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Wild Elves by SCOTT BEN N IE

Wild Elves by SCOTT BEN N IE

Wild Elves BY SCOTT BEN N IE

At long last, the Kagonesti elves are ris­ land of th e valley lurk s an ancient se­ in g against their Silvanesti and cre t. You must journey to the valley Qualinesti master s. A proph et ha s and explore its darke st recesses. Unless come to deliver th em from bondage; you un cover th e mystery of the valley, all of South ern Ergoth rin gs with th e the Kagonesti may find th at they h ave sound s of battle! entered a new, vastly more horribl e T h e Kagonesti flee servit ude . their arrogant cousin s, Wild Elves contains headin g towa rd la of legend: The Val ey o on agones ti elves and Perfect Silenc es. Her e their society. Take your only Kago nesti are al­ DRA GONLANCE ® low ed; no longer will game campaign to a new the y suffer se rvitud e dimension wi th this and wrong. The Gate fourth module in the ha s been found and the way is open. DLS series. Free the Kagonesti elves Kagone sti pass thr ough th e gate an d from th eir sh ack les and lead them to into th e promi sed land. safety in th e Valley of Perfect Silences. Or do they ? It is not necessary to h ave played the All is n ot as it seems in th e Valley of th ree previous DLS adventures in or­ Perfect Silences. Beneath th e idyllic der to play thi s stand-alone module. Sample file MONSTER STATISTICS Monster AC MV HD THACO #A Dmg SA SD AL Cloaker 3 1, Fl 15 6 13 2 1d6/1 d6+Special y N CN Curotai 6 12 6+6 14 4 by weapon+3 N y CE Dragon, Bronze -5 9, Fl 30 (C), Sw 12 17 5 31 d8+ 7(x2)/4d6+ 7 y y LG Dragon, Green 9, Fl 30 (C), Sw 9 9 9 31d8+3(x2)/2d10+3 y y LE Drider 3 12 6+6 13 1 1d8 y y CE Fighter 5 9 3 18 1 1d8 y y CG Ghast 4 15 4 17 3 1d4/1 d4/1 d8 y y CE Ghost 0 9 10 11 1 Special y N LE Horse, Spider 2 12, Wb8 5+5 15 3 1d6/1 d6/2d4 y N N Ice Vampire 2 12 6+6 13 2d4 y y NE Ogre 5 9 4+1 17 1 1d10+2 N N CE Ogre Leader 3 9 4+1 13 1 1d10+3 N N CE Owl, Talking 3 Fl 36(C) 2+2 19 3 1d4/1 d4/1 d2 y y LG Piercer 3 1 3 17 1 3d6 y N N Rat 7 12, Sw 6 1/2 20 1d3 y N NE Skeleton 7 12 1 19 1d4 N y N Spider, Giant 4 3,Wb12 4+4 15 1 1d8 y N CE Spider, Whisper 5 9 8 11 1 2d6 y N CE WaterWeird 4 12 3+3 15 0 Drowning y y CE Weapon, Living -1 Fl 18(A) 6 11 2 1d8+4/1 d8+4 y y CE Wichtlin 2 9 4+4 15 2 Special y y CE Wichtlin Stag 7 24 3 17 1 or 2 2d4 or2d6 y y CE

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I TABLE OF CONTENT S

Introduction...... 3 Chapter 1 ...... 6 Chapter 2 ...... 16 Chapter3 ...... 25 Chapter4 ...... 34 Epilogue...... 48 The Kagonesti...... 50 Prominent NPCs...... 54 New Monsters...... 56 Pregenerated PlayerCharacters ...... 62

CREDITS Design:Scott Bennie Cartography:Diesel Editing:Mike Breault Typography:Design Partners, Inc. Cover Illustration:Brom Production:Paul Hanchett Interior Illustration:Karl Waller

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2 INTRODUCTION

Wild Elves is the third module in a provide a victory for the player ser ies of unconnected adventures characters; there should be injuries, but dealing with the e lv es of Krynn. no deaths among the PCs. The The wild e lv es, also known as formidable encount er also foreshadows the Kagonesti, are a race of tougher combats. unsophisticated, peaceful elves who Challenging: These encounters are very live a simp le forest existence. Wild tough, prolonged battles. Chances are Elves deals with the rebellion of the that most of the members of the party Kagonesti against enslavement by the are wounded; unlucky PCs may be other elves of Krynn, and th eir killed. The players should almost migration to the Vall ey of Perfect certainly win this battle, unless they Silences, the legendary sanctuary of the make extraordinary blunders . Kagonesti. There are many dangers Major: This is an extremely tough alon g the road and deadly peril at their encounter, calling for true heroism and destination. the very real possibility that one or more The DM should have the AD&D ® 2nd player characters are going to die. This Edition game rules to run this should be a major encounter in a quest, adventu re. Th e DRAGONLANCE ® with the very real possibility of defeat if Monstrous Compendium append ix is the player characters make errors. also useful, although monster statistics Fatal: This is an encounter against are noted in the text and in the monster overwhelming force, a battle that the summary on th e inside cover of player characters are not meant to the module. The DRAGONLANCE overcome in combat. If the characters Adventures hardcover book is helpful , use brute force, they will either be but it is not necessary to run this slaughtered, captured, or driven back. A adventure. good DM will make certain that the characters have ample clues that a forthcoming encounter is fatal, and give PLAYER CHARACTERS them the opportunity to avoid it or solve Wild Elves is designed for five to eight it without combat. player characters of 4th to 7th level. The If the finds it more fewer characters in the party, the higher convenient, he may replace a listed their levels should be. The DM should encounter with another that he feels wi i I carefully examine this module and yield a more appropriate result for the balance the encounters to be players in his campaign. challenging. With this in mind , the As is typical in DRAGONLANCE encounters listed in this module use the modules , the use of evil characters in following scale (employ this as a this adventure is highly inappropriate. guideline when adjusting monster Pregenerated characters are provided on strengths and numbers): pages 62 and 63 of this adventure and Easy: This encounter is meant to be a may be photocopied for personal use. pushover for the party. Its purpose in the adventure is to provide a quick and DMING ADVICE easy combat (which makes the players feel good),Sample as well as to foreshadow Wild Elves is an adventure aimedfile at a more difficult encounters yet to come. novice or inexperienced Dungeon Formidable:This encounter should Master ; we are trying to keep it as easy

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