The Castle Keeper's Guide
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The Castle Keeper’s Guide BY DAVIS CHENAULT & STEPHEN CHENAULT COVER ART, LOGOS, LOGO DESIGNS, AND LAYOUT BY PETER “20 DOLLAR” BRADLEY INTERIOR ART BY: PETER BRADLEY, LARRY ELMORE, AND SARAH “DREAMIE” WALKER WITH CASEY CHRISTOFFERSON AND JAMES M. WARD, FURTHER CONTRIBUTIONS BY MARK SANDY, MIKE STEWART AND ROBERT DOYEL EDITED BY: TIM BURNS, CHRISTINA STILES, MARK SANDY & DERRICK LANDWEHR For more information on Castles & Crusades, and related products or to Join the Castles & Crusades Society please contact us at: Troll Lord Games 1818 North Taylor Street, #143, Little Rock, AR 72207 or on the web at www.trolllord.com or email at [email protected] or www.castlesandcrusades.com ©2010 Troll Lord Games. All Rights Reserved. Castles & Crusades, C&C, Castle Keeper, SIEGE engine, Troll Lord Games, and the Castles & Crusades, SIEGE engine, and Troll Lord Games logos are Trademarks of Troll Lord Games. All Rights Reserved. TABLE OF CONTENTS OGL 3 CHAPTER 3 — EXPANDING EQUIPMENT 51 – 61 ACKNOWLEDGEMENTS 4 ROLE -PLAYING EQUIPMENT 51 THE RULES WE LIVE BY 5 ROOM & BOARD 52 INTRODUCTION 6 – 7 CARRYING CAPACITIES 54 DECONSTRUCTING THE CKG 6 MAINTAINANCE OF EQUIPMENT 61 VERBAGE 7 CHAPTER 4 — NON-PLAYER CHARACTERS 62 – 86 THE SIEGE ENGINE 7 NON-PLAYER CHARACTERS DEFINED 62 TYRANNY OF THE RULES 7 THE TYRANNY OF RULES 62 PART ONE — THE CHARACTER 8 ADHERENTS 63 CHAPTER 1 — EXPANDING CHARACTERS 9 – 34 HENCHMAN 71 ATTRIBUTES 9 HIRELINGS 77 ALTERNATIVE ATTRIBUTE-GENERATION METHODS 10 CREATURES 79 ATTRIBUTE MODIFIERS 10 HOW NOT TO USE NPC’S 81 ATTRIBUTES & CHARACTER AGE 11 PART TWO — WORLDS OF ADVENTURE 83 ATTRIBUTES EXPANDED 12 CHAPTER 5 — WORLDS OF ADVENTURE: THE WORLD 84 – 101 BEAUTY 12 HE EOGRAPHY F HE ORLD SAMPLE PAGES T G O T W 84 EPIC ADVENTURES AND EPIC CLASS LEVELS 14 CHAPTER 6 — WORLDS OF ADVENTURE: THE CITY 102 – 125 HIGH LEVEL ADVENTURES 14 THE URBAN LANDSCAPE 102 FIGHTER 14 CULTURE 103 RANGER 15 CHAPTER 7 — WORLDS OF ADVENTURE: DUNGEONS 126 – 141 ROGUE 18 THE UNDERGROUND 126 ASSASSIN 19 ADVENTURES UNDERGROUND 132 BARBARIAN 19 TRAPS 137 MONK 20 CHAPTER 8 — AIR AND WATER ADVENTURE 142 – 149 WIZARD 21 KEEPING IT FUN 142 ILLUSIONIST 22 ADVENTURES IN THE AIR 147 CLERIC 24 CHAPTER 9 — EQUIPMENT WASTAGE 150 – 159 DRUID 25 COST OF GOODS 150 KNIGHT 26 EQUIPMENT WASTAGE 151 PALADIN 27 EXPERT EQUIPMENT 159 BARD 28 CHAPTER 10 — LANDS AS TREASURE 160 – 171 CHARACTER RACES 30 NEW HORIZONS 160 HEIGHT AND WEIGHT SAMPLE30 CHAPTER PAGES 11 — GOING TO WAR 172 – 185 AGE 30 THE INEVITABILITY OF WAR 172 RACE AND LANGUAGES 30 COMBAT ON A GRAND SCALE 173 EXPANDING CHARACTER RACES 31 MOVEMENT ACTIONS 176 THE MECHANICS OF NEW RACES 32 CHAPTER 12 — MONSTER ECOLOGY 186 – 203 RACIAL VARIANTS 33 UNDERSTANDING THE MONSTER CONCEPT 186 ROLE-PLAYING THROUGH 33 MONSTERS AND THEIR ECOLOGY 189 RACIAL INTERACTIONS 34 ENCOUNTER TABLES 200 CHAPTER 2 — MAGIC 35 – 50 CHAPTER 13 — EXPANDING THE GENRE 204 – 216 COMPONENTS OF THE TRADE 35 MERGING FANTASY WITH TECHNOLOGY 204 PLAYING WITHOUT COMPONENTS 40 PART THREE — THE SIEGE ENGINE 212 MAGIC ITEMS 41 CHAPTER 14 — ADVANCING THE GAME 213 – 227 EXPERIENCE POINTS FOR SPELLS 42 BEGINNING THE GAME 213 INTERPRETING MAGIC IN C&C 42 CHAPTER 15 — THE SIEGE ENGINE 228 – 240 NON CASTER SCROLL USE 50 THE SIEGE ENGINE 228 2 CASTLES & CRUSADES CASTLE KEEPER’S GUIDE 3 ATTRIBUTES AS PART OF A META GAME 229 HIT POINTS 259 UNDERSTANDING PRIMARY & SECONDARY ATTRIBUTES 230 CHAPTER 18 — SKILL PACKAGES 263 – 274 USING ATTRIBUTE CHECKS 232 ROLE PLAYING SKILLS 263 CHAPTER 16 — TREASURE 236 – 246 SECONDARY SKILLS 264 TOO MUCH OR TOO LITTLE 236 ADVANTAGES 266 EXPANDING TREASURE 237 CHAPTER 19 — CHARACTER DEATH AND FATES 275 – 279 CRAFTING MAGIC 242 NEGATIVE IMPACT 275 DESTROYING MAGIC 246 DIVINE INTERVENTION 276 CHAPTER 17 — IRON & SULFUR: COMBAT 247 – 262 LUCK POINTS 277 THE EBB AND FLOW OF BATTLE 247 HERO POINTS 277 COMBAT BASICS 249 DEATH & DYING 277 THE ACTION 250 INDEX — 280 – 285 TERRAIN 254 TABLES INDEX 286 – 289 COMBAT 256 SAMPLE PAGES OGL This book is published under the Open Game License version 1.0a by and is an enhancement over the prior art and any additional content clearly License to copy, modify and distribute any Open Game Content originally permission of Wizards of the Coast, Inc. The Open Game Content appearing identified as Open Game Content by the Contributor, and means any work distributed under any version of this License. in this book is derived from the System Reference Document v 3.0, copyright covered by this License, including translations and derivative works under 10 Copy of this License: You MUST include a copy of this License with 2000 Wizards of the Coast, Inc. copyright law, but specifically excludes Product Identity. (e) “Product Identity” every copy of the Open Game Content You Distribute. means product and product line names, logos and identifying marks including Designation of Open Game Content: The following is designated Open trade dress; artifacts; creatures characters; stories, storylines, plots, thematic 11. 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