Castles & Crusades

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Castles & Crusades QUICK START RULES For more information on Castles & Crusades, and A Guide and Rules System for Fantasy Roleplaying related products or to Join the Castles & Crusades Society please contact us at: Authors: Davis Chenault & Mac Golden Troll Lord Games With Steve Chenault, Mark Sandy Cover art, interior art, logos PO Box 251171, and logo designs by: and Todd Gray Little Rock, AR 72225 Castle Zagyg adventure Jeffery Talanian Peter “20 Dollar” Bradley, or on the web at www.trolllord.com Cover Design and Layout by Peter Bradley or email at [email protected] or Edited by: Nicole Chenault & Matt Finch www.castlesandcrusades.com Contributions by Casey Canfield, Josh Chewning, Mike Stewart, Colin Chapman, Kenneth J. Ruch, William D. Smith and the Entire Castles and Crusades Society ©2007 Troll Lord Games. All Rights Reserved. Castles & Crusades, C&C, Castle Keeper, SIEGE engine, Troll Lord Games, and the Castles & Crusades, SIEGE engine, and Troll Lord Games logos are Trademarks of Troll Lord Games. All Rights Reserved. OGL This book is published under the Open Game License (OGL) version 1.0a by have contributed Open Game Content; (b)”Derivative Material” means copyrighted 7. Use of Product Identity: You agree not to Use any Product Identity, including as permission of Wizards of the Coast, Inc. The Open Game Content appearing in this material including derivative works and translations (including into other computer an indication as to compatibility, except as expressly licensed in another, independent book is derived from the 3.0 System Reference Document, copyright 2000 Wizards of languages), potation, modication, correction, addition, extension, upgrade, improve- Agreement with the owner of each element of that Product Identity. You agree not to the Coast, Inc. All contents, excluding the OGL, is property of and copyright 2004 Troll ment, compilation, abridgment or other form in which an existing work may be recast, indicate compatibility or co-adaptability with any Trademark or Registered Trademark Lord Games. All Rights Reserved. transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, in conjunction with a work containing Open Game Content except as expressly licensed broadcast, publicly display, transmit or otherwise distribute; (d)”Open in another, independent Agreement with the owner of such Trademark or Registered DESIGNATION OF OPEN GAME CONTENT: The following is designated Trademark. The use of any Product Identity in Open Game Content does not consti- Open Game Content pursuant to the OGL v1.0a: all text appearing in the following Game Content” means the game mechanic and includes the methods, procedures, tute a challenge to the ownership of that Product Identity. The owner of any Product sections and subsections, listed by page number - page 6, “Dice”; page 7-8, “The Six At- processes and routines to the extent such content does not embody the Product Identity Identity used in Open Game Content shall retain all rights, title and interest in and to tributes”, “Generating Attribute Scores”, “Attribute Modifiers”, and the attribute modier and is an enhancement over the prior art and any additional content clearly identied as that Product Identity. table; page 8, “Class Description Terminology”; pages 9 to 30, the “Abilities” subsection Open Game Content by the Contributor, and means any work covered by this License, of each class, the summary of class features (prime attribute, hit dice, alignment, weapon including translations and derivative works under copyright law, but specifically ex- 8. Identication: If you distribute Open Game Content You must clearly indicate and armor allowed, and abilities), and the class tables showing HD, BtH, and EPP per cludes Product Identity. (e) “Product Identity” means product and product line names, which portions of the work that you are distributing are Open Game Content. level; page 31, the description of languages, size, movement, typical classes, attribute logos and identifying marks including trade dress; artifacts; creatures characters; stories, modifiers, class modifiers; page 32-37, the “Abilities” subsection of each race; pages 38- storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, 9. Updating the License: Wizards or its designated Agents may publish updated 39, “Alignment”, “Law and Chaos”, “Good and Evil”, “Alignments”; page 40, “Starting designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photo- versions of this License. You may use any authorized version of this License to copy, Coin”; equipment lists on pages 40-43; pages 44-45, “Determining Encumbrance”, “Ad graphic and other visual or audio representations; names and descriptions of characters, modify and distribute any Open Game Content originally distributed under any version Hoc Encumbrance”, “Encumbrance Formula”, “Worn and Capacity Objects”, “ Affects spells, enchantments, personalities, teams, personas, likenesses and special abilities; of this License. of Encumbrance”; all text appearing on pages 46-104; pages 112-113, “Types of Saving places, locations, environments, creatures, equipment, magical or supernatural abilities 10 Copy of this License: You MUST include a copy of this License with every copy Throws”; all text appearing on pages 114-120; page 120-121, “Damage”; page 121-122, or effects, logos, symbols, or graphic designs; and any other trademark or registered of the Open Game Content You Distribute. “Turning Undead”; page 122-123, “Experience Points”, “Gaining Levels”, “Treasure”, trademark clearly identied as Product identity by the owner of the Product Identity, “Movement”, “Spell Resistance”, “Languages”, “Vision”, “Time”. Also, the following and which specifically excludes the Open Game Content; (f) “Trademark” means the 11. Use of Contributor Credits: You may not market or advertise the Open Game open game content related words, phrases, and abbreviations wherever they appear: logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself Content using the name of any Contributor unless You have written permission from Strength (Str), Dexterity (Dex), Constitution (Con), Intelligence (Int), Wisdom (Wis), or its products or the associated products contributed to the Open Game License by the the Contributor to do so. Charisma (Cha), Class, Fighter, Ranger, Rogue, Assassin, Barbarian, Monk, Wizard, Il- Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, lusionist, Cleric, Druid, Knight, Bard, Paladin, Race, Demi-human, Dwarf, Elf, Gnome, modify, translate and otherwise create Derivative Material of Open Game Content. (h) 12 Inability to Comply: If it is impossible for You to comply with any of the terms Half-Elf, Haling, Half-Orc, Hit Dice (HD), Hit Points (HP), Alignment, Lawful Good “You” or “Your” means the licensee in terms of this agreement. of this License with respect to some or all of the Open Game Content due to statute, (LG), Lawful Neutral (LN), Lawful Evil (LE), Neutral (N), Neutral Good (NG), Neu- judicial order, or governmental regulation then You may not Use any Open Game tral Evil (NE), Chaotic Good (CG), Chaotic Neutral (CN), Chaotic Evil (CE), Level, 2. The License: This License applies to any Open Game Content that contains a Material so affected. “to hit”, Damage, Experience Point, Saving Throw, Player Character (PC), Non-player notice indicating that the Open Game Content may only be Used under and in terms Character (NPC), Turn Undead, Spell, Arcane, Divine, Magic, Spell Resistance, Item, of this License. You must affix such a notice to any Open Game Content that you Use. 13. Termination: This License will terminate automatically if You fail to comply with Equipment, Armor, Weapon, Potion, Rod, Staff, Wand, Scroll, Ring, Wondrous Item, No terms may be added to or subtracted from this License except as described by the all terms herein and fail to cure such breach within 30 days of becoming aware of the Artifact, Cursed,d4, d6, d8, d10, d12, d20, d%, round, and turn. License itself. No other terms or conditions may be applied to any Open Game Content breach. All sublicenses shall survive the termination of this License. distributed using this License. DESIGNATION OF PRODUCT IDENTITY: Product identity is not Open 14. Reformation: If any provision of this License is held to be unenforceable, such Game Cotent. The following is designated as product identity pursuant to OGL 3. Offer and Acceptance: By Using the Open Game Content You indicate Your provision shall be reformed only to the extent necessary to make it enforceable. v1.0a(1)(e) and (7): (A) product and product line names, including Castles & Cru- acceptance of the terms of this License. 15. COPYRIGHT NOTICE Open Game License v 1.0 Copyright 2000, Wizards sades, Castles & Crusades: Player’s Handbook, Castles & Crusades: Monsters and 4. Grant and Consideration: In consideration for agreeing to use this License, the of the Coast, Inc. Treasures, Castles & Crusades: Castle Keeper’s Guide; (B) logos, identifying marks, Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with and trade dress; (C) all artwork, logos, symbols, graphic designs, depictions, likenesses, the exact terms of this License to Use, the Open Game Content. System Reference Document Copyright 2000, Wizards of the Coast, Inc; A thors formats, poses, concepts, themes and graphic, photographic and other visual representa- Jonathan Tweet, Monte Cook, Skip Williams, based
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