The Castle Keeper's Guide

Total Page:16

File Type:pdf, Size:1020Kb

The Castle Keeper's Guide The Castle Keeper’s Guide BY DAVIS CHENAULT & STEPHEN CHENAULT COVER ART, LOGOS, LOGO DESIGNS, AND LAYOUT BY PETER “20 DOLLAR” BRADLEY INTERIOR ART BY: PETER BRADLEY, LARRY ELMORE, AND SARAH “DREAMIE” WALKER WITH CASEY CHRISTOFFERSON AND JAMES M. WARD, FURTHER CONTRIBUTIONS BY MARK SANDY, MIKE STEWART AND ROBERT DOYEL EDITED BY: TIM BURNS, CHRISTINA STILES, MARK SANDY & DERRICK LANDWEHR For more information on Castles & Crusades, and related products or to Join the Castles & Crusades Society please contact us at: Troll Lord Games 1818 North Taylor Street, #143, Little Rock, AR 72207 or on the web at www.trolllord.com or email at [email protected] or www.castlesandcrusades.com ©2010 Troll Lord Games. All Rights Reserved. Castles & Crusades, C&C, Castle Keeper, SIEGE engine, Troll Lord Games, and the Castles & Crusades, SIEGE engine, and Troll Lord Games logos are Trademarks of Troll Lord Games. All Rights Reserved. TABLE OF CONTENTS OGL 3 CHAPTER 3 — EXPANDING EQUIPMENT 51 – 61 ACKNOWLEDGEMENTS 4 ROLE -PLAYING EQUIPMENT 51 THE RULES WE LIVE BY 5 ROOM & BOARD 52 INTRODUCTION 6 – 7 CARRYING CAPACITIES 54 DECONSTRUCTING THE CKG 6 MAINTAINANCE OF EQUIPMENT 61 VERBAGE 7 CHAPTER 4 — NON-PLAYER CHARACTERS 62 – 86 THE SIEGE ENGINE 7 NON-PLAYER CHARACTERS DEFINED 62 TYRANNY OF THE RULES 7 THE TYRANNY OF RULES 62 PART ONE — THE CHARACTER 8 ADHERENTS 63 CHAPTER 1 — EXPANDING CHARACTERS 9 – 34 HENCHMAN 71 ATTRIBUTES 9 HIRELINGS 77 ALTERNATIVE ATTRIBUTE-GENERATION METHODS 10 CREATURES 79 ATTRIBUTE MODIFIERS 10 HOW NOT TO USE NPC’S 81 ATTRIBUTES & CHARACTER AGE 11 PART TWO — WORLDS OF ADVENTURE 83 ATTRIBUTES EXPANDED 12 CHAPTER 5 — WORLDS OF ADVENTURE: THE WORLD 84 – 101 BEAUTY 12 HE EOGRAPHY F HE ORLD SAMPLE PAGES T G O T W 84 EPIC ADVENTURES AND EPIC CLASS LEVELS 14 CHAPTER 6 — WORLDS OF ADVENTURE: THE CITY 102 – 125 HIGH LEVEL ADVENTURES 14 THE URBAN LANDSCAPE 102 FIGHTER 14 CULTURE 103 RANGER 15 CHAPTER 7 — WORLDS OF ADVENTURE: DUNGEONS 126 – 141 ROGUE 18 THE UNDERGROUND 126 ASSASSIN 19 ADVENTURES UNDERGROUND 132 BARBARIAN 19 TRAPS 137 MONK 20 CHAPTER 8 — AIR AND WATER ADVENTURE 142 – 149 WIZARD 21 KEEPING IT FUN 142 ILLUSIONIST 22 ADVENTURES IN THE AIR 147 CLERIC 24 CHAPTER 9 — EQUIPMENT WASTAGE 150 – 159 DRUID 25 COST OF GOODS 150 KNIGHT 26 EQUIPMENT WASTAGE 151 PALADIN 27 EXPERT EQUIPMENT 159 BARD 28 CHAPTER 10 — LANDS AS TREASURE 160 – 171 CHARACTER RACES 30 NEW HORIZONS 160 HEIGHT AND WEIGHT SAMPLE30 CHAPTER PAGES 11 — GOING TO WAR 172 – 185 AGE 30 THE INEVITABILITY OF WAR 172 RACE AND LANGUAGES 30 COMBAT ON A GRAND SCALE 173 EXPANDING CHARACTER RACES 31 MOVEMENT ACTIONS 176 THE MECHANICS OF NEW RACES 32 CHAPTER 12 — MONSTER ECOLOGY 186 – 203 RACIAL VARIANTS 33 UNDERSTANDING THE MONSTER CONCEPT 186 ROLE-PLAYING THROUGH 33 MONSTERS AND THEIR ECOLOGY 189 RACIAL INTERACTIONS 34 ENCOUNTER TABLES 200 CHAPTER 2 — MAGIC 35 – 50 CHAPTER 13 — EXPANDING THE GENRE 204 – 216 COMPONENTS OF THE TRADE 35 MERGING FANTASY WITH TECHNOLOGY 204 PLAYING WITHOUT COMPONENTS 40 PART THREE — THE SIEGE ENGINE 212 MAGIC ITEMS 41 CHAPTER 14 — ADVANCING THE GAME 213 – 227 EXPERIENCE POINTS FOR SPELLS 42 BEGINNING THE GAME 213 INTERPRETING MAGIC IN C&C 42 CHAPTER 15 — THE SIEGE ENGINE 228 – 240 NON CASTER SCROLL USE 50 THE SIEGE ENGINE 228 2 CASTLES & CRUSADES CASTLE KEEPER’S GUIDE 3 ATTRIBUTES AS PART OF A META GAME 229 HIT POINTS 259 UNDERSTANDING PRIMARY & SECONDARY ATTRIBUTES 230 CHAPTER 18 — SKILL PACKAGES 263 – 274 USING ATTRIBUTE CHECKS 232 ROLE PLAYING SKILLS 263 CHAPTER 16 — TREASURE 236 – 246 SECONDARY SKILLS 264 TOO MUCH OR TOO LITTLE 236 ADVANTAGES 266 EXPANDING TREASURE 237 CHAPTER 19 — CHARACTER DEATH AND FATES 275 – 279 CRAFTING MAGIC 242 NEGATIVE IMPACT 275 DESTROYING MAGIC 246 DIVINE INTERVENTION 276 CHAPTER 17 — IRON & SULFUR: COMBAT 247 – 262 LUCK POINTS 277 THE EBB AND FLOW OF BATTLE 247 HERO POINTS 277 COMBAT BASICS 249 DEATH & DYING 277 THE ACTION 250 INDEX — 280 – 285 TERRAIN 254 TABLES INDEX 286 – 289 COMBAT 256 SAMPLE PAGES OGL This book is published under the Open Game License version 1.0a by and is an enhancement over the prior art and any additional content clearly License to copy, modify and distribute any Open Game Content originally permission of Wizards of the Coast, Inc. The Open Game Content appearing identified as Open Game Content by the Contributor, and means any work distributed under any version of this License. in this book is derived from the System Reference Document v 3.0, copyright covered by this License, including translations and derivative works under 10 Copy of this License: You MUST include a copy of this License with 2000 Wizards of the Coast, Inc. copyright law, but specifically excludes Product Identity. (e) “Product Identity” every copy of the Open Game Content You Distribute. means product and product line names, logos and identifying marks including Designation of Open Game Content: The following is designated Open trade dress; artifacts; creatures characters; stories, storylines, plots, thematic 11. Use of Contributor Credits: You may not market or advertise the Game Content: the text appearing in the following sections and subsections: elements, dialogue, incidents, language, artwork, symbols, designs, depictions, Open Game Content using the name of any Contributor unless You have pages 14-29. Also, the following open game content related words, phrases, likenesses, formats, poses, concepts, themes and graphic, photographic and written permission from the Contributor to do so. and abbreviations wherever they appear: Strength (Str), Dexterity (Dex), other visual or audio representations; names and descriptions of characters, Constitution (Con), Intelligence (Int), Wisdom (Wis), Charisma (Cha), Class, 12 Inability to Comply: If it is impossible for You to comply with any of the spells, enchantments, personalities, teams, personas, likenesses and special Fighter, Ranger, Rogue, Assassin, Barbarian, Monk, Wizard, Illusionist, Cleric, terms of this License with respect to some or all of the Open Game Content abilities; places, locations, environments, creatures, equipment, magical or Druid, Knight, Bard, Paladin, Race, Demi-human, Dwarf, Elf, Gnome, Half-Elf, due to statute, judicial order, or governmental regulation then You may not Use supernatural abilities or effects, logos, symbols, or graphic designs; and any other Halfling, Half-Orc, Hit Dice (HD), Hit Points (HP), Alignment, Lawful Good any Open Game Material so affected. trademark or registered trademark clearly identified as Product identity by the (LG), Lawful Neutral (LN), Lawful Evil (LE), Neutral (N), Neutral Good (NG), owner of the Product Identity, and which specifically excludes the Open Game 13 Termination: This License will terminate automatically if You fail to Neutral Evil (NE), Chaotic Good (CG), Chaotic Neutral (CN), Chaotic Evil Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs comply with all terms herein and fail to cure such breach within 30 days of (CE), Level, “to hit”, Damage, Experience Point, Saving Throw, Player Character that are used by a Contributor to identify itself or its products or the associated becoming aware of the breach. All sublicenses shall survive the termination (PC), Non-player Character (NPC), Turn Undead, Spell, Arcane, Divine, Magic, products contributed to the Open Game License by the Contributor (g) “Use”, of this License. Spell Resistance, Item, Equipment, Armor, Weapon, Potion, Rod, Staff, Wand, “Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate Scroll, Ring, Wondrous Item, Artifact, Cursed,d4, d6, d8, d10, d12, d20, d%, 14 Reformation: If any provision of this License is held to be and otherwise create Derivative Material of Open Game Content. (h) “You” or round, and turn. unenforceable, such provision shall be reformed only to the extent necessary “Your” means the licensee in terms of this agreement. to make it enforceable. Designation of Product Identity: Product identity is not Open Game Content. 2. The License: This License applies to any Open Game Content that The following is designated as product identity pursuant to OGL v1.0a(1)(e) and contains a notice indicating that the Open Game Content may only be 15 COPYRIGHT NOTICE (7): (A) product and product line names and other names, including Castles & Used under and in terms of this License. You must affix such a notice to any Crusades, C&C, Castle Keeper (CK), Castles & Crusades: Player’s Handbook, Open Game Content that you Use. No terms may be added to or subtracted Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. Castles & Crusades: Monsters and Treasures, Castles & Crusades: Castle Keeper’s from this License except as described by the License itself. No other terms Guide, Towers of Adventure (B) logos, identifying marks, and trade dress; (C) all System Reference Document Copyright 2000, Wizards of the or conditions may be applied to any Open Game Content distributed using Coast, Inc; Authors Jonathan Tweet, Monte Cook, Skip Williams, artwork, logos, symbols, graphic designs, depictions, likenesses, formats, poses, this License. concepts, themes and graphic, photographic and other visual representations; based on original material by E. Gary Gygax and Dave Arneson. (D) logos and trademarks, including Castles & Crusades, Castle Keeper, SIEGE 3.Offer and Acceptance: By Using the Open Game Content You indicate engine, and Troll Lord Games, any and all logos, identifying marks and trade Your acceptance of the terms of this License. Castles & Crusades: Players Handbook, Copyright 2004, Troll SAMPLE PAGES dress, or any other trademark or registered trademark clearly identified as product 4. Grant and Consideration: In consideration for agreeing to use this License, Lord Games; Authors Davis Chenault and Mac Golden. identity by the owner of the product identity, and which specifically excludes the the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive Castles & Crusades: Players Handbook, 2nd printing, Copyright open game content; (E) all content not specifically designated above to include license with the exact terms of this License to Use, the Open Game Content.
Recommended publications
  • Castles & Crusades
    QUICK START RULES For more information on Castles & Crusades, and A Guide and Rules System for Fantasy Roleplaying related products or to Join the Castles & Crusades Society please contact us at: Authors: Davis Chenault & Mac Golden Troll Lord Games With Steve Chenault, Mark Sandy Cover art, interior art, logos PO Box 251171, and logo designs by: and Todd Gray Little Rock, AR 72225 Castle Zagyg adventure Jeffery Talanian Peter “20 Dollar” Bradley, or on the web at www.trolllord.com Cover Design and Layout by Peter Bradley or email at [email protected] or Edited by: Nicole Chenault & Matt Finch www.castlesandcrusades.com Contributions by Casey Canfield, Josh Chewning, Mike Stewart, Colin Chapman, Kenneth J. Ruch, William D. Smith and the Entire Castles and Crusades Society ©2007 Troll Lord Games. All Rights Reserved. Castles & Crusades, C&C, Castle Keeper, SIEGE engine, Troll Lord Games, and the Castles & Crusades, SIEGE engine, and Troll Lord Games logos are Trademarks of Troll Lord Games. All Rights Reserved. OGL This book is published under the Open Game License (OGL) version 1.0a by have contributed Open Game Content; (b)”Derivative Material” means copyrighted 7. Use of Product Identity: You agree not to Use any Product Identity, including as permission of Wizards of the Coast, Inc. The Open Game Content appearing in this material including derivative works and translations (including into other computer an indication as to compatibility, except as expressly licensed in another, independent book is derived from the 3.0 System Reference Document, copyright 2000 Wizards of languages), potation, modication, correction, addition, extension, upgrade, improve- Agreement with the owner of each element of that Product Identity.
    [Show full text]
  • A Guide and Rules System for Fantasy Roleplaying by Davis Chenault & Mac Golden
    A Guide and Rules System for Fantasy Roleplaying by Davis Chenault & Mac Golden Cover art, interior art, logos and logo designs by Peter “20 Dollar” Bradley, and Cover Design and Layout by Clayton Bunce & Peter Bradley With Steve Chenault, Mark Sandy and Todd Gray Character Refrence Sheet by Darlene Edited by: Nicole Chenault & Matt Finch Contributions by Casey Canfield, Josh Chewning, Mike Stewart, Colin Chapman, Kenneth J. Ruch, William D. Smith and the Entire Castles and Crusades Society For more information on Castles & Crusades, and related products or to Join the Castles & Crusades Society please contact us at: Troll Lord Games PO Box 251171, Little Rock, AR 72225 or on the web at www.trolllord.com or email at [email protected] or www.castlesandcrusades.com ©2006 Troll Lord Games. All Rights Reserved. Castles & Crusades, C&C, Castle Keeper, SIEGE engine, Troll Lord Games, and the Castles & Crusades, SIEGE engine, and Troll Lord Games logos are Trademarks of Troll Lord Games. All Rights Reserved. CASTLES & CRUSADES PLAYERS HANDBOOK WHERE ROLLPLAYING AND ROLE PLAYING MEET run my games fairly consistently. All of my games combine intense interaction between the players and myself with quick-moving, heart-stopping combats. I These many moments, actions, and interactions must be woven together over a night’s play through exciting storytelling and player involvement. When the tale is woven tightly, emotions are awakened, creating unforgettable moods. This is where “roll playing” and “roleplaying” meet, and the result is an electrifying evening of gaming. Capturing a mood is difficult. It is a challenge to create the intricate interplay between a bartender who is bought and paid for by a thieves guild and a character seeking to pry information from him.
    [Show full text]
  • Gary Gygax's World Builder
    FOR a “GYGAXIAN” FANTASY WORLD THE ESSENTIAL TOOL fOR FANTASY WORLD CREATION! by Gary Gygax & Dan Cross GYGAXIAN FANTASY WORLDS , Vol. II Acknowledgements Authors: Gary Gygax & Dan Cross Cover Artist: Matt Milberger Contributing Authors: Carrie Cross, Michael Leeke, Title Logo: Matt Milberger Jamis Buck, Tommy Rutledge, Josh Hubbell, Stephen Vogel, Luke Johnson & Malcolm Bowers Production: Todd Gray, Stephen Chenault Artists: Dave Zenz, Andy Hopp, & & Davis Chenault Mark Allen Dan Cross: Special thanks to my lovely wife Carrie Cross for the Complete Herbalist lists, John Troy for his valuable suggestions and additions to the D20 material, and to Randall & Debbie Petras for their contributions to the “human descriptors” lists. And a very special thanks to Richard Cross for teaching his son how to write. Troll Lord Games, L.L.C. Or on the Web at PO Box 251171 http://www.trolllord.com Little Rock, AR 72225 [email protected] This book is published and distributed by Troll Lord Games, L.LC. All text in this book, other than this title page and page 180 concerning the Open Game License, is Copyright © 2004 Trigee Enterprises Company. All other artwork, illustration, maps, and trade dress is Copyright © 2004 Troll Lord Games, L.L.C. All Rights Reserved. Lejendary Adventure, the Lejendary Adventure logo, and Gary Gygax’s World Builder are Trademarks of Trigee Enterprises Company. All Rights Reserved. Troll Lord Games and the Troll Lord Games logo are Trademarks of Troll Lord Games, L.L.C. All Rights Reserved. ‘D20 System’ and the ‘D20 System’ logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the D20 System License version 3.0.
    [Show full text]
  • Publishing Castles and Crusades Compatible Supplements
    Publishing Castles and Crusades Compatible Supplements Introduction Thank you for your interest in publishing supplements for Castles and Crusades! We believe that more publishers creating content beyond the core system is good for everyone – us, third party publishers, and most importantly gamers! This document will help you understand what steps you need to take to adhere to the Open Game License that all products based upon ours must conform to, along with steps that are required by us here at Troll Lord Games to protect our IP and our products. In return, you will be able to place “compatible with Castles and Crusades” upon your product, and can use the logo referenced in this document on your product, as long as such use does not violate any requirements listed herein. Requirements Title Page Castles and Crusades is a Registered Trademark, and must be marked as such on first use in your product. To satisfy this requirement, place a statement on your title page (or where ever you put your copyright notice), include something like the following: Castles and Crusades ® is a product of Troll Lord Games© Link You must link to the most recent Players Handbook available on the TLG store [https://www.trolllord.com/tlgstore], or where ever you sell your compatible material. Display text with the link similar to the following: This work is compatible with” and either write out the title or place an image with link. Other Copyright Notices The following is a list of terms that are the copyrighted property of Troll Lord Games, and first mention of them in your work must include the © marking: the name of any Troll Lord Games System – Victorious, Amazing Adventures, etc.
    [Show full text]
  • Gary's Clarifications
    Gary’s Clarifications When I saw the Zagyg’s Wisdom super-thread on Dragonsfoot, I thought what a great idea it was to have a section where Gary answered questions about D&D and offered clarifications and interpretations about the game he created. And if he isn’t around to answer more questions, at least we can benefit from what people asked him when they had the chance. Reading through the thread, it occurred to me that all these clarifications could be gathered up into a single document for easier reference, sorted by category. Steve at Dragonsfoot liked the idea, so I got started…and found that sorting them wasn’t as neat and easy as I’d expected. I’ve had to make a lot of judgement calls: for instance, should a question about true neutral clerics go under Classes or Alignment? So I apologize if the organization of this document seems a little haphazard, but I’ve done what I could with it. There are a very few posts from one category that I copied into another, but for the most part I tried to make a single choice and hope it was the right one. I’ve included some categories that aren’t exactly D&D or that wouldn’t be relevant to every campaign (Greyhawk, for example), but they’re in their own sections so they can be ignored by those not interested. These “related” sections are generally unsorted, as they didn't lend themselves as well to discrete categories. In the interest of keeping it short, I generally removed people’s greeting remarks (“Hi Gary,” etc.), though I left in whatever Gary said in case it should be helpful in assessing his “gut feel” reaction to the question.
    [Show full text]
  • The Platinum Appendix
    SHANNON APPELCLINE SHANNON A HISTORY OF THE ROLEPLAYING GAME INDUSTRY THE PLATINUM APPENDIX SHANNON APPELCLINE This supplement to the Designers & Dragons book series was made possible by the incredible support given to us by the backers of the Designers & Dragons Kickstarter campaign. To all our backers, a big thank you from Evil Hat! _Journeyman_ Antoine Pempie Carlos Curt Meyer Donny Van Zandt Gareth Ryder-Han- James Terry John Fiala Keith Zientek malifer Michael Rees Patrick Holloway Robert Andersson Selesias TiresiasBC ^JJ^ Anton Skovorodin Carlos de la Cruz Curtis D Carbonell Dorian rahan James Trimble John Forinash Kelly Brown Manfred Gabriel Michael Robins Patrick Martin Frosz Robert Biddle Selganor Yoster Todd 2002simon01 Antonio Miguel Morales CURTIS RICKER Doug Atkinson Garrett Rooney James Turnbull John GT Kelroy Was Here Manticore2050 Michael Ruff Nielsen Robert Biskin seraphim_72 Todd Agthe 2Die10 Games Martorell Ferriol Carlos Gustavo D. Cardillo Doug Keester Garry Jenkins James Winfield John H. Ken Manu Marron Michael Ryder Patrick McCann Robert Challenger Serge Beaumont Todd Blake 64 Oz. Games Aoren Flores Ríos D. Christopher Doug Kern Gary Buckland James Wood John Hartwell ken Bronson Manuel Pinta Michael Sauer Patrick Menard Robert Conley Sérgio Alves Todd Bogenrief 6mmWar Apocryphal Lore Carlos Ovalle Dawson Dougal Scott Gary Gin Jamie John Heerens Ken Bullock Guerrero Michael Scholl Patrick Mueller-Best Robert Daines Sergio Silvio Todd Cash 7th Dimension Games Aram Glick Carlos Rincon D. Daniel Wagner Douglas Andrew Gary Kacmarcik Jamie MacLaren John Hergenroeder Ken Ditto Manuel Siebert Michael Sean Manley Patrick Murphy Robert Dickerson Herrera Gea Todd Dyck 9thLevel Aram Zucker-Scharff caroline D.J.
    [Show full text]
  • THE SWORD of RAMI PREGENS by Jason Vey
    THE SWORD OF RAMI PREGENS BY JASON VEY EDITOR: MARK SANDY FRONT COVER: ZOE DEVOS INTERIOR ART: PETER BRADLEY; CARTOGRAPHY: PETER BRADLEY 1818 North Taylor, #143, Little Rock, AR, 72207 email: [email protected] website: www.trolllord.com or www.castlesandcrusades.com ©2018 Troll Lord Games. All Rights Reserved. Castles & Crusades® is a registered Trademark of Chenault & Gray Publishing LLC, d/b/a Troll Lord Games. SIEGE Engine™ is Trademark of Chenault & Gray Publishing LLC, d/b/a Troll Lord Games. Amazing Adventures is a Trademark of Chenault & Gray Publishing, d/b/a Troll Lord Games. The Troll Lord Games, Castles & Crusades, SIEGE Engine, Amazing Adventures and Troll Lord Games logos are Trademarks of Troll Lord Games. All Rights Reserved. 2018. Art, artwork, cover art, cartography is copyright Peter Bradley of Ravenchilde Illustrations, 2018 or Troll Lord Games. All Rights Reserved. All content copyright 2018 Troll Lord Games. All Rights Reserved. Printed in the United States of America this License except as described by the License itself. No other terms or conditions may be applied OGL to any Open Game Content distributed using this License. This book is published under the Open Game License version 1.0a by permission of 10. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the Wizards of the Coast, Inc. The Open Game Content appearing in this book is derived from terms of this License. the System Reference Document v 3.0, copyright 2000 Wizards of the Coast, Inc. 11. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this Designation of Open Game Content: The following is designated Open Game Content: License to Use, the Open Game Content.
    [Show full text]
  • BLUFFSIDE: CITY on the EDGE for CASTLES and CRUSADES REDESIGNED and NEW CONTENT BY: Hal Greenberg, Peter J
    BLUFFSIDE: CITY ON THE EDGE FOR CASTLES AND CRUSADES REDESIGNED AND NEW CONTENT BY: Hal Greenberg, Peter J. Schroeder, Der- rick Landwehr, Warren Bailey, Brian Boonstra, Becky Glenn, Doug Herring ART DIRECTOR: Peter Bradley COVER ART: Jason Walton INTERIOR ART: Peter Bradley,Jason Walton, Ruth Ducko, Artem Shukaev, Thuan Minh Pham CARTOGRAPHER: Peter Bradley LAYOUT: Peter Bradley. EDITING: Steve Ege PLAYTESTERS: Robert, Chuck Morris, Ross, Darcy, Josh Garlock, Nate Welte and Kurt, Rhianon Miller, Bran Miller, Michael Miller, TJ Dyer, Paul Byra, Steve and Hoss, Robert Miller, James Abbott, Dustin Abott, Amber Abbott, Danielle Brill, Mykayla Sherrer, Hannah Sherrer, Joshua Sherre ORIGINAL CONTRIBUTORS: Written by James Govreau, Curtis Bennett, Andrew Troman, Jeff Quinn, Warren Bailey Additional Writing: Hal Greenberg, Becky Glenn, Steve Miller, Eric Downton, Renee Downton, Matt Mosher, Charles Plemons III Art Director: Hal Greenberg Editor: Jim Govreau and Becky Glenn Layout and Editing: Becky Glenn Content Editor: Matt Mosher and Charles Plemons III Cartographer: Paul Chapman, Anna Dobritt Cover art: Paul Chapman Pull-out Map: Paul Chapman, Tammy Pressman NPC Tech: Charles Plemons III Interior art: PEB, Ben McSweeney, Brannon Hall, Shane Coppage, Storn Cook, Steve Redinger, Steve Cook, Neal Webb, V. Shane Special thanks to: Doug Herring, Becky Glenn, Adam Williams 1818 North Taylor, #143, Little Rock, AR 72207 email: www.trolllord.com website: www.trolllord.com or www.castlesandcrusades.com Interested in Castles & Crusades ® the role playing game? Want to learn more? There is a large online community of gamers who post home brewed rules, adven- ture discussion and help incoming players disgest the game and it’s potential.
    [Show full text]
  • Tlg8086aufstragpreludes.Pdf
    FESTUNG AUFSTRAG By Stephen Chenault Editor: Tim Burns Front Cover: Jason Walton Interior Art: Peter Bradley, Mark Allen, Nathan Nada Art Direction//Layout/Production: Peter Bradley Cartography: Peter Bradley 1818 North Taylor, #143, Little Rock, AR 72207 email: www.trolllord.com Website: www.trolllord.com ©2015 Troll Lord Games. All rights reserved. Castles & Crusades® is aRegistered Trade- mark of Troll Lord Games. All rights reserved. C&C, CastleKeeper, SIEGE engine™, Troll Lord Games, and the Castles & Crusades logo sare trademarks of Troll Lord Games. All rights reserved. Printed in the United States of America OGL This book is published under the Open Game License version 1.0a tings, and environments and their descriptions and other accompanying text, 7. Use of Product Identity: You agree not to Use any Product Identity, including as an indi- by permission of Wizards of the Coast, Inc. The Open Game Content though not their stat blocks. cation as to compatibility, except as expressly licensed in another, independent Agreement appearing in this book is derived from the System Reference Docu- with the owner of each element of that Product Identity. You agree not to indicate compat- OPEN GAME LICENSE Version 1.0a ibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a ment v 3.0, copyright 2000 Wizards of the Coast, Inc. This publication work containing Open Game Content except as expressly licensed in another, independent is copyright 2007 Troll Lord Games. All Rights Reserved. Castles & The following text is the property of Wizards of the Coast, Inc. and Agreement with the owner of such Trademark or Registered Trademark.
    [Show full text]
  • Troll Lord Games
    Acknowledgements Cover Artist: David Monette Authors: Jeff Ibach (Introduction, Briarvale, Crossroads, Sparklehill, Bastion Arcane, Dalnin’Quareth, Hammerholme and Sentinel Fortress), Jim Sharkey, (Fort Ghahluk, Sanifian’s Hollow, Whisper Lake, and Dellamabad at Serpent Rock), Angelo Sargenini (Pigtown, Unger’s Junction, Phaelin’s Cove and Seeker’s Rest), Philips and Cheryl Van- Mater Miner (Thornbridge, Churack Tribe, Bloodfang) Keep and Ulochan), Edgar Rosero (Beltlast). Artists: Bryan Swartz, Jason Walton D20 Mechanics and Editing: Jim Sharkey, Jeff Ibach, Darlene Rosero Title & Cover Design: Troll Lord Games Production: Troll Lord Games Editors: Mark Sandy Creative assistance: Dawn Ibach Troll Lord Games PO Box 251171, Little Rock, AR 72225 Or on the web at www.trolllord.com//[email protected] This book is published and distributed by Chenault and Gray LLC d/b/a Troll Lord Games, P.O. Box 251171, Little Rock, AR 72225; www.trolllord.com. All Rights Reserved. Chenault and Gray, LLC, Troll Lord Games, the Troll Lord Games logo, Book of Familiars, The World of Erde, Codex of Erde, and Worlds of Epic Adventure are Trademarks of Chenault and Gray, LLC. Cover art to this book is Copyright © Daniel Horne. ‘D20 System’ and the ‘D20 System’ logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the D20 System License version 6.0. A copy of this License can be found at www.wizards.com/d20. Dungeons and Dragons® and Wizards of the Coast® are Registered Trademarks of Wizards of the Coast, and are used with permission. Please see this page for the Open Game License, and designation of Open Game Content and Product Identity.
    [Show full text]
  • PLAYERS GUIDE to the HAUNTED HIGHLANDS by Casey W
    PLAYERS GUIDE TO THE HAUNTED HIGHLANDS By Casey W. Christofferson ADDITIONAL MATERIAL Davis Chenault, Todd Grey, Kathy Christofferson, Bill Webb, Steve Chenault, Ed Miller, Scott Greene, Skeeter Green, Peter Bradley, Noel Showers, Jon Hershberger, Carlitos Hernandez, Christina Stiles, Peter Bradley EDITOR: Tim Burns ART/LAYOUT: Peter Bradley ADDITIONAL ART: Casey Christofferson, Artem Shukaev CARTOGRAPHY: Peter Bradley 1818 North Taylor, #143, Little Rock, AR, 72207 email: [email protected] website: www.trolllord.com or www.castlesandcrusades.com PLAY TEST: Clint Bennett, Kathy Christofferson , Ainsley Christofferson, Roger Pierson, Neil Dawson, Peter Bradley, Jeremy Hardin, Shane Shirley, Zach Kirkendall, Shane Glodoski, Bill Thompson, Levi Combs, Peter Bradley, Davis Chenault, Todd Grey, Melissa Voegeli, Robert Miller, Kelly Keyser, Steve Chenault, Davis Chenault, Mark Sandie, Kevin Fitzgerald, Ed Miller, Dustin Cooper SPECIAL THANKS Necromancer Games, Bill Webb, Frog God Games, Clark Peterson, Necromancer Games, Legendary Games, Tom Tullis, Fat Dragon Games, James M. Ward, The LEGEND!, Peter Bradley, and arguments of LEGEND!, Luke Gygax, Dale Leonard and Gary Con LLC, E. Gary Gygax. RIP, Jerry Mapes and Gorilla Con. RIP Mark Halverson-USMC, Richard Lintemuth-United States Army, and all my other friends & and gaming buddies serving abroad in the U.S. Armed Forces. Peace to you my friends. To Kelly Keyser, Aislinn Burrows, Bill Thompson, and the Crew at SoonerCon, Oklahoma City’s Best Sci Fi, Fantasy and RPG Convention! Additional thanks to Erica Balsley, and Rachel Taylor for putting in work on the original concept. TRADEMARK AND COPYRIGHT LIST Bowbe*, Dirty Bowbe’s Roadhouse, and all named locations, characters, events are Copywright®2005-2014 by Casey W.
    [Show full text]
  • Winter Runes
    ACKNOWLEDGEMENTS TABLE OF CONTENTS Authors: Stephen Chenault, Todd Gray & Davis Chenault Cover Artist: Steve Roberts I Of The Horned God’s Winter Artists: Mark Allen, Andy Hopp, Bryan Swartz, Cara Mitten & Peter Background 2 Bradley Izarian’s Paramour (adventure) 8 Contributing Authors: Casey Christofferson, Björn Strohecker Adventures on the Roof of the World 21 Titles & Cover Design: Mac Golden Gottland-Ne (setting material) 28 Cartography: Matt Wilson, Stephen Shepard, Davis Chenault Of the Horned God’s Winter (adventure) 36 Production: Troll Lord Games Editors: Casey Christofferson, Larry Herzer II The Winter Runes The RuneMark (class) 47 Playtesters: Robert Doyel, Jeniffer Wright, Anthony Doyel, Curt Spell List 50 Mowery White Order 52 Winter Rune Spells 53 Playtesters (Arkansas): Larry Herzer, Rob Brannon, Chance Woods, Integrating the RuneMark 64 Damian Wells, Andy Plunkett, Andrew Watt and Gene Long Placing the Void 65 Breaching the Wall of Worlds 65 The RuneMark Prophecy 65 The Void 66 Troll Lord Games Or on the Web The RuneLords 70 PO Box 251171 http://www.trolllord.com Little Rock, AR 72205 [email protected] Appendix A: New Magic Items 71 Appendix B: New Monsters 75 All text, regardless of other designation, is Copyright © 2002 Troll Lord Winter Runes 78 Games. All rights Reserved. This book is published and distributed by Chenault & Gray, LLC d/b/a/ Troll Lord Games, by specific license, and OGL 80 this edition of the work is Copyright © 2003 Troll Lord Games, LLC. All Rights Reserved. Chenault & Gray, LLC & Troll Lord Games and Troll Lord Games logo are Trademarks of Chenault & Gray, LLC.
    [Show full text]