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Troll Lord Games Acknowledgements Cover Artist: David Monette Authors: Jeff Ibach (Introduction, Briarvale, Crossroads, Sparklehill, Bastion Arcane, Dalnin’Quareth, Hammerholme and Sentinel Fortress), Jim Sharkey, (Fort Ghahluk, Sanifian’s Hollow, Whisper Lake, and Dellamabad at Serpent Rock), Angelo Sargenini (Pigtown, Unger’s Junction, Phaelin’s Cove and Seeker’s Rest), Philips and Cheryl Van- Mater Miner (Thornbridge, Churack Tribe, Bloodfang) Keep and Ulochan), Edgar Rosero (Beltlast). Artists: Bryan Swartz, Jason Walton D20 Mechanics and Editing: Jim Sharkey, Jeff Ibach, Darlene Rosero Title & Cover Design: Troll Lord Games Production: Troll Lord Games Editors: Mark Sandy Creative assistance: Dawn Ibach Troll Lord Games PO Box 251171, Little Rock, AR 72225 Or on the web at www.trolllord.com//[email protected] This book is published and distributed by Chenault and Gray LLC d/b/a Troll Lord Games, P.O. Box 251171, Little Rock, AR 72225; www.trolllord.com. All Rights Reserved. Chenault and Gray, LLC, Troll Lord Games, the Troll Lord Games logo, Book of Familiars, The World of Erde, Codex of Erde, and Worlds of Epic Adventure are Trademarks of Chenault and Gray, LLC. Cover art to this book is Copyright © Daniel Horne. ‘D20 System’ and the ‘D20 System’ logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the D20 System License version 6.0. A copy of this License can be found at www.wizards.com/d20. Dungeons and Dragons® and Wizards of the Coast® are Registered Trademarks of Wizards of the Coast, and are used with permission. Please see this page for the Open Game License, and designation of Open Game Content and Product Identity. Any questions regarding Open Game Content and Product Identity within this book should be directed to Troll Lord Games at [email protected] or at P.O. Box 251171, Little Rock, AR, 72225. ISBN 1-931275-33-5. Printed in the USA. OGL 1. Definitions: (a)”Contributors” means the copyright and/or RIGHT NOTICE portion of this License to include the exact text trademark owners who have contributed Open Game Content; of the COPYRIGHT NOTICE of any Open Game Content You are (b)”Derivative Material” means copyrighted material including deriv- copying, modifying or distributing, and You must add the title, the This book is published under the Open Game ative works and translations (including into other computer lan- copyright date, and the copyright holder’s name to the COPYRIGHT License version 1.0a, the d20 System Trademark guages), potation, modification, correction, addition, extension, NOTICE of any original Open Game Content you Distribute. License version 4.0, and the d20 System Guide ver- upgrade, improvement, compilation, abridgment or other form in 7. Use of Product Identity: You agree not to Use any Product which an existing work may be recast, transformed or adapted; (c) Identity, including as an indication as to compatibility, except as sion 3.0 by permission of Wizards of the Coast. “Distribute” means to reproduce, license, rent, lease, sell, broadcast, expressly licensed in another, independent Agreement with the owner Subsequent printings of this book will incorporate publicly display, transmit or otherwise distribute; (d)”Open Game of each element of that Product Identity. You agree not to indicate and comply with any new versions of the licenses Content” means the game mechanic and includes the methods, proce- compatibility or co-adaptability with any Trademark or Registered dures, processes and routines to the extent such content does not Trademark in conjunction with a work containing Open Game Con- or the System Reference Document. Open Game embody the Product Identity and is an enhancement over the tent except as expressly licensed in another, independent Agreement Content may only be used under and in terms with prior art and any additional content clearly identified as Open Game with the owner of such Trademark or Registered Trademark. The use the Open Game License, below. Content by the Contributor, and means any work covered by this of any Product Identity in Open Game Content does not constitute a License, including translations and derivative works under copyright challenge to the ownership of that Product Identity. The owner of any law, but specifically excludes Product Identity. (e) “Product Identity” Product Identity used in Open Game Content shall retain all rights, Designation of Open Game Content: The following means product and product line names, logos and identifying title and interest in and to that Product Identity. material is hereby designated as Open Game Con- marks including trade dress; artifacts; creatures characters; stories, 8. Identification: If you distribute Open Game Content You must storylines, plots, thematic elements, dialogue, incidents, language, clearly indicate which portions of the work that you are distributing tent and may be Used pursuant to the terms of the artwork, symbols, designs, depictions, likenesses, formats, poses, are Open Game Content. Open Game License: all creature, character, item, concepts, themes and graphic, photographic and other visual or audio 9. Updating the License: Wizards or its designated Agents may spell, attribute, skill, feat, item, dieties and traps, representations; names and descriptions of characters, spells, enchant- publish updated versions of this License. You may use any authorized ments, personalities, teams, personas, likenesses and special abilities; version of this License to copy, modify and distribute any Open Game except for the names which are specifically desig- places, locations, environments, creatures, equipment, magical or Content originally distributed under any version of this License. nated as Product Identity below. supernatural abilities or effects, logos, symbols, or graphic designs; 10. Copy of this License: You MUST include a copy of this and any other trademark or registered trademark clearly identified License with every copy of the Open Game Content You Distribute. as Product identity by the owner of the Product Identity, and which 11. Use of Contributor Credits: You may not market or advertise Designation of Product Identity: Product Identity is specifically excludes the Open Game Content; (f) “Trademark” means the Open Game Content using the name of any Contributor unless not Open Game Content. The following is hereby the logos, names, mark, sign, motto, designs that are used by a You have written permission from the Contributor to do so. designated as Product Identity in accordance with Contributor to identify itself or its products or the associated products 12. Inability to Comply: If it is impossible for You to comply contributed to the Open Game License by the Contributor (g) “Use”, with any of the terms of this License with respect to some or all of Section 1(e) of the Open Game License Version “Used” or “Using” means to use, Distribute, copy, edit, format, the Open Game Content due to statute, judicial order, or governmen- 1.0a: (1) Troll Lord Games and any and all Troll modify, translate and otherwise create Derivative Material of Open tal regulation then You may not Use any Open Game Material so Lord Games logos, identifying marks and trade Game Content. (h) “You” or “Your” means the licensee in terms of affected. this agreement. 13. Termination: This License will terminate automatically if dress, including the phrase “Worlds of Epic Adven- 2. The License: This License applies to any Open Game Content You fail to comply with all terms herein and fail to cure such breach ture”, as well as all Troll Lord Games Product and that contains a notice indicating that the Open Game Content may within 30 days of becoming aware of the breach. All sublicenses shall Product Line names; (2) all artwork, illustration, only be Used under and in terms of this License. You must affix such survive the termination of this License. a notice to any Open Game Content that you Use. No terms may be 14. Reformation: If any provision of this License is held to be graphic design, maps and cartography, logos, and added to or subtracted from this License except as described by the unenforceable, such provision shall be reformed only to the extent symbols, including any text contained within such License itself. No other terms or conditions may be applied to any necessary to make it enforceable. artwork, illustration, maps and cartographies; (3) Open Game Content distributed using this License. 15. COPYRIGHT NOTICE 3. Offer and Acceptance: By Using the Open Game Content You Open Game License v 1.0a Copyright 2000, Wizards of the the stories, storylines, plots, thematic elements, dia- indicate Your acceptance of the terms of this License. Coast, Inc. logue, incidents, language likenesses, poses, con- 4. Grant and Consideration: In consideration for agreeing to use System Rules Document Copyright 2000, Wizards of the Coast, cepts, and themes. this License, the Contributors grant You a perpetual, worldwide, roy- Inc; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on alty-free, non-exclusive license with the exact terms of this License to original material by E. Gary Gygax and Dave Arneson. Use, the Open Game Content. Cities and Settlements, Copyright 2004 Troll Lord Games. OPEN GAME LICENSE Version 1.0a 5. Representation of Authority to Contribute: If You are contribut- ing original material as Open Game Content, You represent that Your The following text is the property of Wizards of the Coast, Inc. Contributions are Your original creation and/or You have sufficient and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All rights to grant the rights conveyed by this License. Rights Reserved. 6. Notice of License Copyright: You must update the COPY- Introduction Welcome to “Cities & Settlements”, a collection of fascinating, living communities you can drop right into your home d20 fantasy campaign world with a minimum of work. Each community is an officially sized Thorp, Hamlet, Village or Small Town complete with stat blocks conforming to the rules presented in the DMG along with a full history and background with notes on customs, laws, religion, and more.
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