PLAYERS GUIDE TO THE HAUNTED HIGHLANDS By Casey W. Christofferson

ADDITIONAL MATERIAL Davis Chenault, Todd Grey, Kathy Christofferson, Bill Webb, Steve Chenault, Ed Miller, Scott Greene, Skeeter Green, Peter Bradley, Noel Showers, Jon Hershberger, Carlitos Hernandez, Christina Stiles, Peter Bradley

EDITOR: Tim Burns ART/LAYOUT: Peter Bradley ADDITIONAL ART: Casey Christofferson, Artem Shukaev CARTOGRAPHY: Peter Bradley 1818 North Taylor, #143, Little Rock, AR, 72207 email: [email protected] website: www.trolllord.com or www.castlesandcrusades.com PLAY TEST: Clint Bennett, Kathy Christofferson , Ainsley Christofferson, Roger Pierson, Neil Dawson, Peter Bradley, Jeremy Hardin, Shane Shirley, Zach Kirkendall, Shane Glodoski, Bill Thompson, Levi Combs, Peter Bradley, Davis Chenault, Todd Grey, Melissa Voegeli, Robert Miller, Kelly Keyser, Steve Chenault, Davis Chenault, Mark Sandie, Kevin Fitzgerald, Ed Miller, Dustin Cooper

SPECIAL THANKS Necromancer Games, Bill Webb, Frog God Games, Clark Peterson, Necromancer Games, Legendary Games, Tom Tullis, Fat Dragon Games, James M. Ward, The LEGEND!, Peter Bradley, and arguments of LEGEND!, Luke Gygax, Dale Leonard and Gary Con LLC, E. . RIP, Jerry Mapes and Gorilla Con. RIP Mark Halverson-USMC, Richard Lintemuth-United States Army, and all my other friends & and gaming buddies serving abroad in the U.S. Armed Forces. Peace to you my friends. To Kelly Keyser, Aislinn Burrows, Bill Thompson, and the Crew at SoonerCon, Oklahoma City’s Best Sci Fi, Fantasy and RPG Convention! Additional thanks to Erica Balsley, and Rachel Taylor for putting in work on the original concept.

TRADEMARK AND COPYRIGHT LIST Bowbe*, Dirty Bowbe’s Roadhouse, and all named locations, characters, events are Copywright®2005-2014 by Casey W. Christofferson. *Bowbe also appears in products published by Necromancer Games™ and is used with full permission.

© 2013 . All Rights Reserved. Castles & Crusades ® is a Registered Trademark of Troll Lord Games. All Rights Reserved. C&C, Castle Keeper, SEIGE engine, Troll Lord Games, and the Castles & Crusades, SEIGE engine, and Troll Lord Games logos are Trademark of Troll Lord Games. All Rights Reserved. SamplePrinted in the United States of America file TABLE OF CONTENTS OGL 5 Yakkov River 13 FORESTS AND WOODLANDS 13 PLAYERS GUIDE TO THE HAUNTED HIGHLANDS 6 Broadwood 13 INTRODUCTION 6 Gilby Orchard 13 Cursed Wood 13 What’s in the Players Guide? 6 Grove of the Green Man 14 Knight-errants 7 Vareik Wood 14 Rhodensian Red Lancers 7 Duke’s Wood 14 Ataxian Boxers 7 Feywood Forest 14 The Back Alley Gang 7 Lakewood 14 Juma’s Jackals 7 Northwood 14 Legion of Swords 7 Troll Bramble Forest 14 The Middlemen 7 The Holy Order of St. Alwyndra the Valiant 7 MOUNTAINS AND HILLS 14 The Pious Brotherhood of St. Elijan the Yakkov Hills 14 7 Humble Ugashtan Highlands 14 War Wizards of Karbosk 7 The Crater of Umeshti 15 The Fander Range 15 AN OVERVIEW OF THE HAUNTED HIGHLANDS 8 The Pieter’s Reach Mountains 15 CITIES OF THE HIGHLANDS 9 Imperial Mountains 15 The Free City of Eskadia 9 SWAMPS, MOORS, AND WETLANDS 15 Mantua 9 The Witch Moor 15 Dro Mandras 9 The Fly Bite Fens 15 VILLAGES AND RUINS OF THE HAUNT- 10 OTHER LANDS 16 ED HIGHLANDS Plains of Mayfurrow 16 Villages 10 Northern Steppes 16 Old Fort 10 The Unsettled Lands 16 Gilby Hall 10 Jiron 16 The Village of Mish 10 Principality of Bermillian 16 The Village of Gaspar 10 The Lawless Coast 17 The Village of Jorgen 10 Rhodensia 17 The Village of Kamilla 10 TIME AND SPACE 17 The Tower of Nesturon 10 The Calendar 17 Ruins 11 The Days of the Week 18 Ruins of Bortenski 11 ASTRONOMICAL FEATURES 18 Ruin of Port Irusa 11 ythele Ruin of Adrik 11 F 18 okashka Ruin of Vareik 12 J 18 Constellations of Note 18 HUMANOID SETTLEMENTS 12 The Dragon 18 Yorgach’s Hammer 12 The Pillar 18 Yulgam Kak 12 The Skull 18 SEAS, LAKES AND RIVERS 12 The Spiral 18 Vestlig Sea 12 The Wizard 18 Northern Sea 12 The Guardian 18 Fear Bay 12 The 19 Lake Ugashtan 12 The Stag 19 Lake Veyona 12 The Rat 19 Long Loch 13 The 19 Lake SampleEwar 13 PEOPLE AND MONSTERS OF THEfile HIGHLANDS 19 Ewar River 13 MERCENARIES, CULTS, AND GUILDS 21 Adrik River 13 he ack lley ang Kissarok River 13 T B A G 21

2 CASTLES & CRUSADES Mercenary Bands 21 The Seven 32 Juma’s Jackals 21 Aganaktes, Lord of Wrath 32 Legion of Swords 21 Princess Invess, Lady of Envy 33 Circle of the Green Man 22 Ponzar Avartia the Banker, Lord of Greed 33 Witches of the Fly Bite Fen 22 Princess Synnesluth, Lady of Seduction 34 Apprentices of Nesturon 22 Prince Orgochio, Lord of Sloth 34 War Wizards of Karbosk 22 “King” Yum, Prince of Gluttony 34 Knives of Shambere 22 Prince Yorgovea, Lord of Pride 35 Chosen of Shambere 22 Other Fiends 35 Pammakoni 22 Movallo the Trickster 35 Ataxian Boxers 22 The Holy Orders of Vanium 22 CHAPTER 1: CREATING THE CHARACTER 36 The Holy Order of St. Dubrend the Faithful 22 ATTRIBUTES 37 he oly rder of t lwyndra the aliant T H O S . A V 23 The Six Attributes 37 The Pious Brotherhood of St. Elijan the 23 Generating Attribute Scores 38 Humble Attribute Modifiers 38 Knights of Karbosk 23 Primary and Secondary Attributes 38 Knight-errants 23 Attribute Checks 38 Rhodensian Red Lancers 23 WITH AN IRON THUMB: RULES! 38 Karboskian Huntsmen 23 THE RULES ARE YOUR SERVANT, The Grey Lords 23 39 NOT YOUR MASTER! Cult of Night 23 The Middlemen 23 Attributes & The Game 39 Pirates of Umbrego Cove 23 USING ATTRIBUTE CHECKS IN YOUR GAME 41 Deities and Fiends of the Highlands and STRENGTH 41 23 Beyond DEXTERITY 41 DEITIES 24 CONSTITUTION 42 Taxus The Pillar 24 INTELLIGENCE 42 Ataxus 24 WISDOM 42 Vanium The Fearless 25 CHARISMA 42 Kharzarn The Cruel 25 Adding Character Level To Checks 43 Gathaak 26 SAVING THROWS 43 Soagoth 26 TYPES OF SAVING THROWS 44 The Green Man 26 COMBAT 45 Fythele The Fey Queen 27 Basic Outline Of A Combat Round 45 Thayaleon Prince of Elves 27 Sample Combat Round 45 Krannough, Everlasting Lord Under Earth 28 Combat Terms 46 Jokashka the Hag Queen 28 Combat Round 47 Bowbe (“Bawb”) 28 Shambere, Goddess of Shadows 29 SURPRISE 47 Tokaladin the All Knowing, God of Magic 29 INITIATIVE 47 Nartarus, Demi-God of the Walking Dead 29 COMBAT ACTIONS 48 Riachee the Rat King 30 Attack 48 Forthonus, Lord of the Seas 30 Cast A Spell 48 The Khan 30 Move 48 Kyuleshedrac 30 Use An Ability 48 ARCH FIENDS 31 Use An Item 48 The Four And Seven 31 Non-Lethal And Multiple Actions 48 The Four 31 MOVEMENT IN THE COMBAT ROUND 48 Navolka The Plague Bringer 31 SampleCharging file49 Discordo The Demon of Strife 31 MELEE COMBAT 49 Keshimash, Lord of Slaughter 32 Malhater the Destroyer 32 RANGED COMBAT 49

PLAYERS GUIDE TO THE HAUNTED HIGHLANDS 3 UNARMED COMBAT 49 ELVES 59 Grappling 50 HALF-ELVES 59 Pummeling 50 HALF- 60 Overbearing 50 GNOMES OF THE HIGHLANDS 60 Touch Attack 50 60 SITUATIONAL MODIFIERS 50 OTHER RACES 60 ORCS 60 ARMOR CLASS 51 GOBLIN 62 Armor 51 HOBGOBLIN 63 Shields 51 DARK DWARF: THE ZVARGUTH 63 Dexterity 51 MESHKURI 64 Cover 51 Meshkuri Pain Killer 65 MAGIC 51 Situation And Circumstance 51 CHAPTER 3: CHARACTER CLASSES 66 COMBAT MANEUVERS 52 ASSASSIN: CHOSEN OF SHAMBERE 66 Dodge 52 CONJURER (CHARISMA) 68 Disengaging From Combat 52 NECROMANCER, AGENT OF UNDEATH 69 Disarm 52 Evade 52 The Embrace of the Dead: At What Cost? 70 Flank Attack 52 Taint of Death 70 Rear Attack 52 Necromantic Magic 70 TWO WEAPON FIGHTING 52 THE WITCH 71 NARRATIVE OF COMBAT 53 The Witch’s Brew 73 HIT POINTS 53 MONKS OF THE HAUNTED HIGHLANDS 74 DAMAGE 54 PAMMAKONI 74 WEAPON DAMAGE 54 Pammakoni in a Highlands Campaign 74 MAGIC DAMAGE 54 THE ATAXIAN BOXERS 75 SUBDUAL DAMAGE 54 Ataxian Boxers in the Highlands 75 FALLING DAMAGE 55 Other Monks 75 TURNING UNDEAD 55 Additional Monk Abilities 76 Number Of Undead Turned 56 Spirit Ki 76 Turned Undead 56 PALADIN 76 Destroying Undead 56 Evil Clerics 56 The Holy Orders of Vanium 76 Paladins 56 The Holy Order of St. Dubrend the Faithful 76 REWARDS 56 The Holy Order of St. Alwyndra the Valiant 77 The Pious Brotherhood of St. Elijan the Humble 77 EXPERIENCE POINTS 56 GAINING LEVELS 57 KNIGHTLY ORDERS 77 TREASURE 57 The Knights of Karbosk 77 MOVEMENT 57 Knight-errant 77 SPELL RESISTANCE 57 Rhodensian Red Lancers 77 LANGUAGES 57 RANGERS 77 VISION 58 Karboskian Huntsmen 77 Deepvision 58 BARBARIANS 78 Twilight Vision 58 The Welderunng 79 Darkvision 58 FIGHTERS 79 Dusk Vision 58 TIME 58 CHAPTER 4: DUAL-CLASSING 80 SampleAnyone Can Dual-Class Butfile Not Everyone CHAPTER 2: RACES OF KARBOSK 59 80 Should HUMANS 59 Characters Must Complete At Least One 81 DWARVES 59 Full Level of His “Base” Class

4 CASTLES & CRUSADES Apprenticeship 81 Barduke 88 Gaining the New Class 81 Lassiter 89 Base to Hit 81 Wirmwick the Fire Warlock 89 Saves 81 Strummick Ironbeard 90 SIEGE Checks 81 Mangold the Magnificent 91 Penalties and Restrictions 82 Madam Vertrent 92 Monks, Druids, Paladins, & Barbarians 82 Triple, Quadruple Classing 82 GODS, DRUIDS, AND NECROMANCERS 93 Bowbe 93 NEW MAGIC 83 Taxus the Pillar, God of Law 93 THE NATURE OF MAGIC 83 Riachee the Rat God 93 PREPARING SPELLS 84 Ataxus 95 Wizards and Illusionists 84 Fythele 96 Clerics And Druids 85 Jokashka the Hag Queen 96 AQUIRING NEW SPELLS 85 Kharzarn the Cruel 99 The Khan 100 Wizards And Illusionists 85 Kyuleshedrac 101 Clerics And Druids 86 Nartarus God of the Undead 102 CASTING SPELLS 86 Shambere 107 CONCENTRATION 86 Soagoth 108 USING SCROLLS 86 Gathaak the Orc Lord 109 SPELL DESCRIPTION FORMAT 87 Guh-shun (the Green Man) 110 CASTING TIME 87 RANGE 87 SACRIFICIAL MAGIC 111 TARGET OR AREA OF EFFECT 87 Empowering Traditional Magic 111 DURATION 88 Willing Victims 111 SPELL DESCRIPTIONS 88 Animal Sacrifices 111 Roadhouse Rule: Demon-flesh Compact 112

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PLAYERS GUIDE TO THE HAUNTED HIGHLANDS 5 PLAYERS GUIDE TO THE HAUNTED HIGHLANDS INTRODUCTION The Players Guide to the Haunted Highlands is a synthesis of several years’ worth of work on the Haunted Highlands campaign. Here, hopefully, are addressed the various connections and questions regarding the races, differentiation of classes, and organizations that operate in Karbosk and its near-neighbors.

It was time, in essence, to flesh out the landscape which began in DB1: The Haunted Highlands, and to offer some variety and choices in abilities and powers that are more campaign-specific to the type of action adventure yarn that the DB series seeks to emulate in its flavor and style. As many a Castle Keeper and Player have noted, the DB series is a bit tougher “world” to live in. Adventures and their seeds are not necessarily linear in formula by design. Characters dwelling in Karbosk are encouraged to seek out adventure, rather than wait around for the CK to tell them what to do. They are expected to explore and make friends, or uncover plots and defeat enemies both known and unknown in the duchy and the broad wilderness that separates its towns, villages, and settlements.

What’s in the Players Guide? Fundamentally, this players’ guide offers race and class alternatives that are modified or slightly differentiated from those described in the Castles & Crusades Players Handbook and Castle Keeper’s Guide. Certainly there is nothing wrong with the Players Handbook and the races and classes exactly as presented there. It is the domain of the game master to decide what works best for him when attempting the task of running an epic campaign of action adventure role play, and your CK may have no Your Castles & Crusades game is your very own to run and play need for the race and class enhancements found here. Instead as you choose; do not take additions as any sort of “official” word he may simply enjoy this book for its flavor and background on the matter from anyone but Dirty Bowbe himself! material as it pertains to the races and organizations that are found in the Haunted Highlands. The additional background Included here too are numerous spells which have never seen material alone may offer him entire new venues for creating print, and spells which were initially published in the now fresh adventures in the lands of Karbosk and beyond. out-of-print Black Libram of Nartarus. Character classes are included, and player options to enhance your game are found Such organizations and secret societies offer depth of role play here. The last section of the book includes a limited version for you, the player, to enhance your character and become of the Haunted Highlands Gazetteer so that players may have more fully immersed and invested in the campaign setting. The an opportunity to learn about the lore and cosmology of the Haunted Highlands may be a sandbox of adventure ideas for the Haunted Highlands campaign setting. game master, but remember, the setting was implicitly designed for players to conquer and enjoy in their own way. I offer many thanks to those fans who have made the DB series a bonafide success over the past several years! Hopefully this guide Optional rules are included to “beef” up some of the classes increases the enjoyment of your gaming experience in the Haunted which have been deemed by various authorities on the subject Highlands, and doesn’t annoy your CK too terribly much! (including the Dirty Bowbe himself) as being somewhat lacking in powers and abilities as they pertain to a Haunted Highlands Yours truly, campaign.Sample Remember, these rules are options. They may be used file or ignored as best suits your campaign, gaming group, and above Casey Christofferson (The original Dirty Bowbe) all, the wishes of the CK, who has a tough enough job already! To 2013 reiterate, the additional powers and abilities are merely options!

6 CASTLES & CRUSADES