The Complete Book of Dwarves Presents 24 Books Are Indispensable to Dms and Players New Kits Created Especially for Dwarf Charac- with Dwarf Characters
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Dragon Magazine #151
Issue #151 SPECIAL ATTRACTIONS Vol. XIV, No. 6 Into the Eastern Realms: November 1989 11 Adventure is adventure, no matter which side of the ocean you’re on. Publisher The Ecology of the Kappa David R. Knowles Jim Ward 14 Kappa are strange, but youd be wise not to laugh at them. Editor Soldiers of the Law Dan Salas Roger E. Moore 18 The next ninja you meet might actually work for the police. Fiction editor Earn Those Heirlooms! Jay Ouzts Barbara G. Young 22Only your best behavior will win your family’s prize katana. Assistant editors The Dragons Bestiary Sylvia Li Anne Brown Dale Donovan 28The wang-liang are dying out — and they’d like to take a few humans with them. Art director Paul Hanchette The Ecology of the Yuan-ti David Wellman 32To call them the degenerate Spawn of a mad god may be the only nice Production staff thing to say. Kathleen C. MacDonald Gaye OKeefe Angelika Lukotz OTHER FEATURES Subscriptions The Beastie Knows Best Janet L. Winters — Hartley, Patricia, and Kirk Lesser 36 What are the best computer games of 1989? You’ll find them all here. U.S. advertising Role-playing Reviews Sheila Gailloreto Tammy Volp Jim Bambra 38Did you ever think that undead might be . helpful? U.K. correspondent The Role of Books John C. Bunnell and U.K. advertising 46 New twists on an old tale, and other unusual fantasies. Sue Lilley The Role of Computers — Hartley, Patricia, and Kirk Lesser 52 Fly a Thunderchief in Vietnam — or a Silpheed in outer space. -
Preview of The
The ™ FinAl TrumpEt Revelations V In Nomine By Mark Allen, was written by Derek Pearcy Genevieve R. Cogman, based on an original Alain H. Dawson, David Edelstein, game by CROC, under license from Asmodée. Micah T.J. Jackson, and Derek Pearcy Scott Haring, Managing Editor Additional Material by Steve Jackson Elizabeth McCoy, Line Editor Edited by Kenneth Hite Production by Alain H. Dawson Cover by Rogério Vilela Print Buying by Monica Stephens Art by Kurt Brugel, Fredd Gorham, Michael Gussow, and Melissa Brunson Michael S. Harmon, Neil Melville, Alain H. Dawson, Art Director Ramón Pérez and Dan Smith Woody Eblom, Sales Manager Additional Illustrations by Yesse America and Karl Waller Some images copyright www.arttoday.com Playtesters: James Cambias, Megan Dawson, Emily Dresner, John Karakash and Eric Thornber In Nomine and The Final Trumpet are trademarks of Steve Jackson Games Incorporated. Pyramid and Illuminati Online and the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license. The Final Trumpet is copyright © 1998 by Steve Jackson Games Incorporated. All rights reserved. Printed in the U.S.A. ISBN 1-55634-346-9 1 2 3 4 5 6 7 8 9 10 STEVE JACKSON GAMES Personality and Outlook . 34 Priorities . 35 Organization. 37 The Politics . 38 New Servitor Attunements . 39 FinAl Sample Servitors of Kobal: Geheran . 41 Maigonigal . 41 A Sample Tether: William Henry Harrison High School . 42 MALPHAS, DEMON PRINCE OF FACTIONS. 43 BY GENEVIEVE COGMAN TrumpEt AND BETH MCCOY History . 43 Personality and Outlook . -
The Fate of Istus
Fantasy World Adventure The Fate of istus CREDITS Table of Contents Authors: Nigel Findley, Dan introduction 2 Salas, Stephen inniss, Robert J. Kuntz Ye Olde City scroll #1: Rookroost 3 Coordinators: Bruce Heard, Adventure #1: The Sage's Tower 6 Karen S. Boomgarden by Nigel Findley Editor: Kim Mohan Ye Olde City Scroll #2: Rel Mord 14 Typography: Betty Elmore Adventure #2: Swords for Hire 17 Cartography: Diesel by Dan salas Cover Art: Daniel Home interior Art: Karl waller Ye Olde City Scroll #3: Jurnre 25 Adventure #3: countdown in Jurnre 28 by Stephen inniss Distributed to the book trade In the united states by Ye Olde City Scroll #4: Elredd 37 Random House inc., and In Canada by Random House of Adventure #4: Diambeth's Delving 40 Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. Distributed In the united King- by Nigel Findley dom by TSR UK Ltd. These adventures are protected under the copyright Ye Olde City Scroll #5: wintershiven 47 laws of the united States of America. Any reproduc- Sample file tion or unauthorized use of the material or artwork Adventure #5: Service for the Dead 50 printed herein is prohibited without the express writ- by Nigel Findley ten permission of TSR inc. Ye Olde City Scroll #6: Leuklsh 58 ADVANCED DUNGEONS & DRAGONS, AD&D, WORLD OF GREYHAWK, PRODUCTS OF YOUR IMAGINATION, and the Adventure #6: The Garden of Evil 62 TSR logo are trademarks owned by TSR, inc. by Dan Salas 1989 TSR, inc. All Rights Reserved. Printed in U.S.A. -
Complete Book of Necromancers by Steve Kurtz
2151 ® ¥DUNGEON MASTER® Rules Supplement Guide The Complete Book of Necromancers By Steve Kurtz ª Table of Contents Introduction Bodily Afflictions How to Use This Book Insanity and Madness Necromancy and the PC Unholy Compulsions What You Will Need Paid In Full Chapter 1: Necromancers Chapter 4: The Dark Art The Standard Necromancer Spell Selection for the Wizard Ability Scores Criminal or Black Necromancy Race Gray or Neutral Necromancy Experience Level Advancement Benign or White Necromancy Spells New Wizard Spells Spell Restrictions 1st-Level Spells Magic Item Restrictions 2nd-Level Spells Proficiencies 3rd-Level Spells New Necromancer Wizard Kits 4th-Level Spells Archetypal Necromancer 5th-Level Spells Anatomist 6th-Level Spells Deathslayer 7th-Level Spells Philosopher 8th-Level Spells Undead Master 9th-Level Spells Other Necromancer Kits Chapter 5: Death Priests Witch Necromantic Priesthoods Ghul Lord The God of the Dead New Nonweapon Proficiencies The Goddess of Murder Anatomy The God of Pestilence Necrology The God of Suffering Netherworld Knowledge The Lord of Undead Spirit Lore Other Priestly Resources Venom Handling Chapter 6: The Priest Sphere Chapter 2: Dark Gifts New Priest Spells Dual-Classed Characters 1st-Level Spells Fighter/Necromancer 2nd-Level Spells Thief / Necromancer 3rd-Level Spells Cleric/Necromancer 4th-Level Spells Psionicist/Necromancer 5th-Level Spells Wild Talents 6th-Level Spells Vile Pacts and Dark Gifts 7th-Level Spells Nonhuman Necromancers Chapter 7: Allies Humanoid Necromancers Apprentices Drow Necromancers -
The Metacomics of Alan Moore, Neil Gaiman, and Warren Ellis
University of Alberta Telling Stories About Storytelling: The Metacomics of Alan Moore, Neil Gaiman, and Warren Ellis by Orion Ussner Kidder A thesis submitted to the Faculty of Graduate Studies and Research in partial fulfilment of the requirements for the degree of Doctor of Philosophy in English Department of English and Film Studies ©Orion Ussner Kidder Spring 2010 Edmonton, Alberta Permission is hereby granted to the University of Alberta Libraries to reproduce single copies of this thesis and to lend or sell such copies for private, scholarly or scientific research purposes only. Where the thesis is converted to, or otherwise made available in digital form, the University of Alberta will advise potential users of the thesis of these terms. The author reserves all other publication and other rights in association with the copyright in the thesis and, except as herein before provided, neither the thesis nor any substantial portion thereof may be printed or otherwise reproduced in any material form whatsoever without the author's prior written permission. Library and Archives Bibliothèque et Canada Archives Canada Published Heritage Direction du Branch Patrimoine de l’édition 395 Wellington Street 395, rue Wellington Ottawa ON K1A 0N4 Ottawa ON K1A 0N4 Canada Canada Your file Votre référence ISBN: 978-0-494-60022-1 Our file Notre référence ISBN: 978-0-494-60022-1 NOTICE: AVIS: The author has granted a non- L’auteur a accordé une licence non exclusive exclusive license allowing Library and permettant à la Bibliothèque et Archives Archives Canada to reproduce, Canada de reproduire, publier, archiver, publish, archive, preserve, conserve, sauvegarder, conserver, transmettre au public communicate to the public by par télécommunication ou par l’Internet, prêter, telecommunication or on the Internet, distribuer et vendre des thèses partout dans le loan, distribute and sell theses monde, à des fins commerciales ou autres, sur worldwide, for commercial or non- support microforme, papier, électronique et/ou commercial purposes, in microform, autres formats. -
A 5E Warlock Adventure by Mike Welham Storming the Queen’S Desire
FOR 4 PCS OF STORMING THE 4TH LEVEL QUEEN’S DESIRE A 5E WARLOCK ADVENTURE BY MIKE WELHAM STORMING THE QUEEN’S DESIRE Marie de Lech has dealt with her own impediments Adventure Background regarding the ship, which she has not yet seen. She hired The ship christened The Queen’s Desire is the notorious a crew within a day of winning the ship and gave them a trickster Marie de Lech’s most recent acquisition, won as week to ensure it was seaworthy. Before noon the following a gambling prize like many of her expensive possessions. day, one of the crew approached de Lech in The Wild Rose, Baron Tarvel Ilvayne found it galling enough to lose his her favorite bar in Messori Harbor. Wild-eyed with horror, ship to a woman, but her beating him wagering on a horse the crewmember wordlessly returned her money and race further infuriated him. The losing horse’s breeder marched out of the bar. Having not boarded the ship but had assured the baron of the race’s outcome. The baron trusting in the baron’s utter disappointment with his loss, is convinced de Lech cheated, but, without any proof, his she was perplexed by this reaction and began to wonder attempts to reclaim The Queen’s Desire have met with frus- if the ship was cursed. She reluctantly hired a priestess of tration. Since he has no direct influence in Messori Harbor, Charun to bless the ship in the hope of removing the ship’s where the ship is docked, he employs alternative means to bad luck. -
The Ruins of Undermountain
Sample file Undermountain Adventures by Ed Greenwood Table of Contents Starters: Adventures That Take Adventurers Into Undermountain The Ghost Knight . .2 The Eye And The Hand . .5 Frying Pans & Fires: Adventures That Leave Undermountain Coils In The Dark . .8 The Killing Tree. 12 Down In The Dungeon: Adventures Chiefly Concerned With Undermountain The Black Viper Strikes . 16 Gathgaers Iron Maiden . 17 The God of the Dry Depths . 18 Adventure Hooks . 19 Monster Guide. 21 Skullport . .29 The Rat Hills. .30 Maps & Charts of Undermountain. .32 General Note The adventures in this book involve several noble families of Waterdeep. If any of the activities or character descriptions herein conflict with versions of the families existing in a DMs own campaign, feel free to change the names given here to those of other no- ble families. In any campaign set in Waterdeep, it is recommended that a DM establish an aloof list of 25 or so of the Sample76 noble families thatfile are not involved in daily play or PC interactions, so that they can be used in later adventures (such as those in this book). Credits Design: Ed Greenwood Cartography: David Sutherland Editing: Jon Pickens and Steven E. Schend Graphic Design: Dee Barnett Cover Art: Jeff Easley Production: Sarah Feggestad Interior Art: Karl Waller Typography: Gaye OKeefe TSR Inc. TSR Ltd POB 756 120 Church End, Cherry Hinton Lake Geneva, WI 53247 Cambridge CB1 3LB ©1991 TSR, Inc. All Rights Reserved Printed in the U.S.A ADVANCED DUNGEONS & DRAGONS, AD&D, CATACOMBS, DRAGON, DUNGEONS & DRAGONS, and FORGOTTEN REALMS are registered trademarks owned by TSR, Inc. -
Dragon Magazine #198
Scimitars against the Dark by Wolfgang Baur Artwork by Karl Waller Listen and grow wise, my children, that you may avoid the darkness that has claimed my sight. Though the sun shines bright on the sands of Zakhara, the earth beneath hungers for blood, and the night hides mad genies, howling for vengeance. We have no Fate but the Fate we are given; may your Fate not be a dark one. Ali ben Ali, blind prophet There are many flavors of Arabian ad- fun opponents, and the struggle against world as presented in that set. ventures, and the AD&D® AL-QADIMTM encroaching shadow gives the campaign a If the heroes are ignorant of the dark Land of Fate boxed set presents one of the clear focus. The villains are ruthless, lurk- nature of the outside world in the course best: the swashbuckling world of Holly- ing just out of sight, stronger or smarter of their adventures, you can build a cam- wood B-movies and Ray Harryhausen than the PCs, but the glory to be had is paign to a climax of discovery, placing special effects, of The Thief of Baghdad that much greater because of it. Dark clues here and there, setting up encount- and Sindbad the Sailor. These adventures Arabia offers the PCs a chance to make a ers with minions of the greater evil forces, under the Zakharan sun are dashing difference in the world, to foil the plots of until finally the PCs confront the dark sect quests against cutthroat sea raiders, slap- forces far more sinister than merely hu- of your choice directly. -
Prisoners!!! by Giulio Frandi
Prisoners!!! By Giulio Frandi Table of Contents PRISONERS!!! .............................................................................................. 4 A SECOND CHANCE ............................................................................................. 4 ADVENTURE SYNOPSIS ........................................................................................ 4 KUDOS ............................................................................................................. 4 PRISONERS OF THE MAD QUEEN ................................................................. 5 A DARK DAWN ................................................................................................... 5 ABUSED ........................................................................................................... 5 EN ROUTE TO THE IRON RING CAMP ...................................................................... 6 SLAVES OF THE IRON RING .......................................................................... 7 Credits: THE CAMP ........................................................................................................ 7 The author wishes to thank: THE NEGOTIATION ............................................................................................. 7 TRAVELLING SOUTH ............................................................................................ 7 His Players and friends of a lifetime LAST NIGHT IN KARAMEIKOS ................................................................................ 8 who played -
Genies Great and Small 21 New Genies of Zakhara
Genies Great and Small 21 New Genies of Zakhara CREDITS Design: Dan Dillon Editing: Blaine McNutt Cover Artist: Karl Waller Interior Art: Karl Waller Art Direction & Graphic Design: Marc Radle Publisher: Wolfgang Baur DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. AllSample characters and their file distinctive likenesses are property of Wizards of the Coast. is material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 e Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. Kobold Press, Open Design, and their associated logos are trademarks of Open Design. All proper names (characters, place names, new deities, etc.), dialogue, plots, story elements, locations, characters, artwork, sidebars, and trade dress are copyright Open Design. e Kobold Press logo is a trademark of Open Design and is used by permission. is work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright 2017 Open Design. -
D Advgeons&Dr~Gons®
D AdvgeOns&Dr~gonS® DUNGEON MASilR 9 Gulde / Rules Supplement Arms and Equipment Guide At one time or another, every Dungeon Master faces questions llke, "What's the difference between banded mall and splint mall?" and "What do all these pole arms look llke?" The DM and players allke wlU be thrilled to find answers to these and other equipment questions all In this book, the Arms and Equipment Gulde. lavishly Illustrated, this book provides valuable descriptions and diagrams for a variety of armors, weapons, and barding, as well as Important Items of clothing and equipment. This Is the essential volume for the well-equipped charaderl U.S.. CANADA, ASIA WIIOftAN IIIADQUAll1US PAonc.. L LATlH AMUICA Wlunb of Ille Coat. lld&IUfll WlunlsofdleCb&ll.lft <. P.L 203 1 P.O. loa 707 260011cK"- a..... n, WA 99057-0707 ldsl- • •·-)24-6496 +32• 70•23 · 32 -77 Vhk our wc.bslte • •.com AOVANO:0 DUNGEONS&. DAAGONSand OUNGlON MASTI.R are r"g1st.,red tradffl\arks owned by TSR.Inc. The TSRlogo Is a registered tr<>dematl< owned by TSR.Inc. C t999TSR. Inc. All Rights~ - Made In the U.5.A Sample file DUDgeOns&Dragons DUNGEON MASTER ® Gulde Rules Supplement ArlDS and Equip1nent Guide Sample file Table of Contents Armor .. .. ... ... .. ..... .... .. ......... ... ... ......... .. .... .. .... .4 Equipment fo r Mount s .... ... .... .. .......... .... ... ....... ... ... ..... .41 Weapon s .................... ... ......... ... .. .. ...... ... .... ..... .53 Equipment ......... ... ... .................. ...... .. .. .......... .... 110 Clothing ............... -
Fortunes and Fates
Sample file Sample file fortunes Designed by Jeff Grubb Edited by Karen Boomgarden Cover art by Henry Mayo Interior art by Karl Waller Cover layout by Dee Barnett Coordination, interior layout by Andria Hayday Production by John Knecht Special thanks to Jon Pickens, David Wise Sample file TSR, Inc. TSR, Ltd. POB 756 120 Church End Lake Geneva Cherry Hinton WI53147 Cambridge CB1 3LB U.S.A. United Kingdom This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of TSR, Inc. Distributed to the book trade in the United States by Random House, Inc. and in Canada by Random House of Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. Distributed in the United Kingdom by Random Century Group and TSR, Ltd. AD&D, ADVANCED DUNGEONS & DRAGONS, and FORGOTTEN REALMS are registered trademarks owned by TSR, Inc. AL-QADIM, KARA-TUR, MAZTICA, DUNGEON MASTER, and the TSR logo are trademarks owned by TSR, Inc. Copyright (C) 1992, TSR, Inc. All Rights Reserved. Printed in the United States of America. Contents 1titroi>MCtiow. f Mahabba, 39 Travel Across Zakhara, 5 Muluk, 39 Qadib, 39 Chapter 1: High-level Characters, 7 Qudra, 39 Fighters, 7 Rog'osto, 40 Paladins, 10 Sikak, 40 Rangers, 10 Tajar, 40 Mages, 10 Talab, 41 Priests, 11 Umara, 41 Thieves, 13 Utaqa, 41 Bards, 13 Chapter s: Magical Items, 42 Chapter 2: The Law, 14 Magical Weapons, 42 The Law and the PCs, 15 Armor and Shields, 44 Justice and the Law, 17 Potions, 45 Scrolls, 47 Chapter 3: Power Groups, 20 Rings, 50 Mamluks, 20 Rods, Staves, and Wands, 51 Holy Slayer Fellowships, 24 Miscellaneous Magic, 53 Mystic Groups, 29 Sample file Elemental Brotherhoods, 31 Appewbix A: Magical Item Tables.