in the programs to be almost the same, much more than expected by chance. In his brief defense, Rajlich indicated his opinion that move similarity testing was a superior method of detecting misappropriated entries. Later commentary by both Rajlich and his defenders reiterated the same, and indeed the ICGA Rules themselves specify move similarity as an example reason for why the tournament director would have warrant to request a source code examination. We report on data obtained from move-similarity testing. The principal dataset here consists of over 8000 positions and nearly 100 independent engines. We comment on such issues as: the robustness of the methods (upon modifying the experimental conditions), whether strong engines tend to play more similarly than weak ones, and the observed Fruit/Rybka move-similarity data. 1. History and background on derivative programs in computer chess Computer chess has seen a number of derivative programs over the years. One of the first was the incident in the 1989 World Microcomputer Chess Cham- pionship (WMCCC), in which Quickstep was disqualified due to the program being \a copy of the program Mephisto Almeria" in all important areas. -
Deep Fritz Benchmark Top Ten World Chess E
Módulos (engines) Deep Fritz Benchmarktop ten WorldColossus: chess download www.colossus.demon.co.uk/chess/colossuschessuci.htmengines pagechecksl.com Rybka Diagramas Shredder, Zappa, Chess Tutor, Freezer Juegue Computer chess ChessGenius flash CHESS III Táctica Táctica II Higher Intelligence Auto Response Chess System Aperturas Database Bruno's Chess Problem of The Day Finales Pro Deo ANAND-TOPALOV Books Posiciones kcehC Crafty Pogonina, N Kosteniuk, A Libros Fruit Stockfish Chesslogik Mundial CHESS Test The King XBoard Arena GUI Aquarium ChessBase página deutsche Fritz HIARCS Junior 0df20896bed45d7d33b1e3d899c64bc9875a0ad9 Sjeng3bbe03a3ae144d827a0d6d909232e519 RobboLito 0.085g3 64bits Komodo Naum _____________ Foros, revistas, tiendas y clubes (forums, magazines, shops and chess clubs) Club de Ajedrez Pueblo Nuevo Anand + AMD = V la casa del ajedrez HIARCS TalkChess.com HIARCS network Máquinas dedicadas Daily Chess News and Games. Weekly digest for download COUNTRYWIDE COMPUTERS! Photos Computerschaak Rybka checksl.com Marca Alybadix chess solving programs ICGA Sudoku Alybadix Playchess ICC Freezer Fics Tableros y relojes (boards and clocks) DGT Phoenix Chess Systems Torneos (Tournaments) Kanazawa 2010 Pamplona 2009 Torneos Fritz Benchmark 4.2 Intel Xeon 120-core / AMD Opteron 48-core chessbase.com/products/deepfritz12/index.asp kns/s Hardware Elo Intel i7-980X 3.33GHz 6x (T´s H) 18109 kn/s 2889 Elo 2xIntel Quad QX9775 15103 kn/s 2873 Elo Intel i7-975 (Tom´s Hardware) 12647 kn/s 2857 Elo AMD Phenom II X6 1090T 11219 kn/s 2846 Elo Intel -
New Architectures in Computer Chess Ii New Architectures in Computer Chess
New Architectures in Computer Chess ii New Architectures in Computer Chess PROEFSCHRIFT ter verkrijging van de graad van doctor aan de Universiteit van Tilburg, op gezag van de rector magnificus, prof. dr. Ph. Eijlander, in het openbaar te verdedigen ten overstaan van een door het college voor promoties aangewezen commissie in de aula van de Universiteit op woensdag 17 juni 2009 om 10.15 uur door Fritz Max Heinrich Reul geboren op 30 september 1977 te Hanau, Duitsland Promotor: Prof. dr. H.J.vandenHerik Copromotor: Dr. ir. J.W.H.M. Uiterwijk Promotiecommissie: Prof. dr. A.P.J. van den Bosch Prof. dr. A. de Bruin Prof. dr. H.C. Bunt Prof. dr. A.J. van Zanten Dr. U. Lorenz Dr. A. Plaat Dissertation Series No. 2009-16 The research reported in this thesis has been carried out under the auspices of SIKS, the Dutch Research School for Information and Knowledge Systems. ISBN 9789490122249 Printed by Gildeprint © 2009 Fritz M.H. Reul All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronically, mechanically, photocopying, recording or otherwise, without prior permission of the author. Preface About five years ago I completed my diploma project about computer chess at the University of Applied Sciences in Friedberg, Germany. Immediately after- wards I continued in 2004 with the R&D of my computer-chess engine Loop. In 2005 I started my Ph.D. project ”New Architectures in Computer Chess” at the Maastricht University. In the first year of my R&D I concentrated on the redesign of a computer-chess architecture for 32-bit computer environments. -
FUEGO – an Open-Source Framework for Board Games and Go Engine Based on Monte-Carlo Tree Search
FUEGO – An Open-source Framework for Board Games and Go Engine Based on Monte-Carlo Tree Search Markus Enzenberger, Martin Muller,¨ Broderick Arneson and Richard Segal Abstract—FUEGO is both an open-source software frame- available source code such as Hoffmann’s FF [20] have had work and a state of the art program that plays the game of a similarly massive impact, and have enabled much followup Go. The framework supports developing game engines for full- research. information two-player board games, and is used successfully in UEGO a substantial number of projects. The FUEGO Go program be- F contains a game-independent, state of the art came the first program to win a game against a top professional implementation of MCTS with many standard enhancements. player in 9×9 Go. It has won a number of strong tournaments It implements a coherent design, consistent with software against other programs, and is competitive for 19 × 19 as well. engineering best practices. Advanced features include a lock- This paper gives an overview of the development and free shared memory architecture, and a flexible and general current state of the FUEGO project. It describes the reusable components of the software framework and specific algorithms plug-in architecture for adding domain-specific knowledge in used in the Go engine. the game tree. The FUEGO framework has been proven in applications to Go, Hex, Havannah and Amazons. I. INTRODUCTION The main innovation of the overall FUEGO framework may lie not in the novelty of any of its specific methods and Research in computing science is driven by the interplay algorithms, but in the fact that for the first time, a state of of theory and practice. -
Rybka Investigation and Summary of Findings for the ICGA Mark Lefler, Robert Hyatt, Harvey Williamson and ICGA Panel Members 12 May 2011
Rybka Investigation and Summary of Findings for the ICGA Mark Lefler, Robert Hyatt, Harvey Williamson and ICGA panel members 12 May 2011 1. Background 1.1 Purpose: To investigate claims that the chess playing program Rybka is a derivative of the chess programs Fruit and Crafty and violated International Computer Games Association (ICGA) Tournament rules. Rybka is a program by Vasik Rajlich. Fruit was written by Fabien Letouzey. Crafty was written by Robert Hyatt. 1.2 Allegations. Allegations have surfaced that Rybka 1.0 beta and later versions are derivatives of Fruit 2.1. Fruit 2.1 source code was distributed with a specific license in the copying.txt file. Part of this license reads: "For example, if you distribute copies of such a program, whether gratis or for a fee, you must give the recipients all the rights that you have. You must make sure that they, too, receive or can get the source code. And you must show them these terms so they know their rights." Allegations point out that by distributing Rybka, if it is based on Fruit, this GNU license was violated (http://icga.wikispaces.com/Open+letter+to+the+ICGA+about+the+Rybka- Fruit+issue). If versions of Rybka are derived from Fruit and participated in ICGA tournaments, then Rybka has also violated ICGA Tournament Rules. Specifically, the rules state: "Each program must be the original work of the entering developers. Programming teams whose code is derived from or including game-playing code written by others must name all other authors, or the source of such code, in the details of their submission form. -
Beyond the 3000 Elo Barrier a Glance Behind the Scenes of the Rybka Chess Engine by HARALD FIETZ
Beyond the 3000 Elo barrier A glance behind the scenes of the Rybka chess engine by HARALD FIETZ t the end of 2005, the worked in the computer field. My looked very promising and scary for world of chess computers mother is also a trained mathematician. the opponent when I played them, but suddenly changed when an I have two younger brothers. We moved in a post-mortem Rybka sometimes engine with the name back to Prague when I was three weeks revealed them as crazy blunders. I A of Rybka appeared from old and stayed in the Czech Republic believe that using Rybka can help to virtually nowhere. At the prestigious until I was 11 The whole family develop an intuition about which International Paderborn Computer moved back to the USA at that time. I sacrifices actually work. For sure using Chess Championship the new program studied computer science at MIT Rybka has some influence on my by the American developer Vaclav (Massachusetts Institute of Technology) openings – I think that my repertoire is Rajlich – whom everybody simply calls near Boston and worked as a software getting much stronger thanks to my Vasik or Vas as his first name – won developer at Texas Instruments (Dallas, work with the engine.” a clear point ahead of established USA), Triada, a company specialized in machines such as Zappa, Spike, data compression, (Ypsilanti, USA), A programmer’s everyday life Shredder, Fruit or Jonny. Out of the Ford (Detroit, USA), at the Environ- and visions blue, Rybka skyrocketed to the top of mental Research Institute of Michigan, the Swedish computer rating list, which was developing radar imaging However, the improvement of a which had been regarded for a long systems (Ann Arbor, USA), and Option, sophisticated program also requires a time as the equivalent of the FIDE a leading company in the field of lot of support from other sources: rating list in the chess computer sector wireless communication technology “There are tons of people who are (cp.http://web.telia.com/~u85924109/ss (Adelsried, Germany), over the last involved in the project in various ways. -
The First FIDE Man-Machine World Chess Championship
The First FIDE Man-Machine World Chess Championship Jonathan Schaeffer Department of Computing Science University of Alberta Edmonton, Alberta Canada T6G 2E8 [email protected] In 1989, 1996 and 1997, world chess champion Garry Kasparov battled with the strongest computer chess program in the world – Deep Blue and its predecessor Deep Thought. In 1989, man easily defeated machine. In 1996, Kasparov also won, but this time with difficulty, including losing a game to the computer. In 1997, Deep Blue stunned the world by narrowly winning the match. Was Deep Blue the best chess player in the world? Or was the result a fluke? We had no answer, as IBM immediately retired Deep Blue after the match. A frustrated Kasparov wanted another chance to play the computer, but it never happened. I am a professor in computer science, and specifically do research in the area of artificial intelligence – making computers appear to do intelligent things. Most of my research has used games to demonstrate my ideas. In the 1980’s it was with my chess program Phoenix. In the early 1990’s it was with the checkers program Chinook. These days it is with our poker program, Poki. As a scientist, I was dissatisfied with the 1997 result. There was one short chess match which suggested that machine was better than man at chess. But science is all about producing reproducible results. More data was needed before one could objectively decide whether computer chess programs really were as good as (or better) than the best human chess player in the world.