PLAYERS GUIDE to the HAUNTED HIGHLANDS by Casey W
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Sample File 100 Years Have Passed Since Mankind Revolted and Slew the Sorcerer Kings
Sample file 100 years have passed since mankind revolted and slew the Sorcerer Kings. Now, the survivors of five ancient empires begin to rebuild, placing new lives and hopes on the ashes of old. However, even as life continues an ancient and forgotten evil stirs awaiting its moment to strike against mankind. Explore a war-torn land where the struggle for survival continues as new kingdoms arise to impose their will upon the masses. Vicious warlords fight to control territories carved out of the Fallen Empires. Imposing magicians emerge claiming the legacy of the Sorcerer Kings. High Priests of long forgotten gods and goddesses amass wealth in the name of divine right while warrior-monks, devoted to a banished god, patrol the lands bringing justice to people abandoned by their rulers. Tales of the Fallen Empire is a classic Swords and Sorcery setting compatible with the Dungeon Crawl Classics Role Playing Game. Within these pages is a detailed post-apocalyptic fantasySample setting file taking you through an ancient realm that is fighting for its survival and its humanity. Seek your fortune or meet your fate in the burning deserts of the once lush and vibrant land of Vuul, or travel to the humid jungles of Najambi to face the tribes of the Man-Apes and their brutal sacrificial rituals. Within this campaign setting you will find: D 6 new classes: Barbarian, Witch, Draki, Sentinel, Man-Ape, & Marauder D Revised Wizard Class (The Sorcerer) D New Spells D New Creatures D Seafaring and Ritual Magic Rules D A detailed setting inspired by the works of Fritz Lieber, Robert E. -
Download Rise of the Dungeon Master; Gary Gygax and The
(# Download Rise of the Dungeon Master: Gary Gygax and the Creation of D&D download books as pdf files ID:jeezra Description: Rise of the Dungeon Master tells, in graphic form, the story of Gary Gygax, co-creator of Dungeons & Dragons, one of the most influential games ever made. Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the different characters in the story.Gygax was the son of immigrants who grew up in Lake Geneva, WI, in the 1950s. An imaginative misfit, he escaped into a virtual world based on science fiction novels, military history and strategic games like chess. In the mid-1970s, he co-created the wildly popular Dungeons & Dragons game, determining the rules and inventing the signature 20-sided dice. Starting out in the basement of his home, he was soon struggling to keep up with the demand. Gygax was a purist, in the sense that he was adamant that players use their imaginations and that the rules of the game remain flexible. A creative mind with no real knowledge of business, he made some strategic errors and had a falling out with the game's co-creator, his close friend and partner, David Arneson. By the late 1970s the game had become so popular among kids that parents started to worry -- so much so that a mom's group was formed to alert parents to the dangers of role play and fantasy. The backlash only fueled the fires of the young fans who continued to play the game, escaping into imaginary worlds. -
Publishing Castles and Crusades Compatible Supplements
Publishing Castles and Crusades Compatible Supplements Introduction Thank you for your interest in publishing supplements for Castles and Crusades! We believe that more publishers creating content beyond the core system is good for everyone – us, third party publishers, and most importantly gamers! This document will help you understand what steps you need to take to adhere to the Open Game License that all products based upon ours must conform to, along with steps that are required by us here at Troll Lord Games to protect our IP and our products. In return, you will be able to place “compatible with Castles and Crusades” upon your product, and can use the logo referenced in this document on your product, as long as such use does not violate any requirements listed herein. Requirements Title Page Castles and Crusades is a Registered Trademark, and must be marked as such on first use in your product. To satisfy this requirement, place a statement on your title page (or where ever you put your copyright notice), include something like the following: Castles and Crusades ® is a product of Troll Lord Games© Link You must link to the most recent Players Handbook available on the TLG store [https://www.trolllord.com/tlgstore], or where ever you sell your compatible material. Display text with the link similar to the following: This work is compatible with” and either write out the title or place an image with link. Other Copyright Notices The following is a list of terms that are the copyrighted property of Troll Lord Games, and first mention of them in your work must include the © marking: the name of any Troll Lord Games System – Victorious, Amazing Adventures, etc. -
Tabletop Role-Playing Games and the Experience of Imagined
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Texas A&M Repository THE GREATEST UNREALITY: TABLETOP ROLE-PLAYING GAMES AND THE EXPERIENCE OF IMAGINED WORLDS A Dissertation by NICHOLAS J. MIZER Submitted to the Office of Graduate and Professional Studies of Texas A&M University in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY Chair of Committee, Tom Green Committee Members, Harris Berger Vaughn Bryant Travis Dubry Head of Department, Cynthia Werner December 2015 Major Subject: Anthropology Copyright 2015 Nicholas J. Mizer ABSTRACT Drawing on four years of participant observation, interviews, and game recordings, this dissertation explores the collaborative experience of imagined worlds in tabletop role- playing games such as Dungeons & Dragons. Research on tabletop games has at times been myopic in terms of time depth and geographic scope, and has often obscured the ethnographic realities of gaming communities. This research expands the ethnographic record on tabletop role-playing games and uses a phenomenological approach to carefully examine how gamers at five sites across the United States structure their experience of imagined worlds in the context of a productive tension between enchantment and rationalization. After discussing the history of Dungeons & Dragons in terms of enchantment and rationalization, the dissertation presents three case studies, each exploring a different facet of experience in imagined worlds. At a convention in Lake Geneva, Wisconsin, gamers commemorate the life of Dungeons & Dragons co-creator Gary Gygax, but also their own childhoods and a sense of a lost, imagined pre-modern world. -
A Fanzine Supporting Early Post-Apocalyptic, Science-Fantasy Rpgs—
Luke Gygax Interview! #2 — February, 2020 Second Apocalyptic Issue! Gamma World and Dungeons & This Second Issue! Dragons are the properties of Wiz- Three Adventures Sample file ards of the Coast. ThrowiGames, New Mutated Monsters LLC and Thom Wilson make no New Artifacts and Tech claims to IP rights or ownership of New Tech Flowcharts said products. The Gamma Zine Luke Gygax Interview fanzine merely celebrates the early science-fantasy and fantasy systems MonkeyBlood Maps Comic Strip by Travis Hanson of TSR and other companies. A Fanzine supporting early post-apocalyptic, science-fantasy RPGs— $9.00 Issue #2 specifically, First Edition Gamma World (by TSR). Reaching Farther—A Note from the Fanzine Creator I had hoped to get the second issue So, what’s new in this issue? Besides of this fanzine out by the end of 2019 having an extensive interview with but it just didn’t happen, mainly due none other than Luke Gygax, I’ve to the completion of two other series decided to add science‐fantasy and of books. Then, when I heard that the science‐fiction themes that fell out‐ Zine Quest initiative was returning side the first issue’s heavy post‐ for a second year, I decided that this apocalyptic setting. In this issue, issue would be my contribution to you’ll find a science‐fiction short that 2020 project. story and an adventure that is suita‐ ble for any generic sci‐fi RPG system. The great part about having a loose timetable for release is that it al‐ The same great categories of content lowed me to work on the material have continued in the second issue: sporadically, even complete large new artifacts, weird monsters, mini‐ portions of it long before the book’s adventures, solution flowcharts, and launch. -
THE SWORD of RAMI PREGENS by Jason Vey
THE SWORD OF RAMI PREGENS BY JASON VEY EDITOR: MARK SANDY FRONT COVER: ZOE DEVOS INTERIOR ART: PETER BRADLEY; CARTOGRAPHY: PETER BRADLEY 1818 North Taylor, #143, Little Rock, AR, 72207 email: [email protected] website: www.trolllord.com or www.castlesandcrusades.com ©2018 Troll Lord Games. All Rights Reserved. Castles & Crusades® is a registered Trademark of Chenault & Gray Publishing LLC, d/b/a Troll Lord Games. SIEGE Engine™ is Trademark of Chenault & Gray Publishing LLC, d/b/a Troll Lord Games. Amazing Adventures is a Trademark of Chenault & Gray Publishing, d/b/a Troll Lord Games. The Troll Lord Games, Castles & Crusades, SIEGE Engine, Amazing Adventures and Troll Lord Games logos are Trademarks of Troll Lord Games. All Rights Reserved. 2018. Art, artwork, cover art, cartography is copyright Peter Bradley of Ravenchilde Illustrations, 2018 or Troll Lord Games. All Rights Reserved. All content copyright 2018 Troll Lord Games. All Rights Reserved. Printed in the United States of America this License except as described by the License itself. No other terms or conditions may be applied OGL to any Open Game Content distributed using this License. This book is published under the Open Game License version 1.0a by permission of 10. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the Wizards of the Coast, Inc. The Open Game Content appearing in this book is derived from terms of this License. the System Reference Document v 3.0, copyright 2000 Wizards of the Coast, Inc. 11. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this Designation of Open Game Content: The following is designated Open Game Content: License to Use, the Open Game Content. -
BLUFFSIDE: CITY on the EDGE for CASTLES and CRUSADES REDESIGNED and NEW CONTENT BY: Hal Greenberg, Peter J
BLUFFSIDE: CITY ON THE EDGE FOR CASTLES AND CRUSADES REDESIGNED AND NEW CONTENT BY: Hal Greenberg, Peter J. Schroeder, Der- rick Landwehr, Warren Bailey, Brian Boonstra, Becky Glenn, Doug Herring ART DIRECTOR: Peter Bradley COVER ART: Jason Walton INTERIOR ART: Peter Bradley,Jason Walton, Ruth Ducko, Artem Shukaev, Thuan Minh Pham CARTOGRAPHER: Peter Bradley LAYOUT: Peter Bradley. EDITING: Steve Ege PLAYTESTERS: Robert, Chuck Morris, Ross, Darcy, Josh Garlock, Nate Welte and Kurt, Rhianon Miller, Bran Miller, Michael Miller, TJ Dyer, Paul Byra, Steve and Hoss, Robert Miller, James Abbott, Dustin Abott, Amber Abbott, Danielle Brill, Mykayla Sherrer, Hannah Sherrer, Joshua Sherre ORIGINAL CONTRIBUTORS: Written by James Govreau, Curtis Bennett, Andrew Troman, Jeff Quinn, Warren Bailey Additional Writing: Hal Greenberg, Becky Glenn, Steve Miller, Eric Downton, Renee Downton, Matt Mosher, Charles Plemons III Art Director: Hal Greenberg Editor: Jim Govreau and Becky Glenn Layout and Editing: Becky Glenn Content Editor: Matt Mosher and Charles Plemons III Cartographer: Paul Chapman, Anna Dobritt Cover art: Paul Chapman Pull-out Map: Paul Chapman, Tammy Pressman NPC Tech: Charles Plemons III Interior art: PEB, Ben McSweeney, Brannon Hall, Shane Coppage, Storn Cook, Steve Redinger, Steve Cook, Neal Webb, V. Shane Special thanks to: Doug Herring, Becky Glenn, Adam Williams 1818 North Taylor, #143, Little Rock, AR 72207 email: www.trolllord.com website: www.trolllord.com or www.castlesandcrusades.com Interested in Castles & Crusades ® the role playing game? Want to learn more? There is a large online community of gamers who post home brewed rules, adven- ture discussion and help incoming players disgest the game and it’s potential. -
Tlg8086aufstragpreludes.Pdf
FESTUNG AUFSTRAG By Stephen Chenault Editor: Tim Burns Front Cover: Jason Walton Interior Art: Peter Bradley, Mark Allen, Nathan Nada Art Direction//Layout/Production: Peter Bradley Cartography: Peter Bradley 1818 North Taylor, #143, Little Rock, AR 72207 email: www.trolllord.com Website: www.trolllord.com ©2015 Troll Lord Games. All rights reserved. Castles & Crusades® is aRegistered Trade- mark of Troll Lord Games. All rights reserved. C&C, CastleKeeper, SIEGE engine™, Troll Lord Games, and the Castles & Crusades logo sare trademarks of Troll Lord Games. All rights reserved. Printed in the United States of America OGL This book is published under the Open Game License version 1.0a tings, and environments and their descriptions and other accompanying text, 7. Use of Product Identity: You agree not to Use any Product Identity, including as an indi- by permission of Wizards of the Coast, Inc. The Open Game Content though not their stat blocks. cation as to compatibility, except as expressly licensed in another, independent Agreement appearing in this book is derived from the System Reference Docu- with the owner of each element of that Product Identity. You agree not to indicate compat- OPEN GAME LICENSE Version 1.0a ibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a ment v 3.0, copyright 2000 Wizards of the Coast, Inc. This publication work containing Open Game Content except as expressly licensed in another, independent is copyright 2007 Troll Lord Games. All Rights Reserved. Castles & The following text is the property of Wizards of the Coast, Inc. and Agreement with the owner of such Trademark or Registered Trademark. -
Bestiary of the Realms, Volume 1 TABLE of CONTENTS
Bestiary of the Realms: Volume 1 by Eric L. Boyd and Thomas M. Costa Art by Noëlle Triaureau (aughisky, cave fisher, cooshee, gaunt, greater raven, werefox, finhead saurial, shoosuva) and Thomas M. Costa (campestri) A NOTE FROM THE AUTHORS The Forgotten Realms has been a living breathing world for decades, brought to life by the fertile mind of Ed Greenwood in 1967 and nurtured and grown by countless authors and game designers since its publication in 1987. Between 1987 and 2000, TSR, Inc. and Wizards of the Coast released an enormous volume of game material for the Forgotten Realms under the aegis of the 1st and 2nd Editions of Advanced Dungeons & Dragons. In 2000, Wizards of the Coast updated the venerable Dungeons & Dragons game, with the release of 3rd Edition or “3E.” In 2001, Wizards of the Coast updated the Forgotten Realms campaign setting to 3rd Edition as well. In the opinion of the authors, the introduction of 3rd Edition is a welcome addition to the ever-growing Forgotten Realms, for the system’s flexibility allows game designers to better represent the endless variety of life that dwells in the Forgotten Realms. However, the downside of the new version of the game is that, given the volume of game material produced under the banner of earlier editions, Wizards of the Coast will never be able to update all of it to the new system. This discordance is very unfortunate for the Dungeon Master running a campaign set in the Forgotten Realms, for it is the vast quantity of Realmslore that makes Abeir-Toril feel like a living, breathing world. -
Dragon Magazine #238
The Halls of Amusement ack in the distant days of middle school, Greg was one of treasure was so good that we didn’t complain. Until we my first players to take a turn behind the DM’s screen. We reached the central chamber. were all eager to see what he’d do, and I couldn’t wait to play The place was huge, with a raised platform in the center. my own characters, a min-maxed high elf fighter/magic-user The walls were covered in black flock, and the floor was tiled named Windrhymer the White and an even more min-maxed with some weird glowing material that changed patterns. fighter/magic-user/thief half-drow named Ralph the Rogue. When Greg pointed out the spinning mirror-balls on the ceiling (Yes, I’m still embarrassed about it all.) All we knew for sure we became nervous. When he described the huge black was that Greg had drawn all over a ream and a half of graph dragon wearing the white leisure suit, dancing upon the high paper. He called the dungeon “The Halls of Amusement.” platform; we realized he had gone way too far. My elves had pals, naturally. Tom played a pair of fighters “The Disco Dragon!” someone cried. We fell over each other named Harry and Burt, or something equally English. Someone to kill the beast, not so much for fear of our lives, but because else was stuck with the cleric and another character. While the even at that age we realized that a reptilian John Travolta was PCs didn’t find a lasting place in my memory, certain moments an abomination that must be destroyed. -
Sample File Area for the Characters for a Time
BENEATH THE DESPAIRING STONE BY: DAVIS CHENAULT EDITOR: NICKI CHENAULT FRONT COVER: PETER BRADLEY INTERIOR ART: PETER BRADLEY ART DIRECTION//LAYOUT/PRODUCTION: PETER BRADLEY CARTOGRAPHY: PETER BRADLEY Interested in Castles & Crusades ® the role playing game? Want to learn more? There is a large online community of gamers who post home brewed rules, adventure discussion and help incoming players disgest the game and it’s potential. Please visit our online forums at the web address mentioned above and get involved. All are welcome!!! © 2010 Troll Lord Games. All Rights Reserved. Castles & Crusades ® is a Registered Trademark of Troll Lord Games. All Rights Reserved. C&C, Castle Keeper, SEIGE engine, Troll Lord Games, and the Castles & Crusades, SEIGE engine, and Troll Lord Games logos are Trademark of Troll Lord Games. All Rights Reserved. ISBN 978-1-931275-87-4 3-5 Characters Follow Troll Lord Games on 7th-9th Levels Printed in the United States of America. Twitter The Adventure continues! Youtube Facebook or sign up for our online newsletter 1818 North Taylor, #143 The Troll’s Tusk. Little Rock,AR 72207 Visit the TLG Homepage today email: www.trolllord.com www.trolllord.com website: www.trolllord.com or www.castlesandcrusades.com OGL This book is published under the Open Game License version 1.0a by permission of be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, 9. Updating the License: Wizards or its designated Agents may publish Wizards of the Coast, Inc. The Open Game Content appearing in this book is derived lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)”Open Game updated versions of this License. -
Chaos Rising
ELZEMON AND THE BLOOD-DRINKING BOX A LEVEL 1 ADVENTURE By Terry Olson • Edited by Rev. Dak J. Ultimak • Interior art: Doug Kovacs and Stefan Poag • Cartography: Doug Kovacs Art direction and layout: Joseph Goodman • Playtesters: Steve Bean, Tom Brooks, Nigel Duffy, Tom Gingras, Thom Hall, Keith Johnson, Mark Malone, Derek Whitney DCC RPG and this adventure are copyright © 2016 Goodman Games. Dungeon Crawl Classics is a trademark of Goodman Games. DCC RPG is published under the Open Game License. Refer to the OGL in this work for additional information. www.goodman-games.com Page 1 IntroductIon central reservoir. When this reservoir is filled with blood from a living lawful being, the pipes create a “holy prison” eeking the favor of a powerful wizard, the party that confines chaotic creatures, especially those that tele- agrees to steal an artifact from a rival’s sanctum. port or are incorporeal. The Box must be fed daily with 5 hp SThe wizard requires, however, that PCs “feed” the of lawful blood, otherwise its ability to block teleportation artifact lawful blood to imprison its contents. Both wizard or incorporeal beings fails. Gurgling, sputtering noises oc- and party are being manipulated by a bored, mischievous cur when feeding is necessary. Currently the Box contains a quasit who desperately wants a change in scenery. The shadow (see DCC RPG rulebook, page 425). The PCs have characters unknowingly entertain the demon by surviving to transport it for 5 days, providing 25 hp of living law- vomiting felines, sleepless nights, and horrific constructs ful blood, or else the shadow escapes.