Quick viewing(Text Mode)

D Advgeons&Dr~Gons®

D Advgeons&Dr~Gons®

D AdvgeOns&Dr~gonS® DUNGEON MASilR 9 Gulde / Rules Supplement At one time or another, every faces questions llke, "What's the difference between banded mall and splint mall?" and "What do all these pole arms look llke?" The DM and players allke wlU be thrilled to find answers to these and other equipment questions all In this book, the Arms and Equipment Gulde. lavishly Illustrated, this book provides valuable descriptions and diagrams for a variety of armors, weapons, and barding, as well as Important Items of clothing and equipment. This Is the essential volume for the well-equipped charaderl

U.S.. CANADA, ASIA WIIOftAN IIIADQUAll1US PAonc.. L LATlH AMUICA Wlunb of Ille Coat. lld&IUfll WlunlsofdleCb&ll.lft <. P.L 203 1 P.O. loa 707 260011cK"- a..... n, WA 99057-0707 ldsl- • •·-)24-6496 +32• 70•23 · 32 -77

Vhk our wc.bslte • •.com

AOVANO:0 DUNGEONS&. DAAGONSand OUNGlON MASTI.R are r"g1st.,red tradffl\arks owned by TSR.Inc. The TSRlogo Is a registered tr<>dematl< owned by TSR.Inc. C t999TSR. Inc. All Rights~ - Made In the U.5.A Sample file DUDgeOns&Dragons DUNGEON MASTER ® Gulde Rules Supplement

ArlDS and Equip1nent Guide

Sample file Table of Contents

Armor ...... 4 Equipment fo r Mount s ...... 41 Weapon s ...... 53 Equipment ...... 110 Clothing ...... 118

Credits

De sign: Grant Boucher (Armor) Troy Christensen and (Equipment for mounts, Equipment) John Terra (Weapons) Scott Davis (Clothing) Editing: Anne Brown, Jon Pickens

Color Art: , Erik Olson, , Michael Weaver Black and Whit e Art: Kelly and Laura Freas, Mark Nelson, (Armor) (Equipment for mounts) Stephen Sullivan (Weapons) (Equipment) Ned Damero n (Clothing)

Typog raphy: Gaye O'Keefe Produ ction: Sarah Feggestad

This book is protected under the copyright laws of the United States of America . Any reproduction or unauthorized use of the material contained herein Is prohibited without the express written permission of TSR. Inc.

Random House and I1salf1hate companies have worldwide d1stribut1onrights in the book trade for English language products of TSR. Inc. Distributed to the book and hobby trade in the United Kingdom by TSR. Ltd.

Distributed to the toy and hobby trade by regional distributors .

AD&D , ADVANCED DUNGEONS & DRAGONS , and DUNGEON MASTER are registered trademarks owned by TSR, Inc. The TSR logo is a trademark owned by TSR. Inc. Printed in the United Stales of America. Filth Printing : January 1994 Copyr ight c 1991. TSR. Inc. All rights reserved .

TSR, Inc. TSR Ltd. 201 Sheridan Springs Rd. 120 Church End Lake Geneva, Cherry Hinton WI 53147 Cambridge CB1 3LB SampleU.S.A. United file Kingdom ISBN 1-56076-109-1 2123 Dungeon Masters of the world, relax! free to disallow any items that don 't fit the Until now, you've all had to duck or dodge grand scheme of your campaign . questions about armor, lengths of swords, and the blades (or lack of them) on pole Historical Accuracy: Every attempt has been arms. At best, you 've said , "It kinda looks made to ensure that the information present­ like a . .. " At worst, you 've had to go to the ed here is historically accurate. However , library to look up such information. scholars of history often disagree among A few of you are fortunate to be scholars themselves , resulting in conflicting opinions of history and already know the answers to among resources . If you find that the infor ­ such questions. But for the rest of you , this mation in this volume disagrees with what book contains the information you 've been you know of history, consider checking one waiting for. of the resources listed below. Or chalk it up The Arms and Equipment Guide is the to to a different historian. (If you're con­ most complete compilation of information vinced we've blundered, we're always happy about armor, weapons, and equipment for to hear about it in a letter . Any documenta­ the AD& D® game to date . It is intended to tion you can provide would be appreciated .) help both DMs and players to understand and better use the wide variety of equipment Weapons: As the longest section in this book, available. We've included a plethora of illus­ the weapons chapter has some unique fea­ trat ions to make this volume as user-friendly tures. You'll find comments from seasoned as possible. adventurers in italicized type. These are in­ tended to offer new ideas for role-playing. for DMs: Be aware that the information in You'll also find numerous boxed entries . this work encompasses a wide variety of These boxes contain interesting historical tid­ equipment suitable for many campaign styles. bits that might provide role-playing ideas Don 't be afraid to veto certain weapons or ar­ and are just plain fun to read. mor to suit your own campaign world . The With these things in mind , you 're ready to intention of this book is not to provide adven ­ go forth and conquer. Here's hoping that the turer s with every weapon known to man ; it is Arms and Equipment Guide will help you do merely to expand the choices available. Feel it!

References and Additional Reading

Ashdown , Charles Henry . European Arms & Ar­ Sichel, Marion . History of Men's Costume. Bats­ mour . Brussel & Brussel, New York, 1967. ford Academic and Educational Ltd ., London , 1984. Brook s Picken, Mary. The Language of Fashion. Funk and Wagnalls Company, New York, 1939. Stone , George Cameron . A Glossary of the Con­ Cass in-Scott , Jack . Costumes and Settings for struction, Decoration and Use of Arms and Ar­ Staging Historical Plays- Volume 2, The Mediae­ mor in All Countries and in All Times. Jack val Period. Plays, Inc., Boston, 1979. Brussel, New York, 1961. Duggan, Alfred. Growing Up in 13th Century En­ Tarassuk, Leonid, and Blair, Claude , editor s. The gland. Pantheon Books, New York, 1962. Complete Encyclopedia of Arms and Weapons. Simon and Schuster , New York, 1979. ffoulk es, Charle s. The Armourer and His Craft SampleFrom the Xlth to the XVlth Century. Dover Publi­ Yarwood , Doreen. The Encyclopediafile of World cation s, Inc. , New York, 1912 and 1988. Costume. Bonanza Books, New York, 1978. Gor sline, Dou glas. What People Wore. Bonanza Books, New York, 1952.

Introduction • 3 mor has seen its last days, the armor class of Padded Armor (AC 8) the armor drops one place (AC 9). The ar­ mor now rotted and torn, is little more than Description: Padded armor, also referred to bulky clothing. Importantly, heavily soiled as quilted armor, is the simplest form of man­ armor reduces the wearer's saving throws made armor. It consists of two or more layers against disease and disease-causing spells by of spun cloth stuffed with thick batting and -2. quilted together. Under ideal conditions, a set of padded ar­ Padded armor typically covers the chest mor should be replaced monthly. However, and shoulders, but full-length suits are some­ when travelling through heavily infested times seen. swamps or in monster-laden forests, padded armor may require replacement as often as Campaign Use: Padded armor is mostly every few days. On any long journey, spare found among the poor and unskilled. Only sets of padded armor should be taken along the poorest excuses for armed forces would as if they were spare sets of clothing. Too be caught dead in padded armor. The bu~ky much frugality before a journey can lead to and restrictive nature of the armor makes it a much discomfort later. poor substitute for a stout set of leather Naturally, those who have no access to bet­ (q.v.). . ter armor try to make the best appearance Village militias, neophyte bandit pac~s, whenever they can. Nobody wants to appear urban street gangs, and primitive barbarian cheap or desperate, especially when they ar~. hordes are the most common users of padded Therefore, decorating one's padded armor 1s armor. In short, this includes anyone who the most common form of "upgrading" the ap­ cannot afford leather armor (i.e., the truly pearance of one's forces. ~l armies and ~a­ destitute), cultures without the technology to tions have banners and shields adorned with tan hide (i.e., the truly primitive), or those their own colors, and these colors are often re­ who have no other option at their time of peated in intricate patterns on their padded ar­ need (i.e., the truly desperate). mor. This is most often seen when the local Padded armor can be made by any race or king or noble quickly recruits the local nation. Thus, it is common protection for the farmers' militia to defend his lands or aid him poorer classes. Since making a padded suit of in launching an assault. The wives, sisters, armor requires little more than a crude nee­ and daughters quickly whip up anything they dle and thread, low-level or desperate adven­ can to protect their ill-trained husbands, turers in need of additional protection can brothers, and sons. The colors of the lord are usually whip up a set of padded armor in less either quilted into the design of the armor in than two days. The durability and level of checkerboard fashion, or painted or dyed on­ comfort afforded by the homemade suit nat­ to the hastily prepared protection. urally varies in direct proportion to the skill In similar fashion, the most nefarious of of the would-be armorer. For game purposes, evil knights have been known to use quilted several layers of heavy cloth or furs can be armor to camouflage their own soldiers as considered padded armor for the purposes of peasants of the opposing ranks, taking devi­ determining a character's base armor class. ous advantage of the militia's known lack of Padded armor, being little more than mul­ combat training. tiple layers of clothing, tends to soi) and wear This is only one of many reasons why 0- out easily. Although newly fashioned sets level fighters are neither feared nor respected may sell cheaply, padded armor must be re­ by the armed forces. Certainly in the case of placed often, even if it is well cared for. Lice, Samplepadded armor, one can tell a file knave by his sweat, dirt, fleas, and insects all take their suit. toll. If the OM judges that a set of padded ar-

4 • Chapter One Sample file

Armor• 5