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RE sses ts ...... tions ...... Cs a a U’ TION l e O ac c lities NP F ...... ter seeds UC : Origins rs ...... t y 1 a a ua ac ies ...... ple b r c it . . . ster C Q bles m a A rigins a pe onditions h o w O c NP Sam c sideb Creature Types Species Cultures and MedicineBehind the Curtain: Racial Epitomes Triton Wheelchairs t table Table 2: Size, Weight, and Age Categories Table 3: Legendary CentaurTable 4: Legendary Faun Table 5: Legendary GorgonTable 6: Legendary TritonTable 7: Feats by Species INTROD Nature Type Greek Species Talents Specialties ma Legendary Faun Legendary Gorgon Legendary Triton S c Table 8: Gaze Attacks Legendary Centaur 

m o .C evin Wilson es l ted by K a a am nd a

a teri fty-g ft Cre ytesters a a a r a per r l entertainment purposes only. c l M P esign Ka a py and used under license. All rights reserved. D

k S WWW .C c c challenge to the trademark or copyright concerned. tri as settings, characters, and themes. All such uses are intended for phi This release may use governments, intelligence agencies, and political figures All characters, names, places, and text herein is copyrighted by Crafty Games. The mention of or reference to any company or product in this release is not a Reproduction without Crafty Games’ express permission is expressly forbidden, a Pa Spycraft and all related marks are ™ and © 2007 Alderac Entertainment Group, Inc. r Walter Christensen, Nathan Devonshyre, Charles Etheridge-Nunn, Patrick Kapera Patrick Kapera Dave K. Wong (inks) and Scott Gearin (coloring) Dave K. Wong (inks) and Scott Gearin (coloring) Cameron Haigh, George Mitchell Scott Gearin diting except for the purpose of reviews and when permission to photocopy is clearly stated. nterior Art Robert Harris, Lisa Murray, Jason Olsan, Andrew M. Popowich E G I Cover Art Addition Writing spycraft 2.0 | introduction

- - and and Table 2: Size, Weight, and Age . . Most of the characteristics and rules for (see (see page 5) (see (see page 6) A A player may create a nonhuman character simply by choosing Near-future settings can go either of these ways, or might bring Any of these options can be used to introduce nonhuman oppo We hope you find these new species as exciting and inspirational The other contemporary camp introduces nonhumans as creations a a species Talent. For more information about these Talents, consult Table 1: Origins Categories each species are covered by two Type. Either parts or both of of these may its be required Talent: for character options Nature specifically and available to members of certain species, and and them to effects. expose a of abilities variety may also nonhumans into play as Inheritors mutations of in myth a might post-apocalyptic through walk world. multi-dimensional the rifts Earth merging as worlds time. demigods, across Likewise, or space science and flood fiction settings transformations might by permit choice: in such some radical games, self-editing could allow for technology complete body or even psyche rebuilds. And what are Some concepts? fantasy original many on variations not if aliens most of these otherworlders might even have come to Earth long ago to plant seeds of their kin amongst humanity… nents as NPC threats, but allowing players to become things of myth has even greater potential. In any setting, nonhuman player charac ters can be outcasts and exiles working with human heroes to make new homes for themselves. They could become “heroes” of reverse- fantasy realms, rebuffing the genocidal encroachment of humans and other conventional species. At the height of their societies, nonhuman characters might control the strength of entire city-states, mythic becoming major political players rather than mere beasts. as we do. Whether you use one species at a time or many, these tools directions. fresh in them take and settings to flair distinctive offer can They can incite dreaming wonder or freakish horror, but they always waiting kit, the in tool powerful another they’re Ultimately, entertain. to find a home in your latest creation. ORIGINS triton oceanic explorers, researching the untapped Earth’s depths seas; and of more. the Another option everyday sight, perhaps for shifts the duration of the campaign, nonhumans or only as out of the with encounters predestined or Chance demands. plot the as long fantastic are an exciting change to an otherwise plausible backdrop, instilling a sense of mystery or horror in the festivities. As a bigger, more explosive option, a lone scout could simply world, explode maybe into to be the captured as a freak, only to deliver from his a long-hidden message kin: “We are not amused.” What comes next? Invasion and ? Tense negotiations with an alien culture? Perhaps a pre-emptive strike into the heart of the nonhumans’ homeland can yield the answers before it’s too late. of human science. The options here are myriad. Secret agents might be ordered to track down (or perhaps train) a gorgon an cloned unknown tissue from sample found at an archeological dig. A of gene-spliced colony merfolk could be released into the wild by a wealthy eccentric bent on making the fairytales Centaurs and other nonhumans could be byproducts of super-science of his youth into reality. experiments gone wrong, merging or altering human test subjects in horrific and unforeseen ways.  - games. product Spycraft t? Origin Origin of the Species a , your destination for non-human non-human for destination your , TION Wh a UC

. . Each installment in this series of toolkit products races. Further, these races are intentionally modular. Origins of the Species the of Origins ’re it… Spycraft u Spycraft a o Modern settings featuring nonhumans generally fall into two Centaurs, gorgons, and other species are simple to include in a Adding additional species to a setting is a momentous decision and decision momentous a is setting a to species additional Adding No special campaign qualities or other rules are required to incor To make it easy to fold races into any setting, they intentionally lack lack intentionally they setting, any into races fold to easy it make To Welcome to to Welcome Y exercise. The visuals are cool, too, if a bit surreal: wealthy fauns in tailored business suits, reading the morning paper on their ride into the office; centaur police running down pickpockets and thieves; camps. The first is contemporary fantasy, where the nonhumans have always existed alongside mankind. This is a logical modernization of many historical settings, and makes for an amazing world-building A small-town sheriff and his deputies might track down a group of bandits, only to find them slaves of a vicious and greedy faun who’s lost his way through “the fantasy of time.” species can add an interesting twist includes men alone, such as Victorian to England or the Wild West. Jack any setting that typically the Ripper could become a killer madness after a beloved of brother was lost to their supernatural wiles. mermaids, perhaps driven to dominate the wilds. Deadly gorgons can oversee vast underground landscape. adventuring the throughout locations other and labyrinths The utility doesn’t end with fantasy campaigns, though; nonhuman low-fantasy games from distant and fantastic even be borne of realms. nightmare itself. They might feudal fantasy or historical setting. Reclusive centaur hunters might seen in this release seem obvious, but they could alternately be held off as big storyline reveals. Wise, fierce centaur guides and deadly, alluring sirens can be introduced into seemingly normal modern or requires a bit of planning before you start making characters. The GC setting. the into fit races nonhuman how to thought some give should For instance, in a Bronze Age fantasy setting, Greek races like those W requiring GC approval. porate handled discreetly are characteristics physical basic part, most the For with Origin options and abilities that premises might are clash usually with tucked into campaign feats that are clearly marked as alternate alternate options are presented to allow the GC and players to tailor tastes. specific their to species the is is equally suitable for player and characters NPCs and species, may of become a network diverse a of part world, the within species dominant elusive more something or killed, and hunted be to “monster” of type a or bizarre. Where rules and character options establish personality, the lavish histories and detailed proclivities seen in similar products for for products similar in seen proclivities detailed and histories lavish the other games. Each race featured in an futuristic, futuristic, mutant, or species mythological into your you allowing to are required and options timeless setting-free, These character that’s All backdrop. or period, time location, any into them drop world. the of cosmology the within fit they that approval GC is races races in you need a everything of to contains or fantasy collection incorporate INTROD spycraft 2.0 | introduction

- - . These beast fantasy products, Spycraft Spycraft Quality beast PC elemental or undead NPC quality may be referred to or focuses on humans and animals Animal NPC or Beast Elemental Fey No special qualities required No special qualities required Beast No special qualities required or Ooze Outsider Plant Spirit Horror Animal NPC Construct Spycraft N undead with an NPC quality that quickly denotes quickly that quality NPC an with CREATURE TYPES CREATURE Spycraft

tem (for an example, see the Centaur on page 4) s

Spycraft 2.0 Rulebook when the character chooses one of several pre-defined These NPC qualities will appear in various The only Vermin Dragon Elemental Fey Giant Humanoid Magical Beast Monstrous Humanoid Outsider Plant Undead products and additional types may appear in non-fantasy prod quali NPC these of any without NPCs special and Standard ucts. ties are considered to be “humanoids.” Animal NPCs without any of these qualities are considered to be “natural animals.” as primary NPC types, but creatures many that don’t settings fit feature neatly into fantastic those most two d20 categories. products, In these beasts and into monsters are a grouped fixed set of in represented “creature types.” Each creature type common is characteristics and identifies which are susceptible particularly or resistant to certain effects. In these qualities are often used when describing a character, so any character with the as an “undead character.” Though only a couple creature types are included in this product, we offer the following reference guide for those times other creature types come up. d20 Sy Aberration Animal Construct Ooze Finally, in some cases, a character’s racial nature may promote certain professional or life paths, granting the typical Origin bonus feat Specialties Specialties reflect conventional notions about not the apply race in all that settings. may number the though The feat, bonus the generate that Specialties different Game Control can easily substitute keep to order in same the remain always should offered Specialties of the Talent balanced. species interact outside of humans (i.e. a centaur gorgons), travels the amongst largest penalty from either of the species’ natures applied is to all interactions between them (in the previous example, both centaurs and gorgons would suffer checks made to a disguise as or blend in with the –10 other race, and their penalty with skill error ranges with relevant Medicine checks increases by 4). 

- - - nothing A quasi-human character is unlikely to pass as a A near-human character appears to be almost disguise itself as a human or blend in with humans; with in blend or human a as itself disguise A semi-human character has at least some human A non-human character is entirely alien, with alien, entirely is character non-human A species is defined in terms of its similarity to humans: to similarity its of terms in defined is species not re u Spycraft t These modifiers are symmetrical — humans suffer the same Non-Human: Quasi-Human: Semi-Human: Near-Human: Each penalties when treated with another species’ trying to disguise themselves as members of the species or blend into medicine and when a population made up primarily of that species. When two different geting a non-human character increases by 8. Further, a non-human may character the fact that he is different is always obvious. best-versed veterinarian or doctor, and human medical procedures become little more than guesswork when That’s probably applied bad.”). The error (“It’s range of each leaking... Medicine check tar may use tools to emulate human actions instance, (a or voice human-like synthesizer, for or robots), ever but mistake it no for kin human in person. would The arrangement of a the even to unfamiliar seem chemistry non-human and organs internal character’s disguise himself as a human or blend in with humans. to physically suggest its relation to the human race. The character function is still analogous to that of various other animals found on check Medicine each of range error The insects). or fish as (such Earth targeting a quasi-human character increases by 4. Further, a quasi- human character suffers a –10 penalty with all skill checks made to nearby cameras, and taking similar senses, precautions). internal The organs, character’s and/or biochemistry noticeably that of humans and are likely non-mammalian in nature, though their vary from human being, but may be able to with briefly keep a up carefully such constructed a charade disguise or exposure (by keeping by to the shadows, remaining strictly at odd angles from controlling his by 2. Further, a semi-human character suffers a –6 penalty with all skill checks made to disguise himself as a human humans. or blend in with 2 of each primary limb. Aspects of the character’s health likely prove baffling to human doctors, with unknown organs and unpredictable chemical tolerances making major surgery risky. The error range of each Medicine check targeting a semi-human character increases features, allowing him to physically pass as a effort. His body human shape is with similar to that a of a little human, probably in the placement of his arms and head, though he may not possess exactly check targeting a near-human character increases by 1. near-human Further, character suffers a –2 a penalty with all skill checks made to disguise himself as a human or blend in with humans. ences are easily masked by clothing and unlikely to cause catastrophic cause to unlikely and clothing by masked easily are ences medical errors when a person versed in human medical procedures attempts to aid the character. The error range of each Medicine es in the placement of internal organs, or quirks of body (minor chemistry allergies, high or low body temperature, peculiar odor). While some of the character’s limbs may be strangely shaped, he possesses 2 arms and 2 legs in the usual places. Taken as a whole, these differ entirely human, perhaps with modest cosmetic differences (feathers, chang slight pigmentation), unusual scales, ridges, ears, pointed fur, how well members of the species extent fit to into which they human benefit society from human and medicine. the There racial natures. are four Na spycraft 2.0 | introduction

- gain not quality. injector gain the standard not NPC quality. If you already NPC quality: If you already possess possess already you If quality: NPC NPC quality: Your base scent range is is range scent base Your quality: NPC NPC quality: You produce 3 doses of Crowned with serpents instead of hair, NPC quality: Each time an opponent attacks opponent an time Each quality: NPC With legs resembling a deer or goat and small and goat or deer a resembling legs With venomous II dread I dread natural attack (gore I) improved scent improved natural attack (gore III) III) (gore attack natural Medium biped fey. You ignore all penalties from aging Medium biped humanoid. You do Acrobatics, Impress, and Networking are always class skills for you. you. for skills class always are Networking and Impress, Acrobatics, You gain the native your share not does who character each of disposition The You gain the Favored Classes: If you possess a higher level in any base class +3 Constitution, +3 Charisma, –2 Wisdom. Your base Speed is 30 ft. the gain You +4 to lowest of Dexterity or Charisma, –2 Wisdom. Your base Speed is 40 ft. Your base Defense increases by 2. You gain a +2 insight bonus with saves made against disease You gain the the gain You You gain the the gain You

• • • • Gorgon (near-human): Type: • • • • • Faun (near-human): (near-human): Faun Type: • • • • • improved neurotoxin or improved psychotropic poison at the start of each scene. These doses cannot be saved or stockpiled from scene to scene, but may be used with your gore attack or applied to items or weapons during each scene. Further, you again a +4 bonus with all saves made to resist your own poison. culture and is aware of your Talent decreases by 1 grade. possess a gore attack, its grade increases by 1 (e.g. gore I becomes gore II, maximum gore V). your classes, Intruder or Advocate the either in level highest your than starting action dice decrease by 2. you are a gorgon. Your species combines aspects of man and snake, possessing a cunning hypnotic allure that is only enhanced by your inherent might. You do not initially possess the ability to turn people to stone, but your gaze may still become quite fatal over time. bonus feat from your chosen Specialty. you and misses, he suffers 1 point of stress damage. with bonus +6 a gain you Further, ft. 10 × score Wisdom your to equal smell. of sense your with primarily made checks Survival/Tracking maxi IV, gore becomes III gore (e.g. 1 by increases Caliber the its gains attack, attacks gore a gore your of each Further, V). gore mum horns erupting from your brow, you are a faun. You possess a wild spirit and a dashing, adventurous soul, enjoying life to If a male, you the may also be called a satyr. fullest. beyond the adult category, remaining vigorous until death. Further, each time you may choose an additional permanent feat, instead you gain may 1 feat from the Terrain tree. Natural attack or flee from you unless they are diseased, poisoned, trained animals to will not do so, or attacked by you or your teammates. Finally, you do the standard bonus feat from your chosen Specialty. 60). (maximum 5 by increase skills these with caps result your Further, and poisons. This bonus increases by Levels 6, 12, an and 18. additional +1 at Career 

- . not make not , defines the natural attack system. This release and focuses on common if it is Archer, Doctor, Spycraft 2.0 Rulebook only creature type Spycraft lents NPC quality: You may Ta volumes and other products. For a quick a For products. other and volumes You are a centaur, a classical half-man, NPC quality: You suffer 1 additional point additional 1 suffer You quality: NPC Origin of the Species ies natural attack (kick III) c banned checks fatal falls fatal pe S quality. NPC qualities. If you already possess a kick or trample Large (1×2) quadruped humanoid with a Reach of 1. You Origin of the Species the of Origin Favored Classes: If you possess a higher level in any base class You gain the the gain You +4 to Strength, Dexterity, or Wisdom, –2 to next highest Your base Speed is 60 ft. You gain the keen (20)

reek • • • • • • Type: This first volume of Centaur (quasi-human): In every case when a playable character’s type isn’t defined, it is A race’s type, also referred to as its ype than your highest level in either the Scientist or Scout classes, your starting action dice decrease by 2. of lethal damage per die from falling damage and the damage gains the Acrobatics/Falling or Athletics/Climb checks. (trample (trample III) attack, its Caliber increases by V). kick maximum 1 (e.g. kick III becomes kick IV, Survivor, Tribesman, Warrior, or Wanderer. attribute. character might normally provide to his mount. Finally, you gain the standard bonus feat from your Specialty Hunter, Instructor, Outdoorsman, Philosopher, Reveler, Spiritualist, take a Run action, your move multiplier increases by 1 (typically by increases distance jump your jump, running a make you When ×5). to rider Medium-sized 1 to up carry may you Further, up). (rounded 25% who is considered mounted, but you do not gain any benefits that a use melee and hurled weapons as a Medium character (you do use large-scale weapons). Your encumbrance loads increase by 50% (above and beyond the increase for being Large-sized) and when you contrasts, sometimes the savage and sometimes the sage. You have a wide range of feats available to you that may further identify your features or tribe you come from. half-horse and probably the best known of the races of Greek myth. You have a human head, arms, and torso, blending into the forward shoulders of a horse at the waist. As a centaur, you’re a study in figures of Greek mythology. considered to be “humanoid.” This is also the case with all characters all with case the also is This “humanoid.” be to considered generated exclusively with the Origins in the G in future in overview, see the sidebar on page 3. duces other rules and modifiers for the species. These types roughly correspond to those used in other ™ they products, conform though to the particulars of the includes humanoids and fey, though other creature types will be seen average Size and other physical characteristics of a member of species, the as well as other rules that apply to him. In all cases except “humanoid,” type also corresponds with an NPC quality that intro T spycraft 2.0 | introduction - - -

NPC quality for 1 terrain type. You camouflaged You like to pick apart assumptions to find deep truths deep find to assumptions apart pick to like You lties You’ve made a living with your skill using the bow, either a i c You gain “Former Students” as an acquaintance-grade scholas You gain 4 additional skill points at Career Level 1, and 1 addi Bonus Feat: Bullseye. You gain the Exotic (Hurled) weapon proficiency and corre You gain the Your Possessions include 1 additional Caliber I or II bow of your lethal inflicts that attack hurled successful a make you time Each Bonus Feat: Depth of Study. Once per session, you may apply a verbal Cheap Shot trick to

• • The following Specialties are suitable for natives of the modern era, modern the of natives for suitable are Specialties following The For more about Specialties, see page 17 of the Spycraft 2.0 Archer: • • • • • Philosopher: • • pe an attack targeting a character’s Intelligence without suffering the standard –4 penalty or increased error range. tic contact. This contact improves by 1 grade at Career Levels 5, 10, and 15. tional skill point for each Career Level gained thereafter. S but may also prove particularly useful when creating characters in a bronze-age campaign setting. Rulebook. as hunter or a warrior. sponding forte. may re-choose this terrain type each time you gain (though you still only gain this a benefit in 1 terrain type). Career Level choice. Further, you gain 2 free upgrades for this weapon. damage on a standard character or standard animal, you may inflict 1 additional point of lethal damage. This bonus damage increases by an additional 1 at Career Levels 5, 10, 15, and 20. and deeper questions.  - when on you gain the Benefits Benefits Large, base Speed (60 ft.), kick III, trample III, fatal falls, banned checks (Climb, Falling), kick III, trample III, fatal falls, banned checks (Climb, Large, base Speed (60 ft.), favored class (Scientist, Scout) +2, skill (Acrobatics, Impress and Networking), Defense Fey, Base speed (40 ft.), class I, favored class (Advocate, Intruder) resist disease/poison, gore psychotropic) III, venomous II (improved neurotoxin/improved Dread, improved scent, gore check, ft.), swim Speed (40 ft.), water-breathing, free Bribe Fey, Large, base Speed (5 (kick, Balance, Climb) beguiling, banned checks (Hurled, Exotic), camouflage, Extra proficiency and forte 2 upgrades), hurled damage bonus extra Possession (bow + Improved Cheap Shot (Int), “Former Students” contact, extra skill points Improved Cheap Shot (Int), “Former Students” contact, with Fort save, Networking bonus Charm, extra Possessions (2 invitations), second chance paired Culture and Impress skills Improved wardrobe/appearance, seduction bonus, use large- 1: Origins Table not not fixated sprawled (or (see the Spycraft 2.0 prone ).

NPC quality: You may not make Kick make not may You quality: NPC Bullseye . Fan Service Wild Revelry Depth of Study +2 Str, +2 Cha NPC quality: When you succeed with a Attribute Modifiers Attribute Modifiers sprawled You’re the classical Greek merman or mer +3 Con, +3 Cha, –2 Wis +4 Dex or +4 Cha, –2 Wis or +4 Str, Dex, or Wis, –2 next highest +4 Str, Dex, or Wis, –2 next beguiling banned checks banned prone Large (1×2) serpentine fey with a Reach of 1. You use melee You gain the gain You You gain the You may breathe freely in air or water. Once per session, you may make a Bribe check at the minimum +2 Strength, +2 Charisma. Your base swimming Speed is 40 ft. and you suffer no penalties Faun Gorgon Triton Talents Archer Philosopher Centaur Talents Reveler Seducer

• • • • • • Type: Triton (semi-human): number of times per scene equal to your starting action dice. attacks, Acrobatics/Balance, or Athletics/Climb checks. a critical error when opposing your Taunt skill check, you may inflict also damage on that opponent a action) without single interrupting his time fixation. You (using may use a this ability different a Taunt action, you may cause the opponent to become for a number of rounds equal to your Charisma modifier 1). (minimum This replaces the action’s standard result. Further, if you score a critical success with your Taunt skill check, or your opponent suffers Bribe value without paying the standard cost Rulebook, pages 121 and 163) for being submerged. However, your base walking Speed is 5 ft. and while on foot you are always considered already knocked standard bonus feat from your chosen Specialty. you may choose an additional select 1 feat from permanent the Terrain tree. Natural animals will not feat, attack or you may instead flee from you unless they are diseased, poisoned, trained to do or so, attacked by you or your teammates. Finally, you do and hurled weapons as a Medium character (you do scale weapons). Further, you ignore all penalties from aging beyond the adult category, remaining vigorous until death. Also, each time presence can be overwhelming for most, as you grow to embody the ancient pull and terrifying might of the untamed you’re often called a siren. sea. If a female, maid with a fishlike tail replacing your legs and hips. Your unearthly spycraft 2.0 | introduction - — ×3 ×2 80+ 80+ 99+ 99+ 65+ 65+ 80+ 80+ 116+ 116+ Venerable** — ×3 ×2 Old 60–79 60–79 70–98 70–98 51–64 51–64 60–79 60–79 81–115 81–115 . — ×3 ×2 41–59 41–59 46–69 46–69 37–50 37–50 61–80 61–80 41–59 41–59 Middle Age — ×3 ×2 (see page 13) Adult 17–40 17–40 17–45 17–45 15–36 15–36 25–60 25–60 17–40 17–40 — ×3 ×2 12–16 12–16 11–16 11–16 11–14 11–14 14–24 14–24 12–16 12–16 Young Adult You’re the original party animal, whose joy in life some Your practiced charm and honed wiles are almost irresistible. irresistible. almost are wiles honed and charm practiced Your — — — 5–11 5–11 4–10 4–10 4–10 4–10 5–13 5–13 5–11 5–11 Child (including Strength modifier) before adding to the base weight. You gain a +2 insight bonus with opposed skill checks made Each time you gain 1 or more ranks in the Cultures skill, you Bonus Feat: Wild Revelry may improve the disposition of any 1 non- Once per session, you Your Possessions include 2 additional invitationsOnce per scene, you may make a Fortitude save twice, (localkeeping bonus This checks. Networking with bonus insight +1 a gain You Bonus Feat: Fan Service. Your wardrobe and Appearance modifier are determined as if — — —

0–4 0–4 0–3 0–3 0–3 0–3 0–4 0–4 0–4 0–4 • • Reveler: • • • • • Seducer: • • Infant height roll as part of a seduction Dramatic Conflict. This bonus increases by an additional +1 at Career Levels 6, 12, and 18. also gain an equal number of ranks in the Impress skill. This may not increase your Impress skill beyond its maximum rank. times exceeds good sense. villain NPC by 1 grade without a skill check. gathering). the result you prefer. You may use this ability one additional time per scene at Levels 7 and 14. increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20. seductress. a called often you’re female, If your Lifestyle were 2 higher (maximum 10).  — — — . - - ×2d4 lbs. ×2d4 lbs. ×2d4 lbs. ×2d4 lbs. ×2d6 lbs. ×2d6 lbs. ×2d8 lbs. ×2d8 lbs. ×2d10 lbs. ×2d10 lbs. Multiplier* . The char 100 lbs. 130 lbs. 105 lbs. 120 lbs. 140 lbs. 135 lbs. 310 lbs. 350 lbs. –250 lbs. +300 lbs. +120 lbs. 1,200 lbs. 1,275 lbs. Base Weight Medicine becomes Medicine . A character may also — — — Roll d Age Categories Table 2: Size, Weight, an (see page 3) +(2d8 + Str mod) in. +(3d8 + Str mod) in. +(2d6 + Str mod) in. +(3d4 + Str mod) in. +(4d6 + Str mod) in. +(6d6 + Str mod) in. +(2d10 + Str mod) in. +(2d12 + Str mod) in. +(2d10 + Str mod) in. +(2d10 + Str mod) in. (see the Spycraft 2.0 Rulebook, page 98) –6 in. 54 in. 56 in. 60 in. 64 in. 51 in. 54 in. 58 in. 58 in. 84 in. 96 in. +8 in. +20 in. Base Height (see the Spycraft 2.0 Rulebook, page 98) , Seasons Only): Seasons XP, (+0 Medicine Blood of Ixion† Blood of Nessus† Dragon-Tailed† In a campaign featuring this quality, medical kits also Species Also, in any world featuring multiple species with different When introducing additional species to a setting, the GC may GC the setting, a to species additional introducing When and Medicine Cultures Species ** A venerable character’s maximum age is equal to his species’ starting age in the venerable category + 3d10. Should the point at which the character naturally dies ** A venerable character’s maximum age is equal to his species’ starting age in the venerable of old age become relevant, the GC secretly makes this roll. and age categories. † When a character possesses this feat, the indicated modifiers are applied to his height, weight, * To generate the character’s weight, roll the dice listed and multiply the result by the Race/Gender Human, male Human, female Centaur, male Centaur, female Faun, male Faun, female Gorgon, male Gorgon, female Triton, male Triton, female become species-specific, though they remain marginally effec tive with other species as well. When a species-specific medical kit is used to treat another species, it grade lower (e.g. a Triton medical kit is II still serves as a medical considered to be 1 kit I when treating a human or gorgon). A grade I kit offers no benefit when treating another species. species as well. When a character possesses the Medicine focus, appropriate he ignores penalties inflicted for working on a species of a different nature acquire a Medicine forte in one or more species for which he already possesses the appropriate focus, gaining the benefits of a standard skill forte biology, the Game Control should consider adding the following the adding consider should Control Game the biology, quality. a focus skill acter’s first (free) focus in this skill always corresponds to his species, though additional focuses are available for each other wish to add additional focuses to the Cultures skill to represent familiarity with their customs. This is particularly appropriate if the new species controls a vast civilization, lives in relative isolation from surrounding communities,language. Some species, such as humans on modern or Earth, are has a diverse enough to warrant several Cultures focuses. unique spycraft 2.0 | introduction - - - n Fau ry . The target must still be at least 1 Size ability may also allow a character to class ability and some of these feats a At Level 3, once per mission when you’re the ents helpless At Level 4, your starting action dice increase by 1. epitome m epitome 10+ Ranks Your enemies fall under your hooves like blades of The Legendary Faun’s grace demands a high Dexterity 13+ 1d10 + Con modifier per level. ire Faun Charmer, any 1 Species feat Many legendary master classes grant bonus Species feats “off gained generally are abilities class and levels Fortunately, qu egend ground ground to explain the change. Ideally, players are encouraged to bring their plans and questions to the GC prior to choosing a Species transforming feat. This helps insure a of preservation of the story. and a the progression setting smooth through the Dragon-Tailed the (e.g. transformations physical radical involve feat replaces a gorgon’s legs with a serpentine tail). With GC approval, the ignore the “Level 1 only” prerequisite when taking a Species feat, which can result character’s been in play for in a while. In these cases, physicalthe player transformation and Game after Control should a work together to plausible come in-setting up reason for with the a transformation. This might involve divine intervention, genetic manipulation, exposure to magic rituals and sites, or something unique to the world. missions outside which places major screen,” body adjustments and therefore most regular play. In settings where such events are exceedingly rare, the GC may also to require undertake the some task character or incorporate some additional back e Vitality: Origin: Dexterity: Networking: Feats: Glory of the Hunt: Living Legend: Stonehoof: The children of Pan are primal forces of revelry, living fires who flit Attributes: Epitomes Behind the Curtain: Racial R Predator in a Dramatic Conflict and the Lead is 3 or less, you auto matically win the Conflict. grass. At Level 5, once per round, you may perform a Coup de Grace action targeting 1 opponent with your natural trample attack, even if the target isn’t category smaller than you in order for you to trample him. Further, each opponent may be targeted with this ability only once per scene. L from interest to interest and seemingly master all of them. They skip merrily through life without a care in the world, and devilish charm their ensuring that they social blithely avoid most grace immediate consequences of their actions. score and his powerful social reputation likewise manding Charisma. requires a com  - - r au characters, master . If you do not qualify 4 + Int modifier. Spycraft . Further, each of your trample sses (see the Spycraft 2.0 Rulebook, a ry Cent entangled +6 or higher a You display many of the most renowned traits of traits renowned most the of many display You ents At Level 1, all adjacent opponents of Medium or m Your keen awareness and hunter’s instincts provide kills As a dedicated hunter and melee warrior, the Legendary the warrior, melee and hunter dedicated a As S 10+ ranks 1d12 + Con modifier per level. ire Centaur . If the GC refuses, you gain 1 bonus action die. You may ster Cl Tracking Basics, any 1 unarmed combat feat ss Abilities ss a qu a a egend e Intuition I: Centaur Epitome: Centaur Thunderhoof: The Legendary Centaur’s class skills are Analysis, Athletics, Impress, Athletics, Analysis, are skills class Centaur’s Legendary The Skill Points at Each Additional Level: Survival: Feats: Origin: Base Attack Bonus: Vitality: Attributes: The Legendary Centaur encompasses a wide range of myths and The pinnacle of specialization for use this ability a number of times per mission equal to your starting action dice. you with the same benefits that many modern technologies provide others. At Level 2, as a 1-minute action, you may request a hint for which the GC gains no action dice page 398) for any Species feats when you gain this ability, you instead gain 1 additional Terrain feat. your kind. At Levels 1 and 4, you gain 1 additional Species feat. With GC permission, this feat may possess the “Level 1 only” prerequisite (see Behind the Curtain: Racial Epitomes, right) attacks inflicts an amount of stress damage equal to action dice. your This starting damage is applied in addition to the attack’s stan dard damage. Cl smaller size are considered Investigation, Medicine, Notice, Profession, Resolve, and Survival. Cl R Centaur gains the greatest advantage from high Wisdom and Strength and Wisdom high from advantage greatest the gains Centaur scores. driven to fight, once he’s drawn into battle he becomes a holy terror to smaller creatures. legends, becoming a primal force of the wild but also embracing the or anger to quick not is centaur the While wood. the of wisdom secret of other specialized expertise. L exploring his heritage before training with the most formidable of his so however, class, master one only in levels take may character A kin. the choice to pursue the limits of one’s species may come at the cost ated with a specific group or other highly selective form of training. Likewise, master classes let nonhuman characters refine their natural abilities or overcome their natural weaknesses. Their to committed truly be must requirements character a as feats, Species include often classes have steep entry requirements but offer unique class abilities fitting extremely focused themes. Many master classes are associ M spycraft 2.0 | introduction

. If you do not qualify not do you If . , his disposition toward orgon drunk G Master of revels Life of the party, living legend Class Abilities Class Abilities Beguiling, life of the party Fun loving Faun epitome Centaur epitome, thunderhoof Intuition I Glory of the Hunt Centaur epitome, living legend Stonehoof ry a Your zest for life is an unquenchable thirst! At ents 1T 1T — 1R 1R . Finally, while any character who is not an ally Gear Gear You display many of the most renowned traits of At Level 4, your starting action dice increase by 1. 1T, 1R 1T, 1R 1R, 1W 1R, 1W 2R, 1W 15+ m A Legendary Gorgon’s poisons are supported by drunk 1d12 + Con modifier per level. ire Gorgon 4+ Ranks Eyes of Fear, any 1 other Species feat stack with any other ability that automatically affects the 1 0 0 1 1 1 2 2 2 3 not qu Wealth Wealth egend e Attributes: Vitality: Origin: Constitution: Blend: Feats: Faun Epitome: Living Legend: Master of Revels: The Legendary Gorgon is a deadly, venomous creature able to kill or terrify with a glance. Ancient gorgons were said to be immortal and immortal be to said were gorgons Ancient glance. a with terrify or their descendants often prove unreasonably difficult to dispatch. Constitution and his gaze attacks are powered by Charisma, making these splendid candidates for his attention. R your kind. At Level 3, you gain 1 additional permission, Species this feat. With feat GC may possess the below) Epitomes, Racial Curtain: the Behind “Level (see 1 only” prerequisite for any Species feats when you gain this ability, you instead gain 1 additional Advanced Skill feat. Level 5, you recover 1 vitality point at the end of each round your when current vitality points are less than 1/2 your standard maximum (rounded up). Further, you and each of your allies within and teammates 60 ft. suffer no checks when penalties to Dexterity- or or Wisdom-based teammate within 60 ft. of you you is improves by 3 grades. This disposition modifier supersedes and does character’s disposition. L  +1 +0 +0 +1 +1 +0 +0 +1 +1 +1 Init Init +5 +2 +3 +3 +4 +1 +1 +2 +2 +3 Def Def NPC quality: When +3 +1 +2 +2 +2 +2 +3 +3 +4 +4 Will Will easily, but you never Table 4: The Legendary Faun very 6 + Int modifier. entaur Table 3: The Legendary C beguiling +4 +2 +3 +3 +4 +0 +0 +1 +1 +1 Ref Ref +4 +2 +3 +3 +4 +2 +3 +3 +4 +4 Fort Fort At Levels 1 and 4, you may choose the Acrobatics, the choose may you 4, and 1 Levels At You make casual friends +3 +1 +2 +3 +0 +0 +1 +2 +3 +3 on you for a number of rounds equal to your Charisma your to equal rounds of number a for you on BAB BAB kills At Level 1, you gain the S fixated ss Abilities ss a a 5 2 3 4 Level 1 1 Level 2 3 4 5 Fun Loving: Life of the Party: the of Life Beguiling: Skill Points at Each Additional Level: The Legendary Faun’s class skills are Acrobatics, Athletics, Cultures, Athletics, Acrobatics, are skills class Faun’s Legendary The contacts in any order, but new contacts may only be gained from this ability after all lost contacts are recovered. number of starting action dice you receive decreases, you lose access to an equal number of these contacts until you regain your standard number of starting action dice (i.e. if you permanently lose the dice, you also permanently lose the contacts). You may regain these lost let them get very close. At Level 2, you gain of an additional acquaintance-grade number contacts equal to your starting action The dice. grade of these contacts cannot improve by any means. If the increases to your Career Level + 8. may This not new be further maximum increased skill by rank feats or continues to rise other naturally with your Career Level). abilities (though it action dice. Impress, or Networking skill. Your maximum rank in the chosen skill your opponent suffers a critical error when opposing your Taunt skill check, you may also inflict damage on that opponent a single (using time a different action) without interrupting his fixation. You may use this ability a number of times per scene equal to your starting become modifier (minimum 1). This replaces the Further, if you score a action’s critical success with your standard Taunt skill check, or result. Cl you succeed with a Taunt action, you may cause the opponent to Impress, Networking, Notice, Security, Sense Motive, Sleight of Hand, Hand, of Sleight Motive, Sense Security, Notice, Networking, Impress, Sneak, Streetwise, and Survival. Cl spycraft 2.0 | introduction 6 + Int modifier. riton T Class Abilities Smooth operator 1/mission Allure +2, living legend Song of the sirens Allure +1, between land and sea Temptress If looks could kill Gorgon epitome, living legend Class Abilities Coils within coils, gorgon epitome Coils within coils, gorgon Trim +1 Sisters of stone You’ve learned a great deal about life ry a ents 1R 1R — 1W 1W Gear Gear 1R, 1G 1R, 1G 2R, 1G 1W, 1G 1W, 1G m kills Given his influence over others, the Legendary Triton’s S 10+ ranks 1d10 + Con modifier per level. ire Triton At Levels 1 and 4, your Charisma score increases by 1. Call of the Waters, Kiss of the Sea ss ss Abilities 4 4 2 3 3 4 2 3 3 4 qu Wealth a a Wealth egend e Between Land and Sea: Countless tales speak of sly and beautiful sea creatures that lure Attributes: Vitality: Origin: Impress: Feats: The Legendary Triton’s class skills are Athletics, Blend, Bluff, Skill Points at Each Additional Level: Allure: on land and masking your nature. At Level 1, you may ignore Blend/ Stealth and Falsify/Disguise penalties imposed by your Talent when you share at least 1 Cultures focus with the observer. Further, once per scene, you may spend 1 action die to increase your base walking Speed to 10 ft. until the end of the current scene. Finally, each time you spend and roll 1 action die to increase a skill check made as part of a Taunt action, you may also add the die’s result to the number of rounds the Taunt action lasts. L those wed to forced are occasion, on which, and doom their to sailors same sailors. Legendary Tritons are the source of many such stories — stories that are not at all exaggerated! strongest attribute is undoubtedly Charisma. R Cl Cultures, Impress, Investigation, Manipulate, Networking, Science, Search, and Survival. Notice, Cl 

+2 +3 +1 +1 +2 +1 +0 +0 +1 +1 Init Init +2 +2 +0 +1 +1 +3 +1 +1 +2 +2 Def Def . If you do not +1 +1 +0 +0 +1 +3 +1 +2 +2 +2 Will Will legendary Triton Table 6: The dary Gorgon e Legen Table 5: Th 4 + Int modifier. +2 +3 +1 +2 +2 +3 +1 +2 +2 +2 Ref Ref +2 +3 +1 +2 +2 +4 +2 +3 +3 +4 Fort Fort At Level 5, the damage of each of your At Level 1, you may ignore Blend/Stealth and You display many of the most renowned traits of traits renowned most the of many display You At Level 3, you become immune to all gorgons’ At Level 4, your starting action dice increase by 1. +4 +5 +2 +3 +1 +3 +0 +1 +2 +3 BAB BAB kills S At Level 2, your Constitution and Charisma scores each ss ss Abilities a a 4 5 2 3 1 Level 5 1 2 3 4 Level If Looks Could Kill: Sisters of Stone: Living Legend: Trim: Gorgon Epitome: Gorgon Coils within Coils: The Legendary Gorgon’s class skills are Blend, Bluff, Drive, Falsify, Skill Points at Each Additional Level: Threat Level. gaze attacks is mission’s doubled current the than Level Career lower a against with characters special standard characters, as well as increase by 1. poison and gaze attacks (including your own). qualify for any Species feats when you gain this ability, you instead gain 1 additional Tradecraft feat. your kind. At Levels 1 and 4, you gain 1 additional Species feat. With GC permission, this feat may possess the “Level 1 only” prerequisite (see Behind the Curtain: Racial Epitomes, page 7) time you spend and roll 1 action die to increase an attack check when check attack an increase to die action 1 roll and spend you time also attack the by required save each of DC the attack, gaze a making increases by the die’s result. Falsify/Disguise penalties imposed by your Talent when you share at least 1 Cultures focus with the observer. Further, once per scene, you may spend and roll 1 action die to increase doses you produce the during the scene number by the of die’s result. Finally, poison each Cl Cl Intimidate, Manipulate, Medicine, Notice, and Streetwise. spycraft 2.0 | introduction . In this case, species are species listed as listed species all Spycraft As new quality may only choose Species . feat of the feat may choose it. For example, Some feats have a Special entry indicating (see left) GCs may wish to expand Test Subject options by Career Level 1 only, Centaur, Wis 15+. NPCs with the each version (see the Spycraft 2.0 Rulebook, page 98) Your Wisdom score rises by 1. Further, you may use your lood of Chiron You’re wise beyond your years, embracing the gentler nature of the of nature gentler the embracing years, your beyond wise You’re Prerequisites: Benefit: Supernatural Supernatural Benefits: Expanded Character Options: Test Subjects: NPC Design: B great sage Chiron. Wisdom modifier instead of your Intelligence modifier to determine the number of skill points you receive at Career Level 1 only (you use your Intelligence modifier at all later levels). Finally, Sleuth becomes a favored class for you that the feat provides a supernatural benefit requiring GC approval. These feats may not be appropriate in some settings. introduced, existing feats will often be made available to them. Thus, products, multiple in appears feat Species a when prerequisites of the Many-Armed feat is only available to Gorgons in this product but might be printed with a prerequisite of “Djinn” or another, “Clockwork” making the feat available to all in three species. allowing players to choose a single Species feat with a prerequisite of “Career Level 1 only” in place of the Specialty’s Fortitude standard feat Great the character ignores the chosen feat’s Species prerequisites and any favored classes it may provide. Not every feat’s mechanical benefits option this so abilities, and physiology human with compatible be will should be considered carefully to determine if the resulting character is actually workable in play. feats if they meet each chosen feat’s racial prerequisites. 0 1

- - World Ten Thousand ts a e F At Level 5, you may target characters with . Some of these additional classes may be www.crafty-games.com. Some Species Feats expand a nonhuman You’re tremendously versatile, able to effec At Level 4, your starting action dice increase by 1. At Level 2, you may improve the disposition of a non- ies c (see page 11) campaign guide and the Fixer also appears in , along with the Lawman, Thief, and Thug. Previews including pe Favored Classes: This feat tree allows characters to take advantage of their race’s Living Legend: Song of the Sirens: Smooth Operator: Temptress: Temptress: the first five complete levels of each of these classes can be down loaded at our website: unfamiliar. The Fixer and Martial Artist are introduced in the on Fire Bullets character’s list of favored classes. Because tremendous this impact benefit on can character have creation, classes any a additional Species favored Feat provides summary are listed in the quick reference physical differences from standard members of his species or indicate that he comes from a particular ethnic subgroup of the race. unique physiology or mindset. Many Species feats have a only” prerequisite, “Level particularly if 1 they grant the character significant you by up to 5 grades during each mission. S up to 3 different checks or abilities that shift their disposition during each mission (though each ability may still toward disposition character’s a improve may you be Further, character). used only once per during the Intel Phase, you may gain 1 temporary Style feat of your choice until the end of the current mission. number to times per session equal to your starting action dice. tively blend into any social situation. At Level 3, once per mission villain NPC by 1 grade without a skill check. You may use this ability a ability this use may You check. skill a without grade 1 by NPC villain spycraft 2.0 | introduction

- - . use not . (see page 14) natural attack (tail slap (see page 10) gain the Many-Armed feat NPC quality es . also s am s . Further, you gain a +2 insight bonus ters u l u a F . Further, you gain a +2 insight bonus with bonus insight +2 a gain you Further, . mute paralyzing gaze r (see page 10) iled rne ess a N O blinded e Career Level 3+, Gorgon. Faun. Career Level 1 only, Gorgon. Career Level 1 only, Centaur, Str 15+. Career Level 1 only, Centaur, Dex 15+. Faun or Triton. Ta F . You possess a massive serpentine tail instead of legs. When taking an Anticipate or Tire action, you may sub When taking a Taunt or Threaten action, you may substi Your Dexterity score rises by 1. Further, you gain a bonus You gain the Your Strength score rises by 1. Further, the Caliber of your of Caliber the Further, 1. by rises score Strength Your When you choose this feat, you may permanently decrease permanently may you feat, this choose you When This feat may be used to meet the prerequisites of Advanced of prerequisites the meet to used be may feat This Advanced of prerequisites the meet to used be may feat This e of the and you are not gon- c n a ll of the W NPC quality, as well as a +2 bonus with Acrobatics/Balance and r lood of lood of Special: One look from you and most people realize they have Prerequisites: urgent Benefit: Special: Your quick footwork makes you an unpredictable opponent. Prerequisites: Benefit: Special: Your lower body is a massive wyrm’s tail. Prerequisites: Benefit: You embody the savage warrior spirit of the barbarian centaurs, Prerequisites: Benefit: You’re kin to the great centaur huntsman, excelling at the chase. Prerequisites: Benefit: Your musical skills drive others to distraction. Prerequisites: Benefit: yes of a any one of your attributes by 2 to (see page 12) E business elsewhere. deafened base your and Impress using made checks Knowledge and skill all with threat range with Impress becomes 19–20. Skill feats that have “any 1 basic skill feat” as a prerequisite. Da stitute your Acrobatics (Dex) skill and bonuses so long as neither you are target your nor all skill and Knowledge checks made using Acrobatics and your base threat range with Acrobatics becomes 19–20. Skill feats that have “any 1 basic skill feat” as a prerequisite. D use you Further, 1. of Reach a with (1×2) Large to increases Size Your melee and hurled weapons as a Medium character (you do large-scale weapons). Finally, you gain the III) Athletics/Climb checks and a +1 bonus to Defense. Your nature and type changes to Large semi-human serpentine humanoid and Speed decreases by 10 ft. Finally, you your may not take Kick actions. B becoming a terror in personal combat. becomes Thug Finally, 1. by increases attacks natural trample and kick a favored class for you B equal to your starting action dice with Survival/Tracking checks and skill checks made as part of a manhunt Explorer becomes a favored class Dramatic for you Conflict. Finally, C not is target your as long so bonuses and skill (Cha) Impress your tute 11 — — — — — — — — — — — — — — — — — — — — — — — — — — — — Fixer Thug Scout Snoop Sleuth Explorer Explorer Scientist Martial Artist Favored Class Scientist or Scout Advocate or Intruder — — — — — — — — — — — . Finally, Snoop becomes a favored Prerequisite Fey, Cha 15+ Fey, Cha 15+ Fey, Cha 15+ Career Level 6+ Career Level 3+ Career Level 3+ Career Level 3+ Career Level 3+ Career Level 6+ Career Level 3+ Career Level 6+ Career Level 6+ Career Level 1 only Career Level 1 only Career Level 1 only Career Level 1 only Career Level 1 only Large or bigger Size Large or bigger Size Large or bigger Size . Career Level 1 only, Int 13+ Career Level 1 only, Str 15+ Career Level 1 only, Wis 15+ Career Level 1 only, Dex 15+ Career Level 1 only, Cha 13+ Career Level 1 only, Cha 15+ Career Level 6+, Eyes of Fear Career Level 6+, Kiss of the Sea xion (see page 14) I Career Level 1 only, Centaur, Cha 13+. (see page 10) When saving against the effects of a poison, you may roll by Species Table 7: Feats

NPC quality Eyes of Stone* Slave of the Tides* all of the Waters Larger than Life Paragon of the Species Blood of Oreus Paragon of the Species Slightly Immortal* * This feat grants supernatural benefits and requires GC permission. Triton Call of the Waters Gorgon Dragon-Tailed Blood of Ixion Blood of Nessus Faun C Dance of the Flames Faun’s Pursuit Unearthly Splendor Wild Revelry Eyes of Fear Species/Feat Centaur Blood of Chiron Unearthly Splendor Wild Revelry Kiss of the Sea Faun’s Mischief Faun’s Cunning Faun’s Hedonism Faun’s Logic Larger than Life Many-Armed Mighty Serpents* Larger than Life Paragon of the Species Poisoned Cup Slightly Immortal* Paragon of the Species Unearthly Splendor Slightly Immortal* fey lood of Prerequisites: Benefit: You come from the least common of woodlands centaur stock, three times, keeping the result you prefer. Further, your Appearance modifier Lifestyle’s increases by +1 (maximum +8). Also, you gain the class for you possessing elfin features, cloven hooves, and a leonine tail. B spycraft 2.0 | introduction

upon you upon fixated on you, you may two 1-handed and or fixated ies NPC quality. Further, your c pe S ife a L e n S ed a h m erpents Centaur, Faun, Gorgon, or Triton. Career Level 1 only, Gorgon. Career Level 6+, Gorgon. Career Level 3+, Triton. Large or bigger Size. T S natural attack (squeeze III) You may simultaneously hold and ready up to six This feat is blatantly supernatural and should only be When an adjacent character is You gain DR 2/— against all attacks made by characters The disposition towards you of any NPC who shares your Your Size increases to Large (2×2) with a Reach of 1 and gon of the a ny-Ar r rger a iss of the Prerequisites: Benefit: You have six arms and the coordination to use all of them well. Prerequisites: Benefit: Your serpents are enormous and capable of crushing the very life Prerequisites: Benefit: Special: You embody all of the classic features of your species and are Your influence over people is both subtle and profound. Prerequisites: Benefit: become again not may character a released, Once In a scuffle, right of way is commonly extended to the largest Prerequisites: Benefit: driven to be an example for all of your kin. Talent improves by 1 grade. Further, you may enter a featuring your Talent master as a requirement class at Career Level 7, ignoring all requirements except for Talent and feats. Finally, you may gain levels in up to 2 master classes if at least one of them features your Talent as a requirement. with Profession/Accomplishment checks. M 1-handed, four 1-handed and one 2-handed, two 2-handed weapons or objects. Further, during each gain you readied, round objects or weapons that listed the than more no hold you 1 additional half action that may only be used to perform skill checks with the Hands-On (HDO) tag or actions tag. Finally, you with gain a +1 bonus with the skill checks made as Incidental part of a (IDL) Grapple action for every two of your hands that are free (maximum +3). However, your nature changes to semi-human. Mighty from your foes. you gain the gore and grapple attacks have a Reach of 2 squares. Finally, you gain a +4 gear bonus with Athletics/Climb checks. included with GC permission. Pa K release him to improve his disposition toward you by 3 grades until the end of the current scene and by 1 grade for the remainder of the current mission. Further, you may grant a character you’ve released the ability to breathe underwater until the end of the current scene, so long as he remains within CQB Range of you while underwater. during the current scene. La combatant. That would be you. whose Size category is smaller than your own. Further, you suffer no Size penalties to your Defense or attack checks. If restricted you’re from normally using melee and hurled characters, weapons you may now do so. Finally, you gain scaled a +3 synergy bonus for Large 2 1

. . . If the . . for your art. (see page 14) . . (see page 10) sacrifice (see page 10) (see page 10) NPC quality (see page 10) page (see (see page 10) m it u petrifying gaze hief c c (see the Spycraft 2.0 Rulebook, page 398) rs nning tone Career Level 1 only, Faun. Career Level 1 only, Faun. Career Level 1 only, Faun, Int 13+. Career Level 1 only, Faun, Cha 15+ Career Level 1 only, Faun. Career Level 6+, Gorgon, Eyes of Fear. edonis u ogi S Pu L H Your Strength score rises by 2, while your Intelligence This feat is blatantly supernatural and should only be Your Charisma score rises by 1. Further, once per round Your Constitution score rises by 2, while your Intelligence You gain the Once per session, you may request a hint for which the GC the which for hint a request may you session, per Once Your Dexterity score rises by 1. Further, once per round when when round per once Further, 1. by rises score Dexterity Your n’s n’s Mis n’s n’s n’s C Benefit: Partying isn’t for the faint of heart. Debauchery takes real effort and and effort real takes Debauchery heart. of faint the for isn’t Partying Prerequisites: You favor style over simplicity. Prerequisites: Benefit: Prerequisites: Benefit: You can trace your linage to Astraeus, one of the smartest of the Benefit: You count the attendants of Pan and Baucus as kin and share their Prerequisites: Prerequisites: Benefit: Your foes better learn to step lively if they want to keep up with you! with up keep to want they if lively step to learn better foes Your Prerequisites: Prerequisites: Benefit: Special: The statuary around your home seems so incredibly lifelike… yes of score decreases by 2. Further, you gain a bonus with Athletics/Climb and Athletics/Maneuver checks equal to your starting Finally, Scout becomes a favored class action for you dice. constant practice. Fortunately, you’re willing to willing you’re Fortunately, practice. constant If the increased DC exceeds the skill check result, the check fails. Finally, Finally, fails. check the result, check skill the exceeds DC increased the If you for class favored a becomes Explorer Fau up the ability to call upon one of your consultants or specialists during the the during specialists or consultants your of one upon call to ability or the up consultant the triple by DC check’s skill the increase to mission etc.). current associate, an for +6 acquaintance, an for +3 (i.e. grade specialist’s an opponent makes a successful skill check targeting you, you may give give may you you, targeting check skill a successful makes opponent an Finally, Scientist becomes a favored class for you Fau gains no action dice GC refuses, you gain 1 bonus action die. Further, you may substitute skill making when modifier Wisdom your for modifier Intelligence your dice. action starting your to equal scene per times of number a checks Satyrs (when he wasn’t chasing nymphs). Finally, Fixer becomes a favored class for you Fau score decreases by 2. Further, you gain a bonus with Impress/Influence with bonus a gain you Further, 2. by decreases score and Impress/Performance checks equal to your starting action dice. Fau delight in revelry. the successful attack check result, the attack misses. Finally, Martial Artist becomes a favored class for you to call upon one of your consultants or specialists during the current specialist’s or consultant the triple by Defense your increase to mission grade until the end of the current round (i.e. +3 for an acquaintance, exceeds or equals Defense increased your If etc.). associate, an for +6 when an opponent successfully hits you, you may give up the ability included with GC permission. Fau E spycraft 2.0 | introduction AP (all) AP (all) Qualities tion) . Also, sneak attack c k A invisible or ac tions Range c hidden, , k (Att 1/2 vision increment × 1 1/2 vision increment × 1 t A blinded ac Career Level 3+, Centaur or Faun. a evelry b Once per session when you’re free to travel, you may R m 20 20 Threat ze Att A gaze attack is considered and operates like a ranged attack, Finally, a special critical failure is possible with any gaze attack: One hint of a party and you’re back on your feet! Prerequisites: Benefit: launched attacks special supports action combat new following The Free Action • Error Range +0 Gaze attacks are gained from character options and this attack action is only available to characters possessing one or attacks. A more character may only make 1 gaze attack gaze at a time; when he possesses more than one gaze attack, he must choose which he uses each time he uses this action. the to modifiers Size and gear or proficiency no requires it that except target’s Defense are ignored. A gaze attack may only be made within base character’s the 1/2 to equal distance a increment, range first the visual range increment. Further, a gaze attack automatically misses any target who is damage applies to any gaze attack that inflicts lethal damage. when a mirrored surface is located within the attacker’s line of sight when he suffers an error, an opponent may spend 4 action cause the dice attacker to to view his reflection, suffering the gaze attack’s effects himself. When a gaze attack’s target carries a readied mirror or other smooth reflective surface at attack’s error range increases by 1 and the action die cost to activate least 1 ft. in diameter, its error the as a critical failure decreases to 1. Wild spend 4 hours and give consultants up or the specialists ability during the to current call mission to your upon vitality recover and one all a number of of wound points equal your to the consultant or specialist’s grade (i.e. 1 wound for an acquaintance, 2 wounds for partner). a for wounds 4 or confederate, a for wounds 3 associate, an Teammates who accompany you during this period also gain these benefits. Further, you recover 1 additional critical injury between missions. increment Co by gorgons and other species. Ga 3 1

1 1 Error Table 8: Gaze Attacks Damage 2d8 + Cha mod 3d6 + Cha mod condition instead of taking l a fixated ides +2 +0 ort T plendor Accuracy p S u apply to damage inflicted by player and special Imm Fey, Charisma 15+. Career Level 6+, Centaur, Gorgon, or Triton. Career Level 6+, Triton, Kiss of the Sea. Career Level 3+, Gorgon. not upon you and is able to hear and understand your You gain DR 2/special characters (i.e. this damage This feat is blatantly supernatural and should only be This feat is blatantly supernatural and should only be As a free action, you may verbally instruct a character When you gain this feat, the lower of your Dexterity or In addition to the poisons you can already make, you may You may choose this feat up to 3 times. rthly fixated a ve of the a Petrifying Gaze Name Paralyzing Gaze oisoned C Benefit: Special: You possess the breathtaking beauty and poise of the fey. Prerequisites: Special: Prerequisites: Benefits: Due to a hint of immortal blood flowing through your veins or Special: Your ethereal beauty compels the unwary to do your bidding. Prerequisites: Benefit: Prerequisites: Prerequisites: Benefit: You’re especially venomous. lightly l Charisma scores rises by 1 (your choice in case of a tie). Further, your Lifestyle’s Appearance modifier increases by +1 (maximum +8). Une characters). included with GC permission. reduction does S through sheer force of will, you manage to evade the jaws of death time and time again. included with GC permission. commands cannot cause the target to speak other your words. Further, if a command would cause the target to become than to repeat injured, he immediately loses the the action. commands to perform 1 half action of your choice during each round. This half action replaces the target’s opportunity you. to As the move character toward is only semi-conscious in this condition, your who is 1 poison you produce. S may produce an additional number of poison doses equal in to each scene the number of per Species combat feats when an you opponent possess. successfully Finally, damages unarmed attack, you once you may with immediately expose an him to a dose of any produce improved fear, lethal, and weakening poisons. Further, you P spycraft 2.0 | introduction for 2d6 The NPC The NPC . for 1 round. 1 for . The NPC finds weapon quality. weapon quality. frightened with statistics as stunned (see left)

(see left) .

injector injector for 1d4 minutes or until until the attacker leaves his quality. If the character can quality. If the character can petrified petrified (see page 13) paralyzed (see page 13) injector injector character is hit with a petrifying gaze paralyzed character is hit with a paralyzing gaze When the NPC makes eye contact with When the NPC makes eye contact with with statistics as shown on Table 8: Gaze character die due to a petrifying gaze attack, . incorporeal incorporeal (see page 13) incorporeal (see page 13) When a player or special character is hit with a petrifying gaze and Finally, when an Reviled (–2 XP; requirements: Talented feat): Venomous I (+1 XP; +1 per additional toxin type): Venomous II (+2 XP; +1 per additional toxin type): Paralyzing Paralyzing Gaze (+10 XP): When a standard character is hit with a paralyzing gaze and fails and gaze paralyzing a with hit is character special or player a When Finally, when an Petrifying Gaze (+15 XP): his fails and gaze petrifying a with hit is character standard a When delivered via this attack and its produce a range of toxins, each dose of any type counts against this limit. These doses cannot be saved or stockpiled from scene to scene, but may be applied to items or weapons during each scene. Further, the NPC gains a +4 bonus increasing time each times, with multiple taken be may quality This poison. all saves made to resist his own the number of doses that can be produced per scene by 3. loses 1 or more wound points due to the attack, he instead suffers no damage from the attack and must make a Fortitude save with a is he DC success, With inflicted. damage the to equal With failure, he and his gear become attack, he suffers only 1/2 the standard Should damage an (rounded down). he is rendered corporeal. extreme prejudice and naked anger everywhere he goes outside share his not does who character each of disposition The community. own his native culture and is aware of his Talent decreases by 2 grades. naturally produces dangerous toxins. This quality is applied to one of the NPC’s natural attacks, which gains the The NPC produces 3 doses of one basic toxin per scene, delivered via which this attack are and its produce a range of toxins, each dose of any type counts against this limit. These doses cannot be saved or stockpiled from scene to scene, but may be applied to items or weapons during each scene. Further, the NPC gains a +4 bonus increasing time each times, with multiple taken be may quality This poison. all saves made to resist his own the number of doses that can be produced per scene by 3. naturally produces dangerous toxins. This quality is applied to one of the NPC’s natural attacks, which gains the are which scene, per toxin improved one of doses 3 produces NPC The another character, he sometimes causes them to become frozen with fear. The NPC gains a gaze attack shown on Table 8: Gaze Attacks his Damage save, he becomes line of sight. loses 1 or more wound points due to the attack, he instead suffers no damage from the attack and must make a Will save with a DC equal to the damage inflicted. With success, he becomes rounds. With failure, he becomes the attacker leaves his line of sight, whichever comes first. attack, he suffers only 1/2 the standard damage (rounded down). another character, he sometimes turns them to stone. The NPC gains a gaze attack Attacks Damage save, he and his gear become 4 1 The The NPC is on him for a number of as well and may only be fixated quality may only choose Species destroyed feat Each time an opponent attacks the NPC lities character has been turned to stone. He is The NPC is particularly vulnerable to grave When the NPC succeeds with a Taunt action, ua NPCs with the The character has a deep supernatural connection to but retains his current wound points and ceases to petrified A , the character is dead quality. C Q destroyed Ostracized (–1 XP; requirements: talented NPC quality): Fey (+3 XP): Fatal Falls (–1 XP): Dread (+2 XP per grade): Beguiling (+2 XP): Banned Checks (–1 XP per 2 attacks or checks): Special Note: Certain powerful magic or supernatural effects may be able to Petrified: NPC finds prejudice and anger everywhere he goes outside his own community. The disposition of each character who does not share his native culture and is aware of his Talent decreases by 1 grade. feat from the Terrain tree. Finally, a fey character eats, sleeps, and breathes unless otherwise indicated. Natural animals will not attack or flee from the character unless they are diseased, poisoned, trained to do so, or attacked by the NPC or his teammates. Also, if the NPC is a special character, each time he may choose an additional permanent feat, he may instead select a location as a creature of flesh and blood. Fey creatures often display surroundings. native their complements that coloration fur and/or skin The NPC ignores all aging penalties, remaining vigorous until death. die from collision and falling damage and the damage also gains the keen (20) the wilds and is as much a spiritual embodiment of a natural force or of this quality (maximum 4). injury from falls. He suffers 1 additional point of lethal damage per time without interrupting his fixation. The NPC may use this ability a number of times per scene equal to his starting action dice. and misses, the opponent suffers 1 point of stress damage per grade the skill check’s standard result. Further, if the NPC scores a critical success with this skill check or the target suffers a critical error with his opposed skill check, the NPC may also damage the target a single total of 6 different checks. he may cause his target to become rounds equal to his Charisma modifier (minimum 1). This replaces Acrobatics/Jump checks, etc.). This may be due to psychological or physical limitations, or supported by a affecting times, 3 of maximum a applied be may quality This device. another reason of the GC’s feats if they meet all of each feat’s racial prerequisites. incapable of making specific attack or skill checks (e.g. Kick actions, NP be revived using magic or another ability that specifically reverses this condition. remove this condition, restoring the character to life. If a character is restored after the statue has been defaced or may apply one damaged, or more critical injuries accordingly. Should the the statue GC petrifying effects specify the target is instead turned to salt, in which case the statue is composed of salt crystal and possesses a Damage save bonus of +10. effectively age, becoming a stone statue with a +18 Damage save bonus. Some Conditions spycraft 2.0 | introduction

, ), class (Dex 14, Specialty (forest), lead 1/session ( Init IV; Atk V; Def Init II; Atk V; Def (Containment Basics, (Containment Init II; Atk III; Def V; small steps (charm) , Init V; Atk VII; Def VI; feat superior attribute ), Camouflaged Class ability (Dex 12, Con 12, Wis 13, Cha (Faun). (Str 12, Dex 14, Con 15, Wis 14, Cha (Reveler), (Faun). (Diplomat, Fan Service, Mark), uncanny dodge I dodge uncanny Talented , masks (follow my lead) ( feat Specialty ), superior attribute Talented , stalker , superior attribute (Centaur). Class ability (Hunter), evasion I evasion ( (Brawling Basics, Charmer, Improvised Weapons Basics, Silver Talented synchronized Faun Storyteller (Standard NPC — 94 XP): Centaur Elder (Standard NPC — 101 XP): Centaur Farmer (Standard NPC — 65 XP): Faun Ranger (Standard NPC — 107 XP): VII; Resilience V; Damage Save: IV; Competence: V; Skills: Impress V, Manipulate VI, Streetwise IV; SZ M; Spd 30 ft.; Wealth: VI; Weapons: None; Gear: Common item Qualities: (musical instrument); Vehicle: None; feat Tongue, Undermine), Int 12, Wis 15, Cha 12), Resilience VI; Damage Save: IV; Competence: VIII; Skills: Cultures VI, Impress VI, Sense Motive VI; SZ L; Spd 60 ft.; Wealth: VI; Weapons: 1 × Caliber III (long staff); Gear: 1 × Caliber III (Gadget Mechanism × healing); Vehicle: None; Qualities: small steps (charm) (Philosopher), 13), V; Resilience VI; Damage Save: IV; Competence: III; Skills: Athletics VI, Profession (Farmer) VI, Survival None; V; Weapons: 1 SZ × Caliber L; I (scythe); Talented 14), Spd Gear: Wis 15, Con 14, None; Dex 14, (Str 60 attribute Vehicle: Superior Qualities: None; ft.; Wealth: (Centaur). Resilience VI; Damage Save: VI; V, Competence: Sneak VI; VI, Skills: Tactics Athletics IV; SZ 1 × Caliber III (Steyr M; AUG assault rifle); Gear: 1 × Spd Caliber II (modular 30 ft.; Wealth: tactical armor); Vehicle: None; III; Qualities: Weapons: ability CQB Basics, Fire-Team Basics, Tac-Squad Basics, Tactical Advantage), Specialty 14), 5 1

(Str 14, (Str The NPC Class ability Class Origin of the (Forest Training, weapon quality. Init IV; Atk VII; Def feat ), injector superior attribute superior rules and the quality. If the character can (Centaur). Cs (Archer), Spycraft injector surprise shot I , Cs NP Talented Specialty stalker , , NP rd ple a low-light vision low-light line. nd a Centaur Archer (Standard NPC — 110 XP): This section includes a selection of pregenerated NPCs using Venomous III (+4 XP; +1 per additional toxin type): t ranged sneak attack I ( Marksmanship Basics, Sharpshooting Basics, Steel Basics), Rain, Tracking Dex 14, Con 15, Wis 14), VI, Sneak V, Survival VI; SZ 1 × L; Caliber Spd II 60 (long ft.; knife), Qualities: None; Vehicle: jacket); (motorcycle compound I Wealth: Caliber × 1 bow III; (from Weapons: Specialty); Gear: S VI; Resilience VI; Damage Save: VI; Competence: V; Skills: Athletics feats, gear, and other options appropriate to illustrate the to flexibility of the non-fantasy genres Species the material in this release, allowing GCs to quickly settings populate their and campaigns. Some of these NPCs intentionally feature the number of doses that can be produced per scene by 3. Sam but may be applied to items or weapons during each scene. Further, the NPC gains a +4 bonus increasing time each times, with multiple taken be may quality This poison. all saves made to resist his own The NPC produces 3 doses of one advanced toxin per scene, which are which scene, per toxin advanced one of doses 3 produces NPC The delivered via this attack and its produce a range of toxins, each dose of any type counts against this limit. These doses cannot be saved or stockpiled from scene to scene, naturally produces dangerous toxins. This quality is applied to one of the NPC’s natural attacks, which gains the spycraft 2.0 | introduction , ), ), ), ), - little little ( Class Class (Armor (Armor stalker (Str (Str 13, portable portable (Dex 15, (Dex Talented Talented , , , , feat feat red herrings red ), ), . , , (Str 13, Con 12, 12, Con 13, (Str no fear I fear no class class ability , , uncanny dodge I–II dodge uncanny , , Init III; Atk V; Def VII; VII; V; Def Atk III; Init , , Init V; Def VI; Init Atk VII; Init VI; Atk V; Def V; superior attribute attribute superior superior attribute attribute superior orders II 2/session orders cyclone I cyclone ( , , ( , , unnerving (2d4) unnerving Init V; Atk VII; Def V; Resilience Resilience V; Def VII; Atk V; Init Captivating superior attribute attribute superior , , status quo 1/session quo status , , seductive , , (Gorgon), (Gorgon), Class ability ability Class Class ability ability Class terminally harmless terminally (Str 14, Dex 14, Con 15, Wis 15), 15), Wis 15, Con 14, Dex 14, (Str , , low-light vision low-light (Advanced Skill Mastery (Officer), Ambush Skill (Officer), Mastery (Advanced seductive , , , , (Triton). (Faun). feat feat Talented Talented Cs mastermind ), ), evasion I evasion , , orders II 2/session orders henchman NP Talented Talented Wheelchairs Triton Talented Talented henchman , , weapon specialist (cutlass — killer instinct) — killer (cutlass specialist weapon , , l tempo tempo I superior attribute attribute superior , , , , a i stalker c cheap shot I shot cheap ( , , Tritons Tritons sometimes find wheelchairs a useful aid when mov (Bloodstain Resistant, Breaking Points, Combat Eyes Resistant, Instincts, (Bloodstain of (Brawling Basics, Combat Mobility, Dirty Fighting Basics, Horde Basics, Basics, Horde Basics, Fighting Dirty Mobility, Combat Basics, (Brawling ing ing on land (and have a face of only 1×1 while seated in one). A character in a wheelchair possesses a Strength modifier Speed × equal 5 to ft. his (minimum 5 Common ft.). A Item wheelchair with is the a following statistics: Personal vehicle; Size ground M; Occ 1; A/T per driver/2; Def/Save 10/+5; Comp 10/+0; Cargo per driver; Qualities MUS, OPN (no cover); street $150. value Faun Gang Leader (Special NPC — 144 XP): (Special Leader Gang Faun — NPC XP): 179 (Special Lord Crime Gorgon XP): 145 — NPC (Special Pirate Triton Centaur Schemer (Special NPC (Special Schemer — Centaur 158 XP): pe VI; v/wp: VII; Competence: IV; Skills: Athletics VII, Intimidate VI, Search VII, Intimidate Athletics IV; Skills: VI; VII; Competence: v/wp: Wealth: swimming; ft. 40 walking, 5 ft. Spd L; SZ V; Tactics VII, Sneak V, tactical (modular II 1 × Caliber Gear: I (cutlass); 1 × Caliber Weapons: IV; Qualities: None; Vehicle: armor); Basics, Dueling I Weapon, cover Darting Mobility, Combat Mastery, Armor Basics, Weapon, Flashing Basics, Fencing Supremacy, Dueling Mastery, Dueling Offence), Mobile Basics, Ambush Mastery, Ambush Supremacy, Black Basics, Ambush Ambush Cat, Mastery, Supremacy, CQB Containment Basics, CQB Supremacy, Containment Mastery, Containment Basics, Luck), Tough Advantage, Tactical of Speed, Surge Officer, Jinx, Mastery, mastermind (Centaur). V; Resilience v/wp: VI; IV; VI, Competence: Skills: Athletics Acrobatics VI; SZ V, VI, M; Streetwise VI, Blend Spd Intimidate 30 VI; ft.; Wealth: Qualities: motorcycle); 1 Weapons: (racing I × I Caliber Caliber × (CZ light 1 SMG); Skorpion Gear: 1 × Vehicle: II Caliber suit); (motorcycle ability feat Advantage, Tactical Defense, Mobile Supremacy, Horde Mastery, Horde Training), Urban 14), Cha 15, Wis Intimidate VII, Bureaucracy Skills: VI; Competence: IV; v/wp: VI; Resilience Wealth: ft.; 30 Spd M; SZ V; Streetwise VI, Networking VII, Manipulate V, 1 × Gear: Caliber pistol); 92 service I 1 (Beretta × Caliber Weapons: VII; clothes + designer 1 II × (limousine (PR Vehicle: 4)); Caliber IV (dossier and bottle of Qualities: champagne); 1/session details feat Political Favors, Undermine, Political Clout, Cold, Political Stone Opportunist, Strike, of Stone, Eyes Fear, Snake Tongue, Silver Draw, Quick Immunity, Dialogue), Venomous 15), Cha 15, Wis 12, Int S Notice V, Bluff × V, 1 Analysis Weapons: Skills: VI; VI; Competence: IV; Wealth: v/wp: IV; ft.; 60 Resilience Spd L; SZ VIII; Tactics VII, headset Motive Sense (encrypted VI, III Caliber × 1 Gear: rifle); assault G36 (H&K III Caliber Qualities: None; Vehicle: radio); I stratagem Dex 15, Con 14), 14), Con 15, Dex 6 1

, - ), (Str feat ), no hard weapon ( (Dex 15, low-light , (Str 11, Dex treacherous wuxia I take the hit I (Dragon-Tailed, , (Con 12, Int 12, , superior attribute Init V; Atk V; Def Init IV; Atk III; Def , feat (Str 13, Dex 15, Con Init II; Atk III; Def VI; Init II; Atk III; Def III; , superior attribute Init V; Atk VII; Def V; Init IV; Atk VII; Def IV; Def VII; Atk IV; Init Init VI; Atk V; Def V; , (Gorgon), Class ability orders I (Str 11, Dex 13, Con 14), ( (All-Out Attack, Combat superior attribute steadfast superior attribute feat Fearsome ), Talented uncanny dodge I , Superior attribute (Gorgon). (Gorgon). low-light vision superior attribute Class ability (Rescuer), (Triton). (Seductress), (Faun). (Special Ops), Superior attribute evasion I intercept communication 1/session Talented ( (Int 6), , (Triton). Talented Talented Specialty , , Talented (Tribesman), Specialty . Specialty (Charmer, Eyes of Fear, Eyes of Stone, “Not the Face,” the “Not Stone, of Eyes Fear, of Eyes (Charmer, evasion I ( Talented feat Class ability prodigy (Triton). ), Specialty inferior attribute , (Bandage, Combat Expertise, Combat Mobility, Guts, Mobile synchronized , Triton Warrior (Standard NPC — 102 XP): Triton Fisherman (Standard NPC — 51 XP): Gorgon Monster (Standard NPC — 74 XP): 74 — NPC (Standard Monster Gorgon Gorgon Concubine (Standard NPC — 95 XP): Gorgon Assassin (Standard NPC — 119 XP): Faun Woodsman (Standard NPC — 58 XP): Triton Medic (Standard NPC — 100 XP): III; Weapons: 1 × Caliber III (trident); Gear: 1 × Caliber II tactical (modular armor); Vehicle: None; Qualities: Resilience VI; Damage Save: VII; Competence: VI; Skills: Athletics VI, Notice IV, Tactics V; SZ L; Spd 5 ft. walking, 40 ft. swimming; Wealth: Profession (Fisherman) VI, Survival V; SZ L; Spd 5 ft. walking, 40 ft. swimming; Wealth: None; Weapons: 1 × Caliber II (net); Gear: None; Vehicle: None; Qualities: Talented 14, Con 12, Cha 13), Resilience IV; Damage Save: VI; Competence: III; Skills: Athletics IV, Notice V, Survival IV; SZ L; Spd 20 ft.; Wealth: None; Weapons: None; Gear: None; Vehicle: None; Qualities: Eyes of Fear, Eyes of Stone, Larger feral Than Life, Submission Basics), Int 12, Wis 13, Cha 15), Resilience VI; Damage Save: VI; Competence: III; Skills: Athletics VI, None; Gear: 1 × Caliber I (tuxedo Class liner); ability Vehicle: None; Qualities: I feelings Poisoned Cup), V; Resilience IV; Damage Save: IV; Competence: IV; Skills: Bluff Impress VI, VI, Sense Motive V; SZ M; Spd 30 ft.; Wealth: VI; Weapons: (Ambush Basics, Eyes of Fear, Ghost Basics, Wolf Pack Basics, Wolf Pack Mastery), (Dex 15, Int 12, Wis 15, Cha 13), unnerving (1d4) 1 × Caliber III (9mm P H&K UMP heavy SMG), 1 × Caliber III (satchel charge); Gear: 1 × Caliber Qualities: II (low-profile armor); Vehicle: None; Wis 15, Cha 14), VI; Resilience VI; Damage Save: V; Competence: VI; Skills: Acrobatics V, Athletics V, Sneak VI; SZ M; Spd 30 ft.; Wealth: IV; Weapons: Profession (Woodsman) V, Survival V; SZ M; Spd 30 ft.; Wealth: None; None; Wealth: ft.; 30 Spd M; SZ V; Survival V, (Woodsman) Profession Weapons: 1 × Caliber I (hatchet); Gear: jacket); 1 Vehicle: None; × Qualities: Caliber I (motorcycle Resilience V; Damage Save: IV; Competence: III; Skills: Athletics V, feat Defense), 15, Con 12), Resilience VI; Damage Save: VI; VI, Competence: Medicine VI; VI, Resolve Skills: VI; Athletics SZ L; ming; Spd Wealth: III; 5 Weapons: ft. None; Gear: walking, 1 × 40 Caliber ft. II (first swim aid II); kit Vehicle: None; Qualities: vision 14), specialist (trident — killer instinct) Mobility, Darting Weapon, Spear Basics, Wolf Pack Basics), spycraft 2.0 | introduction

. half skills or are requirements for italics . Look for ways to improve full skills italics system to make pretty much any so you have them in mind when you when mind in them have you so italics Spycraft Odds are you’ll get into combat at some This part of each seed shows how to distribute Closing out each seed is a mini-table outlining a Here you’ll find a few words on why the seed’s Your character’s default scores in each of the six This entry lists a few things in which your character A Subplot is an excellent way to deepen your character’s These are your most powerful tools when customizing your Skill selection is crucial to being able to do your part. When a When part. your do to able being to crucial is selection Skill has so many feats no character will ever obtain more than a Full skills are central to the seed’s concept and allow your Half skills are less important, but still tend to come up often

Subplot: Advancement: Each seed’s skills are listed as either • • Feats: Wealth/Key Gear: Interests: Comments: Comments: Attributes: Proficiencies/Tactics: Skills: other abilities, but you can switch the others you’d like. around for anything background, offering ways that his past can figure into Subplots his are easy future. to switch around, but this part of the seed lists a few that we think are fun when you’re getting started. plan for your character’s first 4 Career Levels, including take and level-based benefits to expect. classes to a separate skill list is included for each class. character to take charge in situations where he should shine. Always keep these skills at the maximum rank you can. Like attributes, if one of them is critical, it’s marked in bonuses additional get to chances for watch and gear with skills these from your teammates. enough to make it worthwhile to put some points in them. When you gain levels you won’t have enough skill points to improve every one of your half skills, so you should choose up to half of them that your character tends to use a lot. You can improve the others later. character. They’re also the place where Spycraft it’s easiest to go wrong. fraction of them, so it’s important to focus them on what you want to do well. Feats are listed again in a short table at the end of each seed. your Wealth points and lists a few critical items you should try always to lay your hands on, Possessions. They’re either either essential as to using mission your character’s gear skills or or strongly enhance part one of his themes. of your might be interested. Interests marked in origin/class origin/class combo is a good choice and what the seed is striving to accomplish. attributes are pre-chosen usingwith 36 the points. These standard scores already point-buy character’s Origin include and any system modifiers feats the from seed offers at your Level 1. A lot strategies of focus on having great scores in just one or two attributes, in presented are these and gain your first bonus attribute point at Level 4. point. This section lists your weapon proficiencies and some tips on how to use them and what else your character might be able to do in a fight. won’t You listed. also are focuses/fortes its skill, focus a includes seed while they’re a modestly see any cross-class skills in seeds, though — points skill many that up giving players, experienced for option useful to bull your way through isn’t worth it for the new player. Also, there are a couple ways in the skill you want a class skill for you, so it’s better to save your precious skill points! Finally, when a character seed calls for multi-classing, 7 1 - - - : : a character character seeds eeds S eed value of some of these choices can be can choices these of some of value class, this choice also sets your char features a lot of ways to create combos combos create to ways of lot a features can offer a daunting variety of options S

first a actual ter Spycraft Spycraft Spycraft 2.0 y of ac m r This is one of your most important choices during character during choices important most your of one is This Your character’s base class is another big factor in his low- to a a Look for any places where it says “Choose:” and pick one of the Skim the seeds looking at the Origins and Classes. Pick a com Copy the details from the seed over to a standard character sheet. character standard a to over seed the from details the Copy

Class: Each seed includes the following information. Origin: • know and character new a together put quickly can you seed, a Using • • There are just three steps when using a character seed. To To help get you off to a solid start, we offer So So now what? character seed will include ways to multi-class to get the most of combining out abilities from different classes. In all cases, the default class at each level is listed in a short table at the end of the seed. level performance. Beyond the many other things that a base class offers, as your character’s acter’s core ability, one of the strongest benefits you’ll ever receive. As you gain levels, you’ll get more class abilities and sometimes a in mind the attribute bonuses have been figured into the characters’ attributes if you start making substitutions. before entering play. Don’t worry mechanics – too the names much and the about bonuses match your up pretty you’ll Origin’s well be and good at anything you’d expect to be keep but choices, these tweak to start will players Experienced name. doing based on the creation, establishing most of the things your character learned you’ll be able to pull your weight in casual and competitive games. competitive and casual in weight your pull to able be you’ll An basic goals of the seed. characters can be a lot of fun to play. packages listed. Each one offers a different route to achieving the have Origins that enhance their class choice. Generalists often use an origin that cuts against the grain to create a set of bonuses with no major weaknesses instead of a single optimized shtick. Both kinds of bination that sounds interesting to you. Most of the time your Origin your about know to need you everything almost you tell will Class and character’s strengths and weaknesses. Highly specialized characters you’ll have a pretty good feel for the game and your character’s capabili character’s your and game the for feel good pretty a have you’ll confidence! with path own your down venture to you allowing ties, out of your character options and even offer some strong alternatives you you alternatives strong some offer even and options character your of out a you build help great should blueprints These to want consider. might then By 4. Level through way the all ideas offer and 1 Level at character that are more effective than just the sum of their parts. their of sum the just than effective more are that your at difference a make to sure choices most the character getting low-level of for skeleton tips and hints designer include also We table. gaming and and those who had haven’t a chance to feel out their Game Control’s the Estimating style. play since especially tricky, skill focuses, Interests, and even Subplots to shape your creation. With With creation. your shape to Subplots even and Interests, focuses, skill so much flexibility, you can to fails create that any benefits of character you hodgepodge a want, with game but a into you jump also could players beginning for true especially is This expectations. your to up live during during character creation. Even at Level proficiencies, weapon classes, 1, more or dozen a from, you choose to Origins have thousands of Ch spycraft 2.0 | introduction +1 Interest +1 Proficiency Level Benefits +1 Intelligence Starting Benefits

— Feats 2 Outdoorsman Cash: 8 14 11 1 Advanced Skill Mastery (Examiner) Starting Con: Cha: Blood of Chiron, Examiner, False Start (Examiner) cientist Doctor /S Centaur 1 , Notice, Science (Pharmacology), Search professor 10 18 Medicine Abilities Possessions: Dex: Wis: Intense study Class PhD (Medicine) Bright idea 2/session Edged Weapons + forte, Unarmed. Medicine/Stabilize checks let Intense study, ENT OPTIONS

M Bureaucracy, Cultures, Profession (Doctor), Resolve Analysis, Computers, 3 First aid kit II, surgery kit I E Animal classification, attending symposiums Personal Mission. Somewhere there’s a place plagued with misery and C Blood of Chiron, Examiner, False Start (Examiner) N 13 A 12 RTING A Int: Proficiencies/Tactics: Lifestyle: Interests: Scientist 3 Scientist 2 Scientist 1 Class Subplot: Stick with the Scientist class for the first few levels. Nothing beats the PhD ability Full Skills: Half Skills: Key Gear: The centaur Chiron is one of the great figures of Greek myth. This character build Str: Feats: Scientist 4 DV expert class choices include Field Analyst and Virtuoso. sickness and you mean to put an end to it. A for maximizing your Medicine skill. Scientist will remain a recognized broadly a good (becoming Advocate of levels few a in mix also could you but career choice for your entire scholar), Scout (as a wilderness healer) or even Snoop (as a medical investigator). Good you save allies when things get rough. can surprise a lot of opponents who assume your character is merely a dumb brute. Also, taking Scientist levels lets you create a highly effective doctor and secures place a for you on any team, welcome where your speed lets you quickly reach wounded allies. ST spycraft 2.0 | introduction +1 Interest +1 Proficiency Level Benefits Starting Benefits +1 Strength or Dexterity

— — 1 Feats Cash: 9 14 10 1 Local Hero or Forest Training, All-Out Attack, Tracking Basics Starting Con: Cha: Improvised Weapon Basics or Wrestling Basics

1 dier /Scout-Sol Tribesman Centaur trailblazer Abilities 11 12 Fight on Possessions: Dex: Wis: Class , Intimidate, Survival Rough Living +2 Fortunes of war I Stalker, , Notice, Survival Blunt, Exotic (Edged) + forte, Exotic (Hurled), Unarmed + Notice, Profession Athletics Resolve, Tactics Athletics ENT OPTIONS

M 1 Greatsword E Ornamental leatherworking, the Olympics. Nemesis. You’re a mighty hunter, but one beast has eluded you time and time you eluded has beast one but hunter, mighty a You’re Nemesis. C All-Out Attack, Tracking Basics N 12 A 19 RTING A Proficiencies/Tactics: Int: Lifestyle: Interests: Class Higher Defense and damage reduction work very well together, so blending Scout Half Skills (Scout): Half Skills (Soldier): Key Gear: Subplot: Str: Full Skills (Scout): Full Skills (Soldier): The wild, barbarian centaur holds a place of distinction as one of ancient Greece’s Scout 1 Feats: Scout 2 Scout 2/Soldier 2 Scout 2/Soldier 1

DV Paragon of the Species is a good choice for your Career Level 6 should feat slot, consider and you the Brawler expert class for more unleash savage beat-downs! favored class-friendly ways to again. One day you’ll bring home the prize! A with Soldier levels offers incredible toughness. This seed attack also bonus offers and a lots high of base combat feats. Taking you a manhandle Grapple-oriented smaller feat opponents early (just lets about everybody and helps you meet from the entry requirements for the Legendary your Centaur master class. perspective) ST forte. Bullrush, Grapple, and Threaten actions all benefit greatly Size. from your Large most dangerous combatants. Centaurs are a great platform for combat characters, possessing high wound points due Specialties from to which their centaurs fully size. benefit, solid a still is Tribesman Soldier, a allowing as combat open in deadly as not while class, Scout The builds. for is some truly one aggressive of the combat few choice, and also a favored class for centaurs. Finally, the All-Out Attack feat lets you maximize the advantages of your high Strength, destroying most opponents in a single round. spycraft 2.0 | introduction

+1 Interest +1 Dexterity +1 Proficiency Level Benefits Starting Benefits giving you an attribute discipline of the spirit — — Feats Faun’s Cunning

- Martial Artist (Charisma), Charmer 3 Cash: 10 21 20 , Resolve

absolute certainly absolute Starting Con: Cha: , Resolve connected Networking Networking Abilities Martial Arts Class 2 Behind the scenes I Networks (take the contact) All over the world, 12 12 Possessions: Dex: Wis: ial Artist ocate-Mart /Adv Faun Instructor Culture, Intimidate, Notice, Profession Bluff, Impress, Manipulate, Culture, Intimidate, Notice, Profession Bluff, Impress, Manipulate, Blunt, Handgun + forte, Unarmed. The Tire action is king for king is action Tire The Unarmed. forte, + Handgun Blunt, week. Artist): Artist): next ENT OPTIONS

M 5 Dossier, legal help (immunity) E Fine food and wine, hand-blown glassware Debt. Nobody makes this many professional acquaintances without C Faun’s Cunning N 12 A 12 RTING A Half Skills (Advocate): Proficiencies/Tactics: Int: Lifestyle: Interests: Feats: Advocate 2 Advocate 2/Martial Artist 1 If you frequently find yourself in combat, a second level in Martial Artist is a solid option, with Class You’re primed for maximum hijinks with contacts, not to mention a straight shot Key Gear: Subplot: Str: Full Skills (Advocate): Fauns are the perfect foundation for a social master who’s dialed in with a buddy Full Skills (Martial Half Skills (Martial Advocate 3/Martial Artist 1 Advocate 1 DV five levels of this class are available for download at the Crafty Games website), and choosing Charisma as the feat’s key attribute will give you a tremendous boost your ability to in protect yourself. Then it’s back to Advocate for more contacts. boost and even more ways to assist your allies and contacts. If you gain access to the Fixer class (also available online), you might want to mix and match a few of its levels to further enhance your contacts, though you should keep more levels in Advocate to avoid the favored classes penalty. Take Paragon of the Species at Level 6 and slip into your legendary master class early and you’re set for a fruitful career! passing someone a $1,000 bill… You’ve got connections galore but also a few unpaid few a also but galore connections got You’ve bill… $1,000 a someone passing bills that keep coming back to haunt you. Don’t worry though. You’re sure you’ll be able to pay them all A to the Legendary Faun master class (once you bump your Dexterity up to first (the early very feat 13). Arts Martial the you earn will class Artist Martial the in level One greasing the wheels. Liberally. After all, a smile and a handshake fall a little short of ST your with action check skill opposed any boost to you allowing you, ability. You’re also fairly good at Diversion and Taunt actions. or partner for every occasion. Instructors get a unique ability to assist other charac ters, which you can use to milk your contacts and aid your teammates. The Advocate class is often overlooked as a combat-worthy option, but it’ll let you hold your own until your reinforcements arrive. Plus it gives you a top notch set of social skills so you can dominate with your inhumanly high Charisma. This seed also starts you out with a bonus to social skills from a high Lifestyle score. spycraft 2.0 | introduction +1 Interest +1 Dexterity +1 Proficiency Level Benefits Starting Benefits — —

Feats 3 Faun’s Mischief Cash: Chamer or Dueling Basics 1 ability), but Combat Mobility or Lucky Break, 14 14 2 Starting Con: Cha: all over the world plorer anderer/Ex Faun W 1 connected

18 Abilities 10 Bonus feat , Investigation, Networking, Notice, Streetwise Possessions: Wis: Dex: Class Uncanny dodge I Bookworm (1/2 time) Athletics Blunt, Exotic (blunt), Handgun, Unarmed. The Trip action All over the world, ENT OPTIONS

just gets better and better for you, which is another reason to stay M Blend, Cultures, Impress, Security Acrobatics, 3 Lockpicking kit I E Ancient cultures, rock bands Wanted. You knew she was the mayor’s wife, but the night was young C Faun’s Mischief N 14 A 10 ability will let you shrug off nearly any hit that manages to land. Keep an eye RTING A Proficiencies/Tactics: Int: Lifestyle: Interests: Explorer 1 Class Subplot: Stick with the Explorer class. In the long run, the Constitution bonuses and the Full Skills: Half Skills: Key Gear: Str: The Faun Talent makes you hard to hit, physical or socially depending on where Feats: Explorer 2 Explorer 3 Explorer 4 DV will dramatically improve the effectiveness of Uncanny you dodge massive vitality and wounds. the Explorer course, though there’s an argument for some mix of Intruder levels as well (especially if you find yourself doing much B&E work). Once you’re sure nothing can kill you, there should be plenty of time to take a hard look at the little rest challenges. of life’s and you two had real chemistry. You embarrassed him, and now every once in a while a in once every now and him, embarrassed You chemistry. real had two you and he sends out his bullyboys to rough you up. Sigh. Such is the life of a dashing satyr. A lifeline out for feats that increase your Dexterity or Defense bonus, as even a small boost Bullrush is a good back up plan (especially given your you probably won’t want to hang around long enough to grapple. give you plenty of room for leisurely combat tactics and exploration of collection of social skills. your wide ST is your best friend, letting you sprawl opponents when you need to shake them off. their attribute bonus goes. This seed builds on that basic make theme in you an attempt nigh to unto untouchable! The class favored, Faun’s giving you Mischief easy access feat to one makes of the the most game. survivable Explorer Your classes in bonus the contacts from Wanderer and high courtesy ranks of your in Talent) Networking let you (again, pick up contacts quickly, and provide extra while combat range close avoid you lets ft.) (45 Speed high Your Mischief. Satyr’s for ammo your exceptional Defense lets you escape from most ranged attacks. All this should spycraft 2.0 | introduction +1 Interest +1 Proficiency Level Benefits +1 Constitution Starting Benefits ability in conjunction with your paralyzing gaze will simply — —

Feats 1 Eyes of Fear, Trick Shot Cash: one in a million 14 13 22 a thing or two CQB Basics, Dragon-Tailed, Many-Armed Starting Con: Cha: them dier Archer/Sol Gorgon

1 , fight on 15 Abilities 12 Fight on Armor use I Possessions: Dex: Wis: Class Fortunes of war I Accurate kind… Edged, Exotic (Hurled) + forte, Handgun, Unarmed + forte. their ENT OPTIONS

M Notice, Survival Athletics, Intimidate, Tactics 2 Bow E Almanacs, migratory animals Nemesis. Gorgons aren’t well loved and somebody out there has been C CQB Basics, Dragon-Tailed, Many Armed N 10 A 14 RTING get old. A Proficiencies/Tactics: Int: Lifestyle: Interests: The Raptor and Sniper expert classes are both promising options for you, but the requirements may stretch you thin. Going the pure Soldier You’re all about Species feats and optimizing your ranged combat abilities. Once Consider taking the Training feat to gain ranks in Bluff without having to multi- Half Skills: Key Gear: Subplot: Str: Full Skills: Sometimes it’s fun to just revel in the ‘otherness’ of a nonhuman race. This seed Soldier 1 Class Soldier 2 Soldier 3 Soldier 4 Feats: DV class or pay cross-class skill costs. A few ranks in this skill meets the last requirement requirement last the meets skill this in ranks few A costs. skill cross-class pay or class you need for the Legendary Gorgon class, power in which keeping with your racial theme. grants you even greater killing route is probably the safest bet outside your species’ master class. Its never you’ve learned about A you gain your first gaze attack, your when ability even deadly than less be never you’ll and poisons natural to your with this Couple control a battlefield will blossom. relieved of all your gear. killing your sisters like they’re common animals. Clearly that someone knows a thing to two about hunting your kind. Now you’re going to show ST CQB Basics helps you mix it up with Size bow and shots extra at limbs Close lets Range you while dominate your and Large you should control try to start fights from a grapples. prepared ambush. Whenever possible, blows the lid off the gorgon Talent, going out of its way to be different while serving while different be to way its of out going Talent, gorgon the off lid the blows up a lethally functional combatant. The Archer Specialty mid-range weapon and makes you’ll eventually gain a gaze attack to pin folks down for the you a nice, quiet kill. Bows are actually better for you than firearms in most cases; and they’re you can lace stealthy arrows with your natural poison. All this comes at a price, though. It’s a safe bet you won’t be invited to many polite parties. spycraft 2.0 | introduction +1 Interest +1 Wisdom +1 Proficiency Level Benefits Starting Benefits — —

Feats 4 Mark or Poisoned Cup Cash: Flawless Identity, Silver Tongue 12 18 23 Starting Con: Cha:

aceman Seducer/F Gorgon 1 doublespeak 12 Abilities 12 Possessions: Wis: Dex: Class Masks (convincing) Cold read 1/session Quick change 2/session 1,000 faces, Edged, Handguns + forte, Unarmed. Combat isn’t your ENT OPTIONS

M Culture, Notice, Profession, Search Blend, Bluff, Falsify, Impress, Manipulate, Sense Motive 4 Disguise kit II, knife E Clubbing, sweeping romantic movies Nemesis. You’ve broken a few hearts along the way. More than a few, C Flawless Identity, Silver Tongue N 14 A 12 RTING A Proficiencies/Tactics: Int: Lifestyle: Interests: Faceman 1 If the master of disguise and part-time killer angle works for you, take the Class Subplot: Full Skills: Half Skills: Key Gear: Str: The serpent-haired vamp hiding behind a gossamer veil is one of the gorgon’s Faceman 2 Faceman 3 Faceman 4 Feats: DV Poisoned Cup feat at Level 3 and stick with the Faceman class for a few more levels. Its higher-level abilities offer a play experience could take the Mark feat, which is great fun at parties (Amaze your friends! Astound like no other. Alternatively, you expert Artist Con the like comfortable more something into slip then enemies!), your class, which you can use to concoct elaborate schemes with your teammates. actually; you’ve got more entries crossed out in conquests your of one that inevitable probably was it So your theirs. in pages have people little black book than most would take offense. Too bad you’re still not sure which one it is. All go you’ve got on to is your pursuer’s string of “advances:” a half-hearted attempt the on fumbling smear your campaign, life, torching your house… That last one was the straw. It’s payback time. A with your poison — should see you through most scuffles. back-pocket option to terminate pushy suitors with your natural poison. Suddenly, “no” doesn’t just mean “no,” it means “drop dead.” ST strongest suit, but a sharp knife hidden in the fold of your clothes — possibly laced strongest contemporary fantasy archetypes. It’s the perfect tantalizing combination of beauty and instant death. The your Seducer natural charms Specialty and the Faceman is class lets custom-built you parlay to it into maximize a strategy, game-winning concealing your deadly nature until your prey is powerless to resist Possessing you. a strong Intelligence score lets you master a wide range of social skills and your Specialty and Lifestyle combine to offer With this excellent seed, you’ll Appearance become a major bonuses. player in seduction Conflicts, with the added spycraft 2.0 | introduction +1 Interest +1 Dexterity +1 Proficiency Level Benefits Starting Benefits — — Feats 2 Talented (Advisor) Cash: Fortunate, Larger than Life 12 14 24 Starting Con: Cha:

Suit/Explorer Triton 2 connected 12 Abilities 14 , a clue you haven’t shared with anybody, and it’s Bonus feat Possessions: Wis: Dex: Class Uncanny dodge I edge Bookworm (1/2 time) Exotic (edged), Rifle, Unarmed + forte. With your Large size, size, Large your With forte. + Unarmed Rifle, (edged), Exotic All over the world, ENT OPTIONS

M None Athletics, Blend, Cultures, Investigation, Notice, Profession, Resolve, 3 Broad reconnaissance E Ancient naval battles, marine wildlife Long Term Mission. It’s out there: The Big Score. You have a favorite tale favorite a have You Score. Big The there: out It’s Mission. Term Long C Talented (Advisor) N 14 A 16 RTING A Proficiencies/Tactics: Int: Lifestyle: Interests: Explorer 1 Class Subplot: No reason to leave a class with everything you want; the Explorer’s class abilities Full Skills: Half Skills: Key Gear: Str: Amazing treasure lies at the ocean floor, lost to the world of men. More for you! Feats: Explorer 2 Explorer 3 Explorer 4 DV are good and with the Talented feat, you have all the class skills you need. You might You need. you skills class the all have you feat, Talented the with and good are want to take the Larger than Life feat, though, as it compared grants to you your a human bit counterparts. of It mystique also keeps the Reputation or Net rolling Worth in, which you can use to fund your forward to loads more next action dice, and by then outing! you should be eyeing At the Guide and Level 3, you can look Virtuoso expert classes. of a ship that floundered in heavy waters and a lost treasure that could set you up for life. No one thinks you’ll find it, but then, no one thinks it’ll be found at all. What do they know? You’ve got an about time it paid off… A fights quickly. Tire is also a strong option for you. Search, Security pursuits. Talented is an oft-overlooked feat that reshapes this sometimes-maverick class into an efficient funding machine, offering a combination of high Resolve and high Profession ranks. ST Strength, and superb Athletics bonuses, you can use the Grapple action to end most You specialize in underwater salvage and even full-on tomb raiding. Your interests take you to every coastline on Earth and to more than a few museums. The twist is that you’re also a skilled businessman, your finely honed financial acumen keeping you in only the nicest digs. You know exactly which palms to grease to get permits when operating inside national waters and which donors to charm with trinkets you unearth. Explorer is the archetypical treasure-hunter class and well suited to such spycraft 2.0 | introduction +1 Interest +1 Charisma +1 Proficiency Level Benefits Starting Benefits —

Feats

- - 3 Kiss of the Sea Call of the Waters Home Sweet Home Cash: 12 15 25 Starting Con: Cha: /Hacker City Dweller Triton 1 , ‘L337 10 Abilities 12 Bonus feat Master key I Possessions: Wis: Dex: Class Trapdoor 1/mission Custom ‘ware Edged, Unarmed. Taunt is your bread and butter, temporar butter, and bread your is Taunt Unarmed. Edged, ENT OPTIONS

M Drive, Cultures, Electronics, Mechanics Bureaucracy, Computers, Falsify, Impress, Notice, Profession, Science 3 Laptop E Internet dating, popular singers Mistaken Identity. You cut your teeth on the Internet with so many C Call of the Waters N , before it damages your professional reputation and worse, your social life. 16 A 12 RTING A soon Proficiencies/Tactics: Int: Lifestyle: Interests: Hacker 2 Hacker 3 Hacker 4 Hacker 1 Class Once you tweak the Hacker’s skill list, the class remains a solid option for your Subplot: Full Skills: Half Skills: Key Gear: Str: Most female Greek monsters tempted men and led them to grizzly deaths. This Feats: DV bonuses to your disguise abilities and Charisma score, not to mention total mental domination of your prey. What’s not to like? entire career. You may want to enhance your fighting potential with 1 of the to Soldier class, 3 which will levels let you pick up some ranks in Athletics and if you’re finding it a little difficult to The finish Home Sweet off Home opponents, feat some can up grapple-oriented your acumen, feats. and Lifestyle, you can further choose Kiss enhancing of your the Sea social to take your mind-control the top. tricks You should over be able to breeze into the Legendary Triton class for some nice secondary handles and alternate mail accounts that you’ve kinda lost track. Now it looks like somebody has cracked some of your old account passwords and is stirring up trouble with a credit card scam that’s gonna find its way back to your door. You probably know more about scams than the troublemaker, but you need to wrap this up A when there’s water nearby around where you can drown your enemies. (Mathematics and Programming), Sleight of Hand, Streetwise in seduction Conflicts. It’s an unusual build, but a powerful keep your opponents guessing until combination it’s far too late. that will ST ily turning active opponents into harmless drones or even grudging servants. Feint is also a handy option. Your Size and strength make grappling a real option, especially seed focuses on the siren, letting you bring that promise of a watery grave gaming to the table! The Hacker class is a ingly unique effective. It offers modern very effective twist disguise skills and that’s the game’s actually best ability to surpris operate at a distance when concealing your nature. The Call of the Waters feat lets you beguile characters with your Impress skill Dweller can make Impress a class skill (instead for you. The net result also makes you of potent Manipulate), and City spycraft 2.0 | introduction

ONTENT C E AM G

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