Castle Zagyg Installments
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Castles & Crusades
QUICK START RULES For more information on Castles & Crusades, and A Guide and Rules System for Fantasy Roleplaying related products or to Join the Castles & Crusades Society please contact us at: Authors: Davis Chenault & Mac Golden Troll Lord Games With Steve Chenault, Mark Sandy Cover art, interior art, logos PO Box 251171, and logo designs by: and Todd Gray Little Rock, AR 72225 Castle Zagyg adventure Jeffery Talanian Peter “20 Dollar” Bradley, or on the web at www.trolllord.com Cover Design and Layout by Peter Bradley or email at [email protected] or Edited by: Nicole Chenault & Matt Finch www.castlesandcrusades.com Contributions by Casey Canfield, Josh Chewning, Mike Stewart, Colin Chapman, Kenneth J. Ruch, William D. Smith and the Entire Castles and Crusades Society ©2007 Troll Lord Games. All Rights Reserved. Castles & Crusades, C&C, Castle Keeper, SIEGE engine, Troll Lord Games, and the Castles & Crusades, SIEGE engine, and Troll Lord Games logos are Trademarks of Troll Lord Games. All Rights Reserved. OGL This book is published under the Open Game License (OGL) version 1.0a by have contributed Open Game Content; (b)”Derivative Material” means copyrighted 7. Use of Product Identity: You agree not to Use any Product Identity, including as permission of Wizards of the Coast, Inc. The Open Game Content appearing in this material including derivative works and translations (including into other computer an indication as to compatibility, except as expressly licensed in another, independent book is derived from the 3.0 System Reference Document, copyright 2000 Wizards of languages), potation, modication, correction, addition, extension, upgrade, improve- Agreement with the owner of each element of that Product Identity. -
Sample File the Hutchingsonian Presents the Habitition of the Stone Giant Lord and Other Adventures from Our Shared Youth
Sample file The Hutchingsonian Presents The Habitition of the Stone Giant Lord and other adventures from our shared youth Introduction 1 Jon Peterson Editors Notes 6 Tim Hutchings The Habitition of the Stone Giant Lord 7 Gaius Stern Stone Death 26 Richard C. Benson The Crack at Garn’s Canyon 38 Matt Morrison The Ring of Gaax Sample file 45 Wayne Lacroix The Golden Scepter of the Trollfens 58 Mike Walters The Tomb of Areopagus the Cloaked and Japheth of the Mighty Staff 86 Michael M. Hughes The Lair of Turgon 96 Todd Nilson The Maze of Death 108 Mike Walters All content copyright of the respective creators. Layout ©2013 Timothy Hutchings and The Hutchingsonian Presents. No claim is made on any copyrighted or trademarked material intentionally or accidentally presented herein. The Hutchingsonian Presents Introduction Jon Peterson When Dungeons & Dragons first appeared early in Thus, there was little thought at first that dungeons 1974, it contained an extraordinary invitation: it asked should be made into commercial products. us all to participate in the creation of fantastic worlds. By the middle of 1975, demand for dungeons at No longer would we merely passively read about - conventions began to chip away at this secrecy. When fantasies someone else had conceived, or watch them - Gary Gygax operated a tournament dungeon for the in films—now we would be participants and protago first Origins Game Fair in July, there was sufficient nists, authors and architects of fantasy. This is per demand to play that he scheduled two groups to haps best captured by a line in the final pages of the - explore instances of the dungeon simultaneously: one original rules, which asks, “why have us do any more under Gygax’s own supervision, the other refereed by of your imagining for you?” Everywhere there are op his son, Ernie. -
A Guide and Rules System for Fantasy Roleplaying by Davis Chenault & Mac Golden
A Guide and Rules System for Fantasy Roleplaying by Davis Chenault & Mac Golden Cover art, interior art, logos and logo designs by Peter “20 Dollar” Bradley, and Cover Design and Layout by Clayton Bunce & Peter Bradley With Steve Chenault, Mark Sandy and Todd Gray Character Refrence Sheet by Darlene Edited by: Nicole Chenault & Matt Finch Contributions by Casey Canfield, Josh Chewning, Mike Stewart, Colin Chapman, Kenneth J. Ruch, William D. Smith and the Entire Castles and Crusades Society For more information on Castles & Crusades, and related products or to Join the Castles & Crusades Society please contact us at: Troll Lord Games PO Box 251171, Little Rock, AR 72225 or on the web at www.trolllord.com or email at [email protected] or www.castlesandcrusades.com ©2006 Troll Lord Games. All Rights Reserved. Castles & Crusades, C&C, Castle Keeper, SIEGE engine, Troll Lord Games, and the Castles & Crusades, SIEGE engine, and Troll Lord Games logos are Trademarks of Troll Lord Games. All Rights Reserved. CASTLES & CRUSADES PLAYERS HANDBOOK WHERE ROLLPLAYING AND ROLE PLAYING MEET run my games fairly consistently. All of my games combine intense interaction between the players and myself with quick-moving, heart-stopping combats. I These many moments, actions, and interactions must be woven together over a night’s play through exciting storytelling and player involvement. When the tale is woven tightly, emotions are awakened, creating unforgettable moods. This is where “roll playing” and “roleplaying” meet, and the result is an electrifying evening of gaming. Capturing a mood is difficult. It is a challenge to create the intricate interplay between a bartender who is bought and paid for by a thieves guild and a character seeking to pry information from him. -
Legendary Items: a Herol Follow-Up Carl Quaif 5: War Paintings in D&D Tosatt Earp 8: Some Enchanted Item - Greywand Erin D
2: Editorial R. E. B. Tongue 3: Legendary Items: A Herol Follow-up Carl Quaif 5: War Paintings in D&D Tosatt Earp 8: Some Enchanted Item - Greywand Erin D. Smale 10: Deadly Wounds and Balanced Combat Erin D. Smale 15: The Bard: A Revitalized Class for the OD&D Game Geoff Gander, Marco Dalmonte, and Carl Quaif 27: Luigi's Symphony Geoff Gander 30: The Immortal Game Jesse Walker 33: Secondary Skills for OD&D Mike Stewart Editor: R.E. B. Tongue Cover by Enrico Penagila Interestingly enough, this is the third editorial I have had occasion to write for this issue. Getting this one out has been a long, hard slog – not because of shortage of material, but because of other problems. As far as I am concerned, these are now over, and I intend to make OD&DITIES my primary focus once again. In short, all will now be as it was, I hope. A little house news, first – OD&DITIES Twelve is scheduled for April, with a March release possible if I get material in. As well as the normal range of material that is found in OD&DITIES, there will be two themes in the next issue. The first will be, ‘Classes and Races’ – an assortment of new classes and races for OD&D. I had quite a bit of material of this type in, enough that I’ve decided to make a special based on this. The second will be ‘Your Keep’. This will be a collection of variations on the ‘Keep on the Borderlands’ that have been created over the years by various people – let’s get these in. -
Dragon Magazine
May 1980 The Dragon feature a module, a special inclusion, or some other out-of-the- ordinary ingredient. It’s still a bargain when you stop to think that a regular commercial module, purchased separately, would cost even more than that—and for your three bucks, you’re getting a whole lot of magazine besides. It should be pointed out that subscribers can still get a year’s worth of TD for only $2 per issue. Hint, hint . And now, on to the good news. This month’s kaleidoscopic cover comes to us from the talented Darlene Pekul, and serves as your p, up and away in May! That’s the catch-phrase for first look at Jasmine, Darlene’s fantasy adventure strip, which issue #37 of The Dragon. In addition to going up in makes its debut in this issue. The story she’s unfolding promises to quality and content with still more new features this be a good one; stay tuned. month, TD has gone up in another way: the price. As observant subscribers, or those of you who bought Holding down the middle of the magazine is The Pit of The this issue in a store, will have already noticed, we’re now asking $3 Oracle, an AD&D game module created by Stephen Sullivan. It for TD. From now on, the magazine will cost that much whenever we was the second-place winner in the first International Dungeon Design Competition, and after looking it over and playing through it, we think you’ll understand why it placed so high. -
Dragon Magazine #158
S PECIAL ATTRACTIONS Issue #158 Vol. XV, No. 1 9 Weve waited for you: DRAGONS! June 1990 A collection of lore about our most favorite monster. The Mightiest of Dragons George Ziets Publisher 10 In the D&D® game, no one fools with the dragon rulers and lives for James M. Ward long. Editor A Spell of Conversation Ed Friedlander Roger E. Moore 18 If youd rather talk with a dragon than fight it, use this spell. The Dragons Bestiary The readers Fiction editor Barbara G. Young 20 The gorynych (very gory) and the (uncommon) common dragonet. Thats Not in the Monstrous Compendium! Aaron McGruder Assistant editor 24 Remember those neutral dragons with gemstone names? Theyre 2nd Dale A. Donovan Edition now! Art director Larry W. Smith O THER FEATURES Production staff The Game Wizards James M. Ward Gaye OKeefe Angelika Lokotz 8 Should we ban the demon? The readers respondand how! Subscriptions Also Known As... the Orc Ethan Ham Janet L. Winters 30 Renaming a monster has more of an effect than you think. U.S. advertising The Rules of the Game Thomas M. Kane Sheila Gailloreto Tammy Volp 36 If you really want more gamers, then create them! The Voyage of the Princess Ark Bruce A. Heard U.K. correspondent 41 Sometimes its better not to know what you are eating. and U.K. advertising Sue Lilley A Role-players Best Friend Michael J. DAlfonsi 45 Give your computer the job of assistant Dungeon Master. The Role of Computers Hartley, Patricia and Kirk Lesser 47 The world of warfare, from the past to the future. -
Download the .Pdf File to Keep
THE POINT THE QUARTERLY JOURNAL OF THE ASSOCIATION OF PROFESSIONAL PIERCERS BOARD OF DIRECTORS Brian Skellie—President Cody Vaughn—Vice-President Bethra Szumski—Secretary Paul King—Treasurer Christopher Glunt—Medical Liaison Ash Misako—Outreach Coordinator Miro Hernandez—Public Relations Director Steve Joyner—Legislation Liaison Jef Saunders—Membership Liaison ADMINISTRATOR Caitlin McDiarmid EDITORIAL STAFF Managing Editor of Design & Layout—Jim Ward Managing Editor of Content & Archives—Kendra Jane Berndt Managing Editor of Content & Statistics—Marina Pecorino Contributing Editor—Elayne Angel ADVERTISING [email protected] Front Cover: Back issues of The Point with a photo of the original APP founders. Their identities appear on page 20. ASSOCIATION OF PROFESSIONAL PIERCERS 1.888.888.1APP • safepiercing.org • [email protected] Donations to The Point are always appreciated. The Association of Professional Piercers is a California-based, interna- tional non-profit organization dedicated to the dissemination of vital health and safety information about body piercing to piercers, health care professionals, legislators, and the general public. Material submitted for publication is subject to editing. Submissions should be sent via email to [email protected]. The Point is not responsible for claims made by our advertisers. However, we reserve the right to reject advertising that is unsuitable for our publication. THE POINT ISSUE 70 3 FROM THE EDITORS INSIDE THIS ISSUE JIM WARD KENDRA BERNDT PRESIDENT’S CORNER–6 MARINA PECORINO The Point Editors IN THE UK, WHEN IS PIERCING MUTILATION?–9 Thank You Kim Zapata! THE APP BODY PIERCING ARCHIVE–17 n behalf of the Board, the readership, and the new editorial team we would like to sincerely thank Kimberly Zapata. -
Dragon Magazine #127
CONTENTS Magazine Issue #127 Vol. XII, No. 6 SPECIAL ATTRACTIONS November 1987 15 Cal1 to Arms: The fighters world, from berserkers to battlefields. 16 Lords & Legends Kyle Gray Four famous warriors from European myth and legend. 22 No Quarter! Arn Ashleigh Parker Publisher Mike Cook Creative combat for fighters with style. 26 Bazaar of the Bizarre The readers Editor A magical treasury of bows and bolts for arcane archers. Roger E. Moore 32 Two Hands Are Better Than One Donald D. Miller Assistant editor Fiction editor When a two-handed sword becomes a three-handed sword, and other handy facts. Robin Jenkins Patrick L. Price 36 In Defense of the Shield Tim Merrett Editorial assistants A good shield might be the best friend youll ever have. Eileen Lucas Barbara G. Young 38 Fighting for Keeps Roy G. Schelper Debbie Poutsch Georgia Moore Your new castle is full of orcs? Its BATTLESYSTEM supplement time! Art director 46 In the Heat of the Fight Sean Holland Roger Raupp Berserkers, ambushes, fanatics, tribal champions all in a days work. Production Staff 48 A Menagerie of Martial Arts Len Carpenter Marilyn Favaro Gloria Habriga Twenty all-new martial-arts styles for Oriental Adventures. Colleen OMalley OTHER FEATURES Subscriptions Advertising 8 Role-playing Reviews Ken Rolston Pat Schulz Mary Parkinson Game designers rush in where deities fear to tread. Creative editors 56 The Ecology of the Yeti Thomas Kiefer Ed Greenwood Jeff Grubb A particularly chilling encounter on the high glaciers. 62 Arcane Lore Arthur Collins Selections from a lost tome on lifes little illusions. -
Dragon Magazine
— The Magazine of Fantasy, Swords & Sorcery, and Science Fiction Game Playing— A non-wargaming friend of mine recently asked me why I did this; why did I put all my effort into this line of work? What did I perceive my endeavors to be? Part of this curiosity stems from the fact that this person has no inkling of what games are all about, in our context of gaming. He still clings to the shibboleth that wargamers are classic cases of arrested de- velopment, never having gotten out of the sandbox and toy soldiers syndrome of childhood. He couldn’t perceive the function of a magazine about game-playing. This is what I told him: Magazines exist to disseminate information. The future of magazine publishing, the newly revived LIFE and LOOK notwithstand- VOL. III, No. 11 May, 1979 ing, seems to be in specialization. Magazines dealing with camping, quilting, motorcycles, cars, dollhouse miniatures, music, teen interests, DESIGN/DESIGNERS FORUM modeling, model building, horses, dogs, fishing, hunting, guns, hairstyl- A Part of Gamma World Revisited —Jim Ward ................ 5 ing and beauty hints already exist; why not wargaming? Judging and You—Jim Ward ............................... 7 I put out TD as a forum for the exchange of gaming ideas, Sorceror’s Scroll—The Proper Place of Character philosophies, variants and debate. TD is a far cry from Soldier of For- Social Class in D&D -- Gary Gygax ........ .12 tune, that bizarre publication for mercenaries, gun freaks and other vio- 20th Century Primitive—Gary Jacquet ...................... 24 lence mongers. In fact, the greater part of wargamers are quite pacifistic Gamma World Artifact Use Chart —Gary Jacquet ............ -
Gary Gygax's World Builder
FOR a “GYGAXIAN” FANTASY WORLD THE ESSENTIAL TOOL fOR FANTASY WORLD CREATION! by Gary Gygax & Dan Cross GYGAXIAN FANTASY WORLDS , Vol. II Acknowledgements Authors: Gary Gygax & Dan Cross Cover Artist: Matt Milberger Contributing Authors: Carrie Cross, Michael Leeke, Title Logo: Matt Milberger Jamis Buck, Tommy Rutledge, Josh Hubbell, Stephen Vogel, Luke Johnson & Malcolm Bowers Production: Todd Gray, Stephen Chenault Artists: Dave Zenz, Andy Hopp, & & Davis Chenault Mark Allen Dan Cross: Special thanks to my lovely wife Carrie Cross for the Complete Herbalist lists, John Troy for his valuable suggestions and additions to the D20 material, and to Randall & Debbie Petras for their contributions to the “human descriptors” lists. And a very special thanks to Richard Cross for teaching his son how to write. Troll Lord Games, L.L.C. Or on the Web at PO Box 251171 http://www.trolllord.com Little Rock, AR 72225 [email protected] This book is published and distributed by Troll Lord Games, L.LC. All text in this book, other than this title page and page 180 concerning the Open Game License, is Copyright © 2004 Trigee Enterprises Company. All other artwork, illustration, maps, and trade dress is Copyright © 2004 Troll Lord Games, L.L.C. All Rights Reserved. Lejendary Adventure, the Lejendary Adventure logo, and Gary Gygax’s World Builder are Trademarks of Trigee Enterprises Company. All Rights Reserved. Troll Lord Games and the Troll Lord Games logo are Trademarks of Troll Lord Games, L.L.C. All Rights Reserved. ‘D20 System’ and the ‘D20 System’ logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the D20 System License version 3.0. -
Dungeons & Dragons (1979) Supplement 1 Greyhawk
Supplement I G R E Y H A W K BY GARY GYGAX & ROB KUNTZ With Special Thanks to Alan Lucion, Mike Mornard and Jeff Key for Suggestions ILLUSTRATIONS BY GREG BELL 2003 © 1976 — TSR GAMES 12th Printing, November, 1979 Printed in U.S.A. Index MEN & MAGIC Characters. ........................................ 4 Determination of Abilities ............................. 7 Non-Player Characters. ............................... 9 Levels and Number of Experience Points Necessary to Attain Them ..................... 9 Statistics Regarding Classes. ........................... 10 Guidelines for Awarding Experience Points for Monster Slaying. .........................12 Awarding Experience for Non- Player Characters ................................ 13 Alternate Combat System ............................. 13 Damage — Weapon Type .......................... 15 Damage — Monster Type .......................... 16 Spells T a b le........................................ 19 Explanation of Spells.................................21 MONSTERS & TREASURE The Monsters. ......................................33 Monster Descriptions. ................................34 Magical Maps Determination Table. .....................40 Explanation of Magic Items. ...........................46 THE UNDERWORLD & WILDERNESS ADVENTURES Tricks and Traps ................................. 61 Monsterous Tricks and Combination Monsters ........ ....................63 Monster Level Tables. ................................65 Foreword One cannot properly introduce a supplement to an existing -
Liste De Modules *D&D
Liste de modules *D&D Liste de modules *D&D La dernière version est disponible sur le site D&D Collection (http://dndcollection.free.fr) Cette liste a été générée le 13/01/2004 Ce document a été créé à l'aide de FPDF Ecrivez à : [email protected] pour tout renseignement ou remarque Page 1 WIZARDS OF THE COAST, D&D, AD&D and all the campaign settings for *D&D are registered trademarks of Wizards of the Coast, Inc. This site (http://dndcollection.free.fr) is not affiliated with Wizards of the Coast, Inc. Liste de modules *D&D Allemand Page 2 WIZARDS OF THE COAST, D&D, AD&D and all the campaign settings for *D&D are registered trademarks of Wizards of the Coast, Inc. This site (http://dndcollection.free.fr) is not affiliated with Wizards of the Coast, Inc. Liste de modules *D&D AD&D 1ere Edition Dragonlance N° TSR Code Titre Module PDF Copie DL2 Drachen der Flammen DL1 Drachen der Verzweiflung DL5 Drachengeheimnisses Forgotten Realms N° TSR Code Titre Module PDF Copie I3-5 Wüste der Verdammnis Greyhawk N° TSR Code Titre Module PDF Copie 8609/9 L2 Auf der Spur des Attentäters 8608/0 L1 Begegnung auf dem Knochenhügel Monstrous Arcana N° TSR Code Titre Module PDF Copie 8301 Die Teufel der See Non classés N° TSR Code Titre Module PDF Copie 8650/0 N1 Gegen den Kult des Reptilien-Gottes Règles N° TSR Code Titre Module PDF Copie 8537/6 Monster Handbuch I 8538/5 Monster Handbuch II Mythen & Legenden 8136/1 Spieler Handbuch Page 3 WIZARDS OF THE COAST, D&D, AD&D and all the campaign settings for *D&D are registered trademarks of Wizards of the Coast, Inc.