Isle of the Ape by Gary Gygax
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The Strategic Review Vol. 2, No. 1
THE STRATEGIC REVIEW FEBRUARY 1976 We are pleased to announce that we have reached agreement with MINI-FIGS, LTD., on a brand new line of D & D figures. The line is being designed by both MINI-FIG and TSR, so finally you will have access to castings that look like the monsters we describe. In conjunction with that, we are also working on a set of D & D tabletop rules for figures. They will enable you to do on table top outdoor ad- ventures, as well as army battles, and plan campaigns accordingly. We are also pleased to announce that we have reached an agreement with OLD GUARD on EPT figures. Additionally, we are also working on a set of EPT If you got this in the mail, you should have noticed something. We have the miniatures rules. Both lines promise to be of the highest quality, and a delight to new mailing system completed. The number next to your name (to the right), is the fantasy miniatures enthusiasts. LAST issue you will receive under your present subscription. For some of the newer subscribers, this number might be lower than you had anticipated. This is We will be beginning a letters column with the next SR. So now, besides sending probably because you sent us insufficient money to comply with the new rates. the answers individually, we will reprint the best letters to share with the readers. However, if you feel that this is not the case, please let us know. Letters chosen for publication will entitle the author to an additional issue of SR. -
Gary's Clarifications
Gary’s Clarifications When I saw the Zagyg’s Wisdom super-thread on Dragonsfoot, I thought what a great idea it was to have a section where Gary answered questions about D&D and offered clarifications and interpretations about the game he created. And if he isn’t around to answer more questions, at least we can benefit from what people asked him when they had the chance. Reading through the thread, it occurred to me that all these clarifications could be gathered up into a single document for easier reference, sorted by category. Steve at Dragonsfoot liked the idea, so I got started…and found that sorting them wasn’t as neat and easy as I’d expected. I’ve had to make a lot of judgement calls: for instance, should a question about true neutral clerics go under Classes or Alignment? So I apologize if the organization of this document seems a little haphazard, but I’ve done what I could with it. There are a very few posts from one category that I copied into another, but for the most part I tried to make a single choice and hope it was the right one. I’ve included some categories that aren’t exactly D&D or that wouldn’t be relevant to every campaign (Greyhawk, for example), but they’re in their own sections so they can be ignored by those not interested. These “related” sections are generally unsorted, as they didn't lend themselves as well to discrete categories. In the interest of keeping it short, I generally removed people’s greeting remarks (“Hi Gary,” etc.), though I left in whatever Gary said in case it should be helpful in assessing his “gut feel” reaction to the question. -
August 20,21, 22 1976 HORTICULTURAL HALL 330 BROAD STREET, LK
PROGRAM AND CONVENTION GUIDE August 20,21, 22 1976 HORTICULTURAL HALL 330 BROAD STREET, LK. GENEVA, WI 53147 Sponsored by ... TSR Hobbies, Inc., in cooperation with the Lake Geneva Tactical Studies Association HAS ARRIVED! FORMERLY THE STRATEGIC REVIEW, THERE IS NOW A NEW LOOK TO THE ONLY PROFESSIONAL MAGAZINE OF FANTASY, SWORDS & SORCERY, AND SCIENCE FICTION GAMING NOW IN THE FIRST ISSUE RATES • D & D P * EPJ. BI-MONTHLY AT BETTER HOBBY SHOPS AND BOOK STORES OR FROM: THE NINTH ANNUAL LAKE GENEVA WARGAMES CONVENTION, GENCON IX Door Prize form, and the right to circulate freely throughout the entire convention. IMPORTANT! ‘SINGLE DAY $2.00 •THREE DAYS. $5.00 TOURNAMENT FEES The fee for each tournament you enter is only fifty cents. There are no other game fees. The tournament fee is only charged forthose games in which atrophy or prize is offered to winners. TOURNAMENTS All tournaments are listed in the program. Please do not register for two tournaments which will overlap! Tournament sign up sheets will not be placed out for use until approximately one hour before the event is to take place. PRE-REGISTRATION IS NOT ALLOWED. OPEN GAMING MOVIES Stalwart Jeff Perren will again provide the film entertainment at GenCon this year. Movies will be shown outdoor*, weather permitting, or inside the hall otherwise, at dark. Although the program has not been finalized at the time we are going to press, Jeff has at least three new movies. In past years we have been treated to ZULU, CULLODEN, TORA! TORA! TORA!, CROM WELL, and ALEXANDER NEVSKY, Possible selections for GenCon IX are: ROBIN HOOD (original version, in color), THE THREE MUSKETEERS (new version), and HENRY V. -
TSR 1021 Master Rules Boxed Set.Pdf
TSR LIBRARY meridan SPRINGS ROAD YE GENEVA, WI 53147 Preface I sit back and happily sigh for a fourth and structure, but I cannot play alone. Holmes. His work was continued, a few time. My work on D&D@Set 4 is now The many people who have contributed years later, by Tom Moldvay, editor of the complete-and as I stretch, I remember. to this game’s publication and develop- 1981 edition. The 1983 revision of the While I relax, many people start their ment should not be forgotten. This set is Basic rules, as well as the Expert and Com- long and hard work turning my manu- dedicated to everyone who has helped in panion sets, were edited by Anne C. Gray. script into a published product. They the development of the DUNGEONS & Anne was joined by Mike Breault and Bar- plan, edit, set type, illustrate, lay out Dragons game during the last dec- bara Deer in editing this Master set. pages, photograph, print, sell .... The ade. They are credited hereafter in fairly Others who contributed ideas and tasks are many, and the time is late. chronological order. material to the game system over the My ending is their beginning, and Two groups of gamers of the early years include Brian Blume, Dave Cook, yours -and your characters’. In Basic 1970’s, the Lake Geneva Tactical Studies Allen Hammack, Kevin Hendryx, play, your young adventurers began Association and the Castle & Crusade Harold Johnson, Jon Pickens, Brian Pit- their careers, intent on the pursuit of Society, contributed greatly to the rise of zer, Michael Price, Patrick Price, Paul fame and fortune. -
By Gary Gygax MANAGING EDITOR: James M
Sample file October 2008 • Volume 4 Number 13 P.O. Box 251171 Little Rock, Arkansas 72225 The Crusader is dedicated to exploring the experience of Fantasy and other Role Playing Games. Sold at better hobby shops, bookstores, and by subscription. Subscription Rates for 12 months: UNITED STATES: $36.00 CANADA: $48.00 Outside the U.S. & Canada: $75.00 Checkes should be payable to TROLL LORD GAMES or visit us online at www.trolllord.com/crusader.htm Please allow up to one month for address changes to be processed. CONTENTS PUBLISHER: Stephen Chenault 2 HOW IT ALL HAPPENED: Miscellaneous Make-Believe • by Gary Gygax MANAGING EDITOR: James M. Ward EDITOR/DESIGNER: Elizabeth Stewart 9 ALEA IACTA EST: A Peek Inside VISION KEEPER: Nicole Leigh • by Stephen Chenault COVER ARTIST: Peter Bradley 11 AULD WYRMISH: Of Arms and Armor INTERIOR ARTISTS: Mark Allen, • by Mike Stewart Peter Bradley, Jason Walton, Bryan Sample file Swartz 18 GAME REVIEW: Airship • by James M. Ward Letters of inquiry are welcome and should be sent to the address above or sent via e-mail to thecrusader@ 19 THE ANGRY GAMER: trolllord.com • by Some Angry Troll Dude The Publisher will not assume responsibility for unsolicited materials, which will not be returned 20 THE DWEOMERCRAEFTER'S DEN: unless accompanied by a return envelope and Constructing Castle Zagyg appropriate postage. • by Stephen Chenault and Mark Sandy The Crusader Journal, Castles & Crusades Players Handbook, Castles & Crusades Monsters and Treasures 24 THE AIRHDIAN CHRONICLES: are trademarks of Chenault & Gray Publishing, Tales of the Rings of Brass LLC. Lejendary Adventure, Gygaxian Fantasy Worlds are trademarks of Trigee Enterprises. -
Gary Con VII Event List by Table
Gary Con VII Event List by Table # Table# Event DM Day Start End suite Play AD&D with Peter Adkison! Stefan Porkorny Thursday 4:00 PM 8:00 PM suite Theatrical D&D Stefan Porkorny Friday 6:00 PM 12:00 AM suite Theatrical D&D Stefan Porkorny Saturday 6:00 PM 12:00 AM 1 Curse of the Weaver Queen Tim Kask Friday 2:00 PM 4:00 PM 1 Dark Outpost James M. Ward Friday 9:00 AM 12:00 PM 1 Legends of Wargaming: Giant Le Mans! Mike Carr Saturday 11:00 AM 7:00 PM 1 Circus Maximus: Final race Tim Kask Saturday 7:00 PM 12:00 AM 1 Steal Dabroney's Coffee Mark Clover Sunday 10:00 AM 1:00 PM 1 Monty Haul's Heavenly Haul James M. Ward Sunday 2:00 PM 5:00 PM 1 Ernie Gygax's Hobby Shop Dungeon Ernie Gygax Thursday 12:00 PM 6:00 PM 2 Port of Chaos Dave Kenzer & Jolly Blackburn Thursday 12:00 PM 4:00 PM 2 Port of Chaos Dave Kenzer & Jolly Blackburn Friday 12:00 PM 4:00 PM 2 Port of Chaos Dave Kenzer & Jolly Blackburn Saturday 12:00 PM 4:00 PM 3 Feudality with Tom Wham Tom Wham Thursday 2:00 PM 4:00 PM 3 Curious Case of the Errant Swine Robert Schwalb Friday 10:00 AM 2:00 PM 3 Dingbitt's Dunge O Doom Larry Wickman Friday 2:00 PM 5:00 PM 3 Dark Outpost Part II Christopher Clark Friday 7:00 PM 10:30 PM 3 OPERATION: Sacred Cobra! (WOMEN ONLY EVENT!) Merle Rasmussen Saturday 8:00 AM 12:00 PM 3 The Centaur Murders, Continued Skip Williams Saturday 1:00 PM 5:30 PM 3 Gygax Memorial Game, Ticket to Ride: Europe Frank Mentzer Sunday 12:00 PM 2:00 PM 4 Dragon Lairds with Tom Wham Tom Wham Friday 12:00 PM 2:00 PM 4 The Centaur Murders, Continued Skip Williams Thursday 1:00 PM 5:30 PM 4 Avengers Olympiad Jonathan Snodgrass Friday 2:00 PM 5:00 PM 4 Dark Oupost Part II Christopher Clark Saturday 7:00 PM 11:00 PM 4 Hidden Shrine of Tamoachan: Revisited Jeff R. -
Gygax Magazine #2
CONTENTS Issue #2 FEATURES Volume I, No. 2 9 Tactics in Samurai Battles - Tim Kask ILLUSTRATED BY SERGIO ROMA Autumn 2013 Always have a path of retreat open, and kill the shooters 12 The evolution from wargaming to role-playing - Ernest Gary Gygax Jr. ILLUSTRATED BY RYAN BROWNING Publishers How players at Gary’s table spent their time between the dungeons Jayson Elliot 15 Hitchhiking in Doctor Who - Jay Libby ILLUSTRATED BY PETER SAGA Editor-in-chief Ernest Gary Gygax Jr. Roll your dice in tribute to the hoopiest frood in the galaxy Jayson Elliot Luke Gygax 18 Leomund’s Secure Shelter - Len Lakofka ILLUSTRATED BY DOUG KOVACS Community director Contributing editor What happens when a character approaches death? Susan Silver Tim Kask 20 A forgotten grimoire and its curse - Jon Peterson ILLUSTRATED BY SERGIO ROMA The search for the earliest version of D&D Editors Art director 22 From one geek to another - Jess Hartley ILLUSTRATED BY TOM WHAM Mary Lindholm Jim Wampler Reviving the art of the introduction Hanae Ko Games editor 24 Building a winning spellbook for Mage Wars - Bryan Pope Contributing writers James Carpio ILLUSTRATED BY DOUG KOVACS Richard Borg Aggressive advice for defeating your enemy Rodrigo Garcia Carmona Kobold editor 28 Heroes, kings, and champions - Ken St. Andre ILLUSTRATED BY PIERRE CARLÈS Gordon Dritschilo Wolfgang Baur Ordinary characters in fantastic worlds Vincent Florio 30 The old-school renaissance - Vincent Florio ILLUSTRATED BY BARRIE JAMES Ernest Gary Gygax Jr. Contributing artists A primer on gaming like a veteran -
GREYHAWK CASTLE DUNGEON MODULE EX1 DUNGEONLAND by Gary Gygax an ADVENTURE in a WONDROUS PLACE for CHARACTER LEVELS 9–12
GREYHAWK CASTLE DUNGEON MODULE EX1 DUNGEONLAND By Gary Gygax AN ADVENTURE IN A WONDROUS PLACE FOR CHARACTER LEVELS 9–12 Without warning, you enter a wondrous place where danger hides within a light–hearted journey through Dungeonland. ADVANCED DUNGEONS & DRAGONS and AD&D are trademarks owned by TSR Hobbies, Inc. Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random House of Canada Ltd. Distributed to the toy and hobby trade by regional distributors. Distributed in the United Kingdom by TSR Hobbies (UK) Ltd. ©1993 TSR Hobbies, Inc. All Rights Reserved. Printed in U.S.A. ISBN 0–935696–50–4 TSR Hobbies, Inc. TSR Hobbies (UK) Ltd. POB 756 The Mill, Rathmore Road Lake Geneva, WI 53147 90721 Converted from 1st Edition to 3rd Edition D&D by Erica Balsley, [email protected] Last Updated: April 15th 2001 Summary of Conversion: Very little has been done to change this adventure, other than making conversions where necessary. 1. All converted phrases or words are underlined. 2. If a magic item in this adventure does not appear in the 3rd edition DUNGEON MASTER’S GUIDE® I converted it to a similar item, when available. 3. I gave all creatures native to this partial plane SR 16, to account for the fact that they are strange creatures alien to the magic of the Material Plane. 4. I made all monster conversions using the 3rd edition MONSTER MANUAL®, the MONSTERS OF FAERUN®, or standard conversion rules. I used conversions for the axebeak and executioner’s hood that can be found at the Creature Catalogue (http://www.rpgplanet.com/dnd3e/creaturecatalog/), by Scott Greene. -
The Strategic Review Vol. 1, No. 4
SR GOES BI-MONTHLY NEXT ISSUE! TSR NEWS & EDITORIAL There will soon be miniatures produced for EMPIRE OF THE PETAL THRONE, but which manufacturer will produce them has not yet been decided. We will announce it next issue. Also, Professor Barker and Dave Arneson are Once upon a time we thought that the ideal job would be running a wargame finalizing a booklet containing miniatures rules and TOE’s to use with these firm, for then we would be able to spend so much time enjoying our hobby (space figures, so be prepared! EMPIRE’ is enjoying a huge populatiry, and there is for snickering by those who run wargame companies). Well, we certainly spend much more to come. lots of time, but it isn’t wargaming! We love it, but there is just too much to do Finally, there has been no submission of any reviews of Arnold Hendrick’s each day. Neither Brian nor I have any time for normal correspondence, and those rules, so we can publish nothing this issue. Now, I think that’s a break for all you who have written letters have our apologies (see MAPPING THE DUNGEONS if lucky folks, but then I am not known for my sweet disposition and disinterested you have submitted D&D material). The fact of the matter is that we are not even viewpoint. Greater frequency will give plenty of opportunity for reviews if any of keeping up with the work that should be done. This, issue if SR is a bit late. you care to submit them. -
The Greatest Unreality: Tabletop Role-Playing
THE GREATEST UNREALITY: TABLETOP ROLE-PLAYING GAMES AND THE EXPERIENCE OF IMAGINED WORLDS A Dissertation by NICHOLAS J. MIZER Submitted to the Office of Graduate and Professional Studies of Texas A&M University in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY Chair of Committee, Tom Green Committee Members, Harris Berger Vaughn Bryant Travis Dubry Head of Department, Cynthia Werner December 2015 Major Subject: Anthropology Copyright 2015 Nicholas J. Mizer ABSTRACT Drawing on four years of participant observation, interviews, and game recordings, this dissertation explores the collaborative experience of imagined worlds in tabletop role- playing games such as Dungeons & Dragons. Research on tabletop games has at times been myopic in terms of time depth and geographic scope, and has often obscured the ethnographic realities of gaming communities. This research expands the ethnographic record on tabletop role-playing games and uses a phenomenological approach to carefully examine how gamers at five sites across the United States structure their experience of imagined worlds in the context of a productive tension between enchantment and rationalization. After discussing the history of Dungeons & Dragons in terms of enchantment and rationalization, the dissertation presents three case studies, each exploring a different facet of experience in imagined worlds. At a convention in Lake Geneva, Wisconsin, gamers commemorate the life of Dungeons & Dragons co-creator Gary Gygax, but also their own childhoods and a sense of a lost, imagined pre-modern world. The experience of time in the game connects that perduring world with the imagined world of the game. Having explored the relationships between commemoration, nostalgia, and the experience of imagined worlds, the dissertation moves on to consider how the imagined worlds of gaming enter the experience of players. -
Shannon Appelcline
Shannon Appelcline Prémaquette - Version non relue - ©SYCKO 2016 La magie des débuts ’aube de l’industrie du jeu fut magique, comme le début d’une nouvelle année ou la nais- sance d’un enfant. Un événement brillant et prometteur se déroulait sous nos yeux écar- L quillés par la surprise et attirés par la moindre nouveauté. C’était comme si nous avions un nouveau jeu tellement génial que nous commençâmes à jouer avant même de connaître les règles. J’étais plongé jusqu’au cou dans ce courant. Je venais de déménager en Californie et ma fille venait de naître. Me voilà, jeune père dans un nouvel endroit, et cherchant à s’établir. Tous les choix étaient disponible. Toute décision avait des conséquence à long terme que nous ne connaissions pas. C’est incroyable, mais la magie aida vraiment à fonder Chaosium, qui fut comme un autre enfant pour moi. Je n’avais pas prévu de fonder une compagnie et de participer à la for- mation d’une industrie. J’avais créé mon premier jeu uniquement pour satisfaire ma passion. La magie prit pour moi la forme d’une lecture de tarot qui m’ordonna de fonder une com- pagnie dans une industrie qui n’existait pas encore. Je me suis lancé la dedans : sans savoir ce dont j’avais besoin, principalement guidé par ma passion. J’ai publié mon jeu, et me suis mis à le vendre. Les détails de cette quête courageuse et naïve sont donnés dans l’historique de Chaosium par Shannon, avec de nombreuses merveilleuses informations sur la formation de notre industrie. -
Other Swords & Sorcery, Fantasy, and Science Fiction Titles From
1 DUNGEONS & DRAGONS® Rules for Fantastic Medieval Role Playing Adventure Game Campaigns Playable with Paper and Pencil and Miniature Figures By Gary Gygax and Dave Arneson Edited by Eric Holmes for Jeff and Chris © 1974, 1977 TACTICAL STUDIES RULES 2nd PRINTING, JANUARY 1978 TSR HOBBIES, INC. POB 756 LAKE GENEVA, Wl 53147 2 PREFACE This book is based upon the original work published in 1974 and three supplementary booklets published in the two year period af- ter the initial release of DUNGEONS & DRAGONS. It is aimed solely at introducing the reader to the concepts of fantasy role playing and the basic play of this game. To this end it limits itself to basics. The rules contained herein allow only for the first three levels of player progression, and instructions for the game referee, the “Dungeon Master,” are kept to the minimum necessary to allow him to con- duct basic games. This is absolutely necessary because the game is completely open-ended, is subject to modification, expansion, and interpretation according to the desires of the group participating, and is in general not bounded by the conventional limitations of other types of games. This work is far more detailed and more easily understood than were the original booklets nonetheless, for with it, and the other basic components of the game, any intelligent and imaginative person can speedily understand and play DUNGEONS & DRAGONS as it was meant to be played. Players who desire to go beyond the basic game are directed to the ADVANCED DUNGEON & DRAGONS books. We wish to extend our sincere thanks to the following individuals who helped to make this possible through their idea contributions: Brian Blume, Ernie Gygax, Tim Kask, Jeff Key, Rob Kuntz, Terry Kuntz, Alan Lucien, Steve Marsh, Mike Mornard, and Jim Ward.