By Gary Gygax MANAGING EDITOR: James M
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Castles & Crusades
QUICK START RULES For more information on Castles & Crusades, and A Guide and Rules System for Fantasy Roleplaying related products or to Join the Castles & Crusades Society please contact us at: Authors: Davis Chenault & Mac Golden Troll Lord Games With Steve Chenault, Mark Sandy Cover art, interior art, logos PO Box 251171, and logo designs by: and Todd Gray Little Rock, AR 72225 Castle Zagyg adventure Jeffery Talanian Peter “20 Dollar” Bradley, or on the web at www.trolllord.com Cover Design and Layout by Peter Bradley or email at [email protected] or Edited by: Nicole Chenault & Matt Finch www.castlesandcrusades.com Contributions by Casey Canfield, Josh Chewning, Mike Stewart, Colin Chapman, Kenneth J. Ruch, William D. Smith and the Entire Castles and Crusades Society ©2007 Troll Lord Games. All Rights Reserved. Castles & Crusades, C&C, Castle Keeper, SIEGE engine, Troll Lord Games, and the Castles & Crusades, SIEGE engine, and Troll Lord Games logos are Trademarks of Troll Lord Games. All Rights Reserved. OGL This book is published under the Open Game License (OGL) version 1.0a by have contributed Open Game Content; (b)”Derivative Material” means copyrighted 7. Use of Product Identity: You agree not to Use any Product Identity, including as permission of Wizards of the Coast, Inc. The Open Game Content appearing in this material including derivative works and translations (including into other computer an indication as to compatibility, except as expressly licensed in another, independent book is derived from the 3.0 System Reference Document, copyright 2000 Wizards of languages), potation, modication, correction, addition, extension, upgrade, improve- Agreement with the owner of each element of that Product Identity. -
Sample File the Hutchingsonian Presents the Habitition of the Stone Giant Lord and Other Adventures from Our Shared Youth
Sample file The Hutchingsonian Presents The Habitition of the Stone Giant Lord and other adventures from our shared youth Introduction 1 Jon Peterson Editors Notes 6 Tim Hutchings The Habitition of the Stone Giant Lord 7 Gaius Stern Stone Death 26 Richard C. Benson The Crack at Garn’s Canyon 38 Matt Morrison The Ring of Gaax Sample file 45 Wayne Lacroix The Golden Scepter of the Trollfens 58 Mike Walters The Tomb of Areopagus the Cloaked and Japheth of the Mighty Staff 86 Michael M. Hughes The Lair of Turgon 96 Todd Nilson The Maze of Death 108 Mike Walters All content copyright of the respective creators. Layout ©2013 Timothy Hutchings and The Hutchingsonian Presents. No claim is made on any copyrighted or trademarked material intentionally or accidentally presented herein. The Hutchingsonian Presents Introduction Jon Peterson When Dungeons & Dragons first appeared early in Thus, there was little thought at first that dungeons 1974, it contained an extraordinary invitation: it asked should be made into commercial products. us all to participate in the creation of fantastic worlds. By the middle of 1975, demand for dungeons at No longer would we merely passively read about - conventions began to chip away at this secrecy. When fantasies someone else had conceived, or watch them - Gary Gygax operated a tournament dungeon for the in films—now we would be participants and protago first Origins Game Fair in July, there was sufficient nists, authors and architects of fantasy. This is per demand to play that he scheduled two groups to haps best captured by a line in the final pages of the - explore instances of the dungeon simultaneously: one original rules, which asks, “why have us do any more under Gygax’s own supervision, the other refereed by of your imagining for you?” Everywhere there are op his son, Ernie. -
A Guide and Rules System for Fantasy Roleplaying by Davis Chenault & Mac Golden
A Guide and Rules System for Fantasy Roleplaying by Davis Chenault & Mac Golden Cover art, interior art, logos and logo designs by Peter “20 Dollar” Bradley, and Cover Design and Layout by Clayton Bunce & Peter Bradley With Steve Chenault, Mark Sandy and Todd Gray Character Refrence Sheet by Darlene Edited by: Nicole Chenault & Matt Finch Contributions by Casey Canfield, Josh Chewning, Mike Stewart, Colin Chapman, Kenneth J. Ruch, William D. Smith and the Entire Castles and Crusades Society For more information on Castles & Crusades, and related products or to Join the Castles & Crusades Society please contact us at: Troll Lord Games PO Box 251171, Little Rock, AR 72225 or on the web at www.trolllord.com or email at [email protected] or www.castlesandcrusades.com ©2006 Troll Lord Games. All Rights Reserved. Castles & Crusades, C&C, Castle Keeper, SIEGE engine, Troll Lord Games, and the Castles & Crusades, SIEGE engine, and Troll Lord Games logos are Trademarks of Troll Lord Games. All Rights Reserved. CASTLES & CRUSADES PLAYERS HANDBOOK WHERE ROLLPLAYING AND ROLE PLAYING MEET run my games fairly consistently. All of my games combine intense interaction between the players and myself with quick-moving, heart-stopping combats. I These many moments, actions, and interactions must be woven together over a night’s play through exciting storytelling and player involvement. When the tale is woven tightly, emotions are awakened, creating unforgettable moods. This is where “roll playing” and “roleplaying” meet, and the result is an electrifying evening of gaming. Capturing a mood is difficult. It is a challenge to create the intricate interplay between a bartender who is bought and paid for by a thieves guild and a character seeking to pry information from him. -
Dragon Magazine #103
D RAGON 1 18 SPECIAL ATTRACTION 48 UNEARTHED ARCANA additions and corrections New pieces of type for those who have the book 35 26 Publisher Mike Cook Editor-in-Chief OTHER FEATURES Kim Mohan 8 The future of the game Gary Gygax Editorial staff How well tackle the task of a Second Edition AD&D® game Patrick Lucien Price Roger Moore 12 Arcana update, part 1 Kim Mohan Art director and graphics Explanations, answers, and some new rules Roger Raupp All about Krynns gnomes Roger E. Moore Subscriptions 18 Finishing our series on the demi-humans of the DRAGONLANCE world Georgia Moore Advertising 26 A dozen domestic dogs Stephen Inniss Mary Parkinson Twelve ways to classify mans best friend Contributing editors The role of books John C. Bunnell Ed Greenwood 31 Reviews of game-related fantasy and SF literature Katharine Kerr This issues contributing artists 35 The Centaur Papers Stephen Inniss and Kelly Adams Robert Pritchard Everything two authors could think of about the horse-folk Larry Elmore Bob Maurus 58 The Wages of Stress Christopher Gilbert Roger Raupp How to handle obnoxious people and make it pay Tom Centola Marvel Bullpen David Trampier Ted Goff Joseph Pillsbury DEPARTMENTS 3 Letters 88 Convention calendar 93 Dragonmirth 4 World Gamers Guide 86 Gamers Guide 94 Snarfquest 6 The forum 89 Wormy COVER Robert Pritchards first contribution to our cover is an interesting piece of artwork and thats always the main factor in deciding whether or not to accept a painting to use. But Roberts choice of a title didnt hurt a bit. -
Rules for Medieval Miniatures Gary Gygax & Jeff Perren
rules for medieval miniatures by Gary Gygax & Jeff Perren 2nd Edition <!CbainmaiI rules for medieval miniatures 2nd Edition by GaryGygax & Jeff Perren ILLUSTRATED BY DON LOWRY With thanks toall the Fantasy and Medieval enthusiasts who offered so many helpful suggestitDns--especially Len Lakofka, Ken Bourne, Stu Trembly and Ernie the Barbarian. 1st Edition., Copyright 1971, Donald S. Lowry 2nd Edition, Copyright 1972, Donald S. Lowry PRINTED IN U.S.A. TABLE OF CONTENTS Page WARGAMING WITH MINIATURES 1 RULES FOR MEDIEVAL MINIATURES 4 Turn Sequence .................. ,....................... 5 Terrain Effects Upon Movement ".......................... 6 Terrain Selection ............ "........................... 6 Movement............................................... 7 Formation and Facing ..........................•......•.. 7 Fatigue .•...........•......•.......•.................... 8 Missile Fire (excluding Gunpowder and Catapults) ........... 8 Catapult Fire ........•.................•................. 9 Gunpowder Weapons ...................................... 10 Melees .....•...........................•............... 12 Melee Optionals ............. "........................... 14 Morale ........ -.......................................... 15 Historical Characteristics <Optional) ...........•.......•.... 16 Weather ........................ -......................... 19 Sieges .•.••.•.............. , . 19 - Man-to-man Combat ......... "............................ 22 Jousting .•.................. "........................... 23 Suggested -
Gary Gygax's World Builder
FOR a “GYGAXIAN” FANTASY WORLD THE ESSENTIAL TOOL fOR FANTASY WORLD CREATION! by Gary Gygax & Dan Cross GYGAXIAN FANTASY WORLDS , Vol. II Acknowledgements Authors: Gary Gygax & Dan Cross Cover Artist: Matt Milberger Contributing Authors: Carrie Cross, Michael Leeke, Title Logo: Matt Milberger Jamis Buck, Tommy Rutledge, Josh Hubbell, Stephen Vogel, Luke Johnson & Malcolm Bowers Production: Todd Gray, Stephen Chenault Artists: Dave Zenz, Andy Hopp, & & Davis Chenault Mark Allen Dan Cross: Special thanks to my lovely wife Carrie Cross for the Complete Herbalist lists, John Troy for his valuable suggestions and additions to the D20 material, and to Randall & Debbie Petras for their contributions to the “human descriptors” lists. And a very special thanks to Richard Cross for teaching his son how to write. Troll Lord Games, L.L.C. Or on the Web at PO Box 251171 http://www.trolllord.com Little Rock, AR 72225 [email protected] This book is published and distributed by Troll Lord Games, L.LC. All text in this book, other than this title page and page 180 concerning the Open Game License, is Copyright © 2004 Trigee Enterprises Company. All other artwork, illustration, maps, and trade dress is Copyright © 2004 Troll Lord Games, L.L.C. All Rights Reserved. Lejendary Adventure, the Lejendary Adventure logo, and Gary Gygax’s World Builder are Trademarks of Trigee Enterprises Company. All Rights Reserved. Troll Lord Games and the Troll Lord Games logo are Trademarks of Troll Lord Games, L.L.C. All Rights Reserved. ‘D20 System’ and the ‘D20 System’ logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the D20 System License version 3.0. -
Dragon Magazine
— The Magazine of Fantasy, Swords & Sorcery, and Science Fiction Game Playing — This issue marks the beginning of the new assistant editor’s tenure, and his touch is already evident. I won’t detail his innovations, nor will I detail which are mine; This new combined format is a combined effort. Other than various ad- ministrative duties, the only division of labor that we practice is that I tend to read and validate the historical pieces, as my background in history is more extensive than his. At the end of this piece, I have asked Jake to write a little introductory bit to give you, the readers, an idea of both where he is coming from, and what you can expect from him. His joining the magazine has already been advantageous. As can be expected with any infusion of new ideas, we already have dozens of plots and schemes simmering away, all designed to improve the quality of the magazine and to sell more copies of it. Vol. III, No. 12 June, 1979 This issue marks the introduction, or re-introduction in some cases, of some FEATURES different components of the magazine. We have returned the old FEATURED CREATURE, having renamed the column THE DRAGON’S BESTIARY. This System 7 Napoleonics — system analysis . 4 will now become a regular monthly feature. If you note this month’s entry care- Giants in the Earth — fictitious heros . 13 fully, you will note a new authenticity. GIANTS IN THE EARTH is another new D&D, AD&D, and Gaming — Sorcerer’s Scroll . 28 entry, designed to add some spice to your D&D or AD&D campaign. -
Chapter 1 ROLE-PLAYING
PLAYING MASTERY PLAYING I MASTERY GARY Co-Creator of the DUNGEONS & DRAGON Game A PERIGEE BOOK Perigee Books are published by The Putnam Publishing Group 200 Madison Avenue New York. NY 10016 DUNGEONS & DRAGONS and ADVANCED DUNGEONS AND DRAGONS are federally registered trademarks of TSR, Inc. Use of TSR’s trademarks and the contents of this book have not been authorized by TSR, Inc. Copyright 1987 by Gary Gygax All rights reserved. This book, or parts thereof, may not be reproduced in any form without permission. Published simultaneously in Canada by General Publishing Co., Limited, Toronto LIBRARY OF CONGRESS CATALOGING-IN-PUBLICATION DATA Gygax, Gary. Role playing mastery. 1. Fantasy games. 2. Role playing. I. Title. GV1469.2.G94 1987 794 87-2415 ISBN O-399-51293-4 Book design by The Sarabande Press Printed in the United States of America 1 2 3 4 5 678 910 This work is dedicated to the players of the DUNGEONS & DRAGONS@ and ADVANCED DUNGEONS & DRAGONS@ games, and all other role- playing game enthusiasts who have brought so much to this new form of gaming. Live long and prosper! Acknowledgments The names of most of the games referred to in this work are federally registered trademarks and are the property of ei- ther the game publisher or a third party who has granted to the game publisher the right to manufacture a game using the name. The references to game titles in this book, with or without trademark labels, do not constitute a challenge by the publisher or the author to the ownership of the title in question. -
Othering” Strategies
BUILDING A WORLD OF WARCRAFT: CYBER-COLONIALISM THROUGH “OTHERING” STRATEGIES by LEVI PRESSNELL BETH S. BENNETT, COMMITTEE CHAIR JASON EDWARD BLACK MATTHEW PAYNE A THESIS Submitted in partial fulfillment of the requirements for the degree of Master of Arts in the Department of Communication Studies in the Graduate School of The University of Alabama TUSCALOOSA, ALABAMA 2013 Copyright Levi Pressnell 2013 ALL RIGHTS RESERVED ABSTRACT This thesis provides a rhetorical analysis of the popular video game World of Warcraft (WoW) and related material. The subscriber base of this game makes it a particularly prominent example of discourse with potentially great influence. Where previous studies have focused less on WoW’s narrative in favor of a psychological or sociological approach, this study attempts to examine the rhetorical implications of the game’s storyline. The study situates WoW within a suitable critical space and shows how strategies used to emphasize racial differences result in a new theoretical framework described by the term “cyber-colonialism.” The study highlights three strategies through which WoW emphasizes the differences between racial groups and thereby creates its cyber-colonial portrayals: constructing opposing binaries, the role of geography and climate, and the use of color as a marker of deviance. These strategies all have an established history within ancient, medieval, and modern literature and likely influence the way in which participants view WoW’s cultures. The remainder of the rhetorical analysis highlights three arguments WoW itself teaches about particular rhetorical strategies. In particular, this study shows how WoW embraces cross- cultural cooperation, rejects scapegoating as an appropriate rhetorical tool, and encourages the involvement of native cultures in solving problems. -
The Strategic Review Vol. 2, No. 1
THE STRATEGIC REVIEW FEBRUARY 1976 We are pleased to announce that we have reached agreement with MINI-FIGS, LTD., on a brand new line of D & D figures. The line is being designed by both MINI-FIG and TSR, so finally you will have access to castings that look like the monsters we describe. In conjunction with that, we are also working on a set of D & D tabletop rules for figures. They will enable you to do on table top outdoor ad- ventures, as well as army battles, and plan campaigns accordingly. We are also pleased to announce that we have reached an agreement with OLD GUARD on EPT figures. Additionally, we are also working on a set of EPT If you got this in the mail, you should have noticed something. We have the miniatures rules. Both lines promise to be of the highest quality, and a delight to new mailing system completed. The number next to your name (to the right), is the fantasy miniatures enthusiasts. LAST issue you will receive under your present subscription. For some of the newer subscribers, this number might be lower than you had anticipated. This is We will be beginning a letters column with the next SR. So now, besides sending probably because you sent us insufficient money to comply with the new rates. the answers individually, we will reprint the best letters to share with the readers. However, if you feel that this is not the case, please let us know. Letters chosen for publication will entitle the author to an additional issue of SR. -
Isle of the Ape by Gary Gygax
^^^v^^X^i Sample file 6-20 i See Map, TXXI YTTI op YYTTWXXIXI^ 1 ^^^ 1 ^^^p \ 1 1 [ 1 1 1 1 1 j YYWYYY 0666: Y$ 35: XJ «J ^vvvvvv kL 1 H^ER Li ^\ 1 BB'MP* T JTJN xxixWxx xxxxxxx rSFl?TPB?v^K^jrii »w ^^^ -^^ J^. j^^ ^A^ J*^ jL ^gt ^^P\ J^S» ^^^. y^m^ ^<#* /^h IHLJI. -Jk J>. - m urXjuijLxxxcxxxi ail" <_> "\ ^*Ns. J-^N. J^S. y\ /*\ j^s. >s If JL ' JL ' PH n mac 065Ju5u wTrr 1 11 11 11 u nfhnrT SriSample file 1OT TO IAT T T T T XJ JL ! S^lXXXX iii* T 1 J(^ IP T JT JK^L^X ^'^C JS*^* -^^W ^^W J^^S. JJGJCL S9£fil SKDTXXIJL M M^ mm WTWYY / 1^ 1 ^ !~ 1 X 1 f& VYVY 0 >-^ x 1 [ 0,1 fXj^xXwxxxr: [ :"TVYV SVYVrYYY^A [ f''rXiYS^YTTrVAY^ Advanced Dungeon Fantasy World Adventure Isle of the Ape by Gary Gygax taBle of Contents Design: Gary Gygax Development: Bruce A. Heard 2 Illustration: Gary Williams mtRoouction 2 Cover: Jeff Easley BackqRouno fOR the Ounqeon TTlasteR 3 Typesetting: Betty Elmore and Carolyn Vanderbilt the laws of the Isle of the &pe maqical Items Special Thanks to Penny Petticord Oescrminq the island island Conditions movement Rates monster Statistics and encounters Distributed to the book trade in the United States by Ran- other dm notes dom House, Inc. and in Canada by Random House of Can- ada, Ltd. Distributed to the toy and hobby trade by regional distributors. Distributed in the United Kingdom by TSR UK Sample file Ltd. -
Publishing Castles and Crusades Compatible Supplements
Publishing Castles and Crusades Compatible Supplements Introduction Thank you for your interest in publishing supplements for Castles and Crusades! We believe that more publishers creating content beyond the core system is good for everyone – us, third party publishers, and most importantly gamers! This document will help you understand what steps you need to take to adhere to the Open Game License that all products based upon ours must conform to, along with steps that are required by us here at Troll Lord Games to protect our IP and our products. In return, you will be able to place “compatible with Castles and Crusades” upon your product, and can use the logo referenced in this document on your product, as long as such use does not violate any requirements listed herein. Requirements Title Page Castles and Crusades is a Registered Trademark, and must be marked as such on first use in your product. To satisfy this requirement, place a statement on your title page (or where ever you put your copyright notice), include something like the following: Castles and Crusades ® is a product of Troll Lord Games© Link You must link to the most recent Players Handbook available on the TLG store [https://www.trolllord.com/tlgstore], or where ever you sell your compatible material. Display text with the link similar to the following: This work is compatible with” and either write out the title or place an image with link. Other Copyright Notices The following is a list of terms that are the copyrighted property of Troll Lord Games, and first mention of them in your work must include the © marking: the name of any Troll Lord Games System – Victorious, Amazing Adventures, etc.